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Ryme Intrinseca
Eurotrash Pubstars
1551
|
Posted - 2014.08.18 11:53:00 -
[1] - Quote
Played on my tank alt for a couple of hours. Think I'm beginning to understand how it is that tankers are frustrated even though they seem to be able to dominate the battlefield. AV and enemy tanks put up a decent fight but I managed to keep my tank in one piece (killed six tanks in one battle). I only died twice, both times to the same ADS pilot (in different battles). I couldn't really see how I could do anything differently - once they're above you (which is instantly) you're toast, hardeners just extend the agony of being pecked to death
The only 'counters' I came up with were:
1) Stay near the redline so you have a half chance of escaping. 2) Use cheaper tank (lower tier turret or militia hull) so when an ADS inevitably kills you it doesn't cost so much.
Obviously neither of those things are actually counters, they're basically just ways of accepting defeat. If ADSes were a specific anti-tank weapon this wouldn't be so bad, but they terrorize infantry just as much.
The only thing that is even slightly effective against an ADS is a forge gun, and even then the pilot can choose to escape if they wish. There is nothing (apart from another dropship) that is a true counter to an ADS, i.e. a mortal threat even to a competent pilot. And in any case a forge gunner is giving up a lot to offer that minor threat. They are sitting ducks for any other infantry. An ADS isn't a sitting duck for anything, it dominates almost everything and even has a good chance against its supposed counter.
How to fix this? For that kind of power, an ADS should have SOME vulnerabilities. Obviously a reduction in ADS HP is one option, so AV can counter more effectively. An increase to large railgun range and railgun modifier power would be another possibility, so ADSes couldn't hover indefinitely without risk. At any rate, something should be done. I only have 200 kills on my tank alt and usually play as a scout, so I die very rarely to ADSes (low profile+cloak=ADS don't see me). So it doesn't really affect me personally. But it is a glaring imbalance in what is otherwise a pretty balanced game now. |
Ryme Intrinseca
Eurotrash Pubstars
1552
|
Posted - 2014.08.18 12:07:00 -
[2] - Quote
shaman oga wrote:Step 1. Mount little turrets on your HAV Step 2. Acquire a friendly forge (or two, the second is optional) Step 3. Harvest tears from DS pilots. Multiple tank crew should not be required to counter one ADS pilot. |
Ryme Intrinseca
Eurotrash Pubstars
1552
|
Posted - 2014.08.18 12:11:00 -
[3] - Quote
Judge Rhadamanthus wrote:Are you speced into the ADS at all? Do you fly? No, not that it is relevant to the issue at hand. |
Ryme Intrinseca
Eurotrash Pubstars
1553
|
Posted - 2014.08.18 12:20:00 -
[4] - Quote
Derpty Derp wrote:Edit-Well bugger me I read some of it >__< I hate myself... The only counter to a dropship is not just a fecking forge gun, infact swarms>>>>> Forge... Not to mention rammers, or calling in an rdv to hit them, or you know a tank, used with a brain.
You sir, are a bad tanker. I don't claim to be great (as I said, I only have 200 kills with my tanker!) but I'm still better than the average pub tanker. Won every tank 1 on 1 in this session, and a few 2 on 1s (I'm the 1). Swarms are a joke against a dropship, you'll be lucky to get a second volley while they're still in range. Ramming is effective but it requires another dropship, and as we know, if the only 'counter' to x is another x, x doesn't really have a counter. RDV works too rarely to be relied upon. |
Ryme Intrinseca
Eurotrash Pubstars
1553
|
Posted - 2014.08.18 12:25:00 -
[5] - Quote
Ghosts Chance wrote:stick a small rail turret on your top gun, swap to it when a red ADS flys over you and pop it out of the sky with OP small rail damage...
you can tank more hits then he can so he has to GTFO or be ganked by your tank.
what im seeing is that you dont know how to fit your tanks. (doesnt require two people... you just have to understand teh concept of switching seats.) This is the best answer so far (though I never said you needed two people... the post I was replying to brought in the 'two people' concept. Even so, you have to make a lot of compromises to your fit to get that small rail in, that will only get used vs. an ADS. And even then, it will never really kill the ADS, just scare them off, so we still await the true counter to the ADS. But still, this isn't a bad defensive idea in the meantime and I'll give it a spin. |
Ryme Intrinseca
Eurotrash Pubstars
1553
|
Posted - 2014.08.18 12:28:00 -
[6] - Quote
Jebus McKing wrote:You need some scissors to protect your rock from the all mighty paper plane. Except the plane is rock (anti-infantry), paper (anti-tank), and scissors (anti-aircraft) all in one. Balance, Judge Rhadamanthas style. |
Ryme Intrinseca
Eurotrash Pubstars
1554
|
Posted - 2014.08.18 12:36:00 -
[7] - Quote
Ghosts Chance wrote:Derpty Derp wrote:Right... While they're still in range... I must be forgetting the massive range of the damn small turret, because last time I flew out of range of a swarm, I wasn't able to shoot at the tank or anyone near it...
Swarms blow a dropship about and fire quickly... Forge at me and I'm gonna shoot you down before you get your 2nd or 3rd shot, not to mention I can just dodge a few shots so you have to reload, meaning I don't even have to leave the area.
Idiots who can't think crack me up : ) i kill them in a methana.... you sir are just bad, there are ready built solutions to your problem in game, and your chosing not to use them. working as intended, not the games fault its yours. if i can do it with an LAV... you can do it in a ******* tank. I think you think you're replying to the OP (me), but you're not. It's someone else saying all these Derpty Derp things |
Ryme Intrinseca
Eurotrash Pubstars
1555
|
Posted - 2014.08.18 13:28:00 -
[8] - Quote
Judge Rhadamanthus wrote:Ryme Intrinseca wrote:Judge Rhadamanthus wrote:Are you speced into the ADS at all? Do you fly? No, not that it is relevant to the issue at hand. Yes it is. Squad with me. Ill spawn you some ADS and film how indestructible you are. Ill be on tonight. 2000 EVE time. This is the only answer you have, 'do you fly ADS?'. When you tire of your ad hominems you can tell me what the counter to an ADS is. Another dropship does not count, nor does a forgegun (since you can only get off enough shots to kill an ADS if the pilot chooses to let you). |
Ryme Intrinseca
Eurotrash Pubstars
1563
|
Posted - 2014.08.18 20:03:00 -
[9] - Quote
Judge Rhadamanthus wrote:afraid not. that would be two ADS. His claim is that : Forge Guns are only slightly effective Ryme Intrinseca wrote:The only thing that is even slightly effective against an ADS is a forge gun NOTHING except an ADS is a counter Ryme Intrinseca wrote: There is nothing (apart from another dropship) that is a true counter to an ADS, i.e. a mortal threat even to a competent pilot. An ADS is not a sitting duck for anything Ryme Intrinseca wrote: An ADS isn't a sitting duck for anything. ADS can hover without risk Ryme Intrinseca wrote: An increase to large railgun range and railgun modifier power would be another possibility, so ADSes couldn't hover indefinitely without risk Bold claims. If true he wont lose a single dropship. and go at least 20-0. So I want him to put up, and prove these bold claims. But if they are true, then we need to act. So OP, Prove your claims. How many times do i have to tell you, i have never flown a dropship. The fact that you persist with this bizarre line of argument instead of answering simple questions, like 'what genuine counter is there to an ADS?' suggests that you KNOW full well that ADSes are grossly OP but want to distract from that with irrelevancies. |
Ryme Intrinseca
Eurotrash Pubstars
1563
|
Posted - 2014.08.18 20:29:00 -
[10] - Quote
Breakin Stuff wrote:Ryme Intrinseca wrote: How many times do i have to tell you, i have never flown a dropship. The fact that you persist with this bizarre line of argument instead of answering simple questions, like 'what genuine counter is there to an ADS?' suggests that you KNOW full well that ADSes are grossly OP but want to distract from that with irrelevancies.
ADS are not grossly OP. Most people refuse to spec into their counters. It's like tanks in Chromosome. You had like five people in closed beta who dedicated themselves wholly to the cause of HAV extermination. We were the ones who hunted marauders solo and won a lot of the time. I use 2 damage mod, prof 5 IAFG. It is not a true counter, the pilot only has to press the UP button and they will escape. Youll only get a kill if the pilot is greedy or incompetent. So if thats not the counter, what is? |
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Ryme Intrinseca
Eurotrash Pubstars
1572
|
Posted - 2014.08.19 08:29:00 -
[11] - Quote
Izlare Lenix wrote:Ryme Intrinseca wrote:shaman oga wrote:Step 1. Mount little turrets on your HAV Step 2. Acquire a friendly forge (or two, the second is optional) Step 3. Harvest tears from DS pilots. Multiple tank crew should not be required to counter one ADS pilot. Lol. Tankers have screamed FOREVER that it should take more than one person to kill them. Yet if they are required to use another player to kill an ADS they kick and scream. Tankers are such unskilled pussies. Dude I am not a tanker. I have <200 kills on my tanker alt and 54,000> kills on my infantry main. I have consistently said that it should take one person to counter one person. I said that when tanks were ridiculously OP in 1.7, now I'm saying it with OP ADSes. |
Ryme Intrinseca
Eurotrash Pubstars
1572
|
Posted - 2014.08.19 09:01:00 -
[12] - Quote
THUNDERGROOVE wrote:A very wise man named Aldin Kan would like to have a word with you, OP. I repeat, it is not possible to down a well built ADS unless they allow you to. Even if you hit with every shot the charge time is too long to get enough shots off before they're out of range.
Of course FGers like Aldin can get lots of ADS kills because (1) some ADS are not built well and (2) some pilots allow themselves to be killed. (1) applies a lot in pubs because pubs=scrubs. (2) applies a lot in PC because, in order to support the team, pilots have to be excessively aggressive (which they don't in pubs). |
Ryme Intrinseca
Eurotrash Pubstars
1572
|
Posted - 2014.08.19 09:08:00 -
[13] - Quote
TEBOW BAGGINS wrote:Ryme Intrinseca wrote:Ghosts Chance wrote:stick a small rail turret on your top gun, swap to it when a red ADS flys over you and pop it out of the sky with OP small rail damage...
you can tank more hits then he can so he has to GTFO or be ganked by your tank.
what im seeing is that you dont know how to fit your tanks. (doesnt require two people... you just have to understand teh concept of switching seats.) This is the best answer so far (though I never said you needed two people... the post I was replying to brought in the 'two people' concept. Even so, you have to make a lot of compromises to your fit to get that small rail in, that will only get used vs. an ADS. And even then, it will never really kill the ADS, just scare them off, so we still await the true counter to the ADS. But still, this isn't a bad defensive idea in the meantime and I'll give it a spin. it's true, the ADS can't maintain it's assault vs this HAV w/ small turret unless it's suicidal. you need ADV turrets tho. there's also the chance to suprise the pilot but players always fire in full anger mode at the wrong range/out of range, alerting the pilot instead of ambushing. also the days are over where pilot laughs off the SL hits there not as UP as everyone thinks. incubus vs good HAV takes minutes to kill even more so if it's gallente HAV., plenty of time for some kind of response outside of the normal panic mode of tank going back and forth in between some obstacles. also if you put an AV guy in your turret who's worth af I tried this, as others have said, the problem is that the first small turret goes on the front regardless of which slot you assign it to, so you have to fit two turrets which means a really gimped tank fit. |
Ryme Intrinseca
Eurotrash Pubstars
1572
|
Posted - 2014.08.19 11:38:00 -
[14] - Quote
Breakin Stuff wrote:Ryme Intrinseca wrote:THUNDERGROOVE wrote:A very wise man named Aldin Kan would like to have a word with you, OP. I repeat, it is not possible to down a well built ADS unless they allow you to. Even if you hit with every shot the charge time is too long to get enough shots off before they're out of range. This is with IAFG, two damage mods, prof 5. Of course FGers like Aldin can get lots of ADS kills because (1) some ADS are not built well and (2) some pilots allow themselves to be killed. (1) applies a lot in pubs because pubs=scrubs. (2) applies a lot in PC because, in order to support the team, pilots have to be excessively aggressive (which they don't in pubs). If dropships are impossible to kill why am I able to kill them with an ADV AFG or breach, 2 ADV mods and prof 4? Serious question. Not anecdotal. I successfully shoot down pythons and incubi with breaches ans AFGs of all types. Dude, I already covered this. They are badly fitted ADSes or badly piloted. I have killed scrub ADSes myself. If they keep hovering after the first IAFG shot they're dead. Point is, outside of PC any competent pilot will disappear into the heavens when the first shot hits, charge time is too long to finish the job before they're out of range. |
Ryme Intrinseca
Eurotrash Pubstars
1572
|
Posted - 2014.08.19 11:41:00 -
[15] - Quote
Pvt Numnutz wrote:Ryme Intrinseca wrote:THUNDERGROOVE wrote:A very wise man named Aldin Kan would like to have a word with you, OP. I repeat, it is not possible to down a well built ADS unless they allow you to. Even if you hit with every shot the charge time is too long to get enough shots off before they're out of range. This is with IAFG, two damage mods, prof 5. Of course FGers like Aldin can get lots of ADS kills because (1) some ADS are not built well and (2) some pilots allow themselves to be killed. (1) applies a lot in pubs because pubs=scrubs. (2) applies a lot in PC because, in order to support the team, pilots have to be excessively aggressive (which they don't in pubs). This is narrow minded, you are ignoring the other half of the equation. The skill and equipment of the aver. Avers with good skill and trigger discipline can down a max skill ads fit. It requires some experience from the aver to know that the first mover advantage is theirs and not to fire until the dropship is in a good position to strike. Hunting dropships also requires a bit of coordination to know where it is and what its doing. Teamwork is the best way to get a dropship in one blow, a friend and I enjoy laving around with a rail turret, I use my cal heavy and an IAFG to gun. If we encounter an ads he positions the leave in a good spot, I hop out and start charging while he gets on the gun and opens up. My shot hits and by the time he starts running its already over. Yes, you can dedicate two men to countering a single ADS pilot, but you're then giving the reds a numerical advantage. |
Ryme Intrinseca
Eurotrash Pubstars
1572
|
Posted - 2014.08.19 12:21:00 -
[16] - Quote
Breakin Stuff wrote:Ryme Intrinseca wrote: Yes, you can dedicate two men to countering a single ADS pilot, but you're then giving the reds a numerical advantage.
You just don't want to acknowledge you might be wrong, do you? 16-1=15. 16-2=14. So no, I am not wrong.
Quote:Two AV can basically alpha down any dropship. Correct, but then you're effectively numerically inferior as I mentioned.
Quote:One can do it with timing and position. All I am hearing from you is screams for nerfs on something that is difficult to destroy by claiming it is impossible. I am not screaming for nerfs. I don't care, it doesn't really affect me, I'm a cloaked scout that ADSes rarely see. I have a slight preference for the game to be balanced even in ways that don't impact me, but if others don't then I guess that's fine, I have no skin in the game.
Quote: My kill counts disagree with you. So do the burned wrecks of the dropships.
And no one "lets" you waste their half-mil ISK autism chariots, whether dropship or HAV. I know no ADS pilot is sitting there going "oh breakin is using good effort. I'll die in a fire to make him happy." No, they think 'this guy is stopping me from killing infantry and tanks, I want to kill him'. By trying to kill you, they let you kill them. The entire engagement after the first shot is at the discretion of the ADS pilot - if they wanted to stay alive more than they wanted to kill you they'd be at the flight ceiling already.
I have killed plenty of dropships too. The point is, I only killed the ADSes 1 on 1 that opted to stay within range after the first shot or made some other stupid mistake (e.g. engaging with hardeners on cooldown). So did you. Maybe it makes you feel good to think that it is your uberskill that downed the ADS. I'm more realistic, I know if I down an ADS on my own the FAA investigation would say 'pilot error'. |
Ryme Intrinseca
Eurotrash Pubstars
1572
|
Posted - 2014.08.19 12:24:00 -
[17] - Quote
I'm done with this thread, I've spent more time here than I ever have thinking about ADS in game. I'm a cloaked scout, ADS is not really my problem. |
Ryme Intrinseca
Eurotrash Pubstars
1573
|
Posted - 2014.08.19 14:22:00 -
[18] - Quote
Pvt Numnutz wrote:Ryme Intrinseca wrote: No, they think 'this guy is stopping me from killing infantry and tanks, I want to kill him'. By trying to kill you, they let you kill them. The entire engagement after the first shot is at the discretion of the ADS pilot - if they wanted to stay alive more than they wanted to kill you they'd be at the flight ceiling already.
I have killed plenty of dropships too. The point is, I only killed the ADSes 1 on 1 that opted to stay within range after the first shot or made some other stupid mistake (e.g. engaging with hardeners on cooldown). So did you. Maybe it makes you feel good to think that it is your uberskill that downed the ADS. I'm more realistic, I know if I down an ADS on my own the FAA investigation would say 'pilot error'.
This was tolerable until you started guessing as to what a pilot thinks without having a clue as to how dropships operate or the challenges a pilot faces. Dropship pilots are blind a good portion of the time, objects and infantry sometimes don't render until you are 10m away and sometimes don't render at all. Swarms are invisible, even when the swarmer is standing 40m in front of you firing volleys at you. When you are hit the hit marker indicates the opposite direction that you were actually hit making all kinds of confusion. Sometimes there is absolutely no indicator that you have been hit, forge hits, no knock back, no blue flare, your HP just drops, but then why would you check your HP if nothing has indicated that something painful just smacked you? There is no trail to follow on a forge gun and swarms are invisible so there is ALOT of guess work involved in actually finding the threat and even if you hover over them there is a chance they won't render until an invisible swarm hits or you see the forge ball 2 inches from your face. This is partly why dropships disengage and hightail it out so often. We have false/no information to actually go off of when encountering av. Most flying is guess work and gut feelings and many many runs to just find where the av is. Yet you make it sound like we can see you from the flight ceiling! From your first sentence I can see how you think, from a dropship pilots perspective I would be thinking "damn a forge gun, can't provide cover for my squad, he's gonna be able to hit me from 600m and it could really hurt. I have find out where he is, too much of a threat to not know. Maybe if he is milita, or really bad, I can fight him, otherwise I need to know where I can take cover." Do you honestly expect me, a seasoned dropship pilot with two years of flying experience, in my 700k isk dropship, to turn and attempt to look for a swarmer after being hit by an invisible volley that has taken down a third of my shields and knocked me all over, with another invisible volley on the way and no indication or visual confirmation of the threat(s?)?! No I'm gonna get the fu*k out of there! You tell me you wouldn't do the same. You know nothing of dropships, which explains why you have no idea how to fight them. This is why the forums are so pointless. I repeatedly said that ADS only die when they hang around after they get shot and that a competent pilot disappears at that point, but you seem to think im saying the opposite, that a good pilot hovers under fire so they can get killed. And dont even get me started on the forge guns that you think are hitting you at 600m |
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