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Vitharr Foebane
Terminal Courtesy Proficiency V.
1784
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Posted - 2014.08.17 06:41:00 -
[1] - Quote
Title says it all... Do you agree or disagree and why?
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Apocalyptic Destroyer
RestlessSpirits
88
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Posted - 2014.08.17 06:49:00 -
[2] - Quote
I agree, everything seems to be in order. I feel racial variants now should come into play such as an Amarr Tank. Any other changes to the Dropsuits and such would be preposterous.
~R1P
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Death Shadow117
New Age Empire. General Tso's Alliance
280
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Posted - 2014.08.17 06:54:00 -
[3] - Quote
I still think rr and cr are op but everything else is fine. I hate any one that uses the scrub rifle i mean rail rifle.
Why?
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Gelhad Thremyr
Never 2 Late
327
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Posted - 2014.08.17 07:51:00 -
[4] - Quote
Yeah thats why the heavy and burst hmg are a joke, and ill skip everything else that we all know is a joke in this game namely the cloak.... What a ******* player crutch and the mouse and keyboard support that makes you throw the ds3 on the wall because after that much time, you just know who and when a kb mouse user has just killed you in level 1 gear mysteriously.... There is no balance and never will unless they drop the kb mouse support, oh and they also cant seem to detect turbo button modded ds3 also still when all other multiplayer games did it. There is only that much they can patch with gameplay sripts, there are still lots of annoying bugs when dropping equipment or switching guns that lots of peeps using the kb mouse knows works veeeery well but is literally ****** with the ps3 controller. So no after 2 years its just ****** still, more or less the same. Of course ancient exiles and othermorons with connexions at ccp have a lot more trouble dictating the patch work so i guess its a bit better on that end... |
Mejt0
Made in Poland... E-R-A
372
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Posted - 2014.08.17 07:59:00 -
[5] - Quote
Yup. Its pretty balanced right now.
Assaults are viable. Most things works. More in Delta.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2179
|
Posted - 2014.08.17 08:01:00 -
[6] - Quote
Gelhad Thremyr wrote:Yeah thats why the heavy and burst hmg are a joke, and ill skip everything else that we all know is a joke in this game namely the cloak.... What a ******* player crutch and the mouse and keyboard support that makes you throw the ds3 on the wall because after that much time, you just know who and when a kb mouse user has just killed you in level 1 gear mysteriously.... There is no balance and never will unless they drop the kb mouse support, oh and they also cant seem to detect turbo button modded ds3 also still when all other multiplayer games did it. There is only that much they can patch with gameplay sripts, there are still lots of annoying bugs when dropping equipment or switching guns that lots of peeps using the kb mouse knows works veeeery well but is literally ****** with the ps3 controller. So no after 2 years its just ****** still, more or less the same. Of course ancient exiles and othermorons with connexions at ccp have a lot more trouble dictating the patch work so i guess its a bit better on that end...
I have a better idea. let's drop DS3 support and make everyone use M/KB |
Apothecary Za'ki
Biomass Positive
545
|
Posted - 2014.08.17 08:54:00 -
[7] - Quote
Vitharr Foebane wrote:Title says it all... Do you agree or disagree and why? i think delta will be the closest.. logi buff/balance/tweeks Commando buffs/tweeks min-scout ehp buff perhaps.
hopfully Orbital cost nerf to 4k.. 5 is just horrendous
we just have to see what the future holds
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
545
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Posted - 2014.08.17 08:56:00 -
[8] - Quote
Breakin Stuff wrote:Gelhad Thremyr wrote:Yeah thats why the heavy and burst hmg are a joke, and ill skip everything else that we all know is a joke in this game namely the cloak.... What a ******* player crutch and the mouse and keyboard support that makes you throw the ds3 on the wall because after that much time, you just know who and when a kb mouse user has just killed you in level 1 gear mysteriously.... There is no balance and never will unless they drop the kb mouse support, oh and they also cant seem to detect turbo button modded ds3 also still when all other multiplayer games did it. There is only that much they can patch with gameplay sripts, there are still lots of annoying bugs when dropping equipment or switching guns that lots of peeps using the kb mouse knows works veeeery well but is literally ****** with the ps3 controller. So no after 2 years its just ****** still, more or less the same. Of course ancient exiles and othermorons with connexions at ccp have a lot more trouble dictating the patch work so i guess its a bit better on that end... I have a better idea. let's drop DS3 support and make everyone use M/KB wasnt KB/M turnspeed drastically artificially throttled latly?
[[LogiBro in Training]]
Level 1 Forum Pariah
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
449
|
Posted - 2014.08.17 09:48:00 -
[9] - Quote
We said that two updates ago and we still did the chop suey on stuff |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4688
|
Posted - 2014.08.17 11:26:00 -
[10] - Quote
Vitharr Foebane wrote:Title says it all... Do you agree or disagree and why?
I don't feel the need to discuss it and I feel bad for anyone that does. |
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CCP Rattati
C C P C C P Alliance
5377
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Posted - 2014.08.17 11:59:00 -
[11] - Quote
I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
80
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Posted - 2014.08.17 12:01:00 -
[12] - Quote
Vitharr Foebane wrote:Title says it all... Do you agree or disagree and why? wait...chromosome was balanced
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
80
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Posted - 2014.08.17 12:03:00 -
[13] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
take your fine tuning away from my lr its in the best place its been ina long long time.
i wish you would bring back chromosome tanking modules like active and passive heat sinks and tracking computers...chassis and overdrives
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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TechMechMeds
Level 5 Forum Warrior
5192
|
Posted - 2014.08.17 12:08:00 -
[14] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
I think its great.
Its the best hotfix so far for me and its just as refreshing as uprising.
PS. Burst hmg is fine.
There he goes. One of gods own prototypes.
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bamboo x
Eternal Beings Proficiency V.
915
|
Posted - 2014.08.17 12:08:00 -
[15] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
I disagree wholeheartedly both with you and the OP.
I don't think Assaults are a viable alternative to Scouts yet. As you said, people should be able to do more than HP & repair/regen stacking, which is EXACTLY the only thing Assaults can do well right now.
I personally think Assaults need an EWAR buff above all else.
Then give Minmatar the best shield regen, Gallente the best armor repair or plates, Caldari the best extenders or regulators, and Amarr a balance between the three.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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LudiKure ninda
Freedom Battlefield Services
104
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Posted - 2014.08.17 12:15:00 -
[16] - Quote
surya and sagaris were balanced?
Chasing FOTM since crome..
SCAN ATTEMPT PREVENTED
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dzizur
6 dayz
83
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Posted - 2014.08.17 12:15:00 -
[17] - Quote
bamboo x wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
I disagree wholeheartedly both with you and the OP. I don't think Assaults are a viable alternative to Scouts yet. As you said, people should be able to do more than HP & repair/regen stacking, which is EXACTLY the only thing Assaults can do well right now. I personally think Assaults need an EWAR buff above all else. Then give Minmatar the best shield regen and possibly hacking, Gallente the best armor repair or plates, Caldari the best extenders or regulators, and Amarr a balance between the three.
oh yeah and give them more speed and smaller hitbox.. |
idlerowl
Old-Type
8
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Posted - 2014.08.17 12:16:00 -
[18] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
next two updates ?
"deita " and "echo"pâ+pâ+pâ+n+ƒ or "delta" and "uprising 1.9"pâ+pâ+pâ+n+ƒ
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
83
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Posted - 2014.08.17 12:24:00 -
[19] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
I feel that some assault rifle variants might have just a *little* bit too short of a range, and that the rail rifle range is just a *little* bit too much. It only needs a little bit of small tweaking though.
Weep not poor children, For life is this way, Murdering beauty and passion.
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Kevall Longstride
DUST University Ivy League
1567
|
Posted - 2014.08.17 12:33:00 -
[20] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
And now we can talk about some stuff for Delta. *Phew*
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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TechMechMeds
Level 5 Forum Warrior
5192
|
Posted - 2014.08.17 12:37:00 -
[21] - Quote
idlerowl wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
next two updates ? "deita " and "echo"pâ+pâ+pâ+n+ƒ or "delta" and "uprising 1.9"pâ+pâ+pâ+n+ƒ
It should be called Ratrising 1.0
There he goes. One of gods own prototypes.
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Shooter Somewhere
Molon Labe. General Tso's Alliance
37
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Posted - 2014.08.17 12:38:00 -
[22] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Most vehicle guys I have talked to say if a respect happens they wont being putting SP back into tanks (maybe dropships though) This is something you need to do more then keep an eye on. If players don't want to spec into their own at least basic vehicles(yes I mean they actually have to fight tanks with tanks I know that sounds bizarre to the community) then they should not be surprised if they can get a hold against armor on the field.
In ever game I have ever played if you just relyed on infantry tactics of taking down armor then you lose the game regardless of how good you are at it.
Im not saying nerf those forge guns that can breach through 2500HP 1 in a shot. But make MY 20mil SP into vehicles something worth it. Give back hauls and different forums of LAV. Bring back diverse modules make my tank MY OWN again. That's all the vehicle support community asks. Just because some dudes want to blaster stomp all day dosent me we are all like that. (and when ever we see dudes like that we be sure to cost their wallet)
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Takahiro Kashuken
Red Star. EoN.
3832
|
Posted - 2014.08.17 12:42:00 -
[23] - Quote
lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest |
Mejt0
Made in Poland... E-R-A
372
|
Posted - 2014.08.17 13:15:00 -
[24] - Quote
CCP. Keep on with tweeks, but do not make any drastic changes.
And dont buff snipers too much.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Grimmiers
653
|
Posted - 2014.08.17 13:24:00 -
[25] - Quote
It does feel a lot better. The small blaster performs well while still and can actually do some damage in motion which is probably a first since the game has been released.
I've also noticed that I don't kill myself as much when bailing from a burning dropship. I'm not sure if it's fixed, but that was pretty annoying seeing how it never used to do that in closed beta. Project legion should have an eject seat for the pilot.
Saving sp for the ion pistol buff nex hotfix |
Cat Merc
Onslaught Inc RISE of LEGION
11764
|
Posted - 2014.08.17 13:26:00 -
[26] - Quote
If a scout engages my assault suit in straight up combat I win almost all the time.
Feels good.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11764
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Posted - 2014.08.17 13:27:00 -
[27] - Quote
Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place
Feline overlord of all humans - CAT MERC
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Hakyou Brutor
Pure Evil.
1067
|
Posted - 2014.08.17 13:28:00 -
[28] - Quote
I disagree, Shotgun > all.
It's just.. for some reason people don't like throwing themselves at people. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
936
|
Posted - 2014.08.17 13:45:00 -
[29] - Quote
Shooter Somewhere wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Most vehicle guys I have talked to say if a respect happens they wont being putting SP back into tanks (maybe dropships though) This is something you need to do more then keep an eye on. If players don't want to spec into their own at least basic vehicles(yes I mean they actually have to fight tanks with tanks I know that sounds bizarre to the community) then they should not be surprised if they can get a hold against armor on the field. I have been a vehicle pilot all my Dust career, but if indeed a respec would happen in the near future, I would not put a single point back into vehicles. Maybe, just maybe some into ADS. And I do know my infantry game is lame, I totally suck at it.
Have I enjoyed being a vehicle pilot in Dust?Hell yeah!
Do I enjoy it now?No, no, no.... not at all.
Did I grow bored of it?Nope.
Why is that?Mainstreaming vehicles in 1.7 and the removal of support modules, vehicles and roles.
Have I enjoyed being a vehicle pilot in 1.7/1.8 at least a little bit?Nope. No, no and no. It's boring and lame.
What would get me interested in piloting again?1.6 vehicles, modules and AV back with little tweaks here and there.
But didn't I find AV over the top in 1.6?Oh, yeah, and that's what made it so much fun. If I didn't use teamwork, I was as good as dead. And now it doesn't matter if I use teamwork or not, I'm either very OP on the field or I'm a nofactor. There's no middle ground.
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Joel II X
Dah Gods O Bacon
3050
|
Posted - 2014.08.17 13:57:00 -
[30] - Quote
Apothecary Za'ki wrote:Vitharr Foebane wrote:Title says it all... Do you agree or disagree and why? i think delta will be the closest.. logi buff/balance/tweeks Commando buffs/tweeks min-scout ehp buff perhaps. hopfully Orbital cost nerf to 4k.. 5 is just horrendous we just have to see what the future holds Min scout is fine with their current health. We just need like 5 more PG per tier. |
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Nrabatar Zorig
Nos Nothi
228
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Posted - 2014.08.17 13:58:00 -
[31] - Quote
Wasn't the same said about 1.8? I have a vague memory that something like this was stated a lot earlier
Shaman Zorig of the Vherokior Tribe
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Heimdallr69
Nyain San
3202
|
Posted - 2014.08.17 14:08:00 -
[32] - Quote
I've been here since the start and I admit I'm enjoying this game more and more. Unfortunately nothing will compare to closed beta, so many good players back then. What about raising the SP cap? For a lot of people that is their incentive to play, either way you're headed the right direction, good job.
Removed inappropriate content - CCP Logibro
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Ryme Intrinseca
Eurotrash Pubstars
1536
|
Posted - 2014.08.17 14:15:00 -
[33] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Please fix the Amarr logi.
1. Useless bonuses. It is the ONLY suit that requires you to not die in order to get the bonuses. You shouldn't have to drop your uplinks and drive back into the redline to AFK to use your bonuses. 2. Fewer slots than every other medium suit. It's always been squishier than all other logis, now it's squishier than all assaults as well. Add a low slot - why does Gallente have more?
Amarr logi is the only one of my four proto suits that I would never consider using. Would be nice to at least have it as an option. |
Hakyou Brutor
Pure Evil.
1070
|
Posted - 2014.08.17 14:17:00 -
[34] - Quote
Ryme Intrinseca wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Please fix the Amarr logi. 1. Useless bonuses. It is the ONLY suit that requires you to not die in order to get the bonuses. You shouldn't have to drop your uplinks and drive back into the redline to AFK to use your bonuses. 2. Fewer slots than every other medium suit. It's always been squishier than all other logis, now it's squishier than all assaults as well. Add a low slot - why does Gallente have more? Amarr logi is the only one of my four proto suits that I would never consider using. Would be nice to at least have it as an option. Sidearm. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
942
|
Posted - 2014.08.17 14:21:00 -
[35] - Quote
Hakyou Brutor wrote:Ryme Intrinseca wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Please fix the Amarr logi. 1. Useless bonuses. It is the ONLY suit that requires you to not die in order to get the bonuses. You shouldn't have to drop your uplinks and drive back into the redline to AFK to use your bonuses. 2. Fewer slots than every other medium suit. It's always been squishier than all other logis, now it's squishier than all assaults as well. Add a low slot - why does Gallente have more? Amarr logi is the only one of my four proto suits that I would never consider using. Would be nice to at least have it as an option. Sidearm. My understanding was that you sacrifice an equipment slot for the sidearm, not equipment and module slot.
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Takahiro Kashuken
Red Star. EoN.
3833
|
Posted - 2014.08.17 14:22:00 -
[36] - Quote
Hakyou Brutor wrote:Ryme Intrinseca wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Please fix the Amarr logi. 1. Useless bonuses. It is the ONLY suit that requires you to not die in order to get the bonuses. You shouldn't have to drop your uplinks and drive back into the redline to AFK to use your bonuses. 2. Fewer slots than every other medium suit. It's always been squishier than all other logis, now it's squishier than all assaults as well. Add a low slot - why does Gallente have more? Amarr logi is the only one of my four proto suits that I would never consider using. Would be nice to at least have it as an option. Sidearm. Which could be removed |
Ryme Intrinseca
Eurotrash Pubstars
1536
|
Posted - 2014.08.17 14:31:00 -
[37] - Quote
MarasdF Loron wrote:Hakyou Brutor wrote:Ryme Intrinseca wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Please fix the Amarr logi. 1. Useless bonuses. It is the ONLY suit that requires you to not die in order to get the bonuses. You shouldn't have to drop your uplinks and drive back into the redline to AFK to use your bonuses. 2. Fewer slots than every other medium suit. It's always been squishier than all other logis, now it's squishier than all assaults as well. Add a low slot - why does Gallente have more? Amarr logi is the only one of my four proto suits that I would never consider using. Would be nice to at least have it as an option. Sidearm. My understanding was that you sacrifice an equipment slot for the sidearm, not equipment and module slot. Correct, even counting the sidearm it only has 13 slots total (L, S, G, 3H, 4L, 3E). All other logis have 14 (Cal - L, G, 5H, 4L, 3E; Gal - L, G, 3H, 5L, 4E; Min - L, G, 4H, 4L, 4E). |
Sgt Kirk
Fatal Absolution
7293
|
Posted - 2014.08.17 14:35:00 -
[38] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one.
I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
|
MarasdF Loron
Fatal Absolution General Tso's Alliance
942
|
Posted - 2014.08.17 14:47:00 -
[39] - Quote
Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. But can you call tanking fun as it is?
|
Alldin Kan
Imperfects Negative-Feedback
1190
|
Posted - 2014.08.17 14:51:00 -
[40] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Commando damage bonus needs to be raised to 3-4% now that damage mods got buffed. Shotguns are still preposterously strong and should receive around 30% damage reduction but with a slight range increase. HMG rof needs to be reduced to 2100; burst to at least 5000 (mine melts even the sturdiest heavies).
Alldin Kan has joined the battle!
|
|
DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
337
|
Posted - 2014.08.17 14:51:00 -
[41] - Quote
Gelhad Thremyr wrote:Yeah thats why the heavy and burst hmg are a joke, and ill skip everything else that we all know is a joke in this game namely the cloak.... What a ******* player crutch and the mouse and keyboard support that makes you throw the ds3 on the wall because after that much time, you just know who and when a kb mouse user has just killed you in level 1 gear mysteriously.... There is no balance and never will unless they drop the kb mouse support, oh and they also cant seem to detect turbo button modded ds3 also still when all other multiplayer games did it. There is only that much they can patch with gameplay sripts, there are still lots of annoying bugs when dropping equipment or switching guns that lots of peeps using the kb mouse knows works veeeery well but is literally ****** with the ps3 controller. So no after 2 years its just ****** still, more or less the same. Of course ancient exiles and othermorons with connexions at ccp have a lot more trouble dictating the patch work so i guess its a bit better on that end... LOL, You clearly haven't used a KB/M in this game. KB/M is only decent with sniper rifles, Nove knives, & melee(I don't use heavy weapons, so no comment there). But in general if it has aim assist, it's better with a DS3. & some of the best players in this game are DS3 users. |
Monty Mole Clone
Shiv M
173
|
Posted - 2014.08.17 15:04:00 -
[42] - Quote
Alldin Kan wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Commando damage bonus needs to be raised to 3-4% now that damage mods got buffed. Shotguns are still preposterously strong and should receive around 30% damage reduction but with a slight range increase. HMG rof needs to be reduced to 2100; burst to at least 5000 (mine melts even the sturdiest heavies).
100+ damage per shot viziams before profile and headshot modifiers? sounds legit to me
deader than A line flares with pockets in the knees
|
Haerr
Legio DXIV
1191
|
Posted - 2014.08.17 15:17:00 -
[43] - Quote
Ryme Intrinseca wrote:CORP NAME Your corp name is brilliant! :D |
Ryme Intrinseca
Eurotrash Pubstars
1538
|
Posted - 2014.08.17 15:23:00 -
[44] - Quote
Haerr wrote:Ryme Intrinseca wrote:CORP NAME Your corp name is brilliant! :D Honesty is the best policy |
Sgt Kirk
Fatal Absolution
7294
|
Posted - 2014.08.17 15:29:00 -
[45] - Quote
MarasdF Loron wrote:Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. But can you call tanking fun as it is? My only beef with tanking right now is that small turrets cost too much for what they're worth and take up too much CPU/PG. Also, there's too many SP sink skills that do nothing for you.
I have the biggest gripe with small turret balance but besides that, yeah. I like tanking. Reminds me of the old days. I just wish they'd bring back the modules and variants. I have no doubt that Rattati could successfully resurrect those items.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
|
MarasdF Loron
Fatal Absolution General Tso's Alliance
943
|
Posted - 2014.08.17 15:43:00 -
[46] - Quote
Sgt Kirk wrote:MarasdF Loron wrote:Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. But can you call tanking fun as it is? My only beef with tanking right now is that small turrets cost too much for what they're worth and take up too much CPU/PG. Also, there's too many SP sink skills that do nothing for you. I have the biggest gripe with small turret balance but besides that, yeah. I like tanking. Reminds me of the old days. I just wish they'd bring back the modules and variants. I have no doubt that Rattati could successfully resurrect those items. Small turrets take too much CPU/PG for what they're worth? Then you must not have found proper gunners for yourself. I can easily have gunners that just rack up an insane amount of kills, much more than I can harvest with my main turret, not to mention that they keep the AV at bay. And if they are rails or missiles then they are very useful against enemy tanks too. However I agree that it's really hard to fit Madrugar with small turrets due to the CPU constraint.
How does current tanking remind you of the old days? There is nothing similar with the old days now IMO.
IMO tanking feels so hollow now. It's like there's just nothing to it.
|
Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
5017
|
Posted - 2014.08.17 15:47:00 -
[47] - Quote
balance in chrome, don't make me laugh...
Earn 500Mil
EVE 21 Day Trial
Chat Channel: Vik PC
|
Ryme Intrinseca
Eurotrash Pubstars
1540
|
Posted - 2014.08.17 15:53:00 -
[48] - Quote
Balance in Chromosome=calogi+Tac AR or don't even try |
Sgt Kirk
Fatal Absolution
7295
|
Posted - 2014.08.17 15:55:00 -
[49] - Quote
MarasdF Loron wrote:Sgt Kirk wrote:MarasdF Loron wrote: But can you call tanking fun as it is?
My only beef with tanking right now is that small turrets cost too much for what they're worth and take up too much CPU/PG. Also, there's too many SP sink skills that do nothing for you. I have the biggest gripe with small turret balance but besides that, yeah. I like tanking. Reminds me of the old days. I just wish they'd bring back the modules and variants. I have no doubt that Rattati could successfully resurrect those items. Small turrets take too much CPU/PG for what they're worth? Then you must not have found proper gunners for yourself. I can easily have gunners that just rack up an insane amount of kills, much more than I can harvest with my main turret, not to mention that they keep the AV at bay. And if they are rails or missiles then they are very useful against enemy tanks too. However I agree that it's really hard to fit Madrugar with small turrets due to the CPU constraint. How does current tanking remind you of the old days? There is nothing similar with the old days now IMO. IMO tanking feels so hollow now. It's like there's just nothing to it.
+200,000 ISK for a prototype small turret is over the edge, yeah I don't mind them being expensive but that's just way too much. I only thought it was Similar in that small blasters can actually do something on the top turret of a tank. (they also do 90%/80% to dropships now) I first started out in this game with HAVs and Small blasters on LAVs. It's nice that that's finally useful again.
I recently went back into tanking which is something I've hung up a long, long time ago.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
|
Sgt Kirk
Fatal Absolution
7296
|
Posted - 2014.08.17 16:41:00 -
[50] - Quote
Alldin Kan wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Commando damage bonus needs to be raised to 3-4% now that damage mods got buffed. Shotguns are still preposterously strong and should receive around 30% damage reduction but with a slight range increase. HMG rof needs to be reduced to 2100; burst to at least 5000 (mine melts even the sturdiest heavies).
I can agree with this.
I'd like to get a range increase to shotgun and would sacrifice some damage to it.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
|
|
TheDarthMa94
Fatal Absolution General Tso's Alliance
469
|
Posted - 2014.08.17 17:15:00 -
[51] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
May I say how awesome you are.
Sith Lord
"So, what are we going to do next? Something good? Something bad? A bit of both?
|
Takahiro Kashuken
Red Star. EoN.
3837
|
Posted - 2014.08.17 17:30:00 -
[52] - Quote
Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork.
Wrong again
Tanking was much better in the old 1.0 days
I adapted to 1.7 and then as usual the buff nerf cycle began except we have less skills with less bonuses with less modules with less hulls and with less turrets and still no adv/proto hulls or even racial parity so its even worse than 1.0 days even with the 400 invisible SL which went around 4 diff corners |
Vell0cet
Fraternity of St. Venefice Amarr Empire
2157
|
Posted - 2014.08.17 17:31:00 -
[53] - Quote
It's the most balanced I've ever seen it (been here since end of closed beta). It's far from perfect, but the iterative approach with the hotfixes has been really awesome. I'd like to see vehicles get back their module diversity, a return of the enforcers, and remote-repair vehicle modules (ideally as small turrets). I also want shield reppers for logis (Minmatar/Caldari), a high slot module for increasing falloff range (NOT OPTIMAL), having all skills give a bonus to SOMETHING (even if it's just a tiny fitting bonus), and a matchmaking revamp.
The thing I want more than anying is full racial parity in a final 1.9 release: 2 more heavy weapons, the missing Amarr/Minmatar vehicles and their corresponding turrets/installations. I'm willing to wait 6+ months for that. Legion needs full racial parity from day 1, so they're going to have to make those assets. CCP should downscale the textures/polygons and put them in DUST so we can help balance them. That way Legion launches with the full racial array of balanced vehicles at launch. I think CCP owes the community that much at least; it would go a long way towards restoring goodwill and trust. Even if they had to fund the cost of release through a new AUR promo, I think many of us might contribute (especially if it went towards something unique in Legion).
Best PvE idea ever!
|
Cat Merc
Onslaught Inc RISE of LEGION
11773
|
Posted - 2014.08.17 19:02:00 -
[54] - Quote
Takahiro Kashuken wrote:Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. Wrong again Tanking was much better in the old 1.0 days I adapted to 1.7 and then as usual the buff nerf cycle began except we have less skills with less bonuses with less modules with less hulls and with less turrets and still no adv/proto hulls or even racial parity so its even worse than 1.0 days even with the 400 invisible SL which went around 4 diff corners I sort of doubt it was better when there was no tank born that I couldn't blap with my proto swarms.
Now they have a chance to retaliate/escape, which is something they couldn't do.
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
11773
|
Posted - 2014.08.17 19:03:00 -
[55] - Quote
Ryme Intrinseca wrote:Balance in Chromosome=calogi+Tac AR or don't even try But Chromo didn't have a Cal Logi
Feline overlord of all humans - CAT MERC
|
GeneralButtNaked
Fatal Absolution
1350
|
Posted - 2014.08.17 19:08:00 -
[56] - Quote
CCP Rattati wrote:
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
Just remove vehicles, because it is clear you guys don't have a clue about how to make them work within the lobby shooter setup that Dust/Legion are going for.
It would remove the need for some staff, and allow you to focus on making bad FPS gameplay for the PC.
Mr Hybrid Vayu, tanker supreme.
GBN: Prof 5 FG, HMG, SMG, AR, LR Prof 4 ScR RR, SR
Proto Logi, Heavy, Assault.
|
Senator Snipe
Murphys-Law
180
|
Posted - 2014.08.17 19:09:00 -
[57] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
how about you throw us a little respec for sidearms there pal?
My forge skills are unmatchable.
It's not that i lose battles, its just that sometimes i don't feel like winning them.
|
GeneralButtNaked
Fatal Absolution
1350
|
Posted - 2014.08.17 19:09:00 -
[58] - Quote
Cat Merc wrote: I sort of doubt it was better when there was no tank born that I couldn't blap with my proto swarms.
Now they have a chance to retaliate/escape, which is something they couldn't do.
I would rather deal with roof top scrubs with 500m swarms than have pointless rail tanks, ineffective blaster tanks and all the fitting variations of a Model T Ford.
Mr Hybrid Vayu, tanker supreme.
GBN: Prof 5 FG, HMG, SMG, AR, LR Prof 4 ScR RR, SR
Proto Logi, Heavy, Assault.
|
Cat Merc
Onslaught Inc RISE of LEGION
11773
|
Posted - 2014.08.17 19:18:00 -
[59] - Quote
GeneralButtNaked wrote:Cat Merc wrote: I sort of doubt it was better when there was no tank born that I couldn't blap with my proto swarms.
Now they have a chance to retaliate/escape, which is something they couldn't do.
I would rather deal with roof top scrubs with 500m swarms than have pointless rail tanks, ineffective blaster tanks and all the fitting variations of a Model T Ford. "Ineffective" That's amusing.
It can't insta kill any infantry it looks at so it's ineffective? Lol
Feline overlord of all humans - CAT MERC
|
GeneralButtNaked
Fatal Absolution
1350
|
Posted - 2014.08.17 19:22:00 -
[60] - Quote
Cat Merc wrote: "Ineffective" That's amusing.
It can't insta kill any infantry it looks at so it's ineffective? Lol
When did Cat Merc become a whiny *****?
Do I look like Taka or Spkr?
So then don't try that oversimplification bullshit with me. You want to have a rational discussion on vehicle balance, we can do that.
Mr Hybrid Vayu, tanker supreme.
GBN: Prof 5 FG, HMG, SMG, AR, LR Prof 4 ScR RR, SR
Proto Logi, Heavy, Assault.
|
|
Ryme Intrinseca
Eurotrash Pubstars
1545
|
Posted - 2014.08.17 19:25:00 -
[61] - Quote
Cat Merc wrote:Ryme Intrinseca wrote:Balance in Chromosome=calogi+Tac AR or don't even try But Chromo didn't have a Cal Logi Oh bollocks I was thinking of Uprising. It was lasers that were the posterboy for Chromo 'balance'. |
Nothing Certain
Bioshock Rejects
1049
|
Posted - 2014.08.17 19:33:00 -
[62] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
You are going to nerf my SMG, damn you and your spreadsheets.
Because, that's why.
|
Cat Merc
Onslaught Inc RISE of LEGION
11775
|
Posted - 2014.08.17 19:34:00 -
[63] - Quote
GeneralButtNaked wrote:Cat Merc wrote: "Ineffective" That's amusing.
It can't insta kill any infantry it looks at so it's ineffective? Lol
When did Cat Merc become a whiny *****? Do I look like Taka or Spkr? So then don't try that oversimplification bullshit with me. You want to have a rational discussion on vehicle balance, we can do that. Do you see me whining right now?
I just don't see what the big fuss is about. Blasters are still insanely deadly, just not a death sentence.
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
11775
|
Posted - 2014.08.17 19:35:00 -
[64] - Quote
Ryme Intrinseca wrote:Cat Merc wrote:Ryme Intrinseca wrote:Balance in Chromosome=calogi+Tac AR or don't even try But Chromo didn't have a Cal Logi Oh bollocks I was thinking of Uprising. It was lasers that were the posterboy for Chromo 'balance'. +1 for the use of bollocks.
Feline overlord of all humans - CAT MERC
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1113
|
Posted - 2014.08.17 19:58:00 -
[65] - Quote
Vitharr Foebane wrote:Title says it all... Do you agree or disagree and why?
I think what would be a more accurate statement is "all previous FOTM are finally in balance". Dunno - I never ran any FOTM so maybe. Stuff that used to be gimped is still trash. Min scout is still sub par. Plasma cannon is still trash - not only are its mechanics still broken but also it has terrible hit detection. Flying tanks are still ridiculous. A decent tank can still back pedal out of most miscalculated encounters with infantry even with an idiot for a driver. I am sure I can come up with more but meh - no one is gonna read.
If ScR is balanced with AR, to the vast majority of ppl out there this means that the whole game is balanced.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
|
The Eristic
Dust 90210
616
|
Posted - 2014.08.17 20:08:00 -
[66] - Quote
Rifles... balanced? My sides now have seize duration: infinity.
Reality is the original Rorschach.
Verily! So much for all that.
|
MarasdF Loron
Fatal Absolution General Tso's Alliance
946
|
Posted - 2014.08.17 20:10:00 -
[67] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. Wrong again Tanking was much better in the old 1.0 days I adapted to 1.7 and then as usual the buff nerf cycle began except we have less skills with less bonuses with less modules with less hulls and with less turrets and still no adv/proto hulls or even racial parity so its even worse than 1.0 days even with the 400 invisible SL which went around 4 diff corners I sort of doubt it was better when there was no tank born that I couldn't blap with my proto swarms. Now they have a chance to retaliate/escape, which is something they couldn't do. Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
|
Ryme Intrinseca
Eurotrash Pubstars
1545
|
Posted - 2014.08.17 20:11:00 -
[68] - Quote
Nothing Certain wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
You are going to nerf my SMG, damn you and your spreadsheets. Yeah would be short-sighted to nerf on the basis of usage. The only reason people use SMG is because its always been in the game so thats where their skills are. |
Apothecary Za'ki
Biomass Positive
554
|
Posted - 2014.08.17 20:32:00 -
[69] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
AV is almost there i think.. AV nades could do with a little tweek, flux too.. and Prox-mines need a 6 carried 6 active but scale the damage with meta levels.
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Cat Merc
Onslaught Inc RISE of LEGION
11779
|
Posted - 2014.08.17 20:38:00 -
[70] - Quote
MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master
Do you mean coordinated AV?
LAV triple forge?
Feline overlord of all humans - CAT MERC
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12930
|
Posted - 2014.08.17 20:43:00 -
[71] - Quote
Cat Merc wrote:MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master Do you mean coordinated AV? LAV triple forge?
Tanks were fun when it took one dude with a Swarmer to pop a 1.5 Million ISK HAV, when correct module application could make you incredibly hard to destroy but your down times were obvious, when our fire power wasn't gimped to appease a player base since we'd drop like flies, when tank battles required more skill than ALPHA STRIKE.
I miss 1.3.............. I miss Enforcers....... I miss Marauders.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
|
ReGnYuM
Escrow Removal and Acquisition
3175
|
Posted - 2014.08.17 20:46:00 -
[72] - Quote
I like the assault suit changes.
Escrow Removal and Acquisition- Our ERA has only just begun...
Gym Bro/ Meat Head -- CrossFit enthusiast
|
GeneralButtNaked
Fatal Absolution
1353
|
Posted - 2014.08.17 20:47:00 -
[73] - Quote
Cat Merc wrote:Do you see me whining right now? I just don't see what the big fuss is about. Blasters are still insanely deadly, just not a death sentence.
I need my shorter range higher damage variant. Oh wait thats gone.
I'll call in my long range lower damage variant, nope they took that one to.
I wish CCP would pull the same stunt with all the infantry weapons.
I'd like to see how much of a fuss you would put up.
Mr Hybrid Vayu, tanker supreme.
GBN: Prof 5 FG, HMG, SMG, AR, LR Prof 4 ScR RR, SR
Proto Logi, Heavy, Assault.
|
Cat Merc
Onslaught Inc RISE of LEGION
11783
|
Posted - 2014.08.17 22:26:00 -
[74] - Quote
GeneralButtNaked wrote:Cat Merc wrote:Do you see me whining right now? I just don't see what the big fuss is about. Blasters are still insanely deadly, just not a death sentence. I need my shorter range higher damage variant. Oh wait thats gone. I'll call in my long range lower damage variant, nope they took that one to. I wish CCP would pull the same stunt with all the infantry weapons. I'd like to see how much of a fuss you would put up. Umm, I wasn't talking about the different variants. I was talking about the blaster nerf.
Feline overlord of all humans - CAT MERC
|
Temias Mercurial
Knights Of Ender RISE of LEGION
165
|
Posted - 2014.08.17 22:27:00 -
[75] - Quote
I still believe that the Rail Rifle could use a slight damage nerf (around 2-3 damage), and a 50-75% increase in dispersion. For a weapon that is intended for long range, it's operates far too well in CQC. For the intention of balance, it should either be good at one thing or another, not both.
For a weapon, it's too well rounded in performance and its ease to use.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
Cat Merc
Onslaught Inc RISE of LEGION
11783
|
Posted - 2014.08.17 22:28:00 -
[76] - Quote
True Adamance wrote:Cat Merc wrote:MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master Do you mean coordinated AV? LAV triple forge? Tanks were fun when it took one dude with a Swarmer to pop a 1.5 Million ISK HAV, when correct module application could make you incredibly hard to destroy but your down times were obvious, when our fire power wasn't gimped to appease a player base since we'd drop like flies, when tank battles required more skill than ALPHA STRIKE. I miss 1.3.............. I miss Enforcers....... I miss Marauders. Honestly the price reduction removed the thrill of AV. Knowing that what you just popped was highly valuable and not something that can be sneezed out again was half the fun.
Now it's just: "Yay, I removed one tank from the battlefield. Oh look he's already back in the redline calling in another one"
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
11783
|
Posted - 2014.08.17 22:31:00 -
[77] - Quote
Temias Mercurial wrote:I still believe that the Rail Rifle could use a slight damage nerf (around 2-3 damage), and a 50-75% increase in dispersion. For a weapon that is intended for long range, it's operates far too well in CQC. For the intention of balance, it should either be good at one thing or another, not both.
For a weapon, it's too well rounded in performance and its ease to use. Don't think damage should be reduced. As a Gal Assault, it HURTS, as it should.
If you want to nerf it (And I don't believe it's needed), touch up the dispersion.
Feline overlord of all humans - CAT MERC
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2195
|
Posted - 2014.08.17 22:33:00 -
[78] - Quote
Cat Merc wrote:True Adamance wrote:Cat Merc wrote:MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master Do you mean coordinated AV? LAV triple forge? Tanks were fun when it took one dude with a Swarmer to pop a 1.5 Million ISK HAV, when correct module application could make you incredibly hard to destroy but your down times were obvious, when our fire power wasn't gimped to appease a player base since we'd drop like flies, when tank battles required more skill than ALPHA STRIKE. I miss 1.3.............. I miss Enforcers....... I miss Marauders. Honestly the price reduction removed the thrill of AV. Knowing that what you just popped was highly valuable and not something that can be sneezed out again was half the fun. Now it's just: "Yay, I removed one tank from the battlefield. Oh look he's already back in the redline calling in another one"
I miss soloing marauders. I miss the rageposts on the forums about how it was unfair that "My 2 million ISK tank was destroyed by filthy INFANTRY! Tanks should be destroyed by tanks!" that inevitably occurred within five minutes of the kill. |
howard sanchez
939
|
Posted - 2014.08.17 22:52:00 -
[79] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
While I haven't been following Dust forums or 'activity' much since Fanfest, I noticed the word about hot fix Charlie. I downloaded and restarted the game to see what is happening.
I am confused. There is a new CPM, content/mechanics updates and a moderate number of active players. But ccp seemed to make it very clear in early May that they were done with Dust and would not be adding to it. Ccp gave us the clear impression that they would focus on developing legion and had decided to leave the PS3, Dust and their loyal customers behind.
It appears there is still a lack of clear information or transparent feedback from Shanghai ( especially the new executive producer guy, Rouge) but here is a software update and renewed player interaction requesting more.
At the risk of asking in vain for the millionth time, what's up ccp? What are your intentions for this game? Are you just balance tweaking in order to work out bugs and development issues for your PC version? Is there really any point in players asking for this update or that game change?
Not holding any breath...I lost any faith in this company in May. But just thought I'd ask in case anyone knows what's up. Thanks
...
|
Onesimus Tarsus
is-a-Corporation
2465
|
Posted - 2014.08.17 22:53:00 -
[80] - Quote
Breakin Stuff wrote:Gelhad Thremyr wrote:Yeah thats why the heavy and burst hmg are a joke, and ill skip everything else that we all know is a joke in this game namely the cloak.... What a ******* player crutch and the mouse and keyboard support that makes you throw the ds3 on the wall because after that much time, you just know who and when a kb mouse user has just killed you in level 1 gear mysteriously.... There is no balance and never will unless they drop the kb mouse support, oh and they also cant seem to detect turbo button modded ds3 also still when all other multiplayer games did it. There is only that much they can patch with gameplay sripts, there are still lots of annoying bugs when dropping equipment or switching guns that lots of peeps using the kb mouse knows works veeeery well but is literally ****** with the ps3 controller. So no after 2 years its just ****** still, more or less the same. Of course ancient exiles and othermorons with connexions at ccp have a lot more trouble dictating the patch work so i guess its a bit better on that end... I have a better idea. let's drop DS3 support and make everyone use M/KB Or, negate the idea of unfair advantage altogether.
K/D(r) matchmaking fixes the whole game.
Beh!
|
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Krixus Flux
Kang Lo Directorate Gallente Federation
412
|
Posted - 2014.08.17 22:56:00 -
[81] - Quote
Onesimus Tarsus wrote:Breakin Stuff wrote:Gelhad Thremyr wrote:Yeah thats why the heavy and burst hmg are a joke, and ill skip everything else that we all know is a joke in this game namely the cloak.... What a ******* player crutch and the mouse and keyboard support that makes you throw the ds3 on the wall because after that much time, you just know who and when a kb mouse user has just killed you in level 1 gear mysteriously.... There is no balance and never will unless they drop the kb mouse support, oh and they also cant seem to detect turbo button modded ds3 also still when all other multiplayer games did it. There is only that much they can patch with gameplay sripts, there are still lots of annoying bugs when dropping equipment or switching guns that lots of peeps using the kb mouse knows works veeeery well but is literally ****** with the ps3 controller. So no after 2 years its just ****** still, more or less the same. Of course ancient exiles and othermorons with connexions at ccp have a lot more trouble dictating the patch work so i guess its a bit better on that end... I have a better idea. let's drop DS3 support and make everyone use M/KB Or, negate the idea of unfair advantage altogether.
I laugh at guys who say KBM makes someone better at this game. KBM is significantly nerfed in Dust 514.
Saying what's on people's minds
|
Onesimus Tarsus
is-a-Corporation
2465
|
Posted - 2014.08.17 22:58:00 -
[82] - Quote
Krixus Flux wrote:Onesimus Tarsus wrote:Breakin Stuff wrote:Gelhad Thremyr wrote:Yeah thats why the heavy and burst hmg are a joke, and ill skip everything else that we all know is a joke in this game namely the cloak.... What a ******* player crutch and the mouse and keyboard support that makes you throw the ds3 on the wall because after that much time, you just know who and when a kb mouse user has just killed you in level 1 gear mysteriously.... There is no balance and never will unless they drop the kb mouse support, oh and they also cant seem to detect turbo button modded ds3 also still when all other multiplayer games did it. There is only that much they can patch with gameplay sripts, there are still lots of annoying bugs when dropping equipment or switching guns that lots of peeps using the kb mouse knows works veeeery well but is literally ****** with the ps3 controller. So no after 2 years its just ****** still, more or less the same. Of course ancient exiles and othermorons with connexions at ccp have a lot more trouble dictating the patch work so i guess its a bit better on that end... I have a better idea. let's drop DS3 support and make everyone use M/KB Or, negate the idea of unfair advantage altogether. I laugh at guys who say KBM makes someone better at this game. KBM is significantly nerfed in Dust 514. You missed the house the point was in.
K/D(r) matchmaking fixes the whole game.
Beh!
|
GeneralButtNaked
Fatal Absolution
1356
|
Posted - 2014.08.17 22:59:00 -
[83] - Quote
Cat Merc wrote: Umm, I wasn't talking about the different variants. I was talking about the blaster nerf.
Well then you didn't think my original statement through completely. Maybe you shouldn't jump the gun and get critical if you don't understand the point being made.
Or you can go the internet route and keep jumping to conclusions.
Mr Hybrid Vayu, tanker supreme.
GBN: Prof 5 FG, HMG, SMG, AR, LR Prof 4 ScR RR, SR
Proto Logi, Heavy, Assault.
|
Cat Merc
Onslaught Inc RISE of LEGION
11784
|
Posted - 2014.08.17 23:21:00 -
[84] - Quote
GeneralButtNaked wrote:Cat Merc wrote: Umm, I wasn't talking about the different variants. I was talking about the blaster nerf.
Well then you didn't think my original statement through completely. Maybe you shouldn't jump the gun and get critical if you don't understand the point being made. Or you can go the internet route and keep jumping to conclusions. To be fair I was sleep deprived when I read that. Insomnia's a *****.
Feline overlord of all humans - CAT MERC
|
Takahiro Kashuken
Red Star. EoN.
3838
|
Posted - 2014.08.18 11:03:00 -
[85] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. Wrong again Tanking was much better in the old 1.0 days I adapted to 1.7 and then as usual the buff nerf cycle began except we have less skills with less bonuses with less modules with less hulls and with less turrets and still no adv/proto hulls or even racial parity so its even worse than 1.0 days even with the 400 invisible SL which went around 4 diff corners I sort of doubt it was better when there was no tank born that I couldn't blap with my proto swarms. Now they have a chance to retaliate/escape, which is something they couldn't do.
They did have a chance to escape, it was tough and required all your mods but in PC i mainly worried about the other tank rarther than FG on the roof
Tho chrome was best when we had mauraders |
VALCORE72
Vengeance Unbound Dark Taboo
207
|
Posted - 2014.08.18 11:19:00 -
[86] - Quote
to ratta . fully ghosted scout give little and gain lots . NN are just ******** . busrt hmg need rof set to 4000 or damage lowerd . scramblers need a slight reduction like 5 damage off . you need a better map development team . need the other heavy weapons added . need light weapons takn away from heavys .RE's still feel glitched .they pop up in the air when you throw them. BUT -------- this is by far the most balanced ive yet to see in dust history . |
KEROSIINI-TERO
The Rainbow Effect
1226
|
Posted - 2014.08.18 11:29:00 -
[87] - Quote
(Chromosome was far from balanced. Some areas yes, but too many areas weren't.)
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
MarasdF Loron
Fatal Absolution General Tso's Alliance
951
|
Posted - 2014.08.18 13:10:00 -
[88] - Quote
True Adamance wrote:Cat Merc wrote:MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master Do you mean coordinated AV? LAV triple forge? Tanks were fun when it took one dude with a Swarmer to pop a 1.5 Million ISK HAV, when correct module application could make you incredibly hard to destroy but your down times were obvious, when our fire power wasn't gimped to appease a player base since we'd drop like flies, when tank battles required more skill than ALPHA STRIKE. I miss 1.3.............. I miss Enforcers....... I miss Marauders. I hear ya!
|
CommanderBolt
Osmon Surveillance Caldari State
1430
|
Posted - 2014.08.18 13:41:00 -
[89] - Quote
Its not that Chromosome was a balanced build.... far from it. However its imbalances seemed to just work somehow, many things were iffy but overall the gameplay experience did not suffer.
I suppose we could mention the Laser Rifle of old however I truly believe this was down to map design more than the weapon itself. (Cough cough Manus peak....)
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
|
Thorin Avarice
Avarice Defense Industries
14
|
Posted - 2014.08.18 14:17:00 -
[90] - Quote
VALCORE72 wrote:to ratta . fully ghosted scout give little and gain lots . NN are just ******** . busrt hmg need rof set to 4000 or damage lowerd . scramblers need a slight reduction like 5 damage off . you need a better map development team . need the other heavy weapons added . need light weapons takn away from heavys .RE's still feel glitched .they pop up in the air when you throw them. BUT -------- this is by far the most balanced ive yet to see in dust history .
The Burst is kinda OP in the right hands but give it a few days and people will learn to use it and you will hear people scream its OP on here.As for the ScR just fix so modded controllers are pointless and they will be alright. |
|
MarasdF Loron
Fatal Absolution General Tso's Alliance
951
|
Posted - 2014.08.18 14:18:00 -
[91] - Quote
Cat Merc wrote:MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master Do you mean coordinated AV? LAV triple forge? Who needs coordinated AV when single AV infantry can take out a whole team of vehicles solo? LAV triple forge is not instant kill, not on every scenario.
I suppose the most used instant kill would be jihad jeep. In fw you can just put a bunch of proxies and remotes to a spot where you know a tank will surely drive over and will be unable to see them there. There isn't a single tank in the game that can survive 20k+ instant damage. Against dropships just wait till they are close to a building and pick any AV weapon and kaboom. Or just use flaylock, because, you know, who needs AV to take out vehicles instantly? I could go on but I won't. But I could. But I won't. Did I mention luring them to certain parts of the maps where they instantly explode, resulting in a very hilarious "Player X commited suicide"...
|
Cat Merc
Onslaught Inc RISE of LEGION
11787
|
Posted - 2014.08.18 14:22:00 -
[92] - Quote
MarasdF Loron wrote:Cat Merc wrote:MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master Do you mean coordinated AV? LAV triple forge? Who needs coordinated AV when single AV infantry can take out a whole team of vehicles solo? LAV triple forge is not instant kill, not on every scenario. I suppose the most used instant kill would be jihad jeep. In fw you can just put a bunch of proxies and remotes to a spot where you know a tank will surely drive over and will be unable to see them there. There isn't a single tank in the game that can survive 20k+ instant damage. Against dropships just wait till they are close to a building and pick any AV weapon and kaboom. Or just use flaylock, because, you know, who needs AV to take out vehicles instantly? I could go on but I won't. But I could. But I won't. Did I mention luring them to certain parts of the maps where they instantly explode, resulting in a very hilarious "Player X commited suicide"... All of these aren't exactly secret.
Feline overlord of all humans - CAT MERC
|
MarasdF Loron
Fatal Absolution General Tso's Alliance
951
|
Posted - 2014.08.18 14:28:00 -
[93] - Quote
Cat Merc wrote:MarasdF Loron wrote:Cat Merc wrote:MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master Do you mean coordinated AV? LAV triple forge? Who needs coordinated AV when single AV infantry can take out a whole team of vehicles solo? LAV triple forge is not instant kill, not on every scenario. I suppose the most used instant kill would be jihad jeep. In fw you can just put a bunch of proxies and remotes to a spot where you know a tank will surely drive over and will be unable to see them there. There isn't a single tank in the game that can survive 20k+ instant damage. Against dropships just wait till they are close to a building and pick any AV weapon and kaboom. Or just use flaylock, because, you know, who needs AV to take out vehicles instantly? I could go on but I won't. But I could. But I won't. Did I mention luring them to certain parts of the maps where they instantly explode, resulting in a very hilarious "Player X commited suicide"... All of these aren't exactly secret.
MarasdF Loron wrote: I thought everyone knew it since day one of 1.7.
|
Cat Merc
Onslaught Inc RISE of LEGION
11787
|
Posted - 2014.08.18 14:45:00 -
[94] - Quote
MarasdF Loron wrote: I thought everyone knew it since day one of 1.7.
I will flay you alive human.
Feline overlord of all humans - CAT MERC
|
DontChimpOut
Kang Lo Directorate Gallente Federation
83
|
Posted - 2014.08.18 15:35:00 -
[95] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. Wrong again Tanking was much better in the old 1.0 days I adapted to 1.7 and then as usual the buff nerf cycle began except we have less skills with less bonuses with less modules with less hulls and with less turrets and still no adv/proto hulls or even racial parity so its even worse than 1.0 days even with the 400 invisible SL which went around 4 diff corners I sort of doubt it was better when there was no tank born that I couldn't blap with my proto swarms. Now they have a chance to retaliate/escape, which is something they couldn't do. No tank you couldn't destroy? How many posts have you made complaining about indestructible tanks that mile-wide asteroids can't destroy?
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2206
|
Posted - 2014.08.18 15:46:00 -
[96] - Quote
Cat Merc wrote:MarasdF Loron wrote: I thought everyone knew it since day one of 1.7.
I will flay you alive human.
Cats were conquered by Petco.
I'm pretty sure he has nothing to worry about from you. |
Cenex Langly
Dude.Man.Bro
793
|
Posted - 2014.08.18 16:31:00 -
[97] - Quote
Couldn't tell you.. I've played a total of 4 matches since charlie released. Got killed three times to a SCR and once to a forge gun and then I logged out.
Anime-Marathon until Destiny releases. 9.9.14
Newb
|
Cenex Langly
Dude.Man.Bro
793
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Posted - 2014.08.18 16:40:00 -
[98] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Where are you basing this from?
CCP Rattati wrote:Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Every single one of my fits has stacked plates and stacked extenders. EVERY ONE. Survivability is so bad with the lack of vision and lack of... well range and just about every aspect of the game that a player needs to have as much defence to be able to respond to a situation and then fight back. I wish I never wasted SP into any other module other than my armor plates and shield extenders because of this.
Newb
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TechMechMeds
Level 5 Forum Warrior
5213
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Posted - 2014.08.18 17:05:00 -
[99] - Quote
Cenex Langly wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Where are you basing this from? CCP Rattati wrote:Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules. Every single one of my fits has stacked plates and stacked extenders. EVERY ONE. Survivability is so bad with the lack of vision and lack of... well range and just about every aspect of the game that a player needs to have as much defence to be able to respond to a situation and then fight back. I wish I never wasted SP into any other module other than my armor plates and shield extenders because of this.
That's exactly why you are dying.
Low regen.
No speed.
"Oh, look!,
There's, uh, two women f ing a polar bear".
"Don't tell me those things".
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