CELESTA AUNGM
Kang Lo Directorate Gallente Federation
267
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Posted - 2014.09.17 17:15:00 -
[1] - Quote
Sorry, but I am among the group who see no need for player sympathy here. I feel for you guys in other subjects, but not about the SP assistance/bonus/rate stuff.
I've played the titles that have a graduated/indexed progression (from novice with no good gear up to 'grand-admiral' with gold-cluster uber-gun)... once players have the uber-gun and there's nothing left to unlock, they plan to stay and trample the lesser players... but lose interest quickly, and the game (and associated forum) becomes a ghost town, and expires.
From the start, CCP conveyed they are not interested in making titles that expire after use----they try to make "persistent" games that, among other things, drags a player through HIGH (crap, nose-bleed high) complexity, and a long, constrictive, merciless ladder-climbing system intended to last YEARS before a player can reach "all items unlocked" status.
Some developers "claim" to have games like that (....we console players smile, file our fingernails, and GUT those games like a helpless fish, sometimes in nine hours flat). ...EVE Online has players stuck on it for more than nine years, and they haven't yet "unlocked all items" that they want or need to become the best at their roles.
That's CCP's signature for their "persistent" games, and they don't try to hide about it: you will accumulate your unlock-points at the slave-labor rate of 0.0118 %. If you sign here, you agree to this rate, with bonus option not to exceed..., and so on.
I read the facts about EVE Online: players spend TWO WEEKS just to unlock Mining-skill tier-1,... just so they can START to gain SP for Mining skill-2, which is what they need in order to get the Lasers to fit on the nose (just the nose) of the Type-1 Mining Barge they bought (...just the Type-1, not the Type-2 that gives you better protection in low-sec travel---the Type-1 barge is made of paper and glue, for travelling in grandma's back yard under supervision)... This adds up to spending 4 weeks or more, to fit a couple of required modules, on vehicle that they KNOW is gonna get them "pod-ed" by the first space-mugger they fail to run fast enough away from.
And if they destroy you escape pod without a clone life in reserve, you LOSE both the Tier-2 and Tier-1 mining skills you spent 4 weeks accumulating---wait, WHA. No, really, Time-Out. WHAT??!! I can lose all my earned SP when I die? !!!
So I play Dust 514 with two constant understandings: First, if I am playing Dust, I accept the punishment that SP will given to me on a trickle-slow basis, even if I'm pushing 24/7 in the game. And Second, that I am NEVER going to play Eve-Online. No way! Lose six months worth of SP grind, just because I ran out of clone-reserves? SHOOT--ME!
I have to give you Eve-Online players a big o7 , cuz if you're an Eve capsuleer, you've got more guts than me.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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