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Thread Statistics | Show CCP posts - 1 post(s) |
MarasdF Loron
Fatal Absolution General Tso's Alliance
936
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Posted - 2014.08.17 13:45:00 -
[1] - Quote
Shooter Somewhere wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Most vehicle guys I have talked to say if a respect happens they wont being putting SP back into tanks (maybe dropships though) This is something you need to do more then keep an eye on. If players don't want to spec into their own at least basic vehicles(yes I mean they actually have to fight tanks with tanks I know that sounds bizarre to the community) then they should not be surprised if they can get a hold against armor on the field. I have been a vehicle pilot all my Dust career, but if indeed a respec would happen in the near future, I would not put a single point back into vehicles. Maybe, just maybe some into ADS. And I do know my infantry game is lame, I totally suck at it.
Have I enjoyed being a vehicle pilot in Dust?Hell yeah!
Do I enjoy it now?No, no, no.... not at all.
Did I grow bored of it?Nope.
Why is that?Mainstreaming vehicles in 1.7 and the removal of support modules, vehicles and roles.
Have I enjoyed being a vehicle pilot in 1.7/1.8 at least a little bit?Nope. No, no and no. It's boring and lame.
What would get me interested in piloting again?1.6 vehicles, modules and AV back with little tweaks here and there.
But didn't I find AV over the top in 1.6?Oh, yeah, and that's what made it so much fun. If I didn't use teamwork, I was as good as dead. And now it doesn't matter if I use teamwork or not, I'm either very OP on the field or I'm a nofactor. There's no middle ground.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
942
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Posted - 2014.08.17 14:21:00 -
[2] - Quote
Hakyou Brutor wrote:Ryme Intrinseca wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Please fix the Amarr logi. 1. Useless bonuses. It is the ONLY suit that requires you to not die in order to get the bonuses. You shouldn't have to drop your uplinks and drive back into the redline to AFK to use your bonuses. 2. Fewer slots than every other medium suit. It's always been squishier than all other logis, now it's squishier than all assaults as well. Add a low slot - why does Gallente have more? Amarr logi is the only one of my four proto suits that I would never consider using. Would be nice to at least have it as an option. Sidearm. My understanding was that you sacrifice an equipment slot for the sidearm, not equipment and module slot.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
942
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Posted - 2014.08.17 14:47:00 -
[3] - Quote
Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. But can you call tanking fun as it is?
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MarasdF Loron
Fatal Absolution General Tso's Alliance
943
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Posted - 2014.08.17 15:43:00 -
[4] - Quote
Sgt Kirk wrote:MarasdF Loron wrote:Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. But can you call tanking fun as it is? My only beef with tanking right now is that small turrets cost too much for what they're worth and take up too much CPU/PG. Also, there's too many SP sink skills that do nothing for you. I have the biggest gripe with small turret balance but besides that, yeah. I like tanking. Reminds me of the old days. I just wish they'd bring back the modules and variants. I have no doubt that Rattati could successfully resurrect those items. Small turrets take too much CPU/PG for what they're worth? Then you must not have found proper gunners for yourself. I can easily have gunners that just rack up an insane amount of kills, much more than I can harvest with my main turret, not to mention that they keep the AV at bay. And if they are rails or missiles then they are very useful against enemy tanks too. However I agree that it's really hard to fit Madrugar with small turrets due to the CPU constraint.
How does current tanking remind you of the old days? There is nothing similar with the old days now IMO.
IMO tanking feels so hollow now. It's like there's just nothing to it.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
946
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Posted - 2014.08.17 20:10:00 -
[5] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. Wrong again Tanking was much better in the old 1.0 days I adapted to 1.7 and then as usual the buff nerf cycle began except we have less skills with less bonuses with less modules with less hulls and with less turrets and still no adv/proto hulls or even racial parity so its even worse than 1.0 days even with the 400 invisible SL which went around 4 diff corners I sort of doubt it was better when there was no tank born that I couldn't blap with my proto swarms. Now they have a chance to retaliate/escape, which is something they couldn't do. Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
951
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Posted - 2014.08.18 13:10:00 -
[6] - Quote
True Adamance wrote:Cat Merc wrote:MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master Do you mean coordinated AV? LAV triple forge? Tanks were fun when it took one dude with a Swarmer to pop a 1.5 Million ISK HAV, when correct module application could make you incredibly hard to destroy but your down times were obvious, when our fire power wasn't gimped to appease a player base since we'd drop like flies, when tank battles required more skill than ALPHA STRIKE. I miss 1.3.............. I miss Enforcers....... I miss Marauders. I hear ya!
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MarasdF Loron
Fatal Absolution General Tso's Alliance
951
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Posted - 2014.08.18 14:18:00 -
[7] - Quote
Cat Merc wrote:MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master Do you mean coordinated AV? LAV triple forge? Who needs coordinated AV when single AV infantry can take out a whole team of vehicles solo? LAV triple forge is not instant kill, not on every scenario.
I suppose the most used instant kill would be jihad jeep. In fw you can just put a bunch of proxies and remotes to a spot where you know a tank will surely drive over and will be unable to see them there. There isn't a single tank in the game that can survive 20k+ instant damage. Against dropships just wait till they are close to a building and pick any AV weapon and kaboom. Or just use flaylock, because, you know, who needs AV to take out vehicles instantly? I could go on but I won't. But I could. But I won't. Did I mention luring them to certain parts of the maps where they instantly explode, resulting in a very hilarious "Player X commited suicide"...
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MarasdF Loron
Fatal Absolution General Tso's Alliance
951
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Posted - 2014.08.18 14:28:00 -
[8] - Quote
Cat Merc wrote:MarasdF Loron wrote:Cat Merc wrote:MarasdF Loron wrote: Doubt all you want, it was better and apparently will always be better than what we will have. Tanks were actually fun back then.
You mean you don't know how to instantly take out tanks now? I thought everyone knew it since day one of 1.7. I guess there still are some stupid/ignorant people out there.
Tell me oh wise Master Do you mean coordinated AV? LAV triple forge? Who needs coordinated AV when single AV infantry can take out a whole team of vehicles solo? LAV triple forge is not instant kill, not on every scenario. I suppose the most used instant kill would be jihad jeep. In fw you can just put a bunch of proxies and remotes to a spot where you know a tank will surely drive over and will be unable to see them there. There isn't a single tank in the game that can survive 20k+ instant damage. Against dropships just wait till they are close to a building and pick any AV weapon and kaboom. Or just use flaylock, because, you know, who needs AV to take out vehicles instantly? I could go on but I won't. But I could. But I won't. Did I mention luring them to certain parts of the maps where they instantly explode, resulting in a very hilarious "Player X commited suicide"... All of these aren't exactly secret.
MarasdF Loron wrote: I thought everyone knew it since day one of 1.7.
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