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Ubuu de Reide
Red Line Security
38
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Posted - 2014.10.25 17:13:00 -
[1] - Quote
All of a sudden, people who weren't out of my range are now not even registering on my scope... wtf CCP?
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Nocturnal Soul
Primordial Threat
4202
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Posted - 2014.10.25 17:14:00 -
[2] - Quote
Haha how long have you've been mia?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Ubuu de Reide
Red Line Security
38
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Posted - 2014.10.25 17:15:00 -
[3] - Quote
Nocturnal Soul wrote:Haha how long have you've been mia?
No longer than a month... I was hoping this was a bug, and not a planned release.. Whats the range I need to be in now - and its kinda f***'d up that I wasted money on these things now I might as well throw the bullets at people.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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hfderrtgvcd
986
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Posted - 2014.10.25 17:46:00 -
[4] - Quote
The sniper rifle does more damage on headshots but has 400m range now iirc
You can't fight in here! This is the war room.
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Coleman Gray
Opus Arcana Covert Intervention
1256
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Posted - 2014.10.25 17:46:00 -
[5] - Quote
Ubuu de Reide wrote:Nocturnal Soul wrote:Haha how long have you've been mia? No longer than a month... I was hoping this was a bug, and not a planned release.. Whats the range I need to be in now - and its kinda f***'d up that I wasted money on these things now I might as well throw the bullets at people.
300-350M for a sniper, your headshot multiplier is buffed up tho. It was to discourage redline snipers while rewarding actual marksman.
Original Commando, before all you posers just saying
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JIMvc2
The Wanga Empire Strikes Back
277
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Posted - 2014.10.25 17:52:00 -
[6] - Quote
hfderrtgvcd wrote:The sniper rifle does more damage on headshots but has 400m range now iirc
The 400 meter range is false. Yeaterday I got a 450 meter head shot.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Ubuu de Reide
Red Line Security
38
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Posted - 2014.10.25 18:07:00 -
[7] - Quote
Coleman Gray wrote:
300-350M for a sniper, your headshot multiplier is buffed up tho. It was to discourage redline snipers while rewarding actual marksman.
If I can snipe someone from the Redline, is that not marksmanship?
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
41
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Posted - 2014.10.27 22:20:00 -
[8] - Quote
*Cough*
Give me back my range.
*Cough*
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
660
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Posted - 2014.10.27 22:32:00 -
[9] - Quote
Ubuu de Reide wrote:Coleman Gray wrote:
300-350M for a sniper, your headshot multiplier is buffed up tho. It was to discourage redline snipers while rewarding actual marksman.
If I can snipe someone from the Redline, is that not marksmanship? No. Its broken.
Swag-suit4lyfe!
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Ubuu de Reide
Red Line Security
41
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Posted - 2014.10.27 22:42:00 -
[10] - Quote
Fizzer XCIV wrote: No. Its broken.
Because in a real warzone, I wouldn't be able to get my rilfe to kill you if I could see you with the scope attached to it, right?
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Dingleburt Bangledack
297
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Posted - 2014.10.27 22:43:00 -
[11] - Quote
Ubuu de Reide wrote:Fizzer XCIV wrote: No. Its broken.
Because in a real warzone, I wouldn't be able to get my rilfe to kill you if I could see you with the scope attached to it, right?
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
660
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Posted - 2014.10.27 22:47:00 -
[12] - Quote
Ubuu de Reide wrote:Fizzer XCIV wrote: No. Its broken.
Because in a real warzone, I wouldn't be able to get my rilfe to kill you if I could see you with the scope attached to it, right? Cool dude. But, this is a videogame not a real warzone.
Real life doesn't have redlines where the enemy can't get to you either though, so even you "real life" argument was a **** poor one.
Swag-suit4lyfe!
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Derpty Derp
Dead Man's Game RUST415
584
|
Posted - 2014.10.27 22:56:00 -
[13] - Quote
Ubuu de Reide wrote:Fizzer XCIV wrote: No. Its broken.
Because in a real warzone, I wouldn't be able to get my rilfe to kill you if I could see you with the scope attached to it, right?
You can have your "real" range, if I can blow up your MCC with a dropship/tank... Realism right : ) |
Arkena Wyrnspire
Fatal Absolution
18510
|
Posted - 2014.10.27 23:02:00 -
[14] - Quote
Ubuu de Reide wrote:Fizzer XCIV wrote: No. Its broken.
Because in a real warzone, I wouldn't be able to get my rilfe to kill you if I could see you with the scope attached to it, right?
Sure, we can let you have your 'realism' with your range... Provided the redline goes and people become free to walk right up to you and remove your spleen.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Ubuu de Reide
Red Line Security
41
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Posted - 2014.10.27 23:05:00 -
[15] - Quote
Fizzer XCIV wrote:Ubuu de Reide wrote:Fizzer XCIV wrote: No. Its broken.
Because in a real warzone, I wouldn't be able to get my rilfe to kill you if I could see you with the scope attached to it, right? Cool dude. But, this is a videogame not a real warzone. Real life doesn't have redlines where the enemy can't get to you either though, so even you "real life" argument was a **** poor one.
So build a map with caverns or cliffs so players can't/won't venture too far. It absolutely isn't a poor argument either, you just seem butt-hurt over losing one too many suits to someone with skill.
Player crying, like what's currently happening to the scout, led to the Snipers' diminishing effectiveness. I just want the community or CCP to acknowledge this.
Arkena Wyrnspire wrote: Sure, we can let you have your 'realism' with your range... Provided the redline goes and people become free to walk right up to you and remove your spleen.
As if really good players weren't doing that anyway, but deal. That comes with the territory.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Iron Wolf Saber
Den of Swords
17521
|
Posted - 2014.10.27 23:13:00 -
[16] - Quote
Coleman Gray wrote:Ubuu de Reide wrote:Nocturnal Soul wrote:Haha how long have you've been mia? No longer than a month... I was hoping this was a bug, and not a planned release.. Whats the range I need to be in now - and its kinda f***'d up that I wasted money on these things now I might as well throw the bullets at people. 300-350M for a sniper, your headshot multiplier is buffed up tho. It was to discourage redline snipers while rewarding actual marksman.
False
350, 400, then 450 for the tactical, charge, and respectively standard.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Derpty Derp
Dead Man's Game RUST415
585
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Posted - 2014.10.27 23:13:00 -
[17] - Quote
Ubuu de Reide wrote:Arkena Wyrnspire wrote: Sure, we can let you have your 'realism' with your range... Provided the redline goes and people become free to walk right up to you and remove your spleen.
As if really good players weren't doing that anyway, but deal. That comes with the territory.
Sprinting and dieing is not the same as walking up, cutting someone open and smoking a cigar before strolling back...
You need to face the fact that some people are actually good with the sniper and can use it while being a part of the game, you clearly aren't as good as you thought you were.
Get in the objective and shoot outwards, you only need 1 headshot now, I've personally taken out proto rail nabs with the militia sniper while next to the objective... If you can't aim fast you shouldn't be using a sniper. |
Ubuu de Reide
Red Line Security
41
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Posted - 2014.10.27 23:21:00 -
[18] - Quote
Derpty Derp wrote:[quote=Ubuu de Reide] I've personally taken out proto rail nabs with the militia sniper while next to the objective... If you can't aim fast you shouldn't be using a sniper.
Oh sweet... thanks for cosigning that CCP should turn Dust into Counter-Strike.
Aim fast,.. ha, sounds like luck to me sir.. Also, the art of sniping is tracking your target and finding perfect spots. You obviously, have no knowledge to draw upon. Not everyone likes run, shoot, run, shoot, If we wanted that we'd migrate to the millions of other fps out there.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Atiim
13189
|
Posted - 2014.10.28 00:20:00 -
[19] - Quote
JIMvc2 wrote:hfderrtgvcd wrote:The sniper rifle does more damage on headshots but has 400m range now iirc The 400 meter range is false. Yeaterday I got a 450 meter head shot. The ranges differ depending on which variant you use.
The 1st Matari Commando
-HAND
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Xocoyol Zaraoul
Superior Genetics
2578
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Posted - 2014.10.28 00:23:00 -
[20] - Quote
Ubuu de Reide wrote:Fizzer XCIV wrote: No. Its broken.
Because in a real warzone, I wouldn't be able to get my rilfe to kill you if I could see you with the scope attached to it, right?
In a real warzone if I shot my 80GJ cannon anywhere in sight, everything in sight, including myself, would die ;)
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Ubuu de Reide
Red Line Security
42
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Posted - 2014.10.28 04:29:00 -
[21] - Quote
Xocoyol Zaraoul wrote:Ubuu de Reide wrote:Fizzer XCIV wrote: No. Its broken.
Because in a real warzone, I wouldn't be able to get my rilfe to kill you if I could see you with the scope attached to it, right? In a real warzone if I shot my 80GJ cannon anywhere in sight, everything in sight, including myself, would die ;)
If a structure can withstand an orbital, then I think an MCC can withstand your puny tank trying to shell it. Shields Maybe. What im talking about is my rifle doesn't even register a hit,!
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
675
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Posted - 2014.10.28 06:37:00 -
[22] - Quote
Xocoyol Zaraoul wrote:Ubuu de Reide wrote:Fizzer XCIV wrote: No. Its broken.
Because in a real warzone, I wouldn't be able to get my rilfe to kill you if I could see you with the scope attached to it, right? In a real warzone if I shot my 80GJ cannon anywhere in sight, everything in sight, including myself, would die ;)
Yup. And because the Scrambler Rifle is a Laser weapon that has kick, every shot would destroy the map.
Do you know how much light would actually have to come out of the scrambler to kick even as much as it does? Enough to incinerate the moon. It would be stronger than the Doomsday weapon on an Avatar by a long shot, like thousands of times more powerful.
Don't even get me started on the Scrambler Pistol.
Swag-suit4lyfe!
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Ubuu de Reide
Red Line Security
42
|
Posted - 2014.10.28 16:05:00 -
[23] - Quote
Lets stay on topic here...
GIVE ME BACK MY RANGE CCP! YOU'RE EFFECTING MY BUSINESS!
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Iron Wolf Saber
Den of Swords
17530
|
Posted - 2014.10.28 19:25:00 -
[24] - Quote
Ubuu de Reide wrote:Lets stay on topic here...
GIVE ME BACK MY RANGE CCP! YOU'RE EFFECTING MY BUSINESS!
Give Ps3 16x the memory.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6802
|
Posted - 2014.10.28 19:29:00 -
[25] - Quote
Fizzer XCIV wrote:Ubuu de Reide wrote:Coleman Gray wrote:
300-350M for a sniper, your headshot multiplier is buffed up tho. It was to discourage redline snipers while rewarding actual marksman.
If I can snipe someone from the Redline, is that not marksmanship? No. Its broken.
Nothing broken about it. Just bad game design. This isn't a problem in Battlefield or Planetside.
{ | bittervetmode = 0
I }
== Description ==
This player has recovered morale
[[Category: Hopeful]]
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Ubuu de Reide
Red Line Security
42
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Posted - 2014.10.28 20:07:00 -
[26] - Quote
Iron Wolf Saber wrote:Ubuu de Reide wrote:Lets stay on topic here...
GIVE ME BACK MY RANGE CCP! YOU'RE EFFECTING MY BUSINESS! Give Ps3 16x the memory.
Funny, it didn't previously require 16x the memory.. Dust is still a beast to run without the range apparently (judging by the work my fans are doing onboard).
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2195
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Posted - 2014.10.28 20:15:00 -
[27] - Quote
Ubuu de Reide wrote:Iron Wolf Saber wrote:Ubuu de Reide wrote:Lets stay on topic here...
GIVE ME BACK MY RANGE CCP! YOU'RE EFFECTING MY BUSINESS! Give Ps3 16x the memory. Funny, it didn't previously require 16x the memory.. Dust is still a beast to run without the range apparently (judging by the work my fans are doing onboard).
Bad optimisation. Though with 1.9 I am looking forwards to any performance improvments.
Today I have been playing domination with my corp and almost every match was sluggish, low frame rate..... I hate domination I dont know why I go into those damn slideshows.
Anyway back on point, the sniper still has decent range. If you want more range the red line has to be removed otherwise you are impervious and that is not good game design. (I hate the red lines, I think they should be removed or at the very least pushed back as honestly if a team is red lined, they should be spawning to the sides of the fight so they can flank and push out. Not a little further back in their 'safe zone'.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Ubuu de Reide
Red Line Security
42
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Posted - 2014.10.28 20:25:00 -
[28] - Quote
CommanderBolt wrote: Anyway back on point, the sniper still has decent range. If you want more range the red line has to be removed otherwise you are impervious and that is not good game design. (I hate the red lines, I think they should be removed or at the very least pushed back as honestly if a team is red lined, they should be spawning to the sides of the fight so they can flank and push out. Not a little further back in their 'safe zone'.
I think if you applied "decent" range to it, you're stretching I've had kills and prided myself on kills of over 500m in matches where I've only killed 5 or so people - its not always about the kill count, some people prefer to play games differently - but CCP, listen to this man's words. He speaks truth.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
42
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Posted - 2014.10.28 23:57:00 -
[29] - Quote
Dont ignore the topic Devs.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Thokk Nightshade
KNIGHTZ OF THE ROUND
617
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Posted - 2014.10.29 00:11:00 -
[30] - Quote
Ubuu de Reide wrote:CommanderBolt wrote: Anyway back on point, the sniper still has decent range. If you want more range the red line has to be removed otherwise you are impervious and that is not good game design. (I hate the red lines, I think they should be removed or at the very least pushed back as honestly if a team is red lined, they should be spawning to the sides of the fight so they can flank and push out. Not a little further back in their 'safe zone'.
I think if you applied "decent" range to it, you're stretching I've had kills and prided myself on kills of over 500m in matches where I've only killed 5 or so people - its not always about the kill count, some people prefer to play games differently - but CCP, listen to this man's words. He speaks truth.
Yes, and you were sitting in a place no one could kill you without counter sniping or committing suicide. You care about your precious KDR. "I want to kill without having to worry about being killed back." Bravo to you.
I'm somewhat in agreement with Commander Bolt. However, there is a point to redlines for spawning in at least to get feet on the ground and getting bearings. However, we can make some improvements to the redline. All clones should have a 1 minute timer that doesn't reset per clone life. Once s/he enters the redline, there is 1 minute in the redline total. After 1 minute, you die just like if you were in the enemy's redline. If you leave after 30 seconds, when you enter again you only get 30 seconds on your timer. This will help cut down on people sitting in the redline for the entire match without any reason to leave. When you die and respawn, you get one minute again to get out of the redline and get into the field of battle.
FYI, before you start jumping on me about not knowing what I'm talking about, Open Beta vet and I've been a Sniper off and on for that entire time. Get into the action and take some risks. Oh, and FYI, I've had plenty of those 400 and 500 + meter kills as well. About 2 kills a match doing that. Get up closer and start picking people off at 150-200 meters. You'll see your scope a lot clearer, enemies will take up more of the scope (i.e. easier to hit), and your kill count will increase. Will you die more? That depends on if you are sitting in one place the entire match, sitting in an obvious spot where you stand out like a sore thumb, or if you are doing what you should be doing: Shoot, Move, and Communicate.
Thokk Kill. Thokk Crush. Thokk Smash.
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Ubuu de Reide
Red Line Security
42
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Posted - 2014.10.29 03:51:00 -
[31] - Quote
Thokk Nightshade wrote:Ubuu de Reide wrote:CommanderBolt wrote: Anyway back on point, the sniper still has decent range. If you want more range the red line has to be removed otherwise you are impervious and that is not good game design. (I hate the red lines, I think they should be removed or at the very least pushed back as honestly if a team is red lined, they should be spawning to the sides of the fight so they can flank and push out. Not a little further back in their 'safe zone'.
I think if you applied "decent" range to it, you're stretching I've had kills and prided myself on kills of over 500m in matches where I've only killed 5 or so people - its not always about the kill count, some people prefer to play games differently - but CCP, listen to this man's words. He speaks truth. Yes, and you were sitting in a place no one could kill you without counter sniping or committing suicide. You care about your precious KDR. "I want to kill without having to worry about being killed back." Bravo to you. I'm somewhat in agreement with Commander Bolt. However, there is a point to redlines for spawning in at least to get feet on the ground and getting bearings. However, we can make some improvements to the redline. All clones should have a 1 minute timer that doesn't reset per clone life. Once s/he enters the redline, there is 1 minute in the redline total. After 1 minute, you die just like if you were in the enemy's redline. If you leave after 30 seconds, when you enter again you only get 30 seconds on your timer. This will help cut down on people sitting in the redline for the entire match without any reason to leave. When you die and respawn, you get one minute again to get out of the redline and get into the field of battle. FYI, before you start jumping on me about not knowing what I'm talking about, Open Beta vet and I've been a Sniper off and on for that entire time. Get into the action and take some risks. Oh, and FYI, I've had plenty of those 400 and 500 + meter kills as well. About 2 kills a match doing that. Get up closer and start picking people off at 150-200 meters. You'll see your scope a lot clearer, enemies will take up more of the scope (i.e. easier to hit), and your kill count will increase. Will you die more? That depends on if you are sitting in one place the entire match, sitting in an obvious spot where you stand out like a sore thumb, or if you are doing what you should be doing: Shoot, Move, and Communicate.
I want to agree with you on the mobility of a sniper, but if you've got a nice spot - you shouldn't leave unless you've been spotted. Killing someone shouldn't give away my position, but with a 300m range it absolutely does. It takes the art out of sniping. A good sniper can change the course a battlefield. A quick-scoping, CS:GO/CS 1.6 migrant - is playing the game's mechanics and not playing the game.
CCP give me my range back.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Thokk Nightshade
KNIGHTZ OF THE ROUND
624
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Posted - 2014.10.29 04:01:00 -
[32] - Quote
Ubuu de Reide wrote:Thokk Nightshade wrote:Ubuu de Reide wrote:CommanderBolt wrote: Anyway back on point, the sniper still has decent range. If you want more range the red line has to be removed otherwise you are impervious and that is not good game design. (I hate the red lines, I think they should be removed or at the very least pushed back as honestly if a team is red lined, they should be spawning to the sides of the fight so they can flank and push out. Not a little further back in their 'safe zone'.
I think if you applied "decent" range to it, you're stretching I've had kills and prided myself on kills of over 500m in matches where I've only killed 5 or so people - its not always about the kill count, some people prefer to play games differently - but CCP, listen to this man's words. He speaks truth. Yes, and you were sitting in a place no one could kill you without counter sniping or committing suicide. You care about your precious KDR. "I want to kill without having to worry about being killed back." Bravo to you. I'm somewhat in agreement with Commander Bolt. However, there is a point to redlines for spawning in at least to get feet on the ground and getting bearings. However, we can make some improvements to the redline. All clones should have a 1 minute timer that doesn't reset per clone life. Once s/he enters the redline, there is 1 minute in the redline total. After 1 minute, you die just like if you were in the enemy's redline. If you leave after 30 seconds, when you enter again you only get 30 seconds on your timer. This will help cut down on people sitting in the redline for the entire match without any reason to leave. When you die and respawn, you get one minute again to get out of the redline and get into the field of battle. FYI, before you start jumping on me about not knowing what I'm talking about, Open Beta vet and I've been a Sniper off and on for that entire time. Get into the action and take some risks. Oh, and FYI, I've had plenty of those 400 and 500 + meter kills as well. About 2 kills a match doing that. Get up closer and start picking people off at 150-200 meters. You'll see your scope a lot clearer, enemies will take up more of the scope (i.e. easier to hit), and your kill count will increase. Will you die more? That depends on if you are sitting in one place the entire match, sitting in an obvious spot where you stand out like a sore thumb, or if you are doing what you should be doing: Shoot, Move, and Communicate. I want to agree with you on the mobility of a sniper, but if you've got a nice spot - you shouldn't leave unless you've been spotted. Killing someone shouldn't give away my position, but with a 300m range it absolutely does. It takes the art out of sniping. A good sniper can change the course a battlefield. A quick-scoping, CS:GO/CS 1.6 migrant - is playing the game's mechanics and not playing the game. CCP give me my range back.
I agree with you completely on the quick-scoping. As for being within 300 and giving away your position, there is a map (sorry,don't remember which one and don't care to look up the name) where I sit 173 meters from a null cannon in skirmish (yes I know the exact distance because on that map it is my spot every time I play), bedded down in the rocks, and can sit there for an entire match without being seen. This includes getting up to run to my tucked away nanohive for restocking and getting back. Oh, and on that same map, I'm also covering the area around a second null cannon so I can watch over and pick people off around 2 different null objectives. I've gone 35-0 on that map without a shot even being fired in my general direction.
There are places outside the redline and close to the objectives you are able to hide. You just have to be willing to gamble a little bit, take some chances and risks, and look for them.
However, I will admit, on most maps sitting in one spot will get you whacked. So you have to learn the terrain and different possible sniper nests from which to fire. Best of luck and maybe we'll run into each other in game and we can play a game of hide and seek
Thokk Kill. Thokk Crush. Thokk Smash.
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Imp Smash
Molon Labe. General Tso's Alliance
279
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Posted - 2014.10.29 04:22:00 -
[33] - Quote
Ubuu de Reide wrote:Fizzer XCIV wrote: No. Its broken.
Because in a real warzone, I wouldn't be able to get my rilfe to kill you if I could see you with the scope attached to it, right?
Because in a real warzone you have bullet drop. This limiting factor is not present in dust so it is compensated for via effective range. Think of it as the bullet losing so much velocity that even if it were to hit the target it would do 0 damage. We are wearing armored/shielded suits afterall.
Add to that the human eye can see for miles -- scope not required. Doesn't mean a bullet can go that far....
And in a real warzone there is no redline. You don't magically explode if you enter an area that the enemy can safely move around. This is designed to change that.
And for the record I still get sniped by snipers I can't see -- they just arent 800 out on their MCC anymore... |
Coleman Gray
Opus Arcana Covert Intervention
1268
|
Posted - 2014.10.29 11:16:00 -
[34] - Quote
Ubuu de Reide wrote:Coleman Gray wrote:
300-350M for a sniper, your headshot multiplier is buffed up tho. It was to discourage redline snipers while rewarding actual marksman.
If I can snipe someone from the Redline, is that not marksmanship?
No, where is the pressure that someone could be coming up behind you? how many shots can you take casually because you know your pretty much totally safe?
Original Commando, before all you posers just saying
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X7 lion
Mikramurka Shock Troop Minmatar Republic
406
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Posted - 2014.10.29 12:51:00 -
[35] - Quote
*plants remote explosives of warbarge windows, blasts you all out into space* but serislys range is for snipers, not this short shooting shiet
Do not contribute to malice what can be explained by ignorance.
being contradictory is not the same as being offensive.
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Ripley Riley
Incorruptibles
4271
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Posted - 2014.10.29 13:01:00 -
[36] - Quote
Ubuu de Reide wrote:All of a sudden, people who weren't out of my range are now not even registering on my scope... wtf CCP? As many people have explained in this thread, sniper rifle ranges were decreased: 600m -> 450m while damage was increased 230 / 240 / 250. Headshot damage was increased: 194% -> 300%
The TAC sniper rifle has a larger clip, 350m range, and 200% headshot multiplier now.
This was all done in an effort to drag some snipers out of their snuggly, cuddly, safe spots deep in the redline where the bad mercs with the guns can't hurt them.
1.9 will also include an increase in the duration of sniper rifle bullet trails
Sniping is no longer a risk-free activity in Dust.
My advice to you, playa...
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Ubuu de Reide
Red Line Security
44
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Posted - 2014.10.29 18:29:00 -
[37] - Quote
Ripley Riley wrote:1.9 will also include an increase in the duration of sniper rifle bullet trails Sniping is no longer a risk-free activity in Dust.
Yea, seems like they are catering to the 10 year olds who spend their mommies money and cry on the forums, because they have no savvy when it comes to wargames. I was getting head-shot kills without the need increase so thanks but no thanks.. Also, bullet trails being in creased in duration.. so much for not giving away your position with each shot, eh? Sometimes it feels like CCP is purposely pushing people away form Dust.
Thokk Nightshade wrote: Best of luck and maybe we'll run into each other in game and we can play a game of hide and seek
You've been added to the kill list... best of luck.
Imp Smash wrote: Because in a real warzone you have bullet drop. This limiting factor is not present in dust so it is compensated for via effective range. Think of it as the bullet losing so much velocity that even if it were to hit the target it would do 0 damage. We are wearing armored/shielded suits afterall.
Add to that the human eye can see for miles -- scope not required. Doesn't mean a bullet can go that far....
I'm not firing a pistol at 400m, I'm firing a long range weapon. Bullet drop should have no affect if your head is larger than my sights and I can tell what class of solider you are and what type of suit youre wearing.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Iron Wolf Saber
Den of Swords
17549
|
Posted - 2014.10.29 20:57:00 -
[38] - Quote
Ubuu de Reide wrote:Ripley Riley wrote:1.9 will also include an increase in the duration of sniper rifle bullet trails Sniping is no longer a risk-free activity in Dust. Yea, seems like they are catering to the 10 year olds who spend their mommies money and cry on the forums, because they have no savvy when it comes to wargames. I was getting head-shot kills without the need increase so thanks but no thanks.. Also, bullet trails being in creased in duration.. so much for not giving away your position with each shot, eh? Sometimes it feels like CCP is purposely pushing people away form Dust. Thokk Nightshade wrote: Best of luck and maybe we'll run into each other in game and we can play a game of hide and seek You've been added to the kill list... best of luck. Imp Smash wrote: Because in a real warzone you have bullet drop. This limiting factor is not present in dust so it is compensated for via effective range. Think of it as the bullet losing so much velocity that even if it were to hit the target it would do 0 damage. We are wearing armored/shielded suits afterall.
Add to that the human eye can see for miles -- scope not required. Doesn't mean a bullet can go that far....
I'm not firing a pistol at 400m, I'm firing a long range weapon. Bullet drop should have no affect if your head is larger than my sights and I can tell what class of solider you are and what type of suit youre wearing.
Hi IRL here http://upload.wikimedia.org/wikipedia/commons/4/41/Boomerang_3_Gunfire_Acoustic_Detection_System_MOD_45153048.jpg
This here can pinpoint a sniper after the first shot giving his position away instantly
Combined with this with tactical networks and I can have a shell on your head within minutes; maybe seconds if we start using the railguns instead at mach 15. So the idea that the suit has enough of a sensor platform in the far future to ID incomming fire is not far fetched at all.
Secondly Defenses of suits can be explained more akin to this http://img2.wikia.nocookie.net/__cb20120328105511/callofduty/images/a/a3/Trophy_System_menu_icon_MW3.png while currently there is no version of this as most are vehicle mounted this shot deflector works wonders on stopping armor pericers getting an optimal shot in. Imagine your armor doing that on the dropsuit for every kind of incomming projectile?
Also lowest max range is 350 not 300; the weapons with 300 meter ranges are forge guns and railgun tanks. Snipers are alone past the 300 range.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Ubuu de Reide
Red Line Security
44
|
Posted - 2014.10.29 21:37:00 -
[39] - Quote
There was an issue with parsing this post's BBCode
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
44
|
Posted - 2014.10.29 21:38:00 -
[40] - Quote
Iron Wolf Saber wrote:Ubuu de Reide wrote:Ripley Riley wrote:1.9 will also include an increase in the duration of sniper rifle bullet trails Sniping is no longer a risk-free activity in Dust. Yea, seems like they are catering to the 10 year olds who spend their mommies money and cry on the forums, because they have no savvy when it comes to wargames. I was getting head-shot kills without the need increase so thanks but no thanks.. Also, bullet trails being in creased in duration.. so much for not giving away your position with each shot, eh? Sometimes it feels like CCP is purposely pushing people away form Dust. Thokk Nightshade wrote: Best of luck and maybe we'll run into each other in game and we can play a game of hide and seek You've been added to the kill list... best of luck. Imp Smash wrote: Because in a real warzone you have bullet drop. This limiting factor is not present in dust so it is compensated for via effective range. Think of it as the bullet losing so much velocity that even if it were to hit the target it would do 0 damage. We are wearing armored/shielded suits afterall.
Add to that the human eye can see for miles -- scope not required. Doesn't mean a bullet can go that far....
I'm not firing a pistol at 400m, I'm firing a long range weapon. Bullet drop should have no affect if your head is larger than my sights and I can tell what class of solider you are and what type of suit youre wearing. Hi IRL here http://upload.wikimedia.org/wikipedia/commons/4/41/Boomerang_3_Gunfire_Acoustic_Detection_System_MOD_45153048.jpgThis here can pinpoint a sniper after the first shot giving his position away instantly Combined with this with tactical networks and I can have a shell on your head within minutes; maybe seconds if we start using the railguns instead at mach 15. So the idea that the suit has enough of a sensor platform in the far future to ID incomming fire is not far fetched at all. Secondly Defenses of suits can be explained more akin to this http://img2.wikia.nocookie.net/__cb20120328105511/callofduty/images/a/a3/Trophy_System_menu_icon_MW3.png while currently there is no version of this as most are vehicle mounted this shot deflector works wonders on stopping armor pericers getting an optimal shot in. Imagine your armor doing that on the dropsuit for every kind of incomming projectile? Also lowest max range is 350 not 300; the weapons with 300 meter ranges are forge guns and railgun tanks. Snipers are alone past the 300 range.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Thokk Nightshade
KNIGHTZ OF THE ROUND
627
|
Posted - 2014.10.29 22:14:00 -
[41] - Quote
I hate to tell you Ubuu, but this is one change that will not be going back. There are simply too many voices against the extended range. If they work something out with the redline and how to get people out of it, it might be something that comes back into consideration. Until then, you are simply going to have to adapt.
I used to be one of those like you, spouting off real world statistics and arguing about the 1000 Meter sniper shots and we are in the future so it should be even better. Then I came to a realization; this is a video game, and if that was put into place, it would completely suck the fun and enjoyment out of 80% of the playerbase because at that point, there would be ABSOLUTELY no way to counteract that.
Imagine if there was one suit in the system that was impervious to sniper rifles and to whom the redline didn't apply. He could, whenever he wanted, walk up to you and kill you and there is absolutely nothing you could do about it, no matter where on the map you were. Now imagine roughly 5-10% of the player base doing this. There would be at least 1 person every match who could do whatever he wanted and kill you over and over, and you couldn't do anything about it. Would you get sick and tired of it, or would you just accept it, because, "that's how the game is set up."
Video games don't use real world physics. They are manipulated to fit the needs of the game mechanics. This is why scouts can run forever in a day and can jump the equivalent of 10 meters when a Sentinel is slow as molasses and can't jump over a fallen branch (ya know, if there were trees).
Oh, and in regards to IWS's comments on the range. You were complaining about how you were "in range" of everybody else and you might as well be on top of them. He was simply pointing out even with the nerf, you still outrange EVERY SINGLE weapon in the game outside other sniper rifles.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
627
|
Posted - 2014.10.29 22:27:00 -
[42] - Quote
Ubuu de Reide wrote:Thokk Nightshade wrote: Best of luck and maybe we'll run into each other in game and we can play a game of hide and seek You've been added to the kill list... best of luck.
Also, I love how you ignored 90% of my comment where I explained to you exactly how to still be effective as a Sniper without a 500 meter range and a 200 meter safezone.
Thokk Kill. Thokk Crush. Thokk Smash.
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Iron Wolf Saber
Den of Swords
17550
|
Posted - 2014.10.29 22:37:00 -
[43] - Quote
Ubuu de Reide wrote:For every action there is an equal and opposite reaction http://www.greekairsoft.gr/eshop/img/p/8/0/8/5/8085-thickbox.jpgToo lazy to click the image, its called a silencer. I'd imagine that these too get more advanced as the technology improves. Isn't that your shield? It takes energy to stop energy, eventually your on-board energy will deplete.
Silencers do NOT make bullets silent. Higher grade equipment can pin point faster than the shot from the gun can be heard and this tech is current. The speakers can work on the bullet whizzing by alone; in order to make that bullet silent means a serious compromise in range and penetration power. Problem with this though is it requires a sniper to pull the trigger first to pin point. Just hope he is a terrible shot.
If given enough information shields in eve can completely nullify the entirety of incoming damage with no notable shield loss. Our shields are energy based and work off of deflection and positive pressure fields but are on a constant state of on allowing to shield out a large variety of things that normally would get past particle based shielding though the fields we commonly deploy are fairly mundane, I think the ones we use are magnetic based or caldari tech since they're foremost in that field of study and it would have likely been the least of the lethal shielding methods out there for personal shields. Unlike star trek shields which are particle based using suspension of a parti
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Imp Smash
Molon Labe. General Tso's Alliance
281
|
Posted - 2014.10.29 23:40:00 -
[44] - Quote
Ubuu de Reide wrote: I'm not firing a pistol at 400m, I'm firing a long range weapon. Bullet drop should have no affect if your head is larger than my sights and I can tell what class of solider you are and what type of suit youre wearing.
You have never fired a sniper rifle have you. Trust me -- they really don't work like they do in Dust....
But let's step outside of the realism of range argument and look at the discussion as a whole.
Yes -- even by modern standards 400 meters isn't THAT far. But we have to consider how many real world physics are suspended. Take stamina -- those targets that are running, jumping and zigzagging can only do so for so long. But in real life a soldier, in a full kit (which is very VERY heavy), completely lacking the powered assisted movement that clone suits offer, can sprint much farther much longer and jump many more times before they can't anymore.
To make gameplay viable CCP created a stamina mechanic that violates how humans actually work practically. Would you want to snipe targets when they can all sprint, jump, etc CONSTANTLY as much as they please?
Basically we have a few suspended reality mechanics in this game. Changing reality mechanics for just ONE class while leaving everyone else limited by suspended reality makes that one class have an unfair advantage. The red line is a perfect example. The fact you have magic forcefield is absolutely silly in terms of realism. So asking for a realistic change for your offense while maintaining your magicpants defense is, of course, a bit unfair. Or the fact only your eyes have to poke over a hill to snipe -- and not the WHOLE GUN like in real life.
We, non snipers, have accepted some suspended reality mechanics that help you snipers out. Please accept some suspended reality mechanics that help us targets out to keep it fair. |
wayrow1
Edimmu Warfighters Gallente Federation
23
|
Posted - 2014.10.30 00:56:00 -
[45] - Quote
JIMvc2 wrote:hfderrtgvcd wrote:The sniper rifle does more damage on headshots but has 400m range now iirc The 400 meter range is false. Yeaterday I got a 450 meter head shot. when using thales effective killing range in 490s it has definitely lost over 30 meteres forcing changes in vantage positions lol |
jace silencerww
Krullefor Organization Minmatar Republic
69
|
Posted - 2014.10.30 03:11:00 -
[46] - Quote
here is a question Iron Wolf Saber. what suit can live though a head shot from a charge sniper rifle on a proto caldari commando using 3 damage mods and level 5 proficiency on sniper rifles? |
Iron Wolf Saber
Den of Swords
17554
|
Posted - 2014.10.30 04:21:00 -
[47] - Quote
jace silencerww wrote:here is a question Iron Wolf Saber. what suit can live though a head shot from a charge sniper rifle on a proto caldari commando using 3 damage mods and level 5 proficiency on sniper rifles?
caldari / max shield 947 and 636 armor - they can not use any over 3 pg for weapons. Minnie / max shield 730 and 872 armor - they only have 7 pg left for weapons. gallente / max shield 488 and 1144 armor - 12 pg left which is enough to use good weapons. amarr / max shield 523 and 1344 armor - 17 pg left for good weapons. so who would live? any of them or all?
Amarr and Gallente Sentinel Maxi Fits are two that I know of. There might be a few more edge cases
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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jace silencerww
Krullefor Organization Minmatar Republic
69
|
Posted - 2014.10.30 04:26:00 -
[48] - Quote
Iron Wolf Saber wrote:jace silencerww wrote:here is a question Iron Wolf Saber. what suit can live though a head shot from a charge sniper rifle on a proto caldari commando using 3 damage mods and level 5 proficiency on sniper rifles?
caldari / max shield 947 and 636 armor - they can not use any over 3 pg for weapons. Minnie / max shield 730 and 872 armor - they only have 7 pg left for weapons. gallente / max shield 488 and 1144 armor - 12 pg left which is enough to use good weapons. amarr / max shield 523 and 1344 armor - 17 pg left for good weapons. so who would live? any of them or all? Amarr and Gallente Sentinel Maxi Fits are two that I know of. There might be a few more edge cases
HERE IS THE ANSWER
they all live 16 armor on the Caldari & Minnie. however with so low pg if they would take off 1 shield or drop it to adv they both die. gallente lives with 238 armor however again takes off both shields and puts on a damage mods equal dead. amarr lives with 261 armor but takes off the one shield for damage mods equals lives with 121 armor. lol |
Derpty Derp
Dead Man's Game RUST415
613
|
Posted - 2014.10.30 17:31:00 -
[49] - Quote
Ubuu de Reide wrote:Derpty Derp wrote:[quote=Ubuu de Reide] I've personally taken out proto rail nabs with the militia sniper while next to the objective... If you can't aim fast you shouldn't be using a sniper. Oh sweet... thanks for cosigning that CCP should turn Dust into Counter-Strike. Aim fast,.. ha, sounds like luck to me sir.. Also, the art of sniping is tracking your target and finding perfect spots. You obviously, have no knowledge to draw upon. Not everyone likes run, shoot, run, shoot, If we wanted that we'd migrate to the millions of other fps out there.
Really, so when shooting against another sniper, you don't need to aim fast? Because I'm pretty sure the first guy to get the headshot wins. Congrats you don't like to run, you don't have to, it just makes sense to move from time to time... If you sit still in the redzone you're still going to get killed, only difference is it's unfair to the other people playing the game.
If you want one sided 'sit and feel like you mean something' games then don't play multiplayer games, as they require balance and competition.
How about we replace 'ambush' with 'snipe' where all the snipers can sit in the redzone and pew pew at each other without moving. |
Iron Wolf Saber
Den of Swords
17556
|
Posted - 2014.10.30 18:20:00 -
[50] - Quote
jace silencerww wrote:Iron Wolf Saber wrote:jace silencerww wrote:here is a question Iron Wolf Saber. what suit can live though a head shot from a charge sniper rifle on a proto caldari commando using 3 damage mods and level 5 proficiency on sniper rifles?
caldari / max shield 947 and 636 armor - they can not use any over 3 pg for weapons. Minnie / max shield 730 and 872 armor - they only have 7 pg left for weapons. gallente / max shield 633 and 1101 armor - 12 pg left which is enough to use good weapons. amarr / max shield 523 and 1344 armor - 17 pg left for good weapons. so who would live? any of them, none of them or all? Amarr and Gallente Sentinel Maxi Fits are two that I know of. There might be a few more edge cases HERE IS THE ANSWER they all live 16 armor on the Caldari & Minnie. however with so low pg if they would take off 1 shield or drop it to adv they both die. gallente lives with 238 armor however takes off both shields and puts on a damage mods equal lives with 62 armor. amarr lives with 261 armor but takes off the one shield for damage mods equals lives with 121 armor. lol so your right but how many full shield/armor heavies do you see? most run damage mods and armor repper on even with a logi.
The point is that I recommend that choice to remain instead of having no choice but to die.
The original set of numbers CCP purposed were so high they would have one body shotted the average medium suit as well and had to reel them back by a fair margin.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
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Aiwha Bait
Demonic Cowboys
20
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Posted - 2014.10.30 18:23:00 -
[51] - Quote
JIMvc2 wrote:hfderrtgvcd wrote:The sniper rifle does more damage on headshots but has 400m range now iirc The 400 meter range is false. Yeaterday I got a 450 meter head shot.
What suit was the cranberry wearing? I'll bet a pretty penny that they were either running militia anything or a scout suit.
Check out https://player.me/. :) If you sign up, use invite code aiwhabait
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Iron Wolf Saber
Den of Swords
17556
|
Posted - 2014.10.30 19:01:00 -
[52] - Quote
Aiwha Bait wrote:JIMvc2 wrote:hfderrtgvcd wrote:The sniper rifle does more damage on headshots but has 400m range now iirc The 400 meter range is false. Yeaterday I got a 450 meter head shot. What suit was the cranberry wearing? I'll bet a pretty penny that they were either running militia anything or a scout suit.
My 445 kill yesterday was a sentinel; single shot to the head.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Aiwha Bait
Demonic Cowboys
20
|
Posted - 2014.10.30 20:22:00 -
[53] - Quote
Iron Wolf Saber wrote:Aiwha Bait wrote:JIMvc2 wrote:hfderrtgvcd wrote:The sniper rifle does more damage on headshots but has 400m range now iirc The 400 meter range is false. Yeaterday I got a 450 meter head shot. What suit was the cranberry wearing? I'll bet a pretty penny that they were either running militia anything or a scout suit. My 445 kill yesterday was a sentinel; single shot to the head.
Proto gun?
Check out https://player.me/. :) If you sign up, use invite code aiwhabait
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jace silencerww
Krullefor Organization Minmatar Republic
70
|
Posted - 2014.10.30 23:33:00 -
[54] - Quote
Iron Wolf Saber wrote:jace silencerww wrote:Iron Wolf Saber wrote:jace silencerww wrote:here is a question Iron Wolf Saber. what suit can live though a head shot from a charge sniper rifle on a proto caldari commando using 3 damage mods and level 5 proficiency on sniper rifles?
caldari / max shield 947 and 636 armor - they can not use any over 3 pg for weapons. Minnie / max shield 730 and 872 armor - they only have 7 pg left for weapons. gallente / max shield 633 and 1101 armor - 12 pg left which is enough to use good weapons. amarr / max shield 523 and 1344 armor - 17 pg left for good weapons. so who would live? any of them, none of them or all? Amarr and Gallente Sentinel Maxi Fits are two that I know of. There might be a few more edge cases HERE IS THE ANSWER they all live 16 armor on the Caldari & Minnie. however with so low pg if they would take off 1 shield or drop it to adv they both die. gallente lives with 238 armor however takes off both shields and puts on a damage mods equal lives with 62 armor. amarr lives with 261 armor but takes off the one shield for damage mods equals lives with 121 armor. lol so your right but how many full shield/armor heavies do you see? most run damage mods and armor repper on even with a logi. The point is that I recommend that choice to remain instead of having no choice but to die. The original set of numbers CCP purposed were so high they would have one body shotted the average medium suit as well and had to reel them back by a fair margin. lol really? then why did I see a frontline suit live through my charge shot with 10 armor? I was using the cald commando with 3 damage mods and max proficiency. was he just lucky and it was a bug or what? oh if I remember what rattati said it was so your average scouts could not tank a body shot with a thale. |
hails8n
DEATH BY DESTRUCTION
4
|
Posted - 2014.10.30 23:59:00 -
[55] - Quote
Ubuu de Reide wrote:All of a sudden, people who weren't out of my range are now not even registering on my scope... wtf CCP? The fw store snipers are unchanged use em while they last. |
Ubuu de Reide
Red Line Security
44
|
Posted - 2014.11.05 20:01:00 -
[56] - Quote
Thokk Nightshade wrote: I used to be one of those like you, spouting off real world statistics and arguing about the 1000 Meter sniper shots and we are in the future so it should be even better. Then I came to a realization; this is a video game, and if that was put into place, it would completely suck the fun and enjoyment out of 80% of the playerbase because at that point, there would be ABSOLUTELY no way to counteract that..
Video games don't use real world physics. They are manipulated to fit the needs of the game mechanics. This is why scouts can run forever in a day and can jump the equivalent of 10 meters when a Sentinel is slow as molasses and can't jump over a fallen branch (ya know, if there were trees).
Yea, I understand that this and IGÇÖm probably going to have to settle for the childish explanation that is a video-game. I thought we were trying to aspire for a bit more in the Dust universe, but that explanation is the perfect cop-out for CCP since they are prone to folding under the pressure of whiney forum users complaining about snipers GÇ£ruiningGÇ¥ the game for them [ which I acknowledge that I am doing now], but IGÇÖm making this an issue in the hopes that they reverse their HUGE nerf of the effective sniper scope kill ranges GÇô because honestly GÇô it wasnGÇÖt broken before.
Imp Smash wrote: You have never fired a sniper rifle have you. Trust me -- they really don't work like they do in Dust....
IGÇÖm not going to get into a pee-pee measuring contest with you, but IGÇÖve fired a wide range of weapons and IGÇÖm VERY familiar with sniper rifle behavior.
Imp Smash wrote: But let's step outside of the realism of range argument and look at the discussion as a whole.
Yes -- even by modern standards 400 meters isn't THAT far. But we have to consider how many real world physics are suspended. Take stamina -- those targets that are running, jumping and zigzagging can only do so for so long. But in real life a soldier, in a full kit (which is very VERY heavy), completely lacking the powered assisted movement that clone suits offer, can sprint much farther much longer and jump many more times before they can't anymore.
To make gameplay viable CCP created a stamina mechanic that violates how humans actually work practically. Would you want to snipe targets when they can all sprint, jump, etc CONSTANTLY as much as they please?
Basically we have a few suspended reality mechanics in this game. Changing reality mechanics for just ONE class while leaving everyone else limited by suspended reality makes that one class have an unfair advantage. The red line is a perfect example. The fact you have magic forcefield is absolutely silly in terms of realism. So asking for a realistic change for your offense while maintaining your magicpants defense is, of course, a bit unfair. Or the fact only your eyes have to poke over a hill to snipe -- and not the WHOLE GUN like in real life.
The range is the primary issue here GÇô you canGÇÖt side-step it. Modern rifles have an effective kill range of 800+m.. Dust takes place roughly 20,000 years IN THE FUTURE!?!!1!1!ONE
There are very few items in dust that require the user to suspend belief GÇô which I like. I personally donGÇÖt have an issue with the stamina physics, because it seems realistic given the universe (this could and should be its own topic), because again GÇô we justify shields, we justify ranges GÇô justifying stamina in a suit 20k in the future doesnGÇÖt seem odd when Michael Phelps is wearing a loosely similar type of suit in the Olympics GÇô enhancing his performance. Not too far-fetched to believe that the tech would improve 1000X in the future especially if you take into account the planet, its gravity, and atmosphere. A force field, and inertia dampeners (which are probably related tech) GÇô is not silly at all btw.
Imp Smash wrote:
We, non snipers, have accepted some suspended reality mechanics that help you snipers out. Please accept some suspended reality mechanics that help us targets out to keep it fair.
Again, this is probably where we are with things, and why dust has seen a huge amount of players leave. Catering to the crying masses, b/c snipers are good at their jobs.
This thread has spiraled into people whining about how good Snipers have had it.. people whoGÇÖve invested time in fitting a skill because they like to play a game a certain type of way and appreciate the calm art of it. I recently fitted my Thale again and I was only able to register at 450.. which makes no sense. And When I say register, I mean that if I canGÇÖt see the players name GÇô I assume that they are GÇ£out of rangeGÇ¥ which is ridiculous. Utterly ridiculous. Congrats CCP - more steps in the wrong drection.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
44
|
Posted - 2014.11.05 22:31:00 -
[57] - Quote
bumping for justice
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
427
|
Posted - 2014.11.05 23:28:00 -
[58] - Quote
Ubuu de Reide wrote:Coleman Gray wrote:
300-350M for a sniper, your headshot multiplier is buffed up tho. It was to discourage redline snipers while rewarding actual marksman.
If I can snipe someone from the Redline, is that not marksmanship?
Nope. Its faggotry of the highest order and must be stahpt!
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Ubuu de Reide
Red Line Security
44
|
Posted - 2014.11.06 00:28:00 -
[59] - Quote
el OPERATOR wrote:Ubuu de Reide wrote: If I can snipe someone from the Redline, is that not marksmanship?
Nope. Its faggotry of the highest order and must be stahpt!
Says the 12yr old who's probably cruising the battlefield as a shotgun scout or in a Madrugar
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Echo 1991
WarRavens Capital Punishment.
541
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Posted - 2014.11.06 00:40:00 -
[60] - Quote
Ubuu de Reide wrote:el OPERATOR wrote:Ubuu de Reide wrote: If I can snipe someone from the Redline, is that not marksmanship?
Nope. Its faggotry of the highest order and must be stahpt! Says the 12yr old who's probably cruising the battlefield as a shotgun scout or in a Madrugar Says the 10yr old who wants to protect his precious KDR |
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Thokk Nightshade
Montana Militia
676
|
Posted - 2014.11.06 00:47:00 -
[61] - Quote
Ubuu de Reide wrote:Thokk Nightshade wrote: I used to be one of those like you, spouting off real world statistics and arguing about the 1000 Meter sniper shots and we are in the future so it should be even better. Then I came to a realization; this is a video game, and if that was put into place, it would completely suck the fun and enjoyment out of 80% of the playerbase because at that point, there would be ABSOLUTELY no way to counteract that..
Video games don't use real world physics. They are manipulated to fit the needs of the game mechanics. This is why scouts can run forever in a day and can jump the equivalent of 10 meters when a Sentinel is slow as molasses and can't jump over a fallen branch (ya know, if there were trees).
Yea, I understand that this and IGÇÖm probably going to have to settle for the childish explanation that is a video-game. I thought we were trying to aspire for a bit more in the Dust universe, but that explanation is the perfect cop-out for CCP since they are prone to folding under the pressure of whiney forum users complaining about snipers GÇ£ruiningGÇ¥ the game for them [ which I acknowledge that I am doing now], but IGÇÖm making this an issue in the hopes that they reverse their HUGE nerf of the effective sniper scope kill ranges GÇô because honestly GÇô it wasnGÇÖt broken before. This thread has spiraled into people whining about how good Snipers have had it.. people whoGÇÖve invested time in fitting a skill because they like to play a game a certain type of way and appreciate the calm art of it. I recently fitted my Thale again and I was only able to register at 450.. which makes no sense. And When I say register, I mean that if I canGÇÖt see the players name GÇô I assume that they are GÇ£out of rangeGÇ¥ which is ridiculous. Utterly ridiculous. Congrats CCP - more steps in the wrong drection.
If we are going to talk about 20,000 years in the future, that rail rifle they are shooting with a 100 meter range should act like an uber AK-47 and have 1000 Meter range. The Combat Rifle should act like an AR-15 and have2000 Meter range. The forge gun should be able to shoot a ball of whatever that is from redline to redline without issue. Mass drivers should work like an M203 on steroids and be shooting 300 rounds a minute with pinpoint accuracy across the map, etc, etc. You can use the same argument for every rifle. So what do we do? Do we just increase every single weapon to shoot from map edge to map edge so no matter what weapon you are using or what weapon s/he is using, if you can shoot someone they can shoot you back? Because that is what is going to happen if we use your logic.
You are correct on the Thales that the max distance is now 450 Meters. Still the longest distance of any weapon in the game, including other sniper rifles. So why the complaint? Oh, right, you can't be untouchable now.
This HUGE nerf you are talking about? With a charge, it went from 600 to 450 I believe. . The "shortest" range is still 300 meters. Every sniper rifle still outranges EVERY OTHER RIFLE IN THE GODDAMN GAME! But because you can't sit all cozy in the redline with a cup of cocoa while you relax and pick off unsuspecting people who can't do a damn thing about it, you are going to raise all sorts of hell and throw a tantrum like a 2 year old who isn't allowed to have a cookie before supper.
Instead of ******* bitching and moaning about "child's play explanation" and whining simply because you want EZ-mode, I have a RADICAL suggestion for you: adapt. Every weapon in this game has been nerfed/altered/made useless/etc. at some point during the game. The use of those weapons have changed from the beginning. Guess what? They are all still here, and have all been brought around to achieve the balance we currently have in this game, which is better than it ever has been. So take your whining about EZ mode going bye bye and just go somewhere with it. You are the type of person who is giving ALL snipers a bad name and the reason why so many people HAVE come on here and complained to no end.
I'm a Sniper and you are all sorts of pissing me off. I can't imagine what the non-snipers think about you.
Thokk Kill. Thokk Crush. Thokk Smash.
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Imp Smash
Molon Labe. General Tso's Alliance
313
|
Posted - 2014.11.06 03:44:00 -
[62] - Quote
Ubuu de Reide wrote:Thokk Nightshade wrote: I used to be one of those like you, spouting off real world statistics and arguing about the 1000 Meter sniper shots and we are in the future so it should be even better. Then I came to a realization; this is a video game, and if that was put into place, it would completely suck the fun and enjoyment out of 80% of the playerbase because at that point, there would be ABSOLUTELY no way to counteract that..
Video games don't use real world physics. They are manipulated to fit the needs of the game mechanics. This is why scouts can run forever in a day and can jump the equivalent of 10 meters when a Sentinel is slow as molasses and can't jump over a fallen branch (ya know, if there were trees).
Yea, I understand that this and IGÇÖm probably going to have to settle for the childish explanation that is a video-game. I thought we were trying to aspire for a bit more in the Dust universe, but that explanation is the perfect cop-out for CCP since they are prone to folding under the pressure of whiney forum users complaining about snipers GÇ£ruiningGÇ¥ the game for them [ which I acknowledge that I am doing now], but IGÇÖm making this an issue in the hopes that they reverse their HUGE nerf of the effective sniper scope kill ranges GÇô because honestly GÇô it wasnGÇÖt broken before. Imp Smash wrote: You have never fired a sniper rifle have you. Trust me -- they really don't work like they do in Dust....
IGÇÖm not going to get into a pee-pee measuring contest with you, but IGÇÖve fired a wide range of weapons and IGÇÖm VERY familiar with sniper rifle behavior. Imp Smash wrote: But let's step outside of the realism of range argument and look at the discussion as a whole.
Yes -- even by modern standards 400 meters isn't THAT far. But we have to consider how many real world physics are suspended. Take stamina -- those targets that are running, jumping and zigzagging can only do so for so long. But in real life a soldier, in a full kit (which is very VERY heavy), completely lacking the powered assisted movement that clone suits offer, can sprint much farther much longer and jump many more times before they can't anymore.
To make gameplay viable CCP created a stamina mechanic that violates how humans actually work practically. Would you want to snipe targets when they can all sprint, jump, etc CONSTANTLY as much as they please?
Basically we have a few suspended reality mechanics in this game. Changing reality mechanics for just ONE class while leaving everyone else limited by suspended reality makes that one class have an unfair advantage. The red line is a perfect example. The fact you have magic forcefield is absolutely silly in terms of realism. So asking for a realistic change for your offense while maintaining your magicpants defense is, of course, a bit unfair. Or the fact only your eyes have to poke over a hill to snipe -- and not the WHOLE GUN like in real life.
The range is the primary issue here GÇô you canGÇÖt side-step it. Modern rifles have an effective kill range of 800+m.. Dust takes place roughly 20,000 years IN THE FUTURE!?!!1!1!ONE There are very few items in dust that require the user to suspend belief GÇô which I like. I personally donGÇÖt have an issue with the stamina physics, because it seems realistic given the universe (this could and should be its own topic), because again GÇô we justify shields, we justify ranges GÇô justifying stamina in a suit 20k in the future doesnGÇÖt seem odd when Michael Phelps is wearing a loosely similar type of suit in the Olympics GÇô enhancing his performance. Not too far-fetched to believe that the tech would improve 1000X in the future especially if you take into account the planet, its gravity, and atmosphere. A force field, and inertia dampeners (which are probably related tech) GÇô is not silly at all btw. Imp Smash wrote:
We, non snipers, have accepted some suspended reality mechanics that help you snipers out. Please accept some suspended reality mechanics that help us targets out to keep it fair.
Again, this is probably where we are with things, and why dust has seen a huge amount of players leave. Catering to the crying masses, b/c snipers are good at their jobs. This thread has spiraled into people whining about how good Snipers have had it.. people whoGÇÖve invested time in fitting a skill because they like to play a game a certain type of way and appreciate the calm art of it. I recently fitted my Thale again and I was only able to register at 450.. which makes no sense. And When I say register, I mean that if I canGÇÖt see the players name GÇô I assume that they are GÇ£out of rangeGÇ¥ which is ridiculous. Utterly ridiculous. Congrats CCP - more steps in the wrong drection.
As far as responses go -- I'm a bit unimpressed. I think you are saying that because we can shoot far now in real life we should shoot far in a game? Despite different physics existing in game?
Ok, let me try explaining it this way. Due to memory space limitations the map can only be x sized. So we can't get bigger than that. So to keep the action going certain limitations have to be made on player suits and guns. Otherwise every gun could shoot across the whole map. If there was a 0 at the end of all the numbers would everyone be more comfortable? My LR shoots 900 meters! Your sniper shoots 4500 meters! Realism achieved! Placebo effect balance?
It's all about relative ranges. Yes 450 meters is not far. At the same time -- its 4x farther than a rifle. So, yay? The shorter ranges force snipers to leave the redline. So, in otherwords, you can't snipe from an invincible location. I still fail to see the problem. |
Ubuu de Reide
Red Line Security
44
|
Posted - 2014.11.06 18:17:00 -
[63] - Quote
Thokk Nightshade wrote:
If we are going to talk about 20,000 years in the future, that rail rifle they are shooting with a 100 meter range should act like an uber AK-47 and have 1000 Meter range. The Combat Rifle should act like an AR-15 and have2000 Meter range. The forge gun should be able to shoot a ball of whatever that is from redline to redline without issue. Mass drivers should work like an M203 on steroids and be shooting 300 rounds a minute with pinpoint accuracy across the map, etc, etc. You can use the same argument for every rifle. So what do we do?.
I think youGÇÖre missing the point of what IGÇÖm saying.. These weapons should be realistic relative to each other.. They GÇ£kind ofGÇ¥ are right now only at the most basic level.., but not there is no benefit for me to even snipe seeing as how someone with a rail rifle can close a few meters and out gun me instantly. Yea it out ranges other rifles.. but by not by muchGǪ and donGÇÖt spout your headshot metric to me GÇô I was headshoting prior to nerf GÇô so I see no benefit.
Thokk Nightshade wrote:
You are correct on the Thales that the max distance is now 450 Meters. Still the longest distance of any weapon in the game, including other sniper rifles. So why the complaint? Oh, right, you can't be untouchable now.
Why do people think this is what IGÇÖm saying?! Snipers were never untouchableGǪ EVER. A sniper being a bother in theater is always touchable. ALWAYS has been. IGÇÖve brought more than a few people to their knees who thought they were say on top of an MCC or some super structure.
Thokk Nightshade wrote: Instead of ******* bitching and moaning about "child's play explanation" and whining simply because you want EZ-mode, I have a RADICAL suggestion for you: adapt. [GǪ] You are the type of person who is giving ALL snipers a bad name and the reason why so many people HAVE come on here and complained to no end.
I'm a Sniper and you are all sorts of pissing me off. I can't imagine what the non-snipers think about you.
I adapt , because I have toGǪ just like you should adapt when some unseen sniper knows your position and has your nest dialed in. IGÇÖll adapt, but I donGÇÖt have to accept. You shouldnGÇÖt either GÇô if youGÇÖre the GÇ£SniperGÇ¥ you claim to be. People complained and you bent over and took it. If you think IGÇÖm operating on EZ-mode, youGÇÖre delusional. IGÇÖm the player who roams the battlefield in order to find the perfect spot, to the detriment of his GÇ£beloved K:DGÇ¥.. I was drawn to Dust, because of this exploration.. The battlefield is always evolving so sometimes nest you find might ultimately prove useless GÇô itGÇÖs the wait that I enjoy and the isolation - if you enjoy Sniping its not just about the kills. Now, IGÇÖm effectively just watching the battle Unfold.. Shame on you CCP.
Imp Smash wrote: As far as responses go -- I'm a bit unimpressed. I think you are saying that because we can shoot far now in real life we should shoot far in a game? Despite different physics existing in game?
-=[blah blah blah] - not really blah blah, just flavor text used to make a point.=-
It's all about relative ranges. Yes 450 meters is not far. At the same time -- its 4x farther than a rifle. So, yay? The shorter ranges force snipers to leave the redline. So, in otherwords, you can't snipe from an invincible location. I still fail to see the problem.
I'm not trying to belittle your opinion or gripe. It's just that I really don't understand your gripe. This is what I remember. Snipers sitting up on a mountain or on the MCC 900 meters away sniping people at virtually no risk to themselves. People complained (as they do) and obviously CCP wasn't happy with the fact that there was a role that allowed people to kill and cost others isk at no risk to themselves. So they changed range so snipers couldn't do that. I still get sniped. The only difference is that now I have the option to go hunt for the sniper whereas before I couldn't really do anything about them.
See above regarding the MCC and hunting people down. THAT is what I consider fun.
I really appreciate you not belittling my POV, because what I am saying is that even the relative ranges to other weapons donGÇÖt make sense, and there was nothing broken about the gameplay. People just didnGÇÖt want to exhaust the grey-matter to hunt a sniper down (like IGÇÖve done SEVERAL times). You could always have done something about it. All the ISK and SP IGÇÖve spent on specing into this fit I feel like IGÇÖve been swindled and honestly wasted a large portion of my time to cater to whiny players who will leave the Dust/Eve universe when the next big FPS comes along. IGÇÖll keep playing Dust because IGÇÖve invested so much time into it GÇô but IGÇÖm probably not going to invest anymore money into the game unless this is fixed.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
430
|
Posted - 2014.11.06 18:56:00 -
[64] - Quote
el OPERATOR wrote:Ubuu de Reide wrote:Coleman Gray wrote:
300-350M for a sniper, your headshot multiplier is buffed up tho. It was to discourage redline snipers while rewarding actual marksman.
If I can snipe someone from the Redline, is that not marksmanship? Nope. Its faggotry of the highest order and must be stahpt!
Says the paid mercenary combatant who does not sit hiding in the redline trying to camp positions from a no-risk position of safety. GTFO of the redline, scrubs.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Fizzer XCIV
Heaven's Lost Property
834
|
Posted - 2014.11.06 21:12:00 -
[65] - Quote
You cannot silence a projectile traveling at upwards of 25,000 m/s through an atmosphere. Besides, dropsuits don't use sound to detect incoming projectiles, because sound moves too slow to detect something fast enough. They probably use light or some other form of wave energy.
Ubuu de Reide wrote:Isn't that your shield? It takes energy to stop energy, eventually your on-board energy will deplete. That is both shields and armor. If the suit can detect an incoming projectile and completely harden its shields or armor on the point of impact before the projectile reaches it, all incoming damage will be eliminated. Only by hitting a shield/armor beforre they are fully hardeded can you reduce the capacitor. Also, Dropsuits have a practically unlimited energy source. We aren't running on batteries, we've got onboard reactors pumping out enough energy to power a small town for the next few hundred years. The changes to sniper rifles can even be explained by Kaalakiota updating their designed to use larger slugs with a more powerful capacitor. An overall increase in mass and energy, but a decrease in projectile velocity. While the new sniper rifles can simply snap a clone's neck, even through a dropsuit, the projectiles are traveling slower, and can therefore be detected by Dropsuits faster, lowering their effective range.
Iron Wolf Saber wrote: Also lowest max range is 350 not 300; the weapons with 300 meter ranges are forge guns and railgun tanks. Snipers are alone past the 300 range.
This does what in terms of an explanation. And only dropships can fly.. So?[/quote]
Swag-suit4lyfe!
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Ubuu de Reide
Red Line Security
45
|
Posted - 2014.11.06 23:03:00 -
[66] - Quote
Are you trying to say something? B/c I'm confused by your post.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Fizzer XCIV
Heaven's Lost Property
836
|
Posted - 2014.11.06 23:56:00 -
[67] - Quote
Ubuu de Reide wrote:Are you trying to say something? B/c I'm confused by your post.
What I'm saying is that defenses and countermeasures completely outclass offenses in New Eden, which is the opposite of what it is like in the real world.
In the real world, 1-2 bullets will kill or incapacitate, and 1 HEAT missile will destroy a HAV. Our modern weapons completely outclass out modern defenses.
This is reversed in New Eden. Our defenses completely outclass out weapons.
It takes 20-40 bullets to kill, and 1-2 rounds don't even phase us. It takes us dozens of missiles to destroy a HAV or even the equivalent of a HMMWV.
This extends to the effective ranges of our weapons. Dropsuits are so rediculously powerful that they force our weapons that would normally kill at 1000s of meters usable at only a few dozen meters.
GÇóA Rail Rifle would normally kill someone without a Dropsuit at 1000s of meters, but dropsuits are so insanely powerful that Rail Rifles are forced into <100m ranges if that want to do any significant damage. Each round from a Rail Rifle would easily outclass a modern 35mm cannon round in terms of stopping power. But dropsuits are powerful enough to take 20-30 of those shots and walk away.
GÇóLaser Rifles would normally be able to kill at a few 1000km, but because dropsuits are so strong, they need to be focused at 110m in order to even phase them. A Laser Rifle would slice through even our most powerful of armor one hundred times over in a fraction of a second, but Dropsuits force them to focus at only a small range and get much closer than they would ever have to normally.
GÇóEven an Assault Rifle would kill at a few hundred meters easily, but dropsuits force them into a 50m engagement window.
GÇóYour Sniper Rifle could be used as a hyper-advanced artillery piece against our modern military, but the defenses of Dropsuits are so powerful and complex that even it is forced to engage them at 400m.
My dropsuit detects your sniper slug in mid-flight only a few ten-thousandths of a second after it leaves the barrel, calculates its trajectory, determines if it is going to hit me, and begins hardening the point of impact before the round even reaches me. Only by getting closer to me and reducing the amount of time the round the slug is in the air can you actually do any damage. You need to get close enough for your round to reach me before my armor hardens... 400m in this case.
Swag-suit4lyfe!
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Ubuu de Reide
Red Line Security
45
|
Posted - 2014.11.07 00:13:00 -
[68] - Quote
I like your explanation justifying the adjustment - the only thing is I don't think the drop suits harden I expect that they detect inward give and the tensile strength refuses to budge when a bullet tries to abruptly protrude. It would still "hurt" and probably bruise pretty badly, but wouldn't kill you until the tensile strength of the suit gives out due to repeated bombardment or one super powerful shot. If it was based on sound of the shot, your suit would be hardening every second due to nearby fire. Regardless, we can justfiy the tech in our minds however we need to - which is also why I like the game.. but outside of the 400m limitation on your armor's reaction time - hardening would still register the shot on your shield or suit - whether or not it does damage. Right now, in Dust, it does neither. I might as well have kicked rocks at you.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Imp Smash
Molon Labe. General Tso's Alliance
320
|
Posted - 2014.11.07 00:45:00 -
[69] - Quote
Ubuu de Reide wrote: See above regarding the MCC and hunting people down. THAT is what I consider fun.
I really appreciate you not belittling my POV, because what I am saying is that even the relative ranges to other weapons donGÇÖt make sense, and there was nothing broken about the gameplay. People just didnGÇÖt want to exhaust the grey-matter to hunt a sniper down (like IGÇÖve done SEVERAL times). You could always have done something about it. All the ISK and SP IGÇÖve spent on specing into this fit I feel like IGÇÖve been swindled and honestly wasted a large portion of my time to cater to whiny players who will leave the Dust/Eve universe when the next big FPS comes along. IGÇÖll keep playing Dust because IGÇÖve invested so much time into it GÇô but IGÇÖm probably not going to invest anymore money into the game unless this is fixed.
Pay to respec... then wait for another egregious change.. then pay to respec again... no thank you.
AH, you feel that the range change is making it so that infantry doesn't have to work hard enough to find snipers. Well, I suppose you can make a fair argument for that. I may not agree at the moment but I can see how someone would be annoyed if they feel like their role is being pigeon holed into easy counterability.
I can sympathize because, as an assault, MY role was, a while back pigeon holed into easy counterability by scouts being hard to damage even when visible + shotguns. |
Thokk Nightshade
Montana Militia
677
|
Posted - 2014.11.07 01:08:00 -
[70] - Quote
Ubuu de Reide wrote:
I think youGÇÖre missing the point of what IGÇÖm saying.. These weapons should be realistic relative to each other.. They GÇ£kind ofGÇ¥ are right now only at the most basic level.., but not there is no benefit for me to even snipe seeing as how someone with a rail rifle can close a few meters and out gun me instantly Yea it out ranges other rifles.. but by not by muchGǪ
You still have, even with the shortest ranged sniper, 3 times the distance of a RR. If you are at max distance, they will have to traverse 200 meters to get within realistic range of doing enough damage to effect you.
Thales and Charge have 4 1/2 times the distance. Now Rail Rifles are having to traverse 350 Meters to get within a reasonable shooting distance.
I'm sorry, but I'm still really not seeing the issue. And I apologize for my previous rant on you. It was "one them days" and I have been having an ongoing discussion (see: argument) with a guy about the same thing.
I also wanted answer your other point (I deleted to save space), there is a difference between "lying down and accepting it" and realizing that a change like that may just be good for the best of the game. I for one have faith that Rattati is going to do what is best for the game. They will look at the numbers and see if there is a legitimate reason for changing sniper ranges again.
However, if the numbers bear out that people are finally getting out of the redline or are at a location in the redline where they can be killed by something other than a sniper or ADS, then any increase to range is likely out of the question.
I believe they should just rework the maps so that redlines are behind a slope that has absolutely no vantage point over the map. When someone spawns in, they can't be killed but they can't shoot anyone either because there is zero line of sight. In order to get to a legitimate vantage point, the individual has to hike out of the redline into the main combat zone to find a shooting nest. If a shotgunner or nova knifer can't kill somebody, that person shouldn't be able to kill the shotgunner/nova knifer.
Thokk Kill. Thokk Crush. Thokk Smash.
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Aiwha Bait
Demonic Cowboys
23
|
Posted - 2014.11.07 16:32:00 -
[71] - Quote
Fizzer XCIV wrote:Ubuu de Reide wrote:Are you trying to say something? B/c I'm confused by your post. What I'm saying is that defenses and countermeasures completely outclass offenses in New Eden, which is the opposite of what it is like in the real world. In the real world, 1-2 bullets will kill or incapacitate, and 1 HEAT missile will destroy a HAV. Our modern weapons completely outclass out modern defenses. This is why modent combat is more about abpmbush and guerilla tactics than standoffs. This is reversed in New Eden. Our defenses completely outclass out weapons. It takes 20-40 bullets to kill, and 1-2 rounds don't even phase us. It takes us dozens of missiles to destroy a HAV or even the equivalent of a HMMWV.
{I really just wanna deal with the vehicles in this post, so I took the liberty of omitting the parts after you finished talking about vehicles}
"...1 HEAT missile will destroy a HAV." Yes, you're correct. 'In the real world' is your problem though. This isn't the real world. This is 24 THOUSAND years in the future. The future has armor hardeners, shield hardeners, and even armor repair modules. One plasma round or heat missile won't destroy things in one hit; not in the future at least. Maybe you're right though. Maybe the defenses need to be nerf a little (dropship speed comes to mind).
"Welcome my son. Welcome to the machine..."
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Ubuu de Reide
Red Line Security
46
|
Posted - 2014.11.07 16:39:00 -
[72] - Quote
CCP ... Throughout this whole discussion one thing doesn't make sense... If I can see them in my scope well enough to know what race their suit is - why can't I hit them? The hits don't even register - but they did previously.. Why!? WHY WHYY WHY.. maybe just admitting you conceded to the crybabies of Dust would give me some solace..
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Aiwha Bait
Demonic Cowboys
24
|
Posted - 2014.11.07 17:01:00 -
[73] - Quote
Ubuu de Reide wrote:CCP ... Throughout this whole discussion one thing doesn't make sense... If I can see them in my scope well enough to know what race their suit is - why can't I hit them? The hits don't even register - but they did previously.. Why!? WHY WHYY WHY.. maybe just admitting you conceded to the crybabies of Dust would give me some solace..
They've already said it was to discourage redliners, I thought? Just put it to rest, man. :-/
"Welcome my son. Welcome to the machine..."
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Her Chosen
Grade No.2
32
|
Posted - 2014.11.07 17:15:00 -
[74] - Quote
Snipers have and always will be the most delusional sect in the game. They really think what they do is a skill and sitting 600m away was okay. If 450m and a headshot buff isn't enough for you; then you have less skill than originally assumed.
Snipers need a reality check. |
jace silencerww
Krullefor Organization Minmatar Republic
81
|
Posted - 2014.11.07 19:23:00 -
[75] - Quote
Her Chosen wrote:Snipers have and always will be the most delusional sect in the game. They really think what they do is a skill and sitting 600m away was okay. If 450m and a headshot buff isn't enough for you; then you have less skill than originally assumed.
Snipers need a reality check. really/ try it and then talk. |
Ubuu de Reide
Red Line Security
47
|
Posted - 2014.11.07 23:02:00 -
[76] - Quote
bumping for JUSTICE!!!!!
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
65
|
Posted - 2014.11.10 09:37:00 -
[77] - Quote
I recently came back to Dust after a long, long break. As a career sniper, I too was dismayed by the range changes. It is easier to get headshots with the new small dot (I don't know when that changed), and the bonus to damage is welcome, but ultimately I feel the same way as the OP. I used to get headshots perfectly well enough before, even on moving targets (I don't consider headshots on stationary players to be remotely bragworthy, at any distance).
To clarify about the notion that all long range snipers (500m+) like to pad their KDR: it's probably true for a lot of snipers, but not entirely for me. I just hate dying. But I don't hate it so much that I tank my suit, or wear anything other than a scout suit; instead I relied on extreme distance, positioning, and criminally insane paranoia to keep myself alive. But anyone with even a basic Tactical sniper rifle could drop me in a second, which I think makes me better than a true KDR padder (AKA, the heavy suit sniper, or long ago, the logisniper).
With all that said, the new range limitations have essentially redrawn the maps in my mind, and destroyed everything I once knew about tactical positioning. I haven't the patience to re-walk every single map according to the new ranges, dying at a rate of five times my previous worst days, as I search for new shaded crevices. I therefore must say that Dust has finally broken my spirit. None will note or regret my passing, since I belonged to possibly the most despised and disdained player category in the history of this game; but I am content that, for a while, I was good at what I did.
And for the record, my main had a KDR that peaked at 51, all while wearing a non-tanked, non-cloaked, pre-buff, Gallente advanced scout suit (would have worn Caldari, but alas this was before they were released). I recorded well over two thousand kills in this suit, most with the advanced rifle, and about a third of my total with the Charge.
I might have prattled on too long, but consider it my obituary. I also wish to salute the few true snipers left in the game. |
jace silencerww
Krullefor Organization Minmatar Republic
82
|
Posted - 2014.11.10 11:22:00 -
[78] - Quote
Kasira Vorrikesh wrote:I recently came back to Dust after a long, long break. As a career sniper, I too was dismayed by the range changes. It is easier to get headshots with the new small dot (I don't know when that changed), and the bonus to damage is welcome, but ultimately I feel the same way as the OP. I used to get headshots perfectly well enough before, even on moving targets (I don't consider headshots on stationary players to be remotely bragworthy, at any distance).
To clarify about the notion that all long range snipers (500m+) like to pad their KDR: it's probably true for a lot of snipers, but not entirely for me. I just hate dying. But I don't hate it so much that I tank my suit, or wear anything other than a scout suit; instead I relied on extreme distance, positioning, and criminally insane paranoia to keep myself alive. But anyone with even a basic Tactical sniper rifle could drop me in a second, which I think makes me better than a true KDR padder (AKA, the heavy suit sniper, or long ago, the logisniper).
With all that said, the new range limitations have essentially redrawn the maps in my mind, and destroyed everything I once knew about tactical positioning. I haven't the patience to re-walk every single map according to the new ranges, dying at a rate of five times my previous worst days, as I search for new shaded crevices. I therefore must say that Dust has finally broken my spirit. None will note or regret my passing, since I belonged to possibly the most despised and disdained player category in the history of this game; but I am content that, for a while, I was good at what I did.
And for the record, my main had a KDR that peaked at 51, all while wearing a non-tanked, non-cloaked, pre-buff, Gallente advanced scout suit (would have worn Caldari, but alas this was before they were released). I recorded well over two thousand kills in this suit, most with the advanced rifle, and about a third of my total with the Charge.
I might have prattled on too long, but consider it my obituary. I also wish to salute the few true snipers left in the game. aww don't go. you can still snipe I know reworking on the maps is silly but do like some of us and shot a few times and move to a new spot then repeat. the new map is one where you do have to move a lot with the flow of the battle and with the redlines on doms & some skims being changed all snipers are reworking maps. |
Iron Wolf Saber
Den of Swords
17677
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Posted - 2014.11.10 12:55:00 -
[79] - Quote
Ubuu de Reide wrote:I like your explanation justifying the adjustment - the only thing is I don't think the drop suits harden I expect that they detect inward give and the tensile strength if the suit would get taut around that area refusing to budge when a bullet tries to abruptly protrude. It would still "hurt" and probably bruise pretty badly, but wouldn't kill you until the tensile strength of the suit gives out due to repeated bombardment or one super powerful shot. If it was based on sound of the shot, your suit would be hardening every second due to nearby fire. Regardless, we can justfiy the tech in our minds however we need to - which is also why I like the game.. but outside of the 400m limitation on your armor's reaction time - hardening would still register the shot on your shield or suit - whether or not it does damage. Right now, in Dust, it does neither. I might as well have kicked rocks at you.
A variety of tech is used, not just hardening. Phasing, armor angle shifting, reverb, magnetism, and much more exotic forms are used to deflect a variety of harmful projectiles.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Iron Wolf Saber
Den of Swords
17677
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Posted - 2014.11.10 12:57:00 -
[80] - Quote
jace silencerww wrote:Her Chosen wrote:Snipers have and always will be the most delusional sect in the game. They really think what they do is a skill and sitting 600m away was okay. If 450m and a headshot buff isn't enough for you; then you have less skill than originally assumed.
Snipers need a reality check. really/ try it and then talk. oh by the way Iron Wolf Saber using Fork's charge officer weapon it will kill both the caldari & Minnie. the gall will let as live as long has both complex shields if not... it is DEAD. lol the amarr puts on a damage mod instead of the complex shield extender and it BARELY lives with just 28 armor. lol if it takes 32 shield damage before the headshot it then is dead.
Dont look at me I couldn't get that thing nerfed when I tried. It had to be an officer level weapon to begin with anyways so rules were definitely broken.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1334
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Posted - 2014.11.10 13:16:00 -
[81] - Quote
Oops. Wrong post.
/c
DUSTBoard
DUST Server Status
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Aiwha Bait
Demonic Cowboys
28
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Posted - 2014.11.10 18:10:00 -
[82] - Quote
Iron Wolf Saber wrote:jace silencerww wrote:Her Chosen wrote:Snipers have and always will be the most delusional sect in the game. They really think what they do is a skill and sitting 600m away was okay. If 450m and a headshot buff isn't enough for you; then you have less skill than originally assumed.
Snipers need a reality check. really/ try it and then talk. oh by the way Iron Wolf Saber using Fork's charge officer weapon it will kill both the caldari & Minnie. the gall will let as live as long has both complex shields if not... it is DEAD. lol the amarr puts on a damage mod instead of the complex shield extender and it BARELY lives with just 28 armor. lol if it takes 32 shield damage before the headshot it then is dead. Dont look at me I couldn't get that thing nerfed when I tried. It had to be an officer level weapon to begin with anyways so rules were definitely broken.
It's a shame you couldn't get it nerfed. It's got like 20 or 30HP more damage than a regular Charge Sniper AND 2 more HP than a Thale. O_o That's not even counting damage mods and proficiencies. O_o
"Welcome my son. Welcome to the machine..."
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Ubuu de Reide
Red Line Security
47
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Posted - 2014.11.10 21:25:00 -
[83] - Quote
Kasira Vorrikesh wrote:I recently came back to Dust after a long, long break. As a career sniper, I too was dismayed by the range changes. It is easier to get headshots with the new small dot (I don't know when that changed), and the bonus to damage is welcome, but ultimately I feel the same way as the OP. I used to get headshots perfectly well enough before, even on moving targets (I don't consider headshots on stationary players to be remotely bragworthy, at any distance).
To clarify about the notion that all long range snipers (500m+) like to pad their KDR: it's probably true for a lot of snipers, but not entirely for me. I just hate dying. But I don't hate it so much that I tank my suit, or wear anything other than a scout suit; instead I relied on extreme distance, positioning, and criminally insane paranoia to keep myself alive. But anyone with even a basic Tactical sniper rifle could drop me in a second, which I think makes me better than a true KDR padder (AKA, the heavy suit sniper, or long ago, the logisniper).
With all that said, the new range limitations have essentially redrawn the maps in my mind, and destroyed everything I once knew about tactical positioning. I haven't the patience to re-walk every single map according to the new ranges, dying at a rate of five times my previous worst days, as I search for new shaded crevices. I therefore must say that Dust has finally broken my spirit. None will note or regret my passing, since I belonged to possibly the most despised and disdained player category in the history of this game; but I am content that, for a while, I was good at what I did.
And for the record, my main had a KDR that peaked at 51, all while wearing a non-tanked, non-cloaked, pre-buff, Gallente advanced scout suit (would have worn Caldari, but alas this was before they were released). I recorded well over two thousand kills in this suit, most with the advanced rifle, and about a third of my total with the Charge.
I might have prattled on too long, but consider it my obituary. I also wish to salute the few true snipers left in the game.
Despite your Amarrian heritage, you sir are a gentleman and a true warrior - similar to my own spirit. You've completely summed up everything that is wrong with this adjustment and I echo your charge that Dust has finally broken your spirit. This isn't the tactical FPS I fell in love with anymore, this is essentially Halo now. Quickscoping, here we come! Pitiful CCP... pitiful.
Kasira Vorrikesh, if I no longer see you in the theater - know that I will mourn you and the unnecessary departure of players like yourself.
Maybe its best that Dust 514 dies with the PS3..
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
47
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Posted - 2014.11.11 21:19:00 -
[84] - Quote
Bumping for Justice.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
48
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Posted - 2014.11.14 00:39:00 -
[85] - Quote
Played last night...
...this game is basically unplayable for snipers.
millions in ISK wasted.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Jammeh McJam
F0RSAKEN EMPIRE.
129
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Posted - 2014.11.14 00:43:00 -
[86] - Quote
Ubuu de Reide wrote:Nocturnal Soul wrote:Haha how long have you've been mia? No longer than a month... I was hoping this was a bug, and not a planned release.. Whats the range I need to be in now - and its kinda f***'d up that I wasted money on these things now I might as well throw the bullets at people. Your character's minmatar... i'm sure you'll find a way
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Ubuu de Reide
Red Line Security
48
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Posted - 2014.11.18 05:06:00 -
[87] - Quote
"No one mourns the wicked.. No one cries 'They won't return.' No one lays a lily on their grave."
And goodness knows, the sniper's life is lonely... and goodness knows the sniper dies alone. It just shows when you're a sniper - you're left only on your own..
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Sclompton Face-Smasher
uptown456
146
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Posted - 2014.11.18 08:38:00 -
[88] - Quote
jace silencerww wrote:Kasira Vorrikesh wrote:I recently came back to Dust after a long, long break. As a career sniper, I too was dismayed by the range changes. It is easier to get headshots with the new small dot (I don't know when that changed), and the bonus to damage is welcome, but ultimately I feel the same way as the OP. I used to get headshots perfectly well enough before, even on moving targets (I don't consider headshots on stationary players to be remotely bragworthy, at any distance).
To clarify about the notion that all long range snipers (500m+) like to pad their KDR: it's probably true for a lot of snipers, but not entirely for me. I just hate dying. But I don't hate it so much that I tank my suit, or wear anything other than a scout suit; instead I relied on extreme distance, positioning, and criminally insane paranoia to keep myself alive. But anyone with even a basic Tactical sniper rifle could drop me in a second, which I think makes me better than a true KDR padder (AKA, the heavy suit sniper, or long ago, the logisniper).
With all that said, the new range limitations have essentially redrawn the maps in my mind, and destroyed everything I once knew about tactical positioning. I haven't the patience to re-walk every single map according to the new ranges, dying at a rate of five times my previous worst days, as I search for new shaded crevices. I therefore must say that Dust has finally broken my spirit. None will note or regret my passing, since I belonged to possibly the most despised and disdained player category in the history of this game; but I am content that, for a while, I was good at what I did.
And for the record, my main had a KDR that peaked at 51, all while wearing a non-tanked, non-cloaked, pre-buff, Gallente advanced scout suit (would have worn Caldari, but alas this was before they were released). I recorded well over two thousand kills in this suit, most with the advanced rifle, and about a third of my total with the Charge.
I might have prattled on too long, but consider it my obituary. I also wish to salute the few true snipers left in the game. aww don't go. you can still snipe I know reworking on the maps is silly but do like some of us and shot a few times and move to a new spot then repeat. the new map is one where you do have to move a lot with the flow of the battle and with the redlines on doms & some skims being changed all snipers are reworking maps. Hell for those who would use it but the Tac AR and ScR are better called for for that when all you have to to do is run said amount in flanking, straight, or cutting someone off but CCP nerf bombed them to uselessness and THOSE (RR too right?) ARE marksman weapons giving and taking pistols too...
But since those are mostly nonviable ( won't down people's skill) it leads to low to NO usage and leaves the SR as the only (like I said give or take pistols) form of marksman weapon despite said seconds to crouch, stop sway, line shot like you want to, leave tunnel vision, and hopping up all in motion to save your a** from that scout, LR, counter sniper, or DS falling towards you. There's more to put down but I hope you get the point of the long-ranged marksman and the mid- ranged marksman of which already seem far too dead in this game with the constant cycle of QQ and CQC bastards trying to make this game a Dust 514 version of Nuke Town (COD)
Edit: Also 80 if not 90% of this game's map design is CQC based from the start so what did anyone expect to happen when long rangers are one the field.
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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Ubuu de Reide
Red Line Security
51
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Posted - 2014.11.19 21:07:00 -
[89] - Quote
Playing a ton of matches and realizing how easily overwhelmed and one sided these things typically become its hard to refute how important it is to have the heavy handed balance of a sniper's scope. You caused this lop-sided environment with your constant 'upgrades'.. not remedy it.
The right sniper, in the right place... can make all the difference in the world..
Give us back our range CCP.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
52
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Posted - 2014.11.22 06:00:00 -
[90] - Quote
I also really appreciate the headshot buff given the fact that things are glitching so much its hard to keep anything in your sights.
Kudos.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
52
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Posted - 2014.12.09 18:11:00 -
[91] - Quote
Its me again... not letting this die.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Hijinxqld
Simple Minded People Pty. Ltd.
8
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Posted - 2015.03.07 12:42:00 -
[92] - Quote
Ubuu de Reide wrote:Lets stay on topic here...
GIVE ME BACK MY RANGE CCP! YOU'RE EFFECTING MY BUSINESS!
Ok give him back his range but also make him allow for distance over time (delay), wind direction, bullet rotation, and varying gravites for the planets.
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