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Ripley Riley
Incorruptibles
4838
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Posted - 2014.11.17 02:02:00 -
[1] - Quote
Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think?
My advice to you, playa...
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Ripley Riley
Incorruptibles
4840
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Posted - 2014.11.17 02:11:00 -
[2] - Quote
Zatara Rought wrote:Jesus I'm starting to think you read my mind. I can, but I stopped recently... ***** kittened up.
My advice to you, playa...
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Ripley Riley
Incorruptibles
4840
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Posted - 2014.11.17 02:14:00 -
[3] - Quote
Grease Spillett wrote:Grenades into a breaching motion. If sentinels didn't get an innate resistance to splash damage this might be more viable.
Also, shield sentinels giggle as grenades tickle them. They giggle like drunken sumo wrestlers.
My advice to you, playa...
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Ripley Riley
Incorruptibles
4840
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Posted - 2014.11.17 02:18:00 -
[4] - Quote
Grease Spillett wrote:Slight nade buff should be ******* high on CCP to do list. They are nowhere near what they should be and I think everyone would agree. A grenade buff would indirectly buff any dropsuit that could carry a grenade; assault, scout (because they totally need that...), logi. we are trying to balance sentinels, not buff everyone.
Instead, half or remove the splash damage resistance from sentinels.
My advice to you, playa...
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Ripley Riley
Incorruptibles
4843
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Posted - 2014.11.17 02:33:00 -
[5] - Quote
Grease Spillett wrote:I think they are balanced. A sentinel should be the highest killer on the field in cqc. I kill them all the time when they run point to point so I just avoid areas where they work best. There's no reason to nerf them? I watch them die like idiots for almost a year. I don't mind them being good at something. I think its unfair to nerf anything because it works. But if you call for a nerf that's what you get. Why are they deemed the most potent CQC dropsuit? That would give them the most durability and highest killing potential... Pick one.
Again with the "avoid areas where they work best" nonsense. The areas they work best also happen to around the VICTORY objectives so this is not a valid argument.
As for killing them when they run point to point, vehicles can provide easy transport for sentinels so that can be a non-factor in squads.
Past performance (good or bad) of an item should not dictate how well it is allowed to perform in the present. If sentinels are overperforming other dropsuits by leaps and bounds then they need to be balanced in some way; turn speed reduction with an HMG, reduce/remove the splash damage resistance, whatever.
Hardcore sentinel mercs can either start offering up ways to balance their profession or let CCP decide their fate without input.
My advice to you, playa...
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Ripley Riley
Incorruptibles
4848
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Posted - 2014.11.17 02:52:00 -
[6] - Quote
howard sanchez wrote:Zatara Rought wrote:Ripley Riley wrote:Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think? Jesus I'm starting to think you read my mind. Maybe the advice should have been: Assaults don't attack HMGs head on. Flank - that's how you counter heavies. Someone posted the truth earlier in this thread when they stated that dust players are just resistant to change and adjusting their play style to the situation at hand. Adapt and overcome instead of buff/nerf How the **** do you flank someone holed up in a hallway, exactly? How do you flank someone who has a twin HMG sent strapped to his hip and a logi repping then both? How do you flank someone who is able to turn the same speed as the lightest suit in the game and thus retaliate fast enough to put you down before you kill him?
My advice to you, playa...
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