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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2204
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Posted - 2014.08.18 12:39:00 -
[1] - Quote
While it is not a guaranteed kill, a forge ninja can "juggle" up to 3 ADS.
By juggling I mean hit one twice to make him flee, reload, then use a full mag to hammer the other two into running away. Inevitably one of the three WILL screw the pooch and stick around for a second too long, or foul up by activating a shield hardener after you've breached the shields/knocked them to 5%.
When dealing with more risk averse ADS pilots one lovetap is enough to make them bug out.
If you keep this up continuously (keep that LAV handy to run to a depot to rearm) one of two things WILL happen.
1: The ADS pilot will decide the risk is not worth it and recall the dropship. Mission accomplished.
2: The ADS pilot will get madder and madder until he flips out and tries to fight the forge to the death. This means he has to hover to maintain stable fire on a missile-resistant sentinel who can move while charging or hits for close to 3000 damage per hit. This is not a winning strategy. I have had ADS pilots try to land on me before.
TL;DR: best advice is to make friends with a explosion-obsessed forge gunner who has taken the time to max or close to max his gun. They, and the burning need swarm troops have to kill those damn ADS is THE best cover to keep friendly tanks alive.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2206
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Posted - 2014.08.18 15:37:00 -
[2] - Quote
rpastry wrote:
Its demonstrated every battle when an ADS turns up.
10 ADS flies in. 20 ADS hovers and pelts stuff with its XT-1. 30 ADS takes fire. 40 ADS flies away. 50 ADS recharges at range, completely invulnerable to all ground forces. 60 GOTO 10
Infantry side;
Infantry is fighting infantry Infantry gets one-shotted by an ADS while fighting enemy infantry. Infantry spawns with AV. Infantry tries to shoot ADS while also avoiding enemy infantry. Infantry observes ADS behaviour described above.
Infantry side looks more like this for me:
Breakin Stuff is hunting for tanks and dropships in a suicide sled (LAV) Breakin Stuff spots ADS menacing allies. Breakin Stuff Moves to contact: 150M between ADS and friendly redline. Breakin Stuff shoots ADS twice in rapid succession before the ADS pilot realizes what has happened and begins maneuvering wildly to escape. Breakin Stuff fires a third snap-shot to attempt the kill. 1/3 ADS are successfully led, crash and explode. +75 WP. Breakin Stuff reloads Forge gun and returns to vehicular homicide patrol pattern. Breakin Stuff Inevitably screws up and gets knifed, because he's really terrible at everything but killing vehicles. Breakin Stuff respawns as AV
This is a more accurate picture of what it looks like from the PoV of a primary AV gunner.
ADS are not invulnerable.
Just ask Judge. I'm pretty sure he's seen me shoot the things down. Or gotten shot down by me at least once. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2208
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Posted - 2014.08.18 19:16:00 -
[3] - Quote
Did a forge gun party with a GM today.
Dropships falling from the sky like twenty-ton hailstones. like ten of them.
It was glorious.
Never mind the tanks I got to pop at point-blank. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2213
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Posted - 2014.08.18 20:10:00 -
[4] - Quote
Ryme Intrinseca wrote: How many times do i have to tell you, i have never flown a dropship. The fact that you persist with this bizarre line of argument instead of answering simple questions, like 'what genuine counter is there to an ADS?' suggests that you KNOW full well that ADSes are grossly OP but want to distract from that with irrelevancies.
ADS are not grossly OP.
Most people refuse to spec into their counters. It's like tanks in Chromosome.
You had like five people in closed beta who dedicated themselves wholly to the cause of HAV extermination.
We were the ones who hunted marauders solo and won a lot of the time. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2213
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Posted - 2014.08.18 20:23:00 -
[5] - Quote
ACT1ON BASTARD wrote:I think a better idea would be to nerf installations back some. People dont even bother to kill them anymore, because theyre a waste of ammo.
Speak for yourself.
If it's red, it's dead. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2217
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Posted - 2014.08.18 22:26:00 -
[6] - Quote
Nothing Certain wrote:
4. Have their high jumping cloaked scout buddies come and shoot you in the face.
Cost of doing business.
Nothing is assured. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2231
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Posted - 2014.08.19 10:11:00 -
[7] - Quote
Ryme Intrinseca wrote:THUNDERGROOVE wrote:A very wise man named Aldin Kan would like to have a word with you, OP. I repeat, it is not possible to down a well built ADS unless they allow you to. Even if you hit with every shot the charge time is too long to get enough shots off before they're out of range. This is with IAFG, two damage mods, prof 5. Of course FGers like Aldin can get lots of ADS kills because (1) some ADS are not built well and (2) some pilots allow themselves to be killed. (1) applies a lot in pubs because pubs=scrubs. (2) applies a lot in PC because, in order to support the team, pilots have to be excessively aggressive (which they don't in pubs).
If dropships are impossible to kill why am I able to kill them with an ADV AFG or breach, 2 ADV mods and prof 4?
Serious question. Not anecdotal. I successfully shoot down pythons and incubi with breaches ans AFGs of all types. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2233
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Posted - 2014.08.19 11:53:00 -
[8] - Quote
Ryme Intrinseca wrote: Yes, you can dedicate two men to countering a single ADS pilot, but you're then giving the reds a numerical advantage.
You just don't want to acknowledge you might be wrong, do you?
I, and several others, routinely solo or drive ADS pilots to recall and quit flying entirely.
Two AV can basically alpha down any dropship. One can do it with timing and position. All I am hearing from you is screams for nerfs on something that is difficult to destroy by claiming it is impossible. My kill counts disagree with you. So do the burned wrecks of the dropships.
And no one "lets" you waste their half-mil ISK autism chariots, whether dropship or HAV. I know no ADS pilot is sitting there going "oh breakin is using good effort. I'll die in a fire to make him happy."
There is skill and awareness. With tanks and dropships, good fits and intelligent drivers rarely die unless they make a mistake.
The job of AV is to startle them and panic them into making that mistake. Panicked animals die. |
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