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Iron Wolf Saber
Den of Swords
17521
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Posted - 2014.10.27 23:13:00 -
[1] - Quote
Coleman Gray wrote:Ubuu de Reide wrote:Nocturnal Soul wrote:Haha how long have you've been mia? No longer than a month... I was hoping this was a bug, and not a planned release.. Whats the range I need to be in now - and its kinda f***'d up that I wasted money on these things now I might as well throw the bullets at people. 300-350M for a sniper, your headshot multiplier is buffed up tho. It was to discourage redline snipers while rewarding actual marksman.
False
350, 400, then 450 for the tactical, charge, and respectively standard.
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Iron Wolf Saber
Den of Swords
17530
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Posted - 2014.10.28 19:25:00 -
[2] - Quote
Ubuu de Reide wrote:Lets stay on topic here...
GIVE ME BACK MY RANGE CCP! YOU'RE EFFECTING MY BUSINESS!
Give Ps3 16x the memory.
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Iron Wolf Saber
Den of Swords
17549
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Posted - 2014.10.29 20:57:00 -
[3] - Quote
Ubuu de Reide wrote:Ripley Riley wrote:1.9 will also include an increase in the duration of sniper rifle bullet trails Sniping is no longer a risk-free activity in Dust. Yea, seems like they are catering to the 10 year olds who spend their mommies money and cry on the forums, because they have no savvy when it comes to wargames. I was getting head-shot kills without the need increase so thanks but no thanks.. Also, bullet trails being in creased in duration.. so much for not giving away your position with each shot, eh? Sometimes it feels like CCP is purposely pushing people away form Dust. Thokk Nightshade wrote: Best of luck and maybe we'll run into each other in game and we can play a game of hide and seek You've been added to the kill list... best of luck. Imp Smash wrote: Because in a real warzone you have bullet drop. This limiting factor is not present in dust so it is compensated for via effective range. Think of it as the bullet losing so much velocity that even if it were to hit the target it would do 0 damage. We are wearing armored/shielded suits afterall.
Add to that the human eye can see for miles -- scope not required. Doesn't mean a bullet can go that far....
I'm not firing a pistol at 400m, I'm firing a long range weapon. Bullet drop should have no affect if your head is larger than my sights and I can tell what class of solider you are and what type of suit youre wearing.
Hi IRL here http://upload.wikimedia.org/wikipedia/commons/4/41/Boomerang_3_Gunfire_Acoustic_Detection_System_MOD_45153048.jpg
This here can pinpoint a sniper after the first shot giving his position away instantly
Combined with this with tactical networks and I can have a shell on your head within minutes; maybe seconds if we start using the railguns instead at mach 15. So the idea that the suit has enough of a sensor platform in the far future to ID incomming fire is not far fetched at all.
Secondly Defenses of suits can be explained more akin to this http://img2.wikia.nocookie.net/__cb20120328105511/callofduty/images/a/a3/Trophy_System_menu_icon_MW3.png while currently there is no version of this as most are vehicle mounted this shot deflector works wonders on stopping armor pericers getting an optimal shot in. Imagine your armor doing that on the dropsuit for every kind of incomming projectile?
Also lowest max range is 350 not 300; the weapons with 300 meter ranges are forge guns and railgun tanks. Snipers are alone past the 300 range.
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Iron Wolf Saber
Den of Swords
17550
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Posted - 2014.10.29 22:37:00 -
[4] - Quote
Ubuu de Reide wrote:For every action there is an equal and opposite reaction http://www.greekairsoft.gr/eshop/img/p/8/0/8/5/8085-thickbox.jpgToo lazy to click the image, its called a silencer. I'd imagine that these too get more advanced as the technology improves. Isn't that your shield? It takes energy to stop energy, eventually your on-board energy will deplete.
Silencers do NOT make bullets silent. Higher grade equipment can pin point faster than the shot from the gun can be heard and this tech is current. The speakers can work on the bullet whizzing by alone; in order to make that bullet silent means a serious compromise in range and penetration power. Problem with this though is it requires a sniper to pull the trigger first to pin point. Just hope he is a terrible shot.
If given enough information shields in eve can completely nullify the entirety of incoming damage with no notable shield loss. Our shields are energy based and work off of deflection and positive pressure fields but are on a constant state of on allowing to shield out a large variety of things that normally would get past particle based shielding though the fields we commonly deploy are fairly mundane, I think the ones we use are magnetic based or caldari tech since they're foremost in that field of study and it would have likely been the least of the lethal shielding methods out there for personal shields. Unlike star trek shields which are particle based using suspension of a parti
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Iron Wolf Saber
Den of Swords
17554
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Posted - 2014.10.30 04:21:00 -
[5] - Quote
jace silencerww wrote:here is a question Iron Wolf Saber. what suit can live though a head shot from a charge sniper rifle on a proto caldari commando using 3 damage mods and level 5 proficiency on sniper rifles?
caldari / max shield 947 and 636 armor - they can not use any over 3 pg for weapons. Minnie / max shield 730 and 872 armor - they only have 7 pg left for weapons. gallente / max shield 488 and 1144 armor - 12 pg left which is enough to use good weapons. amarr / max shield 523 and 1344 armor - 17 pg left for good weapons. so who would live? any of them or all?
Amarr and Gallente Sentinel Maxi Fits are two that I know of. There might be a few more edge cases
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Iron Wolf Saber
Den of Swords
17556
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Posted - 2014.10.30 18:20:00 -
[6] - Quote
jace silencerww wrote:Iron Wolf Saber wrote:jace silencerww wrote:here is a question Iron Wolf Saber. what suit can live though a head shot from a charge sniper rifle on a proto caldari commando using 3 damage mods and level 5 proficiency on sniper rifles?
caldari / max shield 947 and 636 armor - they can not use any over 3 pg for weapons. Minnie / max shield 730 and 872 armor - they only have 7 pg left for weapons. gallente / max shield 633 and 1101 armor - 12 pg left which is enough to use good weapons. amarr / max shield 523 and 1344 armor - 17 pg left for good weapons. so who would live? any of them, none of them or all? Amarr and Gallente Sentinel Maxi Fits are two that I know of. There might be a few more edge cases HERE IS THE ANSWER they all live 16 armor on the Caldari & Minnie. however with so low pg if they would take off 1 shield or drop it to adv they both die. gallente lives with 238 armor however takes off both shields and puts on a damage mods equal lives with 62 armor. amarr lives with 261 armor but takes off the one shield for damage mods equals lives with 121 armor. lol so your right but how many full shield/armor heavies do you see? most run damage mods and armor repper on even with a logi.
The point is that I recommend that choice to remain instead of having no choice but to die.
The original set of numbers CCP purposed were so high they would have one body shotted the average medium suit as well and had to reel them back by a fair margin.
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Iron Wolf Saber
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Posted - 2014.10.30 19:01:00 -
[7] - Quote
Aiwha Bait wrote:JIMvc2 wrote:hfderrtgvcd wrote:The sniper rifle does more damage on headshots but has 400m range now iirc The 400 meter range is false. Yeaterday I got a 450 meter head shot. What suit was the cranberry wearing? I'll bet a pretty penny that they were either running militia anything or a scout suit.
My 445 kill yesterday was a sentinel; single shot to the head.
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Iron Wolf Saber
Den of Swords
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Posted - 2014.11.10 12:55:00 -
[8] - Quote
Ubuu de Reide wrote:I like your explanation justifying the adjustment - the only thing is I don't think the drop suits harden I expect that they detect inward give and the tensile strength if the suit would get taut around that area refusing to budge when a bullet tries to abruptly protrude. It would still "hurt" and probably bruise pretty badly, but wouldn't kill you until the tensile strength of the suit gives out due to repeated bombardment or one super powerful shot. If it was based on sound of the shot, your suit would be hardening every second due to nearby fire. Regardless, we can justfiy the tech in our minds however we need to - which is also why I like the game.. but outside of the 400m limitation on your armor's reaction time - hardening would still register the shot on your shield or suit - whether or not it does damage. Right now, in Dust, it does neither. I might as well have kicked rocks at you.
A variety of tech is used, not just hardening. Phasing, armor angle shifting, reverb, magnetism, and much more exotic forms are used to deflect a variety of harmful projectiles.
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Iron Wolf Saber
Den of Swords
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Posted - 2014.11.10 12:57:00 -
[9] - Quote
jace silencerww wrote:Her Chosen wrote:Snipers have and always will be the most delusional sect in the game. They really think what they do is a skill and sitting 600m away was okay. If 450m and a headshot buff isn't enough for you; then you have less skill than originally assumed.
Snipers need a reality check. really/ try it and then talk. oh by the way Iron Wolf Saber using Fork's charge officer weapon it will kill both the caldari & Minnie. the gall will let as live as long has both complex shields if not... it is DEAD. lol the amarr puts on a damage mod instead of the complex shield extender and it BARELY lives with just 28 armor. lol if it takes 32 shield damage before the headshot it then is dead.
Dont look at me I couldn't get that thing nerfed when I tried. It had to be an officer level weapon to begin with anyways so rules were definitely broken.
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