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Nrabatar Zorig
Nos Nothi
228
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Posted - 2014.08.17 13:58:00 -
[31] - Quote
Wasn't the same said about 1.8? I have a vague memory that something like this was stated a lot earlier
Shaman Zorig of the Vherokior Tribe
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Heimdallr69
Nyain San
3202
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Posted - 2014.08.17 14:08:00 -
[32] - Quote
I've been here since the start and I admit I'm enjoying this game more and more. Unfortunately nothing will compare to closed beta, so many good players back then. What about raising the SP cap? For a lot of people that is their incentive to play, either way you're headed the right direction, good job.
Removed inappropriate content - CCP Logibro
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Ryme Intrinseca
Eurotrash Pubstars
1536
|
Posted - 2014.08.17 14:15:00 -
[33] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Please fix the Amarr logi.
1. Useless bonuses. It is the ONLY suit that requires you to not die in order to get the bonuses. You shouldn't have to drop your uplinks and drive back into the redline to AFK to use your bonuses. 2. Fewer slots than every other medium suit. It's always been squishier than all other logis, now it's squishier than all assaults as well. Add a low slot - why does Gallente have more?
Amarr logi is the only one of my four proto suits that I would never consider using. Would be nice to at least have it as an option. |
Hakyou Brutor
Pure Evil.
1070
|
Posted - 2014.08.17 14:17:00 -
[34] - Quote
Ryme Intrinseca wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Please fix the Amarr logi. 1. Useless bonuses. It is the ONLY suit that requires you to not die in order to get the bonuses. You shouldn't have to drop your uplinks and drive back into the redline to AFK to use your bonuses. 2. Fewer slots than every other medium suit. It's always been squishier than all other logis, now it's squishier than all assaults as well. Add a low slot - why does Gallente have more? Amarr logi is the only one of my four proto suits that I would never consider using. Would be nice to at least have it as an option. Sidearm. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
942
|
Posted - 2014.08.17 14:21:00 -
[35] - Quote
Hakyou Brutor wrote:Ryme Intrinseca wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Please fix the Amarr logi. 1. Useless bonuses. It is the ONLY suit that requires you to not die in order to get the bonuses. You shouldn't have to drop your uplinks and drive back into the redline to AFK to use your bonuses. 2. Fewer slots than every other medium suit. It's always been squishier than all other logis, now it's squishier than all assaults as well. Add a low slot - why does Gallente have more? Amarr logi is the only one of my four proto suits that I would never consider using. Would be nice to at least have it as an option. Sidearm. My understanding was that you sacrifice an equipment slot for the sidearm, not equipment and module slot.
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Takahiro Kashuken
Red Star. EoN.
3833
|
Posted - 2014.08.17 14:22:00 -
[36] - Quote
Hakyou Brutor wrote:Ryme Intrinseca wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Please fix the Amarr logi. 1. Useless bonuses. It is the ONLY suit that requires you to not die in order to get the bonuses. You shouldn't have to drop your uplinks and drive back into the redline to AFK to use your bonuses. 2. Fewer slots than every other medium suit. It's always been squishier than all other logis, now it's squishier than all assaults as well. Add a low slot - why does Gallente have more? Amarr logi is the only one of my four proto suits that I would never consider using. Would be nice to at least have it as an option. Sidearm. Which could be removed |
Ryme Intrinseca
Eurotrash Pubstars
1536
|
Posted - 2014.08.17 14:31:00 -
[37] - Quote
MarasdF Loron wrote:Hakyou Brutor wrote:Ryme Intrinseca wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Please fix the Amarr logi. 1. Useless bonuses. It is the ONLY suit that requires you to not die in order to get the bonuses. You shouldn't have to drop your uplinks and drive back into the redline to AFK to use your bonuses. 2. Fewer slots than every other medium suit. It's always been squishier than all other logis, now it's squishier than all assaults as well. Add a low slot - why does Gallente have more? Amarr logi is the only one of my four proto suits that I would never consider using. Would be nice to at least have it as an option. Sidearm. My understanding was that you sacrifice an equipment slot for the sidearm, not equipment and module slot. Correct, even counting the sidearm it only has 13 slots total (L, S, G, 3H, 4L, 3E). All other logis have 14 (Cal - L, G, 5H, 4L, 3E; Gal - L, G, 3H, 5L, 4E; Min - L, G, 4H, 4L, 4E). |
Sgt Kirk
Fatal Absolution
7293
|
Posted - 2014.08.17 14:35:00 -
[38] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one.
I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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MarasdF Loron
Fatal Absolution General Tso's Alliance
942
|
Posted - 2014.08.17 14:47:00 -
[39] - Quote
Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. But can you call tanking fun as it is?
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Alldin Kan
Imperfects Negative-Feedback
1190
|
Posted - 2014.08.17 14:51:00 -
[40] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Commando damage bonus needs to be raised to 3-4% now that damage mods got buffed. Shotguns are still preposterously strong and should receive around 30% damage reduction but with a slight range increase. HMG rof needs to be reduced to 2100; burst to at least 5000 (mine melts even the sturdiest heavies).
Alldin Kan has joined the battle!
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
337
|
Posted - 2014.08.17 14:51:00 -
[41] - Quote
Gelhad Thremyr wrote:Yeah thats why the heavy and burst hmg are a joke, and ill skip everything else that we all know is a joke in this game namely the cloak.... What a ******* player crutch and the mouse and keyboard support that makes you throw the ds3 on the wall because after that much time, you just know who and when a kb mouse user has just killed you in level 1 gear mysteriously.... There is no balance and never will unless they drop the kb mouse support, oh and they also cant seem to detect turbo button modded ds3 also still when all other multiplayer games did it. There is only that much they can patch with gameplay sripts, there are still lots of annoying bugs when dropping equipment or switching guns that lots of peeps using the kb mouse knows works veeeery well but is literally ****** with the ps3 controller. So no after 2 years its just ****** still, more or less the same. Of course ancient exiles and othermorons with connexions at ccp have a lot more trouble dictating the patch work so i guess its a bit better on that end... LOL, You clearly haven't used a KB/M in this game. KB/M is only decent with sniper rifles, Nove knives, & melee(I don't use heavy weapons, so no comment there). But in general if it has aim assist, it's better with a DS3. & some of the best players in this game are DS3 users. |
Monty Mole Clone
Shiv M
173
|
Posted - 2014.08.17 15:04:00 -
[42] - Quote
Alldin Kan wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Commando damage bonus needs to be raised to 3-4% now that damage mods got buffed. Shotguns are still preposterously strong and should receive around 30% damage reduction but with a slight range increase. HMG rof needs to be reduced to 2100; burst to at least 5000 (mine melts even the sturdiest heavies).
100+ damage per shot viziams before profile and headshot modifiers? sounds legit to me
deader than A line flares with pockets in the knees
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Haerr
Legio DXIV
1191
|
Posted - 2014.08.17 15:17:00 -
[43] - Quote
Ryme Intrinseca wrote:CORP NAME Your corp name is brilliant! :D |
Ryme Intrinseca
Eurotrash Pubstars
1538
|
Posted - 2014.08.17 15:23:00 -
[44] - Quote
Haerr wrote:Ryme Intrinseca wrote:CORP NAME Your corp name is brilliant! :D Honesty is the best policy |
Sgt Kirk
Fatal Absolution
7294
|
Posted - 2014.08.17 15:29:00 -
[45] - Quote
MarasdF Loron wrote:Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. But can you call tanking fun as it is? My only beef with tanking right now is that small turrets cost too much for what they're worth and take up too much CPU/PG. Also, there's too many SP sink skills that do nothing for you.
I have the biggest gripe with small turret balance but besides that, yeah. I like tanking. Reminds me of the old days. I just wish they'd bring back the modules and variants. I have no doubt that Rattati could successfully resurrect those items.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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MarasdF Loron
Fatal Absolution General Tso's Alliance
943
|
Posted - 2014.08.17 15:43:00 -
[46] - Quote
Sgt Kirk wrote:MarasdF Loron wrote:Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. But can you call tanking fun as it is? My only beef with tanking right now is that small turrets cost too much for what they're worth and take up too much CPU/PG. Also, there's too many SP sink skills that do nothing for you. I have the biggest gripe with small turret balance but besides that, yeah. I like tanking. Reminds me of the old days. I just wish they'd bring back the modules and variants. I have no doubt that Rattati could successfully resurrect those items. Small turrets take too much CPU/PG for what they're worth? Then you must not have found proper gunners for yourself. I can easily have gunners that just rack up an insane amount of kills, much more than I can harvest with my main turret, not to mention that they keep the AV at bay. And if they are rails or missiles then they are very useful against enemy tanks too. However I agree that it's really hard to fit Madrugar with small turrets due to the CPU constraint.
How does current tanking remind you of the old days? There is nothing similar with the old days now IMO.
IMO tanking feels so hollow now. It's like there's just nothing to it.
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Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
5017
|
Posted - 2014.08.17 15:47:00 -
[47] - Quote
balance in chrome, don't make me laugh...
Earn 500Mil
EVE 21 Day Trial
Chat Channel: Vik PC
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Ryme Intrinseca
Eurotrash Pubstars
1540
|
Posted - 2014.08.17 15:53:00 -
[48] - Quote
Balance in Chromosome=calogi+Tac AR or don't even try |
Sgt Kirk
Fatal Absolution
7295
|
Posted - 2014.08.17 15:55:00 -
[49] - Quote
MarasdF Loron wrote:Sgt Kirk wrote:MarasdF Loron wrote: But can you call tanking fun as it is?
My only beef with tanking right now is that small turrets cost too much for what they're worth and take up too much CPU/PG. Also, there's too many SP sink skills that do nothing for you. I have the biggest gripe with small turret balance but besides that, yeah. I like tanking. Reminds me of the old days. I just wish they'd bring back the modules and variants. I have no doubt that Rattati could successfully resurrect those items. Small turrets take too much CPU/PG for what they're worth? Then you must not have found proper gunners for yourself. I can easily have gunners that just rack up an insane amount of kills, much more than I can harvest with my main turret, not to mention that they keep the AV at bay. And if they are rails or missiles then they are very useful against enemy tanks too. However I agree that it's really hard to fit Madrugar with small turrets due to the CPU constraint. How does current tanking remind you of the old days? There is nothing similar with the old days now IMO. IMO tanking feels so hollow now. It's like there's just nothing to it.
+200,000 ISK for a prototype small turret is over the edge, yeah I don't mind them being expensive but that's just way too much. I only thought it was Similar in that small blasters can actually do something on the top turret of a tank. (they also do 90%/80% to dropships now) I first started out in this game with HAVs and Small blasters on LAVs. It's nice that that's finally useful again.
I recently went back into tanking which is something I've hung up a long, long time ago.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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Sgt Kirk
Fatal Absolution
7296
|
Posted - 2014.08.17 16:41:00 -
[50] - Quote
Alldin Kan wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Commando damage bonus needs to be raised to 3-4% now that damage mods got buffed. Shotguns are still preposterously strong and should receive around 30% damage reduction but with a slight range increase. HMG rof needs to be reduced to 2100; burst to at least 5000 (mine melts even the sturdiest heavies).
I can agree with this.
I'd like to get a range increase to shotgun and would sacrifice some damage to it.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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TheDarthMa94
Fatal Absolution General Tso's Alliance
469
|
Posted - 2014.08.17 17:15:00 -
[51] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
May I say how awesome you are.
Sith Lord
"So, what are we going to do next? Something good? Something bad? A bit of both?
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Takahiro Kashuken
Red Star. EoN.
3837
|
Posted - 2014.08.17 17:30:00 -
[52] - Quote
Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork.
Wrong again
Tanking was much better in the old 1.0 days
I adapted to 1.7 and then as usual the buff nerf cycle began except we have less skills with less bonuses with less modules with less hulls and with less turrets and still no adv/proto hulls or even racial parity so its even worse than 1.0 days even with the 400 invisible SL which went around 4 diff corners |
Vell0cet
Fraternity of St. Venefice Amarr Empire
2157
|
Posted - 2014.08.17 17:31:00 -
[53] - Quote
It's the most balanced I've ever seen it (been here since end of closed beta). It's far from perfect, but the iterative approach with the hotfixes has been really awesome. I'd like to see vehicles get back their module diversity, a return of the enforcers, and remote-repair vehicle modules (ideally as small turrets). I also want shield reppers for logis (Minmatar/Caldari), a high slot module for increasing falloff range (NOT OPTIMAL), having all skills give a bonus to SOMETHING (even if it's just a tiny fitting bonus), and a matchmaking revamp.
The thing I want more than anying is full racial parity in a final 1.9 release: 2 more heavy weapons, the missing Amarr/Minmatar vehicles and their corresponding turrets/installations. I'm willing to wait 6+ months for that. Legion needs full racial parity from day 1, so they're going to have to make those assets. CCP should downscale the textures/polygons and put them in DUST so we can help balance them. That way Legion launches with the full racial array of balanced vehicles at launch. I think CCP owes the community that much at least; it would go a long way towards restoring goodwill and trust. Even if they had to fund the cost of release through a new AUR promo, I think many of us might contribute (especially if it went towards something unique in Legion).
Best PvE idea ever!
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Cat Merc
Onslaught Inc RISE of LEGION
11773
|
Posted - 2014.08.17 19:02:00 -
[54] - Quote
Takahiro Kashuken wrote:Sgt Kirk wrote:Cat Merc wrote:Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place That's a fairly accurate statement. The only time Taka doesnt complain about tanks is when you can steam role an entire team with one. I only have 22 mil in vehicles and can take multiple Breach Forge gun shots. the only thing that has killed my tank is me charging too far in the redline and teamwork. Wrong again Tanking was much better in the old 1.0 days I adapted to 1.7 and then as usual the buff nerf cycle began except we have less skills with less bonuses with less modules with less hulls and with less turrets and still no adv/proto hulls or even racial parity so its even worse than 1.0 days even with the 400 invisible SL which went around 4 diff corners I sort of doubt it was better when there was no tank born that I couldn't blap with my proto swarms.
Now they have a chance to retaliate/escape, which is something they couldn't do.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11773
|
Posted - 2014.08.17 19:03:00 -
[55] - Quote
Ryme Intrinseca wrote:Balance in Chromosome=calogi+Tac AR or don't even try But Chromo didn't have a Cal Logi
Feline overlord of all humans - CAT MERC
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GeneralButtNaked
Fatal Absolution
1350
|
Posted - 2014.08.17 19:08:00 -
[56] - Quote
CCP Rattati wrote:
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
Just remove vehicles, because it is clear you guys don't have a clue about how to make them work within the lobby shooter setup that Dust/Legion are going for.
It would remove the need for some staff, and allow you to focus on making bad FPS gameplay for the PC.
Mr Hybrid Vayu, tanker supreme.
GBN: Prof 5 FG, HMG, SMG, AR, LR Prof 4 ScR RR, SR
Proto Logi, Heavy, Assault.
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Senator Snipe
Murphys-Law
180
|
Posted - 2014.08.17 19:09:00 -
[57] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
how about you throw us a little respec for sidearms there pal?
My forge skills are unmatchable.
It's not that i lose battles, its just that sometimes i don't feel like winning them.
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GeneralButtNaked
Fatal Absolution
1350
|
Posted - 2014.08.17 19:09:00 -
[58] - Quote
Cat Merc wrote: I sort of doubt it was better when there was no tank born that I couldn't blap with my proto swarms.
Now they have a chance to retaliate/escape, which is something they couldn't do.
I would rather deal with roof top scrubs with 500m swarms than have pointless rail tanks, ineffective blaster tanks and all the fitting variations of a Model T Ford.
Mr Hybrid Vayu, tanker supreme.
GBN: Prof 5 FG, HMG, SMG, AR, LR Prof 4 ScR RR, SR
Proto Logi, Heavy, Assault.
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Cat Merc
Onslaught Inc RISE of LEGION
11773
|
Posted - 2014.08.17 19:18:00 -
[59] - Quote
GeneralButtNaked wrote:Cat Merc wrote: I sort of doubt it was better when there was no tank born that I couldn't blap with my proto swarms.
Now they have a chance to retaliate/escape, which is something they couldn't do.
I would rather deal with roof top scrubs with 500m swarms than have pointless rail tanks, ineffective blaster tanks and all the fitting variations of a Model T Ford. "Ineffective" That's amusing.
It can't insta kill any infantry it looks at so it's ineffective? Lol
Feline overlord of all humans - CAT MERC
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GeneralButtNaked
Fatal Absolution
1350
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Posted - 2014.08.17 19:22:00 -
[60] - Quote
Cat Merc wrote: "Ineffective" That's amusing.
It can't insta kill any infantry it looks at so it's ineffective? Lol
When did Cat Merc become a whiny *****?
Do I look like Taka or Spkr?
So then don't try that oversimplification bullshit with me. You want to have a rational discussion on vehicle balance, we can do that.
Mr Hybrid Vayu, tanker supreme.
GBN: Prof 5 FG, HMG, SMG, AR, LR Prof 4 ScR RR, SR
Proto Logi, Heavy, Assault.
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