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Xocoyol Zaraoul
Superior Genetics
2748
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Posted - 2014.11.17 04:42:00 -
[61] - Quote
Grease Spillett wrote:Jacques Cayton II wrote:I love the hmg but its beimg spammed so it will receive a nerf and thats why if it should receive ome just the heat build up should increase nothing else I have to blame map design for this. If you have a bunch of maps conducive to close quarters then duh your going to have hmg's and shotguns everywhere.
So much this, fix the damn maps, and make new "large" sockets properly open, with far faaaaaaaaaaaaaaar spaced catwalks and such encouraging fights outside of spiball HMG range.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Grease Spillett
Bloodline Rebellion Capital Punishment.
573
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Posted - 2014.11.17 04:44:00 -
[62] - Quote
Quasar Storm wrote:Grease Spillett wrote:Quasar Storm wrote:Heavies get hate because they're fat. profiling is wrong! No really, They are fat. Which makes them easy targets. Psychologically & physically. I even know a few that seem to have self-esteem issues. I always try to pep them up, But it never works.
OMG LOL!
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
573
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Posted - 2014.11.17 04:45:00 -
[63] - Quote
Xocoyol Zaraoul wrote:Grease Spillett wrote:Jacques Cayton II wrote:I love the hmg but its beimg spammed so it will receive a nerf and thats why if it should receive ome just the heat build up should increase nothing else I have to blame map design for this. If you have a bunch of maps conducive to close quarters then duh your going to have hmg's and shotguns everywhere. So much this, fix the damn maps, and make new "large" sockets properly open, with far faaaaaaaaaaaaaaar spaced catwalks and such encouraging fights outside of spiball HMG range.
yep 100% the actual issue for all classes.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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DarthPlagueis TheWise
412
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Posted - 2014.11.17 05:06:00 -
[64] - Quote
it's really ridiculous. heavies are such easy, slow targets that people should be ashamed of themselves for thinking they're OP now that the burst problem is gone.
just get a ******* breach AR and mow them down
F*k this cash grab fix the shit that matters: unkillable uplinks, invisible remotes on null cannon hack panels, etc.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4599
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Posted - 2014.11.17 05:12:00 -
[65] - Quote
DarthPlagueis TheWise wrote:it's really ridiculous. heavies are such easy, slow targets that people should be ashamed of themselves for thinking they're OP now that the burst problem is gone.
just get a ******* breach AR and mow them down
LMAO...50 mill says you come use an assault or logi suit and you'll go negative if you even remotely attempt to push a point in PC.
I'll pull 15 FA in and you vs KEQ and watch you get spammed until you ragequit and only pride prevents you from recanting this asburd assertion.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Grease Spillett
Bloodline Rebellion Capital Punishment.
576
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Posted - 2014.11.17 05:12:00 -
[66] - Quote
DarthPlagueis TheWise wrote:it's really ridiculous. heavies are such easy, slow targets that people should be ashamed of themselves for thinking they're OP now that the burst problem is gone.
just get a ******* breach AR and mow them down
no doubt
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
576
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Posted - 2014.11.17 05:14:00 -
[67] - Quote
Zatara Rought wrote:DarthPlagueis TheWise wrote:it's really ridiculous. heavies are such easy, slow targets that people should be ashamed of themselves for thinking they're OP now that the burst problem is gone.
just get a ******* breach AR and mow them down LMAO...50 mill says you come use an assault or logi suit and you'll go negative. I'll pull 15 FA in and you vs KEQ and watch you get spammed until you ragequit and only pride prevents you from recanting this asburd assertion.
in pc absolutely LOL
but outside... the gal assault will go positive as long as that heavy is logi less. Zatara does know pc very well and in the city yes your assault suit will go negative.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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GRIM GEAR
411
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Posted - 2014.11.17 05:17:00 -
[68] - Quote
I don't see what the big deal is, most sentinels go down with a cooked flux grenade followed up with a clip from a cbr and smg.
One day you will wake up and realize that time waits for no one.
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Grease Spillett
Bloodline Rebellion Capital Punishment.
576
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Posted - 2014.11.17 05:22:00 -
[69] - Quote
GRIM GEAR wrote:I don't see what the big deal is, most sentinels go down with a cooked flux grenade followed up with a clip from a cbr and smg.
Man I agree with you 100% the issue is map design you are forced to fight heavies and scouts in their game. This is ccp's issue. I was a sniper for the longest time. I stopped it because map design phased them out. I was the best man. I don't care about what anyone says I was the best. But due to the layouts and design of many maps it just became useless. I didn't hate I just had to change my game. I love this game but it forces me to play it in a way I don't want to. Hence the hate for heavy's. Don't make your maps situationally conducive to a certain class. CCP has made this game all CQC. Heavies and scouts are bound to rule it because of that..
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Henrietta Unknown
Kirjuun Heiian
483
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Posted - 2014.11.17 05:26:00 -
[70] - Quote
GRIM GEAR wrote:I don't see what the big deal is, most sentinels go down with a cooked flux grenade followed up with a clip from a cbr and smg. Also at range the hmg is pretty much useless at killing except for weakened std suits with no shield. If you're lucky enough to not be their target in focus.
You'd better have some solid skills and a ton of luck if you're going to do that to a Sentinel hellbent on mowing you down within his optimal, which is close to the ranges of a ton of general weapons.
Give the Magsex some love.
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GLOBAL fils'de RAGE
Consolidated Dust
47
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Posted - 2014.11.17 06:31:00 -
[71] - Quote
Zatara Rought wrote:DarthPlagueis TheWise wrote:it's really ridiculous. heavies are such easy, slow targets that people should be ashamed of themselves for thinking they're OP now that the burst problem is gone.
just get a ******* breach AR and mow them down LMAO...50 mill says you come use an assault or logi suit and you'll go negative if you even remotely attempt to push a point in PC. I'll pull 15 FA in and you vs KEQ and watch you get spammed until you ragequit and only pride prevents you from recanting this asburd assertion.
wow!
sounds like the maps and socket are worn out! why don't you use your typing skills and assault CCP for new content. 1.9 is 7 months late and slight at that. New game modes i.e. capture a vehicle or bomb or something that will challenge the minds of the population.
while you're at it work on a solution to the latency problems in this game, so that real FPS players will take DUST514 as a serious alternative to the AAA titles-then come back and tell us about competition PC.
the latency needs to get fixed before EVE LOOT gets green lit anyway. |
manboar thunder fist
Dead Man's Game RUST415
249
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Posted - 2014.11.18 10:25:00 -
[72] - Quote
The problem for heavy vs assault is that the heavy has a 40m range for full lethal damage, which is pretty fast TTK in comparison to an assaults weapons. Seeing as AR and CR damage dips off fast after 60m this creates a larger range for the heavy to engage than the assault, which is the problem.
The spool up rof increase needs to be implemented, heavies just have the advantage with their instablap gun, it should have worked like the LR from the beginning, with higher heat equalling more damage but more dispersion.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5100
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Posted - 2014.11.18 11:05:00 -
[73] - Quote
manboar thunder fist wrote:The problem for heavy vs assault is that the heavy has a 40m range for full lethal damage, which is pretty fast TTK in comparison to an assaults weapons. Seeing as AR and CR damage dips off fast after 60m this creates a larger range for the heavy to engage than the assault, which is the problem.
The spool up rof increase needs to be implemented, heavies just have the advantage with their instablap gun, it should have worked like the LR from the beginning, with higher heat equalling more damage but more dispersion. 30m. Not 40.
30.
Get your ranges straight. Only the assault HMG gets 40.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1903
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Posted - 2014.11.18 11:12:00 -
[74] - Quote
Grease Spillett wrote:Ripley Riley wrote:Grease Spillett wrote:I think they are balanced. A sentinel should be the highest killer on the field in cqc. I kill them all the time when they run point to point so I just avoid areas where they work best. There's no reason to nerf them? I watch them die like idiots for almost a year. I don't mind them being good at something. I think its unfair to nerf anything because it works. But if you call for a nerf that's what you get. Why are they deemed the most potent CQC dropsuit? That would give them the most durability and highest killing potential... Pick one. Again with the "avoid areas where they work best" nonsense. The areas they work best also happen to around the VICTORY objectives so this is not a valid argument. As for killing them when they run point to point, vehicles can provide easy transport for sentinels so that can be a non-factor in squads. Past performance (good or bad) of an item should not dictate how well it is allowed to perform in the present. If sentinels are overperforming other dropsuits by leaps and bounds then they need to be balanced in some way; turn speed reduction with an HMG, reduce/remove the splash damage resistance, whatever. Hardcore sentinel mercs can either start offering up ways to balance their profession or let CCP decide their fate without input. I'm not arguing and this game was explained to me as role oriented which means each class has a job and specialty. If you want to tear down my thoughts that's fine. I stand happy with heavies being difficult enemies capable of being scary. I'd rather that then not see a scout shotgun me in the back. Assault suits can fit shotguns and Re's also core locus nades. Heavies have an hmg that overheats 2 nades and that's it unless accompanied by a logi. I don't care what anyone says. I don't think snipers should be nerfed to where they are helplessly exposed to enemies. I don't think Logi's should be nerfed due to massive warpoint earnings. This is all pretty well balanced but we gotta keep going through nerf/buff cycles forever don't we? if they nerf heavys CQC killing power then the class will be completely useless. map design is the reason heavys get spamed not because heavy is the all around best suit to use.
KEQ diplomat/ lolromansboat cost more then your whole village
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1903
|
Posted - 2014.11.18 11:19:00 -
[75] - Quote
Zatara Rought wrote:DarthPlagueis TheWise wrote:it's really ridiculous. heavies are such easy, slow targets that people should be ashamed of themselves for thinking they're OP now that the burst problem is gone.
just get a ******* breach AR and mow them down LMAO...50 mill says you come use an assault or logi suit and you'll go negative if you even remotely attempt to push a point in PC. I'll pull 15 FA in and you vs KEQ and watch you get spammed until you ragequit and only pride prevents you from recanting this asburd assertion. put him in coach i feed on assaults and logis and there little bb guns.
KEQ diplomat/ lolromansboat cost more then your whole village
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Echo 1991
WarRavens Capital Punishment.
569
|
Posted - 2014.11.18 11:50:00 -
[76] - Quote
CUSE TOWN333 wrote:Grease Spillett wrote:Ripley Riley wrote:Grease Spillett wrote:I think they are balanced. A sentinel should be the highest killer on the field in cqc. I kill them all the time when they run point to point so I just avoid areas where they work best. There's no reason to nerf them? I watch them die like idiots for almost a year. I don't mind them being good at something. I think its unfair to nerf anything because it works. But if you call for a nerf that's what you get. Why are they deemed the most potent CQC dropsuit? That would give them the most durability and highest killing potential... Pick one. Again with the "avoid areas where they work best" nonsense. The areas they work best also happen to around the VICTORY objectives so this is not a valid argument. As for killing them when they run point to point, vehicles can provide easy transport for sentinels so that can be a non-factor in squads. Past performance (good or bad) of an item should not dictate how well it is allowed to perform in the present. If sentinels are overperforming other dropsuits by leaps and bounds then they need to be balanced in some way; turn speed reduction with an HMG, reduce/remove the splash damage resistance, whatever. Hardcore sentinel mercs can either start offering up ways to balance their profession or let CCP decide their fate without input. I'm not arguing and this game was explained to me as role oriented which means each class has a job and specialty. If you want to tear down my thoughts that's fine. I stand happy with heavies being difficult enemies capable of being scary. I'd rather that then not see a scout shotgun me in the back. Assault suits can fit shotguns and Re's also core locus nades. Heavies have an hmg that overheats 2 nades and that's it unless accompanied by a logi. I don't care what anyone says. I don't think snipers should be nerfed to where they are helplessly exposed to enemies. I don't think Logi's should be nerfed due to massive warpoint earnings. This is all pretty well balanced but we gotta keep going through nerf/buff cycles forever don't we? if they nerf heavys CQC killing power then the class will be completely useless. map design is the reason heavys get spamed not because heavy is the all around best suit to use. They wouldn't be useless. While map design is probably the biggest problem, giving heavies a small hit would be easier than changing the maps. The heavy should either lose eHP or DPS. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1904
|
Posted - 2014.11.18 12:03:00 -
[77] - Quote
Echo 1991 wrote:CUSE TOWN333 wrote:Grease Spillett wrote:Ripley Riley wrote:Grease Spillett wrote:I think they are balanced. A sentinel should be the highest killer on the field in cqc. I kill them all the time when they run point to point so I just avoid areas where they work best. There's no reason to nerf them? I watch them die like idiots for almost a year. I don't mind them being good at something. I think its unfair to nerf anything because it works. But if you call for a nerf that's what you get. Why are they deemed the most potent CQC dropsuit? That would give them the most durability and highest killing potential... Pick one. Again with the "avoid areas where they work best" nonsense. The areas they work best also happen to around the VICTORY objectives so this is not a valid argument. As for killing them when they run point to point, vehicles can provide easy transport for sentinels so that can be a non-factor in squads. Past performance (good or bad) of an item should not dictate how well it is allowed to perform in the present. If sentinels are overperforming other dropsuits by leaps and bounds then they need to be balanced in some way; turn speed reduction with an HMG, reduce/remove the splash damage resistance, whatever. Hardcore sentinel mercs can either start offering up ways to balance their profession or let CCP decide their fate without input. I'm not arguing and this game was explained to me as role oriented which means each class has a job and specialty. If you want to tear down my thoughts that's fine. I stand happy with heavies being difficult enemies capable of being scary. I'd rather that then not see a scout shotgun me in the back. Assault suits can fit shotguns and Re's also core locus nades. Heavies have an hmg that overheats 2 nades and that's it unless accompanied by a logi. I don't care what anyone says. I don't think snipers should be nerfed to where they are helplessly exposed to enemies. I don't think Logi's should be nerfed due to massive warpoint earnings. This is all pretty well balanced but we gotta keep going through nerf/buff cycles forever don't we? if they nerf heavys CQC killing power then the class will be completely useless. map design is the reason heavys get spamed not because heavy is the all around best suit to use. They wouldn't be useless. While map design is probably the biggest problem, giving heavies a small hit would be easier than changing the maps. The heavy should either lose eHP or DPS. as of right now i see heavys and scouts as neck and neck in PC. be aware that any nerf to heavys and you will now see full 16 man teams of scouts. i don't want to to see 16 scouts buff the assaults and logis and you will see every suit on a team with balance for once.
KEQ diplomat/ lolromansboat cost more then your whole village
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robin williams' ghost
Damaged Beyond Repair
60
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Posted - 2014.11.18 12:21:00 -
[78] - Quote
Go ahead ccp, nerf the hmg, the bar is seemingly more powerful than the hmg anyways. Guess it will just be sentinels everywhere with the bar.....fml
Yes, I'm trolling. Get over it.
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Echo 1991
WarRavens Capital Punishment.
570
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Posted - 2014.11.18 12:43:00 -
[79] - Quote
I hate scouts more than heavies cuse, I dont want to see that either. I think scouts and heavies need slight changes and the other 3 suits need small buffs. |
Operative 1174 Uuali
the unholy legion of darkstar DARKSTAR ARMY
98
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Posted - 2014.11.18 12:45:00 -
[80] - Quote
Thumb Green wrote:Like a lot of QQ on the forum it boils down to "it's not my preferred weapon / playstyle and I'm too lazy to properly counter it".
No, the situations on most maps means only one choice in confronting heavies and it is to their advantage. Why the hell should everyone have to go RE or scout to deal with a heavy? It is no good anyway when they are being spammed to hold an inside objective and will just respawn right back.
I'm better than laser focused; I'm hybrid focused.
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Everything Dies
FUNNY NAME GOES HERE
1083
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Posted - 2014.11.18 12:56:00 -
[81] - Quote
Poor CCP: So many people complained about snipers being able to fire into nodes that they decided to enclose most objectives; as a result, players now use heavy suits (as they should) to act as point defense in CQC...and now players are unhappy with this.
Mike Patton is the greatest singer in music. Proof
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5105
|
Posted - 2014.11.18 13:16:00 -
[82] - Quote
Everything Dies wrote:Poor CCP: So many people complained about snipers being able to fire into nodes that they decided to enclose most objectives; as a result, players now use heavy suits (as they should) to act as point defense in CQC...and now players are unhappy with this.
This is a statement which has no basis in reality.
Sentinel spam came about organically. Rather like cancer in fact.
But the cause was the simultaneous nerfing of battle rifles and buffing sentinel HP via resists without addressing HMG death vomit.
Snipers were a nonfactor. Just like they always have been a nonfactor.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Bethhy
Ancient Exiles.
2485
|
Posted - 2014.11.18 13:29:00 -
[83] - Quote
Zatara Rought wrote:Ripley Riley wrote:Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think? Jesus I'm starting to think you read my mind.
How is that bullshiit?
You take a medium suit, you then try and go stand toe to toe with a heavy suit in CQC, and there should be an even playing field?
What game are we playing here? We where never ment to hold the hands of every player because there is a distinct disadvantage in a certain area.
Heavies have hard counters in Scouts. It has been this way since the inception of DUST when scouts where called Arbiters before the Moniker of "Scout" even got placed on the suit.
What ends a CQC Heavy quick? A CQC Shotgun.
You can even build a medium suit with speed and a shotgun for these scenarios.
But Nerfing a class because they are too good at it's intended role is about as STUPID of a reason to nerf something that happens in DUST. Specially when that class is almost useless and walks around with it's hands tied behind it's back in any medium - Long range engagements.
Rouge and Rattati already told us they are working further on Racial content for DUST 514. How about we wait to balance and spend man hours on the HMG buff or nerf until we get the full set of racial weapons for Heavies.
Nerfing their one automatic gun simply because there are more users using the gun makes your mind hurt as you try and wrap it around the concept. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1904
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Posted - 2014.11.18 13:36:00 -
[84] - Quote
Echo 1991 wrote:I hate scouts more than heavies cuse, I dont want to see that either. I think scouts and heavies need slight changes and the other 3 suits need small buffs. well CCP is horribly bad with nerfing something as it ends up useless. if heavys and scouts are fairly balanced with each other the logical thing would be to buff assaults and logis. things like a damage bonus to the weapon on a assault and extra grenades would make them CQQ viable. i have all ways felt medium suits should have super fast regenerating HP to give them a edge. heavys and scouts are a problem so fix the other suits that have been UP for far to long. STOP NERFING
KEQ diplomat/ lolromansboat cost more then your whole village
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Everything Dies
FUNNY NAME GOES HERE
1083
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Posted - 2014.11.18 13:44:00 -
[85] - Quote
Breakin Stuff wrote:Everything Dies wrote:Poor CCP: So many people complained about snipers being able to fire into nodes that they decided to enclose most objectives; as a result, players now use heavy suits (as they should) to act as point defense in CQC...and now players are unhappy with this. This is a statement which has no basis in reality. Sentinel spam came about organically. Rather like cancer in fact. But the cause was the simultaneous nerfing of battle rifles and buffing sentinel HP via resists without addressing HMG death vomit. Snipers were a nonfactor. Just like they always have been a nonfactor.
Aside from the fact that CCP stated that the sockets that were introduced last time were done with the express purpose of limiting the ability of snipers to defend nodes? Or that this process was repeated again with 1.9?
CCP began the process of enclosing objectives to promote fighting at closer distances; of course people are going to utilize suits that are tailored around that exact playstyle.
Mike Patton is the greatest singer in music. Proof
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KING CHECKMATE
Opus Arcana Covert Intervention
5898
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Posted - 2014.11.18 13:48:00 -
[86] - Quote
Grease Spillett wrote:I really don't get it?? I run hmg from time to time it does just like I would expect a massive close quarters machine gun would. If you are assault stay outside?? If you are a scout shotgun the guy he cant see you when you're dampened. I don't understand people at all. I guess we really won't ever get to a set game. CCP are you really always going to nerf/buff?
Grease:''Why the hmg hate?'' K.Checkmate: Because it kills me at 40+mts while im trying to down a Sentinel with a SCR or a Breach AR, and i dont think the weapon was made for that kind of range. At least not the regular variant and the burst.
Needs a RANGE nerf ASAP.
The best Damage mod is a HEADSHOT....
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Leadfoot10
Molon Labe. General Tso's Alliance
2194
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Posted - 2014.11.18 13:54:00 -
[87] - Quote
Zatara Rought wrote:The point is this.
You can talk all about how HMG should be the best weapon in CQC.
If you give a suit 1.5-2x the ehp of the next highest EHP suit...and then also give him a weapon that does the best CQC damage by a not insignificant amount...
and make MOST Skirmish maps have objectives that require CQC fighting (name a skirm map that doesn't have > 40% of objectives in a CQC enclosed space...and have uplinks that can be spammed near said objective that mitigates the heavies slow speed by putting them RIGHT on the objective (let alone the fact you can SPAWN on objectives -_-)
To say nothing of the passive scans negating first shot opportunities for any other class except the scout...
yeah..you're gonna have the PC population realize it's best to just spam the **** out of heavies. They become the best at assaulting points AND defending points from a blob assault (scouts do better if you're leaving just one or 2 people on point defense until the enemy commits to zerging the point with 4+) when you're facing a blob...scouts have to count on RE's because they aren't going to last if the blob has anywhere near decent awareness/communication.
Doesn't help also that assaults and logi's suck compared to heavies at killing shotty/re cloaky scouts....the other most broken **** in PC.
^^^ gets the problem.
What's the solution?
Make Heavies easier to remove from their enclosed areas?
But how?
IMO, it is somehow making the Assault class a more viable counter. The answer is not in Scouts, which have an imbalance of their own. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5107
|
Posted - 2014.11.18 13:54:00 -
[88] - Quote
Up until 1.8, well after the enclosure meta the rule of the day was assault/logi.
Sentinels were rare.
It was the simultaneous nerfing of rifles and assigning resistance to sentinels that caused the meta to change.
Snipers were merely annoying because they thought they were more important than they actually were.
So no.
Snipers being removed from the objectives didn't cause sentinel spam. Considering the fact that sentinels could soak sniper fire like champs before recent changes if snipers were that big of a problem rather than a nonstop irritation everyone would have run sentinels before then.
Don't assign importance where there is none.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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postapo wastelander
Wasteland Desert Rangers
674
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Posted - 2014.11.18 14:06:00 -
[89] - Quote
Grease Spillett wrote:I really don't get it?? I run hmg from time to time it does just like I would expect a massive close quarters machine gun would. If you are assault stay outside?? If you are a scout shotgun the guy he cant see you when you're dampened. I don't understand people at all. I guess we really won't ever get to a set game. CCP are you really always going to nerf/buff?
Because RR was nerfed, caldarians RR community want to nerf everything now boyo
"Savvy"
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Bethhy
Ancient Exiles.
2486
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Posted - 2014.11.18 14:07:00 -
[90] - Quote
Grease Spillett wrote:Zatara Rought wrote:DarthPlagueis TheWise wrote:it's really ridiculous. heavies are such easy, slow targets that people should be ashamed of themselves for thinking they're OP now that the burst problem is gone.
just get a ******* breach AR and mow them down LMAO...50 mill says you come use an assault or logi suit and you'll go negative. I'll pull 15 FA in and you vs KEQ and watch you get spammed until you ragequit and only pride prevents you from recanting this asburd assertion. in pc absolutely LOL but outside... the gal assault will go positive as long as that heavy is logi less. Zatara does know pc very well and in the city yes your assault suit will go negative.
And this is pretty silly.
Heavies have always held the points and ran defense on points since the beginning of PC. they where built to fulfill that role.
If your going to try and push a point as a logi... versus a well defended point that has assigned players and tactics around it? Yah ofcourse your gonna get negative results. You know this as well as anyone these days in the PC game.
Assault suits will again ofcourse struggle to stand toe to toe with heavy frame suits wil trying to make ground towards a point, But that has never been the dynamics of a PC match... Sure it's a peice of it but a rather small piece.
We have largely established pushes through Scouts. Even in the Hayday's of Logi slayers ruling DUST, The Heavy still held the point in PC. Even in the height of Assaults from the launch of Uprising... Heavies still held the point. EVEN when heavies where nerfed into the ground... Heavies still held the point.
By Nerfing the HMG your trying to change what exactly? If the HMG was out performing In Medium range engagements versus a Rifle? Sure nerf that. If the Burst HMG is out performing the shotgun as quick burst kills? Sure nerf that.
But Nerfing the HMG because it performs to well at it's intended role is again the one of the STUPIDEST reasons to nerf anything in this game.... Infact it should be encouraged. |
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