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TIGER SHARK1501
The Phoenix Federation Dark Taboo
23
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Posted - 2014.06.22 21:20:00 -
[1] - Quote
Seymour KrelbornX wrote:right?
nobody wants them in ambush, no one wants to play OMS (because tanks) some have begun talk of limiting them or removing them altogether from dom...
it seems to me, with well over a year of failing to balance AV/tanks, ccp has no idea what to do with them.
let me just say what we are all thinking; tanks are the red headed step children of dust.
tankers, please tell us, why should we miss you when you're gone? if there are no tanks on the field, what role do you serve that is uniquely yours?
LAVs and dropships are great transports, and infantry hack objectives.
what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you. I'm the guy who uses my blaster to push enemy infantry back so my teammates can push forward to take the objective. I'm the guy that uses my railguns to shoot at the drop ship harassing you so your not worried about dying while you move or spawn. Much like anything every play style has its role just as Logis, Heavies, Drop ship pilots. If we remove or Nerf any role too much this game is just another unmentionable first person shooter. I played this game for a month and I made the decision to move into tanking because it was fun and I wanted to play a folks where my team mates knew I'd watch their back. I could play any number of FPS games to run around with a gun and shoot. This game provided me with something different. Take certain things away and this game is only going to die faster than it has been since fan fest. I would never ask for the removal of drop ships or forge guns because of what they add to the game. |
TIGER SHARK1501
The Phoenix Federation Dark Taboo
23
|
Posted - 2014.06.23 00:02:00 -
[2] - Quote
Atiim wrote:Alpha 443-6732 wrote: What's stopping high quality feedback from being the foundation of a balanced game?
Nothing. In fact, that is the foundation of a balanced game. Why do you think they nerfed HAVs? Because the player base whines about anything that they aren't willing to skill into to combat. A forge gun works wonders. At one point people complained about the war points that logis would accrue when assault style players felt they deserved more when a guy with no kills could be higher on the leader boards. At that time they failed to realize the logi play style supplied ammo, brought drop uplinks, scanned, rep tools, and nanite injectors to revive their fallen teammates to ensure victory. More and more I feel like the remaining player base just complains about anything and everything. |
TIGER SHARK1501
The Phoenix Federation Dark Taboo
23
|
Posted - 2014.06.23 00:09:00 -
[3] - Quote
jaksol JAK darnson wrote:Stefan Stahl wrote:Personally I think AV and vehicles are in a rather good spot right now. The issue is just that I absolutely hate doing AV. Yet it's what I have to do almost 50% of my playtime.
Here's how most of my playsessions go down: 1. Log in to fry some people with my laser rifle. 2. Madrugar tears up the place. 3. Switch to Forgegun and shoo away HAV. 4. Blap some people with my FG while I follow the HAV around. 5. End of match, go to step 1, repeat until bored.
The crux is that the HAV driver is annoyed that he can't be effective and I'm annoyed because I can't do something more fun. None of us is having fun.
Maybe one way of fixing it would be to make HAVs much cheaper and tune them down so you are expected to lose a couple of them each match. The AVer gets to see pretty explosions and the HAV can get a thrill out of defying the AV. DO YOU WANT TANKS TO COST AS MUCH AS AN INFANTRY SUIT!!!!!! ARE YOU CRAZY!!!! tanks need to be more powerful but cost a lot more again Agreed. It was when 1.8 dropped that this game endured gratuitous tank spam by dropping cost and making militia tanks more feasible reducing skill needed to make a vehicle more effective. It used to be that the more you specced into vehicle skills that pilot had better effectiveness and higher chances of survival based on passive skills, fittings and pilot skill. Now its all been reduced to militia is cheap and effective since anyone can run it. |
TIGER SHARK1501
The Phoenix Federation Dark Taboo
23
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Posted - 2014.06.23 00:18:00 -
[4] - Quote
jaksol JAK darnson wrote:Seymour KrelbornX wrote:Atiim wrote:Seymour KrelbornX wrote: what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you.
Tankers provide infantry suppression, on-board spawning systems, and Anti-Aircraft capabilities.There are also builds that increase the Anti-Infantry efficiency of your team as well. In the right hands, they're basically makeshift APCs. Why should they stay? Well that's an interesting question. Would could also ask why DUST isn't better without the conventional rifles, Sentinels, and nearly every item in the game. The removal of HAVs would cause a negative impact on the AV Community, as we'd only have LAVs and DSs to fight. While this may seem beneficial to Infantry who aren't AV, it would essentially make the time and loads of SP spent into maxing out your AV skill and build worthless. That's like having a Logistics unit, but removing Sentinels and Basic Heavy Frames. What are they supposed to do know? this is great hypothetical reasoning here, but we all know the only tank we ever see is the slayer, be it rail or blaster or missle. rarely if ever do I see one with a CRU. more often than not I see tanks without a dropship in the sky and when they are present, ignored 1/2 the time by these tankers. infantry suppression sounds good, however in a city they cant do much, and what they do accomplish a skilled heavy does just as well as it is AV is sub par, and most people don't want to bother with it to begin with, those who do are cursed with inefficient weapons all but the highest tiered and most costly. a logi can still support the team without heavies, providing reps, sticks hives, links...etc etc, but the tank just seems to be a 3rd wheel, a thorn in the average players side, or their crutch.... am I far from the truth? 1. we dont put them on because blue berries steal 300k tanks, shot the turret you sneaking up on so that is try's to kill use and many other reasons including the cru takes away some abiltiy to fight other tanks 2. some tanks are not built to fight dropships 3. while we cant do mich indoors we also keep them in inside 4. tank are designed so that it will take more then one guy to kill a tank as it is after all a tank and entales all that that intails. 5. take away heavys and logis lose most of there support and income witch will lead to A slayer logisor B no logis in 2 mins i destroyed your arguments bro think outside the box I never use a CRU because it takes up space and PG/CPU that provides for a more survivable fitting. Also as JAK pointed out nothing drives me crazy like some thieving blueberry stealing my vehicle. Why would I spend months of SP and isk to drop a half a million tank that some foolish blueberry without the SP into skills making my vehicle effective and survivable so they could steal it and blow it up? Its people like that who make tankers hesitant to bring out their best fitting.
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TIGER SHARK1501
The Phoenix Federation Dark Taboo
23
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Posted - 2014.06.23 02:02:00 -
[5] - Quote
Atiim wrote:GeneralButtNaked wrote: Because of scrubs like you.
Unable to get it done on the ground, you cried.
I knew CCP was family oriented, but I thought that was in their workplace, not their development.
Hardcore Eve became mild, watered down dust.
Thanks Atiim.
No they got nerfed because vehicles were proven to be near Immune to Swarm Launchers and pretty much every AV weapon other than a PRO Forge Gun. See for yourself. So your thanking me for campaigning against vehicle pilots with actual math abd logic as to why their "iWIN" button should be removed while leaving pilots in the DUST due to a lack of factual evidence? Thanks Attorney. <3 Perhaps you forgot how swarm launchers got nerfed because everyone in vehicles complained about them especially drop ship pilots. |
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