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Grease Spillett
Bloodline Rebellion Capital Punishment.
541
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Posted - 2014.11.17 01:16:00 -
[1] - Quote
I really don't get it?? I run hmg from time to time it does just like I would expect a massive close quarters machine gun would. If you are assault stay outside?? If you are a scout shotgun the guy he cant see you when you're dampened. I don't understand people at all. I guess we really won't ever get to a set game. CCP are you really always going to nerf/buff?
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
542
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Posted - 2014.11.17 01:35:00 -
[2] - Quote
Jacques Cayton II wrote:I love the hmg but its beimg spammed so it will receive a nerf and thats why if it should receive ome just the heat build up should increase nothing else
I have to blame map design for this. If you have a bunch of maps conducive to close quarters then duh your going to have hmg's and shotguns everywhere.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
543
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Posted - 2014.11.17 02:12:00 -
[3] - Quote
Ripley Riley wrote:Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think?
Grenades into a breaching motion. Multiple assaults could be used to take those heavies down. But not a lot of people are good at that stuff. or have a squad to support that kind of move. So no I'm saying play to your strength. And outside mid to long range is your role as assault. close to mid is heavy and scout. you know?
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
543
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Posted - 2014.11.17 02:16:00 -
[4] - Quote
Ripley Riley wrote:Grease Spillett wrote:Grenades into a breaching motion. If sentinels didn't get an innate resistance to splash damage this might be more viable.
Slight nade buff should be ******* high on CCP to do list. They are nowhere near what they should be and I think everyone would agree.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
545
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Posted - 2014.11.17 02:23:00 -
[5] - Quote
Ripley Riley wrote:Grease Spillett wrote:Slight nade buff should be ******* high on CCP to do list. They are nowhere near what they should be and I think everyone would agree. A grenade buff would indirectly buff any dropsuit that could carry a grenade; assault, scout (because they totally need that...), logi. we are trying to balance sentinels, not buff everyone. Instead, half or remove the splash damage resistance from sentinels.
I think they are balanced. A sentinel should be the highest killer on the field in cqc. I kill them all the time when they run point to point so I just avoid areas where they work best. There's no reason to nerf them? I watch them die like idiots for almost a year. I don't mind them being good at something. I think its unfair to nerf anything because it works. But if you call for a nerf that's what you get.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
545
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Posted - 2014.11.17 02:27:00 -
[6] - Quote
Fizzer XCIV wrote:Grease Spillett wrote:Ripley Riley wrote:Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think? Grenades into a breaching motion. Multiple assaults could be used to take those heavies down. But not a lot of people are good at that stuff. or have a squad to support that kind of move. So no I'm saying play to your strength. And outside mid to long range is your role as assault. close to mid is heavy and scout. you know? So what are the AR and CR wielding Assaults supposed to do then? Not play? And ranges aren't dictated by class at all... what makes you get that idea? Ranges are dictated by weapon choice.
If you choose combat rifle your awesome vs 2 types of heavies right? and vice versa for rail rifle or ar?
At a distance of about 30-60 meters they aren't even competitive HMG.
So honestly blame map design not weapons or suits. They are pretty well balanced.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
546
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Posted - 2014.11.17 02:29:00 -
[7] - Quote
Henrietta Unknown wrote:Trying to win a Domination or even Skirmish in pubs and FW is pointless if no matter how much you provide for the team, they can't keep the hack because they can't counter the Sentinel/Logi Spam. And even if I were to RE a bunch, they'd kill me, and the dead would return from the bajillion other uplinks around. I hear the situation is worse in PC.
Broken mechanics.
Lol nerf them and you'll gripe about assault spam or scout spam. I would much rather gripe about something that was designed to do a job doing its job. OH wait that's what the nerf hmg issue is. That bad boy was so horrible for so long. I feel for every heavy that played during those days.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
546
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Posted - 2014.11.17 02:34:00 -
[8] - Quote
Ripley Riley wrote:Grease Spillett wrote:I think they are balanced. A sentinel should be the highest killer on the field in cqc. I kill them all the time when they run point to point so I just avoid areas where they work best. There's no reason to nerf them? I watch them die like idiots for almost a year. I don't mind them being good at something. I think its unfair to nerf anything because it works. But if you call for a nerf that's what you get. Why are they deemed the most potent CQC dropsuit? That would give them the most durability and highest killing potential... Pick one. Again with the "avoid areas where they work best" nonsense. The areas they work best also happen to around the VICTORY objectives so this is not a valid argument. As for killing them when they run point to point, vehicles can provide easy transport for sentinels so that can be a non-factor in squads. Past performance (good or bad) of an item should not dictate how well it is allowed to perform in the present. If sentinels are overperforming other dropsuits by leaps and bounds then they need to be balanced in some way; turn speed reduction with an HMG, reduce/remove the splash damage resistance, whatever. Hardcore sentinel mercs can either start offering up ways to balance their profession or let CCP decide their fate without input.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
551
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Posted - 2014.11.17 02:49:00 -
[9] - Quote
DDx77 wrote:Only thing I hate is the range, I know that may sound dumb but I think it should be reduced. You can hold down points and area deny almost everything. Combined with your hp it is the best weapon in the game It should kill everything cqc
yeah your probably right I killed somebody from way too far away once I thought.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
554
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Posted - 2014.11.17 02:53:00 -
[10] - Quote
Ripley Riley wrote:howard sanchez wrote:Zatara Rought wrote:Ripley Riley wrote:Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think? Jesus I'm starting to think you read my mind. Maybe the advice should have been: Assaults don't attack HMGs head on. Flank - that's how you counter heavies. Someone posted the truth earlier in this thread when they stated that dust players are just resistant to change and adjusting their play style to the situation at hand. Adapt and overcome instead of buff/nerf How the **** do you flank someone holed up in a hallway, exactly? How do you flank someone who has a twin HMG sent strapped to his hip and a logi repping then both? How do you flank someone eho is able to turn the sam speed as the lightest suit in the game and thus retaliate fast enough to put you down before you kill him?
Lol you know the answer to this.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
554
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Posted - 2014.11.17 02:54:00 -
[11] - Quote
Imp Smash wrote:Grease Spillett wrote:I really don't get it?? I run hmg from time to time it does just like I would expect a massive close quarters machine gun would. If you are assault stay outside?? If you are a scout shotgun the guy he cant see you when you're dampened. I don't understand people at all. I guess we really won't ever get to a set game. CCP are you really always going to nerf/buff? I honestly don't know. It doesn't feel like it performs any better recently than it has for the last few months. It feels like there are just more heavies not because of the HMG, but because it can withstand an extra shotgun blast to the back and give it a half sec more time to react and shoot back. HMG is just incidental.. maybe? Ripley Riley wrote:Grease Spillett wrote:If you are assault stay outside? A big problem with this "advice" from HMG sentinels is that a lot of skirm and dom objectives are located inside. So basically, you are saying "Assaults, don't push the objective." Which is kind of bullshit, don't you think? I agree with this though. I mean, sure heavies should have the advantage in CQC, but Assaults should DEFINITELY be viable...
That's an insanely intuitive thought. I think that is cause and effect. You may be 100% correct!
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
558
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Posted - 2014.11.17 03:09:00 -
[12] - Quote
Gavr1lo Pr1nc1p wrote:Apothecary Za'ki wrote:Grease Spillett wrote:I really don't get it?? I run hmg from time to time it does just like I would expect a massive close quarters machine gun would. If you are assault stay outside?? If you are a scout shotgun the guy he cant see you when you're dampened. I don't understand people at all. I guess we really won't ever get to a set game. CCP are you really always going to nerf/buff? its just the scouts QQing cause a hmg eats their tiny ehp because the amount of lead down field actually gets past their matrix bullet dodgeing. disregard all QQ and whine about hmgs Actually, my scout doesn't mind HMG's. The muzzle flash gives me enough time to run away, and my high alpha arsenal is enough to kill any heavy except amarr bricked from behind. My assault on the other hand...I find no counter to them at all. Remotes take too long to arm and are very VERY easy to avoid except in PC city scenarios. My rifle barely outranges their HMG, and if they move towards me Im ******. If I am within 30 meters of them, its a very difficult kill. They are the hardest thing in the game for me as an assault to kill. Id personally love to see their off-tank reduced a bit.
I would really like to see the assault class get a lot more reppy and a little more ewar. WOULD BE FANTASTIC!
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
558
|
Posted - 2014.11.17 03:24:00 -
[13] - Quote
hfderrtgvcd wrote:I was just in a pc with 10 hmg sentinels on the enemy team. That should tell you all you need to know.
what map?
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
565
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Posted - 2014.11.17 03:41:00 -
[14] - Quote
Zatara Rought wrote:The point is this.
You can talk all about how HMG should be the best weapon in CQC.
If you give a suit 1.5-2x the ehp of the next highest EHP suit...and then also give him a weapon that does the best CQC damage by a not insignificant amount...
and make MOST Skirmish maps have objectives that require CQC fighting (name a skirm map that doesn't have > 40% of objectives in a CQC enclosed space...and have uplinks that can be spammed near said objective that mitigates the heavies slow speed by putting them RIGHT on the objective (let alone the fact you can SPAWN on objectives -_-)
To say nothing of the passive scans negating first shot opportunities for any other class except the scout...
yeah..you're gonna have the PC population realize it's best to just spam the **** out of heavies. They become the best at assaulting points AND defending points from a blob assault (scouts do better if you're leaving just one or 2 people on point defense until the enemy commits to zerging the point with 4+) when you're facing a blob...scouts have to count on RE's because they aren't going to last if the blob has anywhere near decent awareness/communication.
Doesn't help also that assaults and logi's suck compared to heavies at killing shotty/re cloaky scouts....the other most broken **** in PC.
Mind BLOWN>)
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
565
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Posted - 2014.11.17 03:43:00 -
[15] - Quote
hfderrtgvcd wrote:Grease Spillett wrote:hfderrtgvcd wrote:I was just in a pc with 10 hmg sentinels on the enemy team. That should tell you all you need to know. what map? rings, 2 in 2 out. Thats irrelevant though. There should never be 10 suits from one class on one team.
disagree holding 2 points is the best for that map ninja hack one outside point and dominate city. Pretty sound logic to me.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
567
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Posted - 2014.11.17 04:08:00 -
[16] - Quote
people hate hmg cause it works is my conclusion. It's not fulfilling any role other than intended. The glaring issue is map design. All maps hold points at cqc with cover. That's all I can ascertain. Reluctance to use RE'S and nades. Carry on all nothing to do with hmg's. Build a map for cqc and get 1,2,3 most kills from close range weapons. o7 B I tche s
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
568
|
Posted - 2014.11.17 04:21:00 -
[17] - Quote
manboar thunder fist wrote:Sentinels have a huge HP pool, to that effect I think the basic and advanced Hmg require a damage decrease and a spread/heat increase.
One other way to counter this would be to add a "running engine" speed buildup, as in, the hmg starts out with half its ROF and by the 50% heat mark this is at 100% firing capacity, but after that it's accuracy increases, so to counter the Extreme rof the kick increases too.... Allows suppression and crowd control without being potent as a "spam suit" to deal with everything solo
I read this 3 times. I'd like to see it before its implemented but I do like a steady spool up. As in rate of fire increases over time. Starting slow to insanely fast before an overheat. That just sounds fun!
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
568
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Posted - 2014.11.17 04:28:00 -
[18] - Quote
Quasar Storm wrote:Heavies get hate because they're fat.
profiling is wrong!
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
573
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Posted - 2014.11.17 04:44:00 -
[19] - Quote
Quasar Storm wrote:Grease Spillett wrote:Quasar Storm wrote:Heavies get hate because they're fat. profiling is wrong! No really, They are fat. Which makes them easy targets. Psychologically & physically. I even know a few that seem to have self-esteem issues. I always try to pep them up, But it never works.
OMG LOL!
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
573
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Posted - 2014.11.17 04:45:00 -
[20] - Quote
Xocoyol Zaraoul wrote:Grease Spillett wrote:Jacques Cayton II wrote:I love the hmg but its beimg spammed so it will receive a nerf and thats why if it should receive ome just the heat build up should increase nothing else I have to blame map design for this. If you have a bunch of maps conducive to close quarters then duh your going to have hmg's and shotguns everywhere. So much this, fix the damn maps, and make new "large" sockets properly open, with far faaaaaaaaaaaaaaar spaced catwalks and such encouraging fights outside of spiball HMG range.
yep 100% the actual issue for all classes.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
576
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Posted - 2014.11.17 05:12:00 -
[21] - Quote
DarthPlagueis TheWise wrote:it's really ridiculous. heavies are such easy, slow targets that people should be ashamed of themselves for thinking they're OP now that the burst problem is gone.
just get a ******* breach AR and mow them down
no doubt
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
576
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Posted - 2014.11.17 05:14:00 -
[22] - Quote
Zatara Rought wrote:DarthPlagueis TheWise wrote:it's really ridiculous. heavies are such easy, slow targets that people should be ashamed of themselves for thinking they're OP now that the burst problem is gone.
just get a ******* breach AR and mow them down LMAO...50 mill says you come use an assault or logi suit and you'll go negative. I'll pull 15 FA in and you vs KEQ and watch you get spammed until you ragequit and only pride prevents you from recanting this asburd assertion.
in pc absolutely LOL
but outside... the gal assault will go positive as long as that heavy is logi less. Zatara does know pc very well and in the city yes your assault suit will go negative.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
576
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Posted - 2014.11.17 05:22:00 -
[23] - Quote
GRIM GEAR wrote:I don't see what the big deal is, most sentinels go down with a cooked flux grenade followed up with a clip from a cbr and smg.
Man I agree with you 100% the issue is map design you are forced to fight heavies and scouts in their game. This is ccp's issue. I was a sniper for the longest time. I stopped it because map design phased them out. I was the best man. I don't care about what anyone says I was the best. But due to the layouts and design of many maps it just became useless. I didn't hate I just had to change my game. I love this game but it forces me to play it in a way I don't want to. Hence the hate for heavy's. Don't make your maps situationally conducive to a certain class. CCP has made this game all CQC. Heavies and scouts are bound to rule it because of that..
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
587
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Posted - 2014.11.18 14:16:00 -
[24] - Quote
Bethhy wrote:Grease Spillett wrote:Zatara Rought wrote:DarthPlagueis TheWise wrote:it's really ridiculous. heavies are such easy, slow targets that people should be ashamed of themselves for thinking they're OP now that the burst problem is gone.
just get a ******* breach AR and mow them down LMAO...50 mill says you come use an assault or logi suit and you'll go negative. I'll pull 15 FA in and you vs KEQ and watch you get spammed until you ragequit and only pride prevents you from recanting this asburd assertion. in pc absolutely LOL but outside... the gal assault will go positive as long as that heavy is logi less. Zatara does know pc very well and in the city yes your assault suit will go negative. And this is pretty silly. Heavies have always held the points and ran defense on points since the beginning of PC. they where built to fulfill that role. If your going to try and push a point as a logi... versus a well defended point that has assigned players and tactics around it? Yah ofcourse your gonna get negative results. You know this as well as anyone these days in the PC game. Assault suits will again ofcourse struggle to stand toe to toe with heavy frame suits while trying to make ground towards an enclosed point, But that has always been the dynamics of a PC match... And part of the tactics to Whom you send to assault points and HOW you build your PC team. We have largely established the pushes through Scouts. Even in the Hayday's of Logi slayers ruling DUST, The Heavy still held the point in PC. Even in the height of Assaults from the launch of Uprising... Heavies still held the point. EVEN when heavies where nerfed into the ground... Heavies still held the point. By Nerfing the HMG your trying to change what exactly? If the HMG was out performing In Medium range engagements versus a Rifle? Sure nerf that. If the Burst HMG is out performing the shotgun as quick burst kills? Sure nerf that. But Nerfing the HMG because it performs to well at it's intended role is again the one of the STUPIDEST reasons to nerf anything in this game....
I love you.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
588
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Posted - 2014.11.18 14:21:00 -
[25] - Quote
Breakin Stuff wrote:Up until 1.8, well after the enclosure meta the rule of the day was assault/logi.
Sentinels were rare.
It was the simultaneous nerfing of rifles and assigning resistance to sentinels that caused the meta to change.
Snipers were merely annoying because they thought they were more important than they actually were.
So no.
Snipers being removed from the objectives didn't cause sentinel spam. Considering the fact that sentinels could soak sniper fire like champs before recent changes if snipers were that big of a problem rather than a nonstop irritation everyone would have run sentinels before then.
Don't assign importance where there is none.
I stand corrected sniping is as ever useless and unimportant! It was something I used to do however and it slows that ninja hack down or negates it on outside points. It was important in that sense. But that's it. being ineffective at a role is no fun and that's why I brought it up.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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