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Vitharr Foebane
Terminal Courtesy Proficiency V.
1784
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Posted - 2014.08.17 06:41:00 -
[1] - Quote
Title says it all... Do you agree or disagree and why?
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Apocalyptic Destroyer
RestlessSpirits
88
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Posted - 2014.08.17 06:49:00 -
[2] - Quote
I agree, everything seems to be in order. I feel racial variants now should come into play such as an Amarr Tank. Any other changes to the Dropsuits and such would be preposterous.
~R1P
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Death Shadow117
New Age Empire. General Tso's Alliance
280
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Posted - 2014.08.17 06:54:00 -
[3] - Quote
I still think rr and cr are op but everything else is fine. I hate any one that uses the scrub rifle i mean rail rifle.
Why?
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Gelhad Thremyr
Never 2 Late
327
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Posted - 2014.08.17 07:51:00 -
[4] - Quote
Yeah thats why the heavy and burst hmg are a joke, and ill skip everything else that we all know is a joke in this game namely the cloak.... What a ******* player crutch and the mouse and keyboard support that makes you throw the ds3 on the wall because after that much time, you just know who and when a kb mouse user has just killed you in level 1 gear mysteriously.... There is no balance and never will unless they drop the kb mouse support, oh and they also cant seem to detect turbo button modded ds3 also still when all other multiplayer games did it. There is only that much they can patch with gameplay sripts, there are still lots of annoying bugs when dropping equipment or switching guns that lots of peeps using the kb mouse knows works veeeery well but is literally ****** with the ps3 controller. So no after 2 years its just ****** still, more or less the same. Of course ancient exiles and othermorons with connexions at ccp have a lot more trouble dictating the patch work so i guess its a bit better on that end... |
Mejt0
Made in Poland... E-R-A
372
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Posted - 2014.08.17 07:59:00 -
[5] - Quote
Yup. Its pretty balanced right now.
Assaults are viable. Most things works. More in Delta.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2179
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Posted - 2014.08.17 08:01:00 -
[6] - Quote
Gelhad Thremyr wrote:Yeah thats why the heavy and burst hmg are a joke, and ill skip everything else that we all know is a joke in this game namely the cloak.... What a ******* player crutch and the mouse and keyboard support that makes you throw the ds3 on the wall because after that much time, you just know who and when a kb mouse user has just killed you in level 1 gear mysteriously.... There is no balance and never will unless they drop the kb mouse support, oh and they also cant seem to detect turbo button modded ds3 also still when all other multiplayer games did it. There is only that much they can patch with gameplay sripts, there are still lots of annoying bugs when dropping equipment or switching guns that lots of peeps using the kb mouse knows works veeeery well but is literally ****** with the ps3 controller. So no after 2 years its just ****** still, more or less the same. Of course ancient exiles and othermorons with connexions at ccp have a lot more trouble dictating the patch work so i guess its a bit better on that end...
I have a better idea. let's drop DS3 support and make everyone use M/KB |
Apothecary Za'ki
Biomass Positive
545
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Posted - 2014.08.17 08:54:00 -
[7] - Quote
Vitharr Foebane wrote:Title says it all... Do you agree or disagree and why? i think delta will be the closest.. logi buff/balance/tweeks Commando buffs/tweeks min-scout ehp buff perhaps.
hopfully Orbital cost nerf to 4k.. 5 is just horrendous
we just have to see what the future holds
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
545
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Posted - 2014.08.17 08:56:00 -
[8] - Quote
Breakin Stuff wrote:Gelhad Thremyr wrote:Yeah thats why the heavy and burst hmg are a joke, and ill skip everything else that we all know is a joke in this game namely the cloak.... What a ******* player crutch and the mouse and keyboard support that makes you throw the ds3 on the wall because after that much time, you just know who and when a kb mouse user has just killed you in level 1 gear mysteriously.... There is no balance and never will unless they drop the kb mouse support, oh and they also cant seem to detect turbo button modded ds3 also still when all other multiplayer games did it. There is only that much they can patch with gameplay sripts, there are still lots of annoying bugs when dropping equipment or switching guns that lots of peeps using the kb mouse knows works veeeery well but is literally ****** with the ps3 controller. So no after 2 years its just ****** still, more or less the same. Of course ancient exiles and othermorons with connexions at ccp have a lot more trouble dictating the patch work so i guess its a bit better on that end... I have a better idea. let's drop DS3 support and make everyone use M/KB wasnt KB/M turnspeed drastically artificially throttled latly?
[[LogiBro in Training]]
Level 1 Forum Pariah
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
449
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Posted - 2014.08.17 09:48:00 -
[9] - Quote
We said that two updates ago and we still did the chop suey on stuff |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4688
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Posted - 2014.08.17 11:26:00 -
[10] - Quote
Vitharr Foebane wrote:Title says it all... Do you agree or disagree and why?
I don't feel the need to discuss it and I feel bad for anyone that does. |
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CCP Rattati
C C P C C P Alliance
5377
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Posted - 2014.08.17 11:59:00 -
[11] - Quote
I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
80
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Posted - 2014.08.17 12:01:00 -
[12] - Quote
Vitharr Foebane wrote:Title says it all... Do you agree or disagree and why? wait...chromosome was balanced
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
80
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Posted - 2014.08.17 12:03:00 -
[13] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
take your fine tuning away from my lr its in the best place its been ina long long time.
i wish you would bring back chromosome tanking modules like active and passive heat sinks and tracking computers...chassis and overdrives
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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TechMechMeds
Level 5 Forum Warrior
5192
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Posted - 2014.08.17 12:08:00 -
[14] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
I think its great.
Its the best hotfix so far for me and its just as refreshing as uprising.
PS. Burst hmg is fine.
There he goes. One of gods own prototypes.
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bamboo x
Eternal Beings Proficiency V.
915
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Posted - 2014.08.17 12:08:00 -
[15] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
I disagree wholeheartedly both with you and the OP.
I don't think Assaults are a viable alternative to Scouts yet. As you said, people should be able to do more than HP & repair/regen stacking, which is EXACTLY the only thing Assaults can do well right now.
I personally think Assaults need an EWAR buff above all else.
Then give Minmatar the best shield regen, Gallente the best armor repair or plates, Caldari the best extenders or regulators, and Amarr a balance between the three.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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LudiKure ninda
Freedom Battlefield Services
104
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Posted - 2014.08.17 12:15:00 -
[16] - Quote
surya and sagaris were balanced?
Chasing FOTM since crome..
SCAN ATTEMPT PREVENTED
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dzizur
6 dayz
83
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Posted - 2014.08.17 12:15:00 -
[17] - Quote
bamboo x wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
I disagree wholeheartedly both with you and the OP. I don't think Assaults are a viable alternative to Scouts yet. As you said, people should be able to do more than HP & repair/regen stacking, which is EXACTLY the only thing Assaults can do well right now. I personally think Assaults need an EWAR buff above all else. Then give Minmatar the best shield regen and possibly hacking, Gallente the best armor repair or plates, Caldari the best extenders or regulators, and Amarr a balance between the three.
oh yeah and give them more speed and smaller hitbox.. |
idlerowl
Old-Type
8
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Posted - 2014.08.17 12:16:00 -
[18] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
next two updates ?
"deita " and "echo"pâ+pâ+pâ+n+ƒ or "delta" and "uprising 1.9"pâ+pâ+pâ+n+ƒ
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
83
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Posted - 2014.08.17 12:24:00 -
[19] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
I feel that some assault rifle variants might have just a *little* bit too short of a range, and that the rail rifle range is just a *little* bit too much. It only needs a little bit of small tweaking though.
Weep not poor children, For life is this way, Murdering beauty and passion.
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Kevall Longstride
DUST University Ivy League
1567
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Posted - 2014.08.17 12:33:00 -
[20] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
And now we can talk about some stuff for Delta. *Phew*
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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TechMechMeds
Level 5 Forum Warrior
5192
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Posted - 2014.08.17 12:37:00 -
[21] - Quote
idlerowl wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
next two updates ? "deita " and "echo"pâ+pâ+pâ+n+ƒ or "delta" and "uprising 1.9"pâ+pâ+pâ+n+ƒ
It should be called Ratrising 1.0
There he goes. One of gods own prototypes.
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Shooter Somewhere
Molon Labe. General Tso's Alliance
37
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Posted - 2014.08.17 12:38:00 -
[22] - Quote
CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Most vehicle guys I have talked to say if a respect happens they wont being putting SP back into tanks (maybe dropships though) This is something you need to do more then keep an eye on. If players don't want to spec into their own at least basic vehicles(yes I mean they actually have to fight tanks with tanks I know that sounds bizarre to the community) then they should not be surprised if they can get a hold against armor on the field.
In ever game I have ever played if you just relyed on infantry tactics of taking down armor then you lose the game regardless of how good you are at it.
Im not saying nerf those forge guns that can breach through 2500HP 1 in a shot. But make MY 20mil SP into vehicles something worth it. Give back hauls and different forums of LAV. Bring back diverse modules make my tank MY OWN again. That's all the vehicle support community asks. Just because some dudes want to blaster stomp all day dosent me we are all like that. (and when ever we see dudes like that we be sure to cost their wallet)
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Takahiro Kashuken
Red Star. EoN.
3832
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Posted - 2014.08.17 12:42:00 -
[23] - Quote
lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest |
Mejt0
Made in Poland... E-R-A
372
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Posted - 2014.08.17 13:15:00 -
[24] - Quote
CCP. Keep on with tweeks, but do not make any drastic changes.
And dont buff snipers too much.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Grimmiers
653
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Posted - 2014.08.17 13:24:00 -
[25] - Quote
It does feel a lot better. The small blaster performs well while still and can actually do some damage in motion which is probably a first since the game has been released.
I've also noticed that I don't kill myself as much when bailing from a burning dropship. I'm not sure if it's fixed, but that was pretty annoying seeing how it never used to do that in closed beta. Project legion should have an eject seat for the pilot.
Saving sp for the ion pistol buff nex hotfix |
Cat Merc
Onslaught Inc RISE of LEGION
11764
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Posted - 2014.08.17 13:26:00 -
[26] - Quote
If a scout engages my assault suit in straight up combat I win almost all the time.
Feels good.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11764
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Posted - 2014.08.17 13:27:00 -
[27] - Quote
Takahiro Kashuken wrote:lolno its nowhere near
Vehicles are completely ****** and with dropsuits they keep screwing up 1 to fix the other one while making one basically OP and a better choice than the rest If Taka says vehicles are ****, that means they're in a good place
Feline overlord of all humans - CAT MERC
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Hakyou Brutor
Pure Evil.
1067
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Posted - 2014.08.17 13:28:00 -
[28] - Quote
I disagree, Shotgun > all.
It's just.. for some reason people don't like throwing themselves at people. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
936
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Posted - 2014.08.17 13:45:00 -
[29] - Quote
Shooter Somewhere wrote:CCP Rattati wrote:I would say we are definitely heading in the right direction.
Sidearms are not balanced enough, planned for Delta.
Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and triple stacking isn't as prevalant, esp eHP modules.
Dropsuits, we need to collect more data, but all indications since Charlie are that players who prefer the Assault style of play are migrating back into Assault, both from Scouts, Logis and Heavies.
Lights, especially Rifles, are balanced but need fine tuning though Snipers need some attentive care, planned for Delta.
AV-Infantry, always precarious but this is one area we try to keep a constant eye on.
There will "always" be a few individual UP/OP items or setups that need a little attention, but I don't think there will be big changes in the next two updates.
Most vehicle guys I have talked to say if a respect happens they wont being putting SP back into tanks (maybe dropships though) This is something you need to do more then keep an eye on. If players don't want to spec into their own at least basic vehicles(yes I mean they actually have to fight tanks with tanks I know that sounds bizarre to the community) then they should not be surprised if they can get a hold against armor on the field. I have been a vehicle pilot all my Dust career, but if indeed a respec would happen in the near future, I would not put a single point back into vehicles. Maybe, just maybe some into ADS. And I do know my infantry game is lame, I totally suck at it.
Have I enjoyed being a vehicle pilot in Dust?Hell yeah!
Do I enjoy it now?No, no, no.... not at all.
Did I grow bored of it?Nope.
Why is that?Mainstreaming vehicles in 1.7 and the removal of support modules, vehicles and roles.
Have I enjoyed being a vehicle pilot in 1.7/1.8 at least a little bit?Nope. No, no and no. It's boring and lame.
What would get me interested in piloting again?1.6 vehicles, modules and AV back with little tweaks here and there.
But didn't I find AV over the top in 1.6?Oh, yeah, and that's what made it so much fun. If I didn't use teamwork, I was as good as dead. And now it doesn't matter if I use teamwork or not, I'm either very OP on the field or I'm a nofactor. There's no middle ground.
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Joel II X
Dah Gods O Bacon
3050
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Posted - 2014.08.17 13:57:00 -
[30] - Quote
Apothecary Za'ki wrote:Vitharr Foebane wrote:Title says it all... Do you agree or disagree and why? i think delta will be the closest.. logi buff/balance/tweeks Commando buffs/tweeks min-scout ehp buff perhaps. hopfully Orbital cost nerf to 4k.. 5 is just horrendous we just have to see what the future holds Min scout is fine with their current health. We just need like 5 more PG per tier. |
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