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Judge Rhadamanthus
Amarr Templar One
2749
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Posted - 2014.08.18 12:47:00 -
[31] - Quote
Ryme Intrinseca wrote:Judge Rhadamanthus wrote:Are you speced into the ADS at all? Do you fly? No, not that it is relevant to the issue at hand.
Yes it is. Squad with me. Ill spawn you some ADS and film how indestructible you are.
Email Me [email protected]
Twitter @Judge_EVELegion
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Derpty Derp
Dead Man's Game
298
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Posted - 2014.08.18 12:47:00 -
[32] - Quote
The dark cloud wrote:oi tank scrubs how about instead of using a scout suit to bail out of your tank before it explodes you get a heavy suit with a forgegun? If a ADS is bothering you just jump out and start shoting it with a forgegun. See i just solved your problem without thinking longer then 0.1 sec about it. Certain people seriously have the IQ of some 1 who lived in the stone age. Uhm dude... Stone age people mastered fire... You're giving these guys too much credit. |
Ghosts Chance
Inf4m0us
2059
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Posted - 2014.08.18 12:48:00 -
[33] - Quote
Derpty Derp wrote:Ghosts Chance wrote:Derpty Derp wrote:Right... While they're still in range... I must be forgetting the massive range of the damn small turret, because last time I flew out of range of a swarm, I wasn't able to shoot at the tank or anyone near it...
Swarms blow a dropship about and fire quickly... Forge at me and I'm gonna shoot you down before you get your 2nd or 3rd shot, not to mention I can just dodge a few shots so you have to reload, meaning I don't even have to leave the area.
Idiots who can't think crack me up : ) i kill them in a methana.... you sir are just bad, there are ready built solutions to your problem in game, and your chosing not to use them. working as intended, not the games fault its yours. if i can do it with an LAV... you can do it in a ******* tank. Dude you need to learn to read, we're argueing the same point, lol... I can kill a dropship with a tank, I can kill it with a forge & I can damn well kill it with another dropship.
damn.... im tired and have been awake for a while... im usually more on the ball then this
Minmatar is Winmatar
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Derpty Derp
Dead Man's Game
299
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Posted - 2014.08.18 12:49:00 -
[34] - Quote
Judge Rhadamanthus wrote:Ryme Intrinseca wrote:Judge Rhadamanthus wrote:Are you speced into the ADS at all? Do you fly? No, not that it is relevant to the issue at hand. Yes it is. Squad with me. Ill spawn you some ADS and film how indestructible you are.
If we could set up a test match somehow, I'd love you to film a small rail shooting an armour rep Madruga... Once the shields are down, they can't do anything... But yeah the only tanks are shield tanks, which get boned by them. |
Judge Rhadamanthus
Amarr Templar One
2750
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Posted - 2014.08.18 12:53:00 -
[35] - Quote
Derpty Derp wrote:Judge Rhadamanthus wrote:Ryme Intrinseca wrote:Judge Rhadamanthus wrote:Are you speced into the ADS at all? Do you fly? No, not that it is relevant to the issue at hand. Yes it is. Squad with me. Ill spawn you some ADS and film how indestructible you are. If we could set up a test match somehow, I'd love you to film a small rail shooting an armour rep Madruga... Once the shields are down, they can't do anything... But yeah the only tanks are shield tanks, which get boned by them.
Already got that filmed. On it.
Email Me [email protected]
Twitter @Judge_EVELegion
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Abber Dietmart
Vendetta Reactionary Force
4
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Posted - 2014.08.18 12:54:00 -
[36] - Quote
Infantry and tank drivers need to stop whining about ADS. They cost SOOOO much that the few times you do die its expensive. What good is being able to go nearly 30/0 in a majority of matches if it costs so much to replace. And ADS can die so its balanced its just all the forge gunners and swarm launchers just suck. I had an idea for the next hotfix! Invincible ADS! It would be balanced because I said so I don't need to justify anything to you. |
Takahiro Kashuken
Red Star. EoN.
3839
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Posted - 2014.08.18 12:59:00 -
[37] - Quote
lol this thread
Put small rails on, yea gimp your tank fit
Jump into the small turret seat, yea so some bluedot can nick it aswell as gimping your tank
Jump out with a FG, yea so some bluedot can nick it
Basically all answers are use a FG so the tank isnt needed at all
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Ghosts Chance
Inf4m0us
2060
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Posted - 2014.08.18 13:03:00 -
[38] - Quote
Takahiro Kashuken wrote:lol this thread
Put small rails on, yea gimp your tank fit
Jump into the small turret seat, yea so some bluedot can nick it aswell as gimping your tank
Jump out with a FG, yea so some bluedot can nick it
Basically all answers are use a FG so the tank isnt needed at all
if your getting ganked by a dropship your fits already gimped LOL
small rail fit > other fits, as evedenced by being able to survive a dropship :P
Minmatar is Winmatar
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The dark cloud
The Rainbow Effect
3970
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Posted - 2014.08.18 13:04:00 -
[39] - Quote
Derpty Derp wrote:The dark cloud wrote:oi tank scrubs how about instead of using a scout suit to bail out of your tank before it explodes you get a heavy suit with a forgegun? If a ADS is bothering you just jump out and start shoting it with a forgegun. See i just solved your problem without thinking longer then 0.1 sec about it. Certain people seriously have the IQ of some 1 who lived in the stone age. Uhm dude... Stone age people mastered fire... You're giving these guys too much credit. True but at least the people here mastered the usage of a microwave. Put stuff in, push button and wait for the PING sound. While the guys in the stone age had to search for flamable materials, hunt their food and then lit a fire to cook it. If the zombie apocalypse would happend tomorrow 95% of the people on the forum would probs just stand infront of the zombie crowd and say "oh well what im gonna do? Its all pointless".
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Ghosts Chance
Inf4m0us
2060
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Posted - 2014.08.18 13:06:00 -
[40] - Quote
The dark cloud wrote:Derpty Derp wrote:The dark cloud wrote:oi tank scrubs how about instead of using a scout suit to bail out of your tank before it explodes you get a heavy suit with a forgegun? If a ADS is bothering you just jump out and start shoting it with a forgegun. See i just solved your problem without thinking longer then 0.1 sec about it. Certain people seriously have the IQ of some 1 who lived in the stone age. Uhm dude... Stone age people mastered fire... You're giving these guys too much credit. True but at least the people here mastered the usage of a microwave. Put stuff in, push button and wait for the PING sound. While the guys in the stone age had to search for flamable materials, hunt their food and then lit a fire to cook it. If the zombie apocalypse would happend tomorrow 95% of the people on the forum would probs just stand infront of the zombie crowd and say "oh well what im gonna do? Its all pointless".
the zombie apocalypse is already here... its just that the zombies dont know it yet
Minmatar is Winmatar
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Monkey MAC
Rough Riders..
3319
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Posted - 2014.08.18 13:09:00 -
[41] - Quote
Counter 1: Equip your tank with a nitrous booster, when a dropship has you tagged drive away at speed, the dropship will give chase. Activate your booster and reverse as fast as you can, you can kill unskilled pilots with this little trick quite easily.
Counter 2: Numerous sockets provide rooves or bridges that you can hide under, the ADS can not engage you without entering your LOS making them vunerable, in addition they are low to the ground making it easier to crash them.
Counter 3: Drive near a new and improved turret installation, that is friendly, best case scenario it will shoot down the dropship, worst case the pilot will be forced to break of the pursuit.
Counter 4: (uses 'teamwork' but is most effective) Fit a roof gunner position. If you are looking specifically to deal with dropships, fit a railgun, otherwise fit a missle turret. The gunner posistion has a maximum attack angle. Requiring the pilot being almost directly over your tank in order to avoid it's fire.
Counter 5: (uses 'teamwork' but can be considerably effective) Drive/Park your tank in populus area preferably near a supply depot. Best case scenario, the sky is filled with mlt swarms which will destroy the dropship. Worst case scenario the pilot decides there are more valuable/rewarding targets than you and breaks of engagement.
There are 5 different methods you can use to take or disable a dropship pilot from a tank, 4 of which require no form of communication with your team at all. 2 of which don't even require relying upon the capacity for your tea to field AV /installations.
Assault Dropships are not designed to be infantry only or vehicle only vehicles. Their role is determined by the turret the pilot fields. Just like how heavy blasters are still much better at AI duties than Railguns, or how large missile turrets are pretty good at both.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Cat Merc
Onslaught Inc RISE of LEGION
11787
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Posted - 2014.08.18 13:17:00 -
[42] - Quote
Counter 6: recall
Feline overlord of all humans - CAT MERC
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TOOMANY NAMES ALREADYTAKEn
Going for the gold
87
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Posted - 2014.08.18 13:25:00 -
[43] - Quote
Cat Merc wrote:Counter 6: recall Not enough time, it takes 15 seconds to recall now.
Shotgunner for life.
EDIT: Scratch that, I love my lasers.
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The dark cloud
The Rainbow Effect
3971
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Posted - 2014.08.18 13:26:00 -
[44] - Quote
Cat Merc wrote:Counter 6: recall That takes 15 secs now. So no more recall quickly while the tank is beeing shot which is a good thing.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Ryme Intrinseca
Eurotrash Pubstars
1555
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Posted - 2014.08.18 13:28:00 -
[45] - Quote
Judge Rhadamanthus wrote:Ryme Intrinseca wrote:Judge Rhadamanthus wrote:Are you speced into the ADS at all? Do you fly? No, not that it is relevant to the issue at hand. Yes it is. Squad with me. Ill spawn you some ADS and film how indestructible you are. Ill be on tonight. 2000 EVE time. This is the only answer you have, 'do you fly ADS?'. When you tire of your ad hominems you can tell me what the counter to an ADS is. Another dropship does not count, nor does a forgegun (since you can only get off enough shots to kill an ADS if the pilot chooses to let you). |
TYCHUS MAXWELL
The Fun Police
465
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Posted - 2014.08.18 13:29:00 -
[46] - Quote
Ryme Intrinseca wrote:shaman oga wrote:Step 1. Mount little turrets on your HAV Step 2. Acquire a friendly forge (or two, the second is optional) Step 3. Harvest tears from DS pilots. Multiple tank crew should not be required to counter one ADS pilot.
You don't actually need multiple tank crew just one the issue is you still have to have 2 guns since the first gun always auto assigns to the front gun. You need the Top gun to be a small rail and then you should be golden if the Turret operator can aim. Inversely you can just have one front gun and have the gunner ride around with a blaster or rail turret killing enemies with you while jumping out with an assault forge to take out the DS pilots when they come calling.
This is hard for tankers to grasp because you guys always had it the easiest... a lot of us can't counter EVERYTHING with ONE FIT. You don't here me crying that my Caldari Assault with a rifle can't counter your tank.
In other words, one guy the turret or forger can counter 1 ADS pilot. I do it all the time... hell I've forced dropships to recall or die in a LAV small rail by myself before, and I shoot down ADS incubus and pythons before they can rise out of my range with my ishokune assault forge.
This is why people make the joke that squads are OP, because you can't counter everything with one thing but you can counter everything with a few things.
This is why I say vehicle vs. AV is the best i've seen it so far, because it takes a good AV player to take out a Good pilot. It's not easy to hit dropships that are flailing about in the sky with a forge gun and swarms they can usually escape from. Only time I don't see the dropships escaping from swarms is when they are joined by other av which to me is working as intended because multiples of 1 thing that is good against you should destroy you. |
Judge Rhadamanthus
Amarr Templar One
2750
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Posted - 2014.08.18 13:59:00 -
[47] - Quote
Ryme Intrinseca wrote:This is the only answer you have, 'do you fly ADS?'. When you tire of your ad hominems....
Two things.
1) That is not an answer it is a question. 2) There is no ad hominem in my post. There would only be one if i had said "what do you know, do you fly?" Which I didn't. I asked a simple question, so I might then follow up with my next post correctly.
So will you join me and show me how indestructible they are? I'll film it, then release it as proof. Like I said. 2000 EVE tonight. Domination.
Email Me [email protected]
Twitter @Judge_EVELegion
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Jack 3enimble
Vengeance Unbound Dark Taboo
208
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Posted - 2014.08.18 14:05:00 -
[48] - Quote
To all the people who say fit a one roof turret I can tell you that you don't drive tanks. why? By default when you fit one turret it gives you the front. You have to fit 2 turrets to actually get the roof one. Even if you fit a single turret in the correct slot it still gives you the front by default. Just wantend to point that out...
As for the Judge great that you reply to threads. I hope you will visit features and ideas and give your feedback there aswell. Even if it's non dropship related.. We have a nice thread about assault suits going on that could use your feedback. |
Derrith Erador
Fatal Absolution
2445
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Posted - 2014.08.18 14:09:00 -
[49] - Quote
Judge Rhadamanthus wrote:Ryme Intrinseca wrote:This is the only answer you have, 'do you fly ADS?'. When you tire of your ad hominems.... Two things. 1) That is not an answer it is a question. 2) There is no ad hominem in my post. There would only be one if i had said "what do you know, do you fly?" Which I didn't. I asked a simple question, so I might then follow up with my next post correctly. So will you join me and show me how indestructible they are? I'll film it, then release it as proof. Like I said. 2000 EVE tonight. Domination. OOOOH CAN I BE THERE?! I FLY STUFF TOO!!
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4708
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Posted - 2014.08.18 14:15:00 -
[50] - Quote
Missile turrets aim higher than rails, right?
Alpha his ass out of the sky. |
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Judge Rhadamanthus
Amarr Templar One
2750
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Posted - 2014.08.18 14:16:00 -
[51] - Quote
afraid not. that would be two ADS. His claim is that :
Forge Guns are only slightly effective
Ryme Intrinseca wrote:The only thing that is even slightly effective against an ADS is a forge gun NOTHING except an ADS is a counter
Ryme Intrinseca wrote: There is nothing (apart from another dropship) that is a true counter to an ADS, i.e. a mortal threat even to a competent pilot. And in any case a forge gunner is giving up a lot to offer that minor threat. An ADS is not a sitting duck for anything
Ryme Intrinseca wrote: An ADS isn't a sitting duck for anything. ADS can hover without risk
Ryme Intrinseca wrote:ADSes couldn't hover indefinitely without risk.
Bold claims. If true he wont lose a single dropship. and go at least 20-0. So I want him to put up, and prove these bold claims.
Email Me [email protected]
Twitter @Judge_EVELegion
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Cody Sietz
Evzones
3863
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Posted - 2014.08.18 14:16:00 -
[52] - Quote
When I do use a tank, I'll usually have a assault FG on hand.
They never see it coming.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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rpastry
The Rainbow Effect
188
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Posted - 2014.08.18 14:19:00 -
[53] - Quote
look its been said time and time again,. ADS pilots just want to hover and kill ****. Everything to counter them has been nerfed - swarms (range) forges (range) large turrets (range and elevation)
Its only possible to kill idiot ADS pilots. 2 proto damage modded swarm forge rounds are all you get. By the time the 2nd hits they're already flying away. by the 3rd they're out of range. They can rinse and repeat this all day long. Meanwhile as AV infantry you're in a gimped fit with 15 other enemy infantry all over you.
This swapping tank seats/running an AV suit in a tank is unworkable nonsense for one reason - Blueberries.
ADS should be removed from the game like they were supposed to be for 1.9. Then DS pilots have to use teams like they always insist AV should do.
But no. Now Sir Rhadamanthus the Brave is a CP/M and gets a louder voice to protect his play style. Hover and spam FTW.
[Removed ASCII Art - CCP Logibro]
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Judge Rhadamanthus
Amarr Templar One
2750
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Posted - 2014.08.18 14:24:00 -
[54] - Quote
rpastry wrote:look its been said time and time again,. ADS pilots just want to hover and kill ****
It does not matter how many time something is said. All that matters is if it is true or not. Exaggerated claims, Ad hominums and knee jerk reactions do not fix anything. If you have a true and valid point then it's demonstration will be easy.
Email Me [email protected]
Twitter @Judge_EVELegion
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Iron Wolf Saber
Den of Swords
16198
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Posted - 2014.08.18 14:30:00 -
[55] - Quote
Step 1 Find a good hill Step 2 Park a Triple Damage Railgun Tank on the said hill Step 3 Fire.
CPM 0 Secretary, CPM 1 Elect
Omni-Soldier, Forum Warrior
\\= Advanced Minmatar Logistics =// Unlocked
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The dark cloud
The Rainbow Effect
3971
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Posted - 2014.08.18 14:35:00 -
[56] - Quote
rpastry wrote:look its been said time and time again,. ADS pilots just want to hover and kill ****. Everything to counter them has been nerfed - swarms (range) forges (range) large turrets (range and elevation)
Its only possible to kill idiot ADS pilots. 2 proto damage modded swarm forge rounds are all you get. By the time the 2nd hits they're already flying away. by the 3rd they're out of range. They can rinse and repeat this all day long. Meanwhile as AV infantry you're in a gimped fit with 15 other enemy infantry all over you.
This swapping tank seats/running an AV suit in a tank is unworkable nonsense for one reason - Blueberries.
ADS should be removed from the game like they were supposed to be for 1.9. Then DS pilots have to use teams like they always insist AV should do.
But no. Now Sir Rhadamanthus the Brave is a CP/M and gets a louder voice to protect his play style. Hover and spam FTW. I fly myself quite alot of times a ADS and its not that easy. Swarms and forgeguns can effectively deny airspace for dropships and if the pilot is too cocky he gets shot down. There is minimal room for mistakes. If the pilot makes a wrong choice or understimates the AV firepower he gets shot down fast. Forgeguns have a range of 300m and you surely can destroy any ADS in time.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Judge Rhadamanthus
Amarr Templar One
2750
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Posted - 2014.08.18 14:54:00 -
[57] - Quote
The dark cloud wrote:I fly myself quite alot of times a ADS and its not that easy. Swarms and forgeguns can effectively deny airspace for dropships and if the pilot is too cocky he gets shot down. There is minimal room for mistakes. If the pilot makes a wrong choice or understimates the AV firepower he gets shot down fast. Forgeguns have a range of 300m and you surely can destroy any ADS in time.
Do you think we should buff Swarms more in terms of damage? or would changes to missile speed and turn radius make more sense to you?
Email Me [email protected]
Twitter @Judge_EVELegion
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rpastry
The Rainbow Effect
188
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Posted - 2014.08.18 14:55:00 -
[58] - Quote
Judge Rhadamanthus wrote:rpastry wrote:look its been said times and time again,. ADS pilots just want to hover and kill **** It does not matter how many times something is said. Repeated claims do not become fact after so many loops. All that matters is if it is true or not. Exaggerated claims, Ad hominums and knee jerk reactions do not fix anything. If you have a true and valid point then it's demonstration will be easy. Define your terms. At what point does a game asset become OP? At what point is it UP? Where are those lines so I can Measure against them. Then demonstrate that both sets of measures actually exist and then we can tune within the actual parameters.
Its demonstrated every battle when an ADS turns up.
10 ADS flies in. 20 ADS hovers and pelts stuff with its XT-1. 30 ADS takes fire. 40 ADS flies away. 50 ADS recharges at range, completely invulnerable to all ground forces. 60 GOTO 10
Infantry side;
Infantry is fighting infantry Infantry gets one-shotted by an ADS while fighting enemy infantry. Infantry spawns with AV. Infantry tries to shoot ADS while also avoiding enemy infantry. Infantry observes ADS behaviour described above.
The only difference is the amount of time an ADS gets to hover and pelt stuff before its forced off. I can spend an entire game forcing off an ADS, but the odds are totally stacked in its favour, and TBH I'd rather be fighting infantry.
To measure it? go play with swarms vs. somebody you consider a reasonably skilled pilot. Without them knowing.
[Removed ASCII Art - CCP Logibro]
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rpastry
The Rainbow Effect
188
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Posted - 2014.08.18 14:57:00 -
[59] - Quote
Judge Rhadamanthus wrote:The dark cloud wrote:I fly myself quite alot of times a ADS and its not that easy. Swarms and forgeguns can effectively deny airspace for dropships and if the pilot is too cocky he gets shot down. There is minimal room for mistakes. If the pilot makes a wrong choice or understimates the AV firepower he gets shot down fast. Forgeguns have a range of 300m and you surely can destroy any ADS in time. Do you think we should buff Swarms more in terms of damage? or would changes to missile speed and turn radius make more sense to you? Do you think they are close to right or still in need of a balance pass?
RANGE.
[Removed ASCII Art - CCP Logibro]
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JARREL THOMAS
Dead Man's Game
344
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Posted - 2014.08.18 15:00:00 -
[60] - Quote
WHOA!!! now wait a second we can at least scare them off? AV should be able to DESTROY vehicles not scare them off its not fair for them to fly off as soon as danger apears evavde sl by miles with afterburners it shouldn't take a squad to scare 1 guy away it should take a squad to destroy them.
Caldari Loyalist
I speak for the rabbits
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