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Atiim
NoGameNoLife
9707
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Posted - 2014.06.22 06:30:00 -
[1] - Quote
Michael Arck wrote: The crazy, entitled playerbase of the PS3 never ceases to amaze.
Implying that this behavior is found only in PS3 titles.
-Insert Clever Statement Here-
"The Snack That Smiles Back; Amarr Suits"
-HAND
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Atiim
NoGameNoLife
9707
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Posted - 2014.06.22 06:46:00 -
[2] - Quote
Seymour KrelbornX wrote: what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you.
Tankers provide infantry suppression, on-board spawning systems, and Anti-Aircraft capabilities.There are also builds that increase the Anti-Infantry efficiency of your team as well. In the right hands, they're basically makeshift APCs.
Why should they stay? Well that's an interesting question. Would could also ask why DUST isn't better without the conventional rifles, Sentinels, and nearly every item in the game.
The removal of HAVs would cause a negative impact on the AV Community, as we'd only have LAVs and DSs to fight. While this may seem beneficial to Infantry who aren't AV, it would essentially make the time and loads of SP spent into maxing out your AV skill and build worthless.
That's like having a Logistics unit, but removing Sentinels and Basic Heavy Frames. What are they supposed to do know?
-Insert Clever Statement Here-
"The Snack That Smiles Back; Amarr Suits"
-HAND
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Atiim
NoGameNoLife
9718
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Posted - 2014.06.22 14:42:00 -
[3] - Quote
Alpha 443-6732 wrote: This is why PC stats should've always taken priority.
A game-mode that is irrelevant to nearly 80% of the playerbase should never hold priority over anything.
"Balance for PC" is a myth, as the problems that exist with imbalanced items is a result of how they correlate with others, not which game-mode they're in.
Director of NGNL
"Many things in life are subjective, morality is one of them..."
-HAND
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Atiim
NoGameNoLife
9732
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Posted - 2014.06.22 20:13:00 -
[4] - Quote
GeneralButtNaked wrote: Here is why you are wrong:
Pub players suck.
Solo players play pubs.
This assertion would be valid if you've actually taken the time to sample every single player who plays Public Contracts to determine whether or not they "suck". Since you haven't however, that is a fallacy.
Though there are a lot of players in PC who suck as well, so there's not much merit to this statement.
GeneralButtNaked wrote:There is no matchmaking(or there wasn't for the longest time) There still isn't, and I doubt their will ever be. That still has nothing to do with item balance.
GeneralButtNaked wrote:You could never design a game that is supposed to feature teamwork if you balance it around that mode. You need to balance around the only mode in the game where teams are all of a sort and ready to work together. I'm not really sure why (or how) you would balance things for one game-mode an not the other, as opposed to balancing items around each-other; but balancing around a game-mode that most of the players don't play guarantees that most of the game itself is unplayable, as there would be a lack of balance there.
Though looking at things that way, the HAV would still be imbalanced.
GeneralButtNaked wrote:If the min/maxers find a hole in your balance, it will be found their first. And that supports your assertion, how?
GeneralButtNaked wrote:Look at the general incompetency of the people who pretend to be AV. If they were not so bad at what they think they are pro at, then vehicles wouldn't have needed to get hit so hard with the nerf hammer.
CCP should have listened to the competitive crowd before they all got driven off by CCP being tools. Vehicles were hit with the nerf-bat because there was actual proof presented showing why they needed to be nerfed. Your pathetic and unoriginal attempt at insulting people won't can't change that.
Listening to players the players in PC isn't any more productive than listening to those who present actual data, which would be valid regardless of game-mode.
There is no competitive crowd in the game, but good attempt at trolling.
"Many things in life are subjective, morality is one of them..."
-HAND
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Atiim
NoGameNoLife
9738
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Posted - 2014.06.22 23:20:00 -
[5] - Quote
Alpha 443-6732 wrote: What's stopping high quality feedback from being the foundation of a balanced game?
Nothing. In fact, that is the foundation of a balanced game.
Why do you think they nerfed HAVs?
"Many things in life are subjective, morality is one of them..."
-HAND
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Atiim
NoGameNoLife
9741
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Posted - 2014.06.23 00:11:00 -
[6] - Quote
GeneralButtNaked wrote: Because of scrubs like you.
Unable to get it done on the ground, you cried.
I knew CCP was family oriented, but I thought that was in their workplace, not their development.
Hardcore Eve became mild, watered down dust.
Thanks Atiim.
No they got nerfed because vehicles were proven to be near Immune to Swarm Launchers and pretty much every AV weapon other than a PRO Forge Gun. See for yourself.
So your thanking me for campaigning against vehicle pilots with actual math abd logic as to why their "iWIN" button should be removed while leaving pilots in the DUST due to a lack of factual evidence?
Thanks Attorney. <3
"Many things in life are subjective, morality is one of them..."
-HAND
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Atiim
NoGameNoLife
9744
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Posted - 2014.06.23 01:05:00 -
[7] - Quote
GeneralButtNaked wrote: You need to learn what a fallacy is before you start trying to sound smart. An opinion cannot be fallacious doubly so when it is obviously anecdotal. I of course can only speak of the pubs that I have stomped, but the skill level in those games is awful.
Oh yes, my mistake. I've gotten so used to people using facts as opposed to subjective clams that I didn't really take a good look at what you were saying.
Atiim wrote: Yeah, I heard you had gotten into a couple of PCs and went negative. Hope that taught you something.
I went negative, but I placed first so yeah it taught me that I'm a good logi. Thanks
GeneralButtNaked wrote: You are being intentionally dense. You do not balance for one mode and not the other. That is obvious. But you prioritize the data from PC matches, as there is more valuable data there.
More valuable data? Such as what?
If we took data from PC Matches, and then looked at the success rate of Vehicle Pilots against Swarm Launcher users, then there would already be a blatant imbalance.
On a side note, are you saying that vehicles were balanced in PC matches?
GeneralButtNaked wrote: Interesting that that video only covers your beloved swarms you fire and forget scrub. Of course, Judge is quite happy with the changes to rail tanks because he can now fly unmolested.
Fire and Forget scrub?
Because it's so hard camping a tower with a Forge Gun on suits that have about 1000 HP, ensuring that the only things that will ever kill you are maxed out ADSs or Orbital Strikes right?
No, parking on a hill with a few thousand HP and a Particle Cannon with some Damage Amps and 2-3HKing everything in sight is the obvious "Hard-Mode" AV.
I want SLAVs, not SLAVEs.
"Many things in life are subjective, morality is one of them..."
-HAND
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