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Ryme Intrinseca
Eurotrash Pubstars
1572
|
Posted - 2014.08.19 12:21:00 -
[121] - Quote
Breakin Stuff wrote:Ryme Intrinseca wrote: Yes, you can dedicate two men to countering a single ADS pilot, but you're then giving the reds a numerical advantage.
You just don't want to acknowledge you might be wrong, do you? 16-1=15. 16-2=14. So no, I am not wrong.
Quote:Two AV can basically alpha down any dropship. Correct, but then you're effectively numerically inferior as I mentioned.
Quote:One can do it with timing and position. All I am hearing from you is screams for nerfs on something that is difficult to destroy by claiming it is impossible. I am not screaming for nerfs. I don't care, it doesn't really affect me, I'm a cloaked scout that ADSes rarely see. I have a slight preference for the game to be balanced even in ways that don't impact me, but if others don't then I guess that's fine, I have no skin in the game.
Quote: My kill counts disagree with you. So do the burned wrecks of the dropships.
And no one "lets" you waste their half-mil ISK autism chariots, whether dropship or HAV. I know no ADS pilot is sitting there going "oh breakin is using good effort. I'll die in a fire to make him happy." No, they think 'this guy is stopping me from killing infantry and tanks, I want to kill him'. By trying to kill you, they let you kill them. The entire engagement after the first shot is at the discretion of the ADS pilot - if they wanted to stay alive more than they wanted to kill you they'd be at the flight ceiling already.
I have killed plenty of dropships too. The point is, I only killed the ADSes 1 on 1 that opted to stay within range after the first shot or made some other stupid mistake (e.g. engaging with hardeners on cooldown). So did you. Maybe it makes you feel good to think that it is your uberskill that downed the ADS. I'm more realistic, I know if I down an ADS on my own the FAA investigation would say 'pilot error'. |
Ryme Intrinseca
Eurotrash Pubstars
1572
|
Posted - 2014.08.19 12:24:00 -
[122] - Quote
I'm done with this thread, I've spent more time here than I ever have thinking about ADS in game. I'm a cloaked scout, ADS is not really my problem. |
Juno Tristan
Inner.Hell
68
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Posted - 2014.08.19 13:19:00 -
[123] - Quote
Ryme Intrinseca wrote:I'm done with this thread, I've spent more time here than I ever have thinking about ADS in game. I'm a cloaked scout, ADS is not really my problem.
Then I'll put this in your terms
Expecting to beat an ADS that has gotten the drop on you is trying to shotgun a heavy from the front, you can bunny hop all you like but that HMG is going to take you out.
but being aware of your surroundings, using cover and teamwork really can do wonders |
lunatis orrak
Battlefield Brawlers
44
|
Posted - 2014.08.19 13:23:00 -
[124] - Quote
Takahiro Kashuken wrote:OP you used to have a railgun that was able to hit harder, OH less, fire quicker and also have a 600m range until the lolcpm member in the thread got the railgun nerfed so he could hover in safety If it was upto him he would want the railgun removed so you would have 0 defence against an ADS https://forums.dust514.com/default.aspx?g=posts&m=1638265#post1638265
Actually the range was reduced because it outclassed blaster turrets and for the little fact that wwe used to have at least two tanks sitting on the red line hill rail sniping all the way to objective get your facts right.
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
Pvt Numnutz
Prophets of the Velocirapture
1815
|
Posted - 2014.08.19 13:25:00 -
[125] - Quote
Ryme Intrinseca wrote: No, they think 'this guy is stopping me from killing infantry and tanks, I want to kill him'. By trying to kill you, they let you kill them. The entire engagement after the first shot is at the discretion of the ADS pilot - if they wanted to stay alive more than they wanted to kill you they'd be at the flight ceiling already.
I have killed plenty of dropships too. The point is, I only killed the ADSes 1 on 1 that opted to stay within range after the first shot or made some other stupid mistake (e.g. engaging with hardeners on cooldown). So did you. Maybe it makes you feel good to think that it is your uberskill that downed the ADS. I'm more realistic, I know if I down an ADS on my own the FAA investigation would say 'pilot error'.
This was tolerable until you started guessing as to what a pilot thinks without having a clue as to how dropships operate or the challenges a pilot faces.
Dropship pilots are blind a good portion of the time, objects and infantry sometimes don't render until you are 10m away and sometimes don't render at all. Swarms are invisible, even when the swarmer is standing 40m in front of you firing volleys at you. When you are hit the hit marker indicates the opposite direction that you were actually hit making all kinds of confusion. Sometimes there is absolutely no indicator that you have been hit, forge hits, no knock back, no blue flare, your HP just drops, but then why would you check your HP if nothing has indicated that something painful just smacked you? There is no trail to follow on a forge gun and swarms are invisible so there is ALOT of guess work involved in actually finding the threat and even if you hover over them there is a chance they won't render until an invisible swarm hits or you see the forge ball 2 inches from your face. This is partly why dropships disengage and hightail it out so often.
We have false/no information to actually go off of when encountering av. Most flying is guess work and gut feelings and many many runs to just find where the av is. Yet you make it sound like we can see you from the flight ceiling!
From your first sentence I can see how you think, from a dropship pilots perspective I would be thinking "damn a forge gun, can't provide cover for my squad, he's gonna be able to hit me from 600m and it could really hurt. I have find out where he is, too much of a threat to not know. Maybe if he is milita, or really bad, I can fight him, otherwise I need to know where I can take cover."
Do you honestly expect me, a seasoned dropship pilot with two years of flying experience, in my 700k isk dropship, to turn and attempt to look for a swarmer after being hit by an invisible volley that has taken down a third of my shields and knocked me all over, with another invisible volley on the way and no indication or visual confirmation of the threat(s?)?!
No I'm gonna get the fu*k out of there! You tell me you wouldn't do the same.
You know nothing of dropships, which explains why you have no idea how to fight them.
Master Skyshark rider
Kaalaka dakka tamer
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Takahiro Kashuken
Red Star. EoN.
3861
|
Posted - 2014.08.19 13:41:00 -
[126] - Quote
lunatis orrak wrote:Takahiro Kashuken wrote:OP you used to have a railgun that was able to hit harder, OH less, fire quicker and also have a 600m range until the lolcpm member in the thread got the railgun nerfed so he could hover in safety If it was upto him he would want the railgun removed so you would have 0 defence against an ADS https://forums.dust514.com/default.aspx?g=posts&m=1638265#post1638265 Actually the range was reduced because it outclassed blaster turrets and for the little fact that wwe used to have at least two tanks sitting on the red line hill rail sniping all the way to objective get your facts right.
Blaster turrets were more AI than AV even so they turned alot quicker than a railgun and add in a nitro you could easily outgun a railgun in CQC but you had to know what you were doing
They were nerfed because of DS complaints, good ADS pilots didnt have a problem and if hill sniping is a problem then move back the redline 500m problem solved
Get your facts right |
Pvt Numnutz
Prophets of the Velocirapture
1815
|
Posted - 2014.08.19 13:53:00 -
[127] - Quote
Takahiro Kashuken wrote:
They were nerfed because of DS complaints, good ADS pilots didnt have a problem and if hill sniping is a problem then move back the redline 500m problem solved
Get your facts right
Yeah it was a problem. I was getting pretty sick of getting hit half way across the map by a tank that was 400m in the redline. I was pretty tiered of waiting for camping girls to move close enough to the edge of the redline that I might be able to make a strafe run. Oh and them shooting at me from 500m back to the flight ceiling while I was waiting for them to grow a pair.
Master Skyshark rider
Kaalaka dakka tamer
|
lunatis orrak
Battlefield Brawlers
44
|
Posted - 2014.08.19 14:00:00 -
[128] - Quote
Takahiro Kashuken wrote:lunatis orrak wrote:Takahiro Kashuken wrote:OP you used to have a railgun that was able to hit harder, OH less, fire quicker and also have a 600m range until the lolcpm member in the thread got the railgun nerfed so he could hover in safety If it was upto him he would want the railgun removed so you would have 0 defence against an ADS https://forums.dust514.com/default.aspx?g=posts&m=1638265#post1638265 Actually the range was reduced because it outclassed blaster turrets and for the little fact that wwe used to have at least two tanks sitting on the red line hill rail sniping all the way to objective get your facts right. Blaster turrets were more AI than AV even so they turned alot quicker than a railgun and add in a nitro you could easily outgun a railgun in CQC but you had to know what you were doing They were nerfed because of DS complaints, good ADS pilots didnt have a problem and if hill sniping is a problem then move back the redline 500m problem solved Get your facts right
Actually no they weren't so your not just a scrub in game but on forum to its as simple as thinking when the rail was nerfed and searching that update discussions good job bud but just like a forum scrub you take everything out of context and try to flip it to pertain to your arguement.
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
Ryme Intrinseca
Eurotrash Pubstars
1573
|
Posted - 2014.08.19 14:22:00 -
[129] - Quote
Pvt Numnutz wrote:Ryme Intrinseca wrote: No, they think 'this guy is stopping me from killing infantry and tanks, I want to kill him'. By trying to kill you, they let you kill them. The entire engagement after the first shot is at the discretion of the ADS pilot - if they wanted to stay alive more than they wanted to kill you they'd be at the flight ceiling already.
I have killed plenty of dropships too. The point is, I only killed the ADSes 1 on 1 that opted to stay within range after the first shot or made some other stupid mistake (e.g. engaging with hardeners on cooldown). So did you. Maybe it makes you feel good to think that it is your uberskill that downed the ADS. I'm more realistic, I know if I down an ADS on my own the FAA investigation would say 'pilot error'.
This was tolerable until you started guessing as to what a pilot thinks without having a clue as to how dropships operate or the challenges a pilot faces. Dropship pilots are blind a good portion of the time, objects and infantry sometimes don't render until you are 10m away and sometimes don't render at all. Swarms are invisible, even when the swarmer is standing 40m in front of you firing volleys at you. When you are hit the hit marker indicates the opposite direction that you were actually hit making all kinds of confusion. Sometimes there is absolutely no indicator that you have been hit, forge hits, no knock back, no blue flare, your HP just drops, but then why would you check your HP if nothing has indicated that something painful just smacked you? There is no trail to follow on a forge gun and swarms are invisible so there is ALOT of guess work involved in actually finding the threat and even if you hover over them there is a chance they won't render until an invisible swarm hits or you see the forge ball 2 inches from your face. This is partly why dropships disengage and hightail it out so often. We have false/no information to actually go off of when encountering av. Most flying is guess work and gut feelings and many many runs to just find where the av is. Yet you make it sound like we can see you from the flight ceiling! From your first sentence I can see how you think, from a dropship pilots perspective I would be thinking "damn a forge gun, can't provide cover for my squad, he's gonna be able to hit me from 600m and it could really hurt. I have find out where he is, too much of a threat to not know. Maybe if he is milita, or really bad, I can fight him, otherwise I need to know where I can take cover." Do you honestly expect me, a seasoned dropship pilot with two years of flying experience, in my 700k isk dropship, to turn and attempt to look for a swarmer after being hit by an invisible volley that has taken down a third of my shields and knocked me all over, with another invisible volley on the way and no indication or visual confirmation of the threat(s?)?! No I'm gonna get the fu*k out of there! You tell me you wouldn't do the same. You know nothing of dropships, which explains why you have no idea how to fight them. This is why the forums are so pointless. I repeatedly said that ADS only die when they hang around after they get shot and that a competent pilot disappears at that point, but you seem to think im saying the opposite, that a good pilot hovers under fire so they can get killed. And dont even get me started on the forge guns that you think are hitting you at 600m |
Derpty Derp
Dead Man's Game
312
|
Posted - 2014.08.19 14:34:00 -
[130] - Quote
Ryme Intrinseca wrote:Pvt Numnutz wrote:Ryme Intrinseca wrote: No, they think 'this guy is stopping me from killing infantry and tanks, I want to kill him'. By trying to kill you, they let you kill them. The entire engagement after the first shot is at the discretion of the ADS pilot - if they wanted to stay alive more than they wanted to kill you they'd be at the flight ceiling already.
I have killed plenty of dropships too. The point is, I only killed the ADSes 1 on 1 that opted to stay within range after the first shot or made some other stupid mistake (e.g. engaging with hardeners on cooldown). So did you. Maybe it makes you feel good to think that it is your uberskill that downed the ADS. I'm more realistic, I know if I down an ADS on my own the FAA investigation would say 'pilot error'.
This was tolerable until you started guessing as to what a pilot thinks without having a clue as to how dropships operate or the challenges a pilot faces. Dropship pilots are blind a good portion of the time, objects and infantry sometimes don't render until you are 10m away and sometimes don't render at all. Swarms are invisible, even when the swarmer is standing 40m in front of you firing volleys at you. When you are hit the hit marker indicates the opposite direction that you were actually hit making all kinds of confusion. Sometimes there is absolutely no indicator that you have been hit, forge hits, no knock back, no blue flare, your HP just drops, but then why would you check your HP if nothing has indicated that something painful just smacked you? There is no trail to follow on a forge gun and swarms are invisible so there is ALOT of guess work involved in actually finding the threat and even if you hover over them there is a chance they won't render until an invisible swarm hits or you see the forge ball 2 inches from your face. This is partly why dropships disengage and hightail it out so often. We have false/no information to actually go off of when encountering av. Most flying is guess work and gut feelings and many many runs to just find where the av is. Yet you make it sound like we can see you from the flight ceiling! From your first sentence I can see how you think, from a dropship pilots perspective I would be thinking "damn a forge gun, can't provide cover for my squad, he's gonna be able to hit me from 600m and it could really hurt. I have find out where he is, too much of a threat to not know. Maybe if he is milita, or really bad, I can fight him, otherwise I need to know where I can take cover." Do you honestly expect me, a seasoned dropship pilot with two years of flying experience, in my 700k isk dropship, to turn and attempt to look for a swarmer after being hit by an invisible volley that has taken down a third of my shields and knocked me all over, with another invisible volley on the way and no indication or visual confirmation of the threat(s?)?! No I'm gonna get the fu*k out of there! You tell me you wouldn't do the same. You know nothing of dropships, which explains why you have no idea how to fight them. This is why the forums are so pointless. I repeatedly said that ADS only die when they hang around after they get shot and that a competent pilot disappears at that point, but you seem to think im saying the opposite, that a good pilot hovers under fire so they can get killed . And dont even get me started on the forge guns that you think are hitting you at 600m
So you want to nerf the "good" pilots and not the rubbish ones... Can we do the same with ground troops, just nerf it it'll only effect the people that use it well & not the people who suck hard, because they'll still drop like flies anyway, once we have everything dropping in 1 shot it'll all be fair.
What about dropships with small blasters? it's near impossible to use, but fun... You want this gone.
Anything not stacking ads rof bonuses... You want them gone.
anything that isn't just flying past every 2 minutes firing 1 or 2 missiles, should be gone because missiles are too strong against infantry...
I can turn tail and run from you as a commando... I go behind a wall, you follow, I shoot you in the face with a shotgun... you gonna cry for nerfs on that because you can't just kill me without thinking before hand? |
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iKILLu osborne
Dead Man's Game
182
|
Posted - 2014.08.19 14:52:00 -
[131] - Quote
i run both ads and tanks and here is a secret when running away from ads stop all of asudden
if you keep moving at the same speed in a straight line to redline to where ads doesn't have too adjust his aim/positioning you deserve to die.
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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Takahiro Kashuken
Red Star. EoN.
3861
|
Posted - 2014.08.19 14:53:00 -
[132] - Quote
lunatis orrak wrote:Takahiro Kashuken wrote:lunatis orrak wrote:Takahiro Kashuken wrote:OP you used to have a railgun that was able to hit harder, OH less, fire quicker and also have a 600m range until the lolcpm member in the thread got the railgun nerfed so he could hover in safety If it was upto him he would want the railgun removed so you would have 0 defence against an ADS https://forums.dust514.com/default.aspx?g=posts&m=1638265#post1638265 Actually the range was reduced because it outclassed blaster turrets and for the little fact that wwe used to have at least two tanks sitting on the red line hill rail sniping all the way to objective get your facts right. Blaster turrets were more AI than AV even so they turned alot quicker than a railgun and add in a nitro you could easily outgun a railgun in CQC but you had to know what you were doing They were nerfed because of DS complaints, good ADS pilots didnt have a problem and if hill sniping is a problem then move back the redline 500m problem solved Get your facts right Actually no they weren't so your not just a scrub in game but on forum to its as simple as thinking when the rail was nerfed and searching that update discussions good job bud but just like a forum scrub you take everything out of context and try to flip it to pertain to your arguement.
Wrong again
The problem has always been the redline, not the range, if the redline is moved back then the hills are no good and even if they sit at the hills the redline is back 500m so they have a way to go when an ADS can swoop in from behind and nail em but no nerf the turret into the ground as usual instead of fixing the real problem |
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