Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ryme Intrinseca
Eurotrash Pubstars
1545
|
Posted - 2014.08.17 19:25:00 -
[61] - Quote
Cat Merc wrote:Ryme Intrinseca wrote:Balance in Chromosome=calogi+Tac AR or don't even try But Chromo didn't have a Cal Logi Oh bollocks I was thinking of Uprising. It was lasers that were the posterboy for Chromo 'balance'. |
Nothing Certain
Bioshock Rejects
1049
|
Posted - 2014.08.17 19:33:00 -
[62] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
You are going to nerf my SMG, damn you and your spreadsheets.
Because, that's why.
|
Cat Merc
Onslaught Inc RISE of LEGION
11775
|
Posted - 2014.08.17 19:34:00 -
[63] - Quote
GeneralButtNaked wrote:Cat Merc wrote: "Ineffective" That's amusing.
It can't insta kill any infantry it looks at so it's ineffective? Lol
When did Cat Merc become a whiny *****? Do I look like Taka or Spkr? So then don't try that oversimplification bullshit with me. You want to have a rational discussion on vehicle balance, we can do that. Do you see me whining right now?
I just don't see what the big fuss is about. Blasters are still insanely deadly, just not a death sentence.
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
11775
|
Posted - 2014.08.17 19:35:00 -
[64] - Quote
Ryme Intrinseca wrote:Cat Merc wrote:Ryme Intrinseca wrote:Balance in Chromosome=calogi+Tac AR or don't even try But Chromo didn't have a Cal Logi Oh bollocks I was thinking of Uprising. It was lasers that were the posterboy for Chromo 'balance'. +1 for the use of bollocks.
Feline overlord of all humans - CAT MERC
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1113
|
Posted - 2014.08.17 19:58:00 -
[65] - Quote
Vitharr Foebane wrote:Title says it all... Do you agree or disagree and why?
I think what would be a more accurate statement is "all previous FOTM are finally in balance". Dunno - I never ran any FOTM so maybe. Stuff that used to be gimped is still trash. Min scout is still sub par. Plasma cannon is still trash - not only are its mechanics still broken but also it has terrible hit detection. Flying tanks are still ridiculous. A decent tank can still back pedal out of most miscalculated encounters with infantry even with an idiot for a driver. I am sure I can come up with more but meh - no one is gonna read.
If ScR is balanced with AR, to the vast majority of ppl out there this means that the whole game is balanced.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
|
The Eristic
Dust 90210
616
|
Posted - 2014.08.17 20:08:00 -
[66] - Quote
Rifles... balanced? My sides now have seize duration: infinity.
Reality is the original Rorschach.
Verily! So much for all that.
|
MarasdF Loron
Fatal Absolution General Tso's Alliance
946
|
Posted - 2014.08.17 20:10:00 -
[67] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. Wrong again Tanking was much better in the old 1.0 days I adapted to 1.7 and then as usual the buff nerf cycle began except we have less skills with less bonuses with less modules with less hulls and with less turrets and still no adv/proto hulls or even racial parity so its even worse than 1.0 days even with the 400 invisible SL which went around 4 diff corners I sort of doubt it was better when there was no tank born that I couldn't blap with my proto swarms. Now they have a chance to retaliate/escape, which is something they couldn't do. Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
|
Ryme Intrinseca
Eurotrash Pubstars
1545
|
Posted - 2014.08.17 20:11:00 -
[68] - Quote
Nothing Certain wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
You are going to nerf my SMG, damn you and your spreadsheets. Yeah would be short-sighted to nerf on the basis of usage. The only reason people use SMG is because its always been in the game so thats where their skills are. |
Apothecary Za'ki
Biomass Positive
554
|
Posted - 2014.08.17 20:32:00 -
[69] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
AV is almost there i think.. AV nades could do with a little tweek, flux too.. and Prox-mines need a 6 carried 6 active but scale the damage with meta levels.
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Cat Merc
Onslaught Inc RISE of LEGION
11779
|
Posted - 2014.08.17 20:38:00 -
[70] - Quote
MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master
Do you mean coordinated AV?
LAV triple forge?
Feline overlord of all humans - CAT MERC
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12930
|
Posted - 2014.08.17 20:43:00 -
[71] - Quote
Cat Merc wrote:MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master Do you mean coordinated AV? LAV triple forge?
Tanks were fun when it took one dude with a Swarmer to pop a 1.5 Million ISK HAV, when correct module application could make you incredibly hard to destroy but your down times were obvious, when our fire power wasn't gimped to appease a player base since we'd drop like flies, when tank battles required more skill than ALPHA STRIKE.
I miss 1.3.............. I miss Enforcers....... I miss Marauders.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
|
ReGnYuM
Escrow Removal and Acquisition
3175
|
Posted - 2014.08.17 20:46:00 -
[72] - Quote
I like the assault suit changes.
Escrow Removal and Acquisition- Our ERA has only just begun...
Gym Bro/ Meat Head -- CrossFit enthusiast
|
GeneralButtNaked
Fatal Absolution
1353
|
Posted - 2014.08.17 20:47:00 -
[73] - Quote
Cat Merc wrote:Do you see me whining right now? I just don't see what the big fuss is about. Blasters are still insanely deadly, just not a death sentence.
I need my shorter range higher damage variant. Oh wait thats gone.
I'll call in my long range lower damage variant, nope they took that one to.
I wish CCP would pull the same stunt with all the infantry weapons.
I'd like to see how much of a fuss you would put up.
Mr Hybrid Vayu, tanker supreme.
GBN: Prof 5 FG, HMG, SMG, AR, LR Prof 4 ScR RR, SR
Proto Logi, Heavy, Assault.
|
Cat Merc
Onslaught Inc RISE of LEGION
11783
|
Posted - 2014.08.17 22:26:00 -
[74] - Quote
GeneralButtNaked wrote:Cat Merc wrote:Do you see me whining right now? I just don't see what the big fuss is about. Blasters are still insanely deadly, just not a death sentence. I need my shorter range higher damage variant. Oh wait thats gone. I'll call in my long range lower damage variant, nope they took that one to. I wish CCP would pull the same stunt with all the infantry weapons. I'd like to see how much of a fuss you would put up. Umm, I wasn't talking about the different variants. I was talking about the blaster nerf.
Feline overlord of all humans - CAT MERC
|
Temias Mercurial
Knights Of Ender RISE of LEGION
165
|
Posted - 2014.08.17 22:27:00 -
[75] - Quote
I still believe that the Rail Rifle could use a slight damage nerf (around 2-3 damage), and a 50-75% increase in dispersion. For a weapon that is intended for long range, it's operates far too well in CQC. For the intention of balance, it should either be good at one thing or another, not both.
For a weapon, it's too well rounded in performance and its ease to use.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
Cat Merc
Onslaught Inc RISE of LEGION
11783
|
Posted - 2014.08.17 22:28:00 -
[76] - Quote
True Adamance wrote:Cat Merc wrote:MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master Do you mean coordinated AV? LAV triple forge? Tanks were fun when it took one dude with a Swarmer to pop a 1.5 Million ISK HAV, when correct module application could make you incredibly hard to destroy but your down times were obvious, when our fire power wasn't gimped to appease a player base since we'd drop like flies, when tank battles required more skill than ALPHA STRIKE. I miss 1.3.............. I miss Enforcers....... I miss Marauders. Honestly the price reduction removed the thrill of AV. Knowing that what you just popped was highly valuable and not something that can be sneezed out again was half the fun.
Now it's just: "Yay, I removed one tank from the battlefield. Oh look he's already back in the redline calling in another one"
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
11783
|
Posted - 2014.08.17 22:31:00 -
[77] - Quote
Temias Mercurial wrote:I still believe that the Rail Rifle could use a slight damage nerf (around 2-3 damage), and a 50-75% increase in dispersion. For a weapon that is intended for long range, it's operates far too well in CQC. For the intention of balance, it should either be good at one thing or another, not both.
For a weapon, it's too well rounded in performance and its ease to use. Don't think damage should be reduced. As a Gal Assault, it HURTS, as it should.
If you want to nerf it (And I don't believe it's needed), touch up the dispersion.
Feline overlord of all humans - CAT MERC
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2195
|
Posted - 2014.08.17 22:33:00 -
[78] - Quote
Cat Merc wrote:True Adamance wrote:Cat Merc wrote:MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master Do you mean coordinated AV? LAV triple forge? Tanks were fun when it took one dude with a Swarmer to pop a 1.5 Million ISK HAV, when correct module application could make you incredibly hard to destroy but your down times were obvious, when our fire power wasn't gimped to appease a player base since we'd drop like flies, when tank battles required more skill than ALPHA STRIKE. I miss 1.3.............. I miss Enforcers....... I miss Marauders. Honestly the price reduction removed the thrill of AV. Knowing that what you just popped was highly valuable and not something that can be sneezed out again was half the fun. Now it's just: "Yay, I removed one tank from the battlefield. Oh look he's already back in the redline calling in another one"
I miss soloing marauders. I miss the rageposts on the forums about how it was unfair that "My 2 million ISK tank was destroyed by filthy INFANTRY! Tanks should be destroyed by tanks!" that inevitably occurred within five minutes of the kill. |
howard sanchez
939
|
Posted - 2014.08.17 22:52:00 -
[79] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
While I haven't been following Dust forums or 'activity' much since Fanfest, I noticed the word about hot fix Charlie. I downloaded and restarted the game to see what is happening.
I am confused. There is a new CPM, content/mechanics updates and a moderate number of active players. But ccp seemed to make it very clear in early May that they were done with Dust and would not be adding to it. Ccp gave us the clear impression that they would focus on developing legion and had decided to leave the PS3, Dust and their loyal customers behind.
It appears there is still a lack of clear information or transparent feedback from Shanghai ( especially the new executive producer guy, Rouge) but here is a software update and renewed player interaction requesting more.
At the risk of asking in vain for the millionth time, what's up ccp? What are your intentions for this game? Are you just balance tweaking in order to work out bugs and development issues for your PC version? Is there really any point in players asking for this update or that game change?
Not holding any breath...I lost any faith in this company in May. But just thought I'd ask in case anyone knows what's up. Thanks
...
|
Onesimus Tarsus
is-a-Corporation
2465
|
Posted - 2014.08.17 22:53:00 -
[80] - Quote
Breakin Stuff wrote:Gelhad Thremyr wrote:Yeah thats why the heavy and burst hmg are a joke, and ill skip everything else that we all know is a joke in this game namely the cloak.... What a ******* player crutch and the mouse and keyboard support that makes you throw the ds3 on the wall because after that much time, you just know who and when a kb mouse user has just killed you in level 1 gear mysteriously.... There is no balance and never will unless they drop the kb mouse support, oh and they also cant seem to detect turbo button modded ds3 also still when all other multiplayer games did it. There is only that much they can patch with gameplay sripts, there are still lots of annoying bugs when dropping equipment or switching guns that lots of peeps using the kb mouse knows works veeeery well but is literally ****** with the ps3 controller. So no after 2 years its just ****** still, more or less the same. Of course ancient exiles and othermorons with connexions at ccp have a lot more trouble dictating the patch work so i guess its a bit better on that end... I have a better idea. let's drop DS3 support and make everyone use M/KB Or, negate the idea of unfair advantage altogether.
K/D(r) matchmaking fixes the whole game.
Beh!
|
|
Krixus Flux
Kang Lo Directorate Gallente Federation
412
|
Posted - 2014.08.17 22:56:00 -
[81] - Quote
Onesimus Tarsus wrote:Breakin Stuff wrote:Gelhad Thremyr wrote:Yeah thats why the heavy and burst hmg are a joke, and ill skip everything else that we all know is a joke in this game namely the cloak.... What a ******* player crutch and the mouse and keyboard support that makes you throw the ds3 on the wall because after that much time, you just know who and when a kb mouse user has just killed you in level 1 gear mysteriously.... There is no balance and never will unless they drop the kb mouse support, oh and they also cant seem to detect turbo button modded ds3 also still when all other multiplayer games did it. There is only that much they can patch with gameplay sripts, there are still lots of annoying bugs when dropping equipment or switching guns that lots of peeps using the kb mouse knows works veeeery well but is literally ****** with the ps3 controller. So no after 2 years its just ****** still, more or less the same. Of course ancient exiles and othermorons with connexions at ccp have a lot more trouble dictating the patch work so i guess its a bit better on that end... I have a better idea. let's drop DS3 support and make everyone use M/KB Or, negate the idea of unfair advantage altogether.
I laugh at guys who say KBM makes someone better at this game. KBM is significantly nerfed in Dust 514.
Saying what's on people's minds
|
Onesimus Tarsus
is-a-Corporation
2465
|
Posted - 2014.08.17 22:58:00 -
[82] - Quote
Krixus Flux wrote:Onesimus Tarsus wrote:Breakin Stuff wrote:Gelhad Thremyr wrote:Yeah thats why the heavy and burst hmg are a joke, and ill skip everything else that we all know is a joke in this game namely the cloak.... What a ******* player crutch and the mouse and keyboard support that makes you throw the ds3 on the wall because after that much time, you just know who and when a kb mouse user has just killed you in level 1 gear mysteriously.... There is no balance and never will unless they drop the kb mouse support, oh and they also cant seem to detect turbo button modded ds3 also still when all other multiplayer games did it. There is only that much they can patch with gameplay sripts, there are still lots of annoying bugs when dropping equipment or switching guns that lots of peeps using the kb mouse knows works veeeery well but is literally ****** with the ps3 controller. So no after 2 years its just ****** still, more or less the same. Of course ancient exiles and othermorons with connexions at ccp have a lot more trouble dictating the patch work so i guess its a bit better on that end... I have a better idea. let's drop DS3 support and make everyone use M/KB Or, negate the idea of unfair advantage altogether. I laugh at guys who say KBM makes someone better at this game. KBM is significantly nerfed in Dust 514. You missed the house the point was in.
K/D(r) matchmaking fixes the whole game.
Beh!
|
GeneralButtNaked
Fatal Absolution
1356
|
Posted - 2014.08.17 22:59:00 -
[83] - Quote
Cat Merc wrote: Umm, I wasn't talking about the different variants. I was talking about the blaster nerf.
Well then you didn't think my original statement through completely. Maybe you shouldn't jump the gun and get critical if you don't understand the point being made.
Or you can go the internet route and keep jumping to conclusions.
Mr Hybrid Vayu, tanker supreme.
GBN: Prof 5 FG, HMG, SMG, AR, LR Prof 4 ScR RR, SR
Proto Logi, Heavy, Assault.
|
Cat Merc
Onslaught Inc RISE of LEGION
11784
|
Posted - 2014.08.17 23:21:00 -
[84] - Quote
GeneralButtNaked wrote:Cat Merc wrote: Umm, I wasn't talking about the different variants. I was talking about the blaster nerf.
Well then you didn't think my original statement through completely. Maybe you shouldn't jump the gun and get critical if you don't understand the point being made. Or you can go the internet route and keep jumping to conclusions. To be fair I was sleep deprived when I read that. Insomnia's a *****.
Feline overlord of all humans - CAT MERC
|
Takahiro Kashuken
Red Star. EoN.
3838
|
Posted - 2014.08.18 11:03:00 -
[85] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. Wrong again Tanking was much better in the old 1.0 days I adapted to 1.7 and then as usual the buff nerf cycle began except we have less skills with less bonuses with less modules with less hulls and with less turrets and still no adv/proto hulls or even racial parity so its even worse than 1.0 days even with the 400 invisible SL which went around 4 diff corners I sort of doubt it was better when there was no tank born that I couldn't blap with my proto swarms. Now they have a chance to retaliate/escape, which is something they couldn't do.
They did have a chance to escape, it was tough and required all your mods but in PC i mainly worried about the other tank rarther than FG on the roof
Tho chrome was best when we had mauraders |
VALCORE72
Vengeance Unbound Dark Taboo
207
|
Posted - 2014.08.18 11:19:00 -
[86] - Quote
to ratta . fully ghosted scout give little and gain lots . NN are just ******** . busrt hmg need rof set to 4000 or damage lowerd . scramblers need a slight reduction like 5 damage off . you need a better map development team . need the other heavy weapons added . need light weapons takn away from heavys .RE's still feel glitched .they pop up in the air when you throw them. BUT -------- this is by far the most balanced ive yet to see in dust history . |
KEROSIINI-TERO
The Rainbow Effect
1226
|
Posted - 2014.08.18 11:29:00 -
[87] - Quote
(Chromosome was far from balanced. Some areas yes, but too many areas weren't.)
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
MarasdF Loron
Fatal Absolution General Tso's Alliance
951
|
Posted - 2014.08.18 13:10:00 -
[88] - Quote
True Adamance wrote:Cat Merc wrote:MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master Do you mean coordinated AV? LAV triple forge? Tanks were fun when it took one dude with a Swarmer to pop a 1.5 Million ISK HAV, when correct module application could make you incredibly hard to destroy but your down times were obvious, when our fire power wasn't gimped to appease a player base since we'd drop like flies, when tank battles required more skill than ALPHA STRIKE. I miss 1.3.............. I miss Enforcers....... I miss Marauders. I hear ya!
|
CommanderBolt
Osmon Surveillance Caldari State
1430
|
Posted - 2014.08.18 13:41:00 -
[89] - Quote
Its not that Chromosome was a balanced build.... far from it. However its imbalances seemed to just work somehow, many things were iffy but overall the gameplay experience did not suffer.
I suppose we could mention the Laser Rifle of old however I truly believe this was down to map design more than the weapon itself. (Cough cough Manus peak....)
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
|
Thorin Avarice
Avarice Defense Industries
14
|
Posted - 2014.08.18 14:17:00 -
[90] - Quote
VALCORE72 wrote:to ratta . fully ghosted scout give little and gain lots . NN are just ******** . busrt hmg need rof set to 4000 or damage lowerd . scramblers need a slight reduction like 5 damage off . you need a better map development team . need the other heavy weapons added . need light weapons takn away from heavys .RE's still feel glitched .they pop up in the air when you throw them. BUT -------- this is by far the most balanced ive yet to see in dust history .
The Burst is kinda OP in the right hands but give it a few days and people will learn to use it and you will hear people scream its OP on here.As for the ScR just fix so modded controllers are pointless and they will be alright. |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |