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howard sanchez
Murphys-Law General Tso's Alliance
1001
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Posted - 2014.11.17 02:48:00 -
[31] - Quote
Zatara Rought wrote:Ripley Riley wrote:Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think? Jesus I'm starting to think you read my mind. Maybe the advice should have been: Assaults don't attack HMGs head on. Flank - that's how you counter heavies. Someone posted the truth earlier in this thread when they stated that dust players are just resistant to change and adjusting their play style to the situation at hand.
Adapt and overcome instead of buff/nerf
I feel like we are in the honeymoon phase after our red wedding.
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Grease Spillett
Bloodline Rebellion Capital Punishment.
551
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Posted - 2014.11.17 02:49:00 -
[32] - Quote
DDx77 wrote:Only thing I hate is the range, I know that may sound dumb but I think it should be reduced. You can hold down points and area deny almost everything. Combined with your hp it is the best weapon in the game It should kill everything cqc
yeah your probably right I killed somebody from way too far away once I thought.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Imp Smash
Molon Labe. General Tso's Alliance
399
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Posted - 2014.11.17 02:51:00 -
[33] - Quote
Grease Spillett wrote:I really don't get it?? I run hmg from time to time it does just like I would expect a massive close quarters machine gun would. If you are assault stay outside?? If you are a scout shotgun the guy he cant see you when you're dampened. I don't understand people at all. I guess we really won't ever get to a set game. CCP are you really always going to nerf/buff?
I honestly don't know. It doesn't feel like it performs any better recently than it has for the last few months. It feels like there are just more heavies not because of the HMG, but because it can withstand an extra shotgun blast to the back and give it a half sec more time to react and shoot back. HMG is just incidental.. maybe?
Ripley Riley wrote:Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think?
I agree with this though. I mean, sure heavies should have the advantage in CQC, but Assaults should DEFINITELY be viable... |
Ripley Riley
Incorruptibles
4848
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Posted - 2014.11.17 02:52:00 -
[34] - Quote
howard sanchez wrote:Zatara Rought wrote:Ripley Riley wrote:Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think? Jesus I'm starting to think you read my mind. Maybe the advice should have been: Assaults don't attack HMGs head on. Flank - that's how you counter heavies. Someone posted the truth earlier in this thread when they stated that dust players are just resistant to change and adjusting their play style to the situation at hand. Adapt and overcome instead of buff/nerf How the **** do you flank someone holed up in a hallway, exactly? How do you flank someone who has a twin HMG sent strapped to his hip and a logi repping then both? How do you flank someone who is able to turn the same speed as the lightest suit in the game and thus retaliate fast enough to put you down before you kill him?
My advice to you, playa...
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Grease Spillett
Bloodline Rebellion Capital Punishment.
554
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Posted - 2014.11.17 02:53:00 -
[35] - Quote
Ripley Riley wrote:howard sanchez wrote:Zatara Rought wrote:Ripley Riley wrote:Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think? Jesus I'm starting to think you read my mind. Maybe the advice should have been: Assaults don't attack HMGs head on. Flank - that's how you counter heavies. Someone posted the truth earlier in this thread when they stated that dust players are just resistant to change and adjusting their play style to the situation at hand. Adapt and overcome instead of buff/nerf How the **** do you flank someone holed up in a hallway, exactly? How do you flank someone who has a twin HMG sent strapped to his hip and a logi repping then both? How do you flank someone eho is able to turn the sam speed as the lightest suit in the game and thus retaliate fast enough to put you down before you kill him?
Lol you know the answer to this.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
554
|
Posted - 2014.11.17 02:54:00 -
[36] - Quote
Imp Smash wrote:Grease Spillett wrote:I really don't get it?? I run hmg from time to time it does just like I would expect a massive close quarters machine gun would. If you are assault stay outside?? If you are a scout shotgun the guy he cant see you when you're dampened. I don't understand people at all. I guess we really won't ever get to a set game. CCP are you really always going to nerf/buff? I honestly don't know. It doesn't feel like it performs any better recently than it has for the last few months. It feels like there are just more heavies not because of the HMG, but because it can withstand an extra shotgun blast to the back and give it a half sec more time to react and shoot back. HMG is just incidental.. maybe? Ripley Riley wrote:Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think? I agree with this though. I mean, sure heavies should have the advantage in CQC, but Assaults should DEFINITELY be viable...
That's an insanely intuitive thought. I think that is cause and effect. You may be 100% correct!
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Monty Mole Clone
Ametat Security Amarr Empire
248
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Posted - 2014.11.17 02:56:00 -
[37] - Quote
Powerh8er wrote:Because they are a bunch of nerds. NERDS!
http://youtu.be/gZEdDMQZaCU
all animals are equal, but some animals are more equal than others
goebbels would be proud
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Apothecary Za'ki
Biomass Positive
1921
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Posted - 2014.11.17 02:57:00 -
[38] - Quote
Grease Spillett wrote:I really don't get it?? I run hmg from time to time it does just like I would expect a massive close quarters machine gun would. If you are assault stay outside?? If you are a scout shotgun the guy he cant see you when you're dampened. I don't understand people at all. I guess we really won't ever get to a set game. CCP are you really always going to nerf/buff? its just the scouts QQing cause a hmg eats their tiny ehp because the amount of lead down field actually gets past their matrix bullet dodgeing.
disregard all QQ and whine about hmgs
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1923
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Posted - 2014.11.17 02:59:00 -
[39] - Quote
Grease Spillett wrote:
Lol you know the answer to this.
sounds like Frisbee time.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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howard sanchez
Murphys-Law General Tso's Alliance
1003
|
Posted - 2014.11.17 03:00:00 -
[40] - Quote
Imp Smash wrote:Grease Spillett wrote:I really don't get it?? I run hmg from time to time it does just like I would expect a massive close quarters machine gun would. If you are assault stay outside?? If you are a scout shotgun the guy he cant see you when you're dampened. I don't understand people at all. I guess we really won't ever get to a set game. CCP are you really always going to nerf/buff? I honestly don't know. It doesn't feel like it performs any better recently than it has for the last few months. It feels like there are just more heavies not because of the HMG, but because it can withstand an extra shotgun blast to the back and give it a half sec more time to react and shoot back. HMG is just incidental.. maybe? Ripley Riley wrote:Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think? I agree with this though. I mean, sure heavies should have the advantage in CQC, but Assaults should DEFINITELY be viable... And this is a good thing. This is what. We should want - squads and players adjusting fits and tactics to the current map and meta. The different suits and weapons need to be in just close enough balance relative to their intended scope and role but not hard locked into rigid parity with everything else.
You only feel the force multiplying effects of coordinated teamwork and mixed weapon systems when employing those makes sense. If the big data suggests that the heavy frame/hmg use is beginning to mitigate the cloak/shotgun meta then waiting to make hot fix adjustments may be prudent.
I feel like we are in the honeymoon phase after our red wedding.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2855
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Posted - 2014.11.17 03:07:00 -
[41] - Quote
Apothecary Za'ki wrote:Grease Spillett wrote:I really don't get it?? I run hmg from time to time it does just like I would expect a massive close quarters machine gun would. If you are assault stay outside?? If you are a scout shotgun the guy he cant see you when you're dampened. I don't understand people at all. I guess we really won't ever get to a set game. CCP are you really always going to nerf/buff? its just the scouts QQing cause a hmg eats their tiny ehp because the amount of lead down field actually gets past their matrix bullet dodgeing. disregard all QQ and whine about hmgs Actually, my scout doesn't mind HMG's. The muzzle flash gives me enough time to run away, and my high alpha arsenal is enough to kill any heavy except amarr bricked from behind.
My assault on the other hand...I find no counter to them at all. Remotes take too long to arm and are very VERY easy to avoid except in PC city scenarios. My rifle barely outranges their HMG, and if they move towards me Im ******.
If I am within 30 meters of them, its a very difficult kill. They are the hardest thing in the game for me as an assault to kill.
Id personally love to see their off-tank reduced a bit.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Vitantur Nothus
Nos Nothi
291
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Posted - 2014.11.17 03:08:00 -
[42] - Quote
howard sanchez wrote: And this is a good thing. This is what. We should want - squads and players adjusting fits and tactics to the current map and meta. The different suits and weapons need to be in just close enough balance relative to their intended scope and role but not hard locked into rigid parity with everything else.
You only feel the force multiplying effects of coordinated teamwork and mixed weapon systems when employing those makes sense. If the big data suggests that the heavy frame/hmg use is beginning to mitigate the cloak/shotgun meta then waiting to make hot fix adjustments may be prudent.
Per Rattati, the data demonstrates that HMG Heavies dominate competitive play; don't you think "beginning to mitigate" might be a 'bit of an understatement? And how is HMG Heavy Spam an example of a "mixed weapon system"? |
Grease Spillett
Bloodline Rebellion Capital Punishment.
558
|
Posted - 2014.11.17 03:09:00 -
[43] - Quote
Gavr1lo Pr1nc1p wrote:Apothecary Za'ki wrote:Grease Spillett wrote:I really don't get it?? I run hmg from time to time it does just like I would expect a massive close quarters machine gun would. If you are assault stay outside?? If you are a scout shotgun the guy he cant see you when you're dampened. I don't understand people at all. I guess we really won't ever get to a set game. CCP are you really always going to nerf/buff? its just the scouts QQing cause a hmg eats their tiny ehp because the amount of lead down field actually gets past their matrix bullet dodgeing. disregard all QQ and whine about hmgs Actually, my scout doesn't mind HMG's. The muzzle flash gives me enough time to run away, and my high alpha arsenal is enough to kill any heavy except amarr bricked from behind. My assault on the other hand...I find no counter to them at all. Remotes take too long to arm and are very VERY easy to avoid except in PC city scenarios. My rifle barely outranges their HMG, and if they move towards me Im ******. If I am within 30 meters of them, its a very difficult kill. They are the hardest thing in the game for me as an assault to kill. Id personally love to see their off-tank reduced a bit.
I would really like to see the assault class get a lot more reppy and a little more ewar. WOULD BE FANTASTIC!
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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GLOBAL fils'de RAGE
Consolidated Dust
44
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Posted - 2014.11.17 03:16:00 -
[44] - Quote
Ripley Riley wrote:Grease Spillett wrote:I think they are balanced. A sentinel should be the highest killer on the field in cqc. I kill them all the time when they run point to point so I just avoid areas where they work best. There's no reason to nerf them? I watch them die like idiots for almost a year. I don't mind them being good at something. I think its unfair to nerf anything because it works. But if you call for a nerf that's what you get. Why are they deemed the most potent CQC dropsuit? That would give them the most durability and highest killing potential... Pick one. Again with the "avoid areas where they work best" nonsense. The areas they work best also happen to around the VICTORY objectives so this is not a valid argument. As for killing them when they run point to point, vehicles can provide easy transport for sentinels so that can be a non-factor in squads. Past performance (good or bad) of an item should not dictate how well it is allowed to perform in the present. If sentinels are overperforming other dropsuits by leaps and bounds then they need to be balanced in some way; turn speed reduction with an HMG, reduce/remove the splash damage resistance, whatever. Hardcore sentinel mercs can either start offering up ways to balance their profession or let CCP decide their fate without input.
As a hardcore omni you QQ'ing buttercups should HTFU!
There you made me say it - HTFU.
The spawning is the problem. Get rid of objective spawning and tone down the drop uplinks-increase the per spawn reward.
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Minmatar Mercenary 9292
WarRavens Capital Punishment.
526
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Posted - 2014.11.17 03:16:00 -
[45] - Quote
It's the map design and spawning on points that makes sentinels annoying for me. as an assault id love to stay outside but unfortunately 90% of the objectives in this game are inside, or if there outside there in some underground bunker some fat ass can hide in, combine this with the ability to spawn in on a point and it makes it a real pain in the ass to cap an objective. I love having kept my distance and clearing the heavies from a point only to have another one spawn in, if it's on an uplink fair game my bad for not clearing the link but it isn't fair that after engaging correctly and killing him he can just spawn on my nuts and fight me in his territory.
I may aswell never hack anything because it's usually what happens, a scout or medium spawning in I can deal with but there isn't fighting a heavy up close any more unless he's terrible, which is fine it's his role it's just other factors that **** me off about it rather than the gun or suit itself.
Da only good Amarr is a ded Amarr, an de ony fing betta than a ded one, is a dyin one who tells ya were 'is mates is!
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Everything Dies
FUNNY NAME GOES HERE
1080
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Posted - 2014.11.17 03:17:00 -
[46] - Quote
Grease Spillett wrote: I would really like to see the assault class get a lot more reppy and a little more ewar. WOULD BE FANTASTIC!
I've made this argument before: the assault class should be the hunter/killers of the game and have the best inert scanning ability of any class.
Mike Patton is the greatest singer in music. Proof
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hfderrtgvcd
1183
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Posted - 2014.11.17 03:20:00 -
[47] - Quote
I was just in a pc with 10 hmg sentinels on the enemy team. That should tell you all you need to know.
You can't fight in here! This is the war room.
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Grease Spillett
Bloodline Rebellion Capital Punishment.
558
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Posted - 2014.11.17 03:24:00 -
[48] - Quote
hfderrtgvcd wrote:I was just in a pc with 10 hmg sentinels on the enemy team. That should tell you all you need to know.
what map?
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Zatara Rought
Fatal Absolution General Tso's Alliance
4559
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Posted - 2014.11.17 03:29:00 -
[49] - Quote
The point is this.
You can talk all about how HMG should be the best weapon in CQC.
If you give a suit 1.5-2x the ehp of the next highest EHP suit...and then also give him a weapon that does the best CQC damage by a not insignificant amount...
and make MOST Skirmish maps have objectives that require CQC fighting (name a skirm map that doesn't have > 40% of objectives in a CQC enclosed space...and have uplinks that can be spammed near said objective that mitigates the heavies slow speed by putting them RIGHT on the objective (let alone the fact you can SPAWN on objectives -_-)
To say nothing of the passive scans negating first shot opportunities for any other class except the scout...
yeah..you're gonna have the PC population realize it's best to just spam the **** out of heavies. They become the best at assaulting points AND defending points from a blob assault (scouts do better if you're leaving just one or 2 people on point defense until the enemy commits to zerging the point with 4+) when you're facing a blob...scouts have to count on RE's because they aren't going to last if the blob has anywhere near decent awareness/communication.
Doesn't help also that assaults and logi's suck compared to heavies at killing shotty/re cloaky scouts....the other most broken **** in PC.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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GLOBAL fils'de RAGE
Consolidated Dust
44
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Posted - 2014.11.17 03:30:00 -
[50] - Quote
Grease Spillett wrote:Fizzer XCIV wrote:Grease Spillett wrote:Ripley Riley wrote:Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think? Grenades into a breaching motion. Multiple assaults could be used to take those heavies down. But not a lot of people are good at that stuff. or have a squad to support that kind of move. So no I'm saying play to your strength. And outside mid to long range is your role as assault. close to mid is heavy and scout. you know? So what are the AR and CR wielding Assaults supposed to do then? Not play? And ranges aren't dictated by class at all... what makes you get that idea? Ranges are dictated by weapon choice. If you choose combat rifle your awesome vs 2 types of heavies right? and vice versa for rail rifle or ar? At a distance of about 30-60 meters they aren't even competitive HMG. So honestly blame map design not weapons or suits. They are pretty well balanced.
As a Caldari, I demand a "salt flats" map so that we can use fuktarded EVE lore space pew pew tactics and stratergereeez! |
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Grease Spillett
Bloodline Rebellion Capital Punishment.
565
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Posted - 2014.11.17 03:41:00 -
[51] - Quote
Zatara Rought wrote:The point is this.
You can talk all about how HMG should be the best weapon in CQC.
If you give a suit 1.5-2x the ehp of the next highest EHP suit...and then also give him a weapon that does the best CQC damage by a not insignificant amount...
and make MOST Skirmish maps have objectives that require CQC fighting (name a skirm map that doesn't have > 40% of objectives in a CQC enclosed space...and have uplinks that can be spammed near said objective that mitigates the heavies slow speed by putting them RIGHT on the objective (let alone the fact you can SPAWN on objectives -_-)
To say nothing of the passive scans negating first shot opportunities for any other class except the scout...
yeah..you're gonna have the PC population realize it's best to just spam the **** out of heavies. They become the best at assaulting points AND defending points from a blob assault (scouts do better if you're leaving just one or 2 people on point defense until the enemy commits to zerging the point with 4+) when you're facing a blob...scouts have to count on RE's because they aren't going to last if the blob has anywhere near decent awareness/communication.
Doesn't help also that assaults and logi's suck compared to heavies at killing shotty/re cloaky scouts....the other most broken **** in PC.
Mind BLOWN>)
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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hfderrtgvcd
1185
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Posted - 2014.11.17 03:41:00 -
[52] - Quote
Grease Spillett wrote:hfderrtgvcd wrote:I was just in a pc with 10 hmg sentinels on the enemy team. That should tell you all you need to know. what map? rings, 2 in 2 out. Thats irrelevant though. There should never be 10 suits from one class on one team.
You can't fight in here! This is the war room.
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Grease Spillett
Bloodline Rebellion Capital Punishment.
565
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Posted - 2014.11.17 03:43:00 -
[53] - Quote
hfderrtgvcd wrote:Grease Spillett wrote:hfderrtgvcd wrote:I was just in a pc with 10 hmg sentinels on the enemy team. That should tell you all you need to know. what map? rings, 2 in 2 out. Thats irrelevant though. There should never be 10 suits from one class on one team.
disagree holding 2 points is the best for that map ninja hack one outside point and dominate city. Pretty sound logic to me.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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howard sanchez
Murphys-Law General Tso's Alliance
1005
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Posted - 2014.11.17 04:00:00 -
[54] - Quote
Ripley Riley wrote:howard sanchez wrote:Zatara Rought wrote:Ripley Riley wrote:Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think? Jesus I'm starting to think you read my mind. Maybe the advice should have been: Assaults don't attack HMGs head on. Flank - that's how you counter heavies. Someone posted the truth earlier in this thread when they stated that dust players are just resistant to change and adjusting their play style to the situation at hand. Adapt and overcome instead of buff/nerf How the **** do you flank someone holed up in a hallway, exactly? How do you flank someone who has a twin HMG sent strapped to his hip and a logi repping then both? How do you flank someone who is able to turn the same speed as the lightest suit in the game and thus retaliate fast enough to put you down before you kill him? Just ask yourself what everyone else is b1tch1ng about. Scouts, cloaks, breach AR, remote frisbee.
The meta is the players' answer to perceived imbalance. And that's ok. If CCP gets the various weapons and suits into a rough zone of balance ( not 'perfect' balance at all), then the community will use the meta to adjust the game. Too many scouts? HMG in CQC, too many HMG? Speed, stealth and flanking. Too much of that? Scanning to spot them early...whatever- as long as the big data doesn't show a statistically significant trend just allow the player base to seek imperfect equilibrium.
I feel like we are in the honeymoon phase after our red wedding.
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Grease Spillett
Bloodline Rebellion Capital Punishment.
567
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Posted - 2014.11.17 04:08:00 -
[55] - Quote
people hate hmg cause it works is my conclusion. It's not fulfilling any role other than intended. The glaring issue is map design. All maps hold points at cqc with cover. That's all I can ascertain. Reluctance to use RE'S and nades. Carry on all nothing to do with hmg's. Build a map for cqc and get 1,2,3 most kills from close range weapons. o7 B I tche s
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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manboar thunder fist
Dead Man's Game RUST415
249
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Posted - 2014.11.17 04:18:00 -
[56] - Quote
Sentinels have a huge HP pool, to that effect I think the basic and advanced Hmg require a damage decrease and a spread/heat increase.
One other way to counter this would be to add a "running engine" speed buildup, as in, the hmg starts out with half its ROF and by the 50% heat mark this is at 100% firing capacity, but after that it's accuracy increases, so to counter the Extreme rof the kick increases too.... Allows suppression and crowd control without being potent as a "spam suit" to deal with everything solo
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Grease Spillett
Bloodline Rebellion Capital Punishment.
568
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Posted - 2014.11.17 04:21:00 -
[57] - Quote
manboar thunder fist wrote:Sentinels have a huge HP pool, to that effect I think the basic and advanced Hmg require a damage decrease and a spread/heat increase.
One other way to counter this would be to add a "running engine" speed buildup, as in, the hmg starts out with half its ROF and by the 50% heat mark this is at 100% firing capacity, but after that it's accuracy increases, so to counter the Extreme rof the kick increases too.... Allows suppression and crowd control without being potent as a "spam suit" to deal with everything solo
I read this 3 times. I'd like to see it before its implemented but I do like a steady spool up. As in rate of fire increases over time. Starting slow to insanely fast before an overheat. That just sounds fun!
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Quasar Storm
0uter.Heaven
293
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Posted - 2014.11.17 04:26:00 -
[58] - Quote
Heavies get hate because they're fat.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Grease Spillett
Bloodline Rebellion Capital Punishment.
568
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Posted - 2014.11.17 04:28:00 -
[59] - Quote
Quasar Storm wrote:Heavies get hate because they're fat.
profiling is wrong!
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Quasar Storm
0uter.Heaven
293
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Posted - 2014.11.17 04:32:00 -
[60] - Quote
Grease Spillett wrote:Quasar Storm wrote:Heavies get hate because they're fat. profiling is wrong!
No really, They are fat. Which makes them easy targets. Psychologically & physically. I even know a few that seem to have self-esteem issues. I always try to pep them up, But it never works.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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