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Thokk Nightshade
KNIGHTZ OF THE ROUND
617
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Posted - 2014.10.29 00:11:00 -
[1] - Quote
Ubuu de Reide wrote:CommanderBolt wrote: Anyway back on point, the sniper still has decent range. If you want more range the red line has to be removed otherwise you are impervious and that is not good game design. (I hate the red lines, I think they should be removed or at the very least pushed back as honestly if a team is red lined, they should be spawning to the sides of the fight so they can flank and push out. Not a little further back in their 'safe zone'.
I think if you applied "decent" range to it, you're stretching I've had kills and prided myself on kills of over 500m in matches where I've only killed 5 or so people - its not always about the kill count, some people prefer to play games differently - but CCP, listen to this man's words. He speaks truth.
Yes, and you were sitting in a place no one could kill you without counter sniping or committing suicide. You care about your precious KDR. "I want to kill without having to worry about being killed back." Bravo to you.
I'm somewhat in agreement with Commander Bolt. However, there is a point to redlines for spawning in at least to get feet on the ground and getting bearings. However, we can make some improvements to the redline. All clones should have a 1 minute timer that doesn't reset per clone life. Once s/he enters the redline, there is 1 minute in the redline total. After 1 minute, you die just like if you were in the enemy's redline. If you leave after 30 seconds, when you enter again you only get 30 seconds on your timer. This will help cut down on people sitting in the redline for the entire match without any reason to leave. When you die and respawn, you get one minute again to get out of the redline and get into the field of battle.
FYI, before you start jumping on me about not knowing what I'm talking about, Open Beta vet and I've been a Sniper off and on for that entire time. Get into the action and take some risks. Oh, and FYI, I've had plenty of those 400 and 500 + meter kills as well. About 2 kills a match doing that. Get up closer and start picking people off at 150-200 meters. You'll see your scope a lot clearer, enemies will take up more of the scope (i.e. easier to hit), and your kill count will increase. Will you die more? That depends on if you are sitting in one place the entire match, sitting in an obvious spot where you stand out like a sore thumb, or if you are doing what you should be doing: Shoot, Move, and Communicate.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
624
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Posted - 2014.10.29 04:01:00 -
[2] - Quote
Ubuu de Reide wrote:Thokk Nightshade wrote:Ubuu de Reide wrote:CommanderBolt wrote: Anyway back on point, the sniper still has decent range. If you want more range the red line has to be removed otherwise you are impervious and that is not good game design. (I hate the red lines, I think they should be removed or at the very least pushed back as honestly if a team is red lined, they should be spawning to the sides of the fight so they can flank and push out. Not a little further back in their 'safe zone'.
I think if you applied "decent" range to it, you're stretching I've had kills and prided myself on kills of over 500m in matches where I've only killed 5 or so people - its not always about the kill count, some people prefer to play games differently - but CCP, listen to this man's words. He speaks truth. Yes, and you were sitting in a place no one could kill you without counter sniping or committing suicide. You care about your precious KDR. "I want to kill without having to worry about being killed back." Bravo to you. I'm somewhat in agreement with Commander Bolt. However, there is a point to redlines for spawning in at least to get feet on the ground and getting bearings. However, we can make some improvements to the redline. All clones should have a 1 minute timer that doesn't reset per clone life. Once s/he enters the redline, there is 1 minute in the redline total. After 1 minute, you die just like if you were in the enemy's redline. If you leave after 30 seconds, when you enter again you only get 30 seconds on your timer. This will help cut down on people sitting in the redline for the entire match without any reason to leave. When you die and respawn, you get one minute again to get out of the redline and get into the field of battle. FYI, before you start jumping on me about not knowing what I'm talking about, Open Beta vet and I've been a Sniper off and on for that entire time. Get into the action and take some risks. Oh, and FYI, I've had plenty of those 400 and 500 + meter kills as well. About 2 kills a match doing that. Get up closer and start picking people off at 150-200 meters. You'll see your scope a lot clearer, enemies will take up more of the scope (i.e. easier to hit), and your kill count will increase. Will you die more? That depends on if you are sitting in one place the entire match, sitting in an obvious spot where you stand out like a sore thumb, or if you are doing what you should be doing: Shoot, Move, and Communicate. I want to agree with you on the mobility of a sniper, but if you've got a nice spot - you shouldn't leave unless you've been spotted. Killing someone shouldn't give away my position, but with a 300m range it absolutely does. It takes the art out of sniping. A good sniper can change the course a battlefield. A quick-scoping, CS:GO/CS 1.6 migrant - is playing the game's mechanics and not playing the game. CCP give me my range back.
I agree with you completely on the quick-scoping. As for being within 300 and giving away your position, there is a map (sorry,don't remember which one and don't care to look up the name) where I sit 173 meters from a null cannon in skirmish (yes I know the exact distance because on that map it is my spot every time I play), bedded down in the rocks, and can sit there for an entire match without being seen. This includes getting up to run to my tucked away nanohive for restocking and getting back. Oh, and on that same map, I'm also covering the area around a second null cannon so I can watch over and pick people off around 2 different null objectives. I've gone 35-0 on that map without a shot even being fired in my general direction.
There are places outside the redline and close to the objectives you are able to hide. You just have to be willing to gamble a little bit, take some chances and risks, and look for them.
However, I will admit, on most maps sitting in one spot will get you whacked. So you have to learn the terrain and different possible sniper nests from which to fire. Best of luck and maybe we'll run into each other in game and we can play a game of hide and seek
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
627
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Posted - 2014.10.29 22:14:00 -
[3] - Quote
I hate to tell you Ubuu, but this is one change that will not be going back. There are simply too many voices against the extended range. If they work something out with the redline and how to get people out of it, it might be something that comes back into consideration. Until then, you are simply going to have to adapt.
I used to be one of those like you, spouting off real world statistics and arguing about the 1000 Meter sniper shots and we are in the future so it should be even better. Then I came to a realization; this is a video game, and if that was put into place, it would completely suck the fun and enjoyment out of 80% of the playerbase because at that point, there would be ABSOLUTELY no way to counteract that.
Imagine if there was one suit in the system that was impervious to sniper rifles and to whom the redline didn't apply. He could, whenever he wanted, walk up to you and kill you and there is absolutely nothing you could do about it, no matter where on the map you were. Now imagine roughly 5-10% of the player base doing this. There would be at least 1 person every match who could do whatever he wanted and kill you over and over, and you couldn't do anything about it. Would you get sick and tired of it, or would you just accept it, because, "that's how the game is set up."
Video games don't use real world physics. They are manipulated to fit the needs of the game mechanics. This is why scouts can run forever in a day and can jump the equivalent of 10 meters when a Sentinel is slow as molasses and can't jump over a fallen branch (ya know, if there were trees).
Oh, and in regards to IWS's comments on the range. You were complaining about how you were "in range" of everybody else and you might as well be on top of them. He was simply pointing out even with the nerf, you still outrange EVERY SINGLE weapon in the game outside other sniper rifles.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
627
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Posted - 2014.10.29 22:27:00 -
[4] - Quote
Ubuu de Reide wrote:Thokk Nightshade wrote: Best of luck and maybe we'll run into each other in game and we can play a game of hide and seek You've been added to the kill list... best of luck.
Also, I love how you ignored 90% of my comment where I explained to you exactly how to still be effective as a Sniper without a 500 meter range and a 200 meter safezone.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
676
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Posted - 2014.11.06 00:47:00 -
[5] - Quote
Ubuu de Reide wrote:Thokk Nightshade wrote: I used to be one of those like you, spouting off real world statistics and arguing about the 1000 Meter sniper shots and we are in the future so it should be even better. Then I came to a realization; this is a video game, and if that was put into place, it would completely suck the fun and enjoyment out of 80% of the playerbase because at that point, there would be ABSOLUTELY no way to counteract that..
Video games don't use real world physics. They are manipulated to fit the needs of the game mechanics. This is why scouts can run forever in a day and can jump the equivalent of 10 meters when a Sentinel is slow as molasses and can't jump over a fallen branch (ya know, if there were trees).
Yea, I understand that this and IGÇÖm probably going to have to settle for the childish explanation that is a video-game. I thought we were trying to aspire for a bit more in the Dust universe, but that explanation is the perfect cop-out for CCP since they are prone to folding under the pressure of whiney forum users complaining about snipers GÇ£ruiningGÇ¥ the game for them [ which I acknowledge that I am doing now], but IGÇÖm making this an issue in the hopes that they reverse their HUGE nerf of the effective sniper scope kill ranges GÇô because honestly GÇô it wasnGÇÖt broken before. This thread has spiraled into people whining about how good Snipers have had it.. people whoGÇÖve invested time in fitting a skill because they like to play a game a certain type of way and appreciate the calm art of it. I recently fitted my Thale again and I was only able to register at 450.. which makes no sense. And When I say register, I mean that if I canGÇÖt see the players name GÇô I assume that they are GÇ£out of rangeGÇ¥ which is ridiculous. Utterly ridiculous. Congrats CCP - more steps in the wrong drection.
If we are going to talk about 20,000 years in the future, that rail rifle they are shooting with a 100 meter range should act like an uber AK-47 and have 1000 Meter range. The Combat Rifle should act like an AR-15 and have2000 Meter range. The forge gun should be able to shoot a ball of whatever that is from redline to redline without issue. Mass drivers should work like an M203 on steroids and be shooting 300 rounds a minute with pinpoint accuracy across the map, etc, etc. You can use the same argument for every rifle. So what do we do? Do we just increase every single weapon to shoot from map edge to map edge so no matter what weapon you are using or what weapon s/he is using, if you can shoot someone they can shoot you back? Because that is what is going to happen if we use your logic.
You are correct on the Thales that the max distance is now 450 Meters. Still the longest distance of any weapon in the game, including other sniper rifles. So why the complaint? Oh, right, you can't be untouchable now.
This HUGE nerf you are talking about? With a charge, it went from 600 to 450 I believe. . The "shortest" range is still 300 meters. Every sniper rifle still outranges EVERY OTHER RIFLE IN THE GODDAMN GAME! But because you can't sit all cozy in the redline with a cup of cocoa while you relax and pick off unsuspecting people who can't do a damn thing about it, you are going to raise all sorts of hell and throw a tantrum like a 2 year old who isn't allowed to have a cookie before supper.
Instead of ******* bitching and moaning about "child's play explanation" and whining simply because you want EZ-mode, I have a RADICAL suggestion for you: adapt. Every weapon in this game has been nerfed/altered/made useless/etc. at some point during the game. The use of those weapons have changed from the beginning. Guess what? They are all still here, and have all been brought around to achieve the balance we currently have in this game, which is better than it ever has been. So take your whining about EZ mode going bye bye and just go somewhere with it. You are the type of person who is giving ALL snipers a bad name and the reason why so many people HAVE come on here and complained to no end.
I'm a Sniper and you are all sorts of pissing me off. I can't imagine what the non-snipers think about you.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
677
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Posted - 2014.11.07 01:08:00 -
[6] - Quote
Ubuu de Reide wrote:
I think youGÇÖre missing the point of what IGÇÖm saying.. These weapons should be realistic relative to each other.. They GÇ£kind ofGÇ¥ are right now only at the most basic level.., but not there is no benefit for me to even snipe seeing as how someone with a rail rifle can close a few meters and out gun me instantly Yea it out ranges other rifles.. but by not by muchGǪ
You still have, even with the shortest ranged sniper, 3 times the distance of a RR. If you are at max distance, they will have to traverse 200 meters to get within realistic range of doing enough damage to effect you.
Thales and Charge have 4 1/2 times the distance. Now Rail Rifles are having to traverse 350 Meters to get within a reasonable shooting distance.
I'm sorry, but I'm still really not seeing the issue. And I apologize for my previous rant on you. It was "one them days" and I have been having an ongoing discussion (see: argument) with a guy about the same thing.
I also wanted answer your other point (I deleted to save space), there is a difference between "lying down and accepting it" and realizing that a change like that may just be good for the best of the game. I for one have faith that Rattati is going to do what is best for the game. They will look at the numbers and see if there is a legitimate reason for changing sniper ranges again.
However, if the numbers bear out that people are finally getting out of the redline or are at a location in the redline where they can be killed by something other than a sniper or ADS, then any increase to range is likely out of the question.
I believe they should just rework the maps so that redlines are behind a slope that has absolutely no vantage point over the map. When someone spawns in, they can't be killed but they can't shoot anyone either because there is zero line of sight. In order to get to a legitimate vantage point, the individual has to hike out of the redline into the main combat zone to find a shooting nest. If a shotgunner or nova knifer can't kill somebody, that person shouldn't be able to kill the shotgunner/nova knifer.
Thokk Kill. Thokk Crush. Thokk Smash.
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