Symbioticforks wrote:Kevall Longstride wrote:As a DuelShock 3 user I'm finding the scope to be a lot more fun ie I can now do headshots!
Now the nature of complaints is that that those that have a grievance are a lot more vocal than those that are happy. So I'd ask for anyone who is happy with the new scope to speak up here.
I'd like to know if you're a DS user,if you're doing better or worse with the new scope and more importantly if you're using auto-aim still. I've tried the new scope with auto aim on and off and I'm actually better with it off.
Another factor that might be influencing the scope change is monitor/TV size. Even with a 37 inch TV I found the old dot too small to see without sitting so close to the screen that I'd burn my retinas out.
The point being is that that there are simply a lot more things to factor in than just the control system you're using.
I've always sat point blank on my large tv. This is what I choose to do to negate the need for variable zoom. Although it would be nice.
As a non-casual. The dot was not too small. The only issue with the dot, was daytime desert maps. I'm just saying..
I shouldn't be forced to use only color indication to know if I'm hitting someone.
(I realize unit information is displayed below, but this requires taking your eyes off target to some degree)
I've missed so many headshots since charlie simply because I have to look at the data for a split second to make sure its on the head only to have them fidget when I pull the trigger.
As to feedback data mining:
Ds3 user here
New crosshair is good for close range sniping and garbage for long range sniping.
Personal suggestion: Use the new crosshair for the Tactical and revert to the old dot for all other variants.
Brownie points: Stop screwing around with scopes on the SR unless it's to give it variable zoom. If the sniper had variable zoom then the new scope wouldn't be so bad. Original halo where this scope design was copied from had like 3 zoom settings and that's why it worked. I remember Unreal tournament 2k4 didn't have variable zoom and it worked fine because it had a dot like Dusts's pre-charlie design. Both games also the SR destroyed players because what's the point in a SR that can't kill. At least, if nothing else increase the headshot bonus to something that would 2 shot 1.2k hp. That's my thoughts on it.