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Author |
Thread Statistics | Show CCP posts - 26 post(s) |
John Demonsbane
Unorganized Ninja Infantry Tactics
4280
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Posted - 2014.10.28 12:29:00 -
[1] - Quote
Holy ******* **** ******* ****** ******** ***** craptastic **** ****!
Love: New MAPS!!!11!!1!!111 Loyalty ranks Selling back useless crap
Not quite as excited about: Respecs for aurum. Was gonna suggest at least we give no ISK refunds for skill books at all but that hurts new players more than the tryhards so I guess we get what we get.
Finally: Can't wait for the first rage post from someone who accidentally sold a BPO that's not available anymore. (Hopefully it's not me, lol)
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4281
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Posted - 2014.10.28 15:07:00 -
[2] - Quote
More thought given. Here is a little feedback:
1) Please make the respecs crazy expensive. If tecnically possible, it maybe give no skillbook buyback for people over 10-20 million SP, or perhaps a penalty, like you lose 5% of your refunded SP for every 10 million SP (starting at 20), maximum 20%? That way new players can fix their past mistakes but the veteran FoTM chasers really need to think about how worthwhile it is to do so.
2) The buy back price from the market does seem a little low. I wasn't expecting anything near full price, but maybe 50% once you are at max rank?
3) I like the persistent bullet trails for sniper rifles... now how about some @#$%$# bullet trails for the rail rifle?!
And finally, fleshing out the LP store is great, and this patch is definitely more than I expected, but pretty please new Amarr and Minmatar vehicles by the start of 2015? I weep for True Adamance as he has piles of LP but nothing to spend it on!
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4281
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Posted - 2014.10.28 15:54:00 -
[3] - Quote
Cross Atu wrote:John Demonsbane wrote:
2) The buy back price from the market does seem a little low. I wasn't expecting anything near full price, but maybe 50% once you are at max rank?
1.9 Blog wrote: SELL TO VENDOR AND MARKET AGENT
We are pleased to announce the inclusion of this new feature that so many players have asked for. Many need the ISK while quite a few just want to clear out assets that they have progressed beyond. The base vendor price will be 20% of the market price. Loyalty Ranks will, however, give bonuses to the vendor price up to another 15%, to a total of 35%. The Market Agent, which is a new feature under Services in the Marketplace, will grant another 15% if bought for AUR, allowing a maximum Vendor Price of 50% of market price. We have also added an Asset Terminal in the Mercenary Quarters that gets replaced by a hologram of the Market Agent if bought. Emphasis mine.
Yes, but that's for AUR items as I read it, not standard market-bought items or salvage (i.e., the massive hoard of MLT crap I've amassed playing almost exclusively FW for months). I'd like to see it at 50%, with a bump to 65% for AUR items.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4284
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Posted - 2014.10.28 16:41:00 -
[4] - Quote
Another question since Rattati is replying like crazy (and liked both my posts, I'm on a roll):
The needle is still buggy as all get out. Last night I could barely revive 1/2 the people I tried to, like I had to "aim" it or something. Even worse than the usual slow animation or needing to hit it 2-3 times to register. Any fixes to that behavior along with this or in the works? (I also am pretty sure I have never seen the WP for a revive show up on the screen, at least not in the last several months)
I'll push my luck and ask something unrelated: Any chance we can get a STD level Assault scrambler? Even if only in the LP store?
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4284
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Posted - 2014.10.28 16:55:00 -
[5] - Quote
Spkr4theDead wrote:John Demonsbane wrote:
The needle is still buggy as all get out. Last night I could barely revive 1/2 the people I tried to, like I had to "aim" it or something. Even worse than the usual slow animation or needing to hit it 2-3 times to register. Any fixes to that behavior along with this or in the works? (I also am pretty sure I have never seen the WP for a revive show up on the screen, at least not in the last several months)
Are you equipping it to use it?
I generally don't because f*cking EQ wheel deaths from throwing nanohives at reds instead of shooting them make me rage.
Usually I equip the rep tool and then hit O for the revive so I can immediately start repping. Far more efficient that way.
I did try that though, didn't seem to make a difference... predictably I got killed the second time I tried it when a damped gal scout popped out of nowhere and my needle was curiously less effective than his ACR 1v1. That was the end of that experiment.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4284
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Posted - 2014.10.28 17:02:00 -
[6] - Quote
CCP Rattati wrote:John Demonsbane wrote:Another question since Rattati is replying like crazy (and liked both my posts, I'm on a roll):
The needle is still buggy as all get out. Last night I could barely revive 1/2 the people I tried to, like I had to "aim" it or something. Even worse than the usual slow animation or needing to hit it 2-3 times to register. Any fixes to that behavior along with this or in the works? (I also am pretty sure I have never seen the WP for a revive show up on the screen, at least not in the last several months)
I'll push my luck and ask something unrelated: Any chance we can get a STD level Assault scrambler? Even if only in the LP store? Injector issues are not solved in 1.9. But I revive a lot and I have never run into them, and I always get my WP. Hope that helps I personally want the variants available from standard, it's just a matter of doing it.
I'm reasonably sure I actually get the WP, it's just odd that that's the only time WP never shows up.
Also: You must have your PS3 directly connected to TQ with an ethernet cable because otherwise I simply refuse to believe you have never come across:
- needles shooting blanks - the painfully slow revive animation (admittedly that has improved quite a bit) - needle icons hovering over empty ground with no body for 30 seconds or more - having to hit O 3-4 times when the "hit O to revive" is clearly on-screen the entire time
At least one of those things happens to me every 10 revives or so. Last night it was much more than that.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4285
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Posted - 2014.10.28 17:08:00 -
[7] - Quote
CCP Rattati wrote: No, SP per battle remains the same EXCEPT that we are doubling the SP per WP earned in battle, so now AFKing will be even dumber. Try your best, earn those WP and win those battles, all the while raising your Loyalty Rank, and gaining more SP and ISK. This game is about winning and killing, let's never forget that.
This has actually been overlooked by most of the comments and is really awesome, btw. Keep up the good work.
(Note: The above represents actual gratitude, not just buttering up Rattati to encourage the introduction of STD AScR's. I swear.)
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4293
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Posted - 2014.10.28 19:56:00 -
[8] - Quote
junni jones wrote:I KNEW IT ALL ALONG THE AMARR MCC IS HERERERERETERERERTETETETETETERERERWERTE3WTWERHREHERH
*head explodes*
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4474
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Posted - 2014.11.08 17:29:00 -
[9] - Quote
13ear wrote:If the weekly cap is going to remain @ 750k for the month, could you please increase the rate at which we earn SP for the duration?
Lol.... Your 100 mil SP isn't enough?
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4474
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Posted - 2014.11.08 21:15:00 -
[10] - Quote
It came from most of where my numbers came from... my behind. I figured it was at least plausible you had that much.
(The godfather of tactical logistics)
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