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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
143
|
Posted - 2014.06.22 06:07:00 -
[1] - Quote
right?
nobody wants them in ambush, no one wants to play OMS (because tanks) some have begun talk of limiting them or removing them altogether from dom...
it seems to me, with well over a year of failing to balance AV/tanks, ccp has no idea what to do with them.
let me just say what we are all thinking; tanks are the red headed step children of dust.
tankers, please tell us, why should we miss you when you're gone? if there are no tanks on the field, what role do you serve that is uniquely yours?
LAVs and dropships are great transports, and infantry hack objectives.
what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you. |
Xocoyol Zaraoul
Superior Genetics
2059
|
Posted - 2014.06.22 06:13:00 -
[2] - Quote
Seymour KrelbornX wrote:tell us why we should keep you, tell us why we need you, why dust isn't better without you.
Entitled little shitass, arn't you?
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10975
|
Posted - 2014.06.22 06:16:00 -
[3] - Quote
Seymour KrelbornX wrote:right?
nobody wants them in ambush, no one wants to play OMS (because tanks) some have begun talk of limiting them or removing them altogether from dom...
it seems to me, with well over a year of failing to balance AV/tanks, ccp has no idea what to do with them.
let me just say what we are all thinking; tanks are the red headed step children of dust.
tankers, please tell us, why should we miss you when you're gone? if there are no tanks on the field, what role do you serve that is uniquely yours?
LAVs and dropships are great transports, and infantry hack objectives.
what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you.
I think mores the point from an EVE player is what do you infantry do and why should we keep you.....?
However I will properly answer your question once I can put I into a persuasive and coherent argument.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
145
|
Posted - 2014.06.22 06:20:00 -
[4] - Quote
Xocoyol Zaraoul wrote:Seymour KrelbornX wrote:tell us why we should keep you, tell us why we need you, why dust isn't better without you. Entitled little shitass, arn't you?
I'm only mirroring the sentiment I perceive of the community. I assure you I assume no entitlement. |
Michael Arck
4814
|
Posted - 2014.06.22 06:22:00 -
[5] - Quote
GEKs were the red headed child of Dust
Logibros doing anything but support and gaining WPs were the red headed step child of Dust
Rail Rifles were the red headed step child of Dust.
What should we do with tankers? The same thing we do about infantry and any other opposition-destroy them.
The crazy, entitled playerbase of the PS3 never ceases to amaze.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Atiim
NoGameNoLife
9707
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Posted - 2014.06.22 06:30:00 -
[6] - Quote
Michael Arck wrote: The crazy, entitled playerbase of the PS3 never ceases to amaze.
Implying that this behavior is found only in PS3 titles.
-Insert Clever Statement Here-
"The Snack That Smiles Back; Amarr Suits"
-HAND
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
145
|
Posted - 2014.06.22 06:32:00 -
[7] - Quote
Michael Arck wrote:GEKs were the red headed child of Dust
Logibros doing anything but support and gaining WPs were the red headed step child of Dust
Rail Rifles were the red headed step child of Dust.
What should we do with tankers? The same thing we do about infantry and any other opposition-destroy them.
The crazy, entitled playerbase of the PS3 never ceases to amaze.
yes its true... there are quite a few gingers in the dust family....is there anything we can all agree on in dust that we should keep as is? |
HowDidThatTaste
Paladin Survey Force Amarr Empire
5020
|
Posted - 2014.06.22 06:33:00 -
[8] - Quote
As much as tanks anoy me. I would never want to seem them eliminated from dust.
Nerfed to crap maybe.. I'm just kidding.
In a few weeks everyone will have adjusted their play style and this game will take on a new level.
Their was a time in the E3 build where tanks where everywhere, drop ship pilots were battling overhead and you had to fight in your little area not able to run circles around the maps like we do today. Those battles were epic. Its where most of us first started using comma together (although sometimes it was the enemy you were talking to)
Welcome the challenge folks I hate tanks as much as anyone but I don't want them gone. |
Michael Arck
4816
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Posted - 2014.06.22 06:41:00 -
[9] - Quote
Seymour KrelbornX wrote:Michael Arck wrote:GEKs were the red headed child of Dust
Logibros doing anything but support and gaining WPs were the red headed step child of Dust
Rail Rifles were the red headed step child of Dust.
What should we do with tankers? The same thing we do about infantry and any other opposition-destroy them.
The crazy, entitled playerbase of the PS3 never ceases to amaze. yes its true... there are quite a few gingers in the dust family....is there anything we can all agree on in dust that we should keep as is?
I wish it could be 95 percent of it. This game would have been in a different place if the community weren't so hell bent on changing things in this game based on public match results and "competition".
The vision got lost in the whambulance
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Atiim
NoGameNoLife
9707
|
Posted - 2014.06.22 06:46:00 -
[10] - Quote
Seymour KrelbornX wrote: what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you.
Tankers provide infantry suppression, on-board spawning systems, and Anti-Aircraft capabilities.There are also builds that increase the Anti-Infantry efficiency of your team as well. In the right hands, they're basically makeshift APCs.
Why should they stay? Well that's an interesting question. Would could also ask why DUST isn't better without the conventional rifles, Sentinels, and nearly every item in the game.
The removal of HAVs would cause a negative impact on the AV Community, as we'd only have LAVs and DSs to fight. While this may seem beneficial to Infantry who aren't AV, it would essentially make the time and loads of SP spent into maxing out your AV skill and build worthless.
That's like having a Logistics unit, but removing Sentinels and Basic Heavy Frames. What are they supposed to do know?
-Insert Clever Statement Here-
"The Snack That Smiles Back; Amarr Suits"
-HAND
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
146
|
Posted - 2014.06.22 06:58:00 -
[11] - Quote
Atiim wrote:Seymour KrelbornX wrote: what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you.
Tankers provide infantry suppression, on-board spawning systems, and Anti-Aircraft capabilities.There are also builds that increase the Anti-Infantry efficiency of your team as well. In the right hands, they're basically makeshift APCs. Why should they stay? Well that's an interesting question. Would could also ask why DUST isn't better without the conventional rifles, Sentinels, and nearly every item in the game. The removal of HAVs would cause a negative impact on the AV Community, as we'd only have LAVs and DSs to fight. While this may seem beneficial to Infantry who aren't AV, it would essentially make the time and loads of SP spent into maxing out your AV skill and build worthless. That's like having a Logistics unit, but removing Sentinels and Basic Heavy Frames. What are they supposed to do know?
this is great hypothetical reasoning here, but we all know the only tank we ever see is the slayer, be it rail or blaster or missle. rarely if ever do I see one with a CRU.
more often than not I see tanks without a dropship in the sky and when they are present, ignored 1/2 the time by these tankers.
infantry suppression sounds good, however in a city they cant do much, and what they do accomplish a skilled heavy does just as well
as it is AV is sub par, and most people don't want to bother with it to begin with, those who do are cursed with inefficient weapons all but the highest tiered and most costly.
a logi can still support the team without heavies, providing reps, sticks hives, links...etc etc, but the tank just seems to be a 3rd wheel, a thorn in the average players side, or their crutch....
am I far from the truth? |
Reign Omega
BurgezzE.T.F General Tso's Alliance
472
|
Posted - 2014.06.22 07:10:00 -
[12] - Quote
Tanks? I love those guys! Giant Twinkies rolling around the field.... what could I possibly use my forge gun for if they leave? Lavs and dropships present almost no challenge....
Observe the public trust. Protect the innocent. Uphold the law.
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Lynn Beck
NoGameNoLife
1874
|
Posted - 2014.06.22 07:50:00 -
[13] - Quote
I believe CRU's aren't used more often (they are, i've seen it) is because there is NO reward, for a (quite serious) risk- you lose out on a Combat module, or utility much better suited to destroying that Glass Cannon that just turned the corner.
First off- i believe tanks should go back to being 5/2 slot layout, and keeping Actives how they are now(as in, not requiring 3 hardeners to hit 40% resist, remember that?), make Armor Reps a active mod, and bring back all of the ol Low Slots, along with a Shield Regulator or a 'shield threshold release' which increases the damage threshold.
Cru's would be in an even better spot under this new system, only taking 20% of a potential Hp Pool, rather than 33%.
Of course, this is considering from a Gunnlogi's PoV. A Maddy is pretty much unaffected when it comes to CRU fitting, except that it now has 5 lows.
Imagine a maddy rocking 2 plates, 2 hardeners, and a Rep with a Cru up top and a nitro. You now have a proper 'breach' Hav, designed to infiltrate a building, spawn in a squad, destroy a few people, an then Nitro it out of there.
Or imagine a Gunnlogi with 2 Shield Boosters, a Damage mod, 1 Shield hardener, and a Nitro- you have a AV platform designed to withstand multiple engagements and keep coming.
None of that is possible under the current system.
General John Ripper
Like ALL the things!!!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10979
|
Posted - 2014.06.22 07:51:00 -
[14] - Quote
Lets be honest here....HAV have no dedicated role..... in fact quite frankly they don't have a lot of anything to them right now.
Since the CCP Wolfman HAV "fixes" tanks have had no specific role on the ground, not customisation, no reason to exist other than to make the lives of infantry miserable.
As they are.....well Seymour you are right. We don't need tanks like this.
Vehicles that have their power curve based on the hull of the vehicle and not the players supporting skills, and or their skills as a player.
What HAV could be is what we should be considering.
I have always found that in Dust, as they were tanks provided a tactical objective/diversion for the enemy players. When an HAV was present on a map it was a threat, and one that forced players to look outside of their own small infantry run and gun sphere and at the wider battlefield. It forces players to consider the location, capabilities of the pilot, their own squads position, and our course their load out dictating a change to heavier weapons.
Also more importantly HAV and all vehicles really escalate the engagement.
While HAV do a reasonable job of achieving these battlefield changes it is their lack of a true role that caused them to receive so much hatred. They are durable, fast, and have heavy fire power all in one package, with powerful statistics as a basis and able to be improved a few skills that really sell for less SP than they deserve.
As I said before its what HAV could be that we should be considering.
HAV should be a choice, a highly SP invested unit and high ISK cost unit which provides and unparalleled platform for Anti Vehicle firepower over large ranges while being impervious to small arms.....but of course weak to hand held AV fire and installations.
Additionally HAV should have their generalist hulls broken down into more specific roles, increasing the number of hulls per race and also diversifying and specialising the roles an HAV can achieve in the field. Pre- 1.7 a tanker could specifically fit out a tank to fulfil any battlefield role.
Pre 1.7 I was fitting our Heavy Armour Combat Madrugars with massive HP values and active resistances, I also had fast moving light scouting tanks with low HP a scanner and a heat sink.
TL;DR
Tanks as they are lack focus, lack a role, and lack balance. This is because they achieve everything in a generalist way to a high standard and do so with minimal SP investment.
What the HAV could be is something that adds a great tactical element to combat if done properly, something that few other games can and will achieve.
Just to add my own personal notes to this....... I also feel like if the player base is so hell bent on removing HAV and vehicle from the game then they do not want an FPS set in New Eden and probably should focus on other games then. I still have faith in CCP's vision if not their staff barring of course some of them, and do not want to see Dust casualised for the sake of making another crappy and generalist sci fi shooter when it could be so much more..
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
830
|
Posted - 2014.06.22 08:25:00 -
[15] - Quote
Last I checked, tanks made people who rely on their suit stats, instead of skill, upset. In other words, groups of players who attempt to protostomp by value of their gear alone were greatly deterred by tanks... but that was before the blaster was changed so it cannot hit a strafing STD heavy at 30 M out.
Only people who dislike tanks are those who cannot play the field. Tanks have several HUGE giveaway notations, including, being visible from the map, changing the lighting in an area, and making a lot of noise that also indicates direction.
You can simply ignore tanks 90% of the time as infantry, unless it happens to be blocking your particular doorway. There is more than enough cover to do so on almost any map.
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1653
|
Posted - 2014.06.22 08:32:00 -
[16] - Quote
Dovallis Martan JenusKoll wrote:Last I checked, tanks made people who rely on their suit stats, instead of skill, upset. In other words, groups of players who attempt to protostomp by value of their gear alone were greatly deterred by tanks... but that was before the blaster was changed so it cannot hit a strafing STD heavy at 30 M out.
Only people who dislike tanks are those who cannot play the field. Tanks have several HUGE giveaway notations, including, being visible from the map, changing the lighting in an area, and making a lot of noise that also indicates direction.
You can simply ignore tanks 90% of the time as infantry, unless it happens to be blocking your particular doorway. There is more than enough cover to do so on almost any map. This reply deserves a lot more credit than I think it's going to get. Very well said.
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Pvt Numnutz
Watchdoge Explosives
1524
|
Posted - 2014.06.22 08:37:00 -
[17] - Quote
Yeah let's remove more vehicles! Infantry master race! I fly dropships and operate missile tanks and they are lots of fun! Y u no want fun?! |
Booby Tuesdays
Ahrendee Mercenaries
578
|
Posted - 2014.06.22 08:46:00 -
[18] - Quote
I blame Wolfman. He did too good of a job buffing vehicles, and it went unchecked for the better part of a year. The end result is pure unadulterated hate towards vehicles and their pilots. Especially since heavies can drive them.
Melee Weapon of Choice: Nokia-3310 Prof. V
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Iron Wolf Saber
Den of Swords
15579
|
Posted - 2014.06.22 08:54:00 -
[19] - Quote
HAVs are just seriously missing a role.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10981
|
Posted - 2014.06.22 08:58:00 -
[20] - Quote
Iron Wolf Saber wrote:HAVs are just seriously missing a role. And IWS what do you believe that role should be.
I have made it no secret that I consider HAV the battleships of Dust, designed to target other large assets and have tougher times targeting small units.
But what do you think about HAV?
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Pvt Numnutz
Watchdoge Explosives
1525
|
Posted - 2014.06.22 09:07:00 -
[21] - Quote
True Adamance wrote: [...] TL;DR
Tanks as they are lack focus, lack a role, and lack balance. This is because they achieve everything in a generalist way to a high standard and do so with minimal SP investment.
What the HAV could be is something that adds a great tactical element to combat if done properly, something that few other games can and will achieve.
Just to add my own personal notes to this....... I also feel like if the player base is so hell bent on removing HAV and vehicle from the game then they do not want an FPS set in New Eden and probably should focus on other games then. I still have faith in CCP's vision if not their staff barring of course some of them, and do not want to see Dust casualised for the sake of making another crappy and generalist sci fi shooter when it could be so much more..
Well said, +1. I think tiercide was a bad idea for vehicles, so much diversity was lost. I spend the better part of a year flying and dying to get my perfect dropship fit, took hundreds of skyshark and millions of isk and sp but I made one hell of a fit. I'm not so proud of my current dropship fit, as its so limited. Same goes for my missile tank, though I'm a little more proud of my gunni boy.
Ever since chromosome I have tried to use my tank for more than what it was intended. My favorite tactic is being an advancing tool for infantry. While my missiles aren't very good at killing enemy infantry they do cause a lot of panic and keep them suppressed. A good place to do this is places with limited cover that infantry have to cross pretty exposed to reach an objective. For example the 'C' CRU on line harvest. When I see a group of blues struggling to make any advance towards C I maneuver my tank in front of them to give some cover, then I start a slow advance making sure to keep my speed down and acting as a mobile shield wall to help them advance. I'll walk them right up to the door step at C while keeping the reds pinned so they have the offensive.
Sadly very few blues see what I'm doing for them and run out in the open anyway and get gunned down, or break cover too early, or I get blown up by a rail tank. But when it does work its epic as hell and feels extremely rewarding even though I didn't get any kills. I felt like I made a difference and the blues on my team can appreciate my tank and how I used it.
When I get into a vehicle I don't want blues to remember "that numnutz guy was so good at killing everything!" I want them to think "with out that tank/dropship support this battle might have gone really bad! Sure am glad he helped us out there." That's worth a thousand kills to me. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
148
|
Posted - 2014.06.22 09:20:00 -
[22] - Quote
Iron Wolf Saber wrote:HAVs are just seriously missing a role.
I actually liked your post... you and true adamance are right.... wonder why ccp didn't give them a role? |
CHANCEtheChAn
0uter.Heaven
431
|
Posted - 2014.06.22 09:45:00 -
[23] - Quote
Seymour KrelbornX wrote:Iron Wolf Saber wrote:HAVs are just seriously missing a role. I actually liked your post... you and true adamance are right.... wonder why ccp didn't give them a role?
Tanks have a role
According to the keynotes
Blaster turrets are infantry suppression
Rail turrets are tank and vehicle suppression
And missile turrets are installation suppression
Which is balanced kinda
But as tankers you get no WP for being "Support"
So it basically bogged down to Triple rep Maddy's ruining everyone's life and militia 60k tanks running vampant across the field (Also blasters did need a slight Nerf)
But instead CCP nerfed all reppers instead of giving them stacking penalties, destroyed the blaster so only the most skilled pilots can use it, and nerfed the rail and all damage output of the rail (Really? ROF, DAMAGE, AND HEAT BUILD UP NERF?PLUS damage mod Nerf WTF?)
Militia tanks needed huge nerfs or skilled pilots needed huge SP sink skills that allowed them to beat other tanks but not infantry
ESPECIALLY right now, a simple 5x-8x skill that does "5% less dispersion to blasters per level" and a 5x-8x skill that "10% damage mod increase in efficacy for railguns" would be much appreciated
If you think I'm being a douche, and you haven't tried many tanks since Beta dropped
Go into your friendly neighborhood Skirm or Dom match and drop a few somas and Sicas
Your whole outlook at tanks might go inside out in one whole match
Hmmm. The Meta is strong with this one...
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Moonracer2000
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2014.06.22 10:26:00 -
[24] - Quote
One big problem with vehicle balance to me has always been the maps. They just are not designed well to balance infantry and vehicle gameplay.
Look at maps in the Battlefield series (which this is heavily influenced by). Buildings have interiors ( and exterior obstacles) that allow troop movement and cover. Open areas have foliage, rocks and other obstacles that allow running from cover to cover.
Dust maps are barren wastelands in comparison. Wide open areas where infantry must cross with no cover. Most maps have almost no vertical cover either. Large city sockets are the exception. Vehicle and infantry combat feels fun and balanced in those city locations (to me). but those and a few other sockets (like the pyramid) generally make up a small portion of any map.
I hear a lot of people counter this saying Dust is supposed to be like this and we are supposed to use vehicles as transport, but in practice that doesn't happen. It either isn't fun or isn't effective or both. That role was not designed well into the game (other than the need).
It isn't just the balance of vehicles vs infantry vs AV. The type of game mode and the map design needs to accommodate that gameplay. |
castba
Amarr Templars Amarr Empire
492
|
Posted - 2014.06.22 10:37:00 -
[25] - Quote
We need them for variety and challenge.
HAVs out if ambush is excellent. HAVs in OMS, Dom & skirmish is excellent.
*note I am not a tanker |
anaboop
Dem Durrty Boyz General Tso's Alliance
103
|
Posted - 2014.06.22 10:50:00 -
[26] - Quote
Most of the tank battles after bravo hit are cat and mouse,
Rail if they miss u a couple times they run, sometimes if you get to close they run
Missile if you dont do enough damage to scare them you run, if u get hit first by anything you run
Blasters unless u can get close enough you run, otherwise go for infantry if u can get close enough or yeah run :p
Hit by forge, unless u spot them, again you run.
Swarms you try to kill them if not you run
Infantry spamming av nades you run
Cloaky trying to put REs on you, you run if u hear or spot them.
HAV's should be earned in battle before being able to deploy them, much like an OB but by other means not 2500wp. Maps with those tank factory looking things, pilot suit required to build the HAV, search for items in your own redline once found, x amount of time to build it.
HAV skills that increase time to create, and reduce items required to make blah blah.
Sounded good in my mind lol thought I would throw it out there.
Same could be done with lavs and dropships, helipads and lavs could be anywhere.
Fully sick Anaboop trading card
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Stefan Stahl
Seituoda Taskforce Command
606
|
Posted - 2014.06.22 10:55:00 -
[27] - Quote
Personally I think AV and vehicles are in a rather good spot right now. The issue is just that I absolutely hate doing AV. Yet it's what I have to do almost 50% of my playtime.
Here's how most of my playsessions go down: 1. Log in to fry some people with my laser rifle. 2. Madrugar tears up the place. 3. Switch to Forgegun and shoo away HAV. 4. Blap some people with my FG while I follow the HAV around. 5. End of match, go to step 1, repeat until bored.
The crux is that the HAV driver is annoyed that he can't be effective and I'm annoyed because I can't do something more fun. None of us is having fun.
Maybe one way of fixing it would be to make HAVs much cheaper and tune them down so you are expected to lose a couple of them each match. The AVer gets to see pretty explosions and the HAV can get a thrill out of defying the AV. |
GeneralButtNaked
Fatal Absolution
1184
|
Posted - 2014.06.22 11:10:00 -
[28] - Quote
Huge nerf to tanks, remove them from Ambush, and the poor little infantry STILL can't do anything?
Yeah, this community sucks. Not as people, but as gamers.
Knowing that you guys are the ones giving CCP feedback, and not the year plus of solid feedback from real FPS players, I can say with a high degree of confidence that Legion is going to suck balls.
I would say get good, but clearly, even with years of practice, most of you still couldn't punch your way out of a wet paper bag with scissors in your hand.
Real AV doesn't stop until all the tanks are dead.
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Tech Ohm Eaven
L.O.T.I.S.
1778
|
Posted - 2014.06.22 11:12:00 -
[29] - Quote
True Adamance wrote:Lets be honest here....HAV have no dedicated role..... in fact quite frankly they don't have a lot of anything to them right now.
Since the CCP Wolfman HAV "fixes" tanks have had no specific role on the ground, not customisation, no reason to exist other than to make the lives of infantry miserable.
As they are.....well Seymour you are right. We don't need tanks like this.
Vehicles that have their power curve based on the hull of the vehicle and not the players supporting skills, and or their skills as a player.
What HAV could be is what we should be considering.
I have always found that in Dust, as they were tanks provided a tactical objective/diversion for the enemy players. When an HAV was present on a map it was a threat, and one that forced players to look outside of their own small infantry run and gun sphere and at the wider battlefield. It forces players to consider the location, capabilities of the pilot, their own squads position, and our course their load out dictating a change to heavier weapons.
Also more importantly HAV and all vehicles really escalate the engagement.
While HAV do a reasonable job of achieving these battlefield changes it is their lack of a true role that caused them to receive so much hatred. They are durable, fast, and have heavy fire power all in one package, with powerful statistics as a basis and able to be improved a few skills that really sell for less SP than they deserve.
As I said before its what HAV could be that we should be considering.
HAV should be a choice, a highly SP invested unit and high ISK cost unit which provides and unparalleled platform for Anti Vehicle firepower over large ranges while being impervious to small arms.....but of course weak to hand held AV fire and installations.
Additionally HAV should have their generalist hulls broken down into more specific roles, increasing the number of hulls per race and also diversifying and specialising the roles an HAV can achieve in the field. Pre- 1.7 a tanker could specifically fit out a tank to fulfil any battlefield role.
Pre 1.7 I was fitting our Heavy Armour Combat Madrugars with massive HP values and active resistances, I also had fast moving light scouting tanks with low HP a scanner and a heat sink.
TL;DR
Tanks as they are lack focus, lack a role, and lack balance. This is because they achieve everything in a generalist way to a high standard and do so with minimal SP investment.
What the HAV could be is something that adds a great tactical element to combat if done properly, something that few other games can and will achieve.
Just to add my own personal notes to this....... I also feel like if the player base is so hell bent on removing HAV and vehicle from the game then they do not want an FPS set in New Eden and probably should focus on other games then. I still have faith in CCP's vision if not their staff barring of course some of them, and do not want to see Dust casualised for the sake of making another crappy and generalist sci fi shooter when it could be so much more.. lack of choices and a CCP HTFU attitude of let the infantry endure the vehicles in every game mode created the vehicles hate
not that any of this matters in light of newer games
TL, DR: Shes dead, Jim.
and what will your Destiny be? |
Schecter 666
72
|
Posted - 2014.06.22 11:38:00 -
[30] - Quote
Atiim wrote:Michael Arck wrote: The crazy, entitled playerbase of the PS3 never ceases to amaze.
Implying that this behavior is found only in PS3 titles.
or perhaps because he read a post from somebody from the PS3 community on a PS3 game's forums, hmm...
The Struggle...is tolerating DUST for even 1 match without flushing your own foot down the toilet in a fit of rage.
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