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Author |
Thread Statistics | Show CCP posts - 26 post(s) |
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CCP Rattati
C C P C C P Alliance
9405
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Posted - 2014.10.28 16:57:00 -
[151] - Quote
Vell0cet wrote:CCP Rattati wrote:Vell0cet wrote:I mostly love the changes. I do worry about the paid respec thing though. The drawback for this is way too small. You should loose some percent of your total SP pool (like 10-20%) and not get any reimbursement for skill books, so high SP players will have serious penalties for chasing the FotM. And there will always be a FotM in a game like DUST.
Also, between the triple stacked boosters and huge weekly cap pools, I have fears of players running out of things to sink SP into. The whole SP system is designed around the premise that you can never have everything and have to make choices. Once that goes away I fear a lot of the incentive to play will fade as well.
I also hope you guys made some changes to the back-end that would allow for more things to be changed via hotfix (like adding game modes).
Overall, really great work! We want to start working on more things to spec into for sure. Not better necessarily, but different. We thought about penalties long and hard, and this is the solution that has a penalty that is tougher on veterans, but we had to keep it simple, timed respecs, stacking penalties, different SP tax rates. We just wanted a simple system, that was transparent and as fair as possible. Thanks for your reply. My big concern is that with you guys throwing around SP like candy on Halloween, that it implies some major changes about the future of DUST and Legion that we haven't been told. It produces anxiety when a system based on never being able to have everything becomes possible to get all 5s in a couple of years. I really don't see how you can keep pace with adding additional SP sinks at the rate that players can acquire SP. So if I triple stack omega passives and actives with a 750k cap, that's a pretty insane pace for CCP to keep ahead of with ISK sinks. There's a subtext that something radical has changed behind the scenes regarding SP progression in DUST and possibly Legion. I really hope you guys let the player base know what that is as soon as possible, because it does produce anxiety about the future.
The subtext is truly not there. We just want to free players from the shackles of hitting the cap, and especially not playing on the weekends because the cap has been hit. Freedom to play when you like, look pink if you want, nolife a week with boosters because you really want a skill to fit that last proto module, save up ISK, fight for a Faction, take and own land, fight in PC, try all the things that no other FPS has, basically enjoy yourself is the subtext.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Spkr4theDead
Red Star. EoN.
2246
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Posted - 2014.10.28 16:58:00 -
[152] - Quote
CCP Rattati wrote:
We want to start working on more things to spec into for sure. Not better necessarily, but different. We thought about penalties long and hard, and this is the solution that has a penalty that is tougher on veterans, but we had to keep it simple, timed respecs, stacking penalties, different SP tax rates. We just wanted a simple system, that was transparent and as fair as possible.
Well, there's a bunch of vehicle stuff that was removed, that we haven't heard anything on in around a year. Specialized and racial tank hulls and turrets, logi LAVs and dropships, scout LAVs, different vehicle mods, pilot suits, etc.
I ask this specifically 'cuz I'm a pilot, and well, options are nice to have.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2247
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Posted - 2014.10.28 16:59:00 -
[153] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:Vell0cet wrote:I mostly love the changes. I do worry about the paid respec thing though. The drawback for this is way too small. You should loose some percent of your total SP pool (like 10-20%) and not get any reimbursement for skill books, so high SP players will have serious penalties for chasing the FotM. And there will always be a FotM in a game like DUST.
Also, between the triple stacked boosters and huge weekly cap pools, I have fears of players running out of things to sink SP into. The whole SP system is designed around the premise that you can never have everything and have to make choices. Once that goes away I fear a lot of the incentive to play will fade as well.
I also hope you guys made some changes to the back-end that would allow for more things to be changed via hotfix (like adding game modes).
Overall, really great work! We want to start working on more things to spec into for sure. Not better necessarily, but different. We thought about penalties long and hard, and this is the solution that has a penalty that is tougher on veterans, but we had to keep it simple, timed respecs, stacking penalties, different SP tax rates. We just wanted a simple system, that was transparent and as fair as possible. Thanks for your reply. My big concern is that with you guys throwing around SP like candy on Halloween, that it implies some major changes about the future of DUST and Legion that we haven't been told. It produces anxiety when a system based on never being able to have everything becomes possible to get all 5s in a couple of years. I really don't see how you can keep pace with adding additional SP sinks at the rate that players can acquire SP. So if I triple stack omega passives and actives with a 750k cap, that's a pretty insane pace for CCP to keep ahead of with ISK sinks. There's a subtext that something radical has changed behind the scenes regarding SP progression in DUST and possibly Legion. I really hope you guys let the player base know what that is as soon as possible, because it does produce anxiety about the future. The subtext is truly not there. We just want to free players from the shackles of hitting the cap, and especially not playing on the weekends because the cap has been hit. Freedom to play when you like, look pink if you want, nolife a week with boosters because you really want a skill to fit that last proto module, save up ISK, fight for a Faction, take and own land, fight in PC, try all the things that no other FPS has, basically enjoy yourself is the subtext. Wait, so is the SP gain going to remain the same per match? It's not going to be increased 3x like with events?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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sabre prime
Crux Special Tasks Group Gallente Federation
691
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Posted - 2014.10.28 16:59:00 -
[154] - Quote
CCP Rattati wrote:sabre prime wrote:Some stunning changes in this update. But are you guys sure about the 750,000 SP per week? That sounds insane on the face of it. Players are going to be skilling up fast.
Makes me feel as though CCP just said "**** it" because either Dust is on limited time (compared to before) or because lots of SP won't transfer to legion. Or both.
On a side note, I really have to fix my PS3 or buy a new one. Anyone not capping now, is missing out big time. Passive SP just got protostomped. I had 10 million SP that I had saved up through MCC and summer vacation. I spent it on 3 core skills and 2 optimizations in 3 minutes. My HMG and Heavy tree is nowhere near filled, and I still have holes in my GA Assault and GA Assault Rifle. Those level 5 optimizations skills really are a pain to finish when there are 5 sidearms to choose from...and that Min Assault that everyone is raving about.... I get it, I get it. And I completely agree. I had ~15 million unallocated SP last time I logged on, and I was hesitating about what to spend it on. SP gets drained by the current skill tree. But the skill multipliers could also have been adjusted to produce the same effect as raising the SP cap though right?
So you've made a pragmatic decision to just open the floodgates and mitigate the 'grind'. How does that affect long term thinking about progression?
The slow blade penetrates the shield.
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CCP Rattati
C C P C C P Alliance
9420
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Posted - 2014.10.28 17:00:00 -
[155] - Quote
Flint Beastgood III wrote:Maken Tosch wrote:/
I see the respec as unnecessary considering that the weekly SP cap will be increased by a huge margin (from 190,000 to a whopping 750,000), increased SP payout based on rank, and triple stacking boosters. Agreed
That's great, because then it's not P2W. And honestly, the only P2W is buying SP. The rest is convenience. I have three kids, I can't even hit the old SP cap with boosters.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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John Demonsbane
Unorganized Ninja Infantry Tactics
4284
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Posted - 2014.10.28 17:02:00 -
[156] - Quote
CCP Rattati wrote:John Demonsbane wrote:Another question since Rattati is replying like crazy (and liked both my posts, I'm on a roll):
The needle is still buggy as all get out. Last night I could barely revive 1/2 the people I tried to, like I had to "aim" it or something. Even worse than the usual slow animation or needing to hit it 2-3 times to register. Any fixes to that behavior along with this or in the works? (I also am pretty sure I have never seen the WP for a revive show up on the screen, at least not in the last several months)
I'll push my luck and ask something unrelated: Any chance we can get a STD level Assault scrambler? Even if only in the LP store? Injector issues are not solved in 1.9. But I revive a lot and I have never run into them, and I always get my WP. Hope that helps I personally want the variants available from standard, it's just a matter of doing it.
I'm reasonably sure I actually get the WP, it's just odd that that's the only time WP never shows up.
Also: You must have your PS3 directly connected to TQ with an ethernet cable because otherwise I simply refuse to believe you have never come across:
- needles shooting blanks - the painfully slow revive animation (admittedly that has improved quite a bit) - needle icons hovering over empty ground with no body for 30 seconds or more - having to hit O 3-4 times when the "hit O to revive" is clearly on-screen the entire time
At least one of those things happens to me every 10 revives or so. Last night it was much more than that.
(The godfather of tactical logistics)
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CCP Rattati
C C P C C P Alliance
9420
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Posted - 2014.10.28 17:02:00 -
[157] - Quote
Spkr4theDead wrote:CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:Vell0cet wrote:I mostly love the changes. I do worry about the paid respec thing though. The drawback for this is way too small. You should loose some percent of your total SP pool (like 10-20%) and not get any reimbursement for skill books, so high SP players will have serious penalties for chasing the FotM. And there will always be a FotM in a game like DUST.
Also, between the triple stacked boosters and huge weekly cap pools, I have fears of players running out of things to sink SP into. The whole SP system is designed around the premise that you can never have everything and have to make choices. Once that goes away I fear a lot of the incentive to play will fade as well.
I also hope you guys made some changes to the back-end that would allow for more things to be changed via hotfix (like adding game modes).
Overall, really great work! We want to start working on more things to spec into for sure. Not better necessarily, but different. We thought about penalties long and hard, and this is the solution that has a penalty that is tougher on veterans, but we had to keep it simple, timed respecs, stacking penalties, different SP tax rates. We just wanted a simple system, that was transparent and as fair as possible. Thanks for your reply. My big concern is that with you guys throwing around SP like candy on Halloween, that it implies some major changes about the future of DUST and Legion that we haven't been told. It produces anxiety when a system based on never being able to have everything becomes possible to get all 5s in a couple of years. I really don't see how you can keep pace with adding additional SP sinks at the rate that players can acquire SP. So if I triple stack omega passives and actives with a 750k cap, that's a pretty insane pace for CCP to keep ahead of with ISK sinks. There's a subtext that something radical has changed behind the scenes regarding SP progression in DUST and possibly Legion. I really hope you guys let the player base know what that is as soon as possible, because it does produce anxiety about the future. The subtext is truly not there. We just want to free players from the shackles of hitting the cap, and especially not playing on the weekends because the cap has been hit. Freedom to play when you like, look pink if you want, nolife a week with boosters because you really want a skill to fit that last proto module, save up ISK, fight for a Faction, take and own land, fight in PC, try all the things that no other FPS has, basically enjoy yourself is the subtext. Wait, so is the SP gain going to remain the same per match? It's not going to be increased 3x like with events?
No, SP per battle remains the same EXCEPT that we are doubling the SP per WP earned in battle, so now AFKing will be even dumber. Try your best, earn those WP and win those battles, all the while raising your Loyalty Rank, and gaining more SP and ISK. This game is about winning and killing, let's never forget that.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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jhon hartigan
Mannar Focused Warfare Gallente Federation
313
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Posted - 2014.10.28 17:07:00 -
[158] - Quote
CCP Rattati wrote:jhon hartigan wrote:Love it.
The best part is that loyalty rank! Will the honorary title be visible to other players or will we be able to see only our title? I hope it is the first one.
An Active Cloak now also reduces the player's Passive Scan Radius by 85% in addition to Signature Profile. Does it reduce the scan radius BY 85% or to TO 85%? If I have 100m my scan radius will be 25 or 85?
* Implemented some Rendering Optimizations to increase overall framerate. OMG YES PLZ!!!
It would be 15m in this case actually We are working on ideas, Killfeed, Killscreen, Forums, EOM screen are a few places we have talked about displaying them. FW Standings should follow that icebreaker project. Mfw I cannot math 100-85...thank you for the answer. |
John Demonsbane
Unorganized Ninja Infantry Tactics
4285
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Posted - 2014.10.28 17:08:00 -
[159] - Quote
CCP Rattati wrote: No, SP per battle remains the same EXCEPT that we are doubling the SP per WP earned in battle, so now AFKing will be even dumber. Try your best, earn those WP and win those battles, all the while raising your Loyalty Rank, and gaining more SP and ISK. This game is about winning and killing, let's never forget that.
This has actually been overlooked by most of the comments and is really awesome, btw. Keep up the good work.
(Note: The above represents actual gratitude, not just buttering up Rattati to encourage the introduction of STD AScR's. I swear.)
(The godfather of tactical logistics)
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Terry Webber
Molon Labe. General Tso's Alliance
465
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Posted - 2014.10.28 17:26:00 -
[160] - Quote
CCP Rattati wrote:NextDark Knight wrote:So.... I stopped buying boosters a few months ago cause I maxed out my skill tree. Just feel kinda sad supporting this game from the very start because you guys have more or less made skillpoints worthless now.
You should of had roll over sp instead, what's the point of saving and planning now? No new skills to spend them. Please be patient Was that a tease I read?
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Kevall Longstride
DUST University Ivy League
1905
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Posted - 2014.10.28 17:39:00 -
[161] - Quote
Terry Webber wrote:CCP Rattati wrote:NextDark Knight wrote:So.... I stopped buying boosters a few months ago cause I maxed out my skill tree. Just feel kinda sad supporting this game from the very start because you guys have more or less made skillpoints worthless now.
You should of had roll over sp instead, what's the point of saving and planning now? No new skills to spend them. Please be patient Was that a tease I read?
Adding skills is easy enough. Making them worthwhile and desirable is hard.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1650
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Posted - 2014.10.28 17:46:00 -
[162] - Quote
Kevall Longstride wrote:Terry Webber wrote:CCP Rattati wrote:NextDark Knight wrote:So.... I stopped buying boosters a few months ago cause I maxed out my skill tree. Just feel kinda sad supporting this game from the very start because you guys have more or less made skillpoints worthless now.
You should of had roll over sp instead, what's the point of saving and planning now? No new skills to spend them. Please be patient Was that a tease I read? Adding skills is easy enough. Making them worthwhile and desirable is hard.
Why does everyone act like they haven't added skills in forever? Does no one remember vehicle armor skills used to only have 2, not 3, skills past the base skill?
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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GJMAD Revamped
Bloodline Rebellion Capital Punishment.
1
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Posted - 2014.10.28 17:52:00 -
[163] - Quote
Weren't their suppose to be new weapons added? I thought I read that somewhere hmmm...
Madness Consumes
Min Assault + Logi, Ammar Sentinel, Gal Scout, Cal Conmando all pro in that order
56.5mil SP
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Spkr4theDead
Red Star. EoN.
2247
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Posted - 2014.10.28 18:03:00 -
[164] - Quote
CCP Rattati wrote:
No, SP per battle remains the same EXCEPT that we are doubling the SP per WP earned in battle, so now AFKing will be even dumber. Try your best, earn those WP and win those battles, all the while raising your Loyalty Rank, and gaining more SP and ISK. This game is about winning and killing, let's never forget that.
Okay, so only after a fashion will the SP earned per battle increase. Gotcha
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Thang Bausch
Pierrot Le Fou Industries
236
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Posted - 2014.10.28 18:08:00 -
[165] - Quote
Will the revive indicator only display if the person is requesting help? I am 100% behind revives only working if the person requested it, but ONLY if the revive icon only displays if the person is requesting a revive. I would HATE to run up to a dead body that had the revive icon over it and have it repeatedly not work because the person had not actually requested the revive. |
iKILLu osborne
Kirjuun Heiian
447
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Posted - 2014.10.28 18:12:00 -
[166] - Quote
750k sp a week should definitely help the npe, allowing new players to catch up or at least reach a competitive level, btw does this mean no more sp events?
rip my lp cal scout it was fate that we would never meet
lp cal scout i demand it
kirjuun heiian now recruiting cal loyalist
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poison Diego
Vengeance Unbound RISE of LEGION
472
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Posted - 2014.10.28 18:17:00 -
[167] - Quote
Wow nice!! I like almost everything about this update!
The 85% reduction to scans while cloaked I think is a little bit to much. for run and gun scouts it is now going to be pointless to run precision enhancers and range amplifiers so I am afraid every shotgun scout is now going for stacking shield extenders.
with max skills the cloak will bring a scouts radius down to 4,5 meters (6,75 for caldari) witch is making scouts utterly blind. Ewar is going to be less used, health more used and therefore harder to kill scouts head on. I dont want to sound like a d*ck proposing numbers but I would still use my precision if it was minus 40% or 50%.
I know I sound like a f*ggot defending scouts but I am trying to explain exactly what will happen.
P.S Im making a gal shotgun scout suit right now with shield extenders.
is there a contradiction to jealousy?
.
if so, KingThunderBolt would know....
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Weznof Nalek
Murphys-Law General Tso's Alliance
81
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Posted - 2014.10.28 18:26:00 -
[168] - Quote
CCP Frame wrote:On 4 November, DUST 514-« will be updated with the release of Uprising 1.9, which adds a number of features and changes specifically requested by the community. These include: GÇóA new map, map sockets, Battlegrounds and multiple tweaks to existing Battlegrounds GÇóLoyalty ranks system GÇóSkills and Skill Point improvements GÇóSell to Vendor and Market Agent GÇóImproved veteran experience GÇô gameplay improvements, bug fixes, and more Read on, comment and we hope you will enjoy Uprising 1.9 on November 4th 11:00 UTC! :)
Well, Dust become a pay to win game now, it is sad. |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
702
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Posted - 2014.10.28 18:37:00 -
[169] - Quote
Hmmm.
Can "Toxin" weapons get an actual DoT effective on the Toxic mood setting?
Swag-suit4lyfe!
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lurd jebus
Jebus Co.
55
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Posted - 2014.10.28 18:46:00 -
[170] - Quote
I don't get it what so bad a bout a respec?
Liberty is to faction what air is to fire, an aliment without which it instantly expires
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Vordred Knight
is a scrub.
487
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Posted - 2014.10.28 18:49:00 -
[171] - Quote
Ahem the real question is WHAT THE HELL IS THAT THING M8!1!1!!!1
Don't Do Drugs while playing Eve
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Dremel wp
Shadow Company HQ Lokun Listamenn
48
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Posted - 2014.10.28 18:51:00 -
[172] - Quote
Technical question - "Buying aurum increases loyalty rank". What if this aurum is bought in PS store or online for a multi character account, instead of in-game? Which character gets the rank bump, one? all? none?
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junni jones
Tryharders
111
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Posted - 2014.10.28 19:01:00 -
[173] - Quote
I KNEW IT ALL ALONG THE AMARR MCC IS HERERERERETERERERTETETETETETERERERWERTE3WTWERHREHERH
The flames will wash over the crumbling Republic and consume all your world establishing the glorious days
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TRULY ELITE
WarRavens Capital Punishment.
65
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Posted - 2014.10.28 19:07:00 -
[174] - Quote
Thanks for the speedy response and I have another question. Is the market agent permenant once brought or is like a booster. Imo it should be permenant because your obviously more likely to sell stuff in bulk and many would only need for a one time use anyway. Plus it only takes like 10 minutes to sell everything you don't need, so why have it like a 1 day, 3 day etc thing? |
TRULY ELITE
WarRavens Capital Punishment.
65
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Posted - 2014.10.28 19:08:00 -
[175] - Quote
junni jones wrote:I KNEW IT ALL ALONG THE AMARR MCC IS HERERERERETERERERTETETETETETERERERWERTE3WTWERHREHERH With those random rings on the sides you'd think it was a jump gate. |
jace silencerww
Krullefor Organization Minmatar Republic
65
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Posted - 2014.10.28 19:17:00 -
[176] - Quote
can we get a list of the loyalty ranks and bonuses? please. |
jace silencerww
Krullefor Organization Minmatar Republic
65
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Posted - 2014.10.28 19:23:00 -
[177] - Quote
ResistanceGTA wrote:Kevall Longstride wrote:Terry Webber wrote:CCP Rattati wrote:NextDark Knight wrote:So.... I stopped buying boosters a few months ago cause I maxed out my skill tree. Just feel kinda sad supporting this game from the very start because you guys have more or less made skillpoints worthless now.
You should of had roll over sp instead, what's the point of saving and planning now? No new skills to spend them. Please be patient Was that a tease I read? Adding skills is easy enough. Making them worthwhile and desirable is hard. Why does everyone act like they haven't added skills in forever? Does no one remember vehicle armor skills used to only have 2, not 3, skills past the base skill? yes but some skills the is no point to maxing out. like why go past level 3 in dropsuit command, level 4 in dropsuit upgrades, level 1 in vehicle engineering (as in unlocks adv & proto mobile cru's but only basic mobile cru in the store) vehicle command lavs at level 3, havs at level 1, dropships at level 3, and there are more. |
S-PANZA
Expert Intervention Caldari State
70
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Posted - 2014.10.28 19:26:00 -
[178] - Quote
Now that you've made the sniper rifle into a flare gun in 1.9 ...
could we have a new skill on the sniper rifle skill tree that reducse bullet trail and eliminates it by lvl 5. |
BlazeXYZ
G0DS AM0NG MEN General Tso's Alliance
297
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Posted - 2014.10.28 19:39:00 -
[179] - Quote
CCP Rattati wrote:BlazeXYZ wrote:Overall great improvements especially those nerfs on cloaks. Our savior Rattati has done it again. Quick question- " An option to reset your Skills and refund your Skill Points will now be sold as a player convenience service for AUR under the Services Market category. " Which skill points are we talking about?. The whole category such as dropsuit command or specific skills like the whole skills for gallente heavy. How much aur does it cost to refund either specific skills or the whole category? You reset the whole skill tree, EXCEPT for Corporation Management skills. Resetting those as a CEO would disband your corporation immediately so those are left out.
The whole freakin skill tree Best Dev ever.
How much aur for a respec?
The Blazing Intellect Machine
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sabre prime
Crux Special Tasks Group Gallente Federation
699
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Posted - 2014.10.28 19:53:00 -
[180] - Quote
CCP Rattati wrote: You reset the whole skill tree, EXCEPT for Corporation Management skills. Resetting those as a CEO would disband your corporation immediately so those are left out.
What about if you were a naive noob who thought that you needed to skill into corporation management in order to join a corp, and then realised your mistake and then you never actually set up a corp, and you are not actually a CEO? Do you get the corp management skills back then?
Just asking a hypothetical question of course.
The slow blade penetrates the shield.
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