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The dark cloud
The Rainbow Effect
3970
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Posted - 2014.08.18 12:45:00 -
[1] - Quote
oi tank scrubs how about instead of using a scout suit to bail out of your tank before it explodes you get a heavy suit with a forgegun? If a ADS is bothering you just jump out and start shoting it with a forgegun. See i just solved your problem without thinking longer then 0.1 sec about it. Certain people seriously have the IQ of some 1 who lived in the stone age.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
3970
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Posted - 2014.08.18 13:04:00 -
[2] - Quote
Derpty Derp wrote:The dark cloud wrote:oi tank scrubs how about instead of using a scout suit to bail out of your tank before it explodes you get a heavy suit with a forgegun? If a ADS is bothering you just jump out and start shoting it with a forgegun. See i just solved your problem without thinking longer then 0.1 sec about it. Certain people seriously have the IQ of some 1 who lived in the stone age. Uhm dude... Stone age people mastered fire... You're giving these guys too much credit. True but at least the people here mastered the usage of a microwave. Put stuff in, push button and wait for the PING sound. While the guys in the stone age had to search for flamable materials, hunt their food and then lit a fire to cook it. If the zombie apocalypse would happend tomorrow 95% of the people on the forum would probs just stand infront of the zombie crowd and say "oh well what im gonna do? Its all pointless".
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
3971
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Posted - 2014.08.18 13:26:00 -
[3] - Quote
Cat Merc wrote:Counter 6: recall That takes 15 secs now. So no more recall quickly while the tank is beeing shot which is a good thing.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
3971
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Posted - 2014.08.18 14:35:00 -
[4] - Quote
rpastry wrote:look its been said time and time again,. ADS pilots just want to hover and kill ****. Everything to counter them has been nerfed - swarms (range) forges (range) large turrets (range and elevation)
Its only possible to kill idiot ADS pilots. 2 proto damage modded swarm forge rounds are all you get. By the time the 2nd hits they're already flying away. by the 3rd they're out of range. They can rinse and repeat this all day long. Meanwhile as AV infantry you're in a gimped fit with 15 other enemy infantry all over you.
This swapping tank seats/running an AV suit in a tank is unworkable nonsense for one reason - Blueberries.
ADS should be removed from the game like they were supposed to be for 1.9. Then DS pilots have to use teams like they always insist AV should do.
But no. Now Sir Rhadamanthus the Brave is a CP/M and gets a louder voice to protect his play style. Hover and spam FTW. I fly myself quite alot of times a ADS and its not that easy. Swarms and forgeguns can effectively deny airspace for dropships and if the pilot is too cocky he gets shot down. There is minimal room for mistakes. If the pilot makes a wrong choice or understimates the AV firepower he gets shot down fast. Forgeguns have a range of 300m and you surely can destroy any ADS in time.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
3974
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Posted - 2014.08.18 18:06:00 -
[5] - Quote
Iron Wolf Saber wrote:JARREL THOMAS wrote:Judge Rhadamanthus wrote:The dark cloud wrote:I fly myself quite alot of times a ADS and its not that easy. Swarms and forgeguns can effectively deny airspace for dropships and if the pilot is too cocky he gets shot down. There is minimal room for mistakes. If the pilot makes a wrong choice or understimates the AV firepower he gets shot down fast. Forgeguns have a range of 300m and you surely can destroy any ADS in time. Do you think we should buff Swarms more in terms of damage? or would changes to missile speed and turn radius make more sense to you? Do you think they are close to right or still in need of a balance pass? Speed and radius and possibly bonus please damage is fine its just that they fly up and out of av's range its unfair for them to put on afterburners and go god mode at the top of the map. I am going have to step in and dash some hopes away but what Judge describes may likely not be feasible via hotfix. Swarms originally took forever to fix. While its worth an exploration none the less we cannot be certain to how possible the reality may be. And thats why i didnt run for the CPM simply of the harsh limitations of what you can do with hotfixes cause there will be no more client side updates. But what can be done is to give assault swarm launchers 50% longer lock on range (that would actually make them usefull) and we end up with a max range of about 262m. its still less range then railguns and most certainly less range then forgeguns but its enough to actually hit dropships.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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