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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12955
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Posted - 2014.08.18 21:04:00 -
[91] - Quote
Judge Rhadamanthus wrote:Are you speced into the ADS at all? Do you fly?
He isn't wrong about HAV being unable to counter them or the fact that you can combine AV and AI power in the same main gun. You literally cannot counter and ADS in the field unless you happen to be rather lucky since a good pilot knows to be constantly on the move and looking for an opportunity.
Not to mention there are very few places on maps a competent pilot will not be able to go/ get a shot off on you. Don't get me wrong I am not complaining.
Personally I think ADS are fine as they are.
Give them more EHP they become Sky Tanks.
Take away EHP and they become useless.
However as I keep telling ADS pilots they cannot have Tank, Gank, and Mobility/ Flight in one.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Takahiro Kashuken
Red Star. EoN.
3847
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Posted - 2014.08.18 21:10:00 -
[92] - Quote
Nothing Certain wrote:Takahiro Kashuken wrote:lol this thread
Put small rails on, yea gimp your tank fit
Jump into the small turret seat, yea so some bluedot can nick it aswell as gimping your tank
Jump out with a FG, yea so some bluedot can nick it
Basically all answers are use a FG so the tank isnt needed at all
Ah, so infantry having to switch to AV gear, or better switch to a tank, in order to fight a tank is a good thing but a tanker having to change something to fight an ADS is unfair?
To put rails on you cimp your fit since you generally dont have enough PG/CPU since we are not allowed adv/proto hulls
If you jump out with a FG bluedot nicks it and you are not in control of your tank which may have a module ready to activate
Basically they are poor options, those options prove that you do not need a tank, just go around with a LAV instead |
Izlare Lenix
Vengeance Unbound Dark Taboo
855
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Posted - 2014.08.18 21:18:00 -
[93] - Quote
Ryme Intrinseca wrote:shaman oga wrote:Step 1. Mount little turrets on your HAV Step 2. Acquire a friendly forge (or two, the second is optional) Step 3. Harvest tears from DS pilots. Multiple tank crew should not be required to counter one ADS pilot.
Lol. Tankers have screamed FOREVER that it should take more than one person to kill them. Yet if they are required to use another player to kill an ADS they kick and scream. Tankers are such unskilled pussies.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12955
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Posted - 2014.08.18 21:22:00 -
[94] - Quote
Takahiro Kashuken wrote:Nothing Certain wrote:Takahiro Kashuken wrote:lol this thread
Put small rails on, yea gimp your tank fit
Jump into the small turret seat, yea so some bluedot can nick it aswell as gimping your tank
Jump out with a FG, yea so some bluedot can nick it
Basically all answers are use a FG so the tank isnt needed at all
Ah, so infantry having to switch to AV gear, or better switch to a tank, in order to fight a tank is a good thing but a tanker having to change something to fight an ADS is unfair? To put rails on you cimp your fit since you generally dont have enough PG/CPU since we are not allowed adv/proto hulls If you jump out with a FG bluedot nicks it and you are not in control of your tank which may have a module ready to activate Basically they are poor options, those options prove that you do not need a tank, just go around with a LAV instead
Actually its only Armour HAV that struggle fitting small turrets.
All of my Shield HAV have a full 3x turret line up and are capable of going toe to toe with any other tank as well as carrying two passengers while mounting solid ADV modules.
However armour HAV cannot do the same as no fitting modules exist in high slots and their oddly low PG/ High PG cost modules makes fitting 3x turrets and even basic modules impossible.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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DontChimpOut
Kang Lo Directorate Gallente Federation
84
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Posted - 2014.08.18 22:15:00 -
[95] - Quote
Nothing Certain wrote:Takahiro Kashuken wrote:lol this thread
Put small rails on, yea gimp your tank fit
Jump into the small turret seat, yea so some bluedot can nick it aswell as gimping your tank
Jump out with a FG, yea so some bluedot can nick it
Basically all answers are use a FG so the tank isnt needed at all
Ah, so infantry having to switch to AV gear, or better switch to a tank, in order to fight a tank is a good thing but a tanker having to change something to fight an ADS is unfair? Some roll in packs, you know.
But you wouldn't know, because you think anybody that specializes in using a vehicle is a stupid, bad player.
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2217
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Posted - 2014.08.18 22:26:00 -
[96] - Quote
Nothing Certain wrote:
4. Have their high jumping cloaked scout buddies come and shoot you in the face.
Cost of doing business.
Nothing is assured. |
Monkey MAC
Rough Riders..
3323
|
Posted - 2014.08.18 23:50:00 -
[97] - Quote
Ryme Intrinseca wrote:Judge Rhadamanthus wrote:Ryme Intrinseca wrote:Judge Rhadamanthus wrote:Are you speced into the ADS at all? Do you fly? No, not that it is relevant to the issue at hand. Yes it is. Squad with me. Ill spawn you some ADS and film how indestructible you are. Ill be on tonight. 2000 EVE time. This is the only answer you have, 'do you fly ADS?'. When you tire of your ad hominems you can tell me what the counter to an ADS is. Another dropship does not count, nor does a forgegun (since you can only get off enough shots to kill an ADS if the pilot chooses to let you).
If you want to know a man's weakness, walk a mile in his shoes. Until you've flown and ADS and successfully filleted a tank (with no resistance from said tank) can you say with convinction that an ADS is completely uncounterable by tanks.
The fact is, it's not so cut and dry. If your a solo tanker, taking out an aerial vehicle is understandably difficult, Helicopter > Tank For one simple reason, it can fly! And that mea s it can FLY in your blindspot.
Now as Takihiro ans Spkr (Don'tChimpout) have tried countering, Tanks should be capable of countering ADS's because infantry can counter Tanks. UNTIL you realise one little thing, if we were to mirror Infantry AV with tanks vs dropships, you would need to fit a main turret that can ONLY engage flying targets, being completely useless against other tanks.
I personally would have no proble with this so long aa they are forced to operate outsode their redlines, but what will the tankers say? NO, we have to have our main turret counter EVERYTHING!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3323
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Posted - 2014.08.18 23:55:00 -
[98] - Quote
Takahiro Kashuken wrote:Nothing Certain wrote:Takahiro Kashuken wrote:lol this thread
Put small rails on, yea gimp your tank fit
Jump into the small turret seat, yea so some bluedot can nick it aswell as gimping your tank
Jump out with a FG, yea so some bluedot can nick it
Basically all answers are use a FG so the tank isnt needed at all
Ah, so infantry having to switch to AV gear, or better switch to a tank, in order to fight a tank is a good thing but a tanker having to change something to fight an ADS is unfair? To put rails on you cimp your fit since you generally dont have enough PG/CPU since we are not allowed adv/proto hulls If you jump out with a FG bluedot nicks it and you are not in control of your tank which may have a module ready to activate Basically they are poor options, those options prove that you do not need a tank, just go around with a LAV instead
No it simply proves you need something other than one solution. Infantry doesn't have 1 solution to all it's problems. Even a commando needs protection from scouts, sentinels, explosives, Snipers, Mass Drivers, Plasma Cannons and so forth.
Your tank, is not the be all and end all of combat
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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saxonmish
Fatal Absolution General Tso's Alliance
199
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Posted - 2014.08.19 00:39:00 -
[99] - Quote
Ryme Intrinseca wrote:Played on my tank alt for a couple of hours. Think I'm beginning to understand how it is that tankers are frustrated even though they seem to be able to dominate the battlefield. AV and enemy tanks put up a decent fight but I managed to keep my tank in one piece (killed six tanks in one battle). I only died twice, both times to the same ADS pilot (in different battles). I couldn't really see how I could do anything differently - once they're above you (which is instantly) you're toast, hardeners just extend the agony of being pecked to death The only 'counters' I came up with were: 1) Stay near the redline so you have a half chance of escaping. 2) Use cheaper tank (lower tier turret or militia hull) so when an ADS inevitably kills you it doesn't cost so much. Obviously neither of those things are actually counters, they're basically just ways of accepting defeat. If ADSes were a specific anti-tank weapon this wouldn't be so bad, but they terrorize infantry just as much. The only thing that is even slightly effective against an ADS is a forge gun, and even then the pilot can choose to escape if they wish. There is nothing (apart from another dropship) that is a true counter to an ADS, i.e. a mortal threat even to a competent pilot. And in any case a forge gunner is giving up a lot to offer that minor threat. They are sitting ducks for any other infantry. An ADS isn't a sitting duck for anything, it dominates almost everything and even has a good chance against its supposed counter. How to fix this? For that kind of power, an ADS should have SOME vulnerabilities. Obviously a reduction in ADS HP is one option, so AV can counter more effectively. An increase to large railgun range and railgun modifier power would be another possibility, so ADSes couldn't hover indefinitely without risk. At any rate, something should be done. I only have 200 kills on my tank alt and usually play as a scout, so I die very rarely to ADSes (low profile+cloak=ADS don't see me). So it doesn't really affect me personally. But it is a glaring imbalance in what is otherwise a pretty balanced game now.
Bring a proto FG with you and when theres an ads jump out and shoot it
SLAYER.
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THUNDERGROOVE
Fatal Absolution
1084
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Posted - 2014.08.19 00:43:00 -
[100] - Quote
A very wise man named Aldin Kan would like to have a word with you, OP.
Amarrica!
It's Not Safe to Swim.
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anaboop
Avarice Defense Industries
139
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Posted - 2014.08.19 04:14:00 -
[101] - Quote
Afterburner increase in cooldown would keep the ads at bay, 10s is to short.
Higher angle of firing for missiles and rail guns to decrease that blind spot would also kill or keep the ads at bay.
Without nerfing the ads direactly since they are in a good position (minus the skill stacking)
Fully sick Anaboop trading card
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ACT1ON BASTARD
Amarr Templars Amarr Empire
67
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Posted - 2014.08.19 05:18:00 -
[102] - Quote
anaboop wrote:Afterburner increase in cooldown would keep the ads at bay, 10s is to short.
Higher angle of firing for missiles and rail guns to decrease that blind spot would also kill or keep the ads at bay.
Without nerfing the ads direactly since they are in a good position (minus the skill stacking)
How bout no, theyre perfect right now. Youre just looking for something new to nerf. This game isnt just about infantry. |
Nothing Certain
Bioshock Rejects
1052
|
Posted - 2014.08.19 05:21:00 -
[103] - Quote
Breakin Stuff wrote:rpastry wrote:
Its demonstrated every battle when an ADS turns up.
10 ADS flies in. 20 ADS hovers and pelts stuff with its XT-1. 30 ADS takes fire. 40 ADS flies away. 50 ADS recharges at range, completely invulnerable to all ground forces. 60 GOTO 10
Infantry side;
Infantry is fighting infantry Infantry gets one-shotted by an ADS while fighting enemy infantry. Infantry spawns with AV. Infantry tries to shoot ADS while also avoiding enemy infantry. Infantry observes ADS behaviour described above.
Infantry side looks more like this for me: Breakin Stuff is hunting for tanks and dropships in a suicide sled (LAV) Breakin Stuff spots ADS menacing allies. Breakin Stuff Moves to contact: 150M between ADS and friendly redline. Breakin Stuff shoots ADS twice in rapid succession before the ADS pilot realizes what has happened and begins maneuvering wildly to escape. Breakin Stuff fires a third snap-shot to attempt the kill. 1/3 ADS are successfully led, crash and explode. +75 WP. Breakin Stuff reloads Forge gun and returns to vehicular homicide patrol pattern. Breakin Stuff Inevitably screws up and gets knifed, because he's really terrible at everything but killing vehicles. Breakin Stuff respawns as AV This is a more accurate picture of what it looks like from the PoV of a primary AV gunner. ADS are not invulnerable. Just ask Judge. I'm pretty sure he's seen me shoot the things down. Or gotten shot down by me at least once.
Yes, this is more or less the pattern for me, except for Pythons. Pythons, even when I totally surprise them, hit their engines and hurt them badly, still manage to do a pirouette up to flight ceiling and get away unless someone else manages to hit them also. It is the only fit I feel like I am losing to the fit and not the pilot.
Because of this I don't want changes to infantry AV. Faster swarms make sense because even LAV's are outrunning them, but can this be done without driving off vehicle users, I don't know. I think we are on the edge and could fall off with anything beyond very small tweaks.
Because, that's why.
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Pvt Numnutz
Prophets of the Velocirapture
1814
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Posted - 2014.08.19 05:34:00 -
[104] - Quote
Ryme Intrinseca wrote:
The only 'counters' I came up with were:
1) Stay near the redline so you have a half chance of escaping. 2) Use cheaper tank (lower tier turret or militia hull) so when an ADS inevitably kills you it doesn't cost so much.
Obviously neither of those things are actually counters, they're basically just ways of accepting defeat.
Your right, those aren't counters and you didn't try hard enough to actually come up with a way to counter it.
As both a missile tanker and a python pilot I have a perspective from both views. What tanks and dropships both face when engaging each other. There are a few strategies that I and I'm sure many other tankers have developed to counter an ads above a tank, or in its blind spot.
1.) Fit a nitros on your tank. This is something that even a rookie tanker can think up. Tanks can pretty much stop on a dime and change direction, this can catch pilots unaware and line you up for a shot. By simply going backwards and forwards you can throw off and adses aim quite easily and allow your tank to regen. It also makes it a lot easier to find cover or retreat to the redline as a dropship has to accelerate pretty hard to keep up. Throw in some maneuvers and suddenly retreating isn't a problem anymore. At its core, increase the speed and evasion of your tank.
2.) Draw them to turrets or ground troops. Large missile turrets actually provide great AA cover and throw off a dropships aim. If there is an AA turret or blaster heck even a rail you can buy yourself some valuable time to rep up as the dropship struggles to both evade and attack at the same time.
3.) Squad with another tanker. You have no idea how hard it can be to engage two tanks who are working together and cover each others backs. When I'm playing with my tanker buddy and we encounter an ads we set up in a defensive formation that either kills or forces a retreat from the dropship.
4.) (Personal favorite and my most recommended) fit two small rails to your tank. Have av hop inside, preferably a swarmer and a forger. Anytime a dropship gets in your blind spot he will have a nasty surprise waiting for him. Not only does this provide AA defense for your tank, but also helps in armor engagements, especially when you are out numbered. Using this tactic my crew and I destroyed 3 hostile tanks with our one. Furthermore small rails are excellent for eliminating infantry and give your tank amazing AI capabilities. Entire teams can be snuffed out if they are caught in the open, for tanks that lack good AI (eg rail and missile tanks) small rails become an additional offensive system. So, AA and anti armor support that moves with you and also acts as AI when garrisoned.
Honestly if you don't have gunners your doing it wrong. Really tho make an effort, even a rookie tanker could figure out #1.
Master Skyshark rider
Kaalaka dakka tamer
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4714
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Posted - 2014.08.19 05:38:00 -
[105] - Quote
Judge Rhadamanthus wrote:The dark cloud wrote:I fly myself quite alot of times a ADS and its not that easy. Swarms and forgeguns can effectively deny airspace for dropships and if the pilot is too cocky he gets shot down. There is minimal room for mistakes. If the pilot makes a wrong choice or understimates the AV firepower he gets shot down fast. Forgeguns have a range of 300m and you surely can destroy any ADS in time. Do you think we should buff Swarms more in terms of damage? or would changes to missile speed and turn radius make more sense to you? Do you think they are close to right or still in need of a balance pass?
The swarm is the least player-skill intensive weapon in the game. You don't even aim the thing. It needs to do the bare minimum required of its job and nothing more. That means chasing off vehicles who aren't in a good position to deal with them, NOT absolutely wrecking them with no chance to get away. The only time a swarm should actually kill anything is if the driver is being a stubborn idiot and refuses to leave the area.
Two swarms is another story.
And right now, they do enough damage. |
Nothing Certain
Bioshock Rejects
1052
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Posted - 2014.08.19 05:40:00 -
[106] - Quote
Breakin Stuff wrote:Nothing Certain wrote:
4. Have their high jumping cloaked scout buddies come and shoot you in the face.
Cost of doing business. Nothing is assured. Oh I'm sorry, did you want a 100% effective, all the time method of beating an enemy that never fails? Get the hell over it. If you're going to run Forge, pick a kill spot that's inconvenient for scouts to get to, take your shots and move. Standing still for the scout to get you is a moron move. And you bitching that the scout will kill you before you can kill the dropship tells me TEAMWORK is OP, not the ship. Get off your ass and learn to kill them. I do not, Let me say this again for the hell of it... I do NOT have any difficulty pasting ADS or rendering them impotent while farming their stupid asses for warpoints while they flee for the redline. ADS are the path to winning for smart AV. DUST is about COMBINED ARMS. Which means Infantry support tanks, tanks support infantry. THis does not mean that Tanks are lone wolf kings of everything. That attitude results in me burning tanks down like nothing. THe ones who stay close to their infantry invariably kick my ass. ADS is no different. It gets too close to a forge gunner or tanker with proper support, and all he's doing is crapping out WP and being impotent while we laugh at him.
Funny answer, considering that I only listed the most common form of death for infantry AV.
Because, that's why.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
955
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Posted - 2014.08.19 06:10:00 -
[107] - Quote
Ghosts Chance wrote:stick a small rail turret on your top gun, swap to it when a red ADS flys over you and pop it out of the sky with OP small rail damage...
you can tank more hits then he can so he has to GTFO or be ganked by your tank.
what im seeing is that you dont know how to fit your tanks. (doesnt require two people... you just have to understand teh concept of switching seats.)
Never fit a tank before have you? What happens when you put a small rail on top of your tank? An ally finds their way in and uses up all of the ammo inevitably. Not only that, but the small rail cannot shoot upwards high enough to actually hit the ADS above you... You are now IMMOBILE, and the ADS can strafe on a point with your tank at the center, while your turret must turn to face the ADS, they are ALWAYS facing you.
I feel that you've never actually "run" a tank fit, but have fun "insulting through theorycrafting".
In order to "Shoot Back" you must be nearly immobile on an incline, and it must tilt in the direction of the ADS. Since terrain is a requirement to get the small rail to point at the ADS, all they have to do is move to the new blind spot, and hover in place while shooting.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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anaboop
Avarice Defense Industries
139
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Posted - 2014.08.19 08:01:00 -
[108] - Quote
ACT1ON BASTARD wrote:anaboop wrote:Afterburner increase in cooldown would keep the ads at bay, 10s is to short.
Higher angle of firing for missiles and rail guns to decrease that blind spot would also kill or keep the ads at bay.
Without nerfing the ads direactly since they are in a good position (minus the skill stacking)
How bout no, theyre perfect right now. Youre just looking for something new to nerf. This game isnt just about infantry.
Umm ok?
Why dont you read the whole thread, this is a reasonable suggestion.
So yeah HTFU.
Fully sick Anaboop trading card
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Ryme Intrinseca
Eurotrash Pubstars
1572
|
Posted - 2014.08.19 08:29:00 -
[109] - Quote
Izlare Lenix wrote:Ryme Intrinseca wrote:shaman oga wrote:Step 1. Mount little turrets on your HAV Step 2. Acquire a friendly forge (or two, the second is optional) Step 3. Harvest tears from DS pilots. Multiple tank crew should not be required to counter one ADS pilot. Lol. Tankers have screamed FOREVER that it should take more than one person to kill them. Yet if they are required to use another player to kill an ADS they kick and scream. Tankers are such unskilled pussies. Dude I am not a tanker. I have <200 kills on my tanker alt and 54,000> kills on my infantry main. I have consistently said that it should take one person to counter one person. I said that when tanks were ridiculously OP in 1.7, now I'm saying it with OP ADSes. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1167
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Posted - 2014.08.19 08:38:00 -
[110] - Quote
Ryme Intrinseca wrote:Ghosts Chance wrote:stick a small rail turret on your top gun, swap to it when a red ADS flys over you and pop it out of the sky with OP small rail damage...
you can tank more hits then he can so he has to GTFO or be ganked by your tank.
what im seeing is that you dont know how to fit your tanks. (doesnt require two people... you just have to understand teh concept of switching seats.) This is the best answer so far (though I never said you needed two people... the post I was replying to brought in the 'two people' concept. Even so, you have to make a lot of compromises to your fit to get that small rail in, that will only get used vs. an ADS. And even then, it will never really kill the ADS, just scare them off, so we still await the true counter to the ADS. But still, this isn't a bad defensive idea in the meantime and I'll give it a spin. it's true, the ADS can't maintain it's assault vs this HAV w/ small turret unless it's suicidal. you need ADV turrets tho. there's also the chance to suprise the pilot but players always fire in full anger mode at the wrong range/out of range, alerting the pilot instead of ambushing. also the days are over where pilot laughs off the SL hits there not as UP as everyone thinks. incubus vs good HAV takes minutes to kill even more so if it's gallente HAV., plenty of time for some kind of response outside of the normal panic mode of tank going back and forth in between some obstacles. also if you put an AV guy in your turret who's worth af
AKA Zirzo Valcyn
AFKing since 2012
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Ryme Intrinseca
Eurotrash Pubstars
1572
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Posted - 2014.08.19 09:01:00 -
[111] - Quote
THUNDERGROOVE wrote:A very wise man named Aldin Kan would like to have a word with you, OP. I repeat, it is not possible to down a well built ADS unless they allow you to. Even if you hit with every shot the charge time is too long to get enough shots off before they're out of range.
Of course FGers like Aldin can get lots of ADS kills because (1) some ADS are not built well and (2) some pilots allow themselves to be killed. (1) applies a lot in pubs because pubs=scrubs. (2) applies a lot in PC because, in order to support the team, pilots have to be excessively aggressive (which they don't in pubs). |
Ryme Intrinseca
Eurotrash Pubstars
1572
|
Posted - 2014.08.19 09:08:00 -
[112] - Quote
TEBOW BAGGINS wrote:Ryme Intrinseca wrote:Ghosts Chance wrote:stick a small rail turret on your top gun, swap to it when a red ADS flys over you and pop it out of the sky with OP small rail damage...
you can tank more hits then he can so he has to GTFO or be ganked by your tank.
what im seeing is that you dont know how to fit your tanks. (doesnt require two people... you just have to understand teh concept of switching seats.) This is the best answer so far (though I never said you needed two people... the post I was replying to brought in the 'two people' concept. Even so, you have to make a lot of compromises to your fit to get that small rail in, that will only get used vs. an ADS. And even then, it will never really kill the ADS, just scare them off, so we still await the true counter to the ADS. But still, this isn't a bad defensive idea in the meantime and I'll give it a spin. it's true, the ADS can't maintain it's assault vs this HAV w/ small turret unless it's suicidal. you need ADV turrets tho. there's also the chance to suprise the pilot but players always fire in full anger mode at the wrong range/out of range, alerting the pilot instead of ambushing. also the days are over where pilot laughs off the SL hits there not as UP as everyone thinks. incubus vs good HAV takes minutes to kill even more so if it's gallente HAV., plenty of time for some kind of response outside of the normal panic mode of tank going back and forth in between some obstacles. also if you put an AV guy in your turret who's worth af I tried this, as others have said, the problem is that the first small turret goes on the front regardless of which slot you assign it to, so you have to fit two turrets which means a really gimped tank fit. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2231
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Posted - 2014.08.19 10:11:00 -
[113] - Quote
Ryme Intrinseca wrote:THUNDERGROOVE wrote:A very wise man named Aldin Kan would like to have a word with you, OP. I repeat, it is not possible to down a well built ADS unless they allow you to. Even if you hit with every shot the charge time is too long to get enough shots off before they're out of range. This is with IAFG, two damage mods, prof 5. Of course FGers like Aldin can get lots of ADS kills because (1) some ADS are not built well and (2) some pilots allow themselves to be killed. (1) applies a lot in pubs because pubs=scrubs. (2) applies a lot in PC because, in order to support the team, pilots have to be excessively aggressive (which they don't in pubs).
If dropships are impossible to kill why am I able to kill them with an ADV AFG or breach, 2 ADV mods and prof 4?
Serious question. Not anecdotal. I successfully shoot down pythons and incubi with breaches ans AFGs of all types. |
Pvt Numnutz
Prophets of the Velocirapture
1815
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Posted - 2014.08.19 11:03:00 -
[114] - Quote
Ryme Intrinseca wrote:THUNDERGROOVE wrote:A very wise man named Aldin Kan would like to have a word with you, OP. I repeat, it is not possible to down a well built ADS unless they allow you to. Even if you hit with every shot the charge time is too long to get enough shots off before they're out of range. This is with IAFG, two damage mods, prof 5. Of course FGers like Aldin can get lots of ADS kills because (1) some ADS are not built well and (2) some pilots allow themselves to be killed. (1) applies a lot in pubs because pubs=scrubs. (2) applies a lot in PC because, in order to support the team, pilots have to be excessively aggressive (which they don't in pubs). This is narrow minded, you are ignoring the other half of the equation. The skill and equipment of the aver. Avers with good skill and trigger discipline can down a max skill ads fit. It requires some experience from the aver to know that the first mover advantage is theirs and not to fire until the dropship is in a good position to strike. Hunting dropships also requires a bit of coordination to know where it is and what its doing.
Teamwork is the best way to get a dropship in one blow, a friend and I enjoy laving around with a rail turret, I use my cal heavy and an IAFG to gun. If we encounter an ads he positions the leave in a good spot, I hop out and start charging while he gets on the gun and opens up. My shot hits and by the time he starts running its already over.
Master Skyshark rider
Kaalaka dakka tamer
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Symbioticforks
Pure Evil.
656
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Posted - 2014.08.19 11:06:00 -
[115] - Quote
Judge Rhadamanthus wrote:Are you speced into the ADS at all? Do you fly?
ADS should have smaller clip sizes, make them more anti infantry.
I think that's what this guy wants.
Sniping Dust 514 (video series)
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Ryme Intrinseca
Eurotrash Pubstars
1572
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Posted - 2014.08.19 11:38:00 -
[116] - Quote
Breakin Stuff wrote:Ryme Intrinseca wrote:THUNDERGROOVE wrote:A very wise man named Aldin Kan would like to have a word with you, OP. I repeat, it is not possible to down a well built ADS unless they allow you to. Even if you hit with every shot the charge time is too long to get enough shots off before they're out of range. This is with IAFG, two damage mods, prof 5. Of course FGers like Aldin can get lots of ADS kills because (1) some ADS are not built well and (2) some pilots allow themselves to be killed. (1) applies a lot in pubs because pubs=scrubs. (2) applies a lot in PC because, in order to support the team, pilots have to be excessively aggressive (which they don't in pubs). If dropships are impossible to kill why am I able to kill them with an ADV AFG or breach, 2 ADV mods and prof 4? Serious question. Not anecdotal. I successfully shoot down pythons and incubi with breaches ans AFGs of all types. Dude, I already covered this. They are badly fitted ADSes or badly piloted. I have killed scrub ADSes myself. If they keep hovering after the first IAFG shot they're dead. Point is, outside of PC any competent pilot will disappear into the heavens when the first shot hits, charge time is too long to finish the job before they're out of range. |
Ryme Intrinseca
Eurotrash Pubstars
1572
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Posted - 2014.08.19 11:41:00 -
[117] - Quote
Pvt Numnutz wrote:Ryme Intrinseca wrote:THUNDERGROOVE wrote:A very wise man named Aldin Kan would like to have a word with you, OP. I repeat, it is not possible to down a well built ADS unless they allow you to. Even if you hit with every shot the charge time is too long to get enough shots off before they're out of range. This is with IAFG, two damage mods, prof 5. Of course FGers like Aldin can get lots of ADS kills because (1) some ADS are not built well and (2) some pilots allow themselves to be killed. (1) applies a lot in pubs because pubs=scrubs. (2) applies a lot in PC because, in order to support the team, pilots have to be excessively aggressive (which they don't in pubs). This is narrow minded, you are ignoring the other half of the equation. The skill and equipment of the aver. Avers with good skill and trigger discipline can down a max skill ads fit. It requires some experience from the aver to know that the first mover advantage is theirs and not to fire until the dropship is in a good position to strike. Hunting dropships also requires a bit of coordination to know where it is and what its doing. Teamwork is the best way to get a dropship in one blow, a friend and I enjoy laving around with a rail turret, I use my cal heavy and an IAFG to gun. If we encounter an ads he positions the leave in a good spot, I hop out and start charging while he gets on the gun and opens up. My shot hits and by the time he starts running its already over. Yes, you can dedicate two men to countering a single ADS pilot, but you're then giving the reds a numerical advantage. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2233
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Posted - 2014.08.19 11:53:00 -
[118] - Quote
Ryme Intrinseca wrote: Yes, you can dedicate two men to countering a single ADS pilot, but you're then giving the reds a numerical advantage.
You just don't want to acknowledge you might be wrong, do you?
I, and several others, routinely solo or drive ADS pilots to recall and quit flying entirely.
Two AV can basically alpha down any dropship. One can do it with timing and position. All I am hearing from you is screams for nerfs on something that is difficult to destroy by claiming it is impossible. My kill counts disagree with you. So do the burned wrecks of the dropships.
And no one "lets" you waste their half-mil ISK autism chariots, whether dropship or HAV. I know no ADS pilot is sitting there going "oh breakin is using good effort. I'll die in a fire to make him happy."
There is skill and awareness. With tanks and dropships, good fits and intelligent drivers rarely die unless they make a mistake.
The job of AV is to startle them and panic them into making that mistake. Panicked animals die. |
Takahiro Kashuken
Red Star. EoN.
3861
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Posted - 2014.08.19 12:03:00 -
[119] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Nothing Certain wrote:Takahiro Kashuken wrote:lol this thread
Put small rails on, yea gimp your tank fit
Jump into the small turret seat, yea so some bluedot can nick it aswell as gimping your tank
Jump out with a FG, yea so some bluedot can nick it
Basically all answers are use a FG so the tank isnt needed at all
Ah, so infantry having to switch to AV gear, or better switch to a tank, in order to fight a tank is a good thing but a tanker having to change something to fight an ADS is unfair? To put rails on you cimp your fit since you generally dont have enough PG/CPU since we are not allowed adv/proto hulls If you jump out with a FG bluedot nicks it and you are not in control of your tank which may have a module ready to activate Basically they are poor options, those options prove that you do not need a tank, just go around with a LAV instead No it simply proves you need something other than one solution. Infantry doesn't have 1 solution to all it's problems. Even a commando needs protection from scouts, sentinels, explosives, Snipers, Mass Drivers, Plasma Cannons and so forth. Your tank, is not the be all and end all of combat
But it isnt
Missile is a ***** to kill infantry with, so i need small missiles
Railgun rewards extreme accuracy to hit infantry but the turret turn too slow so its best against armored vehicles and installations so again i need small turrets
Blaster used to be able to take care of infantry and vehicles to a lesser extent, 1.0 days you needed a heat sink when killing a vehicle at least but now the turret has problems hitting infantry and its dispersion can be quite big it will miss a LAV
Problem is that the maddy barely has enough CPU to fit a proper tank let alone anything extra on it, small turrets aint great at range even if you can see the person and also we still dont have adv/proto hulls |
Pvt Numnutz
Prophets of the Velocirapture
1815
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Posted - 2014.08.19 12:13:00 -
[120] - Quote
Ryme Intrinseca wrote: Yes, you can dedicate two men to countering a single ADS pilot, but you're then giving the reds a numerical advantage.
A single forge gunner can destroy an ads, but it takes longer and is less reliable. With the afore mentioned strategy, note that I said if we encounter an ads. That two man squad can take on tanks, other lavs, and infantry. They can cap points, deploy proxies or remotes, provide scans and recon and reinforce positions. For a moment you are fighting 2 on one to effectively eliminate a highly dangerous threat before moving on to other tasks, tanks and other lavs also require two on one. One could also argue that fighting infantry in a two man lav (driver/gunner) is "giving the reds a numerical advantage" it would be a dumb argument but one could.
How is this any different than taking on a heavy? When I'm in my medium suit I need another person to help me take it down, or waste most of my ammo and nades and a good chunk of my HP.
Master Skyshark rider
Kaalaka dakka tamer
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