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Sgt Kirk
Fatal Absolution
7293
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Posted - 2014.08.17 14:35:00 -
[1] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one.
I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork.
Lucent Echelon -The Brightest Ranks
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Sgt Kirk
Fatal Absolution
7294
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Posted - 2014.08.17 15:29:00 -
[2] - Quote
MarasdF Loron wrote:Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. But can you call tanking fun as it is? My only beef with tanking right now is that small turrets cost too much for what they're worth and take up too much CPU/PG. Also, there's too many SP sink skills that do nothing for you.
I have the biggest gripe with small turret balance but besides that, yeah. I like tanking. Reminds me of the old days. I just wish they'd bring back the modules and variants. I have no doubt that Rattati could successfully resurrect those items.
Lucent Echelon -The Brightest Ranks
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Sgt Kirk
Fatal Absolution
7295
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Posted - 2014.08.17 15:55:00 -
[3] - Quote
MarasdF Loron wrote:Sgt Kirk wrote:MarasdF Loron wrote: But can you call tanking fun as it is?
My only beef with tanking right now is that small turrets cost too much for what they're worth and take up too much CPU/PG. Also, there's too many SP sink skills that do nothing for you. I have the biggest gripe with small turret balance but besides that, yeah. I like tanking. Reminds me of the old days. I just wish they'd bring back the modules and variants. I have no doubt that Rattati could successfully resurrect those items. Small turrets take too much CPU/PG for what they're worth? Then you must not have found proper gunners for yourself. I can easily have gunners that just rack up an insane amount of kills, much more than I can harvest with my main turret, not to mention that they keep the AV at bay. And if they are rails or missiles then they are very useful against enemy tanks too. However I agree that it's really hard to fit Madrugar with small turrets due to the CPU constraint. How does current tanking remind you of the old days? There is nothing similar with the old days now IMO. IMO tanking feels so hollow now. It's like there's just nothing to it.
+200,000 ISK for a prototype small turret is over the edge, yeah I don't mind them being expensive but that's just way too much. I only thought it was Similar in that small blasters can actually do something on the top turret of a tank. (they also do 90%/80% to dropships now) I first started out in this game with HAVs and Small blasters on LAVs. It's nice that that's finally useful again.
I recently went back into tanking which is something I've hung up a long, long time ago.
Lucent Echelon -The Brightest Ranks
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Sgt Kirk
Fatal Absolution
7296
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Posted - 2014.08.17 16:41:00 -
[4] - Quote
Alldin Kan wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Commando damage bonus needs to be raised to 3-4% now that damage mods got buffed. Shotguns are still preposterously strong and should receive around 30% damage reduction but with a slight range increase. HMG rof needs to be reduced to 2100; burst to at least 5000 (mine melts even the sturdiest heavies).
I can agree with this.
I'd like to get a range increase to shotgun and would sacrifice some damage to it.
Lucent Echelon -The Brightest Ranks
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