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Atiim
NoGameNoLife
9775
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Posted - 2014.06.23 23:42:00 -
[1] - Quote
Judge Rhadamanthus wrote: Can I ask you this question : If AV hits tanks and dropships for the same damage. Yet one can have vastly more HP than the other does this seem like a fair balance or not?
I think it's fair in the sense that the ADS is better in terms of speed and maneuverability, while the HAV has less speed and torque in comparison.
A similar balance model is found in Infantry, where weapons deal the same amount of damage to a target regardless of frame, but is balanced in the sense that the lighter the frame, the better the chances it has at evading danger.
What exactly are you trying to say?
I want SLAVs, not SLAVEs.
"Many things in life are subjective, morality is one of them..."
-HAND
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Atiim
NoGameNoLife
9795
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Posted - 2014.06.24 18:04:00 -
[2] - Quote
Miokai Zahou wrote:Just give the ADS an increase to cpu and power grid and also one extra high/low slot.
Done fixed. You mean broken beyond all belief?
I want SLAVs, not SLAVEs.
"Many things in life are subjective, morality is one of them..."
-HAND
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Atiim
NoGameNoLife
9808
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Posted - 2014.06.25 03:42:00 -
[3] - Quote
I'm finding the entitlement of ADS Pilots in this thread to be rather hilarious.
Mortifyingly stupid, but hilarious nonetheless.
I want SLAVs, not SLAVEs.
"Many things in life are subjective, morality is one of them..."
-HAND
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Atiim
NoGameNoLife
9906
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Posted - 2014.06.27 15:06:00 -
[4] - Quote
True Adamance wrote: Lol like every AVer groups me in with Spkr and Taka........ you just have to HTFU because they won't.
I don't.
NoLifing DUST for the Officer Swarm Launcher.
"Many things in life are subjective, morality is one of them..."
-HAND
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Atiim
NoGameNoLife
9913
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Posted - 2014.06.27 19:47:00 -
[5] - Quote
Sir Snugglz wrote:vehicles in general are suppose to have special resistances to certain weapons. Unfortunately that is not the case. They all have the same resistance to every weapon. Source?
Sir Snugglz wrote:Similar to the dropsuits, heavies have resistance to explosive stuff, i think commandoes have resistances to hybrid weapons... you get the idea. Commandos don't have any resistances to weapon damages. However, if we were going to base resistances on how they are with Dropsuits, only the HAVs would receive resistance bonuses, not the ADS.
Sir Snugglz wrote:Derpships and tanks were suppose to have special resistances to swarms and forges. where one did less damage while the other weapon did a bit more to one vehicle than the other. Again, source?
Sir Snugglz wrote:These numbers were never fixed. But back in 1.6-1.7, the "correct" resistance (effectiveness) number would show even though the damage did not coincide with that number because the actual resistance was not being applied. If your referring to the 55% efficiency Swarm Launchers had against Dropships, then the resistance was indeed being applied. However, that was (openly stated by CCP) a glitch, and was fully addressed in Hotfix Bravo.
Sir Snugglz wrote:Currently only the shield and armor resistances exist, no vehicle resistances. The vehicle resistances need to be added. And why do they need to be introduced? What purpose would that serve other than to make AV ineffective against Dropships (and other vehicles as well). I'm starting to think that ADS pilots are becoming a bit too entitled.
NoLifing DUST for the Officer Swarm Launcher.
"Many things in life are subjective, morality is one of them..."
-HAND
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Atiim
NoGameNoLife
9914
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Posted - 2014.06.27 20:03:00 -
[6] - Quote
DUST Fiend wrote:Echo 1991 wrote:Swarms haven't changed. You just take normal damage now. If you stick around you should die why is that a hard concept to grasp? Why is it a hard concept to grasp that a weapon that requires no aim shouldn't be incredibly effective? Should it be useful? Sure. Should a single ADV swarm neuter a dropship? Or anything? No. At least forge guns require skill to operate Swarm Launchers do require skill to use.
NoLifing DUST for the Officer Swarm Launcher.
"Many things in life are subjective, morality is one of them..."
-HAND
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Atiim
EnvyUs.
9917
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Posted - 2014.06.27 20:56:00 -
[7] - Quote
trollface dot jpg wrote: Also, no to flying vehicles with comparable eHP to tanks, OHK missiles (2HK's with rails) that can out run swarms and GTFO of AV's reach in less than 5 seconds.
[...]
To put this into a more detailed perspective, lets look at the numbers.
- Air Speed of Incubus: 50m/s
- Air Speed of Python: 75m/s
- Air Speed bonus given by Afterburners: 150%m/s
- Lock Range of Swarm Launchers: 175m
- Absolute Range of Forge Gun: 300m
- Absolute Range of 80GJ Railgun: 300m
- Absolute Range of 80GJ Blaster: 300m
So with that in mind, an Incubus with an Afterburner moves at 75m/s, and a Python moves at 112.5m/s. Meaning, that it takes an Incubus 2.3s to evade SLs, and 4s to -completely- (I put emphasis on the completely because being hitting an ADS at ranges such as 290m is not likely) evade every other AV weapons. As for Pythons, they can evade a SL's lock range in 1.5s, and completely evade every other AV weapon in 2.6s.
Now let's compare that to HAVs.
- Movement Speed of Gunnlogi: 19.5m/s
- Movement Speed of Madrugar: 22.5m/s
- Movement Speed bonus given by Fuel Injectors: 25%m/s
Now with that in mind, the Gunnlogi can evade a SL's lock range in 7.2s, and every other AV weapon in 12s. Madrugars on the other hand, can evade a SL's lock range in 6.2s, and every other AV weapon in 10.6s.
Now that I've done my explanations, I'll quickly recap on what the numbers I've given.
Evasion time of vehicles (Swarm Lock Range / AV Absolute Range)
- Incubus (2.3s / 4s)
- Python (1.5s / 2.6s)
- Gunnlogi (7.2s / 12s)
- Madrugar (6.2s / 10.6s)
What does this mean you ask?
It means that the Assault Dropship has a far greater than the HAV, because it can evade fire (or lock) from AV weapons far faster (and easier) than the Heavy Attack Vehicles. This, is what justifies the lower HP A/DSs have when compared to their HAV counterparts.
Just like the Scouts/Light Frames (though in correlation to Dropsuit Frame sizes, ADSs would actually fall under the Medium Frame category), you sacrifice HP for an increased ability to evade danger. If you want to have resistances which allows you to "tank" through more damage, then you should be forced to sacrifice more speed as well.
[Source: ProtoFits]
NoLifing DUST for the Officer Swarm Launcher.
"Many things in life are subjective, morality is one of them..."
-HAND
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Atiim
EnvyUs.
9944
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Posted - 2014.06.28 14:00:00 -
[8] - Quote
Grimmiers wrote:Maybe standard dropships could get a resistance bonus. I suggested dropships taking less damage from rail rounds, but with added impulse so it's still good on an incubus. And again, what purpose would giving Dropships a resistance bonus serve other than to make AV weapons ineffective against them?
Taking Care of The Pilot Infestation in North American Skirmish
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Atiim
EnvyUs.
9944
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Posted - 2014.06.28 14:05:00 -
[9] - Quote
DUST Fiend wrote:Grimmiers wrote:Maybe standard dropships could get a resistance bonus. I suggested dropships taking less damage from rail rounds, but with added impulse so it's still good on an incubus. Railguns have been neutered. Right now my only complaint is how obnoxious swarms are vs Armor at the moment. Every damn thing does bonus damage to armor except plasma cannon, which isn't exactly a good anti dropship weapon, especially considering it's good vs the ship with the lower profile, higher speed, and better maneuverability. A single ADV swarm is enough to completely deny my Incubus in most cases now. It's obnoxious. So if your having a problem with an explosive weapon being as effective as it's supposed to be against Armor, why not simply stop using armored vehicles?
That's like someone using a Minmatar Assault saying Scrambler Rifles are overpowered. The complaint holds no merit, as they are intentionally designed to be extremely effective against that "tank" style, and are equally ineffective against the other.
Taking Care of The Pilot Infestation in North American Skirmish
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