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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Rattati
C C P C C P Alliance
11972
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Posted - 2014.11.24 09:55:00 -
[1] - Quote
Dear Players,
once again, I come asking for assistance.
What we are thinking is to assist New Players while progressing and picking skills without getting lost in the wonderful world of minmaxed fittings.
The idea is that one new Marketplace category would consistt of good fits,with all gear at STD, ADV, PRO: like so
Caldari Medium Basic STD Medium Basic ADV Medium Basic PRO Medium Assault STD Medium Assault ADV Medium Assault PRO Medium Logistics STD Medium Logistics ADV Medium Logistics PRO
Then, a player has a goal, and understands the skills he needs to get there, sees the ISK price and instead of buying one at a time through the fitting window, has a place that he can trust and buy 100 copies at a time.
This is a lot of work, both to design and author so who better than the Community to help a Newbro out.
The premise would be, "progressing through all Factions as a good role", now since these are ISK fits meant for everyone, they can be as competitive as possible.
I have laid out a document, and I am going out on a limb here. Players that desire to help, can request write access and then edit the document, the ultimate test in crowdsourcing.
Competitive ISK Fittings
Let me know if you have thoughts on this initiative.
Some of the fits might require Core Skills being maxed or at a certain a level, please add those as comments.
Now to solve conflicts, we will cross that bridge when we get there, let's see if there are some angels out there who want to help.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cat Merc
Onslaught Inc RISE of LEGION
13360
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Posted - 2014.11.24 09:57:00 -
[2] - Quote
Excellent idea! Will go over the Gallente fits when I have the time.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13360
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Posted - 2014.11.24 10:03:00 -
[3] - Quote
What level core skills should we expect to require? 1 for STD, 3 for ADV and 5 for PRO?
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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CCP Rattati
C C P C C P Alliance
11974
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Posted - 2014.11.24 10:14:00 -
[4] - Quote
Cat Merc wrote:What level core skills should we expect to require? 1 for STD, 3 for ADV and 5 for PRO?
Sounds like a solid plan!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5273
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Posted - 2014.11.24 10:37:00 -
[5] - Quote
Hey Rattati these are using frames, not specialized dropsuits?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Meee One
Amakakeru-Ryu-no-Hirameki
1329
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Posted - 2014.11.24 10:51:00 -
[6] - Quote
One thing i would have are accurate descriptions. Eg. Assault:Combat oriented favoring head to head engagements. Logistics:Support oriented favoring squads and equipment. Basic:A more economical choice favoring the thrifty.
If,after all,this will be aimed at newbs they would appreciate the clarification. Bombarding new players without a sufficient sum up of the suits purpose would only lead to frustration (someone skilling basic,thinking they get assault or logistics bonuses).
As for fittings i'll leave that for someone else,kincats aren't worth the extra eHP i need to survive.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Wilhelm Klingspor
DUST University Ivy League
327
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Posted - 2014.11.24 11:28:00 -
[7] - Quote
I think this might be a good idea. Speaking for myself this would have been nice to have when i started. It helps giving the newbroGÇÖs an idea of the feel of the game on the field without having to worry about fittings initially. Later on certain people automatically get the desire to fiddle around with fits but some people who donGÇÖt care about that and just want to shoot stuffs at first, lowering the hump for these peoples is a nice addition i think.
Also, if at all possible, a good fit description would be nice to add.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Regis Blackbird
DUST University Ivy League
458
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Posted - 2014.11.24 11:46:00 -
[8] - Quote
This will be a massive undertaking (as you say), although I see the benefits.
It will be difficult (or even impossible) to fit all gear with the same tier as the suite. I.e. PRO suite with all PRO gear.
As a side-note: Why don't you take the result of this endeavour (required skills for each frame and tier) and make recommended "Mastery" levels, as we have in EVE? (Source)
This will create one place which the new-players can quickly overview the "recommended" skills for a suite rather than browsing through all modules separately. It will also give people something else to strive for.
This will of course take a client-patch, but it does not prevent the above to be accomplished in a hot-fix first. |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
697
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Posted - 2014.11.24 12:28:00 -
[9] - Quote
well one issue im having is how to include certain options at the lower tier suits.
for example the new APEX fit all include ewar modules. theres no way to fit those on a STD suit without completely breaking it.
a STD cal assault suit has only 1 low slot. how does a new player participate in ewar when they will need a shield regulator as part of their basic survival? do we really expect them to drop an extender to fit a precision mod?
im asking because if ewar is to become a greater part of the meta, it should be introduced as early as possible, but the current slot layout wont allow for that. you can look at any of the starter fits and see that.
so do we say that ewar is something you can only think of getting into once you can run ADV or PRO suits?
considering the work done to standardize slot layouts, id rather not have to them redone. id point to the base scan stats on suits as where we could add ewar without having to add slots.
its important to remember that if the plan is for new players to use these as they progress, then we cant have them being fodder to scouts which STD and probably ADV suits couldnt feasibly counter . unless we want to say that only scouts can counter scouts, which is what i thought we were trying to fix. |
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CCP Rattati
C C P C C P Alliance
11979
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Posted - 2014.11.24 12:31:00 -
[10] - Quote
Regis Blackbird wrote:This will be a massive undertaking (as you say), although I see the benefits. It will be difficult (or even impossible) to fit all gear with the same tier as the suite. I.e. PRO suite with all PRO gear. As a side-note: Why don't you take the result of this endeavour (required skills for each frame and tier) and make recommended "Mastery" levels, as we have in EVE?( Source) This will create one place which the new-players can quickly overview the "recommended" skills for a suite rather than browsing through all modules separately. It will also give people something else to strive for. This will of course take a client-patch, but it does not prevent the above to be accomplished in a hot-fix first.
That is a great idea, incorporating into "these are the skills , check the boxes to get mastery"
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2611
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Posted - 2014.11.24 12:41:00 -
[11] - Quote
I think the idea is fine for STD for beginners and ADV to give them an idea to work toward, but by the time they hit proto they should know how to fit a suit.
Just my opinion.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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CCP Rattati
C C P C C P Alliance
11980
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Posted - 2014.11.24 12:53:00 -
[12] - Quote
DeathwindRising wrote:well one issue im having is how to include certain options at the lower tier suits.
for example the new APEX fit all include ewar modules. theres no way to fit those on a STD suit without completely breaking it.
a STD cal assault suit has only 1 low slot. how does a new player participate in ewar when they will need a shield regulator as part of their basic survival? do we really expect them to drop an extender to fit a precision mod?
im asking because if ewar is to become a greater part of the meta, it should be introduced as early as possible, but the current slot layout wont allow for that. you can look at any of the starter fits and see that.
so do we say that ewar is something you can only think of getting into once you can run ADV or PRO suits?
considering the work done to standardize slot layouts, id rather not have to them redone. id point to the base scan stats on suits as where we could add ewar without having to add slots.
its important to remember that if the plan is for new players to use these as they progress, then we cant have them being fodder to scouts which STD and probably ADV suits couldnt feasibly counter . unless we want to say that only scouts can counter scouts, which is what i thought we were trying to fix.
I would say, don't worry about EWAR until ADV or even PRO. HP is king for new Players, even though in the Academy, you might be pretty sneaky with only one damp :)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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shaman oga
Krullefor Organization
3297
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Posted - 2014.11.24 13:02:00 -
[13] - Quote
Not to be annoying, but non specialistic frames (except heavies), have terribad resources and no bonus, it will be hard to make a decent fit with them.
Situational awareness also known as passive scan.
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I-Shayz-I
I----------I
5169
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Posted - 2014.11.24 13:45:00 -
[14] - Quote
I think we should hold off on proto fittings until we have a full set of standard fittings. The whole point of this is to help the newbros out right? If anything, a better system for proto would be to have would he some way to "upvote" fittings (such as on the dust fittings website), and then the highest ranked fittings would be put up for purchase.
Think along the lines of a weekly thing where we poll the community as to what the best logi fits are, or the best scout fits. Again, this can happen AFTER the basic suits are decided.
And please don't include fittings for the frame suits. We want to encourage players to actually skill into a role rather than just using basic frames.
I would be okay with mlt suits using standard gear, but not the frame suits.
7162 wp with a Repair Tool!
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Fox Gaden
Immortal Guides
5069
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Posted - 2014.11.24 13:49:00 -
[15] - Quote
If you are giving multiple people Write access to the document, remember to back it up often.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Joseph Ridgeson
WarRavens Capital Punishment.
2731
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Posted - 2014.11.24 13:50:00 -
[16] - Quote
Reserved for some ideas when my internet is back and I am not hotspotting. Seriously, Cox can go have coitus with the Devil in Hell.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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I-Shayz-I
I----------I
5170
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Posted - 2014.11.24 14:01:00 -
[17] - Quote
Oh, and please, before any of this is discussed we need to standardize logistics progression.
We can't make suggestions of fittings for broken suits, such as the gallente standard logi with only 2 low slots...
7162 wp with a Repair Tool!
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shaman oga
Krullefor Organization
3298
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Posted - 2014.11.24 14:04:00 -
[18] - Quote
Despite being a third party site, i think that protofits.com should be advertised directly in game, many problems would be solved.
Situational awareness also known as passive scan.
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Vell0cet
Vengeance Unbound RISE of LEGION
2614
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Posted - 2014.11.24 14:18:00 -
[19] - Quote
Should we have a PRO basic medium fit? That might mislead a new player into making some very regrettable SP investments...
Best PvE idea ever!
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CCP Rattati
C C P C C P Alliance
11991
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Posted - 2014.11.24 14:26:00 -
[20] - Quote
we could make a PRO basic fit, and then solemnly swear to use that result as an incentive to fix it?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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BL4CKST4R
La Muerte Eterna Dark Taboo
3368
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Posted - 2014.11.24 14:35:00 -
[21] - Quote
Is the sheet supposed to be blank?
supercalifragilisticexpialidocious
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CCP Rattati
C C P C C P Alliance
11991
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Posted - 2014.11.24 14:42:00 -
[22] - Quote
BL4CKST4R wrote:Is the sheet supposed to be blank?
Yes :), I haven't had time to accept sharing requests yet.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5293
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Posted - 2014.11.24 14:54:00 -
[23] - Quote
Recommendation for calsent:
Ishukone assault forge (standard and breach forge guns are awful and encourage sniping not AV)
ADV Bolt Pistol STD Locus
Complex Shield extender x3 Complex shield energizer complex Shield Regulator
Reasoning: most efficient AV fit I have found so far. This is the one I use to gigglemurder True Adamance.
Damage mods fail to alter TTK at all. The Breach is the only Forge with alpha high enough to potentially alter TTK.
Full shields give you a chance to survive and regenerate rapidly.
The Regulator does make a difference. When your shields are down you are dead. Period. That 1 sec depleted delat can be dropped to slightly longer than an RR charge time and the non depleted delay (like at 75% shields gone) can be traumatizing in the extreme. You want to minimize the time you are not at 100% shields as much as you can.
Ishukone Assault Forge because it's the only efficient AV platform for sentinels and if you can splash a scout you might live.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5293
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Posted - 2014.11.24 15:05:00 -
[24] - Quote
Minmatar Sentinel recommendation:
Six Kin Burst HMG ADV breach SMG
STD Flux Grenade
Complex Shield Extender x2 Complex Shield Energizer x1
Complex KinCat Complex dampener
This is the ambush murder gorilla.
In fast, hit hard, kill one, maybe two enemies, get the hell out and recover so you can do it again.
One complex damp will let you get under an assault or logi passive scans for maximum shock value.
Burst HMG because you're a minmatar. Standing in one place for very long Is a great way to get exterminated.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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I-Shayz-I
I----------I
5171
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Posted - 2014.11.24 15:08:00 -
[25] - Quote
In the process of making fittings for a video later...
Currently working on assault and sentinels, and one thing came up. not everyone has the same opinions on sidearms, equipment or grenades, and really it's more of a preference anyways...
So for standard fittings I'm just leaving these slots empty. The thing we should focus on is the high/lows, as the weapon should be obvious (hmgs for sentinels, racial rifle for assault).
7162 wp with a Repair Tool!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5294
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Posted - 2014.11.24 15:11:00 -
[26] - Quote
I-Shayz-I wrote:In the process of making fittings for a video later...
Currently working on assault and sentinels, and one thing came up. not everyone has the same opinions on sidearms, equipment or grenades, and really it's more of a preference anyways...
So for standard fittings I'm just leaving these slots empty. The thing we should focus on is the high/lows, as the weapon should be obvious (hmgs for sentinels, racial rifle for assault). Unless we're going to do an AV and HMG fit for sentinels I think making amarr and minmatar the HMG carriers and the gallente and caldari AV would be best.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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iKILLu osborne
Vengeance Unbound RISE of LEGION
487
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Posted - 2014.11.24 15:12:00 -
[27] - Quote
considering every thing is frames-ehp stacked
now if we are talking about specialised fits i have several takes on them but were not
lp cal scout i demand it
z platoon, cfw channel
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5294
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Posted - 2014.11.24 15:13:00 -
[28] - Quote
Hey since traditionally standardized equipment fits ate cheaper because they are mass produced as-is any chance we can make these standard fits cheaper than piecemeal customized fits?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Varoth Drac
Vengeance Unbound RISE of LEGION
398
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Posted - 2014.11.24 15:27:00 -
[29] - Quote
Are we doing only standard modules on standard suits?
It's just that, with very low level core skills, and a small amount of extra sp, you can easilly fit enhanced shields on a standard Caldari assault, for example. Something I would definately do if I was a new player. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5294
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Posted - 2014.11.24 15:28:00 -
[30] - Quote
Varoth Drac wrote:Are we doing only standard modules on standard suits?
It's just that, with very low level core skills, and a small amount of extra sp, you can easilly fit enhanced shields on a standard Caldari assault, for example. Something I would definately do if I was a new player.
I think we are aiming for as much tier matching as we can.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Orber Gen
Academy Inferno E-R-A
237
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Posted - 2014.11.24 15:33:00 -
[31] - Quote
I think first of all, we need to determine "ways" of fitting: 1. Long Range DPS 2. Solo shooter 3. Assault support (injector, hive, rep tool) 4. etc
I think for medium frame: 3-4 types; for light frame 2-3; for heavy two types. With some "restrictions" it'll be simplier to fit exact frame.
I have terrible english, so I can't describe "ways of fitting" But it should not be like APEX - one suite, one fit. |
I-Shayz-I
I----------I
5171
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Posted - 2014.11.24 15:34:00 -
[32] - Quote
Breakin Stuff wrote: Unless we're going to do an AV and HMG fit for sentinels I think making amarr and minmatar the HMG carriers and the gallente and caldari AV would be best.
Highly against this. If we want to make a caldari forge fit then it has to be a mlt forge since forge guns require level 3 heavy weapon operation.
Maybe for advanced and proto, but at standard every race should have a HMG simply because it only requires level 1
7162 wp with a Repair Tool!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5295
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Posted - 2014.11.24 15:42:00 -
[33] - Quote
I-Shayz-I wrote:Breakin Stuff wrote: Unless we're going to do an AV and HMG fit for sentinels I think making amarr and minmatar the HMG carriers and the gallente and caldari AV would be best.
Highly against this. If we want to make a caldari forge fit then it has to be a mlt forge since forge guns require level 3 heavy weapon operation. Maybe for advanced and proto, but at standard every race should have a HMG simply because it only requires level 1
The point of the fits is not to make it the lowest hanging fruit. It's to make obvious what the needed and useful skills are.
AV is a critical sentinel skillset.
Use the forge guns.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Varoth Drac
Vengeance Unbound RISE of LEGION
398
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Posted - 2014.11.24 16:35:00 -
[34] - Quote
Currently basic mediums are terrible. They need to either have the same slots and hp as assaults, or 2 equipment slots.
I prefer the equipment idea as it puts them between assaults and logis.
It just feels bad trying to make fits to help new players without addressing this serious problem. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
835
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Posted - 2014.11.24 16:44:00 -
[35] - Quote
Would it be possible to mine the in game player data to get good fitting ideas?
Weigh heavily on veteran players/players who do well in matches.
Average out what modules are popular which each suit.
Actually look at fittings of very successful players (copy them).
For example you could look at STD Minmatar scout. See if there is an overwhelmingly popular fit for that suit. What are the most popular light weapon and sidearm choices? Find a happy medium between how most people fit that suit, how very good players fit that suit and keeping it all STD level gear.
I think this is a great idea for a project. Allowing new players to "just play" while still being competitive is huge. The biggest challenge I see will be making good STD fits without higher core skills and ADV or better modules. |
shaman oga
Krullefor Organization
3302
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Posted - 2014.11.24 16:53:00 -
[36] - Quote
Varoth Drac wrote:Currently basic mediums are terrible. They need to either have the same slots and hp as assaults, or 2 equipment slots.
I prefer the equipment idea as it puts them between assaults and logis.
It just feels bad trying to make fits to help new players without addressing this serious problem. They just need more pg/cpu, you just can't fit them.
Situational awareness also known as passive scan.
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Varoth Drac
Vengeance Unbound RISE of LEGION
398
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Posted - 2014.11.24 17:16:00 -
[37] - Quote
shaman oga wrote:Varoth Drac wrote:Currently basic mediums are terrible. They need to either have the same slots and hp as assaults, or 2 equipment slots.
I prefer the equipment idea as it puts them between assaults and logis.
It just feels bad trying to make fits to help new players without addressing this serious problem. They just need more pg/cpu, you just can't fit them.
I think it's more than that. Comparing to assaults, 100 extra hp is a big deal, particularly for a low sp, standard suit, and higher tiers have an extra slot as well.
This seems kind of unfair when you consider heavies and lights have very similar stats to sentinels and scouts. |
Regis Blackbird
DUST University Ivy League
462
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Posted - 2014.11.24 17:29:00 -
[38] - Quote
CCP Rattati wrote:Regis Blackbird wrote:This will be a massive undertaking (as you say), although I see the benefits. It will be difficult (or even impossible) to fit all gear with the same tier as the suite. I.e. PRO suite with all PRO gear. As a side-note: Why don't you take the result of this endeavour (required skills for each frame and tier) and make recommended "Mastery" levels, as we have in EVE?( Source) This will create one place which the new-players can quickly overview the "recommended" skills for a suite rather than browsing through all modules separately. It will also give people something else to strive for. This will of course take a client-patch, but it does not prevent the above to be accomplished in a hot-fix first. That is a great idea, incorporating into "these are the skills , check the boxes to get mastery"
Thanks The Mastery levels really helped me to give focus to my skill progression in EVE, even if they don't give any other benefit than "a tick in the box".
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Greiv Rabbah
KiLo.
16
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Posted - 2014.11.24 17:30:00 -
[39] - Quote
I think this is a great idea, and my clone would cry tears of joy for mastery certification as well. This may even help reduce the "dust is not a part of eve" mentality that seems to be so contagious |
B-F M
Ghosts of Dawn General Tso's Alliance
69
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Posted - 2014.11.24 17:49:00 -
[40] - Quote
CCP Rattati wrote:we could make a PRO basic fit, and then solemnly swear to use that result as an incentive to fix it?
If you could find a use for basic frames that would be very interesting...
I need an excuse to buy and use the all-black min PRO basic frame.
GöÇGòñGòªn++ Ghosts of Dawn // now recruiting. n++GòªGòñGöÇ
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3580
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Posted - 2014.11.24 18:05:00 -
[41] - Quote
This would be a fantastic opportunity to give the Medium Frames 2 equipment slots, and keep the Assault where it is
If frames should be generalist, this only makes sense for a balance between Assault and Logistics, no?
Hotfix Delta Sentinel eHP Calcs
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7306
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Posted - 2014.11.24 18:13:00 -
[42] - Quote
I-Shayz-I wrote:I think we should hold off on proto fittings until we have a full set of standard fittings. The whole point of this is to help the newbros out right? If anything, a better system for proto would be to have would he some way to "upvote" fittings (such as on the dust fittings website), and then the highest ranked fittings would be put up for purchase.
So, something like the system on Battleclinic for Eve fittings?
The hilarity is that this could have been done by the community if we had proper API support like we do in Eve Online. Just plug in your API code/key into some third-party software (hell, don't even have to do that to browse them) and boom. Problem is, CCP Shanghai is allergic to the idea of players potentially having access to their character information outside of the game.
Well. Unless it was going to be a PS Vita application.
Long-Term Roadmap
"It's very important for us to hear their feedback" Gäó
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3580
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Posted - 2014.11.24 18:25:00 -
[43] - Quote
Aeon Amadi wrote:Well. Unless it was going to be a PS Vita application.
Or just put Dust514 on PS4 with Remote Play to Vita
Hotfix Delta Sentinel eHP Calcs
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Finn Colman
Immortal Guides
63
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Posted - 2014.11.24 19:37:00 -
[44] - Quote
Pokey Dravon wrote:Aeon Amadi wrote:Well. Unless it was going to be a PS Vita application. Or just put Dust514 on PS4 with Remote Play to Vita I think he is referring to the PS Vita "Neocom" app that has yet to come, and may never come.
The little Min with the little voice.
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Meee One
Amakakeru-Ryu-no-Hirameki
1337
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Posted - 2014.11.24 20:13:00 -
[45] - Quote
Pokey Dravon wrote:This would be a fantastic opportunity to give the Medium Frames 2 equipment slots, and keep the Assault where it is If frames should be generalist, this only makes sense for a balance between Assault and Logistics, no? No
Basics are just that. They have no specific role,they are place holders until players skill out of them. Some are just to stubborn to do so.
No where does it say it should be 'generalist' or be the 'in-between' for assaults and logis. That would be giving it a specific role,and their description specifically says they have no specific battlefield custom role.
The one and only advantage they should offer is that they're cheaper by comparison.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Jadd Hatchen
KILL-EM-QUICK
683
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Posted - 2014.11.24 20:39:00 -
[46] - Quote
Just make sure you don't end up with stuff that corps will abuse. What I mean is let's say due to some change in the game, the meta or FOTM switches to something like logi's... And in the newbies fit package is a logi fit that happens to be able to take advantage of this. Then all a vet player has to do is create a quick alt - newb character and use that fit on it.
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Iron Toast
Tronhadar Free Guard Minmatar Republic
24
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Posted - 2014.11.24 20:42:00 -
[47] - Quote
It would be super cool if there could be player contributed fits in the marketplace and the contributing player gets a tiny commission. |
Piercing Serenity
PFB Pink Fluffy Bunnies
728
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Posted - 2014.11.24 20:48:00 -
[48] - Quote
Comments
This suit is geared for short and long range combat. RR allows the suit to engage from range, while the BP allows it to inflict high damage from short range. Flux grenade is used to strip shields for potential OHKOs, but it could be swapped out for a locus grenade if we think that newbro's can't work well with fluxes. Nanohive is added for utility and doctrine purposes. Shield Regulators are for doctrine as well. CCP Rattati said that EHP is greater than all, but following that rule would require the suit to dual tank, which we should not promote. This is a very cheap suit all around, coming in at about 10,000 (9,975) ISK per suit.
As a bonus, this suit has room to grow. It uses 81% of its CPU and 77% of its PG. As a result, the newbro can upgrade the modules on the suit without drastically increasing the ISK or SP investment. Specifically, Newbros can upgrade the following:
- Basic Shield Extender --> Enhanced Shield Extender (1)
- Rail Rifle --> SB-39 Rail Rifle / SL-4 Assault Rail Rifle
- Bolt Pistol --> SR-25 Bolt Pistol
- Flux Grenade --> C7 Flux Grenade
- Shield Regulator --> Enhanced Shield Regulator (2)
- Nanohive --> K-2 Nanohive / X-3 Quantum Nanohive
Skill Points Required: 584,560
- Dropsuit Command - Lv 3
- Caldari Medium Dropsuits - Lv 1
- Dropsuit Upgrades - Lv 1
- Dropsuit Core Upgrades - Lv 1
- Nanocircuitry - Lv 1
- Weaponry - Lv 3
- Dropsuit Shield Upgrades - Lv 1
- Shield Extension - Lv 1
- Shield Regulation - Lv 1
- Explosives - Lv 1
- Light Weapon Operation - Lv 3
- Rail Rifle Operation - Lv 1
- Sidearm Operation - Lv 3
- Bolt Pistol Operation - Lv 1
SP is approximated. Protofits doesn't seem to tell me the minimum requirements for weapons
Load out:
H: Basic Shield Extender H: Basic Shield Extender
L: Basic Shield Regulator L: Basic Shield Regulator
EQ: Nanohive
LW: Rail Rifle SA: Bolt Pistol G: Flux Grenade
Basic Stats:
Shield: 288 HP Armor: 120 HP EHP: 408 HP
Shield Recharge Delay: 3.67s Shield Recharge Delay (Depleted): 4.67s
Cost: 9,975ISK
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3583
|
Posted - 2014.11.24 21:23:00 -
[49] - Quote
Finn Colman wrote:Pokey Dravon wrote:Aeon Amadi wrote:Well. Unless it was going to be a PS Vita application. Or just put Dust514 on PS4 with Remote Play to Vita I think he is referring to the PS Vita "Neocom" app that has yet to come, and may never come.
That's my point. If Dust was on PS4 and had remote play, you could access it via the Vita and thus have full access to the same features the original Neocom app was going to have since they would exist in the game.
Meee One wrote:Pokey Dravon wrote:This would be a fantastic opportunity to give the Medium Frames 2 equipment slots, and keep the Assault where it is If frames should be generalist, this only makes sense for a balance between Assault and Logistics, no? No Basics are just that. They have no specific role,they are place holders until players skill out of them. Some are just to stubborn to do so. No where does it say it should be 'generalist' or be the 'in-between' for assaults and logis. That would be giving it a specific role,and their description specifically says they have no specific battlefield custom role. The one and only advantage they should offer is that they're cheaper by comparison.
Yet on multiple occasions you cry that "Assaults don't have to give ANYTHING up compared to Logistics" yet the existence of 2 slots on the frame suit would be exactly something that Assaults would be forced to give up.
Hotfix Delta Sentinel eHP Calcs
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Piercing Serenity
PFB Pink Fluffy Bunnies
728
|
Posted - 2014.11.24 21:42:00 -
[50] - Quote
Comments
This ADV fitting is largely an extension of C-I series fitting. It has improved killing power at range and in CQC. However, the steep increase in module fitting costs (Specifically Nanohives) prevents pure ADV modules on the suit. As a result, there is a mix of basic and ADV modules to promote utility over all.
The suit's equipment has been functionally upgraded from a (Basic) nanohive to a compact nanohive, something that was not possible given the C-I's fitting guidelines. With the compact nanohive, the C/I Series boosts its survivability in exchange for stronger ammo reserves - something that a not-so-newbro would appreciate.
Compared to the C-I, this is a very expensive suit both ISK and SP wise. It costs more than three times the ISK (33,840) than the C-I, and has a similar multiplier on the SP required for the suit (2,076,880). Moreover, the suit - as fitted - has nearly reached its limit. It uses 98% of its CPU and 93% of its PG. It is important to note that the suit can be optimized slightly by investing SP into "Dropsuit Electronics" and "Dropsuit Engineering". The aforementioned skills were omitted due to their non-essential nature.
Skill Points Required: 2,076,880
- Dropsuit Command - Lv 3
- Caldari Medium Dropsuits - Lv 3
- Dropsuit Upgrades - Lv 3
- Dropsuit Core Upgrades - Lv 3
- Nanocircuitry - Lv 3
- Weaponry - Lv 3
- Dropsuit Shield Upgrades - Lv 3
- Shield Extension - Lv 3
- Shield Regulation - Lv 3
- Explosives - Lv 3
- Light Weapon Operation - Lv 3
- Rail Rifle Operation - Lv 3
- Sidearm Operation - Lv 3
- Bolt Pistol Operation - Lv 3
SP is approximated. Protofits doesn't seem to tell me the minimum requirements for weapons
Load out:
H: Enhanced Shield Extender H: Enhanced Shield Extender H: Basic Shield Extender
L: Enhanced Shield Regulator L: Basic Shield Regulator
EQ: Compact Nanohive
LW: SB-39 Rail Rifle SA: SR-25 Bolt Pistol G: Flux Grenade
Basic Stats:
Shield: 382 HP Armor: 120 HP EHP: 502 HP
Shield Recharge Delay: 3.17s Shield Recharge Delay (Depleted): 4.33s
Cost: 33,840ISK
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Iron Toast
Tronhadar Free Guard Minmatar Republic
24
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Posted - 2014.11.24 21:44:00 -
[51] - Quote
Cat Merc wrote:What level core skills should we expect to require? 1 for STD, 3 for ADV and 5 for PRO?
It makes more sense to list fits by the SP investment required rather than the level of modules equipped. Different suits / roles benefit differently from investments in the dropsuit upgrades and weaponry trees. This method also indirectly provides skill point assignment guidance. (Not sure what the mastery levels are, but that might be something similar.) The one drawback to this method is that it does not encourage players to skill into the passive skills ( shield / armor / biotics). |
Varoth Drac
Vengeance Unbound RISE of LEGION
400
|
Posted - 2014.11.24 21:44:00 -
[52] - Quote
Light frames have two equipment slots. Personally I don't think they should. They can't use cloaks so don't need two slots. Basic medium frames should be the suit for new players to try being a logi.
Some people might even like the faster, two equipment, higher hp suits enough to legitimately use them. Logis and scouts would technically be better. |
Varoth Drac
Vengeance Unbound RISE of LEGION
401
|
Posted - 2014.11.24 21:59:00 -
[53] - Quote
My feedback on the proposed Caldari fits:
You seem to have forgotten grenadier skills. I think flux grenades need level 2 (I could be wrong about this), for this reason I would go for locus grenades on the standard fit rather than flux as they only need level 1.
Also, how would people feel about fitting an ion pistol instead of a bolt pistol? I don't know the skill requirements but I think pistols only require sidearms level 1. The ion pistol compliments the rail rifle nicely as it is anti shield and great of CQC combat, which both the rail rifle and bolt pistol struggle with in comparison.
With the advanced suit, how about a recharger or energiser instead of the basic extender. I would definitely have one on an assault but I don't know if a medium frame has enough hp to warrant one. |
Piercing Serenity
PFB Pink Fluffy Bunnies
730
|
Posted - 2014.11.24 22:42:00 -
[54] - Quote
This PRO fitting increases the EHP of the series by another 100 HP while also taking a step away from the "EHP > ALL" mentality. Through the use of a Complex CPU Upgrade, the suit not only sports almost all PRO modules but also emphases the importance of the "Dropsuit Electronics" and "Dropsuit Engineering" skills.
Important Note: As a Vet, this would be a horrible waste of SP as the current system stands. I would much rather spend this SP on an ADV Caldari Assault than put it into this suit. I think that Pokey Dravon's suggestion should be considered strongly.
This Ck.0 fitting is almost perfectly efficient, suiting top of the line equipment. As fitted, the suit uses 93% of its CPU and 100% of its PG. In exchange, this suit is very expensive and SP intensive. It costs 151,104ISK per suit, and a total of 13,643,160SP (Approximately) to wear.
Skill Points Required: 13,643,160
- Dropsuit Command - Lv 3
- Caldari Medium Dropsuits - Lv 5
- Dropsuit Upgrades - Lv 5
- Dropsuit Core Upgrades - Lv 5
- Nanocircuitry - Lv 5
- Weaponry - Lv 3
- Dropsuit Shield Upgrades - Lv 5
- Shield Extension - Lv 5
- Shield Regulation - Lv 5
- Explosives - Lv 5
- Light Weapon Operation - Lv 5
- Rail Rifle Operation - Lv 5
- Sidearm Operation - Lv 5
- Bolt Pistol Operation - Lv 5
SP is approximated. Protofits doesn't seem to tell me the minimum requirements for weapons
Load out:
H: Complex Shield Extender H: Complex Shield Extender H: Complex Shield Extender H: Complex Shield Recharger
L: Complex Shield Regulator L: Complex Shield Regulator L: Complex CPU Upgrade
EQ: K-2 Nanohive
LW: Kaalakiota Rail Rifle SA: Kaalakiota Bolt Pistol G: Core Locus Grenade
Basic Stats:
Shield: 480 HP Armor: 120 HP EHP: 600 HP
Shield Recharge Rate: 45.53 HP/s Shield Recharge Delay: 2.05s Shield Recharge Delay (Depleted): 3.01s
Cost: 151,104ISK
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Jack the Rlpper
Fearless Infinity
14
|
Posted - 2014.11.25 04:30:00 -
[55] - Quote
CCP Rattati wrote:BL4CKST4R wrote:Is the sheet supposed to be blank? Yes :), I haven't had time to accept sharing requests yet. Hey CCP I have spent $140.00 on aurum getting respecs each time and each time i get the respec and use it i get dc'd after spending my sp into what i want and when i come back on all the sp is in totally different things i would like my $140.00 worth aur refunded so I can try to get my respec and spend my sp again and hope it does not mess up I dont want to have bad service with you guys after investing so much and writing so many tickets and still nothing yet. |
Songs of Seraphim
Murphys-Law
74
|
Posted - 2014.11.25 04:44:00 -
[56] - Quote
Request for Caldari Logistics:
Ishukone Assault Rail Rifle
C-7 Flux Grenade
Wiyrkomi Nanite Injector Ishukone Gauged Nanohive Lai Dai Flux Repair Tool
Complex Shield Recharger x2 Complex Shield Extender x3
Complex Shield Regulator x2 Basic Kinetic Catalyzer Complex Reactive Plate
*note: even with Electronics and Core Skill maxed out, it currently doesn't have enough CPU to go without a complex CPU module*
CPU: 613/459* PG: 93/102 Shield: 443 Armor: 178 Shield Recharge Rate: 55.00 HP/s
Your role isn't direct confrontation, it is support and long rage suppression for your teammates. Your primary goal is to keep your team resupplied and reinforced.
With two rechargers and regulators, you'll be at full shields constantly; along with a reactive to keep your armor at par. Without plates weighing you down, along with a kinetic catalyzer, your mobility will be key in being successful at your support role. And if a comrade should fall, use supressive fire to cover your teammate until it is safe to revive them and reinforce your position.
I don't have much time to write something thorough, but this is the jist of what a Caldari Logistics should be -- at least at the proto level.
Raging alcoholic.
I play in a pink suit because it's the fabulous thing to do.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3587
|
Posted - 2014.11.25 06:12:00 -
[57] - Quote
Jack the Rlpper wrote:CCP Rattati wrote:BL4CKST4R wrote:Is the sheet supposed to be blank? Yes :), I haven't had time to accept sharing requests yet. Hey CCP I have spent $140.00 on aurum getting respecs each time and each time i get the respec and use it i get dc'd after spending my sp into what i want and when i come back on all the sp is in totally different things i would like my $140.00 worth aur refunded so I can try to get my respec and spend my sp again and hope it does not mess up I dont want to have bad service with you guys after investing so much and writing so many tickets and still nothing yet.
File a ticket. Form is available on the main website. This isn't the place for such things.
Hotfix Delta Sentinel eHP Calcs
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Apothecary Za'ki
Biomass Positive
2125
|
Posted - 2014.11.25 08:33:00 -
[58] - Quote
CCP Rattati wrote:Dear Players, once again, I come asking for assistance. What we are thinking is to assist New Players while progressing and picking skills without getting lost in the wonderful world of minmaxed fittings. The idea is that one new Marketplace category would consistt of good fits,with all gear at STD, ADV, PRO: like so Caldari Medium Basic STD Medium Basic ADV Medium Basic PRO Medium Assault STD Medium Assault ADV Medium Assault PRO Medium Logistics STD Medium Logistics ADV Medium Logistics PRO Then, a player has a goal, and understands the skills he needs to get there, sees the ISK price and instead of buying one at a time through the fitting window, has a place that he can trust and buy 100 copies at a time. This is a lot of work, both to design and author so who better than the Community to help a Newbro out. The premise would be, "progressing through all Factions as a good role", now since these are ISK fits meant for everyone, they can be as competitive as possible. I have laid out a document, and I am going out on a limb here. Players that desire to help, can request write access and then edit the document, the ultimate test in crowdsourcing. Competitive ISK FittingsLet me know if you have thoughts on this initiative. Some of the fits might require Core Skills being maxed or at a certain a level, please add those as comments. Now to solve conflicts, we will cross that bridge when we get there, let's see if there are some angels out there who want to help. i like the idea but the logi fits will be quite difficult.
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3587
|
Posted - 2014.11.25 16:39:00 -
[59] - Quote
Apothecary Za'ki wrote:i like the idea but the logi fits will be quite difficult.
Logi Suits and Frame suits have all kinds of fuckery going on with their slot layouts in general
Hotfix Delta Sentinel eHP Calcs
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CCP Rattati
C C P C C P Alliance
12313
|
Posted - 2014.11.27 06:56:00 -
[60] - Quote
Could we start with masteries, just as skills necessary to fit these
Caldari Mastery STD (for lack of a cooler name) - needs these skills, when you have them, the fit goes from "no" to "yes" (red x to green check)
then you could check your masteries under the character.
hmmm
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Piercing Serenity
PFB Pink Fluffy Bunnies
736
|
Posted - 2014.11.27 07:00:00 -
[61] - Quote
CCP Rattati wrote:Could we start with masteries, just as skills necessary to fit these
Caldari Mastery STD (for lack of a cooler name) - needs these skills, when you have them, the fit goes from "no" to "yes" (red x to green check)
then you could check your masteries under the character.
hmmm
At least for what you've proposed, I wrote up three sample skillets and fittings for the Caldari Medium Frames here. As for the "Caldari Mastery STD", it could have the following skills:
Skill Points Required: 603,240
- Dropsuit Command - Lv 3
- Caldari Medium Dropsuits - Lv 1
- Dropsuit Upgrades - Lv 1
- Dropsuit Core Upgrades - Lv 1
- Dropsuit Electronics - Lv1
- Dropsuit Engineering - Lv 1
- Nanocircuitry - Lv 1
- Weaponry - Lv 3
- Dropsuit Shield Upgrades - Lv 1
- Shield Extension - Lv 1
- Shield Regulation - Lv 1
- Explosives - Lv 1
- Grenadier - Lv 1
- Light Weapon Operation - Lv 3
- Rail Rifle Operation - Lv 1
- Sidearm Operation - Lv 3
- Bolt Pistol Operation - Lv 1
SP total is approximate
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Lynn Beck
Delta Vanguard 6
2303
|
Posted - 2014.11.27 07:06:00 -
[62] - Quote
I think, if this is to help newbros out, then we shouldn't expect them to have 1,3,5 on their cores, note that some people play and spread their SP literally all over the place, gathering all the lv1's because they don't want to wait for lv2s, and so on and so forth.
By the time they hit a Prototype suit, they should have near lv3 on all cores, so I would start there. People JUST starting out on the other hand, might start skilling into Assaults and lv2 in their weapon before even looking at cores: Remember, these people came from COD and other games, where the gun makes the fit. Even TF2/Tribes, the suit is 99% of your role, the rest is just optimizations within that role.
My proposed "Core skill" requirement for the bundled ISK fits would be 0 for standard fits, 1/2 for Advanced fits, and 3/4 for Prototype.
This way it's not a quick throwtogether suit made for Vets only at the upper end.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Piercing Serenity
PFB Pink Fluffy Bunnies
736
|
Posted - 2014.11.27 07:14:00 -
[63] - Quote
Lynn Beck wrote:I think, if this is to help newbros out, then we shouldn't expect them to have 1,3,5 on their cores, note that some people play and spread their SP literally all over the place, gathering all the lv1's because they don't want to wait for lv2s, and so on and so forth.
By the time they hit a Prototype suit, they should have near lv3 on all cores, so I would start there. People JUST starting out on the other hand, might start skilling into Assaults and lv2 in their weapon before even looking at cores: Remember, these people came from COD and other games, where the gun makes the fit. Even TF2/Tribes, the suit is 99% of your role, the rest is just optimizations within that role.
My proposed "Core skill" requirement for the bundled ISK fits would be 0 for standard fits, 1/2 for Advanced fits, and 3/4 for Prototype.
This way it's not a quick throwtogether suit made for Vets only at the upper end.
I think that the purpose of these types of fittings depends on their long term goal. The fits that I designed were focused on getting new players acclimated to the idea that core-skills were the most important. I think that it would suck for a new player to skill into a suit that was not competitive because it was an easy switch-in from the COD family.
Personally, I think that these suits need to reflect the type of mentality you need to have for DUST. If a new player would like to forgo that advice and build their suit their own way - more power to them. But we should have the "correct" way to spend your SP listed out for those who chose to listen, because the grind is hard enough as it is
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
701
|
Posted - 2014.11.27 11:29:00 -
[64] - Quote
CCP Rattati wrote:Could we start with masteries, just as skills necessary to fit these
Caldari Mastery STD (for lack of a cooler name) - needs these skills, when you have them, the fit goes from "no" to "yes" (red x to green check)
then you could check your masteries under the character.
hmmm
you dont need to specify the tier. just the name of the suit or role is enough.
but are we mastering the suit, the role, or both?
mastering the suit means including any and all skills that effect the suit natively. basically any skill that gives a passive bonus directly to the suit.
role mastery would be including all the skills required to fulfill a role.
the difference is that with a suit mastery, you just say for a STD suit you want all skills related to the suit at lvl1. ADV at lvl 3. and PRO at lvl5. thats easy
doing it for a role though means including all the modules, weapons, and equipment skills as well as the basic skills needed for using a suit. its far more in depth though. |
Sequal Rise
Les Desanusseurs
343
|
Posted - 2014.11.27 12:18:00 -
[65] - Quote
This is a great idea! You would have to include in the tutorial that these suits exist, and if you want to have them, you'll have to skill into all these skills.
It well help people to understand how the game works, guide them in the skill tree, and avoid them to waste a lot of SP. I like it.
And I agree with Breakin Stuff first post. Don't make weird fittings like assault with range enh or stuff like that. Stick to the simple regen/hp/dmg fittings on each suits.
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
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Regis Blackbird
DUST University Ivy League
464
|
Posted - 2014.11.27 12:39:00 -
[66] - Quote
CCP Rattati wrote:Could we start with masteries, just as skills necessary to fit these
Caldari Mastery STD (for lack of a cooler name) - needs these skills, when you have them, the fit goes from "no" to "yes" (red x to green check)
then you could check your masteries under the character.
hmmm
I would assign Mastery Levels to the frame type itself (i.e. Caldari Assault), without having "different" Mastery paths for STD, ADV and PRO (if I understand you correctly). The suite tier should be reflected with the Mastery Level for the frame.
For example: Caldari Assault Mastery: Level I --> Access to the unmodified STD suite including all equipped modules. Level II --> Further "progression" in the Mastery hierarchy, but no specific suite available. Level III --> Access to the unmodified ADV suite including all equipped modules. Level IV --> Further "progression" in the Mastery hierarchy, but no specific suite available. Level V --> Access to the unmodified PRO suite including all equipped modules.
So the Mastery Levels are entirely separate from the available suites, but are indirectly used as indicators if you can equip and use the bundled fits (out of the box). If we are able to modify them freely (not like the APEX suites), one can simply indicate in the description that the suite requires "Level V" to equip unmodified.
The Mastery Levels should be listed on a separate tab (like EVE) when you inspect any frame (not just these bundled fits): Description, Attributes, Fitting, Requirements, Mastery, Variations.
There should be separate Mastery Levels for each frame type (and perhaps later vehicles?) like: Caldari Basic Frame Caldari Assault Caldari Sentinel Minmatar Logistics etc.
This gives new players one place to look for suggestions about the suggested path of the frame, without restricting to it. On top of this we have the bundled fits, which give a "real-world" example what you can use if you reach a certain level, including stats and ISK price.
So by defining the bundled fits and its modules you will basically get the requirements for Level I, III and V for free (just look at all combined skill requirements for all modules and suite), and just need to "fill out" Level II and IV to get a good progression.
just my 2 ISK |
Vell0cet
Vengeance Unbound RISE of LEGION
2625
|
Posted - 2014.11.27 16:33:00 -
[67] - Quote
CCP Rattati wrote:Could we start with masteries, just as skills necessary to fit these
Caldari Mastery STD (for lack of a cooler name) - needs these skills, when you have them, the fit goes from "no" to "yes" (red x to green check)
then you could check your masteries under the character.
hmmm I don't want to be pedantic or split hairs over terminology, but in this case I think it's absolutely critical to get right in this case or you could get a lot of confusion. I know you're not a big EVE player, but it's worth firing up EVE and spending a few minutes studying the ISIS system there (unfortunately named prior to it being hijacked by terrorists). The term mastery should be consistent between games. What you're describing is prerequisites. Mastery is used to describe improving your ability to fulfill a role not the skills required to actually get into the ship. So to use DUST examples but using the term consistently with EVE, mastery 5 in Amarr Assault would include proficiency 5 in the ScR. This bonus doesn't unlock access to anything.
Best PvE idea ever!
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Piercing Serenity
PFB Pink Fluffy Bunnies
738
|
Posted - 2014.11.27 16:34:00 -
[68] - Quote
Vell0cet wrote:CCP Rattati wrote:Could we start with masteries, just as skills necessary to fit these
Caldari Mastery STD (for lack of a cooler name) - needs these skills, when you have them, the fit goes from "no" to "yes" (red x to green check)
then you could check your masteries under the character.
hmmm I don't want to be pedantic or split hairs over terminology, but in this case I think it's absolutely critical to get right in this case or you could get a lot of confusion. I know you're not a big EVE player, but it's worth firing up EVE and spending a few minutes studying the ISIS system there (unfortunately named prior to it being hijacked by terrorists). The term mastery should be consistent between games. What you're describing is prerequisites. Mastery is used to describe improving your ability to fulfill a role not the skills required to actually get into the ship. So to use DUST examples but using the term consistently with EVE, mastery 5 in Amarr Assault would include proficiency 5 in the ScR. This bonus doesn't unlock access to anything.
+1 for consistency across games
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Arkena Wyrnspire
Fatal Absolution
19468
|
Posted - 2014.11.27 19:52:00 -
[69] - Quote
How does one apply for write access? I think I did it, but I'm not sure.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15125
|
Posted - 2014.11.27 20:07:00 -
[70] - Quote
I'll get to work on some basic fittings for low tiers as examples of Amarr suits and then get down to the write up of Amarrian Mastery Skills.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Lynn Beck
Delta Vanguard 6
2305
|
Posted - 2014.11.27 20:59:00 -
[71] - Quote
Piercing Serenity wrote:Lynn Beck wrote:I think, if this is to help newbros out, then we shouldn't expect them to have 1,3,5 on their cores, note that some people play and spread their SP literally all over the place, gathering all the lv1's because they don't want to wait for lv2s, and so on and so forth.
By the time they hit a Prototype suit, they should have near lv3 on all cores, so I would start there. People JUST starting out on the other hand, might start skilling into Assaults and lv2 in their weapon before even looking at cores: Remember, these people came from COD and other games, where the gun makes the fit. Even TF2/Tribes, the suit is 99% of your role, the rest is just optimizations within that role.
My proposed "Core skill" requirement for the bundled ISK fits would be 0 for standard fits, 1/2 for Advanced fits, and 3/4 for Prototype.
This way it's not a quick throwtogether suit made for Vets only at the upper end. I think that the purpose of these types of fittings depends on their long term goal. The fits that I designed were focused on getting new players acclimated to the idea that core-skills were the most important. I think that it would suck for a new player to skill into a suit that was not competitive because it was an easy switch-in from the COD family. Personally, I think that these suits need to reflect the type of mentality you need to have for DUST. If a new player would like to forgo that advice and build their suit their own way - more power to them. But we should have the "correct" way to spend your SP listed out for those who chose to listen, because the grind is hard enough as it is I guess that makes sense, wouldn't want the newbies to be thinking cores aren't super important. Would there then also be Militia tier ISK fits designed with 0 cores in mind? For example a Militia Minmatar Light that has a Combat Rifle and Knives with maybe 1 additional module.(forget how much space they have) Also possible is the fact that some roles can have lots(LOTS) of different fittings, for example a Minmatar Scout would have a full damp fit, a hybrid scanning/damp fit, a kincatted to all hell fit, and then your light assault with 2 reactives and 2 extenders.
Or are we just going to throw basic fittings out there to say "This is what you are aiming for, and this is the only fitting we will supply" So similar to the APEX suits?
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Piercing Serenity
PFB Pink Fluffy Bunnies
745
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Posted - 2014.11.28 02:04:00 -
[72] - Quote
Lynn Beck wrote:Piercing Serenity wrote:Lynn Beck wrote:I think, if this is to help newbros out, then we shouldn't expect them to have 1,3,5 on their cores, note that some people play and spread their SP literally all over the place, gathering all the lv1's because they don't want to wait for lv2s, and so on and so forth.
By the time they hit a Prototype suit, they should have near lv3 on all cores, so I would start there. People JUST starting out on the other hand, might start skilling into Assaults and lv2 in their weapon before even looking at cores: Remember, these people came from COD and other games, where the gun makes the fit. Even TF2/Tribes, the suit is 99% of your role, the rest is just optimizations within that role.
My proposed "Core skill" requirement for the bundled ISK fits would be 0 for standard fits, 1/2 for Advanced fits, and 3/4 for Prototype.
This way it's not a quick throwtogether suit made for Vets only at the upper end. I think that the purpose of these types of fittings depends on their long term goal. The fits that I designed were focused on getting new players acclimated to the idea that core-skills were the most important. I think that it would suck for a new player to skill into a suit that was not competitive because it was an easy switch-in from the COD family. Personally, I think that these suits need to reflect the type of mentality you need to have for DUST. If a new player would like to forgo that advice and build their suit their own way - more power to them. But we should have the "correct" way to spend your SP listed out for those who chose to listen, because the grind is hard enough as it is I guess that makes sense, wouldn't want the newbies to be thinking cores aren't super important. Would there then also be Militia tier ISK fits designed with 0 cores in mind? For example a Militia Minmatar Light that has a Combat Rifle and Knives with maybe 1 additional module.(forget how much space they have) Also possible is the fact that some roles can have lots(LOTS) of different fittings, for example a Minmatar Scout would have a full damp fit, a hybrid scanning/damp fit, a kincatted to all hell fit, and then your light assault with 2 reactives and 2 extenders. Or are we just going to throw basic fittings out there to say "This is what you are aiming for, and this is the only fitting we will supply" So similar to the APEX suits?
I think that these bundled ISK fits should be designed for the players who might never venture into the forums to check out what other fits are possible, and as a result might never fight sites like Protofits to experiment with their fittings. They should be decent enough that a casual player could skill into them and have a decent time.
I think that the players who want to mess around with fits that require no cores to use will do that, regardless of what parameters are in place. For all of the experimental fits - ISK efficient fits for low SP players, niche fits, etc - I think that players who are more interested in those will also be more interested in visiting the forums to learn about those. Or, do a google search (that will bring them here) at least.
Ultimately, we should put these fittings out there to say: "Here is a way mark for competitive play. There are many ways to do things differently, and certainly more efficiently." In this light, all we've (the community) have done is put in the grunt work to figure out a few of those way marks.
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Lynn Beck
Delta Vanguard 6
2306
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Posted - 2014.11.28 07:54:00 -
[73] - Quote
Yeah I can see where that's coming from now, I thought of "Help NPE" and immediately went for "Noob Friendly fits" or "Cater to the CoD noobs"
Which I wouldn't have minded, but this is a lot more elegant. Teach them the ways of the DUST. Although I am curious as to how a person would RP build a CoD fitting... Cardiacs and damage mods out the bum I assume. Dear god that would be a terrible fitting...
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Meeko Fent
Kirkinen Risk Control Caldari State
2163
|
Posted - 2014.11.30 16:04:00 -
[74] - Quote
Brick the assaults.
ITS THE ONLY WAY!!!!!
I Live for Tears
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Piercing Serenity
PFB Pink Fluffy Bunnies
758
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Posted - 2014.11.30 17:54:00 -
[75] - Quote
Lynn Beck wrote:Yeah I can see where that's coming from now, I thought of "Help NPE" and immediately went for "Noob Friendly fits" or "Cater to the CoD noobs"
Which I wouldn't have minded, but this is a lot more elegant. Teach them the ways of the DUST. Although I am curious as to how a person would RP build a CoD fitting... Cardiacs and damage mods out the bum I assume. Dear god that would be a terrible fitting...
I would have gone for:
ADV Min. Assault
H: Light Weapon Damage mod H: Light Weapon Damage mod H: Myofibril
L: Kin Cat L: Armor Repairer L: Armor Repairer
G: Locus Grenade EQ: Any
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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CCP Rattati
C C P C C P Alliance
12806
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Posted - 2014.12.04 03:23:00 -
[76] - Quote
Hi, we are further along
did anyone collect
All races Medium Frame Starter Militia Frontline Standard Basic with Basic Gear Advanced Basic with Advanced Gear skip proto medium for now Standard Assault with Basic Gear Advanced Assault with Advanced Gear Prototype Assault with Prototype Gear
I see Piercing already made a Caldari path
We appreciate all the help we can get!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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IgniteableAura
Pro Hic Immortalis
1928
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Posted - 2014.12.04 16:43:00 -
[77] - Quote
Howdy
I see a disturbing lack of scout..........
Anyway, I would never put a basic frame on this list. Those suits are basically worthless, I have never ran a basic frame suit, unless you count the starter fits that used to exist.
Anyway. Since I have only ever ran scout and logi (back in chromosome) I am not much help other than providing a "Best fit scenario"
Requires 1.2mil SP. This is a best fit scenario for a newbro working toward logi. You can downgrade all the mods to fit into your current SP level. It only requires level 1 in PG/CPU upgrades to fit these items. So its a suit to "work towards" Logis need staying power more than they need gank or self-rep. The compact hive is there to rep your armor in dire situations.
Logistics M-I3,000 Enhanced Shield Extender2,610 Enhanced Shield Extender2,610 Enhanced Armor Plates2,415 Enhanced Armor Plates2,415 Assault Rifle1,500 Locus Grenade450 BDR-2 Repair Tool4,935 Compact Nanohive900 KIN-012 Nanite Injector2,625 ISK Estimated Cost:~ 23,460
Note: This is a basic suit with adv gear, this is something that should be instilled into newbros. Fit your suits out at max capacity with adv gear before going to prototype or next meta level. That should be the baseline for going onto the next tier. Adv suits can fit mostly prototype fittings besides weapons. Prototype weapons provide 2% improvement for 10x the cost, therefore not worth it to newbros, only for vets with the cash to burn and full passive skills.
The mantra of fitting one meta higher than your suit can be applied to all these fits. Its not rocket surgery.
The underlying problem is there are no skill planning tools for Dust. Its very difficult to wrap your head around this game without tools to help you along the way. Solo newbros need an in-game tool to help them plan how to spend their SP, otherwise they just waste it in useless skills (like basic dropsuit tree).
For example: A fitting tool that allows you to "Test any fit" it then provides you with the isk cost along with the necessary skills and SP needed to fit this suit to the desired fitting. Implementing this tool would be far better off for the newbro than creating new isk fits for them, that they likely won't understand or know how to skill into.
My Youtube
Biomassed Podcast
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knight guard fury
Carbon 7 Iron Oxide.
1152
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Posted - 2014.12.21 04:48:00 -
[78] - Quote
so here i have created a spread sheet for the minmatar basic frames and how i think they should be. i only made a few changes and should be reasonable to see.
https://docs.google.com/spreadsheets/d/1bftT2gRMzpnqVpaZVBA-IWA7mW9cFMe7eoxlfR-Sv14/edit?usp=sharing
comment on it if you want, and i will also be doing another spreadsheet for the amarr later.
SP earned perday/week
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knight guard fury
Carbon 7 Iron Oxide.
1154
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Posted - 2014.12.21 07:23:00 -
[79] - Quote
so im done with both Minmatar and Amarr basic fits but i need feedback on them and i need to know if i should do something with the proto amarr's 4 slot or leave it
SP earned perday/week
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knight guard fury
Carbon 7 Iron Oxide.
1154
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Posted - 2014.12.21 20:10:00 -
[80] - Quote
I think the equipment should be racial to the race since that would make sense. Having a remote explosive would be more practical on a minmatar and be more useful as where a drop uplink is more for just deployment purposes and really just for war point acrual, while Remote explosives are combat situated and will come in handy at some point in time.
I've replaced my uplinks with remotes and I can surely tell you that they will save your ass when there are groups of enemies or a heavy chasing you down.
SP earned perday/week
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knight guard fury
Carbon 7 Iron Oxide.
1154
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Posted - 2014.12.22 00:09:00 -
[81] - Quote
so after a few matches a playing around and having fun fighting pubs in the minmatar ADV and STD combat fits, i have to say that they are so much fun and are very useful if you dont want to worry about restocking everything.
i really recommend that you replace the drop uplinks with remote explosives as they are very helpful in many situations and can provide help in either destroying vehicles or planting traps. in my matches that i have played, i have actually used them so often that i highly recomend that they should have remotes on them.
im actually going to get the proto basic frame just so i can use the proto load out when ever that comes out and hopefully it will have a good layout and remotes instead of uplinks.
((im gonna come back to type more in this post))
SP earned perday/week
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knight guard fury
Carbon 7 Iron Oxide.
1154
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Posted - 2014.12.23 06:10:00 -
[82] - Quote
reserved
SP earned perday/week
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knight guard fury
Carbon 7 Iron Oxide.
1154
|
Posted - 2014.12.23 16:50:00 -
[83] - Quote
I'm almost done with the spreadsheet. You guys can still view and comment on it but I'm gonna post it again just for the sake of it being on this page.
SP earned perday/week
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knight guard fury
Carbon 7 Iron Oxide.
1154
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Posted - 2014.12.23 17:48:00 -
[84] - Quote
I'm officially done with the spreadsheet of what the basic suits should have. https://docs.google.com/spreadsheets/d/1bftT2gRMzpnqVpaZVBA-IWA7mW9cFMe7eoxlfR-Sv14/edit?usp=docslist_api The spreadsheet is due to change in case of ideas but for now it will remain as is.
SP earned perday/week
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DeadlyAztec11
Ostrakon Agency
6636
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Posted - 2014.12.29 16:38:00 -
[85] - Quote
Personally I believe that the Gallente should have the following slot modules.
Basic
Basic Light Damage Modifier
Basic Kinetic Catalyzer Basic Armor Plate Basic Reactive Plate
Advanced
Enhanced Light Damage Modifier Basic Shield Extender
Basic Kinetic Catalyzer Enhanced Armor Plate Enhanced Reactive Plate
Proto
Enhanced Light Damage Modifier 2x basic Shield Extenders
Enhanced Kinetic Catalyzer Enhaced Armor Plate 2x Complex Reactive plates
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Ostrakon Agency
6636
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Posted - 2014.12.29 16:42:00 -
[86] - Quote
The Gallente Assault suit is a CQC master. As a master of CQC it needs devastating fire power, extrodinary speed, high HP and the ability to repair at a steady rate. By using Kinetic Catalyzers, a Gallente invention, you help achieve speed and the reactive plate and standard plate do their parts as well.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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knight guard fury
Carbon 7 Iron Oxide.
1483
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Posted - 2015.01.04 21:59:00 -
[87] - Quote
Reserved
SP earned perday/week
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Night 5talker 514
Freek Coalition Freek Alliance
323
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Posted - 2015.01.07 09:55:00 -
[88] - Quote
CCP Rattati wrote:Dear Players, once again, I come asking for assistance. What we are thinking is to assist New Players while progressing and picking skills without getting lost in the wonderful world of minmaxed fittings. The idea is that one new Marketplace category would consistt of good fits,with all gear at STD, ADV, PRO: like so Caldari Medium Basic STD Medium Basic ADV Medium Basic PRO Medium Assault STD Medium Assault ADV Medium Assault PRO Medium Logistics STD Medium Logistics ADV Medium Logistics PRO Then, a player has a goal, and understands the skills he needs to get there, sees the ISK price and instead of buying one at a time through the fitting window, has a place that he can trust and buy 100 copies at a time. This is a lot of work, both to design and author so who better than the Community to help a Newbro out. The premise would be, "progressing through all Factions as a good role", now since these are ISK fits meant for everyone, they can be as competitive as possible. I have laid out a document, and I am going out on a limb here. Players that desire to help, can request write access and then edit the document, the ultimate test in crowdsourcing. Competitive ISK FittingsLet me know if you have thoughts on this initiative. Some of the fits might require Core Skills being maxed or at a certain a level, please add those as comments. Now to solve conflicts, we will cross that bridge when we get there, let's see if there are some angels out there who want to help.
May I suggest a certificate system similar to EVE Online and possibly the ship progression thing from EVE where you can view every ship in a tree and see your mastery of that ship. The same for vehicles and dropsuits could be awesome, especially if it has the fits mentioned above visable when hovering over the suit or vehicle in question. Also, you should make fits for vehicles as well I think.
I think for all suits the light weapon should be that of the race and the side arm should counter the damage loss to encourage new players to learn to weapon flip. for example a STD Amarr Assault with STD ScR and STD SMG
If you'd like my thoughts on the Amarr Assault fittings please see this video then scale it back at ADV and make the STD version focus on ehp http://youtu.be/f8atXK437io These are just my thoughts on the fit though, hope you find something useful :)
Gaming Freek DUST 514 YouTube Channel
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
185
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Posted - 2015.01.11 18:43:00 -
[89] - Quote
The question is really what is a good fit?? What play style does the person have and will the suit fit with that? Good on you to find a well rounded fit for each suit, but if you were to try instead to make a certification lv for each suit bringing in your suits as a general guideline (think ISIS (not the terrorist group)) I could see it being much easier for new players.
How long til this hits PC?
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Breakin Stuff
Internal Error. Negative-Feedback
6353
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Posted - 2015.01.12 22:21:00 -
[90] - Quote
DJINN Jecture wrote:The question is really what is a good fit?? What play style does the person have and will the suit fit with that? Good on you to find a well rounded fit for each suit, but if you were to try instead to make a certification lv for each suit bringing in your suits as a general guideline (think ISIS (not the terrorist group)) I could see it being much easier for new players. General purpose fits, not niche fits would seem the way to go. Ones in keeping with the intent of the dropsuits
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
187
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Posted - 2015.01.13 14:34:00 -
[91] - Quote
Breakin Stuff wrote:DJINN Jecture wrote:The question is really what is a good fit?? What play style does the person have and will the suit fit with that? Good on you to find a well rounded fit for each suit, but if you were to try instead to make a certification lv for each suit bringing in your suits as a general guideline (think ISIS (not the terrorist group)) I could see it being much easier for new players. General purpose fits, not niche fits would seem the way to go. Ones in keeping with the intent of the dropsuits Thats the thing though, there is such a great variety in roles, for instance the suggestion of someone in this topic saying that REs were better for a specific suit than a nanite injector. Thats personal opinion and is very situational for which we have the market. Also there are many ways to set up your tank on your suit with combinations of shields, armor and sensor suites, all of which take different skill sets.
Looking at the old Black Eagle fit that CCP gave as a reward for testing it suffered greatly in 2 aspects, it's stealth (scout suit) and utility (didn't even have a utility slot for any equipment and the tank sucked).
Fortunately though with specific bonuses to each suit the training certifications for each suit could capitalize on the bonuses for each suit. This is how EVE:Online structures its certification process, also including required skills as lv1 certification as a base to look at for primary SP investment.
There is no such thing as a general purpose fit that will be good. Being good on the battlefield at one thing is better IMO and has been proven many times over the last 3 years. Ask Djinn Kujo about his multiple suit setup of the objectives for defence in Planetary Conquest battles, there is no good way to be the middle ground and to do many roles without sacrificing something.
How long til this hits PC?
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
300
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Posted - 2015.01.13 18:19:00 -
[92] - Quote
CCP Rattati wrote: Then, a player has a goal, and understands the skills he needs to get there, sees the ISK price and instead of buying one at a time through the fitting window, has a place that he can trust and buy 100 copies at a time.
Quick note on buying practices: Try not to encourage new players to buy 100 of anything at a time. They should keep a small stock on hand that will take them through one or two battles, any more than that generally leaves new players broke as hell and also sets the bad habit of buying large numbers of gear which they may never even use. Smaller stocks on smaller time scales exposes cost (how much you die and are spending to restock) vs. income (isk income per match) much more finely and obviously, which helps them get a feel for how their budget is going.
Every time I talk to a merc who complains about being broke they always have large quantity stocking practices. Every single time.
The only exception would be for stuff like the old charge rifle price, where there is a bug/miss-pricing in the market you want to take advantage of. |
pumping up
Crux Special Tasks Group Gallente Federation
12
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Posted - 2015.01.13 18:24:00 -
[93] - Quote
Will these suits be like the APEX non customizable? (Maybe a little cheaper since they are intended for new players).
Also it would be very nice to know all requirements for full-fit-suits (like black eagle scout, or others). |
knight guard fury
Carbon 7 Iron Oxide.
1494
|
Posted - 2015.01.14 02:30:00 -
[94] - Quote
pumping up wrote:Will these suits be like the APEX non customizable? (Maybe a little cheaper since they are intended for new players).
Also it would be very nice to know all requirements for full-fit-suits (like black eagle scout, or others). No, they are changeable fits so it's not forcing you to stay with what's on it. I personally like having RE's on the minmatar fits because, in my experience of using it, the RE is way more reliable on a minmatar suit than an uplink and has more uses.
SP earned perday/week
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CCP Rattati
C C P C C P Alliance
14739
|
Posted - 2015.01.14 08:46:00 -
[95] - Quote
Thanks everyone, this is an ongoing initiative and we will be sure to incorporate this feedback.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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