Pages: 1 2 3 4 5 6 7 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
james selim brownstein
COO-NANNIES
0
|
Posted - 2014.08.20 23:43:00 -
[1] - Quote
When is CCP going to get their act together and give us more bonus sp per week. 180,000 sp per week is not enough for people who play dust 24/7.FIX IT CCP!!! |
Knight Soiaire
Fatal Absolution General Tso's Alliance
5734
|
Posted - 2014.08.20 23:44:00 -
[2] - Quote
Never |
ladwar
HEARTS OF PHOENIX
2059
|
Posted - 2014.08.20 23:45:00 -
[3] - Quote
1000 per match is way better then what it used to be, be happy.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
|
Arkena Wyrnspire
Fatal Absolution
17269
|
Posted - 2014.08.20 23:57:00 -
[4] - Quote
Once upon a time, CCP looked at the SP system.
They said 'Hey, people are earning SP too fast, let's slow it down!'
Thus was the daily cap born. Nobody likes it. It was painfully restrictive and poorly done.
So CCP looked at it again. Unwilling to get rid of it, they called for a vote. A daily cap, a weekly cap? Should there be rollover? How restrictive should it be?
Weekly with rollover, people cried out. Nobody wanted the draconian restrictions. So CCP made the cap weekly, and said rollover would come Soon(TM).
It was still a paltry cap, but it was better than previously and people carried on hoping rollover would come soon.
Months passed, and Uprising came. SP sinks increased literally fivefold. The pointless basic frame skillwall was introduced. Engineering and electronics had their skill multipliers skyrocketed. It used to cost 600k for a newbie to max them and start being able to fit properly. Suit skill multipliers shot through the roof so far they entered orbit, although this was later reverted.
But still we had that 180k weekly cap. Rollover had failed to materialise. There was silence on the subject for a few months until a dev eventually asked wtf we were talking about and said there were no plans for it.
And here we are now, years on, with that very same cap that was once called a temporary measure.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
|
|
GM Archduke
Game Masters C C P Alliance
304
|
Posted - 2014.08.21 00:49:00 -
[5] - Quote
Ahoy!
Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to "Features and Ideas Discussion" once I get in the office, notify people who have to be notified about such things, and see if I can swing something. No promises on the outcome, but I'll do my usual poking around.
GM Archduke
CCP Customer Support | EVE Online | DUST 514
|
|
Coleman Gray
Opus Arcana Covert Intervention
1121
|
Posted - 2014.08.21 00:51:00 -
[6] - Quote
ladwar wrote:1000 per match is way better then what it used to be, be happy.
wasn't it like 50 at one point?
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
|
BL4CKST4R
La Muerte Eterna Dark Taboo
2932
|
Posted - 2014.08.21 00:51:00 -
[7] - Quote
yarrrrrrrg
supercalifragilisticexpialidocious
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
6565
|
Posted - 2014.08.21 00:52:00 -
[8] - Quote
Yarrrg
In all honesty, the cap needs to be removed for newbros. It's not a problem for me, sitting at almost 40 mil, but newbro's get hit hard.
Make the cap higher for those who don't have 15mil yet. 15 Mil is just about when you max out core skills and have a Proto Weapon Prof III and Proto Suit.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
|
BL4CKST4R
La Muerte Eterna Dark Taboo
2932
|
Posted - 2014.08.21 00:52:00 -
[9] - Quote
Coleman Gray wrote:ladwar wrote:1000 per match is way better then what it used to be, be happy. wasn't it like 50 at one point?
it was pathetically low at one point.
supercalifragilisticexpialidocious
|
Ghosts Chance
Inf4m0us
2088
|
Posted - 2014.08.21 00:52:00 -
[10] - Quote
GM Archduke wrote:Ahoy!
Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to "Features and Ideas Discussion" once I get in the office, notify people who have to be notified about such things, and see if I can swing something. No promises on the outcome, but I'll do my usual poking around.
signed every player whos ever played this game....
search "weekly cap" in general discussion and you will find at least 4 old petitions 2 of wich i remember quite clearly.
its been something players were quite vocal on, but CCP went dead on the subject and after a year we gave up.
Minmatar is Winmatar
|
|
Adipem Nothi
Nos Nothi
4340
|
Posted - 2014.08.21 00:53:00 -
[11] - Quote
Yes! Yaaaaarg!
Shoot scout with yes.
- Ripley Riley
|
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
33
|
Posted - 2014.08.21 00:53:00 -
[12] - Quote
So to summarize laziness happened? Then claims of ignorance of what they said? Then everyone became complacent? To be honest the best fix for it would be just double the damn thing. Then it would only have a day or two of dead days where everyone could care less what is happening. Hell I forgot about the game for a week because I just didn't see the point to logging in when I only get 1k sp a fight. Its like your character has a brain fart so hard it makes him go stupid. -learns perfectly fine until i hit that sp cap then you can't force me to learn crap. brain fires out his ass.- |
The Infected One
Fatal Absolution General Tso's Alliance
1376
|
Posted - 2014.08.21 00:57:00 -
[13] - Quote
A million times YARRRRR
I am here to ask you one question, and one question only: EXPLOSIONS?
--. . - + ..-. ..- -.-. -.- . -..
|
|
GM Archduke
Game Masters C C P Alliance
309
|
Posted - 2014.08.21 00:59:00 -
[14] - Quote
It's not laziness or ignorance - the cap has very specific and logical reasons /I'll hit the bed in like 2 seconds, so I won't go into details/. I just happen to think that you guys might be right in assuming it could be slightly outdated. Again, no promises other than I will bring this up, and get discussion going on it, see what I can do.
GM Archduke
CCP Customer Support | EVE Online | DUST 514
|
|
One Eyed King
Land of the BIind
3464
|
Posted - 2014.08.21 00:59:00 -
[15] - Quote
Yaaarrg or something similar.
You can always tell a Millford Minja
|
J4yne C0bb
Molon Labe. General Tso's Alliance
704
|
Posted - 2014.08.21 01:00:00 -
[16] - Quote
Ghost Kaisar wrote:Yarrrg In all honesty, the cap needs to be removed for newbros. It's not a problem for me, sitting at almost 40 mil, but newbro's get hit hard. Make the cap higher for those who don't have 15mil yet. 15 Mil is just about when you max out core skills and have a Proto Weapon Prof III and Proto Suit. I like this idea -- just remove the cap until you hit about 15-20 million SP. Lets newbros become more competitve quicker.
Min Logi | aka Punch R0ckgroin, fatman
|
aaaasdff ertgfdd
228
|
Posted - 2014.08.21 01:06:00 -
[17] - Quote
Ghost Kaisar wrote:Yarrrg In all honesty, the cap needs to be removed for newbros. It's not a problem for me, sitting at almost 40 mil, but newbro's get hit hard. Make the cap higher for those who don't have 15mil yet. 15 Mil is just about when you max out core skills and have a Proto Weapon Prof III and Proto Suit. Agreed, CCP get these newdots up to speed slightly faster and they will compete and stay. For us long term players with lots of sp look at building into our games simple things like awards, club type medals, things that show our achievement outside of our sp investment. Long term im sure but just a thought.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
6569
|
Posted - 2014.08.21 01:07:00 -
[18] - Quote
J4yne C0bb wrote:Ghost Kaisar wrote:Yarrrg In all honesty, the cap needs to be removed for newbros. It's not a problem for me, sitting at almost 40 mil, but newbro's get hit hard. Make the cap higher for those who don't have 15mil yet. 15 Mil is just about when you max out core skills and have a Proto Weapon Prof III and Proto Suit. I like this idea -- just remove the cap until you hit about 15-20 million SP. Lets newbros become more competitve quicker.
Killing Militia suits isn't fun.
I love dueling proto v proto
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
|
Vordred Knight
is a scrub.
435
|
Posted - 2014.08.21 01:07:00 -
[19] - Quote
Yarrrgh
we mateys all agree on tis ting no? Raise it orrrr Remove it
Don't Do Drugs while playing Eve
|
aaaasdff ertgfdd
228
|
Posted - 2014.08.21 01:08:00 -
[20] - Quote
J4yne C0bb wrote:Ghost Kaisar wrote:Yarrrg In all honesty, the cap needs to be removed for newbros. It's not a problem for me, sitting at almost 40 mil, but newbro's get hit hard. Make the cap higher for those who don't have 15mil yet. 15 Mil is just about when you max out core skills and have a Proto Weapon Prof III and Proto Suit. I like this idea -- just remove the cap until you hit about 15-20 million SP. Lets newbros become more competitve quicker. Id say more like 10, thats a good place, 20 is alot. I have 60 but damn I can still remember 10....
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2136
|
Posted - 2014.08.21 01:09:00 -
[21] - Quote
Yarg for that rollover and larger cap for newbros
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
emm kay
New Age Empire. General Tso's Alliance
182
|
Posted - 2014.08.21 01:10:00 -
[22] - Quote
GM Archduke wrote:Ahoy!
Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to "Features and Ideas Discussion" once I get in the office, notify people who have to be notified about such things, and see if I can swing something. No promises on the outcome, but I'll do my usual poking around. yarrrrrg emm kay?
--
You called, sir?
|
RYN0CER0S
Rise Of Old Dudes
1234
|
Posted - 2014.08.21 01:10:00 -
[23] - Quote
Yaaarg!
Please remove the 1000 SP per match cap after the Bonus SP is exhausted.
I worked hard for those points; give the devil his due.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
|
J4yne C0bb
Molon Labe. General Tso's Alliance
704
|
Posted - 2014.08.21 01:11:00 -
[24] - Quote
Ghost Kaisar wrote:J4yne C0bb wrote:Ghost Kaisar wrote:Yarrrg In all honesty, the cap needs to be removed for newbros. It's not a problem for me, sitting at almost 40 mil, but newbro's get hit hard. Make the cap higher for those who don't have 15mil yet. 15 Mil is just about when you max out core skills and have a Proto Weapon Prof III and Proto Suit. I like this idea -- just remove the cap until you hit about 15-20 million SP. Lets newbros become more competitve quicker. Killing Militia suits isn't fun. I love dueling proto v proto I agree, although honestly, it doesn't matter what level, so long as the gear is relatively equal.
Min Logi | aka Punch R0ckgroin, fatman
|
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1104
|
Posted - 2014.08.21 01:12:00 -
[25] - Quote
J4yne C0bb wrote: I like this idea -- just remove the cap until you hit about 15-20 million SP. Lets newbros become more competitve quicker.
If your doing it GM then do it for whatever reasons that you feel and not listening to the community , you know the ones who complain about everything and attempt to have roles lessened , like HAV usage and snipers .
They try to nerf everything and jump on every FOTM bandwagon imagined and your going to listen to them ?
Who are the new players and who are the alts ?
Yes lets allow these people who have 3 , 4 and 5 or more alts ... to max out themselves quicker so they can have multiple characters proto'd out .
Those are the only ones who would benefit from this unless it's limited to just new characters and not alts and people with multiple accounts .
Most of the people who are talking about new characters actually mean their alts and their new characters , not new players necessarily .
If this is for new players then there needs to be measures in place so that the mechanics are not manipulated because that's what your fan base is just so great at .
If not then you need to leave it as is .
You would think that CCP would have given the infantry refund that should have been in 1.8.
|
ladwar
HEARTS OF PHOENIX
2059
|
Posted - 2014.08.21 01:13:00 -
[26] - Quote
Coleman Gray wrote:ladwar wrote:1000 per match is way better then what it used to be, be happy. wasn't it like 50 at one point? Yea
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
|
Thang Bausch
Pierrot Le Fou Industries
216
|
Posted - 2014.08.21 01:14:00 -
[27] - Quote
J4yne C0bb wrote:Ghost Kaisar wrote:Yarrrg In all honesty, the cap needs to be removed for newbros. It's not a problem for me, sitting at almost 40 mil, but newbro's get hit hard. Make the cap higher for those who don't have 15mil yet. 15 Mil is just about when you max out core skills and have a Proto Weapon Prof III and Proto Suit. I like this idea -- just remove the cap until you hit about 15-20 million SP. Lets newbros become more competitve quicker.
I don't like the idea of raising the cap altogether but I like the idea of raising it for people with lower lifetime sp since it gives new players a chance to catch up.
|
ladwar
HEARTS OF PHOENIX
2059
|
Posted - 2014.08.21 01:15:00 -
[28] - Quote
GM Archduke wrote:Ahoy!
Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to "Features and Ideas Discussion" once I get in the office, notify people who have to be notified about such things, and see if I can swing something. No promises on the outcome, but I'll do my usual poking around. Can we just remove the weekly cap now? I bet you would get more active booster sales and how is more sales a bad thing?
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
|
Ralis Sharn
Horizons' Edge Proficiency V.
3
|
Posted - 2014.08.21 01:16:00 -
[29] - Quote
Yaaarg!
Dust player since July 2012
Alt: Sylvan Snow
|
Pseudogenesis
Subdreddit Test Alliance Please Ignore
314
|
Posted - 2014.08.21 01:16:00 -
[30] - Quote
Yarrrgh!
RYN0CER0S wrote:Yaaarg!
Please remove the 1000 SP per match cap after the Bonus SP is exhausted.
I worked hard for those points; give the devil his due.
I bet a dropsuit of gold against your soul, 'cause I think I'm better than you.
Stabby-stabber extraordinaire
|
|
SponkSponkSponk
The Southern Legion Final Resolution.
1010
|
Posted - 2014.08.21 01:23:00 -
[31] - Quote
I find it difficult to find the time to cap out each week anyway vov.
Dust/Eve transfers
|
saxonmish
Fatal Absolution General Tso's Alliance
236
|
Posted - 2014.08.21 01:26:00 -
[32] - Quote
Yaaarrrrrgg
SLAYER.
|
voidfaction
Void of Faction
387
|
Posted - 2014.08.21 01:26:00 -
[33] - Quote
yarrrrg |
TYCHUS MAXWELL
The Fun Police
484
|
Posted - 2014.08.21 01:26:00 -
[34] - Quote
yaaaarrrgggg where be the booty?! |
iliel
0uter.Heaven
122
|
Posted - 2014.08.21 01:27:00 -
[35] - Quote
GM Archduke wrote:Ahoy!
Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to "Features and Ideas Discussion" once I get in the office, notify people who have to be notified about such things, and see if I can swing something. No promises on the outcome, but I'll do my usual poking around.
yarrrrrg |
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
463
|
Posted - 2014.08.21 01:28:00 -
[36] - Quote
yarrrrrrrg! Let's get this noticed! |
HowDidThatTaste
Ancient Exiles. General Tso's Alliance
5187
|
Posted - 2014.08.21 01:29:00 -
[37] - Quote
Bring on the rollover like we asked keep the ceiling the same just allow folks to catch up if they are so determined.
|
Beastlina
Ostrakon Agency Gallente Federation
95
|
Posted - 2014.08.21 01:30:00 -
[38] - Quote
Even removing the cap until around 5 mil sp would be so great. I'm all for more than that but just saying even 5 mil will let someone go directly into their role of choice. Sadly i doubt it will ever happen. Thing's like this in dust are always too good to be true.
EDIT: Almost 4got, "yarrrrrg" |
Right-wing Extremist
Nos Nothi
736
|
Posted - 2014.08.21 01:34:00 -
[39] - Quote
aaaasdff ertgfdd wrote:J4yne C0bb wrote:Ghost Kaisar wrote:Yarrrg In all honesty, the cap needs to be removed for newbros. It's not a problem for me, sitting at almost 40 mil, but newbro's get hit hard. Make the cap higher for those who don't have 15mil yet. 15 Mil is just about when you max out core skills and have a Proto Weapon Prof III and Proto Suit. I like this idea -- just remove the cap until you hit about 15-20 million SP. Lets newbros become more competitve quicker. Id say more like 10, thats a good place, 20 is alot. I have 60 but damn I can still remember 10.... I'm at 15, not a single proto suit yet. Two proto weapons. Three complex modules. Core 5, Electronics 5, Engineering 3 and I look at the fact that it's going to take weeks to either A: Engineering 5, B: Proto suit, or C: Complex mods that I absolutely need to make my suit viable but won't be able to fit without the CPU/PG budget of a PRO suit and/or Engineering 5. Weeks of the game growing gradually less fun because I face nothing but protostomp teams or all-PRO squads in my corp's PC battles.
Yarrg. And remove cap altogether until one hits 20M.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
|
Cat Merc
Onslaught Inc RISE of LEGION
11825
|
Posted - 2014.08.21 01:46:00 -
[40] - Quote
Meowyaaaarg
Feline overlord of all humans - CAT MERC
|
|
LeGoose
SAM-MIK General Tso's Alliance
502
|
Posted - 2014.08.21 01:51:00 -
[41] - Quote
Yarrrgh
Click it! I dare you...
|
lunatis orrak
Battlefield Brawlers
46
|
Posted - 2014.08.21 01:54:00 -
[42] - Quote
GM Archduke wrote:It's not laziness or ignorance - the cap has very specific and logical reasons /I'll hit the bed in like 2 seconds, so I won't go into details/. I just happen to think that you guys might be right in assuming it could be slightly outdated. Again, no promises other than I will bring this up, and get discussion going on it, see what I can do.
Going to sleep when such important issues are at hand shame
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
Booby Tuesdays
Tuesdays With Boobies
782
|
Posted - 2014.08.21 01:59:00 -
[43] - Quote
Ney! No extra SP for the no lifers! Go outside or read a book when you hit the cap dammit!
The only folks that should be without a cap are the ones below 10 million SP.
Melee Weapon of Choice: Nokia-3310 Prof. V
|
Leeroy Gannarsein
Legio DXIV
630
|
Posted - 2014.08.21 02:05:00 -
[44] - Quote
yarrrrg
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
|
Defy Gravity
G.L.O.R.Y
497
|
Posted - 2014.08.21 02:05:00 -
[45] - Quote
yarrg
All of your questions will be answered Here
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1746
|
Posted - 2014.08.21 02:09:00 -
[46] - Quote
Yarrg! I do declare that the role over should have been implemented many a month ago. It would make casual players more able to play casually without falling horribly behind.
Fun > Realism
|
Zindorak
1.U.P
651
|
Posted - 2014.08.21 02:09:00 -
[47] - Quote
I wish there was atleast 300k. I mean if i were to be at 0 SP and gal scout level 4 is 650SP that would be alot of weeks just for the 1 upgrade
Pokemon master
|
Matticus Monk
OSG Planetary Operations Covert Intervention
2444
|
Posted - 2014.08.21 02:09:00 -
[48] - Quote
Yarrrg
(But increase the WP payout so we can earn MORE SP with LESS investment!)
Double posting like a Kaiser.
Embracing the death, at Llast.
|
Dergle
Kiith Sobani
14
|
Posted - 2014.08.21 02:14:00 -
[49] - Quote
Yaaarrrrrr I'm in favor of the cap being in favor of the new players. I am close to 30 million SP and any more than that will be a notch up from unnecessary.
Less QQ, more PEW PEW
|
Vordred Knight
is a scrub.
438
|
Posted - 2014.08.21 02:20:00 -
[50] - Quote
lunatis orrak wrote:GM Archduke wrote:It's not laziness or ignorance - the cap has very specific and logical reasons /I'll hit the bed in like 2 seconds, so I won't go into details/. I just happen to think that you guys might be right in assuming it could be slightly outdated. Again, no promises other than I will bring this up, and get discussion going on it, see what I can do. Going to sleep when such important issues are at hand shame bull **** sleep is more important yo sleep is life
Don't Do Drugs while playing Eve
|
|
Mehrunes-Dagon
LATINOS KILLERS CORP Dark Taboo
10
|
Posted - 2014.08.21 02:26:00 -
[51] - Quote
YarrrrG!!
|
Alena Ventrallis
Vengeance Unbound Dark Taboo
1571
|
Posted - 2014.08.21 02:28:00 -
[52] - Quote
lunatis orrak wrote:GM Archduke wrote:It's not laziness or ignorance - the cap has very specific and logical reasons /I'll hit the bed in like 2 seconds, so I won't go into details/. I just happen to think that you guys might be right in assuming it could be slightly outdated. Again, no promises other than I will bring this up, and get discussion going on it, see what I can do. Going to sleep when such important issues are at hand shame Let the man sleep. He can't work if he's dead tired.
Also, yaaarrrrg
Rest in peace, oh Captain, my Captain.
|
Jack 3enimble
Vengeance Unbound Dark Taboo
225
|
Posted - 2014.08.21 02:29:00 -
[53] - Quote
Yuuuuuuupppppp!!! |
Killface Hunt
TO THE DEATH
20
|
Posted - 2014.08.21 02:39:00 -
[54] - Quote
yarrrrrg
A thousand times yarrrrrg. |
Vell0cet
Fraternity of St. Venefice Amarr Empire
2180
|
Posted - 2014.08.21 02:41:00 -
[55] - Quote
Rollover with decay. Introduce a rollover booster for AUR. Any SP remaining in the cap at the end of the week is added to the rollover pool. Every week this pool is decreased by some percentage. You won't use up your pool, until your active for the week is used up. Your active booster applies to your weekly pool and you can boost your banked pool using the new booster. More money for CCP to keep the servers running, and more flexibility for players. Win/win.
The only downside is this would probably require tweaks to the UI, which I think aren't possible to hotfix.
Best PvE idea ever!
|
TODDSTER024
Revive Repair Resupply
218
|
Posted - 2014.08.21 02:48:00 -
[56] - Quote
Arkena Wyrnspire wrote:Once upon a time, CCP looked at the SP system.
They said 'Hey, people are earning SP too fast, let's slow it down!'
Thus was the daily cap born. Nobody liked it. It was painfully restrictive and poorly done.
So CCP looked at it again. Unwilling to get rid of it, they called for a vote. A daily cap, a weekly cap? Should there be rollover? How restrictive should it be?
Weekly with rollover, people cried out. Nobody wanted the draconian restrictions. They wanted a softer cap. So CCP made the cap weekly, and said rollover would come Soon(TM).
It was still a paltry cap, but it was better than previously and people carried on hoping rollover would come soon. The cap became a little nicer as well - instead of cutting you back to 50 SP a match, it let you earn an entire thousand! But the rollover was slow in coming.
Months passed, and Uprising came. SP sinks increased literally fivefold. The pointless basic frame skillwall was introduced. Engineering and electronics had their skill multipliers skyrocketed. It used to cost 600k for a newbie to max them and start being able to fit properly. Suit skill multipliers shot through the roof so far they entered orbit, although this was later reverted.
But still we had that 180k weekly cap. Rollover had failed to materialise. There was silence on the subject for a few months until a dev eventually asked wtf we were talking about and said there were no plans for it.
And here we are now, years on, with that very same cap that was once called a temporary measure.
Reminds me of the proto tanks and UVT's...... |
IgniteableAura
Pro Hic Immortalis
1601
|
Posted - 2014.08.21 02:49:00 -
[57] - Quote
YAAAARRRRRRRRRRRRRRRRGLLLLLAA..............blaahhhhhh......
My Youtube
Biomassed Podcast
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
6574
|
Posted - 2014.08.21 03:02:00 -
[58] - Quote
lunatis orrak wrote:GM Archduke wrote:It's not laziness or ignorance - the cap has very specific and logical reasons /I'll hit the bed in like 2 seconds, so I won't go into details/. I just happen to think that you guys might be right in assuming it could be slightly outdated. Again, no promises other than I will bring this up, and get discussion going on it, see what I can do. Going to sleep when such important issues are at hand shame
I bet you love capitalism
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
6574
|
Posted - 2014.08.21 03:06:00 -
[59] - Quote
Right-wing Extremist wrote:aaaasdff ertgfdd wrote:J4yne C0bb wrote:Ghost Kaisar wrote:Yarrrg In all honesty, the cap needs to be removed for newbros. It's not a problem for me, sitting at almost 40 mil, but newbro's get hit hard. Make the cap higher for those who don't have 15mil yet. 15 Mil is just about when you max out core skills and have a Proto Weapon Prof III and Proto Suit. I like this idea -- just remove the cap until you hit about 15-20 million SP. Lets newbros become more competitve quicker. Id say more like 10, thats a good place, 20 is alot. I have 60 but damn I can still remember 10.... I'm at 15, not a single proto suit yet. Two proto weapons. Three complex modules. Core 5, Electronics 5, Engineering 3 and I look at the fact that it's going to take weeks to either A: Engineering 5, B: Proto suit, or C: Complex mods that I absolutely need to make my suit viable but won't be able to fit without the CPU/PG budget of a PRO suit and/or Engineering 5. Weeks of the game growing gradually less fun because I face nothing but protostomp teams or all-PRO squads in my corp's PC battles. Yarrg. And remove cap altogether until one hits 20M.
If you min-max, you should hit what you need at 15mil
Maxed Core skills is around 13mil. Proto suit is 2.8 mil. Proto Prof III is around a Mil (with sharpshooter 3, reload 3, etc)
This is a ROUGH estimate, but if you do it right, it'll work. Ideally, you should skill in this order
Racial suit to 1 Weapon to 1 Cores to 1 Cores to 3 Suit to 3 Weapon to 3 Cores to 5 <--- Most important one. Suit to 4 Weapon to 5 Suit to 5 Proficiency and Done.
I say that cores to 5 is most important because of the following: At Cores 5, you can REALLY fit that ADV suit. A well fit ADV suit is perfect for pubbing. After that, you just inch the suit to proto. At Proto Suit, Core 5, you have the ability to fit whatever you want. By the time you get the modules to where you want, you no longer have to worry about not being able to fit them.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
|
Cody Sietz
Evzones
3880
|
Posted - 2014.08.21 03:08:00 -
[60] - Quote
Ghost Kaisar wrote:Yarrrg In all honesty, the cap needs to be removed for newbros. It's not a problem for me, sitting at almost 40 mil, but newbro's get hit hard. Make the cap higher for those who don't have 15mil yet. 15 Mil is just about when you max out core skills and have a Proto Weapon Prof III and Proto Suit. This.
Let people with under 10-15 mil have unlimited SP gain.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
|
Ace Boone
Pure Evil.
239
|
Posted - 2014.08.21 03:08:00 -
[61] - Quote
Yarr
/sign
Only loyal to the republic.
|
Nocturnal Soul
Immortal Retribution
4088
|
Posted - 2014.08.21 03:26:00 -
[62] - Quote
Yarrrg
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2278
|
Posted - 2014.08.21 03:27:00 -
[63] - Quote
Yarrrrg.
Up the SP/battle cap please. Its agonizing pacing. |
Al the destroyer
Vengeance Unbound Dark Taboo
189
|
Posted - 2014.08.21 03:56:00 -
[64] - Quote
Yes and remove it for under 20 mill |
Stile451
Red Star. EoN.
352
|
Posted - 2014.08.21 04:12:00 -
[65] - Quote
I would like to see it removed for players below a certain amount(10 million seems good) and add SP rollover.
I do not want to see the cap removed(possibly extended but not removed). |
Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
5047
|
Posted - 2014.08.21 04:23:00 -
[66] - Quote
No i got a sh*t to do during the week and to bitter to allow those who don't to gain more SP than me.
Earn 500Mil
EVE 21 Day Trial
Chat Channel: Vik PC
|
Alldin Kan
Imperfects Negative-Feedback
1195
|
Posted - 2014.08.21 04:32:00 -
[67] - Quote
GM Archduke wrote:Ahoy!
Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to "Features and Ideas Discussion" once I get in the office, notify people who have to be notified about such things, and see if I can swing something. No promises on the outcome, but I'll do my usual poking around. Rollover SP.
This was never implemented.
Alldin Kan has joined the battle!
|
Ronan Elsword
Opus Arcana Covert Intervention
287
|
Posted - 2014.08.21 04:53:00 -
[68] - Quote
I'd rather rollover than increasing the weekly cap. But Yarrrg I guess.
|
B-F M
Ghosts of Dawn General Tso's Alliance
35
|
Posted - 2014.08.21 04:54:00 -
[69] - Quote
Yarrrrg.
Also worth discussing: permanent increase in active SP
Ghosts of Dawn // now recruiting.
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
957
|
Posted - 2014.08.21 05:03:00 -
[70] - Quote
GM Archduke wrote:Ahoy!
Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to "Features and Ideas Discussion" once I get in the office, notify people who have to be notified about such things, and see if I can swing something. No promises on the outcome, but I'll do my usual poking around.
It has become that... with all the increases in requirements just to prop up a gamestyle... earning SP has become less and less viable. There really isn't anything in the game that warrants needing 2+ Years of SP just to make it worth attaining. In EVE, this was acceptable because of the tiers or ship and equipment were what created this goal, but in DUST, it's a shooter, much smaller range of viable expectation, and hence the time needed to complete a task has to be lowered relatively. What and where needs to be changed? I don't know, but I do know the grind is getting to me, and I'm a person who has played games such as Runescape without ever once using a bot, and gaining skills up to level 70. Frankly put, I'd call that a good indicator that something feels too slow. Either there is not enough progression that the system is capable of, or the earning needs to be shortened. One such thing would to give a weekly rollover SP that earns at a slightly higher rate (think "Rested" exp from World of Warcraft) This would diminish the gaps between the advanced and medium hour intensive playstyles.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
853
|
Posted - 2014.08.21 05:05:00 -
[71] - Quote
GM Archduke wrote:Ahoy!
Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to "Features and Ideas Discussion" once I get in the office, notify people who have to be notified about such things, and see if I can swing something. No promises on the outcome, but I'll do my usual poking around.
DOUBLE YAAARRRRGGGGGGGGGG
Straight increasing the bonus cap would only lead to more AFK. The goal should be to reward players who are continuing after the cap.
I am sure the current numbers are set based on keeping people logged in for a certain amount of time but a lot of those are just AFK farmers. Set SP to triple just like with an event but keep the weekly cap the same and increase the after cap SP to 3000 (1000WP x 3 as normal). You would likely see a reduction in AFKers that would lead to higher payouts in pubs and better matchmaking. Just make this a one month event and test it out.
|
M1A1 Blaster Master
Capital Acquisitions LLC General Tso's Alliance
26
|
Posted - 2014.08.21 05:06:00 -
[72] - Quote
YARRRRG! |
Aabalony Jumbo
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2014.08.21 05:07:00 -
[73] - Quote
YAAARRRRRGG! |
Ohishi Reign
Dedicated Individuals Committed to Killing
0
|
Posted - 2014.08.21 05:08:00 -
[74] - Quote
YAARRRGGG! |
Cass Caul
794
|
Posted - 2014.08.21 05:09:00 -
[75] - Quote
GM Archduke wrote:It's not laziness or ignorance - the cap has very specific and logical reasons /I'll hit the bed in like 2 seconds, so I won't go into details/. I just happen to think that you guys might be right in assuming it could be slightly outdated. Again, no promises other than I will bring this up, and get discussion going on it, see what I can do.
OMG, it's spreading. Like some sort of infection, but in reverse. Hubris is residing and an employee admits something was done wrong! Maybe even willing to fix the problem!
Why couldn't this kind of thing happened when the game actually had a future?
Oh well, yarrrrg, I guess.
I blame her for nova knife kills on tanks
|
Regis Blackbird
DUST University Ivy League
382
|
Posted - 2014.08.21 05:45:00 -
[76] - Quote
Yarrrg |
PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1797
|
Posted - 2014.08.21 05:55:00 -
[77] - Quote
Yaarg. Pirates FTW.
PSN Sil4ntChaozz
If i have nothing to say why do you want me to talk?
Anything you can do a NINJA can do better
|
Mregomies
Beer For Evil Mercs
238
|
Posted - 2014.08.21 06:02:00 -
[78] - Quote
Yarrrr! Remove th' barnacle-covered weekly cap! Let th' mighty band 'o pirates grow stronger.
Suomi, Finland, PERKELE!
Logibro
Logibro2
|
bamboo x
Eternal Beings Proficiency V.
983
|
Posted - 2014.08.21 06:16:00 -
[79] - Quote
YARRGGG MOTHER ******
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
|
CRAZYHORSE ONE EIGHT
CowTek
65
|
Posted - 2014.08.21 06:52:00 -
[80] - Quote
For all the beer in Flying Spaghetti Monster heaven YES! |
|
The Eristic
Dust 90210
625
|
Posted - 2014.08.21 07:00:00 -
[81] - Quote
Yargest of yargs.
For a very, very long time, the cap has been essentially pointless. The no-lifers and vets all have tons of SP, so much that a higher or nonexistent cap would facilitate little more than "horizontal" growth, letting us mess around with different stuff more easily, not adding any "power" outside of more versatility (considering most of us already have multiple proto suits, weapons, et cetera, even that point is somewhat moot).
New characters, however, are shafted by the cap, as almost every investment up to 15-20M represents significant "vertical" growth (unless the SP has all been spent in Ion Pistols and Flaylocks), making the character quantifiably stronger. Building cores up, grinding through "null" skills like the frames, acquiring a proto suit, weapon, tank and regen mods (or just few things to advanced, as new players will likely want to try things out - the basic frame skills REALLY get in the way there, especially since some roles have no Militia versions), grenades, and if they want to be a real scout or logi, god help 'em. It seems almost insurmountable when you've had to fight through countless stomps in your starter gear trying to get a basic frame to III so you can finally put a level into that shiny Assault, only to realize you're raking in 500 SP match and it'll be days before you can start working towards your goal again. Better off not playing at all and letting passive do the work once you've capped at that point. 1000 SP max isn't worth the struggle.
Jack the cap way up or remove it, even. It isn't going to hurt anything at this point in the game's life cycle, and I'd imagine 100% of our SP won't transfer to Legion because it'd cause exactly the same vet stomping problem that Dust has had forever, so likely no issue there. Let old players keep trying new things, and give newbies a fighting chance if they do the work!
Reality is the original Rorschach.
Verily! So much for all that.
|
CamClarke
Inner.Hell
57
|
Posted - 2014.08.21 07:54:00 -
[82] - Quote
Yarrrrrg.
As others have stated, this late in the game a cap (especially one so low) does nothing but hurt new players by slowing the rate they can catch up to the older ones with 3+ proto suits and almost every proto weapon. |
KEROSIINI-TERO
The Rainbow Effect
1231
|
Posted - 2014.08.21 08:09:00 -
[83] - Quote
Arkena Wyrnspire wrote:Once upon a time, CCP looked at the SP system.
They said 'Hey, people are earning SP too fast, let's slow it down!'
Thus was the daily cap born. Nobody liked it. It was painfully restrictive and poorly done.
So CCP looked at it again. Unwilling to get rid of it, they called for a vote. A daily cap, a weekly cap? Should there be rollover? How restrictive should it be?
Weekly with rollover, people cried out. Nobody wanted the draconian restrictions. They wanted a softer cap. So CCP made the cap weekly, and said rollover would come Soon(TM).
It was still a paltry cap, but it was better than previously and people carried on hoping rollover would come soon. The cap became a little nicer as well - instead of cutting you back to 50 SP a match, it let you earn an entire thousand! But the rollover was slow in coming.
Months passed, and Uprising came. SP sinks increased literally fivefold. The pointless basic frame skillwall was introduced. Engineering and electronics had their skill multipliers skyrocketed. It used to cost 600k for a newbie to max them and start being able to fit properly. Suit skill multipliers shot through the roof so far they entered orbit, although this was later reverted.
But still we had that 180k weekly cap. Rollover had failed to materialise. There was silence on the subject for a few months until a dev eventually asked wtf we were talking about and said there were no plans for it.
And here we are now, years on, with that very same cap that was once called a temporary measure.
Confirming this to be quite accurate depiction of history.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
KEROSIINI-TERO
The Rainbow Effect
1231
|
Posted - 2014.08.21 08:10:00 -
[84] - Quote
GM Archduke wrote:Ahoy!
Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to "Features and Ideas Discussion" once I get in the office, notify people who have to be notified about such things, and see if I can swing something. No promises on the outcome, but I'll do my usual poking around.
NO
As if current cap is good where it is, until proper roll-over system is introduced (soonTm)
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
KEROSIINI-TERO
The Rainbow Effect
1231
|
Posted - 2014.08.21 08:17:00 -
[85] - Quote
Helping newbros would be good, but that's an another question than GM Archdukes. As is removing the cap altogether (facepalm). As is rollover systems details.
He specifically asked for 'who wants cap increased'.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
350
|
Posted - 2014.08.21 08:22:00 -
[86] - Quote
Arkena Wyrnspire wrote:Once upon a time, CCP looked at the SP system.
They said 'Hey, people are earning SP too fast, let's slow it down!'
Thus was the daily cap born. Nobody liked it. It was painfully restrictive and poorly done.
So CCP looked at it again. Unwilling to get rid of it, they called for a vote. A daily cap, a weekly cap? Should there be rollover? How restrictive should it be?
Weekly with rollover, people cried out. Nobody wanted the draconian restrictions. They wanted a softer cap. So CCP made the cap weekly, and said rollover would come Soon(TM).
It was still a paltry cap, but it was better than previously and people carried on hoping rollover would come soon. The cap became a little nicer as well - instead of cutting you back to 50 SP a match, it let you earn an entire thousand! But the rollover was slow in coming.
Months passed, and Uprising came. SP sinks increased literally fivefold. The pointless basic frame skillwall was introduced. Engineering and electronics had their skill multipliers skyrocketed. It used to cost 600k for a newbie to max them and start being able to fit properly. Suit skill multipliers shot through the roof so far they entered orbit, although this was later reverted.
But still we had that 180k weekly cap. Rollover had failed to materialise. There was silence on the subject for a few months until a dev eventually asked wtf we were talking about and said there were no plans for it.
And here we are now, years on, with that very same cap that was once called a temporary measure. I have 62,000,000 sp GM Archduke I vote for you to look at the Cap again.You are just keeping people down
|
Francois Sanchez
What The French Red Whines.
80
|
Posted - 2014.08.21 08:38:00 -
[87] - Quote
Yaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrrrrrrrgggggggggggggggghhhhhhhhhh |
danthrax martin
Butcher's Nails
112
|
Posted - 2014.08.21 08:48:00 -
[88] - Quote
Yarrrrrrg
Pro Galmando - Gal Sentinel
Suicidal A/V Moron
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
544
|
Posted - 2014.08.21 09:13:00 -
[89] - Quote
I don't care. I never, ever, managed to hit the weekly cap, anyway. And I used to play multiple ~1000 WP matches a day for a few months. I don't even want to know how the **** people could consider the cap to be too low.
Then again, it's a dieing game. So removing the cap would be of no important consequences. |
Foo Fighting
THE HANDS OF DEATH
127
|
Posted - 2014.08.21 09:31:00 -
[90] - Quote
yes for raising no to rollover
Rollover won't affect anyone who caps each week - except for the odd holiday catch up. Rollover wont affect those that don't cap each week. It basically only helps those that sometimes cap and sometimes don't - I expect most people are firmly in one camp or another.
Everyone benefits from raising the cap. Lower SP players benefit more as each 100k SP means new things or new abilities - higher SP players have a slower progression due to the diminishing returns of the SP multipliers. The multipliers are there to make the progression non linear in the first place.
My next 500K SP will go into some weapon optimization skill giving me 1 PG if I'm lucky - whereas a new merc could take a suit from basic to advanced.
|
|
The dark cloud
The Rainbow Effect
3985
|
Posted - 2014.08.21 09:42:00 -
[91] - Quote
Just uncap the SP system that would give people a reason to buy 30 day active boosters.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
|
|
GM Archduke
Game Masters C C P Alliance
346
|
Posted - 2014.08.21 10:30:00 -
[92] - Quote
KEROSIINI-TERO wrote:Helping newbros would be good, but that's an another question than GM Archdukes. As is removing the cap altogether (facepalm). As is rollover systems details.
He specifically asked for 'who wants cap increased'.
This is absolutely correct. And I don't know if I can actually swing the weekly cap being raised, all I'm saying is that I will try. And having a long list of players supporting this can back me up when I start poking people. Moved the thread to 'Features and Ideas Discussion' btw.
GM Archduke
CCP Customer Support | EVE Online | DUST 514
|
|
Apothecary Za'ki
Biomass Positive
585
|
Posted - 2014.08.21 10:39:00 -
[93] - Quote
GM Archduke wrote:Ahoy!
Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to "Features and Ideas Discussion" once I get in the office, notify people who have to be notified about such things, and see if I can swing something. No promises on the outcome, but I'll do my usual poking around. YARRR
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Mister Goo
Abandoned Privilege Top Men.
28
|
Posted - 2014.08.21 10:43:00 -
[94] - Quote
Yarrrrrg
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
|
Poultryge1st
Fatal Absolution General Tso's Alliance
89
|
Posted - 2014.08.21 11:15:00 -
[95] - Quote
Like pirate Steve always says "YARRRRR"!
|
james selim brownstein
COO-NANNIES
1
|
Posted - 2014.08.21 11:21:00 -
[96] - Quote
YARRRRRR TIMES INFINITE!!!! |
medomai grey
WarRavens Final Resolution.
905
|
Posted - 2014.08.21 11:26:00 -
[97] - Quote
Based on Arkena Wyrnspire's argument, I do believe that the weekly cap should be re-evaluated.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
|
SponkSponkSponk
The Southern Legion Final Resolution.
1013
|
Posted - 2014.08.21 11:59:00 -
[98] - Quote
Alldin Kan wrote:Rollover SP.
This was never implemented.
but actually achievable without a client patch, because it's probably just a database job that runs every Wednesday downtime.
So change it from:
Quote:For each record: set cap = 196000
to
Quote:For each record: set cap = 0.75 * cap + 196000
Dust/Eve transfers
|
2k2y
Sinq Laison Gendarmes Gallente Federation
7
|
Posted - 2014.08.21 12:23:00 -
[99] - Quote
Yarrrg! |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2185
|
Posted - 2014.08.21 12:47:00 -
[100] - Quote
Arkena Wyrnspire wrote:Once upon a time, CCP looked at the SP system.
They said 'Hey, people are earning SP too fast, let's slow it down!'
Thus was the daily cap born. Nobody liked it. It was painfully restrictive and poorly done.
So CCP looked at it again. Unwilling to get rid of it, they called for a vote. A daily cap, a weekly cap? Should there be rollover? How restrictive should it be?
Weekly with rollover, people cried out. Nobody wanted the draconian restrictions. They wanted a softer cap. So CCP made the cap weekly, and said rollover would come Soon(TM).
It was still a paltry cap, but it was better than previously and people carried on hoping rollover would come soon. The cap became a little nicer as well - instead of cutting you back to 50 SP a match, it let you earn an entire thousand! But the rollover was slow in coming.
Months passed, and Uprising came. SP sinks increased literally fivefold. The pointless basic frame skillwall was introduced. Engineering and electronics had their skill multipliers skyrocketed. It used to cost 600k for a newbie to max them and start being able to fit properly. Suit skill multipliers shot through the roof so far they entered orbit, although this was later reverted.
But still we had that 180k weekly cap. Rollover had failed to materialise. There was silence on the subject for a few months until a dev eventually asked wtf we were talking about and said there were no plans for it.
And here we are now, years on, with that very same cap that was once called a temporary measure.
EDIT: Yarrr, and bless your soul Archduke. ^ This be how it happened. I was there and it is forever a black mark on CCP's honor.
Yarrrr.....
PSN: RationalSpark
|
|
Vell0cet
Fraternity of St. Venefice Amarr Empire
2186
|
Posted - 2014.08.21 14:02:00 -
[101] - Quote
The Eristic wrote:...and I'd imagine 100% of our SP won't transfer to Legion because it'd cause exactly the same vet stomping problem that Dust has had forever, so likely no issue there. Legion needs to accommodate large differentials in SP baked into its DNA from day one. Wiping SP and starting fresh without addressing this will only delay the problem a year or two until after launch, when again you'll have high SP players stomping low SP players and the game would die out. No thanks. We're much better off designing Legion to elegantly handle a large diversity of lifetime SP, in which case we should be able to transfer our progress to Legion, because it won't break anything.
Best PvE idea ever!
|
xSivartx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
101
|
Posted - 2014.08.21 15:21:00 -
[102] - Quote
Yarrrrg!
People are in militia gear without passive skills, better weapons, better suits, or equipment options for too long after making a new character. It seems like like I am playing Titanfall killing the bots and a few pilots from time to time. |
Snake Sellors
Hellstorm Inc General Tso's Alliance
343
|
Posted - 2014.08.21 17:57:00 -
[103] - Quote
YAAAAARRRRRRRGGGGGG |
Kallas Hallytyr
Skullbreakers
722
|
Posted - 2014.08.21 18:08:00 -
[104] - Quote
Yarp.
Alt of Halla Murr.
|
Killar-12
The Corporate Raiders Top Men.
3204
|
Posted - 2014.08.21 19:32:00 -
[105] - Quote
yarrrrrg
Member of a Dead Alliance and Dead Corp Coming through, still better than you FOTM corp hopping whores
|
gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
114
|
Posted - 2014.08.21 19:35:00 -
[106] - Quote
yargg
raising the cap would be fantastic i usually cap by the third day and have to play my other mercs cause that 1000 per match, i just cant do it. i usually cap two of the three mercs i have every week rollover is not a concern
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
|
Meee One
Hello Kitty Logistics
1002
|
Posted - 2014.08.21 20:27:00 -
[107] - Quote
GM Archduke wrote:Ahoy!
Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to "Features and Ideas Discussion" once I get in the office, notify people who have to be notified about such things, and see if I can swing something. No promises on the outcome, but I'll do my usual poking around. Something similar.
Woot for 500k.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
|
james selim brownstein
COO-NANNIES
2
|
Posted - 2014.08.21 21:51:00 -
[108] - Quote
Woot!!!
|
james selim brownstein
COO-NANNIES
2
|
Posted - 2014.08.21 22:11:00 -
[109] - Quote
You know what, 'F the world' for the Cap to be taken away entirely for the rest of DUST'S days |
Thor Odinson42
Molon Labe. General Tso's Alliance
4333
|
Posted - 2014.08.21 22:40:00 -
[110] - Quote
Raise it
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
|
|
Zeke Dunevent
G0DS AM0NG MEN General Tso's Alliance
11
|
Posted - 2014.08.22 00:11:00 -
[111] - Quote
I'm definitely on board for a raised SP cap.
Director of G0DS AM0NG MEN
Proto-Gallente Assault, Heavy, Amarr Scout, and Minimitar Logi
|
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
60
|
Posted - 2014.08.22 01:25:00 -
[112] - Quote
YYAAAAAAARRRRRRRRRRGGGGGG MUTHAFA(bleeeeeep)
SPAWN.KILL.DIE.RESPAWN.
|
Zindorak
1.U.P
659
|
Posted - 2014.08.22 01:50:00 -
[113] - Quote
Yaaaaaaaaaaaarg
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
|
icdedppul
PFB Pink Fluffy Bunnies
147
|
Posted - 2014.08.22 03:13:00 -
[114] - Quote
keep the cap, just start new people with 10 mill.
even if they are complete idiots and screw the character it should only take them about 2 weeks to figure it out and they can restart their toon
making you grind to be somewhat useful in your role is idiotic |
Dj grammer
New Age Empire. General Tso's Alliance
333
|
Posted - 2014.08.22 03:16:00 -
[115] - Quote
Breakin Stuff wrote:
SP cap has failed to serve useful purpose.
New player retention might be served better with its annihilation.
Because once you devote 15 mil SP into cores and your specialty vet players cease being more of a threat than you are.
The main difference between a 15mil new player and a 60 mil vet is the vet has more individual fits mastered.
This I agree with. The SP cap was suppose to be temporary but ended up being a permanent option since CCP did not bother to ask players after the Uprising 1.5 update. People couldn't make up their minds at the time. coming from a person sitting on 42 million SP we need something to keep the NPE retention rate high. It would need to start with the SP cap being fixed. Also keep in mind not everyone can play everyday out the week so they literally are screwed over when a new SP week starts, they will miss out on the SP they did not claim last week and have no way of claiming it.
The key difference between vets and new players Like breakin stuff said is the SP spent in dropsuit upgrades as well as the vets having masted multiple individual fits. That is it. Otherwise give a new player some time to reach at least 5 million in skill points to max out armor and shields with maximizing space capacity next.
So should we implement a SP rollover system to help people who missed a week catch back up? Plausible. Remove the 1000 Sp cap and replace it with how many war points you've earned equals the amount of Sp you gain 1wp=1sp? Very Plausible, this would keep players in the game as well as help out new players who want to catch up fast.
I'm moving more towards removing the 1000 sp limiter and replace it with 1wp=1sp after you exhausted the SP cap. Removing the SP cap, increasing the SP cap, or removing the 1000sp limit after capping would indeed do the following:
Atiim wrote: Keep in mind that few people purchase Active Boosters due to how little the SP cap is, allowing them to cap out well before the week is over. If you raise the SP cap, it'll take more time and effort to cap out, which results in:
Increased play times Increased incentive to spend AUR on Active Boosters Improves NPE by allowing newer players to catch up faster
Basically, it's a way to increase revenue and improve gameplay mechanics. Anyone on your marketing staff who doesn't see this should be slapped with a trout.
The only backlash is people playing this game non stop if the SP Cap was completely removed thus increasing the gap between new and vet players alike. What are your thoughts?
Darkness is a Beginning, you see, not an end.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2287
|
Posted - 2014.08.22 07:05:00 -
[116] - Quote
Dj grammer wrote: The only backlash is people playing this game non stop if the SP Cap was completely removed thus increasing the gap between new and vet players alike. What are your thoughts?
I think there is no functional difference between myself at 27 million SP and an obsessive tryhard at 60 million SP.
I still get to be a rampaging, evil buzzsaw, and they really aren't much more resistant to my gunfire than a newbie.
The only functional difference between me and another habitual sentinel player who only has 15 mil is I have two more sentinel suits maxed, and more than just my heavy weapons at Prof 3+ with a few points trickling into LOLmando suits.
There's a plateau where having more SP than the next guy provides negligible benefit beyond more loadout variation. |
Devadander
Woodgrain Atari
79
|
Posted - 2014.08.22 07:09:00 -
[117] - Quote
COVER HENRY WINKLER WITH BEES!
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
|
Liquid Fox88
Pure Evil.
26
|
Posted - 2014.08.22 08:27:00 -
[118] - Quote
yarrrrrg!
Honestly, at 53 mil, it wouldn't matter for me much. The more sp a new guy can generate the faster he'll be able to go toe to toe with the big boys without getting discouraged along the way. I'm not sure how dead dust actually is or if there is any hope for it in the future, but I think this would be a step in the right direction even if it is going to be a scraped project.
GÇ£No great mind has ever existed without a touch of madness.GÇ¥ ~Aristotle
|
Nirwanda Vaughns
426th Infantry
682
|
Posted - 2014.08.22 12:24:00 -
[119] - Quote
ladwar wrote:1000 per match is way better then what it used to be, be happy. you mean when it used to be like 70sp per match after the daily cap? oooh the good old days hahaha
i think seeing as the games on its last legs upping the weekly SP cap might be something worthwhile, maybe just boosting it by 50% base weekly cap may help keep player sho feel cheated by the recent changes and lack of respecs
Rolling with the punches
|
headbust
Evzones
129
|
Posted - 2014.08.22 12:29:00 -
[120] - Quote
yarrg
a scout = once you turn your back on me you'll never be able to look back
|
|
lee corwood
Knights Of Ender RISE of LEGION
1014
|
Posted - 2014.08.22 15:39:00 -
[121] - Quote
Great suggestions were already made for improvements over the existing implementation. On top of that, remove the worthless SP sink that is the 'basic' suits that offers no benefit but complete despair to your newer players. That or make them viable in any way.
Knights of Ender Director
Logi 4 Life | Youtube Vids
|
Apothecary Za'ki
Biomass Positive
590
|
Posted - 2014.08.22 16:32:00 -
[122] - Quote
RYN0CER0S wrote:Yaaarg!
Please remove the 1000 SP per match cap after the Bonus SP is exhausted.
I worked hard for those points; give the devil his due. dont remove it but 1k points for spending yoru time in the map.. and if you get over 1k wp you get over the cap too
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Apothecary Za'ki
Biomass Positive
590
|
Posted - 2014.08.22 16:34:00 -
[123] - Quote
Booby Tuesdays wrote:Ney! No extra SP for the no lifers! Go outside or read a book when you hit the cap dammit! The only folks that should be without a cap are the ones below 10 million SP. its more to help the newbros.. as whats a 40m sp'er gonna do with extra sp? waste it on something they dont really need..
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Apothecary Za'ki
Biomass Positive
590
|
Posted - 2014.08.22 16:36:00 -
[124] - Quote
SponkSponkSponk wrote:I find it difficult to find the time to cap out each week anyway vov. i cap out 3 charaters and have a few days to waste :x
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Apothecary Za'ki
Biomass Positive
590
|
Posted - 2014.08.22 16:48:00 -
[125] - Quote
james selim brownstein wrote:You know what, 'F the world' for the Cap to be taken away entirely for the rest of DUST'S days i agree.. with alot of bittervets and people already at a solid 20m+ sp this would just help newbros catch up and insentivise more players to stay on 1 toon instead of rolling countless alts due to bordom
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Apothecary Za'ki
Biomass Positive
590
|
Posted - 2014.08.22 16:49:00 -
[126] - Quote
icdedppul wrote:keep the cap, just start new people with 10 mill.
even if they are complete idiots and screw the character it should only take them about 2 weeks to figure it out and they can restart their toon
making you grind to be somewhat useful in your role is idiotic that wouldnt be fair as i have worked hard to get nearly 10m on my main toon :x
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Apothecary Za'ki
Biomass Positive
590
|
Posted - 2014.08.22 16:51:00 -
[127] - Quote
Dj grammer wrote:Breakin Stuff wrote:
SP cap has failed to serve useful purpose.
New player retention might be served better with its annihilation.
Because once you devote 15 mil SP into cores and your specialty vet players cease being more of a threat than you are.
The main difference between a 15mil new player and a 60 mil vet is the vet has more individual fits mastered.
This I agree with. The SP cap was suppose to be temporary but ended up being a permanent option since CCP did not bother to ask players after the Uprising 1.5 update. People couldn't make up their minds at the time. coming from a person sitting on 42 million SP we need something to keep the NPE retention rate high. It would need to start with the SP cap being fixed. Also keep in mind not everyone can play everyday out the week so they literally are screwed over when a new SP week starts, they will miss out on the SP they did not claim last week and have no way of claiming it. The key difference between vets and new players Like breakin stuff said is the SP spent in dropsuit upgrades as well as the vets having masted multiple individual fits. That is it. Otherwise give a new player some time to reach at least 5 million in skill points to max out armor and shields with maximizing space capacity next. So should we implement a SP rollover system to help people who missed a week catch back up? Plausible. Remove the 1000 Sp cap and replace it with how many war points you've earned equals the amount of Sp you gain 1wp=1sp? Very Plausible, this would keep players in the game as well as help out new players who want to catch up fast. I'm moving more towards removing the 1000 sp limiter and replace it with 1wp=1sp after you exhausted the SP cap. Removing the SP cap, increasing the SP cap, or removing the 1000sp limit after capping would indeed do the following: Atiim wrote: Keep in mind that few people purchase Active Boosters due to how little the SP cap is, allowing them to cap out well before the week is over. If you raise the SP cap, it'll take more time and effort to cap out, which results in:
Increased play times Increased incentive to spend AUR on Active Boosters Improves NPE by allowing newer players to catch up faster
Basically, it's a way to increase revenue and improve gameplay mechanics. Anyone on your marketing staff who doesn't see this should be slapped with a trout.
The only backlash is people playing this game non stop if the SP Cap was completely removed thus increasing the gap between new and vet players alike. What are your thoughts? that 1wp=1sp seems kind of painful as it would mean a good deal of people getting less then 1000 SP a match and people would stop playing soon as their weekly cap was hit, full stop..
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Bradric Banewolf
D3ATH CARD
225
|
Posted - 2014.08.22 16:55:00 -
[128] - Quote
Yaarrg for christ sake it's such a henderance!
"Anybody order chaos?"
|
Dustbunny Durrr
ReD or DeaD
261
|
Posted - 2014.08.22 18:03:00 -
[129] - Quote
Apothecary Za'ki wrote: that 1wp=1sp seems kind of painful as it would mean a good deal of people getting less then 1000 SP a match and people would stop playing soon as their weekly cap was hit, full stop..
That's what it is now once you hit cap 1WP=1SP up to a max of 1k, no? Raising the post-cap per map cap from 1K to how many ever WPs you get would definitely be progress in extending the cap, without "forcing" people to play more to cap out. |
Apothecary Za'ki
Biomass Positive
591
|
Posted - 2014.08.22 18:51:00 -
[130] - Quote
Dustbunny Durrr wrote:Apothecary Za'ki wrote: that 1wp=1sp seems kind of painful as it would mean a good deal of people getting less then 1000 SP a match and people would stop playing soon as their weekly cap was hit, full stop..
That's what it is now once you hit cap 1WP=1SP up to a max of 1k, no? Raising the post-cap per map cap from 1K to how many ever WPs you get would definitely be progress in extending the cap, without "forcing" people to play more to cap out. well its touch n go, waht i ment was.. keep a 1k minimum per match but if you get more then 1000WP you gain the extra sp you currently wouldnt get.. ie.. 2500 WP would give 2500 SP or if you get like 200+ WP (to filter out bots) you get bumped up to 1k if your below the1k mark
[[LogiBro in Training]]
Level 1 Forum Pariah
|
|
Apothecary Za'ki
Biomass Positive
591
|
Posted - 2014.08.22 18:56:00 -
[131] - Quote
lee corwood wrote:Great suggestions were already made for improvements over the existing implementation. On top of that, remove the worthless SP sink that is the 'basic' suits that offers no benefit but complete despair to your newer players. That or make them viable in any way. basic suits come in handy actually though i would like to see a "bonus" added to basic suits maybe +1% max shield+armor per level for that races suit type
ie. Caldari medium suit 3 would give +3% shield and armor hp to the basic suits and the assault/logi
or perhaps.. have it based on the premis of the racial tanking..
like +3% to 5% max shield for all caldari medium suits per level (basic, logi, assault) minmatar would get shield bonus too
gallente and amarr woudl get armor..
now it would give shiedl tankers a little better standing vs armor so they wouldnt be as sucky vs armor.. and armor tankers with the extra armor hp may drop 1 or 2 plates in favour of kinkats and cardiac for more speed to compensate for the higher/slower armor tanks
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Booby Tuesdays
Tuesdays With Boobies
788
|
Posted - 2014.08.22 21:58:00 -
[132] - Quote
Apothecary Za'ki wrote:Booby Tuesdays wrote:Ney! No extra SP for the no lifers! Go outside or read a book when you hit the cap dammit! The only folks that should be without a cap are the ones below 10 million SP. its more to help the newbros.. as whats a 40m sp'er gonna do with extra sp? waste it on something they dont really need.. That's exactly what I said. Anyone with less than 10 Million SP gets no cap. No life to your hearts content. I would have loved to have no cap back in Open Beta. If you can't build a moderately competitive fit by 10 Mil, then you're doing it wrong. Over 10 Mil? Go outside.
Melee Weapon of Choice: Nokia-3310 Prof. V
|
james selim brownstein
COO-NANNIES
6
|
Posted - 2014.08.22 23:20:00 -
[133] - Quote
I love how people try and mix IRL with the internet. SORRY TO TELL YOU, BUT ITS NOT THE SAME THING |
james selim brownstein
COO-NANNIES
6
|
Posted - 2014.08.22 23:33:00 -
[134] - Quote
And as heaps of people will tell you, Dust is a dying game, The DEVS should make it as fun as they can before the game is dead. |
iKILLu osborne
Dead Man's Game
193
|
Posted - 2014.08.23 03:17:00 -
[135] - Quote
Pseudogenesis wrote:Yarrrgh! RYN0CER0S wrote:Yaaarg!
Please remove the 1000 SP per match cap after the Bonus SP is exhausted.
I worked hard for those points; give the devil his due. I bet a dropsuit of gold against your soul, 'cause I think I'm better than you. well my name is ikillu and i know its a sin but i'll take that bet....(somebody continue if you get it)
and yarrrg tired of waiting a whole month just to upgrade one skill
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
|
aaaasdff ertgfdd
234
|
Posted - 2014.08.23 13:33:00 -
[136] - Quote
iKILLu osborne wrote:Pseudogenesis wrote:Yarrrgh! RYN0CER0S wrote:Yaaarg!
Please remove the 1000 SP per match cap after the Bonus SP is exhausted.
I worked hard for those points; give the devil his due. I bet a dropsuit of gold against your soul, 'cause I think I'm better than you. well my name is ikillu and i know its a sin but i'll take that bet....(somebody continue if you get it) and yarrrg tired of waiting a whole month just to upgrade one skill Your gonna regret cause im the best thats ever been.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
aaaasdff ertgfdd
234
|
Posted - 2014.08.23 13:36:00 -
[137] - Quote
james selim brownstein wrote:And as heaps of people will tell you, Dust is a dying game, The DEVS should make it as fun as they can before the game is dead. Heaps of people been saying that since release. Stats say diffrent. People who say they are done keep coming back. Just this week Dia Faron has returned, Djinn Kujo who cried his way out of the game publicly on the forums is back, seen HeadyMurphy yesterday, lots of the im going to Biomass crowd playing again...... ya
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
james selim brownstein
COO-NANNIES
7
|
Posted - 2014.08.23 14:14:00 -
[138] - Quote
Your point being? |
Derpty Derp
Dead Man's Game
337
|
Posted - 2014.08.23 14:32:00 -
[139] - Quote
GM Archduke wrote:Ahoy!
Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to "Features and Ideas Discussion" once I get in the office, notify people who have to be notified about such things, and see if I can swing something. No promises on the outcome, but I'll do my usual poking around.
yarrrrrg! or something similar...
Either raising the cap, or just not restricting it to 1000 wp after the bonus is gone... |
Black Eagle495
Sebiestor Field Sappers Minmatar Republic
5
|
Posted - 2014.08.23 20:05:00 -
[140] - Quote
yarrrg! |
|
Sylwester Dziewiecki
Interregnum.
363
|
Posted - 2014.08.23 20:11:00 -
[141] - Quote
GM Archduke wrote:Ahoy!
Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to "Features and Ideas Discussion" once I get in the office, notify people who have to be notified about such things, and see if I can swing something. No promises on the outcome, but I'll do my usual poking around. yarrrrrg
If that raised SP pool would go only to FW matches it would done much more goodness - when pub players would end they weekly cycle they could populate FW to get some extra SP, just saying..
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
|
KEROSIINI-TERO
The Rainbow Effect
1235
|
Posted - 2014.08.25 11:09:00 -
[142] - Quote
If CCP would buff the weekly cap, in the very following week after, we/you all would be asking for more. It's a basic saddening trait of humanity, to be always greedy.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
Banjo Robertson
Evzones Public.Disorder.
259
|
Posted - 2014.08.25 12:45:00 -
[143] - Quote
I'm in favor of either raising the cap or just multiplying SP gain by some factor higher than 1.0 |
Nirwanda Vaughns
426th Infantry
685
|
Posted - 2014.08.25 13:31:00 -
[144] - Quote
For new players just give them 2x passive and active sp gain for 14 or 30days. newberries = happy
as for the rest of us i think it needs raising even if its just to 300,000 it'd give us more reason to play. i know far too many players who just cap out in day or two and go play something else for the rest of the week. if ccp wants to keep player numbers up a bit at least bribe them slightly by giving them more sp to gain lol
Never argue with an idiot. they bring you down to their level and beat you through experience
|
Kaze Eyrou
Molon Labe. General Tso's Alliance
505
|
Posted - 2014.08.25 17:16:00 -
[145] - Quote
GM Archduke wrote:Ahoy!
Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to "Features and Ideas Discussion" once I get in the office, notify people who have to be notified about such things, and see if I can swing something. No promises on the outcome, but I'll do my usual poking around. YAARRR!
Disclaimer: it says Limewire. I mentally changed it to "LOL WEEKLY CAP" in my mind. I jedi-mind-trick you to do the same.
Disclaimer 2: 10 hour ver.
Closed Beta Vet // Logi Bro // @KazeEyrou
|
BrotherofHavok
PIanet Express Top Men.
80
|
Posted - 2014.08.25 17:29:00 -
[146] - Quote
GM Archduke wrote:Ahoy!
Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to "Features and Ideas Discussion" once I get in the office, notify people who have to be notified about such things, and see if I can swing something. No promises on the outcome, but I'll do my usual poking around. YARRRRRG-not really. The weekly cap is there for a reason. It stops players with like 50 mil SP from being 200 or 300 mil SP. Now I agree that it sucks for new players, including players that only play a few times out of the week because of a real life or interest in other games, but I don't think we should just be UPPING the SP cap per week.
The idea of Roll-over is intriguing though. For some players who don't play very often, if they go on vacation and play dust for 3 days straight they could get a mil or 2 with the rollover (if you don't max one week the remainder is added to the next week and so on and so forth).
Plus! To increase CCP's interest in this idea... If players saved up rollovers they would be more likely to buy the active boosters! More cash in your pocket? Eh? CCP!?
Sincerely,
Your Multi-purpose Everything User
|
Nirwanda Vaughns
426th Infantry
687
|
Posted - 2014.08.25 22:51:00 -
[147] - Quote
BrotherofHavok wrote:GM Archduke wrote:Ahoy!
Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to "Features and Ideas Discussion" once I get in the office, notify people who have to be notified about such things, and see if I can swing something. No promises on the outcome, but I'll do my usual poking around. YARRRRRG-not really. The weekly cap is there for a reason. It stops players with like 50 mil SP from being 200 or 300 mil SP. Now I agree that it sucks for new players, including players that only play a few times out of the week because of a real life or interest in other games, but I don't think we should just be UPPING the SP cap per week. The idea of Roll-over is intriguing though. For some players who don't play very often, if they go on vacation and play dust for 3 days straight they could get a mil or 2 with the rollover (if you don't max one week the remainder is added to the next week and so on and so forth). Plus! To increase CCP's interest in this idea... If players saved up rollovers they would be more likely to buy the active boosters! More cash in your pocket? Eh? CCP!?
i don't think folk are really asking fo rit to be removed just increased a bit to quicken up some skill gain. roll over would certainly help out but in turn it allows for an even more dramatic drop in player count. as i said in an ealrier post. most players i know now come online, cap out in a couple of days and go play something else, probably just out of compulsion to want to cap out. increasing the cap even by 50% would encourage players to spend a little time in game as they cap out and may make the game more fun isntead of seeign the same two teams rotating round the different game modes. over the past few evenings i've seen the same squads and players in ambush in almost every match i played just mixed up between red or bluedots each game
Never argue with an idiot. they bring you down to their level and beat you through experience
|
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
92
|
Posted - 2014.08.25 23:33:00 -
[148] - Quote
Yaaaarrrrggggg
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
92
|
Posted - 2014.08.25 23:37:00 -
[149] - Quote
On a more serious note my mistress wanted me to express her thoughts beyond a mere yarrrgggg
So some words from Mortedeamor
"ALL keeping such a limited cap system does in dust is increase the time it takes for newer players to stand a chance vs vets such as myself. And leaves a sp gap that cripples moral and had new players leaving the game in existence. I say let everyone grind sp to their hearts content. And bring me a better fight"
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Skullmiser Vulcansu
144
|
Posted - 2014.08.26 00:31:00 -
[150] - Quote
I wanted the cap to be increased when I started playing, because I'd capped out after one day of play, and I needed more points desperately. Now I just play less when I cap out, and I don't want the cap to be increased because I am bitter and don't want anyone to be able to gain skill points, and I don't want to feel obligated to play more to reach the cap.
If this game was fun, I wouldn't be playing it.
|
|
Cyzad4
Blackfish Corp.
392
|
Posted - 2014.08.26 03:48:00 -
[151] - Quote
3x cap for noobs till 10-15M SP, at which point they get a respec *shudder* (can't believe I said that) so they can redistribute properly.
weekly rollover for everyone else
my -ó-ó's
Look on my works, ye mighty, and despair.
|
RYN0CER0S
Rise Of Old Dudes
1354
|
Posted - 2014.08.26 16:13:00 -
[152] - Quote
aaaasdff ertgfdd wrote:iKILLu osborne wrote:Pseudogenesis wrote:Yarrrgh! RYN0CER0S wrote:Yaaarg!
Please remove the 1000 SP per match cap after the Bonus SP is exhausted.
I worked hard for those points; give the devil his due. I bet a dropsuit of gold against your soul, 'cause I think I'm better than you. well my name is ikillu and i know its a sin but i'll take that bet....(somebody continue if you get it) and yarrrg tired of waiting a whole month just to upgrade one skill Your gonna regret cause im the best thats ever been. Johnny, rosin up your bow and play your fiddle hard. Cuz Hell's broke loose in Georgia and the Devil deals the cards. And if you win you get this shiny fiddle made of gold, but if you lose the devil gets your soul.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
282
|
Posted - 2014.08.26 22:54:00 -
[153] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:J4yne C0bb wrote: I like this idea -- just remove the cap until you hit about 15-20 million SP. Lets newbros become more competitve quicker.
If your doing it GM then do it for whatever reasons that you feel and not listening to the community , you know the ones who complain about everything and attempt to have roles lessened , like HAV usage and snipers . They try to nerf everything and jump on every FOTM bandwagon imagined and your going to listen to them ? Who are the new players and who are the alts ? Yes lets allow these people who have 3 , 4 and 5 or more alts ... to max out themselves quicker so they can have multiple characters proto'd out . Those are the only ones who would benefit from this unless it's limited to just new characters and not alts and people with multiple accounts . Most of the people who are talking about new characters actually mean their alts and their new characters , not new players necessarily . If this is for new players then there needs to be measures in place so that the mechanics are not manipulated because that's what your fan base is just so great at . If not then you need to leave it as is .
+1
So glad someone brought this up, the OP had me thinking the exact same thing. It really seems like 95% of the ideas to "improve NPE" are just thinly veiled shortcuts experienced players want for their alts. That being said I'm a "Yaaargh" for a small raise in the weekly SP cap and a major "NO WAY, MATEY" to cap removal, newbie or otherwise. Rollover sounds enticing but is a different topic.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Gesa Russian
WESKER S.T.A.R.S
3
|
Posted - 2014.08.27 10:16:00 -
[154] - Quote
After weekly 180000 sp
Ambush max 1000 sp 100000 ISK Domination max 2000 sp 250000 ISK Skirmish max 3000 sp 500000 ISK
Fraction War max 1500 sp Planetary War max 0 sp 1000000 ISK
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2342
|
Posted - 2014.08.27 22:03:00 -
[155] - Quote
el OPERATOR wrote:
+1
So glad someone brought this up, the OP had me thinking the exact same thing. It really seems like 95% of the ideas to "improve NPE" are just thinly veiled shortcuts experienced players want for their alts. That being said I'm a "Yaaargh" for a small raise in the weekly SP cap and a major "NO WAY, MATEY" to cap removal, newbie or otherwise. Rollover sounds enticing but is a different topic.
Screw running alts. I'm a casual player, and I don't have the time or energy to run an alt unless I'm planning to AWOX someone's Planetary Conquest match (again) |
J4yne C0bb
Molon Labe. General Tso's Alliance
730
|
Posted - 2014.08.28 00:21:00 -
[156] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:J4yne C0bb wrote: I like this idea -- just remove the cap until you hit about 15-20 million SP. Lets newbros become more competitve quicker.
If your doing it GM then do it for whatever reasons that you feel and not listening to the community , you know the ones who complain about everything and attempt to have roles lessened , like HAV usage and snipers . They try to nerf everything and jump on every FOTM bandwagon imagined and your going to listen to them ? Who are the new players and who are the alts ? Yes lets allow these people who have 3 , 4 and 5 or more alts ... to max out themselves quicker so they can have multiple characters proto'd out . Those are the only ones who would benefit from this unless it's limited to just new characters and not alts and people with multiple accounts . Most of the people who are talking about new characters actually mean their alts and their new characters , not new players necessarily . If this is for new players then there needs to be measures in place so that the mechanics are not manipulated because that's what your fan base is just so great at . If not then you need to leave it as is . Not sure how much of that was actually directed at me, but here's a response anyway:
I have two main characters, this and the one listed in my sig, both created in early 2013. Both are at 30 million SP. I've already maxed most core skills and proto'd two suits on each toon, as well as multiple weapons in their chosen classes.
I bring this up not to boast or whatever, but to simply illustrate that any additional SP gained at this point is not going to make either of my toons 'stronger'. My toons are already as strong as they will ever be. And because of this, I can steamroll mercs with 10 mil SP by wearing standard or advanced fittings, simply by virtue of my passive skills. And frankly, that's boring.
If the SP cap was increased, it would provide two benefits: first, it would increase competitiveness by decreasing the SP gap more quickly between noobs and vets; second, it would allow vets to try out different playstyles more quickly, thereby keeping their interest in the game, instead of moving on. I think that's a win/win for everybody.
Min Logi | aka Punch R0ckgroin, fatman
|
zzZaXxx
D3ATH CARD
483
|
Posted - 2014.09.03 23:52:00 -
[157] - Quote
Anything to get new players in. But they're not investing in Dust anymore. The may be in Legion but they're keeping strict radio silence if so. |
a brackers
Molon Labe. General Tso's Alliance
37
|
Posted - 2014.09.05 14:11:00 -
[158] - Quote
yarrrrrg
Proto dropship pilot
The sandbox shooter
|
MEDICO RITARDATO
Dead Man's Game
273
|
Posted - 2014.09.05 14:47:00 -
[159] - Quote
Sign yarrrrrg up.
CCP why do you hate shield?
|
Crashy Mc Boom-bewm
The United Socialist Liberation Front
56
|
Posted - 2014.09.05 20:20:00 -
[160] - Quote
Yarrrg
If at first it doesn't work, beat it with a brick.
|
|
abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
25
|
Posted - 2014.09.12 11:12:00 -
[161] - Quote
Yaarrrrgg and +bump I get tired of playing 30+ matches after cap just to get one skill |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
267
|
Posted - 2014.09.17 17:15:00 -
[162] - Quote
Sorry, but I am among the group who see no need for player sympathy here. I feel for you guys in other subjects, but not about the SP assistance/bonus/rate stuff.
I've played the titles that have a graduated/indexed progression (from novice with no good gear up to 'grand-admiral' with gold-cluster uber-gun)... once players have the uber-gun and there's nothing left to unlock, they plan to stay and trample the lesser players... but lose interest quickly, and the game (and associated forum) becomes a ghost town, and expires.
From the start, CCP conveyed they are not interested in making titles that expire after use----they try to make "persistent" games that, among other things, drags a player through HIGH (crap, nose-bleed high) complexity, and a long, constrictive, merciless ladder-climbing system intended to last YEARS before a player can reach "all items unlocked" status.
Some developers "claim" to have games like that (....we console players smile, file our fingernails, and GUT those games like a helpless fish, sometimes in nine hours flat). ...EVE Online has players stuck on it for more than nine years, and they haven't yet "unlocked all items" that they want or need to become the best at their roles.
That's CCP's signature for their "persistent" games, and they don't try to hide about it: you will accumulate your unlock-points at the slave-labor rate of 0.0118 %. If you sign here, you agree to this rate, with bonus option not to exceed..., and so on.
I read the facts about EVE Online: players spend TWO WEEKS just to unlock Mining-skill tier-1,... just so they can START to gain SP for Mining skill-2, which is what they need in order to get the Lasers to fit on the nose (just the nose) of the Type-1 Mining Barge they bought (...just the Type-1, not the Type-2 that gives you better protection in low-sec travel---the Type-1 barge is made of paper and glue, for travelling in grandma's back yard under supervision)... This adds up to spending 4 weeks or more, to fit a couple of required modules, on vehicle that they KNOW is gonna get them "pod-ed" by the first space-mugger they fail to run fast enough away from.
And if they destroy you escape pod without a clone life in reserve, you LOSE both the Tier-2 and Tier-1 mining skills you spent 4 weeks accumulating---wait, WHA. No, really, Time-Out. WHAT??!! I can lose all my earned SP when I die? !!!
So I play Dust 514 with two constant understandings: First, if I am playing Dust, I accept the punishment that SP will given to me on a trickle-slow basis, even if I'm pushing 24/7 in the game. And Second, that I am NEVER going to play Eve-Online. No way! Lose six months worth of SP grind, just because I ran out of clone-reserves? SHOOT--ME!
I have to give you Eve-Online players a big o7 , cuz if you're an Eve capsuleer, you've got more guts than me.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|
CommanderBolt
TerranProtossZerg
1618
|
Posted - 2014.09.17 17:17:00 -
[163] - Quote
GM Archduke wrote:Ahoy!
Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to "Features and Ideas Discussion" once I get in the office, notify people who have to be notified about such things, and see if I can swing something. No promises on the outcome, but I'll do my usual poking around.
Set full sails lads!
YARRRRRRR!
Its gotta be good to have more sp right!?
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
|
KEROSIINI-TERO
The Rainbow Effect
1292
|
Posted - 2014.09.17 19:45:00 -
[164] - Quote
james selim brownstein wrote:When is CCP going to get their act together and give us more bonus sp per week. 180,000 sp per week is not enough for people who play dust 24/7.FIX IT CCP!!!
That is just the correct amount - because of existence of people who play dust 24/7.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1879
|
Posted - 2014.09.17 20:46:00 -
[165] - Quote
I do not want the cap raised. The game is grindy enough as it is. I would like SP rollover though. |
manboar thunder fist
Dead Man's Game
125
|
Posted - 2014.09.17 22:41:00 -
[166] - Quote
YAAARRRG
Can we have a multiplier on warpoints-Sp earned?
So if a guy makes 2k warpoints in a game he gets like 4 K extra sp ontop of normal match participation? Currently one gets around 5-6 K Sp per match whether they logibro, kill 50 ppl, or sit in a turret the whole game -.-
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
|
Y-BLOCK
BioCyberDevelopment
19
|
Posted - 2014.09.18 00:16:00 -
[167] - Quote
Yeayeah!!
Now that You've Tasted my Mutton.. How do you Like it!?!
|
|
GM Archduke
Game Masters C C P Alliance
708
|
Posted - 2014.10.28 10:18:00 -
[168] - Quote
YARRRG!
To accommodate these changes, and also responding to player requests, we will also be raising the Weekly Skill Cap to 750,000 Skill Points.
GM Archduke
CCP Customer Support | EVE Online | DUST 514
|
|
james selim brownstein
N.E.K.R.O.A.R.M.Y
25
|
Posted - 2014.10.28 10:32:00 -
[169] - Quote
S**T, i just noticed this, this is sick, nice work CCP!
|
Sequal Rise
Les Desanusseurs
132
|
Posted - 2014.10.28 11:05:00 -
[170] - Quote
Seems like all these "Yaaaarg" payed out in the end ;)
Sorry for my bad english.
|
|
2k2y
Crux Special Tasks Group Gallente Federation
30
|
Posted - 2014.10.28 13:38:00 -
[171] - Quote
james selim brownstein wrote: |
XSoldierSaintX
Krusual Covert Operators Minmatar Republic
6
|
Posted - 2014.10.29 02:24:00 -
[174] - Quote
Ok Timmy its time for you to turn the game off and go outside. |
KEROSIINI-TERO
The Rainbow Effect
1440
|
Posted - 2014.10.29 13:14:00 -
[175] - Quote
If this thread was used as heavy factor for decision, then I criticize it.
If there was a thread asking 'DO YOU WANT INSTAGIB RIFLES' There would be several pages of 'yup'.
There are many possible suggestions like poisonous cakes with sugary top. For example, "do you want to unlock everything" and "do you want unlimited isk and AUR".
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
Booby Tuesdays
Tuesdays With Boobies
903
|
Posted - 2014.10.29 16:41:00 -
[176] - Quote
Tinfoil hat time!
You will only be getting 5% of your total SP to transfer to Legion. Time to stock up!
( . )( . )
|
CLONE117
True Pros Forever
845
|
Posted - 2014.10.29 21:06:00 -
[177] - Quote
id rather see a buff to passive sp.
pve for dust 514.
so what? u killed me twice with proto?.
i killed you once with my mlt fit.
that takes more skill.
|
james selim brownstein
N.E.K.R.O.A.R.M.Y
28
|
Posted - 2014.10.30 05:02:00 -
[178] - Quote
READ THE 1.9 PATCH NOTES!!!! |
DJINN Jecture
BurgezzE.T.F General Tso's Alliance
174
|
Posted - 2014.10.30 05:41:00 -
[179] - Quote
YARRRG! Good dev blog, although I am concerned this may widen the gap between vets and noobs quite significantly, something CCP has been against from the start. Admittedly though it is nice to see some way for a vet to finish off some LV5 skills without needing to hard cap every week for months on end just to have say max dps for a gun or to try out some new proto gear that they would otherwise need to grind for a month to get.
Cheers and good on you guys, this should make the game more rewarding and exciting, getting into new and more awesome FOTM
How long til this hits PC?
|
DJINN Jecture
BurgezzE.T.F General Tso's Alliance
174
|
Posted - 2014.10.30 05:43:00 -
[180] - Quote
KEROSIINI-TERO wrote:If this thread was used as heavy factor for decision, then I criticize it. If there was a thread asking 'DO YOU WANT INSTAGIB RIFLES' There would be several pages of 'yup'. There are many possible suggestions like poisonous cakes with sugary top. For example, "do you want to unlock everything" and "do you want unlimited isk and AUR". Well said, where is the thread about insta gib rifles?
How long til this hits PC?
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 :: [one page] |