|
Author |
Thread Statistics | Show CCP posts - 26 post(s) |
Spkr4theDead
Red Star. EoN.
2245
|
Posted - 2014.10.28 16:03:00 -
[1] - Quote
Dunno if it's been asked already, but for the scanners that show results to the whole team, do we get assist kills for the whole team, or just our squad?
Too many posts to sift through.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2245
|
Posted - 2014.10.28 16:08:00 -
[2] - Quote
And also, I feel a delay between being able to respec should be at least a couple of months, maybe 3 months up to 6 months. It would help with avoiding the flavor of the weak.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2245
|
Posted - 2014.10.28 16:10:00 -
[3] - Quote
Tesfa Alem wrote:Very, very good. I like the details, I never knew the 'flickering stars' was a bug. 750,000 WP cap, is a godsend. Question, Wil we get to see our life time stats, or do we just get the bonus ranks? Any other hidden surprises? EDIT: There are going to be ALOT of wyrokami swarms So much for flying.... There's already a ton of Wiyrkomi swarms.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2245
|
Posted - 2014.10.28 16:15:00 -
[4] - Quote
CCP Frame wrote:Nocturnal Soul wrote:Next patch needs to bring all the suits to Fw market. How about we bring LP suits quicker than that... I don't mean to be a jerk, but it's about time on that. We wanted that since all the suits were introduced, and it's been a long, long time as far as games are concerned.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2245
|
Posted - 2014.10.28 16:20:00 -
[5] - Quote
Fibo Gjenn wrote:I like the new scan range for vehicle's. Been bugging me for some time now. The scanner is supposed to work in db, but I still hear the tank before my scanner. And I even run a scout with extenders. So good move CCP.
As fore the new cap, booster stacking and skill reset...MOOAHAHAHA -Where was that credit card again, the shiny one?
Just give us back the rail turret range, not that I miss it. It just plain provocation to have a massive rail gun have a puny range of 250 METERS. 250 kilometer would be more like it, but I gues it would have no place on oure battlefield.
Still don't like the active scanners, never have. But the why is for a day with a desent keyboard.
Hate with a passion the equipment menu. Hate with a passion the equipment menu! Hate With A Passion The Equipment Menu! (supposed to be all caps,but no shift lock)
...oh did I mention the menu for changing your equipment while in battle? Rail range is hard capped at 300, not 250. That's for the small rail, but there's damage falloff with range.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2245
|
Posted - 2014.10.28 16:22:00 -
[6] - Quote
Bright Cloud wrote:I still want to know how much AUR the SP refund is going to cost. We all want to know that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2245
|
Posted - 2014.10.28 16:25:00 -
[7] - Quote
CEOPyrex CloneA wrote:Cool stuff indeed
Now do an event called 'HAHHAA you sold your ps3 to play Destiny on PS4... hows that workin out bro?' event.
Excellent additions, great new ideas and innovation - some nice business ideas as well that even make me want to buy AUR.
GG CCP....GG Just make sure your squad doesn't back out every time you see Taka and I on the other team.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2245
|
Posted - 2014.10.28 16:29:00 -
[8] - Quote
Bayeth Mal wrote:Maps could be interesting. Will have to get hands on to assess, photos look pretty average.
Loyalty rank thing could be interesting.
Quadrupling active SP is crazy. FotM chasers, FotM chasers everywhere. But sure, why not.
Stacking SP boosters is good as well. This way I can log in one weekend and use them all up in one go and not feel guilty for not playing when I'm sitting on 10 omegas.
This is really going to infuriate players who maybe started playing a few months ago and spent a lot of money on boosters recently.
Vendor only gives 20%?
Aw hell no. I know we have no alternative but I know a sh1tty deal when I see it. I'm not selling anything and I discourage others from doing it either. They'll realise how stupid 20% is and raise it eventually, don't waste your ISK. I would've considered 60% to be unreasonable. Cmon.
The rest looks fine. You're really expecting to get 100% for MLT gear?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2245
|
Posted - 2014.10.28 16:33:00 -
[9] - Quote
Tesfa Alem wrote:Spkr4theDead wrote:CEOPyrex CloneA wrote:Cool stuff indeed
Now do an event called 'HAHHAA you sold your ps3 to play Destiny on PS4... hows that workin out bro?' event.
Excellent additions, great new ideas and innovation - some nice business ideas as well that even make me want to buy AUR.
GG CCP....GG Just make sure your squad doesn't back out every time you see Taka and I on the other team. Also keep your Jihad Jeeps and Redline Rails stocked, as you always do when facing me and delb0y. I run in a squad. Though all you run are glass cannons, which means you're bad, and always have someone looking at the map. Let DELB0Y know that hiding in the redline to take on one tank at a time is kinda bad.
Though I DID destroy all 3 of your tanks at YOUR redline yesterday with the great help of Taka.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2245
|
Posted - 2014.10.28 16:40:00 -
[10] - Quote
Also, will we get the ADSs in the FW store, along with the small turrets?
How about removing the small turrets from the LP tanks? Those are annoying and you have to fit around them already.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
Spkr4theDead
Red Star. EoN.
2246
|
Posted - 2014.10.28 16:48:00 -
[11] - Quote
John Demonsbane wrote:
The needle is still buggy as all get out. Last night I could barely revive 1/2 the people I tried to, like I had to "aim" it or something. Even worse than the usual slow animation or needing to hit it 2-3 times to register. Any fixes to that behavior along with this or in the works? (I also am pretty sure I have never seen the WP for a revive show up on the screen, at least not in the last several months)
Are you equipping it to use it?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2246
|
Posted - 2014.10.28 16:54:00 -
[12] - Quote
CCP Rattati wrote:Spkr4theDead wrote:Also, will we get the ADSs in the FW store, along with the small turrets?
How about removing the small turrets from the LP tanks? Those are annoying and you have to fit around them already. The turret removal is on our evaluation list. We want to flesh out the LP store properly. CCP Frame basically confirmed that we're already getting the suits on the FW store, seems like it should be simple to remove the turrets. Defense is already not enough as it is against PRO swarms, having small turrets already added makes it that much more difficult.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2246
|
Posted - 2014.10.28 16:58:00 -
[13] - Quote
CCP Rattati wrote:
We want to start working on more things to spec into for sure. Not better necessarily, but different. We thought about penalties long and hard, and this is the solution that has a penalty that is tougher on veterans, but we had to keep it simple, timed respecs, stacking penalties, different SP tax rates. We just wanted a simple system, that was transparent and as fair as possible.
Well, there's a bunch of vehicle stuff that was removed, that we haven't heard anything on in around a year. Specialized and racial tank hulls and turrets, logi LAVs and dropships, scout LAVs, different vehicle mods, pilot suits, etc.
I ask this specifically 'cuz I'm a pilot, and well, options are nice to have.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2247
|
Posted - 2014.10.28 16:59:00 -
[14] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:Vell0cet wrote:I mostly love the changes. I do worry about the paid respec thing though. The drawback for this is way too small. You should loose some percent of your total SP pool (like 10-20%) and not get any reimbursement for skill books, so high SP players will have serious penalties for chasing the FotM. And there will always be a FotM in a game like DUST.
Also, between the triple stacked boosters and huge weekly cap pools, I have fears of players running out of things to sink SP into. The whole SP system is designed around the premise that you can never have everything and have to make choices. Once that goes away I fear a lot of the incentive to play will fade as well.
I also hope you guys made some changes to the back-end that would allow for more things to be changed via hotfix (like adding game modes).
Overall, really great work! We want to start working on more things to spec into for sure. Not better necessarily, but different. We thought about penalties long and hard, and this is the solution that has a penalty that is tougher on veterans, but we had to keep it simple, timed respecs, stacking penalties, different SP tax rates. We just wanted a simple system, that was transparent and as fair as possible. Thanks for your reply. My big concern is that with you guys throwing around SP like candy on Halloween, that it implies some major changes about the future of DUST and Legion that we haven't been told. It produces anxiety when a system based on never being able to have everything becomes possible to get all 5s in a couple of years. I really don't see how you can keep pace with adding additional SP sinks at the rate that players can acquire SP. So if I triple stack omega passives and actives with a 750k cap, that's a pretty insane pace for CCP to keep ahead of with ISK sinks. There's a subtext that something radical has changed behind the scenes regarding SP progression in DUST and possibly Legion. I really hope you guys let the player base know what that is as soon as possible, because it does produce anxiety about the future. The subtext is truly not there. We just want to free players from the shackles of hitting the cap, and especially not playing on the weekends because the cap has been hit. Freedom to play when you like, look pink if you want, nolife a week with boosters because you really want a skill to fit that last proto module, save up ISK, fight for a Faction, take and own land, fight in PC, try all the things that no other FPS has, basically enjoy yourself is the subtext. Wait, so is the SP gain going to remain the same per match? It's not going to be increased 3x like with events?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2247
|
Posted - 2014.10.28 18:03:00 -
[15] - Quote
CCP Rattati wrote:
No, SP per battle remains the same EXCEPT that we are doubling the SP per WP earned in battle, so now AFKing will be even dumber. Try your best, earn those WP and win those battles, all the while raising your Loyalty Rank, and gaining more SP and ISK. This game is about winning and killing, let's never forget that.
Okay, so only after a fashion will the SP earned per battle increase. Gotcha
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2316
|
Posted - 2014.11.03 17:36:00 -
[16] - Quote
DEZKA DIABLO wrote:Vell0cet wrote:I mostly love the changes. I do worry about the paid respec thgetting one though. The drawback for this is way too small. You should skulking ime percent of your total SP pool (like 10-20%) and not get any reimbursement for skill books, so high SP players will have serious penalties for chasing the FotM. And there will always be a FotM in a game like DUST.
Also, between the triple stacked boosters and huge weekly cap pools, I have fears of players running out of things to sink SP into. The whole SP system is designed around the premise that you can never have everything and have to make choices. Once that goes away I fear a lot of the incentive to play will fade as well.
I also hope you guys made some changes to the back-end that would allow for more things to be changed via hotfix (like adding game modes).
Overall, really great work! No logic in this, high sp players have everything already. the only reason im getting one is because, why not? I have almost 70 million sp, i have 7 proto suits and every gun but id rather have more skills totally filled instead of partially, that and i like skilling its a fun feeling. I'm a tank pilot. I have over 14.2mil SP into large and small turrets alone. No, not all vets have everything they want.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
|
|