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Thokk Nightshade
Montana Militia
676
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Posted - 2014.11.06 00:47:00 -
[61] - Quote
Ubuu de Reide wrote:Thokk Nightshade wrote: I used to be one of those like you, spouting off real world statistics and arguing about the 1000 Meter sniper shots and we are in the future so it should be even better. Then I came to a realization; this is a video game, and if that was put into place, it would completely suck the fun and enjoyment out of 80% of the playerbase because at that point, there would be ABSOLUTELY no way to counteract that..
Video games don't use real world physics. They are manipulated to fit the needs of the game mechanics. This is why scouts can run forever in a day and can jump the equivalent of 10 meters when a Sentinel is slow as molasses and can't jump over a fallen branch (ya know, if there were trees).
Yea, I understand that this and IGÇÖm probably going to have to settle for the childish explanation that is a video-game. I thought we were trying to aspire for a bit more in the Dust universe, but that explanation is the perfect cop-out for CCP since they are prone to folding under the pressure of whiney forum users complaining about snipers GÇ£ruiningGÇ¥ the game for them [ which I acknowledge that I am doing now], but IGÇÖm making this an issue in the hopes that they reverse their HUGE nerf of the effective sniper scope kill ranges GÇô because honestly GÇô it wasnGÇÖt broken before. This thread has spiraled into people whining about how good Snipers have had it.. people whoGÇÖve invested time in fitting a skill because they like to play a game a certain type of way and appreciate the calm art of it. I recently fitted my Thale again and I was only able to register at 450.. which makes no sense. And When I say register, I mean that if I canGÇÖt see the players name GÇô I assume that they are GÇ£out of rangeGÇ¥ which is ridiculous. Utterly ridiculous. Congrats CCP - more steps in the wrong drection.
If we are going to talk about 20,000 years in the future, that rail rifle they are shooting with a 100 meter range should act like an uber AK-47 and have 1000 Meter range. The Combat Rifle should act like an AR-15 and have2000 Meter range. The forge gun should be able to shoot a ball of whatever that is from redline to redline without issue. Mass drivers should work like an M203 on steroids and be shooting 300 rounds a minute with pinpoint accuracy across the map, etc, etc. You can use the same argument for every rifle. So what do we do? Do we just increase every single weapon to shoot from map edge to map edge so no matter what weapon you are using or what weapon s/he is using, if you can shoot someone they can shoot you back? Because that is what is going to happen if we use your logic.
You are correct on the Thales that the max distance is now 450 Meters. Still the longest distance of any weapon in the game, including other sniper rifles. So why the complaint? Oh, right, you can't be untouchable now.
This HUGE nerf you are talking about? With a charge, it went from 600 to 450 I believe. . The "shortest" range is still 300 meters. Every sniper rifle still outranges EVERY OTHER RIFLE IN THE GODDAMN GAME! But because you can't sit all cozy in the redline with a cup of cocoa while you relax and pick off unsuspecting people who can't do a damn thing about it, you are going to raise all sorts of hell and throw a tantrum like a 2 year old who isn't allowed to have a cookie before supper.
Instead of ******* bitching and moaning about "child's play explanation" and whining simply because you want EZ-mode, I have a RADICAL suggestion for you: adapt. Every weapon in this game has been nerfed/altered/made useless/etc. at some point during the game. The use of those weapons have changed from the beginning. Guess what? They are all still here, and have all been brought around to achieve the balance we currently have in this game, which is better than it ever has been. So take your whining about EZ mode going bye bye and just go somewhere with it. You are the type of person who is giving ALL snipers a bad name and the reason why so many people HAVE come on here and complained to no end.
I'm a Sniper and you are all sorts of pissing me off. I can't imagine what the non-snipers think about you.
Thokk Kill. Thokk Crush. Thokk Smash.
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Imp Smash
Molon Labe. General Tso's Alliance
313
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Posted - 2014.11.06 03:44:00 -
[62] - Quote
Ubuu de Reide wrote:Thokk Nightshade wrote: I used to be one of those like you, spouting off real world statistics and arguing about the 1000 Meter sniper shots and we are in the future so it should be even better. Then I came to a realization; this is a video game, and if that was put into place, it would completely suck the fun and enjoyment out of 80% of the playerbase because at that point, there would be ABSOLUTELY no way to counteract that..
Video games don't use real world physics. They are manipulated to fit the needs of the game mechanics. This is why scouts can run forever in a day and can jump the equivalent of 10 meters when a Sentinel is slow as molasses and can't jump over a fallen branch (ya know, if there were trees).
Yea, I understand that this and IGÇÖm probably going to have to settle for the childish explanation that is a video-game. I thought we were trying to aspire for a bit more in the Dust universe, but that explanation is the perfect cop-out for CCP since they are prone to folding under the pressure of whiney forum users complaining about snipers GÇ£ruiningGÇ¥ the game for them [ which I acknowledge that I am doing now], but IGÇÖm making this an issue in the hopes that they reverse their HUGE nerf of the effective sniper scope kill ranges GÇô because honestly GÇô it wasnGÇÖt broken before. Imp Smash wrote: You have never fired a sniper rifle have you. Trust me -- they really don't work like they do in Dust....
IGÇÖm not going to get into a pee-pee measuring contest with you, but IGÇÖve fired a wide range of weapons and IGÇÖm VERY familiar with sniper rifle behavior. Imp Smash wrote: But let's step outside of the realism of range argument and look at the discussion as a whole.
Yes -- even by modern standards 400 meters isn't THAT far. But we have to consider how many real world physics are suspended. Take stamina -- those targets that are running, jumping and zigzagging can only do so for so long. But in real life a soldier, in a full kit (which is very VERY heavy), completely lacking the powered assisted movement that clone suits offer, can sprint much farther much longer and jump many more times before they can't anymore.
To make gameplay viable CCP created a stamina mechanic that violates how humans actually work practically. Would you want to snipe targets when they can all sprint, jump, etc CONSTANTLY as much as they please?
Basically we have a few suspended reality mechanics in this game. Changing reality mechanics for just ONE class while leaving everyone else limited by suspended reality makes that one class have an unfair advantage. The red line is a perfect example. The fact you have magic forcefield is absolutely silly in terms of realism. So asking for a realistic change for your offense while maintaining your magicpants defense is, of course, a bit unfair. Or the fact only your eyes have to poke over a hill to snipe -- and not the WHOLE GUN like in real life.
The range is the primary issue here GÇô you canGÇÖt side-step it. Modern rifles have an effective kill range of 800+m.. Dust takes place roughly 20,000 years IN THE FUTURE!?!!1!1!ONE There are very few items in dust that require the user to suspend belief GÇô which I like. I personally donGÇÖt have an issue with the stamina physics, because it seems realistic given the universe (this could and should be its own topic), because again GÇô we justify shields, we justify ranges GÇô justifying stamina in a suit 20k in the future doesnGÇÖt seem odd when Michael Phelps is wearing a loosely similar type of suit in the Olympics GÇô enhancing his performance. Not too far-fetched to believe that the tech would improve 1000X in the future especially if you take into account the planet, its gravity, and atmosphere. A force field, and inertia dampeners (which are probably related tech) GÇô is not silly at all btw. Imp Smash wrote:
We, non snipers, have accepted some suspended reality mechanics that help you snipers out. Please accept some suspended reality mechanics that help us targets out to keep it fair.
Again, this is probably where we are with things, and why dust has seen a huge amount of players leave. Catering to the crying masses, b/c snipers are good at their jobs. This thread has spiraled into people whining about how good Snipers have had it.. people whoGÇÖve invested time in fitting a skill because they like to play a game a certain type of way and appreciate the calm art of it. I recently fitted my Thale again and I was only able to register at 450.. which makes no sense. And When I say register, I mean that if I canGÇÖt see the players name GÇô I assume that they are GÇ£out of rangeGÇ¥ which is ridiculous. Utterly ridiculous. Congrats CCP - more steps in the wrong drection.
As far as responses go -- I'm a bit unimpressed. I think you are saying that because we can shoot far now in real life we should shoot far in a game? Despite different physics existing in game?
Ok, let me try explaining it this way. Due to memory space limitations the map can only be x sized. So we can't get bigger than that. So to keep the action going certain limitations have to be made on player suits and guns. Otherwise every gun could shoot across the whole map. If there was a 0 at the end of all the numbers would everyone be more comfortable? My LR shoots 900 meters! Your sniper shoots 4500 meters! Realism achieved! Placebo effect balance?
It's all about relative ranges. Yes 450 meters is not far. At the same time -- its 4x farther than a rifle. So, yay? The shorter ranges force snipers to leave the redline. So, in otherwords, you can't snipe from an invincible location. I still fail to see the problem. |
Ubuu de Reide
Red Line Security
44
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Posted - 2014.11.06 18:17:00 -
[63] - Quote
Thokk Nightshade wrote:
If we are going to talk about 20,000 years in the future, that rail rifle they are shooting with a 100 meter range should act like an uber AK-47 and have 1000 Meter range. The Combat Rifle should act like an AR-15 and have2000 Meter range. The forge gun should be able to shoot a ball of whatever that is from redline to redline without issue. Mass drivers should work like an M203 on steroids and be shooting 300 rounds a minute with pinpoint accuracy across the map, etc, etc. You can use the same argument for every rifle. So what do we do?.
I think youGÇÖre missing the point of what IGÇÖm saying.. These weapons should be realistic relative to each other.. They GÇ£kind ofGÇ¥ are right now only at the most basic level.., but not there is no benefit for me to even snipe seeing as how someone with a rail rifle can close a few meters and out gun me instantly. Yea it out ranges other rifles.. but by not by muchGǪ and donGÇÖt spout your headshot metric to me GÇô I was headshoting prior to nerf GÇô so I see no benefit.
Thokk Nightshade wrote:
You are correct on the Thales that the max distance is now 450 Meters. Still the longest distance of any weapon in the game, including other sniper rifles. So why the complaint? Oh, right, you can't be untouchable now.
Why do people think this is what IGÇÖm saying?! Snipers were never untouchableGǪ EVER. A sniper being a bother in theater is always touchable. ALWAYS has been. IGÇÖve brought more than a few people to their knees who thought they were say on top of an MCC or some super structure.
Thokk Nightshade wrote: Instead of ******* bitching and moaning about "child's play explanation" and whining simply because you want EZ-mode, I have a RADICAL suggestion for you: adapt. [GǪ] You are the type of person who is giving ALL snipers a bad name and the reason why so many people HAVE come on here and complained to no end.
I'm a Sniper and you are all sorts of pissing me off. I can't imagine what the non-snipers think about you.
I adapt , because I have toGǪ just like you should adapt when some unseen sniper knows your position and has your nest dialed in. IGÇÖll adapt, but I donGÇÖt have to accept. You shouldnGÇÖt either GÇô if youGÇÖre the GÇ£SniperGÇ¥ you claim to be. People complained and you bent over and took it. If you think IGÇÖm operating on EZ-mode, youGÇÖre delusional. IGÇÖm the player who roams the battlefield in order to find the perfect spot, to the detriment of his GÇ£beloved K:DGÇ¥.. I was drawn to Dust, because of this exploration.. The battlefield is always evolving so sometimes nest you find might ultimately prove useless GÇô itGÇÖs the wait that I enjoy and the isolation - if you enjoy Sniping its not just about the kills. Now, IGÇÖm effectively just watching the battle Unfold.. Shame on you CCP.
Imp Smash wrote: As far as responses go -- I'm a bit unimpressed. I think you are saying that because we can shoot far now in real life we should shoot far in a game? Despite different physics existing in game?
-=[blah blah blah] - not really blah blah, just flavor text used to make a point.=-
It's all about relative ranges. Yes 450 meters is not far. At the same time -- its 4x farther than a rifle. So, yay? The shorter ranges force snipers to leave the redline. So, in otherwords, you can't snipe from an invincible location. I still fail to see the problem.
I'm not trying to belittle your opinion or gripe. It's just that I really don't understand your gripe. This is what I remember. Snipers sitting up on a mountain or on the MCC 900 meters away sniping people at virtually no risk to themselves. People complained (as they do) and obviously CCP wasn't happy with the fact that there was a role that allowed people to kill and cost others isk at no risk to themselves. So they changed range so snipers couldn't do that. I still get sniped. The only difference is that now I have the option to go hunt for the sniper whereas before I couldn't really do anything about them.
See above regarding the MCC and hunting people down. THAT is what I consider fun.
I really appreciate you not belittling my POV, because what I am saying is that even the relative ranges to other weapons donGÇÖt make sense, and there was nothing broken about the gameplay. People just didnGÇÖt want to exhaust the grey-matter to hunt a sniper down (like IGÇÖve done SEVERAL times). You could always have done something about it. All the ISK and SP IGÇÖve spent on specing into this fit I feel like IGÇÖve been swindled and honestly wasted a large portion of my time to cater to whiny players who will leave the Dust/Eve universe when the next big FPS comes along. IGÇÖll keep playing Dust because IGÇÖve invested so much time into it GÇô but IGÇÖm probably not going to invest anymore money into the game unless this is fixed.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
430
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Posted - 2014.11.06 18:56:00 -
[64] - Quote
el OPERATOR wrote:Ubuu de Reide wrote:Coleman Gray wrote:
300-350M for a sniper, your headshot multiplier is buffed up tho. It was to discourage redline snipers while rewarding actual marksman.
If I can snipe someone from the Redline, is that not marksmanship? Nope. Its faggotry of the highest order and must be stahpt!
Says the paid mercenary combatant who does not sit hiding in the redline trying to camp positions from a no-risk position of safety. GTFO of the redline, scrubs.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Fizzer XCIV
Heaven's Lost Property
834
|
Posted - 2014.11.06 21:12:00 -
[65] - Quote
You cannot silence a projectile traveling at upwards of 25,000 m/s through an atmosphere. Besides, dropsuits don't use sound to detect incoming projectiles, because sound moves too slow to detect something fast enough. They probably use light or some other form of wave energy.
Ubuu de Reide wrote:Isn't that your shield? It takes energy to stop energy, eventually your on-board energy will deplete. That is both shields and armor. If the suit can detect an incoming projectile and completely harden its shields or armor on the point of impact before the projectile reaches it, all incoming damage will be eliminated. Only by hitting a shield/armor beforre they are fully hardeded can you reduce the capacitor. Also, Dropsuits have a practically unlimited energy source. We aren't running on batteries, we've got onboard reactors pumping out enough energy to power a small town for the next few hundred years. The changes to sniper rifles can even be explained by Kaalakiota updating their designed to use larger slugs with a more powerful capacitor. An overall increase in mass and energy, but a decrease in projectile velocity. While the new sniper rifles can simply snap a clone's neck, even through a dropsuit, the projectiles are traveling slower, and can therefore be detected by Dropsuits faster, lowering their effective range.
Iron Wolf Saber wrote: Also lowest max range is 350 not 300; the weapons with 300 meter ranges are forge guns and railgun tanks. Snipers are alone past the 300 range.
This does what in terms of an explanation. And only dropships can fly.. So?[/quote]
Swag-suit4lyfe!
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Ubuu de Reide
Red Line Security
45
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Posted - 2014.11.06 23:03:00 -
[66] - Quote
Are you trying to say something? B/c I'm confused by your post.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Fizzer XCIV
Heaven's Lost Property
836
|
Posted - 2014.11.06 23:56:00 -
[67] - Quote
Ubuu de Reide wrote:Are you trying to say something? B/c I'm confused by your post.
What I'm saying is that defenses and countermeasures completely outclass offenses in New Eden, which is the opposite of what it is like in the real world.
In the real world, 1-2 bullets will kill or incapacitate, and 1 HEAT missile will destroy a HAV. Our modern weapons completely outclass out modern defenses.
This is reversed in New Eden. Our defenses completely outclass out weapons.
It takes 20-40 bullets to kill, and 1-2 rounds don't even phase us. It takes us dozens of missiles to destroy a HAV or even the equivalent of a HMMWV.
This extends to the effective ranges of our weapons. Dropsuits are so rediculously powerful that they force our weapons that would normally kill at 1000s of meters usable at only a few dozen meters.
GÇóA Rail Rifle would normally kill someone without a Dropsuit at 1000s of meters, but dropsuits are so insanely powerful that Rail Rifles are forced into <100m ranges if that want to do any significant damage. Each round from a Rail Rifle would easily outclass a modern 35mm cannon round in terms of stopping power. But dropsuits are powerful enough to take 20-30 of those shots and walk away.
GÇóLaser Rifles would normally be able to kill at a few 1000km, but because dropsuits are so strong, they need to be focused at 110m in order to even phase them. A Laser Rifle would slice through even our most powerful of armor one hundred times over in a fraction of a second, but Dropsuits force them to focus at only a small range and get much closer than they would ever have to normally.
GÇóEven an Assault Rifle would kill at a few hundred meters easily, but dropsuits force them into a 50m engagement window.
GÇóYour Sniper Rifle could be used as a hyper-advanced artillery piece against our modern military, but the defenses of Dropsuits are so powerful and complex that even it is forced to engage them at 400m.
My dropsuit detects your sniper slug in mid-flight only a few ten-thousandths of a second after it leaves the barrel, calculates its trajectory, determines if it is going to hit me, and begins hardening the point of impact before the round even reaches me. Only by getting closer to me and reducing the amount of time the round the slug is in the air can you actually do any damage. You need to get close enough for your round to reach me before my armor hardens... 400m in this case.
Swag-suit4lyfe!
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Ubuu de Reide
Red Line Security
45
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Posted - 2014.11.07 00:13:00 -
[68] - Quote
I like your explanation justifying the adjustment - the only thing is I don't think the drop suits harden I expect that they detect inward give and the tensile strength refuses to budge when a bullet tries to abruptly protrude. It would still "hurt" and probably bruise pretty badly, but wouldn't kill you until the tensile strength of the suit gives out due to repeated bombardment or one super powerful shot. If it was based on sound of the shot, your suit would be hardening every second due to nearby fire. Regardless, we can justfiy the tech in our minds however we need to - which is also why I like the game.. but outside of the 400m limitation on your armor's reaction time - hardening would still register the shot on your shield or suit - whether or not it does damage. Right now, in Dust, it does neither. I might as well have kicked rocks at you.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Imp Smash
Molon Labe. General Tso's Alliance
320
|
Posted - 2014.11.07 00:45:00 -
[69] - Quote
Ubuu de Reide wrote: See above regarding the MCC and hunting people down. THAT is what I consider fun.
I really appreciate you not belittling my POV, because what I am saying is that even the relative ranges to other weapons donGÇÖt make sense, and there was nothing broken about the gameplay. People just didnGÇÖt want to exhaust the grey-matter to hunt a sniper down (like IGÇÖve done SEVERAL times). You could always have done something about it. All the ISK and SP IGÇÖve spent on specing into this fit I feel like IGÇÖve been swindled and honestly wasted a large portion of my time to cater to whiny players who will leave the Dust/Eve universe when the next big FPS comes along. IGÇÖll keep playing Dust because IGÇÖve invested so much time into it GÇô but IGÇÖm probably not going to invest anymore money into the game unless this is fixed.
Pay to respec... then wait for another egregious change.. then pay to respec again... no thank you.
AH, you feel that the range change is making it so that infantry doesn't have to work hard enough to find snipers. Well, I suppose you can make a fair argument for that. I may not agree at the moment but I can see how someone would be annoyed if they feel like their role is being pigeon holed into easy counterability.
I can sympathize because, as an assault, MY role was, a while back pigeon holed into easy counterability by scouts being hard to damage even when visible + shotguns. |
Thokk Nightshade
Montana Militia
677
|
Posted - 2014.11.07 01:08:00 -
[70] - Quote
Ubuu de Reide wrote:
I think youGÇÖre missing the point of what IGÇÖm saying.. These weapons should be realistic relative to each other.. They GÇ£kind ofGÇ¥ are right now only at the most basic level.., but not there is no benefit for me to even snipe seeing as how someone with a rail rifle can close a few meters and out gun me instantly Yea it out ranges other rifles.. but by not by muchGǪ
You still have, even with the shortest ranged sniper, 3 times the distance of a RR. If you are at max distance, they will have to traverse 200 meters to get within realistic range of doing enough damage to effect you.
Thales and Charge have 4 1/2 times the distance. Now Rail Rifles are having to traverse 350 Meters to get within a reasonable shooting distance.
I'm sorry, but I'm still really not seeing the issue. And I apologize for my previous rant on you. It was "one them days" and I have been having an ongoing discussion (see: argument) with a guy about the same thing.
I also wanted answer your other point (I deleted to save space), there is a difference between "lying down and accepting it" and realizing that a change like that may just be good for the best of the game. I for one have faith that Rattati is going to do what is best for the game. They will look at the numbers and see if there is a legitimate reason for changing sniper ranges again.
However, if the numbers bear out that people are finally getting out of the redline or are at a location in the redline where they can be killed by something other than a sniper or ADS, then any increase to range is likely out of the question.
I believe they should just rework the maps so that redlines are behind a slope that has absolutely no vantage point over the map. When someone spawns in, they can't be killed but they can't shoot anyone either because there is zero line of sight. In order to get to a legitimate vantage point, the individual has to hike out of the redline into the main combat zone to find a shooting nest. If a shotgunner or nova knifer can't kill somebody, that person shouldn't be able to kill the shotgunner/nova knifer.
Thokk Kill. Thokk Crush. Thokk Smash.
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Aiwha Bait
Demonic Cowboys
23
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Posted - 2014.11.07 16:32:00 -
[71] - Quote
Fizzer XCIV wrote:Ubuu de Reide wrote:Are you trying to say something? B/c I'm confused by your post. What I'm saying is that defenses and countermeasures completely outclass offenses in New Eden, which is the opposite of what it is like in the real world. In the real world, 1-2 bullets will kill or incapacitate, and 1 HEAT missile will destroy a HAV. Our modern weapons completely outclass out modern defenses. This is why modent combat is more about abpmbush and guerilla tactics than standoffs. This is reversed in New Eden. Our defenses completely outclass out weapons. It takes 20-40 bullets to kill, and 1-2 rounds don't even phase us. It takes us dozens of missiles to destroy a HAV or even the equivalent of a HMMWV.
{I really just wanna deal with the vehicles in this post, so I took the liberty of omitting the parts after you finished talking about vehicles}
"...1 HEAT missile will destroy a HAV." Yes, you're correct. 'In the real world' is your problem though. This isn't the real world. This is 24 THOUSAND years in the future. The future has armor hardeners, shield hardeners, and even armor repair modules. One plasma round or heat missile won't destroy things in one hit; not in the future at least. Maybe you're right though. Maybe the defenses need to be nerf a little (dropship speed comes to mind).
"Welcome my son. Welcome to the machine..."
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Ubuu de Reide
Red Line Security
46
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Posted - 2014.11.07 16:39:00 -
[72] - Quote
CCP ... Throughout this whole discussion one thing doesn't make sense... If I can see them in my scope well enough to know what race their suit is - why can't I hit them? The hits don't even register - but they did previously.. Why!? WHY WHYY WHY.. maybe just admitting you conceded to the crybabies of Dust would give me some solace..
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Aiwha Bait
Demonic Cowboys
24
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Posted - 2014.11.07 17:01:00 -
[73] - Quote
Ubuu de Reide wrote:CCP ... Throughout this whole discussion one thing doesn't make sense... If I can see them in my scope well enough to know what race their suit is - why can't I hit them? The hits don't even register - but they did previously.. Why!? WHY WHYY WHY.. maybe just admitting you conceded to the crybabies of Dust would give me some solace..
They've already said it was to discourage redliners, I thought? Just put it to rest, man. :-/
"Welcome my son. Welcome to the machine..."
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Her Chosen
Grade No.2
32
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Posted - 2014.11.07 17:15:00 -
[74] - Quote
Snipers have and always will be the most delusional sect in the game. They really think what they do is a skill and sitting 600m away was okay. If 450m and a headshot buff isn't enough for you; then you have less skill than originally assumed.
Snipers need a reality check. |
jace silencerww
Krullefor Organization Minmatar Republic
81
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Posted - 2014.11.07 19:23:00 -
[75] - Quote
Her Chosen wrote:Snipers have and always will be the most delusional sect in the game. They really think what they do is a skill and sitting 600m away was okay. If 450m and a headshot buff isn't enough for you; then you have less skill than originally assumed.
Snipers need a reality check. really/ try it and then talk. |
Ubuu de Reide
Red Line Security
47
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Posted - 2014.11.07 23:02:00 -
[76] - Quote
bumping for JUSTICE!!!!!
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
65
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Posted - 2014.11.10 09:37:00 -
[77] - Quote
I recently came back to Dust after a long, long break. As a career sniper, I too was dismayed by the range changes. It is easier to get headshots with the new small dot (I don't know when that changed), and the bonus to damage is welcome, but ultimately I feel the same way as the OP. I used to get headshots perfectly well enough before, even on moving targets (I don't consider headshots on stationary players to be remotely bragworthy, at any distance).
To clarify about the notion that all long range snipers (500m+) like to pad their KDR: it's probably true for a lot of snipers, but not entirely for me. I just hate dying. But I don't hate it so much that I tank my suit, or wear anything other than a scout suit; instead I relied on extreme distance, positioning, and criminally insane paranoia to keep myself alive. But anyone with even a basic Tactical sniper rifle could drop me in a second, which I think makes me better than a true KDR padder (AKA, the heavy suit sniper, or long ago, the logisniper).
With all that said, the new range limitations have essentially redrawn the maps in my mind, and destroyed everything I once knew about tactical positioning. I haven't the patience to re-walk every single map according to the new ranges, dying at a rate of five times my previous worst days, as I search for new shaded crevices. I therefore must say that Dust has finally broken my spirit. None will note or regret my passing, since I belonged to possibly the most despised and disdained player category in the history of this game; but I am content that, for a while, I was good at what I did.
And for the record, my main had a KDR that peaked at 51, all while wearing a non-tanked, non-cloaked, pre-buff, Gallente advanced scout suit (would have worn Caldari, but alas this was before they were released). I recorded well over two thousand kills in this suit, most with the advanced rifle, and about a third of my total with the Charge.
I might have prattled on too long, but consider it my obituary. I also wish to salute the few true snipers left in the game. |
jace silencerww
Krullefor Organization Minmatar Republic
82
|
Posted - 2014.11.10 11:22:00 -
[78] - Quote
Kasira Vorrikesh wrote:I recently came back to Dust after a long, long break. As a career sniper, I too was dismayed by the range changes. It is easier to get headshots with the new small dot (I don't know when that changed), and the bonus to damage is welcome, but ultimately I feel the same way as the OP. I used to get headshots perfectly well enough before, even on moving targets (I don't consider headshots on stationary players to be remotely bragworthy, at any distance).
To clarify about the notion that all long range snipers (500m+) like to pad their KDR: it's probably true for a lot of snipers, but not entirely for me. I just hate dying. But I don't hate it so much that I tank my suit, or wear anything other than a scout suit; instead I relied on extreme distance, positioning, and criminally insane paranoia to keep myself alive. But anyone with even a basic Tactical sniper rifle could drop me in a second, which I think makes me better than a true KDR padder (AKA, the heavy suit sniper, or long ago, the logisniper).
With all that said, the new range limitations have essentially redrawn the maps in my mind, and destroyed everything I once knew about tactical positioning. I haven't the patience to re-walk every single map according to the new ranges, dying at a rate of five times my previous worst days, as I search for new shaded crevices. I therefore must say that Dust has finally broken my spirit. None will note or regret my passing, since I belonged to possibly the most despised and disdained player category in the history of this game; but I am content that, for a while, I was good at what I did.
And for the record, my main had a KDR that peaked at 51, all while wearing a non-tanked, non-cloaked, pre-buff, Gallente advanced scout suit (would have worn Caldari, but alas this was before they were released). I recorded well over two thousand kills in this suit, most with the advanced rifle, and about a third of my total with the Charge.
I might have prattled on too long, but consider it my obituary. I also wish to salute the few true snipers left in the game. aww don't go. you can still snipe I know reworking on the maps is silly but do like some of us and shot a few times and move to a new spot then repeat. the new map is one where you do have to move a lot with the flow of the battle and with the redlines on doms & some skims being changed all snipers are reworking maps. |
Iron Wolf Saber
Den of Swords
17677
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Posted - 2014.11.10 12:55:00 -
[79] - Quote
Ubuu de Reide wrote:I like your explanation justifying the adjustment - the only thing is I don't think the drop suits harden I expect that they detect inward give and the tensile strength if the suit would get taut around that area refusing to budge when a bullet tries to abruptly protrude. It would still "hurt" and probably bruise pretty badly, but wouldn't kill you until the tensile strength of the suit gives out due to repeated bombardment or one super powerful shot. If it was based on sound of the shot, your suit would be hardening every second due to nearby fire. Regardless, we can justfiy the tech in our minds however we need to - which is also why I like the game.. but outside of the 400m limitation on your armor's reaction time - hardening would still register the shot on your shield or suit - whether or not it does damage. Right now, in Dust, it does neither. I might as well have kicked rocks at you.
A variety of tech is used, not just hardening. Phasing, armor angle shifting, reverb, magnetism, and much more exotic forms are used to deflect a variety of harmful projectiles.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Iron Wolf Saber
Den of Swords
17677
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Posted - 2014.11.10 12:57:00 -
[80] - Quote
jace silencerww wrote:Her Chosen wrote:Snipers have and always will be the most delusional sect in the game. They really think what they do is a skill and sitting 600m away was okay. If 450m and a headshot buff isn't enough for you; then you have less skill than originally assumed.
Snipers need a reality check. really/ try it and then talk. oh by the way Iron Wolf Saber using Fork's charge officer weapon it will kill both the caldari & Minnie. the gall will let as live as long has both complex shields if not... it is DEAD. lol the amarr puts on a damage mod instead of the complex shield extender and it BARELY lives with just 28 armor. lol if it takes 32 shield damage before the headshot it then is dead.
Dont look at me I couldn't get that thing nerfed when I tried. It had to be an officer level weapon to begin with anyways so rules were definitely broken.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1334
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Posted - 2014.11.10 13:16:00 -
[81] - Quote
Oops. Wrong post.
/c
DUSTBoard
DUST Server Status
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Aiwha Bait
Demonic Cowboys
28
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Posted - 2014.11.10 18:10:00 -
[82] - Quote
Iron Wolf Saber wrote:jace silencerww wrote:Her Chosen wrote:Snipers have and always will be the most delusional sect in the game. They really think what they do is a skill and sitting 600m away was okay. If 450m and a headshot buff isn't enough for you; then you have less skill than originally assumed.
Snipers need a reality check. really/ try it and then talk. oh by the way Iron Wolf Saber using Fork's charge officer weapon it will kill both the caldari & Minnie. the gall will let as live as long has both complex shields if not... it is DEAD. lol the amarr puts on a damage mod instead of the complex shield extender and it BARELY lives with just 28 armor. lol if it takes 32 shield damage before the headshot it then is dead. Dont look at me I couldn't get that thing nerfed when I tried. It had to be an officer level weapon to begin with anyways so rules were definitely broken.
It's a shame you couldn't get it nerfed. It's got like 20 or 30HP more damage than a regular Charge Sniper AND 2 more HP than a Thale. O_o That's not even counting damage mods and proficiencies. O_o
"Welcome my son. Welcome to the machine..."
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Ubuu de Reide
Red Line Security
47
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Posted - 2014.11.10 21:25:00 -
[83] - Quote
Kasira Vorrikesh wrote:I recently came back to Dust after a long, long break. As a career sniper, I too was dismayed by the range changes. It is easier to get headshots with the new small dot (I don't know when that changed), and the bonus to damage is welcome, but ultimately I feel the same way as the OP. I used to get headshots perfectly well enough before, even on moving targets (I don't consider headshots on stationary players to be remotely bragworthy, at any distance).
To clarify about the notion that all long range snipers (500m+) like to pad their KDR: it's probably true for a lot of snipers, but not entirely for me. I just hate dying. But I don't hate it so much that I tank my suit, or wear anything other than a scout suit; instead I relied on extreme distance, positioning, and criminally insane paranoia to keep myself alive. But anyone with even a basic Tactical sniper rifle could drop me in a second, which I think makes me better than a true KDR padder (AKA, the heavy suit sniper, or long ago, the logisniper).
With all that said, the new range limitations have essentially redrawn the maps in my mind, and destroyed everything I once knew about tactical positioning. I haven't the patience to re-walk every single map according to the new ranges, dying at a rate of five times my previous worst days, as I search for new shaded crevices. I therefore must say that Dust has finally broken my spirit. None will note or regret my passing, since I belonged to possibly the most despised and disdained player category in the history of this game; but I am content that, for a while, I was good at what I did.
And for the record, my main had a KDR that peaked at 51, all while wearing a non-tanked, non-cloaked, pre-buff, Gallente advanced scout suit (would have worn Caldari, but alas this was before they were released). I recorded well over two thousand kills in this suit, most with the advanced rifle, and about a third of my total with the Charge.
I might have prattled on too long, but consider it my obituary. I also wish to salute the few true snipers left in the game.
Despite your Amarrian heritage, you sir are a gentleman and a true warrior - similar to my own spirit. You've completely summed up everything that is wrong with this adjustment and I echo your charge that Dust has finally broken your spirit. This isn't the tactical FPS I fell in love with anymore, this is essentially Halo now. Quickscoping, here we come! Pitiful CCP... pitiful.
Kasira Vorrikesh, if I no longer see you in the theater - know that I will mourn you and the unnecessary departure of players like yourself.
Maybe its best that Dust 514 dies with the PS3..
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
47
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Posted - 2014.11.11 21:19:00 -
[84] - Quote
Bumping for Justice.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
48
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Posted - 2014.11.14 00:39:00 -
[85] - Quote
Played last night...
...this game is basically unplayable for snipers.
millions in ISK wasted.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Jammeh McJam
F0RSAKEN EMPIRE.
129
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Posted - 2014.11.14 00:43:00 -
[86] - Quote
Ubuu de Reide wrote:Nocturnal Soul wrote:Haha how long have you've been mia? No longer than a month... I was hoping this was a bug, and not a planned release.. Whats the range I need to be in now - and its kinda f***'d up that I wasted money on these things now I might as well throw the bullets at people. Your character's minmatar... i'm sure you'll find a way
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Ubuu de Reide
Red Line Security
48
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Posted - 2014.11.18 05:06:00 -
[87] - Quote
"No one mourns the wicked.. No one cries 'They won't return.' No one lays a lily on their grave."
And goodness knows, the sniper's life is lonely... and goodness knows the sniper dies alone. It just shows when you're a sniper - you're left only on your own..
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Sclompton Face-Smasher
uptown456
146
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Posted - 2014.11.18 08:38:00 -
[88] - Quote
jace silencerww wrote:Kasira Vorrikesh wrote:I recently came back to Dust after a long, long break. As a career sniper, I too was dismayed by the range changes. It is easier to get headshots with the new small dot (I don't know when that changed), and the bonus to damage is welcome, but ultimately I feel the same way as the OP. I used to get headshots perfectly well enough before, even on moving targets (I don't consider headshots on stationary players to be remotely bragworthy, at any distance).
To clarify about the notion that all long range snipers (500m+) like to pad their KDR: it's probably true for a lot of snipers, but not entirely for me. I just hate dying. But I don't hate it so much that I tank my suit, or wear anything other than a scout suit; instead I relied on extreme distance, positioning, and criminally insane paranoia to keep myself alive. But anyone with even a basic Tactical sniper rifle could drop me in a second, which I think makes me better than a true KDR padder (AKA, the heavy suit sniper, or long ago, the logisniper).
With all that said, the new range limitations have essentially redrawn the maps in my mind, and destroyed everything I once knew about tactical positioning. I haven't the patience to re-walk every single map according to the new ranges, dying at a rate of five times my previous worst days, as I search for new shaded crevices. I therefore must say that Dust has finally broken my spirit. None will note or regret my passing, since I belonged to possibly the most despised and disdained player category in the history of this game; but I am content that, for a while, I was good at what I did.
And for the record, my main had a KDR that peaked at 51, all while wearing a non-tanked, non-cloaked, pre-buff, Gallente advanced scout suit (would have worn Caldari, but alas this was before they were released). I recorded well over two thousand kills in this suit, most with the advanced rifle, and about a third of my total with the Charge.
I might have prattled on too long, but consider it my obituary. I also wish to salute the few true snipers left in the game. aww don't go. you can still snipe I know reworking on the maps is silly but do like some of us and shot a few times and move to a new spot then repeat. the new map is one where you do have to move a lot with the flow of the battle and with the redlines on doms & some skims being changed all snipers are reworking maps. Hell for those who would use it but the Tac AR and ScR are better called for for that when all you have to to do is run said amount in flanking, straight, or cutting someone off but CCP nerf bombed them to uselessness and THOSE (RR too right?) ARE marksman weapons giving and taking pistols too...
But since those are mostly nonviable ( won't down people's skill) it leads to low to NO usage and leaves the SR as the only (like I said give or take pistols) form of marksman weapon despite said seconds to crouch, stop sway, line shot like you want to, leave tunnel vision, and hopping up all in motion to save your a** from that scout, LR, counter sniper, or DS falling towards you. There's more to put down but I hope you get the point of the long-ranged marksman and the mid- ranged marksman of which already seem far too dead in this game with the constant cycle of QQ and CQC bastards trying to make this game a Dust 514 version of Nuke Town (COD)
Edit: Also 80 if not 90% of this game's map design is CQC based from the start so what did anyone expect to happen when long rangers are one the field.
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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Ubuu de Reide
Red Line Security
51
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Posted - 2014.11.19 21:07:00 -
[89] - Quote
Playing a ton of matches and realizing how easily overwhelmed and one sided these things typically become its hard to refute how important it is to have the heavy handed balance of a sniper's scope. You caused this lop-sided environment with your constant 'upgrades'.. not remedy it.
The right sniper, in the right place... can make all the difference in the world..
Give us back our range CCP.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
52
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Posted - 2014.11.22 06:00:00 -
[90] - Quote
I also really appreciate the headshot buff given the fact that things are glitching so much its hard to keep anything in your sights.
Kudos.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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