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Ubuu de Reide
Red Line Security
38
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Posted - 2014.10.25 17:13:00 -
[1] - Quote
All of a sudden, people who weren't out of my range are now not even registering on my scope... wtf CCP?
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
38
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Posted - 2014.10.25 17:15:00 -
[2] - Quote
Nocturnal Soul wrote:Haha how long have you've been mia?
No longer than a month... I was hoping this was a bug, and not a planned release.. Whats the range I need to be in now - and its kinda f***'d up that I wasted money on these things now I might as well throw the bullets at people.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
38
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Posted - 2014.10.25 18:07:00 -
[3] - Quote
Coleman Gray wrote:
300-350M for a sniper, your headshot multiplier is buffed up tho. It was to discourage redline snipers while rewarding actual marksman.
If I can snipe someone from the Redline, is that not marksmanship?
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
41
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Posted - 2014.10.27 22:20:00 -
[4] - Quote
*Cough*
Give me back my range.
*Cough*
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
41
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Posted - 2014.10.27 22:42:00 -
[5] - Quote
Fizzer XCIV wrote: No. Its broken.
Because in a real warzone, I wouldn't be able to get my rilfe to kill you if I could see you with the scope attached to it, right?
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
41
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Posted - 2014.10.27 23:05:00 -
[6] - Quote
Fizzer XCIV wrote:Ubuu de Reide wrote:Fizzer XCIV wrote: No. Its broken.
Because in a real warzone, I wouldn't be able to get my rilfe to kill you if I could see you with the scope attached to it, right? Cool dude. But, this is a videogame not a real warzone. Real life doesn't have redlines where the enemy can't get to you either though, so even you "real life" argument was a **** poor one.
So build a map with caverns or cliffs so players can't/won't venture too far. It absolutely isn't a poor argument either, you just seem butt-hurt over losing one too many suits to someone with skill.
Player crying, like what's currently happening to the scout, led to the Snipers' diminishing effectiveness. I just want the community or CCP to acknowledge this.
Arkena Wyrnspire wrote: Sure, we can let you have your 'realism' with your range... Provided the redline goes and people become free to walk right up to you and remove your spleen.
As if really good players weren't doing that anyway, but deal. That comes with the territory.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
41
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Posted - 2014.10.27 23:21:00 -
[7] - Quote
Derpty Derp wrote:[quote=Ubuu de Reide] I've personally taken out proto rail nabs with the militia sniper while next to the objective... If you can't aim fast you shouldn't be using a sniper.
Oh sweet... thanks for cosigning that CCP should turn Dust into Counter-Strike.
Aim fast,.. ha, sounds like luck to me sir.. Also, the art of sniping is tracking your target and finding perfect spots. You obviously, have no knowledge to draw upon. Not everyone likes run, shoot, run, shoot, If we wanted that we'd migrate to the millions of other fps out there.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
42
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Posted - 2014.10.28 04:29:00 -
[8] - Quote
Xocoyol Zaraoul wrote:Ubuu de Reide wrote:Fizzer XCIV wrote: No. Its broken.
Because in a real warzone, I wouldn't be able to get my rilfe to kill you if I could see you with the scope attached to it, right? In a real warzone if I shot my 80GJ cannon anywhere in sight, everything in sight, including myself, would die ;)
If a structure can withstand an orbital, then I think an MCC can withstand your puny tank trying to shell it. Shields Maybe. What im talking about is my rifle doesn't even register a hit,!
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
42
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Posted - 2014.10.28 16:05:00 -
[9] - Quote
Lets stay on topic here...
GIVE ME BACK MY RANGE CCP! YOU'RE EFFECTING MY BUSINESS!
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
42
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Posted - 2014.10.28 20:07:00 -
[10] - Quote
Iron Wolf Saber wrote:Ubuu de Reide wrote:Lets stay on topic here...
GIVE ME BACK MY RANGE CCP! YOU'RE EFFECTING MY BUSINESS! Give Ps3 16x the memory.
Funny, it didn't previously require 16x the memory.. Dust is still a beast to run without the range apparently (judging by the work my fans are doing onboard).
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
42
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Posted - 2014.10.28 20:25:00 -
[11] - Quote
CommanderBolt wrote: Anyway back on point, the sniper still has decent range. If you want more range the red line has to be removed otherwise you are impervious and that is not good game design. (I hate the red lines, I think they should be removed or at the very least pushed back as honestly if a team is red lined, they should be spawning to the sides of the fight so they can flank and push out. Not a little further back in their 'safe zone'.
I think if you applied "decent" range to it, you're stretching I've had kills and prided myself on kills of over 500m in matches where I've only killed 5 or so people - its not always about the kill count, some people prefer to play games differently - but CCP, listen to this man's words. He speaks truth.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
42
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Posted - 2014.10.28 23:57:00 -
[12] - Quote
Dont ignore the topic Devs.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
42
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Posted - 2014.10.29 03:51:00 -
[13] - Quote
Thokk Nightshade wrote:Ubuu de Reide wrote:CommanderBolt wrote: Anyway back on point, the sniper still has decent range. If you want more range the red line has to be removed otherwise you are impervious and that is not good game design. (I hate the red lines, I think they should be removed or at the very least pushed back as honestly if a team is red lined, they should be spawning to the sides of the fight so they can flank and push out. Not a little further back in their 'safe zone'.
I think if you applied "decent" range to it, you're stretching I've had kills and prided myself on kills of over 500m in matches where I've only killed 5 or so people - its not always about the kill count, some people prefer to play games differently - but CCP, listen to this man's words. He speaks truth. Yes, and you were sitting in a place no one could kill you without counter sniping or committing suicide. You care about your precious KDR. "I want to kill without having to worry about being killed back." Bravo to you. I'm somewhat in agreement with Commander Bolt. However, there is a point to redlines for spawning in at least to get feet on the ground and getting bearings. However, we can make some improvements to the redline. All clones should have a 1 minute timer that doesn't reset per clone life. Once s/he enters the redline, there is 1 minute in the redline total. After 1 minute, you die just like if you were in the enemy's redline. If you leave after 30 seconds, when you enter again you only get 30 seconds on your timer. This will help cut down on people sitting in the redline for the entire match without any reason to leave. When you die and respawn, you get one minute again to get out of the redline and get into the field of battle. FYI, before you start jumping on me about not knowing what I'm talking about, Open Beta vet and I've been a Sniper off and on for that entire time. Get into the action and take some risks. Oh, and FYI, I've had plenty of those 400 and 500 + meter kills as well. About 2 kills a match doing that. Get up closer and start picking people off at 150-200 meters. You'll see your scope a lot clearer, enemies will take up more of the scope (i.e. easier to hit), and your kill count will increase. Will you die more? That depends on if you are sitting in one place the entire match, sitting in an obvious spot where you stand out like a sore thumb, or if you are doing what you should be doing: Shoot, Move, and Communicate.
I want to agree with you on the mobility of a sniper, but if you've got a nice spot - you shouldn't leave unless you've been spotted. Killing someone shouldn't give away my position, but with a 300m range it absolutely does. It takes the art out of sniping. A good sniper can change the course a battlefield. A quick-scoping, CS:GO/CS 1.6 migrant - is playing the game's mechanics and not playing the game.
CCP give me my range back.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
44
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Posted - 2014.10.29 18:29:00 -
[14] - Quote
Ripley Riley wrote:1.9 will also include an increase in the duration of sniper rifle bullet trails Sniping is no longer a risk-free activity in Dust.
Yea, seems like they are catering to the 10 year olds who spend their mommies money and cry on the forums, because they have no savvy when it comes to wargames. I was getting head-shot kills without the need increase so thanks but no thanks.. Also, bullet trails being in creased in duration.. so much for not giving away your position with each shot, eh? Sometimes it feels like CCP is purposely pushing people away form Dust.
Thokk Nightshade wrote: Best of luck and maybe we'll run into each other in game and we can play a game of hide and seek
You've been added to the kill list... best of luck.
Imp Smash wrote: Because in a real warzone you have bullet drop. This limiting factor is not present in dust so it is compensated for via effective range. Think of it as the bullet losing so much velocity that even if it were to hit the target it would do 0 damage. We are wearing armored/shielded suits afterall.
Add to that the human eye can see for miles -- scope not required. Doesn't mean a bullet can go that far....
I'm not firing a pistol at 400m, I'm firing a long range weapon. Bullet drop should have no affect if your head is larger than my sights and I can tell what class of solider you are and what type of suit youre wearing.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
44
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Posted - 2014.10.29 21:37:00 -
[15] - Quote
There was an issue with parsing this post's BBCode
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
44
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Posted - 2014.10.29 21:38:00 -
[16] - Quote
Iron Wolf Saber wrote:Ubuu de Reide wrote:Ripley Riley wrote:1.9 will also include an increase in the duration of sniper rifle bullet trails Sniping is no longer a risk-free activity in Dust. Yea, seems like they are catering to the 10 year olds who spend their mommies money and cry on the forums, because they have no savvy when it comes to wargames. I was getting head-shot kills without the need increase so thanks but no thanks.. Also, bullet trails being in creased in duration.. so much for not giving away your position with each shot, eh? Sometimes it feels like CCP is purposely pushing people away form Dust. Thokk Nightshade wrote: Best of luck and maybe we'll run into each other in game and we can play a game of hide and seek You've been added to the kill list... best of luck. Imp Smash wrote: Because in a real warzone you have bullet drop. This limiting factor is not present in dust so it is compensated for via effective range. Think of it as the bullet losing so much velocity that even if it were to hit the target it would do 0 damage. We are wearing armored/shielded suits afterall.
Add to that the human eye can see for miles -- scope not required. Doesn't mean a bullet can go that far....
I'm not firing a pistol at 400m, I'm firing a long range weapon. Bullet drop should have no affect if your head is larger than my sights and I can tell what class of solider you are and what type of suit youre wearing. Hi IRL here http://upload.wikimedia.org/wikipedia/commons/4/41/Boomerang_3_Gunfire_Acoustic_Detection_System_MOD_45153048.jpgThis here can pinpoint a sniper after the first shot giving his position away instantly Combined with this with tactical networks and I can have a shell on your head within minutes; maybe seconds if we start using the railguns instead at mach 15. So the idea that the suit has enough of a sensor platform in the far future to ID incomming fire is not far fetched at all. Secondly Defenses of suits can be explained more akin to this http://img2.wikia.nocookie.net/__cb20120328105511/callofduty/images/a/a3/Trophy_System_menu_icon_MW3.png while currently there is no version of this as most are vehicle mounted this shot deflector works wonders on stopping armor pericers getting an optimal shot in. Imagine your armor doing that on the dropsuit for every kind of incomming projectile? Also lowest max range is 350 not 300; the weapons with 300 meter ranges are forge guns and railgun tanks. Snipers are alone past the 300 range.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
44
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Posted - 2014.11.05 20:01:00 -
[17] - Quote
Thokk Nightshade wrote: I used to be one of those like you, spouting off real world statistics and arguing about the 1000 Meter sniper shots and we are in the future so it should be even better. Then I came to a realization; this is a video game, and if that was put into place, it would completely suck the fun and enjoyment out of 80% of the playerbase because at that point, there would be ABSOLUTELY no way to counteract that..
Video games don't use real world physics. They are manipulated to fit the needs of the game mechanics. This is why scouts can run forever in a day and can jump the equivalent of 10 meters when a Sentinel is slow as molasses and can't jump over a fallen branch (ya know, if there were trees).
Yea, I understand that this and IGÇÖm probably going to have to settle for the childish explanation that is a video-game. I thought we were trying to aspire for a bit more in the Dust universe, but that explanation is the perfect cop-out for CCP since they are prone to folding under the pressure of whiney forum users complaining about snipers GÇ£ruiningGÇ¥ the game for them [ which I acknowledge that I am doing now], but IGÇÖm making this an issue in the hopes that they reverse their HUGE nerf of the effective sniper scope kill ranges GÇô because honestly GÇô it wasnGÇÖt broken before.
Imp Smash wrote: You have never fired a sniper rifle have you. Trust me -- they really don't work like they do in Dust....
IGÇÖm not going to get into a pee-pee measuring contest with you, but IGÇÖve fired a wide range of weapons and IGÇÖm VERY familiar with sniper rifle behavior.
Imp Smash wrote: But let's step outside of the realism of range argument and look at the discussion as a whole.
Yes -- even by modern standards 400 meters isn't THAT far. But we have to consider how many real world physics are suspended. Take stamina -- those targets that are running, jumping and zigzagging can only do so for so long. But in real life a soldier, in a full kit (which is very VERY heavy), completely lacking the powered assisted movement that clone suits offer, can sprint much farther much longer and jump many more times before they can't anymore.
To make gameplay viable CCP created a stamina mechanic that violates how humans actually work practically. Would you want to snipe targets when they can all sprint, jump, etc CONSTANTLY as much as they please?
Basically we have a few suspended reality mechanics in this game. Changing reality mechanics for just ONE class while leaving everyone else limited by suspended reality makes that one class have an unfair advantage. The red line is a perfect example. The fact you have magic forcefield is absolutely silly in terms of realism. So asking for a realistic change for your offense while maintaining your magicpants defense is, of course, a bit unfair. Or the fact only your eyes have to poke over a hill to snipe -- and not the WHOLE GUN like in real life.
The range is the primary issue here GÇô you canGÇÖt side-step it. Modern rifles have an effective kill range of 800+m.. Dust takes place roughly 20,000 years IN THE FUTURE!?!!1!1!ONE
There are very few items in dust that require the user to suspend belief GÇô which I like. I personally donGÇÖt have an issue with the stamina physics, because it seems realistic given the universe (this could and should be its own topic), because again GÇô we justify shields, we justify ranges GÇô justifying stamina in a suit 20k in the future doesnGÇÖt seem odd when Michael Phelps is wearing a loosely similar type of suit in the Olympics GÇô enhancing his performance. Not too far-fetched to believe that the tech would improve 1000X in the future especially if you take into account the planet, its gravity, and atmosphere. A force field, and inertia dampeners (which are probably related tech) GÇô is not silly at all btw.
Imp Smash wrote:
We, non snipers, have accepted some suspended reality mechanics that help you snipers out. Please accept some suspended reality mechanics that help us targets out to keep it fair.
Again, this is probably where we are with things, and why dust has seen a huge amount of players leave. Catering to the crying masses, b/c snipers are good at their jobs.
This thread has spiraled into people whining about how good Snipers have had it.. people whoGÇÖve invested time in fitting a skill because they like to play a game a certain type of way and appreciate the calm art of it. I recently fitted my Thale again and I was only able to register at 450.. which makes no sense. And When I say register, I mean that if I canGÇÖt see the players name GÇô I assume that they are GÇ£out of rangeGÇ¥ which is ridiculous. Utterly ridiculous. Congrats CCP - more steps in the wrong drection.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
44
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Posted - 2014.11.05 22:31:00 -
[18] - Quote
bumping for justice
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
44
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Posted - 2014.11.06 00:28:00 -
[19] - Quote
el OPERATOR wrote:Ubuu de Reide wrote: If I can snipe someone from the Redline, is that not marksmanship?
Nope. Its faggotry of the highest order and must be stahpt!
Says the 12yr old who's probably cruising the battlefield as a shotgun scout or in a Madrugar
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
44
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Posted - 2014.11.06 18:17:00 -
[20] - Quote
Thokk Nightshade wrote:
If we are going to talk about 20,000 years in the future, that rail rifle they are shooting with a 100 meter range should act like an uber AK-47 and have 1000 Meter range. The Combat Rifle should act like an AR-15 and have2000 Meter range. The forge gun should be able to shoot a ball of whatever that is from redline to redline without issue. Mass drivers should work like an M203 on steroids and be shooting 300 rounds a minute with pinpoint accuracy across the map, etc, etc. You can use the same argument for every rifle. So what do we do?.
I think youGÇÖre missing the point of what IGÇÖm saying.. These weapons should be realistic relative to each other.. They GÇ£kind ofGÇ¥ are right now only at the most basic level.., but not there is no benefit for me to even snipe seeing as how someone with a rail rifle can close a few meters and out gun me instantly. Yea it out ranges other rifles.. but by not by muchGǪ and donGÇÖt spout your headshot metric to me GÇô I was headshoting prior to nerf GÇô so I see no benefit.
Thokk Nightshade wrote:
You are correct on the Thales that the max distance is now 450 Meters. Still the longest distance of any weapon in the game, including other sniper rifles. So why the complaint? Oh, right, you can't be untouchable now.
Why do people think this is what IGÇÖm saying?! Snipers were never untouchableGǪ EVER. A sniper being a bother in theater is always touchable. ALWAYS has been. IGÇÖve brought more than a few people to their knees who thought they were say on top of an MCC or some super structure.
Thokk Nightshade wrote: Instead of ******* bitching and moaning about "child's play explanation" and whining simply because you want EZ-mode, I have a RADICAL suggestion for you: adapt. [GǪ] You are the type of person who is giving ALL snipers a bad name and the reason why so many people HAVE come on here and complained to no end.
I'm a Sniper and you are all sorts of pissing me off. I can't imagine what the non-snipers think about you.
I adapt , because I have toGǪ just like you should adapt when some unseen sniper knows your position and has your nest dialed in. IGÇÖll adapt, but I donGÇÖt have to accept. You shouldnGÇÖt either GÇô if youGÇÖre the GÇ£SniperGÇ¥ you claim to be. People complained and you bent over and took it. If you think IGÇÖm operating on EZ-mode, youGÇÖre delusional. IGÇÖm the player who roams the battlefield in order to find the perfect spot, to the detriment of his GÇ£beloved K:DGÇ¥.. I was drawn to Dust, because of this exploration.. The battlefield is always evolving so sometimes nest you find might ultimately prove useless GÇô itGÇÖs the wait that I enjoy and the isolation - if you enjoy Sniping its not just about the kills. Now, IGÇÖm effectively just watching the battle Unfold.. Shame on you CCP.
Imp Smash wrote: As far as responses go -- I'm a bit unimpressed. I think you are saying that because we can shoot far now in real life we should shoot far in a game? Despite different physics existing in game?
-=[blah blah blah] - not really blah blah, just flavor text used to make a point.=-
It's all about relative ranges. Yes 450 meters is not far. At the same time -- its 4x farther than a rifle. So, yay? The shorter ranges force snipers to leave the redline. So, in otherwords, you can't snipe from an invincible location. I still fail to see the problem.
I'm not trying to belittle your opinion or gripe. It's just that I really don't understand your gripe. This is what I remember. Snipers sitting up on a mountain or on the MCC 900 meters away sniping people at virtually no risk to themselves. People complained (as they do) and obviously CCP wasn't happy with the fact that there was a role that allowed people to kill and cost others isk at no risk to themselves. So they changed range so snipers couldn't do that. I still get sniped. The only difference is that now I have the option to go hunt for the sniper whereas before I couldn't really do anything about them.
See above regarding the MCC and hunting people down. THAT is what I consider fun.
I really appreciate you not belittling my POV, because what I am saying is that even the relative ranges to other weapons donGÇÖt make sense, and there was nothing broken about the gameplay. People just didnGÇÖt want to exhaust the grey-matter to hunt a sniper down (like IGÇÖve done SEVERAL times). You could always have done something about it. All the ISK and SP IGÇÖve spent on specing into this fit I feel like IGÇÖve been swindled and honestly wasted a large portion of my time to cater to whiny players who will leave the Dust/Eve universe when the next big FPS comes along. IGÇÖll keep playing Dust because IGÇÖve invested so much time into it GÇô but IGÇÖm probably not going to invest anymore money into the game unless this is fixed.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
45
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Posted - 2014.11.06 23:03:00 -
[21] - Quote
Are you trying to say something? B/c I'm confused by your post.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
45
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Posted - 2014.11.07 00:13:00 -
[22] - Quote
I like your explanation justifying the adjustment - the only thing is I don't think the drop suits harden I expect that they detect inward give and the tensile strength refuses to budge when a bullet tries to abruptly protrude. It would still "hurt" and probably bruise pretty badly, but wouldn't kill you until the tensile strength of the suit gives out due to repeated bombardment or one super powerful shot. If it was based on sound of the shot, your suit would be hardening every second due to nearby fire. Regardless, we can justfiy the tech in our minds however we need to - which is also why I like the game.. but outside of the 400m limitation on your armor's reaction time - hardening would still register the shot on your shield or suit - whether or not it does damage. Right now, in Dust, it does neither. I might as well have kicked rocks at you.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
46
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Posted - 2014.11.07 16:39:00 -
[23] - Quote
CCP ... Throughout this whole discussion one thing doesn't make sense... If I can see them in my scope well enough to know what race their suit is - why can't I hit them? The hits don't even register - but they did previously.. Why!? WHY WHYY WHY.. maybe just admitting you conceded to the crybabies of Dust would give me some solace..
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
47
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Posted - 2014.11.07 23:02:00 -
[24] - Quote
bumping for JUSTICE!!!!!
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
47
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Posted - 2014.11.10 21:25:00 -
[25] - Quote
Kasira Vorrikesh wrote:I recently came back to Dust after a long, long break. As a career sniper, I too was dismayed by the range changes. It is easier to get headshots with the new small dot (I don't know when that changed), and the bonus to damage is welcome, but ultimately I feel the same way as the OP. I used to get headshots perfectly well enough before, even on moving targets (I don't consider headshots on stationary players to be remotely bragworthy, at any distance).
To clarify about the notion that all long range snipers (500m+) like to pad their KDR: it's probably true for a lot of snipers, but not entirely for me. I just hate dying. But I don't hate it so much that I tank my suit, or wear anything other than a scout suit; instead I relied on extreme distance, positioning, and criminally insane paranoia to keep myself alive. But anyone with even a basic Tactical sniper rifle could drop me in a second, which I think makes me better than a true KDR padder (AKA, the heavy suit sniper, or long ago, the logisniper).
With all that said, the new range limitations have essentially redrawn the maps in my mind, and destroyed everything I once knew about tactical positioning. I haven't the patience to re-walk every single map according to the new ranges, dying at a rate of five times my previous worst days, as I search for new shaded crevices. I therefore must say that Dust has finally broken my spirit. None will note or regret my passing, since I belonged to possibly the most despised and disdained player category in the history of this game; but I am content that, for a while, I was good at what I did.
And for the record, my main had a KDR that peaked at 51, all while wearing a non-tanked, non-cloaked, pre-buff, Gallente advanced scout suit (would have worn Caldari, but alas this was before they were released). I recorded well over two thousand kills in this suit, most with the advanced rifle, and about a third of my total with the Charge.
I might have prattled on too long, but consider it my obituary. I also wish to salute the few true snipers left in the game.
Despite your Amarrian heritage, you sir are a gentleman and a true warrior - similar to my own spirit. You've completely summed up everything that is wrong with this adjustment and I echo your charge that Dust has finally broken your spirit. This isn't the tactical FPS I fell in love with anymore, this is essentially Halo now. Quickscoping, here we come! Pitiful CCP... pitiful.
Kasira Vorrikesh, if I no longer see you in the theater - know that I will mourn you and the unnecessary departure of players like yourself.
Maybe its best that Dust 514 dies with the PS3..
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
47
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Posted - 2014.11.11 21:19:00 -
[26] - Quote
Bumping for Justice.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
48
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Posted - 2014.11.14 00:39:00 -
[27] - Quote
Played last night...
...this game is basically unplayable for snipers.
millions in ISK wasted.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
48
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Posted - 2014.11.18 05:06:00 -
[28] - Quote
"No one mourns the wicked.. No one cries 'They won't return.' No one lays a lily on their grave."
And goodness knows, the sniper's life is lonely... and goodness knows the sniper dies alone. It just shows when you're a sniper - you're left only on your own..
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
51
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Posted - 2014.11.19 21:07:00 -
[29] - Quote
Playing a ton of matches and realizing how easily overwhelmed and one sided these things typically become its hard to refute how important it is to have the heavy handed balance of a sniper's scope. You caused this lop-sided environment with your constant 'upgrades'.. not remedy it.
The right sniper, in the right place... can make all the difference in the world..
Give us back our range CCP.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
52
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Posted - 2014.11.22 06:00:00 -
[30] - Quote
I also really appreciate the headshot buff given the fact that things are glitching so much its hard to keep anything in your sights.
Kudos.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
52
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Posted - 2014.12.09 18:11:00 -
[31] - Quote
Its me again... not letting this die.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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