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Thread Statistics | Show CCP posts - 26 post(s) |
Harpyja
Legio DXIV
2203
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Posted - 2014.10.28 13:41:00 -
[91] - Quote
Next patch: Amarr and Minmatar vehicles and turrets.
And I wonder how the vehicle detection out to 80m will work out. Will it apply to vehicles as well or will only infantry get the change? I feel like it will be a double edged sword for me if it applies to vehicles as well. I wont get ambushed by other HAVs but that also mean I won't be able to ambush other HAVs, since I usually ambush/engage and destroy HAVs with missiles at ranges much closer than 80m.
"By His light, and His will"- The Scriptures, 12:32
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SponkSponkSponk
WarRavens Capital Punishment.
1086
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Posted - 2014.10.28 13:46:00 -
[92] - Quote
So how will the isk from a suit+prefit module bundle be determined?
Dust/Eve transfers
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Dingleburt Bangledack
298
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Posted - 2014.10.28 13:47:00 -
[93] - Quote
Bright Steel wrote:M Zwei wrote:Cross Atu wrote:M Zwei wrote:quick question about sharing scan result of active scanner
since the results are shared to whole team, would it be reward "+15" WP of scan assist if other teammates get a clone kill? I believe that is how it will work thank you for quick reply. however i have a concern that the game rolling back to "active scan all the time" stage. Spoke of new variants so I'm assuming only specialized scanners would share with whole team and most Likly not the low db scanners The Dev Blog states that all the scanners will be set to share with your Team by default. It's at the bottom of the "Bug fixes and polish" section near the end of the Dev Blog. I would guess that any new specialized variants will be the Squad only versions.
I can only hope that all the scanners that are set to team have rather high Db levels or we'll see entire teams lit up for the whole match by logis that alternate between multiple scanners. |
Poison Howl
Sebiestor Field Sappers Minmatar Republic
161
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Posted - 2014.10.28 14:03:00 -
[94] - Quote
So what do we offer Saint Rattati for his benevolence?
The rage, insanity, and chaos I've seen people display in Dust makes me question how any of us function in society :/
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castba
Merc-0107
628
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Posted - 2014.10.28 14:08:00 -
[95] - Quote
jhon hartigan wrote:Love it.
The best part is that loyalty rank! Will the honorary title be visible to other players or will we be able to see only our title? I hope it is the first one.
An Active Cloak now also reduces the player's Passive Scan Radius by 85% in addition to Signature Profile. Does it reduce the scan radius BY 85% or to TO 85%? If I have 100m my scan radius will be 25 or 85?
* Implemented some Rendering Optimizations to increase overall framerate. OMG YES PLZ!!!
Neither. Your scan radius will be reduced by 85%, thus leaving you with a 15m scan radius.
"When everything is OP, nothing is" - CCP Ratatti
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Cross Atu
OSG Planetary Operations Covert Intervention
3552
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Posted - 2014.10.28 14:20:00 -
[96] - Quote
Dingleburt Bangledack wrote:M Zwei wrote:Cross Atu wrote:M Zwei wrote:quick question about sharing scan result of active scanner
since the results are shared to whole team, would it be reward "+15" WP of scan assist if other teammates get a clone kill? I believe that is how it will work thank you for quick reply. however i have a concern that the game rolling back to "active scan all the time" stage. This is the only thing I'm really worried about. My "You have been scanned" nightmares are finally going away from the scannerina days and I'd rather not see it come back (excluding the 360 scan part, of course). Everything else seems great, except the respec option, but I'm merely indifferent about that. The change to scanners does nothing to make you able to be scanned more often, it will however make players who run scanners be rewarded a bit more often (and light you up to more red dots if you do get scanned). However, if you aren't being scanned in a given situation before 1.9, you won't be scanned in that same situation after 1.9 either.
Just so there are no rumors, the return of the "scannerina" is totally not a thing.
See a cool idea thread? Mail me the title and I'll take a look =)
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Dingleburt Bangledack
298
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Posted - 2014.10.28 14:21:00 -
[97] - Quote
Cross Atu wrote:The change to scanners does nothing to make you able to be scanned more often, it will however make players who run scanners be rewarded a bit more often (and light you up to more red dots if you do get scanned). However, if you aren't being scanned in a given situation before 1.9, you won't be scanned in that same situation after 1.9 either.
Just so there are no rumors, the return of the "scannerina" is totally not a thing. Good to hear. |
howard sanchez
986
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Posted - 2014.10.28 14:24:00 -
[98] - Quote
Poison Howl wrote:So what do we offer Saint Rattati for his benevolence? Aurum, give him Aurum that we may live on
Amazing changes from where we were all left in the immediate aftermath of the Red Wedding. Very well done, Shanghai. Thank you.
Maken, you noted your concern that respecs may not even be necessary given the accelerated SP gain.
I consider this another Artfully Crafted Rattati balance change. 'Worried about the impact to game balance from unlimited on demand respecs? Give them all the SP opportunity they can handle - thereby modestly devaluing RESPECs and allowing ccp to sell them as microtransactions'. A very nuanced yet aggressive approach to growing the bottom line.
I haven't felt this hopeful in about a year or more for Dust.
Is there a place in New Eden for a FTP PS3 FPS in addition to a more complex PC version (Legion). Could Dust persist?
Show off your Quafe
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John Demonsbane
Unorganized Ninja Infantry Tactics
4281
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Posted - 2014.10.28 15:07:00 -
[99] - Quote
More thought given. Here is a little feedback:
1) Please make the respecs crazy expensive. If tecnically possible, it maybe give no skillbook buyback for people over 10-20 million SP, or perhaps a penalty, like you lose 5% of your refunded SP for every 10 million SP (starting at 20), maximum 20%? That way new players can fix their past mistakes but the veteran FoTM chasers really need to think about how worthwhile it is to do so.
2) The buy back price from the market does seem a little low. I wasn't expecting anything near full price, but maybe 50% once you are at max rank?
3) I like the persistent bullet trails for sniper rifles... now how about some @#$%$# bullet trails for the rail rifle?!
And finally, fleshing out the LP store is great, and this patch is definitely more than I expected, but pretty please new Amarr and Minmatar vehicles by the start of 2015? I weep for True Adamance as he has piles of LP but nothing to spend it on!
(The godfather of tactical logistics)
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Dremel wp
Shadow Company HQ Lokun Listamenn
46
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Posted - 2014.10.28 15:20:00 -
[100] - Quote
Its like Uprising, but better!
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7092
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Posted - 2014.10.28 15:22:00 -
[101] - Quote
CCP Frame wrote:On 4 November, DUST 514-« will be updated with the release of Uprising 1.9, which adds a number of features and changes specifically requested by the community. These include: GÇóA new map, map sockets, Battlegrounds and multiple tweaks to existing Battlegrounds GÇóLoyalty ranks system GÇóSkills and Skill Point improvements GÇóSell to Vendor and Market Agent GÇóImproved veteran experience GÇô gameplay improvements, bug fixes, and more Read on, comment and we hope you will enjoy Uprising 1.9 on November 4th 11:00 UTC! :)
Quick Question:
CCP Frame wrote:An Active Cloak now also reduces the player's Passive Scan Radius by 85% in addition to Signature Profile.
Am I reading this as intended? Will the cloak also REDUCE Scan Profile by 85%?
Because this is great if it is. It means that the Cloak can act as powerful active dampening without the use of damp modules. When combined with the lack of an ability to fire from cloak, I can seriously dig this.
Also: THAT REVIVE OPTION.
NO MORE STUPID REVIVES!!
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Grand Master Kubo
PIanet Express Top Men.
194
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Posted - 2014.10.28 15:26:00 -
[102] - Quote
I don't know if this has been answered. What exactly does this mean?
End of Match
* Added an Instant Skill Point Boost option to the End of Match screen.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7092
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Posted - 2014.10.28 15:28:00 -
[103] - Quote
Darth-Carbonite GIO wrote:This is all amazing, but can someone define the Booster stacking? Are you rewarded for having three boosters active at the same time, and if so, what is the reward?
The real question is whether stacking penalties still apply
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Awesome Pantaloons
Fatal Absolution General Tso's Alliance
631
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Posted - 2014.10.28 15:30:00 -
[104] - Quote
Oh my god, CCP... these notes... they bring tears to my eyes. I'll probably find something to gripe about after the 4th, but for now, thank you. Truly, thank you. All of this looks fantastic. <3 Well done.
"Awesome Pants don't care. Awesome Pants don't give a s**t."
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7092
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Posted - 2014.10.28 15:31:00 -
[105] - Quote
Kevall Longstride wrote:Darth-Carbonite GIO wrote:This is all amazing, but can someone define the Booster stacking? Are you rewarded for having three boosters active at the same time, and if so, what is the reward? Buy 3 of the 30day omega boosters. Active all three, earn three times the passive SP for a month.
Wait.
1x Booster gives you 2x Passive.
2x Booster gives you 3x Passive.
3x Booster should give you 4x Passive. (Which is around 96k SP per day by the way)
Since you already gain 100% Passive, another 100% should be 2x, then 3x and so on.
Unless the math doesn't work correctly?
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Myron Kundera
The Generals
89
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Posted - 2014.10.28 15:35:00 -
[106] - Quote
Nice job! Looking forward to this! :D
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Cross Atu
OSG Planetary Operations Covert Intervention
3555
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Posted - 2014.10.28 15:43:00 -
[107] - Quote
John Demonsbane wrote:
2) The buy back price from the market does seem a little low. I wasn't expecting anything near full price, but maybe 50% once you are at max rank?
1.9 Blog wrote: SELL TO VENDOR AND MARKET AGENT
We are pleased to announce the inclusion of this new feature that so many players have asked for. Many need the ISK while quite a few just want to clear out assets that they have progressed beyond. The base vendor price will be 20% of the market price. Loyalty Ranks will, however, give bonuses to the vendor price up to another 15%, to a total of 35%. The Market Agent, which is a new feature under Services in the Marketplace, will grant another 15% if bought for AUR, allowing a maximum Vendor Price of 50% of market price. We have also added an Asset Terminal in the Mercenary Quarters that gets replaced by a hologram of the Market Agent if bought.
Emphasis mine.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3555
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Posted - 2014.10.28 15:45:00 -
[108] - Quote
Grand Master Kubo wrote:I don't know if this has been answered. What exactly does this mean?
End of Match
* Added an Instant Skill Point Boost option to the End of Match screen.
You may now choose to add a booster effect after a match, not just before (at least that's what I read it to mean)
See a cool idea thread? Mail me the title and I'll take a look =)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4281
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Posted - 2014.10.28 15:54:00 -
[109] - Quote
Cross Atu wrote:John Demonsbane wrote:
2) The buy back price from the market does seem a little low. I wasn't expecting anything near full price, but maybe 50% once you are at max rank?
1.9 Blog wrote: SELL TO VENDOR AND MARKET AGENT
We are pleased to announce the inclusion of this new feature that so many players have asked for. Many need the ISK while quite a few just want to clear out assets that they have progressed beyond. The base vendor price will be 20% of the market price. Loyalty Ranks will, however, give bonuses to the vendor price up to another 15%, to a total of 35%. The Market Agent, which is a new feature under Services in the Marketplace, will grant another 15% if bought for AUR, allowing a maximum Vendor Price of 50% of market price. We have also added an Asset Terminal in the Mercenary Quarters that gets replaced by a hologram of the Market Agent if bought. Emphasis mine.
Yes, but that's for AUR items as I read it, not standard market-bought items or salvage (i.e., the massive hoard of MLT crap I've amassed playing almost exclusively FW for months). I'd like to see it at 50%, with a bump to 65% for AUR items.
(The godfather of tactical logistics)
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Spkr4theDead
Red Star. EoN.
2245
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Posted - 2014.10.28 16:03:00 -
[110] - Quote
Dunno if it's been asked already, but for the scanners that show results to the whole team, do we get assist kills for the whole team, or just our squad?
Too many posts to sift through.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2245
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Posted - 2014.10.28 16:08:00 -
[111] - Quote
And also, I feel a delay between being able to respec should be at least a couple of months, maybe 3 months up to 6 months. It would help with avoiding the flavor of the weak.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2245
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Posted - 2014.10.28 16:10:00 -
[112] - Quote
Tesfa Alem wrote:Very, very good. I like the details, I never knew the 'flickering stars' was a bug. 750,000 WP cap, is a godsend. Question, Wil we get to see our life time stats, or do we just get the bonus ranks? Any other hidden surprises? EDIT: There are going to be ALOT of wyrokami swarms So much for flying.... There's already a ton of Wiyrkomi swarms.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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CCP Rattati
C C P C C P Alliance
9399
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Posted - 2014.10.28 16:13:00 -
[113] - Quote
John Demonsbane wrote:Cross Atu wrote:John Demonsbane wrote:
2) The buy back price from the market does seem a little low. I wasn't expecting anything near full price, but maybe 50% once you are at max rank?
1.9 Blog wrote: SELL TO VENDOR AND MARKET AGENT
We are pleased to announce the inclusion of this new feature that so many players have asked for. Many need the ISK while quite a few just want to clear out assets that they have progressed beyond. The base vendor price will be 20% of the market price. Loyalty Ranks will, however, give bonuses to the vendor price up to another 15%, to a total of 35%. The Market Agent, which is a new feature under Services in the Marketplace, will grant another 15% if bought for AUR, allowing a maximum Vendor Price of 50% of market price. We have also added an Asset Terminal in the Mercenary Quarters that gets replaced by a hologram of the Market Agent if bought. Emphasis mine. Yes, but that's for AUR items as I read it, not standard market-bought items or salvage (i.e., the massive hoard of MLT crap and other things I'll never use that I've amassed playing FW almost exclusively for a while now). I'd like to see it at 50%, with a bump to 65% for AUR items. That would go a long way towards making FW self-sustaining.
The Market Agent is bought for AUR, and grants 15% extra. The extra 15% do not apply only to AUR items.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Spkr4theDead
Red Star. EoN.
2245
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Posted - 2014.10.28 16:15:00 -
[114] - Quote
CCP Frame wrote:Nocturnal Soul wrote:Next patch needs to bring all the suits to Fw market. How about we bring LP suits quicker than that... I don't mean to be a jerk, but it's about time on that. We wanted that since all the suits were introduced, and it's been a long, long time as far as games are concerned.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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CCP Rattati
C C P C C P Alliance
9399
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Posted - 2014.10.28 16:16:00 -
[115] - Quote
Spkr4theDead wrote:Dunno if it's been asked already, but for the scanners that show results to the whole team, do we get assist kills for the whole team, or just our squad?
Too many posts to sift through.
The intent is for the team, but 360 degree scans are no longer really possible, nor viable. Active Scanners were almost erased from the game in 1.8 and we think there is a place for them, just need to tune them properly. I also foresee some EWAR buffs to Mediums in the future.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9399
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Posted - 2014.10.28 16:17:00 -
[116] - Quote
Spkr4theDead wrote:CCP Frame wrote:Nocturnal Soul wrote:Next patch needs to bring all the suits to Fw market. How about we bring LP suits quicker than that... I don't mean to be a jerk, but it's about time on that. We wanted that since all the suits were introduced, and it's been a long, long time as far as games are concerned.
Yeah, 1.9 kind of put that on hold, we are really hoping to get the store fleshed out in the aftermath of 1.9.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9400
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Posted - 2014.10.28 16:18:00 -
[117] - Quote
Cross Atu wrote:Grand Master Kubo wrote:I don't know if this has been answered. What exactly does this mean?
End of Match
* Added an Instant Skill Point Boost option to the End of Match screen.
You may now choose to add a booster effect after a match, not just before (at least that's what I read it to mean)
You can boost the SP directly, per match, instead of having to equip an active booster (or both)
have a great battle and don't have a booster activated, then you can double up the single battle's SP with the instant booster.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9400
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Posted - 2014.10.28 16:20:00 -
[118] - Quote
Ghost Kaisar wrote:CCP Frame wrote:On 4 November, DUST 514-« will be updated with the release of Uprising 1.9, which adds a number of features and changes specifically requested by the community. These include: GÇóA new map, map sockets, Battlegrounds and multiple tweaks to existing Battlegrounds GÇóLoyalty ranks system GÇóSkills and Skill Point improvements GÇóSell to Vendor and Market Agent GÇóImproved veteran experience GÇô gameplay improvements, bug fixes, and more Read on, comment and we hope you will enjoy Uprising 1.9 on November 4th 11:00 UTC! :) Quick Question: CCP Frame wrote:An Active Cloak now also reduces the player's Passive Scan Radius by 85% in addition to Signature Profile. Am I reading this as intended? Will the cloak also REDUCE Scan Profile by 85%? Because this is great if it is. It means that the Cloak can act as powerful active dampening without the use of damp modules. When combined with the lack of an ability to fire from cloak, I can seriously dig this. Also: THAT REVIVE OPTION. NO MORE STUPID REVIVES!!
Sorry for the lack of clarity, it just means that this effect comes on top of the normal signature profile reduction an active cloak has.
And yes, no more unwanted revives.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Spkr4theDead
Red Star. EoN.
2245
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Posted - 2014.10.28 16:20:00 -
[119] - Quote
Fibo Gjenn wrote:I like the new scan range for vehicle's. Been bugging me for some time now. The scanner is supposed to work in db, but I still hear the tank before my scanner. And I even run a scout with extenders. So good move CCP.
As fore the new cap, booster stacking and skill reset...MOOAHAHAHA -Where was that credit card again, the shiny one?
Just give us back the rail turret range, not that I miss it. It just plain provocation to have a massive rail gun have a puny range of 250 METERS. 250 kilometer would be more like it, but I gues it would have no place on oure battlefield.
Still don't like the active scanners, never have. But the why is for a day with a desent keyboard.
Hate with a passion the equipment menu. Hate with a passion the equipment menu! Hate With A Passion The Equipment Menu! (supposed to be all caps,but no shift lock)
...oh did I mention the menu for changing your equipment while in battle? Rail range is hard capped at 300, not 250. That's for the small rail, but there's damage falloff with range.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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CCP Rattati
C C P C C P Alliance
9400
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Posted - 2014.10.28 16:22:00 -
[120] - Quote
SponkSponkSponk wrote:So how will the isk from a suit+prefit module bundle be determined?
Good question, can always depend on the Sponk to find the edge cases
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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