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howard sanchez
Murphys-Law General Tso's Alliance
1001
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Posted - 2014.11.17 02:48:00 -
[1] - Quote
Zatara Rought wrote:Ripley Riley wrote:Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think? Jesus I'm starting to think you read my mind. Maybe the advice should have been: Assaults don't attack HMGs head on. Flank - that's how you counter heavies. Someone posted the truth earlier in this thread when they stated that dust players are just resistant to change and adjusting their play style to the situation at hand.
Adapt and overcome instead of buff/nerf
I feel like we are in the honeymoon phase after our red wedding.
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howard sanchez
Murphys-Law General Tso's Alliance
1003
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Posted - 2014.11.17 03:00:00 -
[2] - Quote
Imp Smash wrote:Grease Spillett wrote:I really don't get it?? I run hmg from time to time it does just like I would expect a massive close quarters machine gun would. If you are assault stay outside?? If you are a scout shotgun the guy he cant see you when you're dampened. I don't understand people at all. I guess we really won't ever get to a set game. CCP are you really always going to nerf/buff? I honestly don't know. It doesn't feel like it performs any better recently than it has for the last few months. It feels like there are just more heavies not because of the HMG, but because it can withstand an extra shotgun blast to the back and give it a half sec more time to react and shoot back. HMG is just incidental.. maybe? Ripley Riley wrote:Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think? I agree with this though. I mean, sure heavies should have the advantage in CQC, but Assaults should DEFINITELY be viable... And this is a good thing. This is what. We should want - squads and players adjusting fits and tactics to the current map and meta. The different suits and weapons need to be in just close enough balance relative to their intended scope and role but not hard locked into rigid parity with everything else.
You only feel the force multiplying effects of coordinated teamwork and mixed weapon systems when employing those makes sense. If the big data suggests that the heavy frame/hmg use is beginning to mitigate the cloak/shotgun meta then waiting to make hot fix adjustments may be prudent.
I feel like we are in the honeymoon phase after our red wedding.
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howard sanchez
Murphys-Law General Tso's Alliance
1005
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Posted - 2014.11.17 04:00:00 -
[3] - Quote
Ripley Riley wrote:howard sanchez wrote:Zatara Rought wrote:Ripley Riley wrote:Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think? Jesus I'm starting to think you read my mind. Maybe the advice should have been: Assaults don't attack HMGs head on. Flank - that's how you counter heavies. Someone posted the truth earlier in this thread when they stated that dust players are just resistant to change and adjusting their play style to the situation at hand. Adapt and overcome instead of buff/nerf How the **** do you flank someone holed up in a hallway, exactly? How do you flank someone who has a twin HMG sent strapped to his hip and a logi repping then both? How do you flank someone who is able to turn the same speed as the lightest suit in the game and thus retaliate fast enough to put you down before you kill him? Just ask yourself what everyone else is b1tch1ng about. Scouts, cloaks, breach AR, remote frisbee.
The meta is the players' answer to perceived imbalance. And that's ok. If CCP gets the various weapons and suits into a rough zone of balance ( not 'perfect' balance at all), then the community will use the meta to adjust the game. Too many scouts? HMG in CQC, too many HMG? Speed, stealth and flanking. Too much of that? Scanning to spot them early...whatever- as long as the big data doesn't show a statistically significant trend just allow the player base to seek imperfect equilibrium.
I feel like we are in the honeymoon phase after our red wedding.
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