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MarasdF Loron
Fatal Absolution General Tso's Alliance
951
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Posted - 2014.08.18 14:18:00 -
[91] - Quote
Cat Merc wrote:MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master Do you mean coordinated AV? LAV triple forge? Who needs coordinated AV when single AV infantry can take out a whole team of vehicles solo? LAV triple forge is not instant kill, not on every scenario.
I suppose the most used instant kill would be jihad jeep. In fw you can just put a bunch of proxies and remotes to a spot where you know a tank will surely drive over and will be unable to see them there. There isn't a single tank in the game that can survive 20k+ instant damage. Against dropships just wait till they are close to a building and pick any AV weapon and kaboom. Or just use flaylock, because, you know, who needs AV to take out vehicles instantly? I could go on but I won't. But I could. But I won't. Did I mention luring them to certain parts of the maps where they instantly explode, resulting in a very hilarious "Player X commited suicide"...
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Cat Merc
Onslaught Inc RISE of LEGION
11787
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Posted - 2014.08.18 14:22:00 -
[92] - Quote
MarasdF Loron wrote:Cat Merc wrote:MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master Do you mean coordinated AV? LAV triple forge? Who needs coordinated AV when single AV infantry can take out a whole team of vehicles solo? LAV triple forge is not instant kill, not on every scenario. I suppose the most used instant kill would be jihad jeep. In fw you can just put a bunch of proxies and remotes to a spot where you know a tank will surely drive over and will be unable to see them there. There isn't a single tank in the game that can survive 20k+ instant damage. Against dropships just wait till they are close to a building and pick any AV weapon and kaboom. Or just use flaylock, because, you know, who needs AV to take out vehicles instantly? I could go on but I won't. But I could. But I won't. Did I mention luring them to certain parts of the maps where they instantly explode, resulting in a very hilarious "Player X commited suicide"... All of these aren't exactly secret.
Feline overlord of all humans - CAT MERC
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MarasdF Loron
Fatal Absolution General Tso's Alliance
951
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Posted - 2014.08.18 14:28:00 -
[93] - Quote
Cat Merc wrote:MarasdF Loron wrote:Cat Merc wrote:MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master Do you mean coordinated AV? LAV triple forge? Who needs coordinated AV when single AV infantry can take out a whole team of vehicles solo? LAV triple forge is not instant kill, not on every scenario. I suppose the most used instant kill would be jihad jeep. In fw you can just put a bunch of proxies and remotes to a spot where you know a tank will surely drive over and will be unable to see them there. There isn't a single tank in the game that can survive 20k+ instant damage. Against dropships just wait till they are close to a building and pick any AV weapon and kaboom. Or just use flaylock, because, you know, who needs AV to take out vehicles instantly? I could go on but I won't. But I could. But I won't. Did I mention luring them to certain parts of the maps where they instantly explode, resulting in a very hilarious "Player X commited suicide"... All of these aren't exactly secret.
MarasdF Loron wrote: I thought everyone knew it since day one of 1.7.
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Cat Merc
Onslaught Inc RISE of LEGION
11787
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Posted - 2014.08.18 14:45:00 -
[94] - Quote
MarasdF Loron wrote: I thought everyone knew it since day one of 1.7.
I will flay you alive human.
Feline overlord of all humans - CAT MERC
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DontChimpOut
Kang Lo Directorate Gallente Federation
83
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Posted - 2014.08.18 15:35:00 -
[95] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. Wrong again Tanking was much better in the old 1.0 days I adapted to 1.7 and then as usual the buff nerf cycle began except we have less skills with less bonuses with less modules with less hulls and with less turrets and still no adv/proto hulls or even racial parity so its even worse than 1.0 days even with the 400 invisible SL which went around 4 diff corners I sort of doubt it was better when there was no tank born that I couldn't blap with my proto swarms. Now they have a chance to retaliate/escape, which is something they couldn't do. No tank you couldn't destroy? How many posts have you made complaining about indestructible tanks that mile-wide asteroids can't destroy?
We can add new LP items, but we need to see FW participation numbers go up to make it worth our time. - CCP Dev
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2206
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Posted - 2014.08.18 15:46:00 -
[96] - Quote
Cat Merc wrote:MarasdF Loron wrote: I thought everyone knew it since day one of 1.7.
I will flay you alive human.
Cats were conquered by Petco.
I'm pretty sure he has nothing to worry about from you. |
Cenex Langly
Dude.Man.Bro
793
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Posted - 2014.08.18 16:31:00 -
[97] - Quote
Couldn't tell you.. I've played a total of 4 matches since charlie released. Got killed three times to a SCR and once to a forge gun and then I logged out.
Anime-Marathon until Destiny releases. 9.9.14
Newb
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Cenex Langly
Dude.Man.Bro
793
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Posted - 2014.08.18 16:40:00 -
[98] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Where are you basing this from?
CCP Rattati wrote:Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Every single one of my fits has stacked plates and stacked extenders. EVERY ONE. Survivability is so bad with the lack of vision and lack of... well range and just about every aspect of the game that a player needs to have as much defence to be able to respond to a situation and then fight back. I wish I never wasted SP into any other module other than my armor plates and shield extenders because of this.
Newb
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TechMechMeds
Level 5 Forum Warrior
5213
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Posted - 2014.08.18 17:05:00 -
[99] - Quote
Cenex Langly wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Where are you basing this from? CCP Rattati wrote:Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules. Every single one of my fits has stacked plates and stacked extenders. EVERY ONE. Survivability is so bad with the lack of vision and lack of... well range and just about every aspect of the game that a player needs to have as much defence to be able to respond to a situation and then fight back. I wish I never wasted SP into any other module other than my armor plates and shield extenders because of this.
That's exactly why you are dying.
Low regen.
No speed.
"Oh, look!,
There's, uh, two women f ing a polar bear".
"Don't tell me those things".
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