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Mregomies
Beer For Evil Mercs
237
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Posted - 2014.08.16 07:58:00 -
[31] - Quote
Soraya Xel wrote:Can I collect a bit of feedback here:
For each person: - Do you like the new scope or not? - Are you using a DS3 or a KB&M? 1. No! Circle is bad. 2. kb/m
Suomi, Finland, PERKELE!
Logibro
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Foo Fighting
THE HANDS OF DEATH
121
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Posted - 2014.08.16 09:45:00 -
[32] - Quote
Circle bad, dot good. DS3.
I'm not a dedicated sniper but I have been and I can't help getting my charge out to counter snipe if anyone is getting too many free kills (or snipes me or a buddy).
I can't believe the current furry over snipers - it's not like they are dominating the kill board most matches and hating snipers on your own team because they're not contributing is false because these players are mostly beginners and would be no better on the field for your team.
It's unbalanced when you need to use a calmando with a proto weapon and stacked damage mods to make the role viable.
People say there is no counter to a redline sniper - I think people forget they are countering snipers by weaving in open areas and staying near cover whenever possible. It obvious when you counter infantry because you see them, you never know you've just caused a sniper to miss your head by bobbing and weaving.
Head glitching needs to be fixed - if a sniper has los then a counter sniper must have los.
Range is fine, damage needs a buff. A damage buff would allow less stacked damage mods and give the player some shields which may encourage some to come a little closer to the action.
The redline contains some of the best spots for which you can't blame the player for - fixing head glitching is all that's needed to solve the redline sniper issue.
All weapons have effective ranges; if you let a shotty, knifer or hmg too near you're in trouble if you have a long range weapon - conversely if you have a short range weapon and you get too far away again you're in trouble. Why is it only snipers that get grief for trying to maintain their optimal range?
If you're being attacked on your home point do you think twice about using the redline for cover if you're in a vulnerable position? |
Mejt0
Made in Poland... E-R-A
356
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Posted - 2014.08.16 10:21:00 -
[33] - Quote
For me its no difference with circle/dot. You can just add lines inside circle.
About snipers. They dont need dmg buff. Its not cheap fps cod game. And snipers shouldnt 1 shoot kill medium/heavy frames. Well headshoot still OHK decent tanked logis/assault. And scout will never stay live after HS (700armor scout cant be called scout) Chrged SR does as much dmg as Thale. So its balanced.
But from other hand, sniper mechanisms with redline are broken. All that heads behind textures, yet they shoot you.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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HOWDIDHEKILLME
Dying to Reload
339
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Posted - 2014.08.16 10:44:00 -
[34] - Quote
Watched a sniper go 52/0 today (best I've personally witnessed ever) he was +\-250m from the objective... Now what's the problem? Sent him a GG ( mostly because he was on my team ).
Lonewolf till I die
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Symbioticforks
Pure Evil.
549
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Posted - 2014.08.16 11:11:00 -
[35] - Quote
Once in a great while, the entire enemy team is comprised of militia fit lemmings. It only takes a few of these guys perpetually spawning in and standing still to get that kind of score. What I'm doubting is if his score would have been anywhere close to that against an equally matched team with the new circle where it's required to hit constantly moving targets 2-4 times each.
I doubt this.
The new circle changes very little against stationary targets.
Sniping Dust 514 (video series)
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Adipem Nothi
Nos Nothi
4165
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Posted - 2014.08.16 13:24:00 -
[36] - Quote
Soraya Xel wrote:Can I collect a bit of feedback here:
For each person: - Do you like the new scope or not? - Are you using a DS3 or a KB&M?
1. Dislike new Optics 2. DS3
Shoot scout with yes.
- Ripley Riley
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Snake Sellors
Hellstorm Inc General Tso's Alliance
298
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Posted - 2014.08.16 13:29:00 -
[37] - Quote
Symbioticforks wrote:Once in a great while, the entire enemy team is comprised of militia fit lemmings. It only takes a few of these guys perpetually spawning in and standing still to get that kind of score. What I'm doubting is if his score would have been anywhere close to that against an equally matched team with the new circle where it's required to hit constantly moving targets 2-4 times each.
I doubt this.
The new circle changes very little against stationary targets.
Hi Symbiotic,
i can answer this one. I did get a good round, it was the map that looks like a launchpad, enemy team had the objective and were focused entirely on keeping it. although they weren't all militia fits there were quite alot of scouts and assaults with probably 3 or 4 heavies in total.
yes i was tagging them 2-3 times a piece (the heavies) and shooting through gaps in cover etc, but the other suits were mostly ohk due to headshots..
but if they hadn't been all together at the point, under pressure from the other blues for most of the round and if they had been sprinting through wider spaces then it wouldn't of been as good at all.
(we won on clone count in the end.)
also it's still hideously unbalanced at pc level.
Howdidhekillme, it was a good round though wasn't it between the two of us over 80 kills..
Feedback: no not a fan of the new scope, if it was smaller i think it would be fine. but as it is it's too inaccurate on moving targets, they can be in the circle and you can see the shot hit the wall behind them.
I use ds3 controller
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Thurak1
Psygod9
923
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Posted - 2014.08.16 13:34:00 -
[38] - Quote
Symbioticforks wrote:Mejt0 wrote:Its as before, in terms of aiming. Its even better that old dot.
Target runs inside your circle, shoot. Simple as that. It doesnt make any problems at range of 100m or at 500m range.
So whats up with that whining that you cant shoot a guy becuse you dont know wheres the center of circle? Cmon. Seriusly? WRONG. Target moves inside your cross hair.. wait for it to turn red.. otherwise blindfire and there's a decent chance you'll just miss. I'm not wasting the charge time / bullets on misses. Sorry. An enemy can be inside your cross hair, but not actually in your line of fire. It's god awful. Meaning you either guess on the correction you need to make, or apply some correction and wait for your cross hair to change color to red. PRIOR TO THIS If your dot was on someone. You would hit them. No need to wait for color change indication. Without an accurate fixed point in the center, you're guessing. Especially when it comes to moving targets, and moving head shots. Sounds like it separates the pro's from the point and shoots.
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Symbioticforks
Pure Evil.
551
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Posted - 2014.08.16 14:35:00 -
[39] - Quote
Mejt0 wrote:Beastlina wrote:Yankie Doodle wrote:Adipem Nothi wrote:The new optics add too much guesswork when sniping targets at distances greater than 150-200 meters. You poor thing.... 'working as intended' Get the H out of the redline........ or GG New things take time to adjust to.... If this change is really made to keep snipers from staying so far away do you really think it will help? Do you really think people won't still cry and moan when they are killed by a sniper rifle? Even if they butcher the sniper role there will always be people who like it enough to make it work and then there will always be the sniper haters who call bs whenever they are killed by one no matter how hard it becomes for a sniper to perform successfully. The nerf is pointless because people will still complain when they are sniped. They don't really care how hard sniping becomes it will always be cheap and cowardly to them. Ok. Not all of them. But. Give me 1 solution to prevent Sentiniels with snipers. They drop a hive with other suit and sit there with 1,8k ehp (1k tanked suits are also a problem) You cant say that OB is a solution. Nor is the ADS as you wont have egnouth time to fly in/out while shooting him. Nor is counter snipe as it would take more than few headshoots to hurt them.
Decrease Heavy CPU/PG.. and give a reduction to Forge Guns / HMG's (the same way it is with cloaks)
or
Increased Headshot Multiplier / Damage
or
Forge Gun
or
Take Cover (they haven't nerfed cover last I checked) That is an effective way to counter a sniper. If it's an outdoor objective.. You can still get into a vehicle.
or
Rail Gun Tank
or
Rail Gun Installation
Sniping Dust 514 (video series)
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Yankie Doodle
Intara Direct Action Caldari State
258
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Posted - 2014.08.16 14:38:00 -
[40] - Quote
Soraya Xel wrote:It's not precision enough. The circle on the crosshair isn't precise. Either shrinking the circle or adding vertical and horizontal crosshair lines to help to precisely aim the center at something would help a lot.
I BOUGHT one, 2 years ago on ebay. Its a see through reusuable sticker/decal you put on ur screen. 1-2 bucks. MANY diffrent styles to choose from. Aim assist or auto aim..... something you can always wait 6 months for it to be fixed. |
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Sylwester Dziewiecki
Interregnum.
347
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Posted - 2014.08.16 14:47:00 -
[41] - Quote
Mejt0 wrote:Its as before, in terms of aiming. Its even better that old dot.
Target runs inside your circle, shoot. Simple as that. It doesnt make any problems at range of 100m or at 500m range.
So whats up with that whining that you cant shoot a guy becuse you dont know wheres the center of circle? Cmon. Seriusly? This aim-cross is distraction, and it is completely useless one.. Look, you can aim at someone, aim-cross will became red to tell you that you are clearly aiming at someone, but you will not be able to tell if you are aiming at his head without double checking target Intel(Not to even mention that target may be in move).
It was stupid ideas to implement this aim-cross to ALL sniper rifles at once, we could test it on one variant and give objective feedback - now we are forced to use it whether we want it or not for at least month.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Mejt0
Made in Poland... E-R-A
363
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Posted - 2014.08.16 14:51:00 -
[42] - Quote
Sylwester Dziewiecki wrote:Mejt0 wrote:Its as before, in terms of aiming. Its even better that old dot.
Target runs inside your circle, shoot. Simple as that. It doesnt make any problems at range of 100m or at 500m range.
So whats up with that whining that you cant shoot a guy becuse you dont know wheres the center of circle? Cmon. Seriusly? This aim-cross is distraction, and it is completely useless one.. Look, you can aim at someone, aim-cross will became red to tell you that you are clearly aiming at someone, but you will not be able to tell if you are aiming at his head without double checking target Intel(Not to even mention that target may be in move). It was stupid ideas to implement this aim-cross to ALL sniper rifles at once, we could test it on one variant and give objective feedback - now we are forced to use it whether we want it or not for at least month.
Nothing is perfect. And CCP will probably fix it in Delta.
My point is. Its not that bad as people say. They overreact.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Sylwester Dziewiecki
Interregnum.
347
|
Posted - 2014.08.16 15:20:00 -
[43] - Quote
Mejt0 wrote: They overreact.
They are tired of constantly being nerfed by CCP. I'm tracking changes to SR since half of close beta and it was bad back then, mostly because of bugs. We always provide feedback on what we want, that sniping do not have to be easy, that we would like to see more physics around it, wind and stuff like that, also that we want snipers to be more mobile and able to do some damage at close range.. CCP gather all of this and start creating opposite content to sniping thanks to crowd sourcing that hate snipers: heavy that do not die after 3 headshots, towers that just look like you could stand on the top of them, dmg nerf etc.
Mejt0 wrote: Nothing is perfect. And CCP will probably fix it in Delta.
So young, so naive..
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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HOWDIDHEKILLME
Dying to Reload
341
|
Posted - 2014.08.16 15:30:00 -
[44] - Quote
Snake Sellors wrote:Symbioticforks wrote:Once in a great while, the entire enemy team is comprised of militia fit lemmings. It only takes a few of these guys perpetually spawning in and standing still to get that kind of score. What I'm doubting is if his score would have been anywhere close to that against an equally matched team with the new circle where it's required to hit constantly moving targets 2-4 times each.
I doubt this.
The new circle changes very little against stationary targets. Hi Symbiotic, i can answer this one. I did get a good round, it was the map that looks like a launchpad, enemy team had the objective and were focused entirely on keeping it. although they weren't all militia fits there were quite alot of scouts and assaults with probably 3 or 4 heavies in total. yes i was tagging them 2-3 times a piece (the heavies) and shooting through gaps in cover etc, but the other suits were mostly ohk due to headshots.. but if they hadn't been all together at the point, under pressure from the other blues for most of the round and if they had been sprinting through wider spaces then it wouldn't of been as good at all. (we won on clone count in the end.) also it's still hideously unbalanced at pc level. Howdidhekillme, it was a good round though wasn't it between the two of us over 80 kills.. Feedback: no not a fan of the new scope, if it was smaller i think it would be fine. but as it is it's too inaccurate on moving targets, they can be in the circle and you can see the shot hit the wall behind them. I use ds3 controller
It's those kind of rounds that make me think... I don't suck, and it's just well organized, squads of proto, that made learning and playing this game solo so hard. NPE is horrible. And skilled snipers willing to get close enuf to do max damage are scary as hell.
Snake I was impressed
Lonewolf till I die
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Snake Sellors
Hellstorm Inc General Tso's Alliance
301
|
Posted - 2014.08.16 15:58:00 -
[45] - Quote
HOWDIDHEKILLME wrote:Snake Sellors wrote:Symbioticforks wrote:Once in a great while, the entire enemy team is comprised of militia fit lemmings. It only takes a few of these guys perpetually spawning in and standing still to get that kind of score. What I'm doubting is if his score would have been anywhere close to that against an equally matched team with the new circle where it's required to hit constantly moving targets 2-4 times each.
I doubt this.
The new circle changes very little against stationary targets. Hi Symbiotic, i can answer this one. I did get a good round, it was the map that looks like a launchpad, enemy team had the objective and were focused entirely on keeping it. although they weren't all militia fits there were quite alot of scouts and assaults with probably 3 or 4 heavies in total. yes i was tagging them 2-3 times a piece (the heavies) and shooting through gaps in cover etc, but the other suits were mostly ohk due to headshots.. but if they hadn't been all together at the point, under pressure from the other blues for most of the round and if they had been sprinting through wider spaces then it wouldn't of been as good at all. (we won on clone count in the end.) also it's still hideously unbalanced at pc level. Howdidhekillme, it was a good round though wasn't it between the two of us over 80 kills.. Feedback: no not a fan of the new scope, if it was smaller i think it would be fine. but as it is it's too inaccurate on moving targets, they can be in the circle and you can see the shot hit the wall behind them. I use ds3 controller It's those kind of rounds that make me think... I don't suck, and it's just well organized, squads of proto, that made learning and playing this game solo so hard. NPE is horrible. And skilled snipers willing to get close enuf to do max damage are scary as hell. Snake I was impressed
Thanks bud, good to hear, and a nice change to the mail I usually get |
Cass Caul
674
|
Posted - 2014.08.16 17:33:00 -
[46] - Quote
Symbioticforks wrote:No. (It's stupidly inaccurate for moving targets / moving head shots / CS'ing headglitchers / cluttered) DS3 (KB/M lowers reaction time for self defense)
The circle is terrible. It needs to be reduced in size. probably until the circle is so small it looks like a dot. .. Trying to shoot equipment that's blurred into the ground -at 150m away- because of this game's deplorable rendering the reticle was red but I couldn't get a hit. Even when the map doesn't suffer from Z-Fighting like that the stupid change they made in 1.6 where equipment's icon was always present has been annoying but coupled with the new circle it's just infuriating.
I use a DS3.
Math is easy, you're just stupid.
The Empress of Alts
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Soraya Xel
Abandoned Privilege Top Men.
3106
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Posted - 2014.08.16 20:35:00 -
[47] - Quote
Thanks guys, keep it coming. There's a theory that was floated in discussion I am trying to test.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Kevall Longstride
DUST University Ivy League
1565
|
Posted - 2014.08.16 21:00:00 -
[48] - Quote
As a DuelShock 3 user I'm finding the scope to be a lot more fun ie I can now do headshots!
Now the nature of complaints is that that those that have a grievance are a lot more vocal than those that are happy. So I'd ask for anyone who is happy with the new scope to speak up here.
I'd like to know if you're a DS user,if you're doing better or worse with the new scope and more importantly if you're using auto-aim still. I've tried the new scope with auto aim on and off and I'm actually better with it off.
Another factor that might be influencing the scope change is monitor/TV size. Even with a 37 inch TV I found the old dot too small to see without sitting so close to the screen that I'd burn my retinas out.
The point being is that that there are simply a lot more things to factor in than just the control system you're using.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Symbioticforks
Pure Evil.
562
|
Posted - 2014.08.16 21:18:00 -
[49] - Quote
Kevall Longstride wrote:As a DuelShock 3 user I'm finding the scope to be a lot more fun ie I can now do headshots!
Now the nature of complaints is that that those that have a grievance are a lot more vocal than those that are happy. So I'd ask for anyone who is happy with the new scope to speak up here.
I'd like to know if you're a DS user,if you're doing better or worse with the new scope and more importantly if you're using auto-aim still. I've tried the new scope with auto aim on and off and I'm actually better with it off.
Another factor that might be influencing the scope change is monitor/TV size. Even with a 37 inch TV I found the old dot too small to see without sitting so close to the screen that I'd burn my retinas out.
The point being is that that there are simply a lot more things to factor in than just the control system you're using.
I've always sat point blank on my large tv. This is what I choose to do to negate the need for variable zoom. Although it would be nice. As a non-casual. The dot was not too small. The only issue with the dot, was daytime desert maps. I'm just saying..
I shouldn't be forced to use only color indication to know if I'm hitting someone.
(I realize unit information is displayed below, but this requires taking your eyes off target to some degree)
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
562
|
Posted - 2014.08.16 21:22:00 -
[50] - Quote
Kevall Longstride wrote:As a DuelShock 3 user I'm finding the scope to be a lot more fun ie I can now do headshots!
Now the nature of complaints is that that those that have a grievance are a lot more vocal than those that are happy. So I'd ask for anyone who is happy with the new scope to speak up here.
I'd like to know if you're a DS user,if you're doing better or worse with the new scope and more importantly if you're using auto-aim still. I've tried the new scope with auto aim on and off and I'm actually better with it off.
Another factor that might be influencing the scope change is monitor/TV size. Even with a 37 inch TV I found the old dot too small to see without sitting so close to the screen that I'd burn my retinas out.
The point being is that that there are simply a lot more things to factor in than just the control system you're using.
I had a game last night.. 41/1, it was magical christmas land conditions. In this game I managed 14 headshots all under 300m. Most of these on stationary targets. The new sight doesn't take much away from that. If you sniped before on a regular basis - it's easy to tell that you just can't land nearly as many skillfully aimed headshots on moving targets. It's also more difficult to hit moving / jumping targets.
Sniping Dust 514 (video series)
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Cass Caul
687
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Posted - 2014.08.16 21:32:00 -
[51] - Quote
Kevall Longstride wrote:As a DuelShock 3 user I'm finding the scope to be a lot more fun ie I can now do headshots!
Now the nature of complaints is that that those that have a grievance are a lot more vocal than those that are happy. So I'd ask for anyone who is happy with the new scope to speak up here.
I'd like to know if you're a DS user,if you're doing better or worse with the new scope and more importantly if you're using auto-aim still. I've tried the new scope with auto aim on and off and I'm actually better with it off.
Another factor that might be influencing the scope change is monitor/TV size. Even with a 37 inch TV I found the old dot too small to see without sitting so close to the screen that I'd burn my retinas out.
The point being is that that there are simply a lot more things to factor in than just the control system you're using. auto aim has no baring on the Sniper Rifle. If you did better with it on or off, then you were consciously paying attention and therefor suffering from confirmation bias.
I've played on both my 24" monitor and 40" TV 3' away from the monitor, typically under 10' away from TV but up to 15ft. The distance I am from the screen doesn't make it feel larger or smaller because to me it's about the proportional size of the dot to the target's head that really matters.
As Symb said, the dot being so large makes aiming at moving/jumping/falling targets more difficult. The amount of space that falls within it is too great to accurately hit where you want to. Hitting a person isn't the same as hitting the head of a person.
Math is easy, you're just stupid.
The Empress of Alts
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Kevall Longstride
DUST University Ivy League
1565
|
Posted - 2014.08.16 23:31:00 -
[52] - Quote
Do you trust the client to not apply auto-aim to sniper rifles even when it's turned on?
No neither do I, so I'm trying to get confirmation.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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saxonmish
Fatal Absolution General Tso's Alliance
157
|
Posted - 2014.08.16 23:32:00 -
[53] - Quote
https://www.youtube.com/watch?v=PPFGUF6HXBk
Just watch :P
SLAYER.
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Temias Mercurial
Knights Of Ender RISE of LEGION
163
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Posted - 2014.08.16 23:49:00 -
[54] - Quote
Adipem Nothi wrote:The new optics are good for close-range sniping but perform poorly at ranges beyond 150 or so meters.
It only is poor at long range if you can't aim with the center of a circle that is about an 1/8th of an inch in diameter (that's really frickin' small for what people are making it out to be). I've been getting kills at 350-400 meters with this reticule with relative ease. It's not hard at all. It has not effected my performance before or after the change, but I personally like it better than the old dot.
Being able to forge snipe also helps, and that reticule is about 5/8 of an inch diameter.
And to those who say they want both reticules available, thank you. I believe it's better to have more options, rather than being stuck with one type. Also, someone mentioned selling both types in the market (the only difference being the reticule), wouldn't it be simpler to have this as a selectable option in neocom/ system operation/ controls?
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
163
|
Posted - 2014.08.16 23:57:00 -
[55] - Quote
Sylwester Dziewiecki wrote:Mejt0 wrote:Its as before, in terms of aiming. Its even better that old dot.
Target runs inside your circle, shoot. Simple as that. It doesnt make any problems at range of 100m or at 500m range.
So whats up with that whining that you cant shoot a guy becuse you dont know wheres the center of circle? Cmon. Seriusly? This aim-cross is distraction, and it is completely useless one.. Look, you can aim at someone, aim-cross will became red to tell you that you are clearly aiming at someone, but you will not be able to tell if you are aiming at his head without double checking target Intel(Not to even mention that target may be in move). It was stupid ideas to implement this aim-cross to ALL sniper rifles at once, we could test it on one variant and give objective feedback - now we are forced to use it whether we want it or not for at least month.
You... you seriously can't find the center of a circle that's rather tiny... hmm... I'm really questioning your competence.
If the target's head is in the center of the circle, then it's a headshot. If their head is off center, then it will likely miss. It's simple, and not difficult whatsoever.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Cass Caul
702
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Posted - 2014.08.17 03:32:00 -
[56] - Quote
Kevall Longstride wrote:Do you trust the client to not apply auto-aim to sniper rifles even when it's turned on?
No neither do I, so I'm trying to get confirmation. Oh, right. That's why I have to turn aim assist off when I use my Mass Driver, Plasma Cannon, Flaylock Pistol, and Forge Gun. It' totally applies aim assist even though none of those have it turned on either.
*facepalm*
Math is easy, you're just stupid.
The Empress of Alts
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lunatis orrak
Battlefield Brawlers
44
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Posted - 2014.08.17 03:35:00 -
[57] - Quote
Mejt0 wrote:Its as before, in terms of aiming. Its even better that old dot.
Target runs inside your circle, shoot. Simple as that. It doesnt make any problems at range of 100m or at 500m range.
So whats up with that whining that you cant shoot a guy becuse you dont know wheres the center of circle? Cmon. Seriusly?
Its because people who were no good at sniping before thought this would magically make them good at it so there mad it didn't
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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Snake Sellors
Hellstorm Inc General Tso's Alliance
304
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Posted - 2014.08.17 03:37:00 -
[58] - Quote
I use the ds3 and it's definitely more difficult to use now, as symbiotic says, you won't notice a difference on stationary targets. Even targets that aren't moving far . But on maps that are open where players can sprint, dodge around and Mario hop it's much more difficult. Also you can now have target in the ring with it being orange, and still miss.
Due to small movements that they make which means they stay in your reticule but not in it's centre. This effect is exaggerated when you are trying to centre an imaginary dot on a tiny head. It also increases the time it takes to line up a headshot.
Not sure if auto aim has any effect on sniping here, I haven't noticed any target pull though. Also I normally turn off aim assist in all sniping games, it usually interferes with leading targets.
I've definitely been doing worse with the new ret not really affected my best round (52/0 with ideal situation) but it's dragging my lower end/average round way down, my worst being just 6 kills using a full nano hive to get that.( If nobody's had it yet, when you get the old hit detection problem with this scope, you don't realise for a while because you don't know if you just missed.)
I hope that helps |
TYCHUS MAXWELL
The Fun Police
458
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Posted - 2014.08.17 04:02:00 -
[59] - Quote
Symbioticforks wrote:Kevall Longstride wrote:As a DuelShock 3 user I'm finding the scope to be a lot more fun ie I can now do headshots!
Now the nature of complaints is that that those that have a grievance are a lot more vocal than those that are happy. So I'd ask for anyone who is happy with the new scope to speak up here.
I'd like to know if you're a DS user,if you're doing better or worse with the new scope and more importantly if you're using auto-aim still. I've tried the new scope with auto aim on and off and I'm actually better with it off.
Another factor that might be influencing the scope change is monitor/TV size. Even with a 37 inch TV I found the old dot too small to see without sitting so close to the screen that I'd burn my retinas out.
The point being is that that there are simply a lot more things to factor in than just the control system you're using. I've always sat point blank on my large tv. This is what I choose to do to negate the need for variable zoom. Although it would be nice. As a non-casual. The dot was not too small. The only issue with the dot, was daytime desert maps. I'm just saying.. I shouldn't be forced to use only color indication to know if I'm hitting someone. (I realize unit information is displayed below, but this requires taking your eyes off target to some degree)
I've missed so many headshots since charlie simply because I have to look at the data for a split second to make sure its on the head only to have them fidget when I pull the trigger.
As to feedback data mining:
Ds3 user here New crosshair is good for close range sniping and garbage for long range sniping.
Personal suggestion: Use the new crosshair for the Tactical and revert to the old dot for all other variants.
Brownie points: Stop screwing around with scopes on the SR unless it's to give it variable zoom. If the sniper had variable zoom then the new scope wouldn't be so bad. Original halo where this scope design was copied from had like 3 zoom settings and that's why it worked. I remember Unreal tournament 2k4 didn't have variable zoom and it worked fine because it had a dot like Dusts's pre-charlie design. Both games also the SR destroyed players because what's the point in a SR that can't kill. At least, if nothing else increase the headshot bonus to something that would 2 shot 1.2k hp. That's my thoughts on it. |
lunatis orrak
Battlefield Brawlers
44
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Posted - 2014.08.17 04:06:00 -
[60] - Quote
TYCHUS MAXWELL wrote:Symbioticforks wrote:Kevall Longstride wrote:As a DuelShock 3 user I'm finding the scope to be a lot more fun ie I can now do headshots!
Now the nature of complaints is that that those that have a grievance are a lot more vocal than those that are happy. So I'd ask for anyone who is happy with the new scope to speak up here.
I'd like to know if you're a DS user,if you're doing better or worse with the new scope and more importantly if you're using auto-aim still. I've tried the new scope with auto aim on and off and I'm actually better with it off.
Another factor that might be influencing the scope change is monitor/TV size. Even with a 37 inch TV I found the old dot too small to see without sitting so close to the screen that I'd burn my retinas out.
The point being is that that there are simply a lot more things to factor in than just the control system you're using. I've always sat point blank on my large tv. This is what I choose to do to negate the need for variable zoom. Although it would be nice. As a non-casual. The dot was not too small. The only issue with the dot, was daytime desert maps. I'm just saying.. I shouldn't be forced to use only color indication to know if I'm hitting someone. (I realize unit information is displayed below, but this requires taking your eyes off target to some degree) I've missed so many headshots since charlie simply because I have to look at the data for a split second to make sure its on the head only to have them fidget when I pull the trigger. As to feedback data mining: Ds3 user here New crosshair is good for close range sniping and garbage for long range sniping. Personal suggestion: Use the new crosshair for the Tactical and revert to the old dot for all other variants. Brownie points: Stop screwing around with scopes on the SR unless it's to give it variable zoom. If the sniper had variable zoom then the new scope wouldn't be so bad. Original halo where this scope design was copied from had like 3 zoom settings and that's why it worked. I remember Unreal tournament 2k4 didn't have variable zoom and it worked fine because it had a dot like Dusts's pre-charlie design. Both games also the SR destroyed players because what's the point in a SR that can't kill. At least, if nothing else increase the headshot bonus to something that would 2 shot 1.2k hp. That's my thoughts on it.
How out we stop trying to fixthings that aren't broken and start whining about something real such as the running glitch
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