DeathwindRising
ROGUE RELICS VP Gaming Alliance
697
|
Posted - 2014.11.24 12:28:00 -
[1] - Quote
well one issue im having is how to include certain options at the lower tier suits.
for example the new APEX fit all include ewar modules. theres no way to fit those on a STD suit without completely breaking it.
a STD cal assault suit has only 1 low slot. how does a new player participate in ewar when they will need a shield regulator as part of their basic survival? do we really expect them to drop an extender to fit a precision mod?
im asking because if ewar is to become a greater part of the meta, it should be introduced as early as possible, but the current slot layout wont allow for that. you can look at any of the starter fits and see that.
so do we say that ewar is something you can only think of getting into once you can run ADV or PRO suits?
considering the work done to standardize slot layouts, id rather not have to them redone. id point to the base scan stats on suits as where we could add ewar without having to add slots.
its important to remember that if the plan is for new players to use these as they progress, then we cant have them being fodder to scouts which STD and probably ADV suits couldnt feasibly counter . unless we want to say that only scouts can counter scouts, which is what i thought we were trying to fix. |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
701
|
Posted - 2014.11.27 11:29:00 -
[2] - Quote
CCP Rattati wrote:Could we start with masteries, just as skills necessary to fit these
Caldari Mastery STD (for lack of a cooler name) - needs these skills, when you have them, the fit goes from "no" to "yes" (red x to green check)
then you could check your masteries under the character.
hmmm
you dont need to specify the tier. just the name of the suit or role is enough.
but are we mastering the suit, the role, or both?
mastering the suit means including any and all skills that effect the suit natively. basically any skill that gives a passive bonus directly to the suit.
role mastery would be including all the skills required to fulfill a role.
the difference is that with a suit mastery, you just say for a STD suit you want all skills related to the suit at lvl1. ADV at lvl 3. and PRO at lvl5. thats easy
doing it for a role though means including all the modules, weapons, and equipment skills as well as the basic skills needed for using a suit. its far more in depth though. |