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Thread Statistics | Show CCP posts - 12 post(s) |
I-Shayz-I
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Posted - 2014.07.19 10:53:00 -
[1] - Quote
I'm too lazy to read any of the previous posts, so please ignore if it has been said already.
But when I fit my Minmatar Assault I'm left with almost no cpu and like 30 pg. Why do I have so much extra pg when the thing has FIVE HIGH SLOTS
I know you don't want us basing feedback off of the new layouts... BUT, if you do end up changing the minmatar to 4/3 from 5/2, you can keep the pg as high as it is (sprint mods and other low slots).
If you keep it at 5/2, PLEASE consider converting some excess pg into cpu at a rate of about 4-5 cpu for every 1 pg. That is all.
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I-Shayz-I
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Posted - 2014.07.19 11:46:00 -
[2] - Quote
Killer's Coys wrote:=> do you know how many mods assaults must sacrifice to have a good fit ?
Do yo know that I have 47 Million sp and I have a proto suit unlocked for all four roles in the game? I'm not a noob, I'm being rational here.
First of all, they're buffing the Assault capacity (they need to buff them more than the proposed values honestly, aside from Amarr that is)
My Amarr Assault can run almost all prototype modules along with a six kin SMG and a Viziam SCR (two of the most fitting intensive weapons in the game for their classes). So obviously it's not assaults all around, but maybe just the Gal and Cal assaults that should get a major buff. The Amarr Assault feels fine as is.
I also just propsed that my 450ish cpu Amarr Sentinel get nerfed to about 340 cpu (after bonuses) That's a 100 cpu nerf that I (and most other people) should be completely fine with.
The general rule is that you should be able to run all proto modules as long as you sacrifice your grenade and sidearm slot. Running both a proto grenade and sidearm is almost 100 cpu, which is the cost of upgrading 3 modules to complex. If you want to be more powerful when it comes to weapons, you should have to sacrifice modules, or vice versa.
In fact, my Minmatar Logi can fit all proto flux equipment, a six kin ACR, and all complex mods (aside from plates) because I sacrifice my grenade slot and use a precision mod rather than ______________________________________________________________________________________
Honestly, I'm just going to guess that you haven't maxed out your fitting skills yet (or you only have level 3 assault) if you're running that many advanced modules on your Assault Go do that before you comment about this any more.
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Posted - 2014.07.19 12:13:00 -
[3] - Quote
Killer's Coys wrote: I spoke about Calda
Oh lol,
After re-reading your post you thought I meant "My heavy CAN barely run this fit" as if I was complaining about the heavy fitting nerf but I clearly stated "My heavy SHOULD barely run this fit"
In other words, I want the sentinels to be nerfed more than they are proposed, and I was giving an example for how little CPU we heavies actually need.
Besides, heavies have 5 mod slots 2 weapons 1 grenade Assaults have 7 mod slots 2 weapons 1 grenade 1 equipment
Heavies have 8 slots Assaults have 11 slots
So if I have to reduce 3 slots to adv instead of using all proto, that's 3/8 slots or 37.5% Assaults would have to reduce at least 4 slots, which after the buff (if CCP actually buffs assaults properly), hopefully you will only have to reduce 3 instead of 4 or 5.
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