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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
175
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Posted - 2014.06.24 20:18:00 -
[91] - Quote
Judge Rhadamanthus wrote:So a forge or swarm does the same damage to a dropship as it does to a tank. So CCP. Explain how you feel that two vehicles that have vastly different effective Hit Points should take the same damage from AV?
I defies logic. If swarms or Forges are balanced against tanks, then they are not against dropships. If they are fair against dropships then they are not against tanks.
Are you just pulling damage and resistance numbers from thin air? Because that is what it looks like.
the only place in ccp where the air in not thin is in the dev's heads.... the air is quite thick there |
ANDRONICUS TITUS
Sinq Laison Gendarmes Gallente Federation
0
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Posted - 2014.06.24 20:22:00 -
[92] - Quote
How do I shoot while piloting an assault dropship? Even though I have seen most of Judge Rhadamanthus videos on YouTube, I can't find one that talks about shooting as a pilot. I have used logistics dropships but apparently theres are only assault ones now. |
Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
78
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Posted - 2014.06.24 20:23:00 -
[93] - Quote
Accidental repost. |
Delta 749
Kestrel Reconnaissance
3047
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Posted - 2014.06.24 20:24:00 -
[94] - Quote
True Adamance wrote:Alena Ventrallis wrote:True Adamance wrote: So if I eyeballed a Javelin and hit and air target.......what would happen?
The javelin wouldn't fire. It requires a lock before the missile is released. And aircraft are too small and move too much for them to get one. Even if they did manage a lock, the missile is not near maneuverable enough nor fast enough to catch up. Even if the universe conspired against the pilot and made the missile hit, its made to break through thick tank armor. There's a chance the thin aluminum that aircraft use wouldn't be hard enough to set the charge off. Okay now THIS SPECIAL JAVELIN that does fire (AKA forgegun) hits a helicopter.
Theoretically a fire ball and twisted scrap, remember this is ordnance designed to bust tanks and aircraft are all generally far far less armored since they need to fly and heavy armor runs counter to that Hell did you know a harrier jet isnt even bullet proof to small arms fire |
Cat Merc
Onslaught Inc RISE of LEGION
10417
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Posted - 2014.06.24 20:31:00 -
[95] - Quote
Dropships can escape a lot easier and in 3D space. Tanks have 2D space, so that already limits their possible escape routes, and then smart AV players can attack in a location where there is no escape from them.
Dropships can always escape if they know what they're doing.
Hence tanks compensate for that with having much more HP. If a tank had the HP of a dropship, it would get instagibbed off the battlefield in no time.
Feline overlord of all humans - CAT MERC
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1392
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Posted - 2014.06.24 20:32:00 -
[96] - Quote
True Adamance wrote:Alena Ventrallis wrote:True Adamance wrote: So if I eyeballed a Javelin and hit and air target.......what would happen?
The javelin wouldn't fire. It requires a lock before the missile is released. And aircraft are too small and move too much for them to get one. Even if they did manage a lock, the missile is not near maneuverable enough nor fast enough to catch up. Even if the universe conspired against the pilot and made the missile hit, its made to break through thick tank armor. There's a chance the thin aluminum that aircraft use wouldn't be hard enough to set the charge off. Okay now THIS SPECIAL JAVELIN that does fire (AKA forgegun) hits a helicopter. This special javelin would pass through, leaving a javelin missile sized hole in the hull. The only problem it would cause is if it hit something vital, like the rotor or the engine. Otherwise, the aircraft would continue on with a small hole in it like nothing happened.
Or, more likely, the missile would bounce off the hull, leaving a nasty dent, and then land on the ground and sit there until something hit it hard enough to go off.
As for the forge gun, I think it should be reworked into a javelin missile type weapon, which is still in line with Caldari philosophy who focus on missiles and supplement with rails. However, I have a workaround for reduced forge damage to drop ships.
"The drop ship has a graviton field that surrounds the entire vehicle, which redirects unguided charges away from the drop ship, turning good hits into glancing blows, or even complete misses. This effectively reduces the damage an unguided projectile can do, although guided munitions can correct for the field and still impact the target."
Now swarms can add to their description: "The missiles are made to detonate right before impact, ripping through light shields and armor. However, this causes problems when going against heavier defenses, as the lack of penetration means it has reduced effectiveness against thicker shields and armor."
Now the two AV weapons have what they are good at.
Calmanndo user with nova knives: Because someone has to do it.
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Cat Merc
Onslaught Inc RISE of LEGION
10417
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Posted - 2014.06.24 20:34:00 -
[97] - Quote
Just FYI: Javelins can't even hit moving GROUND targets properly. It's quite lucky if one hits.
So air targets? lolno
Feline overlord of all humans - CAT MERC
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Iron Wolf Saber
Den of Swords
15602
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Posted - 2014.06.24 20:42:00 -
[98] - Quote
I honestly think we need to stay away from vehicle specific weapon profiles for a bit.
HP adjusting better solution for now.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1393
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Posted - 2014.06.24 20:43:00 -
[99] - Quote
Delta 749 wrote:True Adamance wrote:Alena Ventrallis wrote:True Adamance wrote: So if I eyeballed a Javelin and hit and air target.......what would happen?
The javelin wouldn't fire. It requires a lock before the missile is released. And aircraft are too small and move too much for them to get one. Even if they did manage a lock, the missile is not near maneuverable enough nor fast enough to catch up. Even if the universe conspired against the pilot and made the missile hit, its made to break through thick tank armor. There's a chance the thin aluminum that aircraft use wouldn't be hard enough to set the charge off. Okay now THIS SPECIAL JAVELIN that does fire (AKA forgegun) hits a helicopter. Theoretically a fire ball and twisted scrap, remember this is ordnance designed to bust tanks and aircraft are all generally far far less armored since they need to fly and heavy armor runs counter to that Hell did you know a harrier jet isnt even bullet proof to small arms fire This is where you are wrong. It would either pass through the hull, or simply bounce off. I'm making up numbers to demonstrate a point.
Let's say a javelin needs 5,000 units of force to set the charge off. Thats fine against heavy tank armor, but aircraft aluminum, which is much thinner, gives way at 1,000 units of force. Thus, the metal will give before the required amount of force can be applied to the charge to set it off, leading to the first situation I told True Adamance about. The second situation, which is more realistic, is because the missile doesn't have enough fuel and speed to pierce through much of anything, relying on the charge to do the piercing for it. If the charge is not detonated, the missile wouldn't have enough force to pierce the hull under its own power, and would thus bounce off, leaving a nasty dent.
Calmanndo user with nova knives: Because someone has to do it.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11116
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Posted - 2014.06.24 20:53:00 -
[100] - Quote
Alena Ventrallis wrote:Delta 749 wrote:True Adamance wrote:Alena Ventrallis wrote:True Adamance wrote: So if I eyeballed a Javelin and hit and air target.......what would happen?
The javelin wouldn't fire. It requires a lock before the missile is released. And aircraft are too small and move too much for them to get one. Even if they did manage a lock, the missile is not near maneuverable enough nor fast enough to catch up. Even if the universe conspired against the pilot and made the missile hit, its made to break through thick tank armor. There's a chance the thin aluminum that aircraft use wouldn't be hard enough to set the charge off. Okay now THIS SPECIAL JAVELIN that does fire (AKA forgegun) hits a helicopter. Theoretically a fire ball and twisted scrap, remember this is ordnance designed to bust tanks and aircraft are all generally far far less armored since they need to fly and heavy armor runs counter to that Hell did you know a harrier jet isnt even bullet proof to small arms fire This is where you are wrong. It would either pass through the hull, or simply bounce off. I'm making up numbers to demonstrate a point. Let's say a javelin needs 5,000 units of force to set the charge off. Thats fine against heavy tank armor, but aircraft aluminum, which is much thinner, gives way at 1,000 units of force. Thus, the metal will give before the required amount of force can be applied to the charge to set it off, leading to the first situation I told True Adamance about. The second situation, which is more realistic, is because the missile doesn't have enough fuel and speed to pierce through much of anything, relying on the charge to do the piercing for it. If the charge is not detonated, the missile wouldn't have enough force to pierce the hull under its own power, and would thus bounce off, leaving a nasty dent.
Thank you for explaining that.....though that is in terms of missiles......... not mass accelerated slugs.
Not that I disagree with you, you have made your point.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Delta 749
Kestrel Reconnaissance
3047
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Posted - 2014.06.24 20:58:00 -
[101] - Quote
Alena Ventrallis wrote:Delta 749 wrote:True Adamance wrote:Alena Ventrallis wrote:True Adamance wrote: So if I eyeballed a Javelin and hit and air target.......what would happen?
The javelin wouldn't fire. It requires a lock before the missile is released. And aircraft are too small and move too much for them to get one. Even if they did manage a lock, the missile is not near maneuverable enough nor fast enough to catch up. Even if the universe conspired against the pilot and made the missile hit, its made to break through thick tank armor. There's a chance the thin aluminum that aircraft use wouldn't be hard enough to set the charge off. Okay now THIS SPECIAL JAVELIN that does fire (AKA forgegun) hits a helicopter. Theoretically a fire ball and twisted scrap, remember this is ordnance designed to bust tanks and aircraft are all generally far far less armored since they need to fly and heavy armor runs counter to that Hell did you know a harrier jet isnt even bullet proof to small arms fire This is where you are wrong. It would either pass through the hull, or simply bounce off. I'm making up numbers to demonstrate a point. Let's say a javelin needs 5,000 units of force to set the charge off. Thats fine against heavy tank armor, but aircraft aluminum, which is much thinner, gives way at 1,000 units of force. Thus, the metal will give before the required amount of force can be applied to the charge to set it off, leading to the first situation I told True Adamance about. The second situation, which is more realistic, is because the missile doesn't have enough fuel and speed to pierce through much of anything, relying on the charge to do the piercing for it. If the charge is not detonated, the missile wouldn't have enough force to pierce the hull under its own power, and would thus bounce off, leaving a nasty dent.
Only hes talking in theory and asking what the charge of a javelin would do to an air craft so all your rambling about "it wouldnt go off because" is moot since it doesnt address what hes asking IE how much damage, theoretically, would an anti tank weapon do to an air craft which is significantly weaker |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11116
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Posted - 2014.06.24 21:04:00 -
[102] - Quote
Delta 749 wrote: Only hes talking in theory and asking what the charge of a javelin would do to an air craft so all your rambling about "it wouldnt go off because" is moot since it doesnt address what hes asking IE how much damage, theoretically, would an anti tank weapon do to an air craft which is significantly weaker
That was my point. perhaps I should have established what kind of damage the payload of an Anti Tank missile would do to the hull of an aerial vehicle.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1393
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Posted - 2014.06.24 21:08:00 -
[103] - Quote
Delta 749 wrote: Only hes talking in theory and asking what the charge of a javelin would do to an air craft so all your rambling about "it wouldnt go off because" is moot since it doesnt address what hes asking IE how much damage, theoretically, would an anti tank weapon do to an air craft which is significantly weaker
Again, not much. Let's assume the round goes off, by some miracle.
The way javelins pierce armor is by superheating metal, usually copper, and then forcing that liquid metal into a stream, which effectively melts a small hole through the armor. The average penetration depth is 20 inches of armor, and should it pierce all the way through, it will incinerate the tank crew inside.
If it hit an aicraft, anything directly in front of the charge would be melted and useless. About the same damage would be done with the 1st situation with the javelin shaped hole, which is also the more likely scenario if a forge gun hit an aircraft. And again, I gave a workaround for forges doing reduced drop ship damage, letting them be able to be adjusted to tank slaying, and a workaround for swarms doing reduced damage to tanks, letting them be balanced against drop ships.
Calmanndo user with nova knives: Because someone has to do it.
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Iron Wolf Saber
Den of Swords
15603
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Posted - 2014.06.24 21:14:00 -
[104] - Quote
Also you guys to realize that there is a fragmentation warhead that is used in javelins that is very similar to fragmentation methods used for killing aircraft. Though mostly this is used for killing anything that isn't armored while it would still technically work just as good killing most commonly engaged armor targets.
Javelins are not suited for jets due to the short range though and slow speeds but things like gunships and helicopters are more than plausible targets as long as it has a strong IF signal to which just about every helo in the world has. I mean this is no different than shooting a javelin at a tank on top of a hill.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11116
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Posted - 2014.06.24 21:17:00 -
[105] - Quote
Alena Ventrallis wrote:Delta 749 wrote: Only hes talking in theory and asking what the charge of a javelin would do to an air craft so all your rambling about "it wouldnt go off because" is moot since it doesnt address what hes asking IE how much damage, theoretically, would an anti tank weapon do to an air craft which is significantly weaker
Again, not much. Let's assume the round goes off, by some miracle. The way javelins pierce armor is by superheating metal, usually copper, and then forcing that liquid metal into a stream, which effectively melts a small hole through the armor. The average penetration depth is 20 inches of armor, and should it pierce all the way through, it will incinerate the tank crew inside. If it hit an aicraft, anything directly in front of the charge would be melted and useless. About the same damage would be done with the 1st situation with the javelin shaped hole, which is also the more likely scenario if a forge gun hit an aircraft. And again, I gave a workaround for forges doing reduced drop ship damage, letting them be able to be adjusted to tank slaying, and a workaround for swarms doing reduced damage to tanks, letting them be independently balanced against drop ships.
While I see your points I do not understand why ADS need more durability when they have the abilities of Mobility, Flight, high DPS, and moderate shielding and armour.
In most other FPS the fire power and flight capabilities of a helicopter is balanced by the lack of durability of the vehicle. A dropship is not designed to be a sky tank, and is specifically designated as a medium aerial vehicle.
I mean slight buffs could be given to Gallentean resistance types, and Caldari resistance types, for the hull as long as those same buffs are applied to all tech 2 vehicle hulls in future.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1393
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Posted - 2014.06.24 21:37:00 -
[106] - Quote
True Adamance wrote:Alena Ventrallis wrote:Delta 749 wrote: Only hes talking in theory and asking what the charge of a javelin would do to an air craft so all your rambling about "it wouldnt go off because" is moot since it doesnt address what hes asking IE how much damage, theoretically, would an anti tank weapon do to an air craft which is significantly weaker
Again, not much. Let's assume the round goes off, by some miracle. The way javelins pierce armor is by superheating metal, usually copper, and then forcing that liquid metal into a stream, which effectively melts a small hole through the armor. The average penetration depth is 20 inches of armor, and should it pierce all the way through, it will incinerate the tank crew inside. If it hit an aicraft, anything directly in front of the charge would be melted and useless. About the same damage would be done with the 1st situation with the javelin shaped hole, which is also the more likely scenario if a forge gun hit an aircraft. And again, I gave a workaround for forges doing reduced drop ship damage, letting them be able to be adjusted to tank slaying, and a workaround for swarms doing reduced damage to tanks, letting them be independently balanced against drop ships. While I see your points I do not understand why ADS need more durability when they have the abilities of Mobility, Flight, high DPS, and moderate shielding and armour. In most other FPS the fire power and flight capabilities of a helicopter is balanced by the lack of durability of the vehicle. A dropship is not designed to be a sky tank, and is specifically designated as a medium aerial vehicle. I mean slight buffs could be given to Gallentean resistance types, and Caldari resistance types, for the hull as long as those same buffs are applied to all tech 2 vehicle hulls in future. What I think should happen is that swarms be for light vehicle destruction, like LAVs and drop ships, and forges be for tanks. Imagine if we balanced the assault rifle based on sentinel HP values. It would then be very imbalanced against mediums and light suits.
By separating the two with appropriate damage resistances (swarms lose damage against tanks, forges lose damage against drop ships/labs) means we can balance v/av easier, because if we balance everything on the highest HP and ehp vehicles, then the lighter vehicles get shafted.
This way, if tank v/av balance is out of whack, then we adjust the forge gun alone, which doesn't imbalance the forge gun vs drop ships and labs. If drop ship v/av needs tweaking, then we adjust swarms, which then doesn't throw tanks out of whack.
Calmanndo user with nova knives: Because someone has to do it.
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1393
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Posted - 2014.06.24 21:41:00 -
[107] - Quote
Iron Wolf Saber wrote:Also you guys to realize that there is a fragmentation warhead that is used in javelins that is very similar to fragmentation methods used for killing aircraft. Though mostly this is used for killing anything that isn't armored while it would still technically work just as good killing most commonly engaged armor targets.
Javelins are not suited for jets due to the short range though and slow speeds but things like gunships and helicopters are more than plausible targets as long as it has a strong IF signal to which just about every helo in the world has. I mean this is no different than shooting a javelin at a tank on top of a hill.
and ultimately if you expect it to do something out in the field you just created a demand for another contract; Things can get developed if they persistently become an issue to soldiers. Tanks have a much higher IF than choppers do, meaning its harder for a javelin to lock them, and like I said before, the missile doesn't have the speed or maneuverability to hit a chopper. Even if it did, aircraft grade aluminum is not hard enough to set off the charge.
Plus, choppers have flares and such to throw off anti air missiles, which we are sorely lacking.
Calmanndo user with nova knives: Because someone has to do it.
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Iron Wolf Saber
Den of Swords
15603
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Posted - 2014.06.24 21:51:00 -
[108] - Quote
Alena Ventrallis wrote:Iron Wolf Saber wrote:Also you guys to realize that there is a fragmentation warhead that is used in javelins that is very similar to fragmentation methods used for killing aircraft. Though mostly this is used for killing anything that isn't armored while it would still technically work just as good killing most commonly engaged armor targets.
Javelins are not suited for jets due to the short range though and slow speeds but things like gunships and helicopters are more than plausible targets as long as it has a strong IF signal to which just about every helo in the world has. I mean this is no different than shooting a javelin at a tank on top of a hill.
and ultimately if you expect it to do something out in the field you just created a demand for another contract; Things can get developed if they persistently become an issue to soldiers. Tanks have a much higher IF than choppers do, meaning its harder for a javelin to lock them, and like I said before, the missile doesn't have the speed or maneuverability to hit a chopper. Even if it did, aircraft grade aluminum is not hard enough to set off the charge. Plus, choppers have flares and such to throw off anti air missiles, which we are sorely lacking.
Slight problems.
Javelins are pure IR.
How would a helo pilot know he was being locked onto and fired upon? Unless he saw the missile separation he wouldn't know to launch flares and if you're using a top down attack he's just as prone to must humans to not looking up. His war is beneath him usually. As proven through the entire cold war, lack of training and experience does not make a technologically superior position immune to technologically inferior methods in hands of highly experienced personnel. So the whole agility argument goes out the window soon as a chopper pilot is caught idling somewhere to probably gun down your friends across the street.
Also the IR signal from a helo is near the engine exhaust which on most helicopters is on the top or the tail rotor. The fragmentation warhead was specifically designed to frag against very soft targets not penetrate so even a near proximity causes it to go off for max effect.
Finally Structural Paneling made with Aircraft Aluminium Grade is strong enough from most directions of impact to set most detonators off.
There are exceptionally very few helicopters that can eat an anti tank munition anyways, the HInd being the only one off the top of my head due to the compartmentalized firewalls.
Also if you want to attack a chopper, you do it from the top is the best way to do it. total lack of armor and generally that is where the engines are located.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Izlare Lenix
BATTLE SURVEY GROUP Dark Taboo
715
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Posted - 2014.06.24 21:58:00 -
[109] - Quote
True Adamance wrote:GeneralButtNaked wrote:Izlare Lenix wrote:I just hate how my 80k soma is sooooo much more survivable than my 500k incubis.
I just hate how my Madrugar can't fly. You don't balance by ISK. No ISK balance emerges on the open market. We ourselves as players balance by ISK.
It's not just about isk. I have millions of SP invested in ADS, yet a militia tank takes zero sp and doesn't die as easily.
Rdvs, mccs, null cannon missiles, buildings, the ground or ramming drop ships don't insta kill tanks like they do ADS. now reps are weaker and swarms were buffed so now just about everything can quickly kill ADS. it's at the point again where flying ADS is not with it again. Very similar to when 600m red line rail tanks made ADS unflyable on many maps.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11119
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Posted - 2014.06.24 22:02:00 -
[110] - Quote
Izlare Lenix wrote:True Adamance wrote:GeneralButtNaked wrote:Izlare Lenix wrote:I just hate how my 80k soma is sooooo much more survivable than my 500k incubis.
I just hate how my Madrugar can't fly. You don't balance by ISK. No ISK balance emerges on the open market. We ourselves as players balance by ISK. It's not just about isk. I have millions of SP invested in ADS, yet a militia tank takes zero sp and doesn't die as easily. Rdvs, mccs, null cannon missiles, buildings, the ground or ramming drop ships don't insta kill tanks like they do ADS. now reps are weaker and swarms were buffed so now just about everything can quickly kill ADS. it's at the point again where flying ADS is not worth it again. Very similar to when 600m red line rail tanks made ADS unflyable on many maps.
But an MLT would and can destroy a 20 Million SP HAV with little issue, your MLT dropships can't fire back....unless they switch to cruise missile mode.
I have issues against AV like you, I have issues with cloaked RE scouts, JLAV, ADS skill stackers, reps are weaker, hell even I lose 1 in 5 HAV to a idiotic RDV pilot.
You think your vehicle class is the only one that has problems? Wake up.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1393
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Posted - 2014.06.24 22:11:00 -
[111] - Quote
Iron Wolf Saber wrote:Alena Ventrallis wrote:Iron Wolf Saber wrote:Also you guys to realize that there is a fragmentation warhead that is used in javelins that is very similar to fragmentation methods used for killing aircraft. Though mostly this is used for killing anything that isn't armored while it would still technically work just as good killing most commonly engaged armor targets.
Javelins are not suited for jets due to the short range though and slow speeds but things like gunships and helicopters are more than plausible targets as long as it has a strong IF signal to which just about every helo in the world has. I mean this is no different than shooting a javelin at a tank on top of a hill.
and ultimately if you expect it to do something out in the field you just created a demand for another contract; Things can get developed if they persistently become an issue to soldiers. Tanks have a much higher IF than choppers do, meaning its harder for a javelin to lock them, and like I said before, the missile doesn't have the speed or maneuverability to hit a chopper. Even if it did, aircraft grade aluminum is not hard enough to set off the charge. Plus, choppers have flares and such to throw off anti air missiles, which we are sorely lacking. Slight problems. Javelins are pure IR. How would a helo pilot know he was being locked onto and fired upon? Unless he saw the missile separation he wouldn't know to launch flares and if you're using a top down attack he's just as prone to must humans to not looking up. His war is beneath him usually. As proven through the entire cold war, lack of training and experience does not make a technologically superior position immune to technologically inferior methods in hands of highly experienced personnel. So the whole agility argument goes out the window soon as a chopper pilot is caught idling somewhere to probably gun down your friends across the street. Also the IR signal from a helo is near the engine exhaust which on most helicopters is on the top or the tail rotor. The fragmentation warhead was specifically designed to frag against very soft targets not penetrate so even a near proximity causes it to go off for max effect. Finally Structural Paneling made with Aircraft Aluminium Grade is strong enough from most directions of impact to set most detonators off. There are exceptionally very few helicopters that can eat an anti tank munition anyways, the HInd being the only one off the top of my head due to the compartmentalized firewalls. Also if you want to attack a chopper, you do it from the top is the best way to do it. total lack of armor and generally that is where the engines are located. Again, because jevelins are not fast or ma euverabke. Real life chopper pilots do not hover in one spot and rain death. They are always moving, always. This is because the most prevalent threat they face is an RPG, which is an unguided munition, and it is certainly easier to hit a stationary target than a moving one.
Even then, a chopper does not have enough of an IR signature to get a lock. The only way to hit a chopper with one is to manually aim the rocket at a chopper, which as stated above, is difficult to do.
Also, the fragmentation charge you mentioned does not use fragments. There are two charges. A precursor charge to detonate any reactive armor on the tank, and the penetrative charge that functions as I've described. As choppers do not have reactive armor, the precursor does next to nothing, because the explosion is not big enough to physically damage the chopper.
EDIT: And as I pointed out, the forge gun does not use explosive charges, so the comparison doesn't hold up.
Calmanndo user with nova knives: Because someone has to do it.
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Arkena Wyrnspire
Fatal Absolution
14816
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Posted - 2014.06.24 22:12:00 -
[112] - Quote
Judge Rhadamanthus wrote:So a forge or swarm does the same damage to a dropship as it does to a tank. So CCP. Explain how you feel that two vehicles that have vastly different effective Hit Points should take the same damage from AV?
I defies logic. If swarms or Forges are balanced against tanks, then they are not against dropships. If they are fair against dropships then they are not against tanks.
Surely the statement that the vehicles have different effective hitpoints already implies that they're tanking different levels of damage?
Should a dropship really take exactly the same amount of punishment as a tank?
You have long since made your choice. What you make now is a mistake.
Polka will never die.
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Izlare Lenix
BATTLE SURVEY GROUP Dark Taboo
715
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Posted - 2014.06.24 22:15:00 -
[113] - Quote
True Adamance wrote:Izlare Lenix wrote:True Adamance wrote:GeneralButtNaked wrote:Izlare Lenix wrote:I just hate how my 80k soma is sooooo much more survivable than my 500k incubis.
I just hate how my Madrugar can't fly. You don't balance by ISK. No ISK balance emerges on the open market. We ourselves as players balance by ISK. It's not just about isk. I have millions of SP invested in ADS, yet a militia tank takes zero sp and doesn't die as easily. Rdvs, mccs, null cannon missiles, buildings, the ground or ramming drop ships don't insta kill tanks like they do ADS. now reps are weaker and swarms were buffed so now just about everything can quickly kill ADS. it's at the point again where flying ADS is not worth it again. Very similar to when 600m red line rail tanks made ADS unflyable on many maps. But an MLT would and can destroy a 20 Million SP HAV with little issue, your MLT dropships can't fire back....unless they switch to cruise missile mode. I have issues against AV like you, I have issues with cloaked RE scouts, JLAV, ADS skill stackers, reps are weaker, hell even I lose 1 in 5 HAV to a idiotic RDV pilot. You think your vehicle class is the only one that has problems? Wake up.
Tanking its so easy compared to ADS. You wake up.
This game is flooded with tankers yet good ADS pilots are rare. I can get so many more kills with a blaster soma than with full proto incubis.
ADS pilots have to deal with everything tanks deal with plus a lot more. If an enemy could simply call in a bpo lav, causing the RDV to insta kill a 500k tank you tankers would have your panties in a twist. You would kick and scream until it got changed just like how the way jihad lavs were changed to please tankers. Yet a milita DS can still tap and kill my ADS.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Iron Wolf Saber
Den of Swords
15603
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Posted - 2014.06.24 22:15:00 -
[114] - Quote
Alena Ventrallis wrote:Iron Wolf Saber wrote:Alena Ventrallis wrote:Iron Wolf Saber wrote:Also you guys to realize that there is a fragmentation warhead that is used in javelins that is very similar to fragmentation methods used for killing aircraft. Though mostly this is used for killing anything that isn't armored while it would still technically work just as good killing most commonly engaged armor targets.
Javelins are not suited for jets due to the short range though and slow speeds but things like gunships and helicopters are more than plausible targets as long as it has a strong IF signal to which just about every helo in the world has. I mean this is no different than shooting a javelin at a tank on top of a hill.
and ultimately if you expect it to do something out in the field you just created a demand for another contract; Things can get developed if they persistently become an issue to soldiers. Tanks have a much higher IF than choppers do, meaning its harder for a javelin to lock them, and like I said before, the missile doesn't have the speed or maneuverability to hit a chopper. Even if it did, aircraft grade aluminum is not hard enough to set off the charge. Plus, choppers have flares and such to throw off anti air missiles, which we are sorely lacking. Slight problems. Javelins are pure IR. How would a helo pilot know he was being locked onto and fired upon? Unless he saw the missile separation he wouldn't know to launch flares and if you're using a top down attack he's just as prone to must humans to not looking up. His war is beneath him usually. As proven through the entire cold war, lack of training and experience does not make a technologically superior position immune to technologically inferior methods in hands of highly experienced personnel. So the whole agility argument goes out the window soon as a chopper pilot is caught idling somewhere to probably gun down your friends across the street. Also the IR signal from a helo is near the engine exhaust which on most helicopters is on the top or the tail rotor. The fragmentation warhead was specifically designed to frag against very soft targets not penetrate so even a near proximity causes it to go off for max effect. Finally Structural Paneling made with Aircraft Aluminium Grade is strong enough from most directions of impact to set most detonators off. There are exceptionally very few helicopters that can eat an anti tank munition anyways, the HInd being the only one off the top of my head due to the compartmentalized firewalls. Also if you want to attack a chopper, you do it from the top is the best way to do it. total lack of armor and generally that is where the engines are located. Again, because jevelins are not fast or ma euverabke. Real life chopper pilots do not hover in one spot and rain death. They are always moving, always. This is because the most prevalent threat they face is an RPG, which is an unguided munition, and it is certainly easier to hit a stationary target than a moving one. Even then, a chopper does not have enough of an IR signature to get a lock. The only way to hit a chopper with one is to manually aim the rocket at a chopper, which as stated above, is difficult to do. Also, the fragmentation charge you mentioned does not use fragments. There are two charges. A precursor charge to detonate any reactive armor on the tank, and the penetrative charge that functions as I've described. As choppers do not have reactive armor, the precursor does next to nothing, because the explosion is not big enough to physically damage the chopper. EDIT: And as I pointed out, the forge gun does not use explosive charges, so the comparison doesn't hold up.
RPGs shot down quite a few choppers and they're slow and have NO tracking or accuracy and a similar type of anti tank warhead.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1394
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Posted - 2014.06.24 22:26:00 -
[115] - Quote
Iron Wolf Saber wrote:Alena Ventrallis wrote:Iron Wolf Saber wrote:Alena Ventrallis wrote:Iron Wolf Saber wrote:Also you guys to realize that there is a fragmentation warhead that is used in javelins that is very similar to fragmentation methods used for killing aircraft. Though mostly this is used for killing anything that isn't armored while it would still technically work just as good killing most commonly engaged armor targets.
Javelins are not suited for jets due to the short range though and slow speeds but things like gunships and helicopters are more than plausible targets as long as it has a strong IF signal to which just about every helo in the world has. I mean this is no different than shooting a javelin at a tank on top of a hill.
and ultimately if you expect it to do something out in the field you just created a demand for another contract; Things can get developed if they persistently become an issue to soldiers. Tanks have a much higher IF than choppers do, meaning its harder for a javelin to lock them, and like I said before, the missile doesn't have the speed or maneuverability to hit a chopper. Even if it did, aircraft grade aluminum is not hard enough to set off the charge. Plus, choppers have flares and such to throw off anti air missiles, which we are sorely lacking. Slight problems. Javelins are pure IR. How would a helo pilot know he was being locked onto and fired upon? Unless he saw the missile separation he wouldn't know to launch flares and if you're using a top down attack he's just as prone to must humans to not looking up. His war is beneath him usually. As proven through the entire cold war, lack of training and experience does not make a technologically superior position immune to technologically inferior methods in hands of highly experienced personnel. So the whole agility argument goes out the window soon as a chopper pilot is caught idling somewhere to probably gun down your friends across the street. Also the IR signal from a helo is near the engine exhaust which on most helicopters is on the top or the tail rotor. The fragmentation warhead was specifically designed to frag against very soft targets not penetrate so even a near proximity causes it to go off for max effect. Finally Structural Paneling made with Aircraft Aluminium Grade is strong enough from most directions of impact to set most detonators off. There are exceptionally very few helicopters that can eat an anti tank munition anyways, the HInd being the only one off the top of my head due to the compartmentalized firewalls. Also if you want to attack a chopper, you do it from the top is the best way to do it. total lack of armor and generally that is where the engines are located. Again, because jevelins are not fast or ma euverabke. Real life chopper pilots do not hover in one spot and rain death. They are always moving, always. This is because the most prevalent threat they face is an RPG, which is an unguided munition, and it is certainly easier to hit a stationary target than a moving one. Even then, a chopper does not have enough of an IR signature to get a lock. The only way to hit a chopper with one is to manually aim the rocket at a chopper, which as stated above, is difficult to do. Also, the fragmentation charge you mentioned does not use fragments. There are two charges. A precursor charge to detonate any reactive armor on the tank, and the penetrative charge that functions as I've described. As choppers do not have reactive armor, the precursor does next to nothing, because the explosion is not big enough to physically damage the chopper. EDIT: And as I pointed out, the forge gun does not use explosive charges, so the comparison doesn't hold up. RPGs shot down quite a few choppers and they're slow and have NO tracking or accuracy and a similar type of anti tank warhead. Which we adapted to by having choppers not stop moving. Most times when an RPG hits, the chopper is usually stationary, such as during a pick up or drop off. As well, those choppers are made for hauling, and are thus big and bulky. Much easier to hit than the Cobra attack chopper the Marine Corps uses. Usually when an attack chopper is hit, its from multiple RPGs fired at them at once, usually from different points.
Calmanndo user with nova knives: Because someone has to do it.
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1394
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Posted - 2014.06.24 22:35:00 -
[116] - Quote
Now that I think about it, a lot of the problem is the design of the ADS. Attack choppers (which is the closest RL analogy) are smaller than transport choppers, which is another part of why they are harder to hit. If ADS were redesigned to be smaller instead of a regular DS with a turret stuck on the nose...
But that would take a client side update.
Calmanndo user with nova knives: Because someone has to do it.
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Iron Wolf Saber
Den of Swords
15603
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Posted - 2014.06.25 00:03:00 -
[117] - Quote
Alena Ventrallis wrote: Which we adapted to by having choppers not stop moving. Most times when an RPG hits, the chopper is usually stationary, such as during a pick up or drop off. As well, those choppers are made for hauling, and are thus big and bulky. Much easier to hit than the Cobra attack chopper the Marine Corps uses. Usually when an attack chopper is hit, its from multiple RPGs fired at them at once, usually from different points.
And yet helos are still shot down by a man portable launchers. Also like you said just because US marines learned their lessons doesn't mean dirt poor third world countries (which are more likely to get shot with a javelin) are likely to still get shot down from everything such as a 40 mm grenade launcher, TOW missile. Javelins, and Stingers (try dodging the newest ones flares do not work against them and they still don't give a lock on signal against their targets)
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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TEBOW BAGGINS
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
1053
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Posted - 2014.06.25 00:13:00 -
[118] - Quote
ZDub 303 wrote:Judge Rhadamanthus wrote:ZDub 303 wrote:ADS can lolAB away . No it cannot. If you think it can, you are not experianced enough in dropships. Dropships can't use afterburners? That's new. Was that changed in HF Bravo? And the rest of my post?
we were getting hit by swarms before hotfix bravo. it only took 2 proto ffiring in unison to down a 17 mil SP pre bravo incubus. the whole "dropships are outrunning my MLT SL" was a FX rendering issue.
AKA Zirzo Valcyn
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GeneralButtNaked
Fatal Absolution
1232
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Posted - 2014.06.25 00:31:00 -
[119] - Quote
Izlare Lenix wrote:True Adamance wrote:GeneralButtNaked wrote:Izlare Lenix wrote:I just hate how my 80k soma is sooooo much more survivable than my 500k incubis.
I just hate how my Madrugar can't fly. You don't balance by ISK. No ISK balance emerges on the open market. We ourselves as players balance by ISK. It's not just about isk. I have millions of SP invested in ADS, yet a militia tank takes zero sp and doesn't die as easily.
Someone can have 50 million SP into scout suits, but a MLT heavy suit takes zero SP and still has more HP.
You want more eHP out of your dropship? Fit for tank. Still not enough for you? Drive(not fly) a tank then.
Are ADS pilot entitlement issues a result of tanks getting nerfed?
Real AV doesn't stop until all the tanks are dead.
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Atiim
NoGameNoLife
9808
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Posted - 2014.06.25 03:42:00 -
[120] - Quote
I'm finding the entitlement of ADS Pilots in this thread to be rather hilarious.
Mortifyingly stupid, but hilarious nonetheless.
I want SLAVs, not SLAVEs.
"Many things in life are subjective, morality is one of them..."
-HAND
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