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Thread Statistics | Show CCP posts - 26 post(s) |
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CCP Frame
C C P C C P Alliance
4529
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Posted - 2014.10.23 06:58:00 -
[1] - Quote
On 4 November, DUST 514-« will be updated with the release of Uprising 1.9, which adds a number of features and changes specifically requested by the community. These include:
GÇóA new map, map sockets, Battlegrounds and multiple tweaks to existing Battlegrounds GÇóLoyalty ranks system GÇóSkills and Skill Point improvements GÇóSell to Vendor and Market Agent GÇóImproved veteran experience GÇô gameplay improvements, bug fixes, and more
Read on, comment and we hope you will enjoy Uprising 1.9 on November 4th 11:00 UTC! :)
CCP Frame
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CCP Frame
C C P C C P Alliance
4535
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Posted - 2014.10.28 09:42:00 -
[2] - Quote
Nocturnal Soul wrote:Next patch needs to bring all the suits to Fw market. How about we bring LP suits quicker than that...
CCP Frame
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CCP Rattati
C C P C C P Alliance
9399
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Posted - 2014.10.28 16:13:00 -
[3] - Quote
John Demonsbane wrote:Cross Atu wrote:John Demonsbane wrote:
2) The buy back price from the market does seem a little low. I wasn't expecting anything near full price, but maybe 50% once you are at max rank?
1.9 Blog wrote: SELL TO VENDOR AND MARKET AGENT
We are pleased to announce the inclusion of this new feature that so many players have asked for. Many need the ISK while quite a few just want to clear out assets that they have progressed beyond. The base vendor price will be 20% of the market price. Loyalty Ranks will, however, give bonuses to the vendor price up to another 15%, to a total of 35%. The Market Agent, which is a new feature under Services in the Marketplace, will grant another 15% if bought for AUR, allowing a maximum Vendor Price of 50% of market price. We have also added an Asset Terminal in the Mercenary Quarters that gets replaced by a hologram of the Market Agent if bought. Emphasis mine. Yes, but that's for AUR items as I read it, not standard market-bought items or salvage (i.e., the massive hoard of MLT crap and other things I'll never use that I've amassed playing FW almost exclusively for a while now). I'd like to see it at 50%, with a bump to 65% for AUR items. That would go a long way towards making FW self-sustaining.
The Market Agent is bought for AUR, and grants 15% extra. The extra 15% do not apply only to AUR items.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9399
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Posted - 2014.10.28 16:16:00 -
[4] - Quote
Spkr4theDead wrote:Dunno if it's been asked already, but for the scanners that show results to the whole team, do we get assist kills for the whole team, or just our squad?
Too many posts to sift through.
The intent is for the team, but 360 degree scans are no longer really possible, nor viable. Active Scanners were almost erased from the game in 1.8 and we think there is a place for them, just need to tune them properly. I also foresee some EWAR buffs to Mediums in the future.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9399
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Posted - 2014.10.28 16:17:00 -
[5] - Quote
Spkr4theDead wrote:CCP Frame wrote:Nocturnal Soul wrote:Next patch needs to bring all the suits to Fw market. How about we bring LP suits quicker than that... I don't mean to be a jerk, but it's about time on that. We wanted that since all the suits were introduced, and it's been a long, long time as far as games are concerned.
Yeah, 1.9 kind of put that on hold, we are really hoping to get the store fleshed out in the aftermath of 1.9.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9400
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Posted - 2014.10.28 16:18:00 -
[6] - Quote
Cross Atu wrote:Grand Master Kubo wrote:I don't know if this has been answered. What exactly does this mean?
End of Match
* Added an Instant Skill Point Boost option to the End of Match screen.
You may now choose to add a booster effect after a match, not just before (at least that's what I read it to mean)
You can boost the SP directly, per match, instead of having to equip an active booster (or both)
have a great battle and don't have a booster activated, then you can double up the single battle's SP with the instant booster.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9400
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Posted - 2014.10.28 16:20:00 -
[7] - Quote
Ghost Kaisar wrote:CCP Frame wrote:On 4 November, DUST 514-« will be updated with the release of Uprising 1.9, which adds a number of features and changes specifically requested by the community. These include: GÇóA new map, map sockets, Battlegrounds and multiple tweaks to existing Battlegrounds GÇóLoyalty ranks system GÇóSkills and Skill Point improvements GÇóSell to Vendor and Market Agent GÇóImproved veteran experience GÇô gameplay improvements, bug fixes, and more Read on, comment and we hope you will enjoy Uprising 1.9 on November 4th 11:00 UTC! :) Quick Question: CCP Frame wrote:An Active Cloak now also reduces the player's Passive Scan Radius by 85% in addition to Signature Profile. Am I reading this as intended? Will the cloak also REDUCE Scan Profile by 85%? Because this is great if it is. It means that the Cloak can act as powerful active dampening without the use of damp modules. When combined with the lack of an ability to fire from cloak, I can seriously dig this. Also: THAT REVIVE OPTION. NO MORE STUPID REVIVES!!
Sorry for the lack of clarity, it just means that this effect comes on top of the normal signature profile reduction an active cloak has.
And yes, no more unwanted revives.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9400
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Posted - 2014.10.28 16:22:00 -
[8] - Quote
SponkSponkSponk wrote:So how will the isk from a suit+prefit module bundle be determined?
Good question, can always depend on the Sponk to find the edge cases
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9400
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Posted - 2014.10.28 16:24:00 -
[9] - Quote
castba wrote:jhon hartigan wrote:Love it.
The best part is that loyalty rank! Will the honorary title be visible to other players or will we be able to see only our title? I hope it is the first one.
An Active Cloak now also reduces the player's Passive Scan Radius by 85% in addition to Signature Profile. Does it reduce the scan radius BY 85% or to TO 85%? If I have 100m my scan radius will be 25 or 85?
* Implemented some Rendering Optimizations to increase overall framerate. OMG YES PLZ!!!
Neither. Your scan radius will be reduced by 85%, thus leaving you with a 15m scan radius.
This is correct. The original suggestion was more drastic, as in 100%, but this is far. You can still hack and be aware of your immediate surroundings, or come from the shadows at a known target, but you will not know everything about everyone before launching and during an attack.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9400
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Posted - 2014.10.28 16:25:00 -
[10] - Quote
NextDark Knight wrote:So.... I stopped buying boosters a few months ago cause I maxed out my skill tree. Just feel kinda sad supporting this game from the very start because you guys have more or less made skillpoints worthless now.
You should of had roll over sp instead, what's the point of saving and planning now? No new skills to spend them.
Please be patient
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9400
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Posted - 2014.10.28 16:27:00 -
[11] - Quote
BlazeXYZ wrote:Overall great improvements especially those nerfs on cloaks. Our savior Rattati has done it again. Quick question- " An option to reset your Skills and refund your Skill Points will now be sold as a player convenience service for AUR under the Services Market category. " Which skill points are we talking about?. The whole category such as dropsuit command or specific skills like the whole skills for gallente heavy. How much aur does it cost to refund either specific skills or the whole category?
You reset the whole skill tree, EXCEPT for Corporation Management skills. Resetting those as a CEO would disband your corporation immediately so those are left out.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9400
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Posted - 2014.10.28 16:28:00 -
[12] - Quote
M Zwei wrote:quick question about sharing scan result of active scanner
since the results are shared to whole team, would it be reward "+15" WP of scan assist if other teammates get a clone kill?
That's the intent.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9400
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Posted - 2014.10.28 16:29:00 -
[13] - Quote
Neutralizer2000 wrote:That 20% sale amount is quite low, other than that I can't wait for 1.9.
A high Loyalty Rank and Market Agent gets you to 50%
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9400
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Posted - 2014.10.28 16:34:00 -
[14] - Quote
Vell0cet wrote:I mostly love the changes. I do worry about the paid respec thing though. The drawback for this is way too small. You should loose some percent of your total SP pool (like 10-20%) and not get any reimbursement for skill books, so high SP players will have serious penalties for chasing the FotM. And there will always be a FotM in a game like DUST.
Also, between the triple stacked boosters and huge weekly cap pools, I have fears of players running out of things to sink SP into. The whole SP system is designed around the premise that you can never have everything and have to make choices. Once that goes away I fear a lot of the incentive to play will fade as well.
I also hope you guys made some changes to the back-end that would allow for more things to be changed via hotfix (like adding game modes).
Overall, really great work!
We want to start working on more things to spec into for sure. Not better necessarily, but different. We thought about penalties long and hard, and this is the solution that has a penalty that is tougher on veterans, but we had to keep it simple, timed respecs, stacking penalties, different SP tax rates. We just wanted a simple system, that was transparent and as fair as possible.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9400
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Posted - 2014.10.28 16:36:00 -
[15] - Quote
sabre prime wrote:jhon hartigan wrote:Increased persistency on Sniper Rifle bullet trails. Someone explain this please. The sniper rifle bullet trail will hang in the air for a longer amount of time, before fading away. So that you can gauge the direction the bullet was fired from. So that you can track down that sniper that just headshotted you.
Simple, and not as immersion breaking as a red dot on your overview map or kill cam, now you should be able to find your murderer a little easier.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9403
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Posted - 2014.10.28 16:40:00 -
[16] - Quote
sabre prime wrote:Some stunning changes in this update. But are you guys sure about the 750,000 SP per week? That sounds insane on the face of it. Players are going to be skilling up fast.
Makes me feel as though CCP just said "**** it" because either Dust is on limited time (compared to before) or because lots of SP won't transfer to legion. Or both.
On a side note, I really have to fix my PS3 or buy a new one. Anyone not capping now, is missing out big time. Passive SP just got protostomped.
I had 10 million SP that I had saved up through MCC and summer vacation. I spent it on 3 core skills and 2 optimizations in 3 minutes. My HMG and Heavy tree is nowhere near filled, and I still have holes in my GA Assault and GA Assault Rifle. Those level 5 optimizations skills really are a pain to finish when there are 5 sidearms to choose from...and that Min Assault that everyone is raving about....
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9403
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Posted - 2014.10.28 16:44:00 -
[17] - Quote
TRULY ELITE wrote:Very impressed. Was only expecting the caldari production facility but we get like 3 new maps, new sockets, new environments. Great work. I could go on for ages about how great it is but I do have some questions which I'm sure other Epsom,e have thinking of as well. Will the new maps be introduced in PC straight away? I'd recommend not as they have some bugs with them which can be found in public matches first so they can then be ironed out before they are put into PC I noticed you are adding a customisation tab to the market. Can you elaborate? Is it going to be we're all the BPO's are or something different. How many loyalty ranks are there? Glad there's the respec option. I know what I'll be buying lol but do you buy the respec for each individual tab (Dropsuit command, Dropsuit upgrade etc) or do you get everything refunded? And finally, is the balance hotfix hitting this downtime?
Glad you like it.
The maps will not be added to PC until properly battletested for performance.
customization is a category for Unique looking suits and weapons, the Quafes etc. Just to have easy access to those in one place. They are all over the place now, in Militia and other places.
There are 15 Loyalty Ranks and I will expand on that in a topic on the forums over next few days
Balance hotfix already hit TQ DT today
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9403
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Posted - 2014.10.28 16:47:00 -
[18] - Quote
jhon hartigan wrote:Love it.
The best part is that loyalty rank! Will the honorary title be visible to other players or will we be able to see only our title? I hope it is the first one.
An Active Cloak now also reduces the player's Passive Scan Radius by 85% in addition to Signature Profile. Does it reduce the scan radius BY 85% or to TO 85%? If I have 100m my scan radius will be 25 or 85?
* Implemented some Rendering Optimizations to increase overall framerate. OMG YES PLZ!!!
It would be 15m in this case actually
We are working on ideas, Killfeed, Killscreen, Forums, EOM screen are a few places we have talked about displaying them.
FW Standings should follow that icebreaker project.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9403
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Posted - 2014.10.28 16:48:00 -
[19] - Quote
La Lore Sleipnier wrote:Good but one quewtion: what about ADS ROF? A 70% nerf in that expensive skill (x8) without reduce his cost is a little bullshit. Please reduce the cost or increase the bonus from 3 to 5% per level
Today's balance hotfix should address the ROF issue the Incubus was having.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9405
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Posted - 2014.10.28 16:51:00 -
[20] - Quote
Spkr4theDead wrote:Also, will we get the ADSs in the FW store, along with the small turrets?
How about removing the small turrets from the LP tanks? Those are annoying and you have to fit around them already.
The turret removal is on our evaluation list. We want to flesh out the LP store properly.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9405
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Posted - 2014.10.28 16:53:00 -
[21] - Quote
John Demonsbane wrote:Another question since Rattati is replying like crazy (and liked both my posts, I'm on a roll):
The needle is still buggy as all get out. Last night I could barely revive 1/2 the people I tried to, like I had to "aim" it or something. Even worse than the usual slow animation or needing to hit it 2-3 times to register. Any fixes to that behavior along with this or in the works? (I also am pretty sure I have never seen the WP for a revive show up on the screen, at least not in the last several months)
I'll push my luck and ask something unrelated: Any chance we can get a STD level Assault scrambler? Even if only in the LP store?
Injector issues are not solved in 1.9. But I revive a lot and I have never run into them, and I always get my WP. Hope that helps
I personally want the variants available from standard, it's just a matter of doing it.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9405
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Posted - 2014.10.28 16:57:00 -
[22] - Quote
Vell0cet wrote:CCP Rattati wrote:Vell0cet wrote:I mostly love the changes. I do worry about the paid respec thing though. The drawback for this is way too small. You should loose some percent of your total SP pool (like 10-20%) and not get any reimbursement for skill books, so high SP players will have serious penalties for chasing the FotM. And there will always be a FotM in a game like DUST.
Also, between the triple stacked boosters and huge weekly cap pools, I have fears of players running out of things to sink SP into. The whole SP system is designed around the premise that you can never have everything and have to make choices. Once that goes away I fear a lot of the incentive to play will fade as well.
I also hope you guys made some changes to the back-end that would allow for more things to be changed via hotfix (like adding game modes).
Overall, really great work! We want to start working on more things to spec into for sure. Not better necessarily, but different. We thought about penalties long and hard, and this is the solution that has a penalty that is tougher on veterans, but we had to keep it simple, timed respecs, stacking penalties, different SP tax rates. We just wanted a simple system, that was transparent and as fair as possible. Thanks for your reply. My big concern is that with you guys throwing around SP like candy on Halloween, that it implies some major changes about the future of DUST and Legion that we haven't been told. It produces anxiety when a system based on never being able to have everything becomes possible to get all 5s in a couple of years. I really don't see how you can keep pace with adding additional SP sinks at the rate that players can acquire SP. So if I triple stack omega passives and actives with a 750k cap, that's a pretty insane pace for CCP to keep ahead of with ISK sinks. There's a subtext that something radical has changed behind the scenes regarding SP progression in DUST and possibly Legion. I really hope you guys let the player base know what that is as soon as possible, because it does produce anxiety about the future.
The subtext is truly not there. We just want to free players from the shackles of hitting the cap, and especially not playing on the weekends because the cap has been hit. Freedom to play when you like, look pink if you want, nolife a week with boosters because you really want a skill to fit that last proto module, save up ISK, fight for a Faction, take and own land, fight in PC, try all the things that no other FPS has, basically enjoy yourself is the subtext.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9420
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Posted - 2014.10.28 17:00:00 -
[23] - Quote
Flint Beastgood III wrote:Maken Tosch wrote:/
I see the respec as unnecessary considering that the weekly SP cap will be increased by a huge margin (from 190,000 to a whopping 750,000), increased SP payout based on rank, and triple stacking boosters. Agreed
That's great, because then it's not P2W. And honestly, the only P2W is buying SP. The rest is convenience. I have three kids, I can't even hit the old SP cap with boosters.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9420
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Posted - 2014.10.28 17:02:00 -
[24] - Quote
Spkr4theDead wrote:CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:Vell0cet wrote:I mostly love the changes. I do worry about the paid respec thing though. The drawback for this is way too small. You should loose some percent of your total SP pool (like 10-20%) and not get any reimbursement for skill books, so high SP players will have serious penalties for chasing the FotM. And there will always be a FotM in a game like DUST.
Also, between the triple stacked boosters and huge weekly cap pools, I have fears of players running out of things to sink SP into. The whole SP system is designed around the premise that you can never have everything and have to make choices. Once that goes away I fear a lot of the incentive to play will fade as well.
I also hope you guys made some changes to the back-end that would allow for more things to be changed via hotfix (like adding game modes).
Overall, really great work! We want to start working on more things to spec into for sure. Not better necessarily, but different. We thought about penalties long and hard, and this is the solution that has a penalty that is tougher on veterans, but we had to keep it simple, timed respecs, stacking penalties, different SP tax rates. We just wanted a simple system, that was transparent and as fair as possible. Thanks for your reply. My big concern is that with you guys throwing around SP like candy on Halloween, that it implies some major changes about the future of DUST and Legion that we haven't been told. It produces anxiety when a system based on never being able to have everything becomes possible to get all 5s in a couple of years. I really don't see how you can keep pace with adding additional SP sinks at the rate that players can acquire SP. So if I triple stack omega passives and actives with a 750k cap, that's a pretty insane pace for CCP to keep ahead of with ISK sinks. There's a subtext that something radical has changed behind the scenes regarding SP progression in DUST and possibly Legion. I really hope you guys let the player base know what that is as soon as possible, because it does produce anxiety about the future. The subtext is truly not there. We just want to free players from the shackles of hitting the cap, and especially not playing on the weekends because the cap has been hit. Freedom to play when you like, look pink if you want, nolife a week with boosters because you really want a skill to fit that last proto module, save up ISK, fight for a Faction, take and own land, fight in PC, try all the things that no other FPS has, basically enjoy yourself is the subtext. Wait, so is the SP gain going to remain the same per match? It's not going to be increased 3x like with events?
No, SP per battle remains the same EXCEPT that we are doubling the SP per WP earned in battle, so now AFKing will be even dumber. Try your best, earn those WP and win those battles, all the while raising your Loyalty Rank, and gaining more SP and ISK. This game is about winning and killing, let's never forget that.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9538
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Posted - 2014.10.28 23:47:00 -
[25] - Quote
TRULY ELITE wrote:Thanks for the speedy response and I have another question. Is the market agent permenant once brought or is like a booster. Imo it should be permenant because your obviously more likely to sell stuff in bulk and many would only need for a one time use anyway. Plus it only takes like 10 minutes to sell everything you don't need, so why have it like a 1 day, 3 day etc thing?
She is permanent
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9903
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Posted - 2014.11.01 13:49:00 -
[26] - Quote
Cat Merc wrote:Hey Rattati, do you feel like running a pink Gal Assault squad once 1.9 hits? We would look fabulous! Like proper Gallenteans!
I vowed today never to play CCP Rattati non-Quafe, then I realized I have no AUR on my dev account. I can't be buying double Quafe suits....
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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