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Monkey MAC
Rough Riders..
3319
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Posted - 2014.08.18 13:09:00 -
[1] - Quote
Counter 1: Equip your tank with a nitrous booster, when a dropship has you tagged drive away at speed, the dropship will give chase. Activate your booster and reverse as fast as you can, you can kill unskilled pilots with this little trick quite easily.
Counter 2: Numerous sockets provide rooves or bridges that you can hide under, the ADS can not engage you without entering your LOS making them vunerable, in addition they are low to the ground making it easier to crash them.
Counter 3: Drive near a new and improved turret installation, that is friendly, best case scenario it will shoot down the dropship, worst case the pilot will be forced to break of the pursuit.
Counter 4: (uses 'teamwork' but is most effective) Fit a roof gunner position. If you are looking specifically to deal with dropships, fit a railgun, otherwise fit a missle turret. The gunner posistion has a maximum attack angle. Requiring the pilot being almost directly over your tank in order to avoid it's fire.
Counter 5: (uses 'teamwork' but can be considerably effective) Drive/Park your tank in populus area preferably near a supply depot. Best case scenario, the sky is filled with mlt swarms which will destroy the dropship. Worst case scenario the pilot decides there are more valuable/rewarding targets than you and breaks of engagement.
There are 5 different methods you can use to take or disable a dropship pilot from a tank, 4 of which require no form of communication with your team at all. 2 of which don't even require relying upon the capacity for your tea to field AV /installations.
Assault Dropships are not designed to be infantry only or vehicle only vehicles. Their role is determined by the turret the pilot fields. Just like how heavy blasters are still much better at AI duties than Railguns, or how large missile turrets are pretty good at both.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3323
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Posted - 2014.08.18 23:50:00 -
[2] - Quote
Ryme Intrinseca wrote:Judge Rhadamanthus wrote:Ryme Intrinseca wrote:Judge Rhadamanthus wrote:Are you speced into the ADS at all? Do you fly? No, not that it is relevant to the issue at hand. Yes it is. Squad with me. Ill spawn you some ADS and film how indestructible you are. Ill be on tonight. 2000 EVE time. This is the only answer you have, 'do you fly ADS?'. When you tire of your ad hominems you can tell me what the counter to an ADS is. Another dropship does not count, nor does a forgegun (since you can only get off enough shots to kill an ADS if the pilot chooses to let you).
If you want to know a man's weakness, walk a mile in his shoes. Until you've flown and ADS and successfully filleted a tank (with no resistance from said tank) can you say with convinction that an ADS is completely uncounterable by tanks.
The fact is, it's not so cut and dry. If your a solo tanker, taking out an aerial vehicle is understandably difficult, Helicopter > Tank For one simple reason, it can fly! And that mea s it can FLY in your blindspot.
Now as Takihiro ans Spkr (Don'tChimpout) have tried countering, Tanks should be capable of countering ADS's because infantry can counter Tanks. UNTIL you realise one little thing, if we were to mirror Infantry AV with tanks vs dropships, you would need to fit a main turret that can ONLY engage flying targets, being completely useless against other tanks.
I personally would have no proble with this so long aa they are forced to operate outsode their redlines, but what will the tankers say? NO, we have to have our main turret counter EVERYTHING!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3323
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Posted - 2014.08.18 23:55:00 -
[3] - Quote
Takahiro Kashuken wrote:Nothing Certain wrote:Takahiro Kashuken wrote:lol this thread
Put small rails on, yea gimp your tank fit
Jump into the small turret seat, yea so some bluedot can nick it aswell as gimping your tank
Jump out with a FG, yea so some bluedot can nick it
Basically all answers are use a FG so the tank isnt needed at all
Ah, so infantry having to switch to AV gear, or better switch to a tank, in order to fight a tank is a good thing but a tanker having to change something to fight an ADS is unfair? To put rails on you cimp your fit since you generally dont have enough PG/CPU since we are not allowed adv/proto hulls If you jump out with a FG bluedot nicks it and you are not in control of your tank which may have a module ready to activate Basically they are poor options, those options prove that you do not need a tank, just go around with a LAV instead
No it simply proves you need something other than one solution. Infantry doesn't have 1 solution to all it's problems. Even a commando needs protection from scouts, sentinels, explosives, Snipers, Mass Drivers, Plasma Cannons and so forth.
Your tank, is not the be all and end all of combat
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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