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Author |
Thread Statistics | Show CCP posts - 26 post(s) |
Pope Chester
Ametat Security Amarr Empire
0
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Posted - 2014.10.29 02:07:00 -
[211] - Quote
November 4 update Hmmmm, what do I recognize about that date...
UGH! Election day
CCP confirmed for voter suppression!!!!!!! |
XXXX XX XXXX
Tal-Romon Legion Amarr Empire
0
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Posted - 2014.10.29 02:10:00 -
[212] - Quote
i changed the operation setting. tanks blaster, rail gun and missiles, all can't reload. don't fix it? |
Top Lol
Calmacht
1
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Posted - 2014.10.29 02:30:00 -
[213] - Quote
So, how much AUR for total SP reset? |
sabre prime
Crux Special Tasks Group Gallente Federation
700
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Posted - 2014.10.29 02:40:00 -
[214] - Quote
CCP Rattati wrote:No, SP per battle remains the same EXCEPT that we are doubling the SP per WP earned in battle, so now AFKing will be even dumber. Try your best, earn those WP and win those battles, all the while raising your Loyalty Rank, and gaining more SP and ISK. This game is about winning and killing, let's never forget that.
If some people (including yourself?) struggle to cap the current weekly active SP, how are we going to hit 750K, if the above is true. Am I understanding it correctly; the SP per battle stays the same as current levels but the cap is raised to 750K? Um, isn't that the opposite of less grindy? As in grind your nuts off to cap out every week. Does increasing your loyalty rank increase the SP per battle as you rank up? How is this more convenient for people with IRL stuff to do?
You have to remember the hardcore players have an 'SP race' mentality.
The slow blade penetrates the shield.
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Awesome Pantaloons
Fatal Absolution General Tso's Alliance
632
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Posted - 2014.10.29 05:34:00 -
[215] - Quote
That my friend is an Amarr Slave Compost Unit. When our Minmatar underlings have exhausted their use we put them into the glowing receptacle. The Unit then produces a usable resource that serves as fuel. We're current looking into other possible uses. However, an unfortunate byproduct is all that toxicity you see in the image. It is most likely some Minmatar environmentalist hooey.
"Awesome Pants don't care. Awesome Pants don't give a s**t."
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Niuvo
Vengeance Unbound RISE of LEGION
1013
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Posted - 2014.10.29 05:46:00 -
[216] - Quote
DUST is shaping up nicely! You guys have come a long way! I'm pleased with this game and all the effort that has been applied; both from the devs. and the mercs. |
13ear
255
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Posted - 2014.10.29 08:52:00 -
[217] - Quote
KEROSIINI-TERO wrote:CCP Rattati wrote:
No, SP per battle remains the same EXCEPT that we are doubling the SP per WP earned in battle, so now AFKing will be even dumber. Try your best, earn those WP and win those battles, all the while raising your Loyalty Rank, and gaining more SP and ISK. This game is about winning and killing, let's never forget that.
750k SP cap: Are you ABSOLUTELY sure?Once it is done and been live you cannot undo the effects as the huge SP mass is out there.Also even when changed quickly, there would be ground shaking player opposition if something already granted would be reduced back to current. Why would it be bad?1) First I remind about what CCP already found out: game must not be too grindy.Remember SP events before current nice system was used? The players and even devs found the events grindy. 700k+ cap was hardcore even for a single week event. Imagine 52 week grind. There's still elements of "the SP race" to stay competitive. 2) 750k unboosted per week, can CCP really bring enough content to sink in all that SP? And if yes, how bad it would react to new players? If good stuff would be hidden behind a wall of, say, 10M SP - how on earth could junior players match that? For the first time there would be a case that while most skill trees are balanced with new players progression in mind, the new SP sink trees would create areas of expertise that could not be reached by juniors in reasonable time. BTW 750k with triple omega (no matter whether the end multiplier is 4x or 8x) is gonna be MILLIONS of sp per week. 3) Having players with everything opened up kills the feel of progression, kills the drive to reach and open something new. This could very well drive people away from being active players. 4) On AFK farming : Saying "now AFKing will be even dumber" is actually opposite from truth. - Currently, many people will not afk farm as they can actively cap out during a week. After proposed plan, they can now supplement their active games by afk farming. - Currently, many people cap in 2-3 days (with or without farming). They have no point in farming afterwards. After proposed plan, they can get extra benefits the whole week by afk farming. If capped there's no afk farming. If cap is not reached afk farming is sensible. This is a solid fact.Bonus personal example: Currently, I cap my chars in about 60 games or 20h of afk farming. After reaching the cap I begin to actively play that char to reap the extra games of 1500 or 2000 SP. After proposed plan, I assume that after farming 250 games for each character the week is almost over leaving only few active games. 5) Having extreme range of SP laying around makes char and SP transfer to (theoretical) Legion so much more difficult for devs. Currently the range is managable 0 to 80 M SP. The range of zero to 600M sounds so much more harder. 6) If argument 'only few people max out that hard' is used it's countered by 'then keeping barriers limits only those few people while reaping the advantages of prevenbting the damages' TLDR:In having 750k cap, with triple stacked boosters multiplier and extra after game multiplier boost, there will be kazillion SP each week. Given out SP cannot be undone. Huge cap promotes afk farming. Huge cap is grindy. Either SP race has meaning and is essential to have that new SP - or - there's no meaning to have new SP for veterans. Apologies for strict text but a big threat demands stern warnings.
I agree.
A more reasonable cap would be somewhere in the region of 300-400k. In order to incentivize players to cap out every week, there needs to be new and exciting skills for them to be working towards; New players & vets alike.
A cap of 750k would mean the majority of players would run out of skills to spec. into within a few months. I don't think going from 1-2 million SP a month to 1-2 million SP a week is in any way a solution to the NPE.
The main problems new players face all come from a lack of knowledge, if players had a better idea of what it is they should spec. into based on their play styles (Thus spending their SP more wisely) the amount of SP they have wouldn't matter as much.
Increasing the cap by this much would be detrimental to the longevity of the game.
One original thought is worth a thousand mindless quotings - Diogenes
Winner of EU Squad Cup
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jace silencerww
Krullefor Organization Minmatar Republic
65
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Posted - 2014.10.29 09:03:00 -
[218] - Quote
13ear wrote:KEROSIINI-TERO wrote:CCP Rattati wrote:
No, SP per battle remains the same EXCEPT that we are doubling the SP per WP earned in battle, so now AFKing will be even dumber. Try your best, earn those WP and win those battles, all the while raising your Loyalty Rank, and gaining more SP and ISK. This game is about winning and killing, let's never forget that.
750k SP cap: Are you ABSOLUTELY sure?Once it is done and been live you cannot undo the effects as the huge SP mass is out there.Also even when changed quickly, there would be ground shaking player opposition if something already granted would be reduced back to current. Why would it be bad?1) First I remind about what CCP already found out: game must not be too grindy.Remember SP events before current nice system was used? The players and even devs found the events grindy. 700k+ cap was hardcore even for a single week event. Imagine 52 week grind. There's still elements of "the SP race" to stay competitive. 2) 750k unboosted per week, can CCP really bring enough content to sink in all that SP? And if yes, how bad it would react to new players? If good stuff would be hidden behind a wall of, say, 10M SP - how on earth could junior players match that? For the first time there would be a case that while most skill trees are balanced with new players progression in mind, the new SP sink trees would create areas of expertise that could not be reached by juniors in reasonable time. BTW 750k with triple omega (no matter whether the end multiplier is 4x or 8x) is gonna be MILLIONS of sp per week. 3) Having players with everything opened up kills the feel of progression, kills the drive to reach and open something new. This could very well drive people away from being active players. 4) On AFK farming : Saying "now AFKing will be even dumber" is actually opposite from truth. - Currently, many people will not afk farm as they can actively cap out during a week. After proposed plan, they can now supplement their active games by afk farming. - Currently, many people cap in 2-3 days (with or without farming). They have no point in farming afterwards. After proposed plan, they can get extra benefits the whole week by afk farming. If capped there's no afk farming. If cap is not reached afk farming is sensible. This is a solid fact.Bonus personal example: Currently, I cap my chars in about 60 games or 20h of afk farming. After reaching the cap I begin to actively play that char to reap the extra games of 1500 or 2000 SP. After proposed plan, I assume that after farming 250 games for each character the week is almost over leaving only few active games. 5) Having extreme range of SP laying around makes char and SP transfer to (theoretical) Legion so much more difficult for devs. Currently the range is managable 0 to 80 M SP. The range of zero to 600M sounds so much more harder. 6) If argument 'only few people max out that hard' is used it's countered by 'then keeping barriers limits only those few people while reaping the advantages of prevenbting the damages' TLDR:In having 750k cap, with triple stacked boosters multiplier and extra after game multiplier boost, there will be kazillion SP each week. Given out SP cannot be undone. Huge cap promotes afk farming. Huge cap is grindy. Either SP race has meaning and is essential to have that new SP - or - there's no meaning to have new SP for veterans. Apologies for strict text but a big threat demands stern warnings. I agree. A more reasonable cap would be somewhere in the region of 300-400k. In order to incentivize players to cap out every week, there needs to be new and exciting skills for them to be working towards; New players & vets alike. A cap of 750k would mean the majority of players would run out of skills to spec. into within a few months. I don't think going from 1-2 million SP a month to 1-2 million SP a week is in any way a solution to the NPE. The main problems new players face all come from a lack of knowledge, if players had a better idea of what it is they should spec. into based on their play styles (Thus spending their SP more wisely) the amount of SP they have wouldn't matter as much. Increasing the cap by this much would be detrimental to the longevity of the game. agreed but maybe to help new players ccp could allow them a bigger start after they finished the starter bit with an extra 500k sp (1 million total) or an active 30 day booster or even 3 months of the cap being 750,000. however to be fair anyone under a year would get a 2 months of 500,000 sp cap and vets (year or more) would get 1 month of 350,000 sp and the weekly cap could be 250,000 -300,000 sp. reason being is the loyalty ranks so vets would get a nice little boost. |
Orber Gen
Academy Inferno E-R-A
220
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Posted - 2014.10.29 09:04:00 -
[219] - Quote
I think better Idea is give each FW race 70k SP cap per week and if u want extra 280k SP - U MUST PLAY FW EACH RACE And make so, that only SP from WP goes to count (say hello to my little AFK farmers< including me)
Weekly Cap will be around ~490k (without booster) and we will get workable FW = PROFIT
P.S:SP Cap will be betweet 185 and 490k, because not everyone will grind each race. |
Ghural
WarRavens Capital Punishment.
328
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Posted - 2014.10.29 09:55:00 -
[220] - Quote
Personally I'm all for anything that reduces the skill grind. An excessive skill grind tends to cause players to focus only on those activities that generate the most SP (domination mode) rather than the less SP intensive, but more sandbox parts of the game (PC and skirmish) |
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Lazy Bass
Bloodline Rebellion Capital Punishment.
59
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Posted - 2014.10.29 10:41:00 -
[221] - Quote
Great work on this upcoming patch some great things in here.
On a side note I wonder will we ever see the two other racial heavy weapons introduced?
Dust 514 Primera League EU tournament winner
Director of The Generals
Slayer of Frogs
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Skybladev2
LUX AETERNA INT RUST415
124
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Posted - 2014.10.29 11:55:00 -
[222] - Quote
Cool patch!
But you providing more intel on vehicles for infantry while we asking you for years of opposite - give pilots intel when they are locked by swarms, detect charging forges, add some useful HUD for dropships etc.
<[^_^]>
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Bright Cloud
Namtar Elite Gallente Federation
453
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Posted - 2014.10.29 13:10:00 -
[223] - Quote
Skybladev2 wrote:Cool patch!
But you providing more intel on vehicles for infantry while we asking you for years of opposite - give pilots intel when they are locked by swarms, detect charging forges, add some useful HUD for dropships etc. Detecting charging forgeguns is like the same thing as detecting a guy sitting in a bush with a RPG aiming at a helicopter. Both is impossible cause none of them are using lock on mechanics.
Bright is the opposite of dark! Who would have thought of that?!
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Ku Shala
The Generals
989
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Posted - 2014.10.29 13:53:00 -
[224] - Quote
How will booster stacking effect SP gain events (like the million clone event ect)?
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Maken Tosch
Dust University Ivy League
9949
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Posted - 2014.10.29 14:48:00 -
[225] - Quote
Ku Shala wrote:How will booster stacking effect SP gain events (like the million clone event ect)?
We probably won't be seeing any more MCC events since now a million SP will be no problem to get. But it would be nice to still get some new ideas flowing on what non-SP events we should do. Since Loyalty Ranking and NPC buy back will definitely be a big thing in 1.9, perhaps future events can work around that. Events should also start taking advantage of FW now that FW will be more affordable in 1.9 thanks to the NPC buy back.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Commander Noctus
Gallente Loyalist
92
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Posted - 2014.10.29 15:11:00 -
[226] - Quote
I have no issues with this at all. The SP cap is a bit worrisome, since it's coupled with the booster stacking. Of course, with only 32mil myself on 3 characters, I can't complain too much...
Can we get any info on Hotfix Echo btw? Logi's still need some love. Then there's the topic of bringing back Marauders, Black Ops, Enforcers, Logistics, Scout LAV, and their modules.
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
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Mega Swampert
Expert Intervention Caldari State
0
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Posted - 2014.10.29 17:34:00 -
[227] - Quote
Good job CCP, I look forward to the forth. Just one concern, for the dropsuit command skill instead of only unlocking dropsuits how about also giving a 1% increase to pg and cpu each level so there's at least some incentive to leveling up the skill (less is better then none).
Swampert, no Mega Swampert sounds better. XD
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The-Errorist
Sver true blood
830
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Posted - 2014.10.29 18:16:00 -
[228] - Quote
I really like that vehicles will show up on the map from longer distances.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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Cross Atu
OSG Planetary Operations Covert Intervention
3617
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Posted - 2014.10.29 19:23:00 -
[229] - Quote
Skybladev2 wrote:Cool patch!
But you providing more intel on vehicles for infantry while we asking you for years of opposite - give pilots intel when they are locked by swarms, detect charging forges, add some useful HUD for dropships etc. Those aren't really opposed notions and for my 0.02 ISK both are improvements to the game. While the UI related improvements for pilots aren't in this patch that doesn't mean a conversation about them could not still take place, in fact I have been having exactly those sorts of conversations with some pilots, and the dialogue is ongoing now.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3617
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Posted - 2014.10.29 19:25:00 -
[230] - Quote
Commander Noctus wrote:Can we get any info on Hotfix Echo btw? Logi's still need some love. Then there's the topic of bringing back Marauders, Black Ops, Enforcers, Logistics, Scout LAV, and their modules. All over it
While I don't have a specific update to give on Echo I can confirm that I'm still actively engadged with community feedback on those subjects and that they have not gotten lost in the shuffle.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
512
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Posted - 2014.10.29 20:05:00 -
[231] - Quote
The only thing ive noticed with the needle is when the body gets moved or falls , the circle button revive doesnt work, but pulling it out and spamming R1 does work
Director:Diplomat
Search DL514 to apply
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
670
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Posted - 2014.10.30 01:12:00 -
[232] - Quote
Cross Atu wrote:Commander Noctus wrote:Can we get any info on Hotfix Echo btw? Logi's still need some love. Then there's the topic of bringing back Marauders, Black Ops, Enforcers, Logistics, Scout LAV, and their modules. All over it While I don't have a specific update to give on Echo I can confirm that I'm still actively engadged with community feedback on those subjects and that they have not gotten lost in the shuffle. Cheers, Cross
Is it possible you could list the thread this discussion is taking place in??? I'd love to get in on the debate, as I am a very vocal logi, and my brother is a big stickler on Tanks and ADS/ being robbed 16 Million SP when they take back all the vehicle modules and such
"You insulted my boat. No one insults my boat. It no doubt cost more then the entire village you came from." - Roman83
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Cross Atu
OSG Planetary Operations Covert Intervention
3622
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Posted - 2014.10.30 01:54:00 -
[233] - Quote
501st Headstrong wrote:Cross Atu wrote:Commander Noctus wrote:Can we get any info on Hotfix Echo btw? Logi's still need some love. Then there's the topic of bringing back Marauders, Black Ops, Enforcers, Logistics, Scout LAV, and their modules. All over it While I don't have a specific update to give on Echo I can confirm that I'm still actively engadged with community feedback on those subjects and that they have not gotten lost in the shuffle. Cheers, Cross Is it possible you could list the thread this discussion is taking place in??? I'd love to get in on the debate, as I am a very vocal logi, and my brother is a big stickler on Tanks and ADS/ being robbed 16 Million SP when they take back all the vehicle modules and such
Happy to hear all constructive input
Cheers, Cross
EDIT: Also, if your brother is a long time vehicle guy have him shoot me an e-mail or skype message with his impressions, even better is a message containing a thread link, that'll help me immensely, thanks
See a cool idea thread? Mail me the title and I'll take a look =)
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sir RAVEN WING
Mors Effera
23
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Posted - 2014.10.30 03:34:00 -
[234] - Quote
Just saw the word titles... I love titles... I'd kill for a title... in game of course. Amazing, why don't I come here more?
Creative with guns
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KalOfTheRathi
Nec Tributis
1397
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Posted - 2014.10.30 04:05:00 -
[235] - Quote
CCP Frame wrote:On 4 November, DUST 514-« will be updated with the release of Uprising 1.9, which adds a number of features and changes specifically requested by the community. These include:
-cut- GÇóImproved veteran experience GÇô gameplay improvements, bug fixes, and more
comment and we hope you will enjoy Uprising 1.9 on November 4th 11:00 UTC! :) Thanks for the news and the link.
I read it in its entirety but I did not find any reference to weapon firing glitches nor fixing them. Specifically turrets of all types have many bugs effecting them but nothing was mentioned about fixing them in 1.9 or at all. I recall infantry weapons not working as well although I don't know if there is an underlying issue are they weapon specific problems.
Are they not recognized as a problem or as bugs?
My favorite tank is a Lightning. Just sayin.
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
174
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Posted - 2014.10.30 06:09:00 -
[236] - Quote
I have to say I am kind of shocked by the now offered SP respec option in the market for AUR. It goes contrary to the New Eden concept that choices matter, in this case I really do hope that the extra cash inflow to CCP will help this game improve to the point where it would be possible to continue the franchise on the PS4 as well as the computer with Legion rather than just the PC.
How long til this hits PC?
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GENERAL FCF
Sentinels of New Eden
33
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Posted - 2014.10.30 08:53:00 -
[237] - Quote
All I have to say is DAYUM!!!! invisi-swarms fixed, NPC market, FINALLY-(sighs heavily)- NEW MAPS!!!!, Scout nerf!, SP Cap boosted!!!!!!!!, loyalty goods!!!!-(keep this up and you guys will give a reason to do well in battle and get kill streaks! but please cod no, not like Call of Duty.INCENTIVE is what players need to have, to have continueous fun playing a game to get good at. Please tell me you fixed the tank or lav falling through the map when on any gallente Socket by just opening up your map overview!!??
Anyways I applaud you all at CCP!!! No lie i was really disheartend by the empty promises and pie in the sky that was given to me back in early beta. but since the change of management or head of operations changed or sony stepping in or God convicted your guyses hearts for trolling a loyal community, whatever the reason, I am thankful! First time in a long time I was lookig forward to the future of this game. Keep it up! you just might impress the hell out of me and the world! |
Kwartoo
Prima Gallicus
4
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Posted - 2014.10.30 09:46:00 -
[238] - Quote
many good things to come, but 750k SP cap isn't this too much? |
KalOfTheRathi
Nec Tributis
1399
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Posted - 2014.10.30 10:36:00 -
[239] - Quote
CCP Frame and CCP Rattiti,
Are there any plans to fix the satellite launching socket, or the pyramid socket? Both have map/mesh issues for HAVs.
This is from a long standing bug that has been reported many times by many Mercs. If you drive a HAV inside those structures and press the D-Pad on your game controller the tank will fall through the bottom of the mesh. If you have trouble duplicating it in the pyramid try parking the HAV against the wall of the ramp. Just touching the building with the corner of the HAV did me in.
The failure provides a few different deaths. The first is the tank will explode immediately, the second is the tank and driver will fall through the map and drift slowly across the map (assuming you pressed down on the D-Pad) until they die and the last is the same except the driver and the tank go their separate ways ... then they both die separately.
I'm pretty sure they have been logged in the appropriate map feed back forums.
My favorite tank is a Lightning. Just sayin.
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Sarcastic Dreamkiller
Bringers of Despair
141
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Posted - 2014.10.30 15:33:00 -
[240] - Quote
Best update ever, thank you |
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