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Atiim
NoGameNoLife
9738
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Posted - 2014.06.22 23:20:00 -
[61] - Quote
Alpha 443-6732 wrote: What's stopping high quality feedback from being the foundation of a balanced game?
Nothing. In fact, that is the foundation of a balanced game.
Why do you think they nerfed HAVs?
"Many things in life are subjective, morality is one of them..."
-HAND
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jaksol JAK darnson
Kameira Lodge Amarr Empire
31
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Posted - 2014.06.22 23:37:00 -
[62] - Quote
Seymour KrelbornX wrote:right?
nobody wants them in ambush, no one wants to play OMS (because tanks) some have begun talk of limiting them or removing them altogether from dom...
it seems to me, with well over a year of failing to balance AV/tanks, ccp has no idea what to do with them.
let me just say what we are all thinking; tanks are the red headed step children of dust.
tankers, please tell us, why should we miss you when you're gone? if there are no tanks on the field, what role do you serve that is uniquely yours?
LAVs and dropships are great transports, and infantry hack objectives.
what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you.
we provide flavor to the game as we bear down upon the raspberry we make the red team think twice about crossing that empty stretch of land. we make players stick inside, we are a distraction that the other team want to kill and so the pull swarms or forge guns leting infantry take them out we provide installation removal services we suppress the other team we create a fallback point for blues we smash red proto formations make them scatter so they can be picked off we shoot thale guys in the face back up and support infantry and 3 tanks act like a wrecking ball formation. we can save you from the guy that is killing you or repulse an attack we an bottle-neck the battlefield preventing enemy movement over a large area we can transport 2 players across the map more safely then a lav we help you the orbitals with our war-points and many others that i have not listed here
"Sacrifice is a choice you make. Loss is a choice made for you."
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jaksol JAK darnson
Kameira Lodge Amarr Empire
31
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Posted - 2014.06.22 23:39:00 -
[63] - Quote
Atiim wrote:Michael Arck wrote: The crazy, entitled playerbase of the PS3 never ceases to amaze.
Implying that this behavior is found only in PS3 titles.
iv sen similar behavior in eve
"Sacrifice is a choice you make. Loss is a choice made for you."
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jaksol JAK darnson
Kameira Lodge Amarr Empire
31
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Posted - 2014.06.22 23:47:00 -
[64] - Quote
Seymour KrelbornX wrote:Atiim wrote:Seymour KrelbornX wrote: what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you.
Tankers provide infantry suppression, on-board spawning systems, and Anti-Aircraft capabilities.There are also builds that increase the Anti-Infantry efficiency of your team as well. In the right hands, they're basically makeshift APCs. Why should they stay? Well that's an interesting question. Would could also ask why DUST isn't better without the conventional rifles, Sentinels, and nearly every item in the game. The removal of HAVs would cause a negative impact on the AV Community, as we'd only have LAVs and DSs to fight. While this may seem beneficial to Infantry who aren't AV, it would essentially make the time and loads of SP spent into maxing out your AV skill and build worthless. That's like having a Logistics unit, but removing Sentinels and Basic Heavy Frames. What are they supposed to do know? this is great hypothetical reasoning here, but we all know the only tank we ever see is the slayer, be it rail or blaster or missle. rarely if ever do I see one with a CRU. more often than not I see tanks without a dropship in the sky and when they are present, ignored 1/2 the time by these tankers. infantry suppression sounds good, however in a city they cant do much, and what they do accomplish a skilled heavy does just as well as it is AV is sub par, and most people don't want to bother with it to begin with, those who do are cursed with inefficient weapons all but the highest tiered and most costly. a logi can still support the team without heavies, providing reps, sticks hives, links...etc etc, but the tank just seems to be a 3rd wheel, a thorn in the average players side, or their crutch.... am I far from the truth?
1. we dont put them on because blue berries steal 300k tanks, shot the turret you sneaking up on so that is try's to kill use and many other reasons including the cru takes away some abiltiy to fight other tanks
2. some tanks are not built to fight dropships
3. while we cant do mich indoors we also keep them in inside
4. tank are designed so that it will take more then one guy to kill a tank as it is after all a tank and entales all that that intails.
5. take away heavys and logis lose most of there support and income witch will lead to A slayer logisor B no logis
in 2 mins i destroyed your arguments bro think outside the box
"Sacrifice is a choice you make. Loss is a choice made for you."
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jaksol JAK darnson
Kameira Lodge Amarr Empire
32
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Posted - 2014.06.22 23:57:00 -
[65] - Quote
Seymour KrelbornX wrote:Iron Wolf Saber wrote:HAVs are just seriously missing a role. I actually liked your post... you and true adamance are right.... wonder why ccp didn't give them a role?
they had a role the ccp decided cheap milita need to run the show i have 3 million invested in tanks and i better off using that soma
"Sacrifice is a choice you make. Loss is a choice made for you."
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GeneralButtNaked
Fatal Absolution
1204
|
Posted - 2014.06.22 23:58:00 -
[66] - Quote
Atiim wrote:Alpha 443-6732 wrote: What's stopping high quality feedback from being the foundation of a balanced game?
Nothing. In fact, that is the foundation of a balanced game. Why do you think they nerfed HAVs?
Because of scrubs like you.
Unable to get it done on the ground, you cried.
I knew CCP was family oriented, but I thought that was in their workplace, not their development.
Hardcore Eve became mild, watered down dust.
Thanks Atiim.
Real AV doesn't stop until all the tanks are dead.
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jaksol JAK darnson
Kameira Lodge Amarr Empire
33
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Posted - 2014.06.23 00:01:00 -
[67] - Quote
Stefan Stahl wrote:Personally I think AV and vehicles are in a rather good spot right now. The issue is just that I absolutely hate doing AV. Yet it's what I have to do almost 50% of my playtime.
Here's how most of my playsessions go down: 1. Log in to fry some people with my laser rifle. 2. Madrugar tears up the place. 3. Switch to Forgegun and shoo away HAV. 4. Blap some people with my FG while I follow the HAV around. 5. End of match, go to step 1, repeat until bored.
The crux is that the HAV driver is annoyed that he can't be effective and I'm annoyed because I can't do something more fun. None of us is having fun.
Maybe one way of fixing it would be to make HAVs much cheaper and tune them down so you are expected to lose a couple of them each match. The AVer gets to see pretty explosions and the HAV can get a thrill out of defying the AV.
DO YOU WANT TANKS TO COST AS MUCH AS AN INFANTRY SUIT!!!!!! ARE YOU CRAZY!!!! tanks need to be more powerful but cost a lot more again
"Sacrifice is a choice you make. Loss is a choice made for you."
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TIGER SHARK1501
The Phoenix Federation Dark Taboo
23
|
Posted - 2014.06.23 00:02:00 -
[68] - Quote
Atiim wrote:Alpha 443-6732 wrote: What's stopping high quality feedback from being the foundation of a balanced game?
Nothing. In fact, that is the foundation of a balanced game. Why do you think they nerfed HAVs? Because the player base whines about anything that they aren't willing to skill into to combat. A forge gun works wonders. At one point people complained about the war points that logis would accrue when assault style players felt they deserved more when a guy with no kills could be higher on the leader boards. At that time they failed to realize the logi play style supplied ammo, brought drop uplinks, scanned, rep tools, and nanite injectors to revive their fallen teammates to ensure victory. More and more I feel like the remaining player base just complains about anything and everything. |
TIGER SHARK1501
The Phoenix Federation Dark Taboo
23
|
Posted - 2014.06.23 00:09:00 -
[69] - Quote
jaksol JAK darnson wrote:Stefan Stahl wrote:Personally I think AV and vehicles are in a rather good spot right now. The issue is just that I absolutely hate doing AV. Yet it's what I have to do almost 50% of my playtime.
Here's how most of my playsessions go down: 1. Log in to fry some people with my laser rifle. 2. Madrugar tears up the place. 3. Switch to Forgegun and shoo away HAV. 4. Blap some people with my FG while I follow the HAV around. 5. End of match, go to step 1, repeat until bored.
The crux is that the HAV driver is annoyed that he can't be effective and I'm annoyed because I can't do something more fun. None of us is having fun.
Maybe one way of fixing it would be to make HAVs much cheaper and tune them down so you are expected to lose a couple of them each match. The AVer gets to see pretty explosions and the HAV can get a thrill out of defying the AV. DO YOU WANT TANKS TO COST AS MUCH AS AN INFANTRY SUIT!!!!!! ARE YOU CRAZY!!!! tanks need to be more powerful but cost a lot more again Agreed. It was when 1.8 dropped that this game endured gratuitous tank spam by dropping cost and making militia tanks more feasible reducing skill needed to make a vehicle more effective. It used to be that the more you specced into vehicle skills that pilot had better effectiveness and higher chances of survival based on passive skills, fittings and pilot skill. Now its all been reduced to militia is cheap and effective since anyone can run it. |
Atiim
NoGameNoLife
9741
|
Posted - 2014.06.23 00:11:00 -
[70] - Quote
GeneralButtNaked wrote: Because of scrubs like you.
Unable to get it done on the ground, you cried.
I knew CCP was family oriented, but I thought that was in their workplace, not their development.
Hardcore Eve became mild, watered down dust.
Thanks Atiim.
No they got nerfed because vehicles were proven to be near Immune to Swarm Launchers and pretty much every AV weapon other than a PRO Forge Gun. See for yourself.
So your thanking me for campaigning against vehicle pilots with actual math abd logic as to why their "iWIN" button should be removed while leaving pilots in the DUST due to a lack of factual evidence?
Thanks Attorney. <3
"Many things in life are subjective, morality is one of them..."
-HAND
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jaksol JAK darnson
Kameira Lodge Amarr Empire
34
|
Posted - 2014.06.23 00:12:00 -
[71] - Quote
Atiim wrote:GeneralButtNaked wrote: Here is why you are wrong:
Pub players suck.
Solo players play pubs.
This assertion would be valid if you've actually taken the time to sample every single player who plays Public Contracts to determine whether or not they "suck". Since you haven't however, that is a fallacy. Though there are a lot of players in PC who suck as well, so there's not much merit to this statement. There still isn't, and I doubt their will ever be. That still has nothing to do with item balance. GeneralButtNaked wrote:You could never design a game that is supposed to feature teamwork if you balance it around that mode. You need to balance around the only mode in the game where teams are all of a sort and ready to work together. I'm not really sure why (or how) you would balance things for one game-mode an not the other, as opposed to balancing items around each-other; but balancing around a game-mode that most of the players don't play guarantees that most of the game itself is unplayable, as there would be a lack of balance there. Though looking at things that way, the HAV would still be imbalanced. GeneralButtNaked wrote:If the min/maxers find a hole in your balance, it will be found their first. And that supports your assertion, how? GeneralButtNaked wrote:Look at the general incompetency of the people who pretend to be AV. If they were not so bad at what they think they are pro at, then vehicles wouldn't have needed to get hit so hard with the nerf hammer.
CCP should have listened to the competitive crowd before they all got driven off by CCP being tools. Vehicles were hit with the nerf-bat because there was actual proof presented showing why they needed to be nerfed. Your pathetic and unoriginal attempt at insulting people won't can't change that. Listening to players the players in PC isn't any more productive than listening to those who present actual data, which would be valid regardless of game-mode. There is no competitive crowd in the game, but good attempt at trolling.
were was the proof? all i saw was ccp making shield tanks more obsolete and armor tank more solidly on top
now my particle accelerator cant take out a soma with hardners with out using 3 adv damage mods and almost all 9 shots and a overheat cycle.
"Sacrifice is a choice you make. Loss is a choice made for you."
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TIGER SHARK1501
The Phoenix Federation Dark Taboo
23
|
Posted - 2014.06.23 00:18:00 -
[72] - Quote
jaksol JAK darnson wrote:Seymour KrelbornX wrote:Atiim wrote:Seymour KrelbornX wrote: what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you.
Tankers provide infantry suppression, on-board spawning systems, and Anti-Aircraft capabilities.There are also builds that increase the Anti-Infantry efficiency of your team as well. In the right hands, they're basically makeshift APCs. Why should they stay? Well that's an interesting question. Would could also ask why DUST isn't better without the conventional rifles, Sentinels, and nearly every item in the game. The removal of HAVs would cause a negative impact on the AV Community, as we'd only have LAVs and DSs to fight. While this may seem beneficial to Infantry who aren't AV, it would essentially make the time and loads of SP spent into maxing out your AV skill and build worthless. That's like having a Logistics unit, but removing Sentinels and Basic Heavy Frames. What are they supposed to do know? this is great hypothetical reasoning here, but we all know the only tank we ever see is the slayer, be it rail or blaster or missle. rarely if ever do I see one with a CRU. more often than not I see tanks without a dropship in the sky and when they are present, ignored 1/2 the time by these tankers. infantry suppression sounds good, however in a city they cant do much, and what they do accomplish a skilled heavy does just as well as it is AV is sub par, and most people don't want to bother with it to begin with, those who do are cursed with inefficient weapons all but the highest tiered and most costly. a logi can still support the team without heavies, providing reps, sticks hives, links...etc etc, but the tank just seems to be a 3rd wheel, a thorn in the average players side, or their crutch.... am I far from the truth? 1. we dont put them on because blue berries steal 300k tanks, shot the turret you sneaking up on so that is try's to kill use and many other reasons including the cru takes away some abiltiy to fight other tanks 2. some tanks are not built to fight dropships 3. while we cant do mich indoors we also keep them in inside 4. tank are designed so that it will take more then one guy to kill a tank as it is after all a tank and entales all that that intails. 5. take away heavys and logis lose most of there support and income witch will lead to A slayer logisor B no logis in 2 mins i destroyed your arguments bro think outside the box I never use a CRU because it takes up space and PG/CPU that provides for a more survivable fitting. Also as JAK pointed out nothing drives me crazy like some thieving blueberry stealing my vehicle. Why would I spend months of SP and isk to drop a half a million tank that some foolish blueberry without the SP into skills making my vehicle effective and survivable so they could steal it and blow it up? Its people like that who make tankers hesitant to bring out their best fitting.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
159
|
Posted - 2014.06.23 00:39:00 -
[73] - Quote
Alpha 443-6732 wrote:Seymour KrelbornX wrote:Alpha 443-6732 wrote:GeneralButtNaked wrote:Huge nerf to tanks, remove them from Ambush, and the poor little infantry STILL can't do anything?
Yeah, this community sucks. Not as people, but as gamers.
Knowing that you guys are the ones giving CCP feedback, and not the year plus of solid feedback from real FPS players, I can say with a high degree of confidence that Legion is going to suck balls.
I would say get good, but clearly, even with years of practice, most of you still couldn't punch your way out of a wet paper bag with scissors in your hand. This is why PC stats should've always taken priority. All the pubbies had to do was not stick their heads into the barrel of the blaster tank and everything would've been fine. the sad truth is, if you don't have balance at the lowest tier, you wont have balance at the highest. you cant make the roof of a building before you construct the foundation. What's stopping high quality feedback from being the foundation of a balanced game?
nothing... but high quality feedback doesn't come just from top tiered players.... take fox gaden as a prime example.
he is not very good at playing dust, but he understands dust mechanics better than most top tiered players ever will. |
GeneralButtNaked
Fatal Absolution
1206
|
Posted - 2014.06.23 00:40:00 -
[74] - Quote
Atiim wrote: This assertion would be valid if you've actually taken the time to sample every single player who plays Public Contracts to determine whether or not they "suck". Since you haven't however, that is a fallacy.
You need to learn what a fallacy is before you start trying to sound smart. An opinion cannot be fallacious doubly so when it is obviously anecdotal. I of course can only speak of the pubs that I have stomped, but the skill level in those games is awful.
Atiim wrote: Though there are a lot of players in PC who suck as well, so there's not much merit to this statement.
Yeah, I heard you had gotten into a couple of PCs and went negative. Hope that taught you something.
Atiim wrote: I'm not really sure why (or how) you would balance things for one game-mode an not the other, as opposed to balancing items around each-other; but balancing around a game-mode that most of the players don't play guarantees that most of the game itself is unplayable, as there would be a lack of balance there.
Though looking at things that way, the HAV would still be imbalanced.
You are being intentionally dense. You do not balance for one mode and not the other. That is obvious. But you prioritize the data from PC matches, as there is more valuable data there.
Atiim wrote:Vehicles were hit with the nerf-bat because there was actual proof presented showing why they needed to be nerfed. Your pathetic and unoriginal attempt at insulting people won't can't change that. Listening to players the players in PC isn't any more productive than listening to those who present actual data, which would be valid regardless of game-mode. There is no competitive crowd in the game, but good attempt at trolling.
Interesting that that video only covers your beloved swarms you fire and forget scrub. Of course, Judge is quite happy with the changes to rail tanks because he can now fly unmolested.
Real AV doesn't stop until all the tanks are dead.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
159
|
Posted - 2014.06.23 00:41:00 -
[75] - Quote
True Adamance wrote:Alpha 443-6732 wrote:Seymour KrelbornX wrote:Alpha 443-6732 wrote:GeneralButtNaked wrote:Huge nerf to tanks, remove them from Ambush, and the poor little infantry STILL can't do anything?
Yeah, this community sucks. Not as people, but as gamers.
Knowing that you guys are the ones giving CCP feedback, and not the year plus of solid feedback from real FPS players, I can say with a high degree of confidence that Legion is going to suck balls.
I would say get good, but clearly, even with years of practice, most of you still couldn't punch your way out of a wet paper bag with scissors in your hand. This is why PC stats should've always taken priority. All the pubbies had to do was not stick their heads into the barrel of the blaster tank and everything would've been fine. the sad truth is, if you don't have balance at the lowest tier, you wont have balance at the highest. you cant make the roof of a building before you construct the foundation. What's stopping high quality feedback from being the foundation of a balanced game? You assume that players of PC have valuable things to say. Given the chance Sota would lobby for the inclusion of Hatsune Miku in Dust and your prescious PC battles would see beams of energy, Gundam, and Magical Girls everywhere.
ROFL! I when my main and other alts get off ban I will like this post as many times as I can. |
Atiim
NoGameNoLife
9744
|
Posted - 2014.06.23 01:05:00 -
[76] - Quote
GeneralButtNaked wrote: You need to learn what a fallacy is before you start trying to sound smart. An opinion cannot be fallacious doubly so when it is obviously anecdotal. I of course can only speak of the pubs that I have stomped, but the skill level in those games is awful.
Oh yes, my mistake. I've gotten so used to people using facts as opposed to subjective clams that I didn't really take a good look at what you were saying.
Atiim wrote: Yeah, I heard you had gotten into a couple of PCs and went negative. Hope that taught you something.
I went negative, but I placed first so yeah it taught me that I'm a good logi. Thanks
GeneralButtNaked wrote: You are being intentionally dense. You do not balance for one mode and not the other. That is obvious. But you prioritize the data from PC matches, as there is more valuable data there.
More valuable data? Such as what?
If we took data from PC Matches, and then looked at the success rate of Vehicle Pilots against Swarm Launcher users, then there would already be a blatant imbalance.
On a side note, are you saying that vehicles were balanced in PC matches?
GeneralButtNaked wrote: Interesting that that video only covers your beloved swarms you fire and forget scrub. Of course, Judge is quite happy with the changes to rail tanks because he can now fly unmolested.
Fire and Forget scrub?
Because it's so hard camping a tower with a Forge Gun on suits that have about 1000 HP, ensuring that the only things that will ever kill you are maxed out ADSs or Orbital Strikes right?
No, parking on a hill with a few thousand HP and a Particle Cannon with some Damage Amps and 2-3HKing everything in sight is the obvious "Hard-Mode" AV.
I want SLAVs, not SLAVEs.
"Many things in life are subjective, morality is one of them..."
-HAND
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TIGER SHARK1501
The Phoenix Federation Dark Taboo
23
|
Posted - 2014.06.23 02:02:00 -
[77] - Quote
Atiim wrote:GeneralButtNaked wrote: Because of scrubs like you.
Unable to get it done on the ground, you cried.
I knew CCP was family oriented, but I thought that was in their workplace, not their development.
Hardcore Eve became mild, watered down dust.
Thanks Atiim.
No they got nerfed because vehicles were proven to be near Immune to Swarm Launchers and pretty much every AV weapon other than a PRO Forge Gun. See for yourself. So your thanking me for campaigning against vehicle pilots with actual math abd logic as to why their "iWIN" button should be removed while leaving pilots in the DUST due to a lack of factual evidence? Thanks Attorney. <3 Perhaps you forgot how swarm launchers got nerfed because everyone in vehicles complained about them especially drop ship pilots. |
Operative 1125 Lokaas
True Companion Planetary Requisitions
239
|
Posted - 2014.06.23 03:57:00 -
[78] - Quote
True Adamance wrote:Seymour KrelbornX wrote:right?
nobody wants them in ambush, no one wants to play OMS (because tanks) some have begun talk of limiting them or removing them altogether from dom...
it seems to me, with well over a year of failing to balance AV/tanks, ccp has no idea what to do with them.
let me just say what we are all thinking; tanks are the red headed step children of dust.
tankers, please tell us, why should we miss you when you're gone? if there are no tanks on the field, what role do you serve that is uniquely yours?
LAVs and dropships are great transports, and infantry hack objectives.
what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you. I think mores the point from an EVE player is what do you infantry do and why should we keep you.....? However I will properly answer your question once I can put I into a persuasive and coherent argument.
Lol, yeah. I remember the EVE forums pretty much giving a collective FU to even having ground troops.
This post only proves that small turrets on tanks need to be made viable and useful. Then we'd have a reason to be on the field against infantry. Oh, right. We already had that with the large blaster turret and you TANKOPHOBES complained. Well, maybe tanks should exist because this is a game about ground warfare and not a console arena game.
I say go ahead and put more content in the game or pull the plug. With new content we could get more heavy weapons that would be anti-tank capable and give heavies an actual job too rather than just easy mode kills. No amount of short term rebalancing is going to make this game work.
THIS IS THE VOICE OF RÁN
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
160
|
Posted - 2014.06.23 06:57:00 -
[79] - Quote
Operative 1125 Lokaas wrote:True Adamance wrote:Seymour KrelbornX wrote:right?
nobody wants them in ambush, no one wants to play OMS (because tanks) some have begun talk of limiting them or removing them altogether from dom...
it seems to me, with well over a year of failing to balance AV/tanks, ccp has no idea what to do with them.
let me just say what we are all thinking; tanks are the red headed step children of dust.
tankers, please tell us, why should we miss you when you're gone? if there are no tanks on the field, what role do you serve that is uniquely yours?
LAVs and dropships are great transports, and infantry hack objectives.
what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you. I think mores the point from an EVE player is what do you infantry do and why should we keep you.....? However I will properly answer your question once I can put I into a persuasive and coherent argument. Lol, yeah. I remember the EVE forums pretty much giving a collective FU to even having ground troops. This post only proves that small turrets on tanks need to be made viable and useful. Then we'd have a reason to be on the field against infantry. Oh, right. We already had that with the large blaster turret and you TANKOPHOBES complained. Well, maybe tanks should exist because this is a game about ground warfare and not a console arena game. I say go ahead and put more content in the game or pull the plug. With new content we could get more heavy weapons that would be anti-tank capable and give heavies an actual job too rather than just easy mode kills. No amount of short term rebalancing is going to make this game work.
you're right this game is about ground warfare.... those 16 man armies really portray warfare accurately eh?
maybe if we had 300 v 300 and much larger maps we would have room for tanks. yes? no? |
Alpha 443-6732
BurgezzE.T.F
524
|
Posted - 2014.06.23 08:44:00 -
[80] - Quote
True Adamance wrote:Alpha 443-6732 wrote:Seymour KrelbornX wrote:Alpha 443-6732 wrote:GeneralButtNaked wrote:Huge nerf to tanks, remove them from Ambush, and the poor little infantry STILL can't do anything?
Yeah, this community sucks. Not as people, but as gamers.
Knowing that you guys are the ones giving CCP feedback, and not the year plus of solid feedback from real FPS players, I can say with a high degree of confidence that Legion is going to suck balls.
I would say get good, but clearly, even with years of practice, most of you still couldn't punch your way out of a wet paper bag with scissors in your hand. This is why PC stats should've always taken priority. All the pubbies had to do was not stick their heads into the barrel of the blaster tank and everything would've been fine. the sad truth is, if you don't have balance at the lowest tier, you wont have balance at the highest. you cant make the roof of a building before you construct the foundation. What's stopping high quality feedback from being the foundation of a balanced game? You assume that players of PC have valuable things to say. Given the chance Sota would lobby for the inclusion of Hatsune Miku in Dust and your prescious PC battles would see beams of energy, Gundam, and Magical Girls everywhere.
They wouldn't even need to ask them, they could just track what is being destroyed in them and use that.
In all honesty I wouldn't trust that grotesque weeaboo myself |
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Alpha 443-6732
BurgezzE.T.F
524
|
Posted - 2014.06.23 08:45:00 -
[81] - Quote
Seymour KrelbornX wrote:Alpha 443-6732 wrote:Seymour KrelbornX wrote:Alpha 443-6732 wrote:GeneralButtNaked wrote:Huge nerf to tanks, remove them from Ambush, and the poor little infantry STILL can't do anything?
Yeah, this community sucks. Not as people, but as gamers.
Knowing that you guys are the ones giving CCP feedback, and not the year plus of solid feedback from real FPS players, I can say with a high degree of confidence that Legion is going to suck balls.
I would say get good, but clearly, even with years of practice, most of you still couldn't punch your way out of a wet paper bag with scissors in your hand. This is why PC stats should've always taken priority. All the pubbies had to do was not stick their heads into the barrel of the blaster tank and everything would've been fine. the sad truth is, if you don't have balance at the lowest tier, you wont have balance at the highest. you cant make the roof of a building before you construct the foundation. What's stopping high quality feedback from being the foundation of a balanced game? nothing... but high quality feedback doesn't come just from top tiered players.... take fox gaden as a prime example. he is not very good at playing dust, but he understands dust mechanics better than most top tiered players ever will.
He is an exception to the rule. Also remember I'm saying that stats or statistics, not necessarily feedback. A good player doesn't necessarily mean a good arguer. |
Alpha 443-6732
BurgezzE.T.F
524
|
Posted - 2014.06.23 08:47:00 -
[82] - Quote
Atiim wrote:Alpha 443-6732 wrote: What's stopping high quality feedback from being the foundation of a balanced game?
Nothing. In fact, that is the foundation of a balanced game. Why do you think they nerfed HAVs?
To the ridiculous that is the current large blaster?
Because people whined loudly enough. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11043
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Posted - 2014.06.23 08:56:00 -
[83] - Quote
Alpha 443-6732 wrote:
He is an exception to the rule. Also remember I'm saying that stats or statistics, not necessarily feedback. A good player doesn't necessarily mean a good arguer.
And I know FW mechanics better than most players in this game as well, I have plenty to say on the subject...... your point is meaningless.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Alpha 443-6732
BurgezzE.T.F
524
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Posted - 2014.06.23 09:05:00 -
[84] - Quote
True Adamance wrote:Alpha 443-6732 wrote:
He is an exception to the rule. Also remember I'm saying that stats or statistics, not necessarily feedback. A good player doesn't necessarily mean a good arguer.
And I know FW mechanics better than most players in this game as well, I have plenty to say on the subject...... your point is meaningless.
I'm talking more about weapon and vehicle use more than gamemode mechanics. I'm talking about the data they generate when CCP says they are tracking the use of weapons. What you know is irrelevant to what I'm saying.
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Yeeeuuuupppp
363
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Posted - 2014.06.23 11:05:00 -
[85] - Quote
Who else is going to cover you while you back the objective in skirmish while you're squad mate dies? Who else is going to kill the lavs who try to run you over? Who else is going to annoy you by stealing your kills? Who else is going to run over your lav that you're using to hit and run with an hmg? Lastly, who else is going to make a big explosion when they get blown up? (My post means nothing. Just a bunch of nonsense from your truly) but seriously, I love tanks, but only in skirmish, where I think they belong.well, actually it's a love hate relationship. I hate tanks when they kill me (my precious kd man). I love tanks when I go,20+/0
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
165
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Posted - 2014.06.23 16:48:00 -
[86] - Quote
Alpha 443-6732 wrote:Seymour KrelbornX wrote:Alpha 443-6732 wrote:Seymour KrelbornX wrote:Alpha 443-6732 wrote:
This is why PC stats should've always taken priority.
All the pubbies had to do was not stick their heads into the barrel of the blaster tank and everything would've been fine.
the sad truth is, if you don't have balance at the lowest tier, you wont have balance at the highest. you cant make the roof of a building before you construct the foundation. What's stopping high quality feedback from being the foundation of a balanced game? nothing... but high quality feedback doesn't come just from top tiered players.... take fox gaden as a prime example. he is not very good at playing dust, but he understands dust mechanics better than most top tiered players ever will. He is an exception to the rule. Also remember I'm saying that stats or statistics, not necessarily feedback. A good player doesn't necessarily mean a good arguer. ... um you said... high quality feedback... look at your previous post.... |
Baal Omniscient
Krusual Covert Operators Minmatar Republic
1786
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Posted - 2014.06.23 16:55:00 -
[87] - Quote
The tanker butthurt is strong in this thread. There is only one thing that can make you feel better at this point. I hope this helps.
<3
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Monkey MAC
Rough Riders..
2898
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Posted - 2014.06.23 17:59:00 -
[88] - Quote
We don't HATE tanks, we don't like overpowered that use to have unbelievable accuracy, and limited downsides that could turn 450 DPS into 10 DPS or repped at a rate of 500.
What we HATE are the self obsessed ***holes who believe they are righteously entitled to the power because they spent an extra 50,000 SP.
The desicion to take all vehicles, not just tanks out of ambush is because it is incredibly close quarters, there simply no need to turn every ambush match into tank spam as it so previously was.
Tanks are a large part of warfare just as any other vehicle, they provide many function, mainly the breaking of fortified posistions. They work as heavy firepower that can supress large swathes of the enemy simultaneously.
The problem is their are people who want tanks to be overpowered and require entire squadrons to take them down, while their are also those who love to seek tanks destroyed from a single swarm. As such the opinions of those of us who want a zero-sum (balanced) are either twisted, ignored or down right insulted.
At the end of the day though, DUST and Legion are advertised as FPS games as such you should expect the majority of action to be capable of taking place on foot. The soilders are the main part of this game and making so that tanks can carve through entire squadrons of well placed mercs ALL the time, is not a good idea.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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