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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
143
|
Posted - 2014.06.22 06:07:00 -
[1] - Quote
right?
nobody wants them in ambush, no one wants to play OMS (because tanks) some have begun talk of limiting them or removing them altogether from dom...
it seems to me, with well over a year of failing to balance AV/tanks, ccp has no idea what to do with them.
let me just say what we are all thinking; tanks are the red headed step children of dust.
tankers, please tell us, why should we miss you when you're gone? if there are no tanks on the field, what role do you serve that is uniquely yours?
LAVs and dropships are great transports, and infantry hack objectives.
what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
145
|
Posted - 2014.06.22 06:20:00 -
[2] - Quote
Xocoyol Zaraoul wrote:Seymour KrelbornX wrote:tell us why we should keep you, tell us why we need you, why dust isn't better without you. Entitled little shitass, arn't you?
I'm only mirroring the sentiment I perceive of the community. I assure you I assume no entitlement. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
145
|
Posted - 2014.06.22 06:32:00 -
[3] - Quote
Michael Arck wrote:GEKs were the red headed child of Dust
Logibros doing anything but support and gaining WPs were the red headed step child of Dust
Rail Rifles were the red headed step child of Dust.
What should we do with tankers? The same thing we do about infantry and any other opposition-destroy them.
The crazy, entitled playerbase of the PS3 never ceases to amaze.
yes its true... there are quite a few gingers in the dust family....is there anything we can all agree on in dust that we should keep as is? |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
146
|
Posted - 2014.06.22 06:58:00 -
[4] - Quote
Atiim wrote:Seymour KrelbornX wrote: what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you.
Tankers provide infantry suppression, on-board spawning systems, and Anti-Aircraft capabilities.There are also builds that increase the Anti-Infantry efficiency of your team as well. In the right hands, they're basically makeshift APCs. Why should they stay? Well that's an interesting question. Would could also ask why DUST isn't better without the conventional rifles, Sentinels, and nearly every item in the game. The removal of HAVs would cause a negative impact on the AV Community, as we'd only have LAVs and DSs to fight. While this may seem beneficial to Infantry who aren't AV, it would essentially make the time and loads of SP spent into maxing out your AV skill and build worthless. That's like having a Logistics unit, but removing Sentinels and Basic Heavy Frames. What are they supposed to do know?
this is great hypothetical reasoning here, but we all know the only tank we ever see is the slayer, be it rail or blaster or missle. rarely if ever do I see one with a CRU.
more often than not I see tanks without a dropship in the sky and when they are present, ignored 1/2 the time by these tankers.
infantry suppression sounds good, however in a city they cant do much, and what they do accomplish a skilled heavy does just as well
as it is AV is sub par, and most people don't want to bother with it to begin with, those who do are cursed with inefficient weapons all but the highest tiered and most costly.
a logi can still support the team without heavies, providing reps, sticks hives, links...etc etc, but the tank just seems to be a 3rd wheel, a thorn in the average players side, or their crutch....
am I far from the truth? |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
148
|
Posted - 2014.06.22 09:20:00 -
[5] - Quote
Iron Wolf Saber wrote:HAVs are just seriously missing a role.
I actually liked your post... you and true adamance are right.... wonder why ccp didn't give them a role? |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
156
|
Posted - 2014.06.22 20:46:00 -
[6] - Quote
Alpha 443-6732 wrote:GeneralButtNaked wrote:Huge nerf to tanks, remove them from Ambush, and the poor little infantry STILL can't do anything?
Yeah, this community sucks. Not as people, but as gamers.
Knowing that you guys are the ones giving CCP feedback, and not the year plus of solid feedback from real FPS players, I can say with a high degree of confidence that Legion is going to suck balls.
I would say get good, but clearly, even with years of practice, most of you still couldn't punch your way out of a wet paper bag with scissors in your hand. This is why PC stats should've always taken priority. All the pubbies had to do was not stick their heads into the barrel of the blaster tank and everything would've been fine.
the sad truth is, if you don't have balance at the lowest tier, you wont have balance at the highest.
you cant make the roof of a building before you construct the foundation. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
156
|
Posted - 2014.06.22 21:29:00 -
[7] - Quote
Nothing Certain wrote:GeneralButtNaked wrote:Atiim wrote:Alpha 443-6732 wrote: This is why PC stats should've always taken priority.
A game-mode that is irrelevant to nearly 80% of the playerbase should never hold priority over anything. "Balance for PC" is a myth, as the problems that exist with imbalanced items is a result of how they correlate with others, not which game-mode they're in. Here is why you are wrong: Pub players suck. Solo players play pubs. There is no matchmaking(or there wasn't for the longest time) You could never design a game that is supossed to feature teamwork if you balance it around that mode. You need to balance around the only mode in the game where teams are all of a sort and ready to work together. If the min/maxers find a hole in your balance, it will be found their first. Look at the general incompetency of the people who pretend to be AV. If they were not so bad at what they think they are pro at, then vehicles wouldn't have needed to get hit so hard with the nerf hammer. CCP should have listened to the competitive crowd before they all got driven off by CCP being tools. There are many reasons why you are wrong, but I'll mention the most obvious one. Dust failed because of new player attrition. Two of the primary reasons for that attrition are protostomping and vehicles slaughtering people. It failed not because CCP didn't take PC players opinions into account but because it did. If you have a team, experience, SP and ISK you can adapt to just about anything, new players have none of those things but you think that it is they who should have to adapt to your preferences, not the other way around. It is you who needs to HTFU, not them.
since at least open beta, the most experienced players actually were calling for a better new player experience (NPE) ccp eventually introduced the academy, and then proceeded to nerf it into utter uselessness.
the vets also pointed out many bugs, exploits, and imbalances... ccp did a halfassed job of fixing these while always introducing more issues....so you are both wrong to a degree.
dust failed because CCP's upper management failed to allocate the appropriate resources to the development team, and then constantly ripped the floor out from under them by redirecting dust teams to other priorities before finishing the original jobs they were directed to do.
vehicles were a huge part of upper management's failure to follow through. legion will fail for the same reason if they don't follow rattati's example and expand upon this line of development and customer interaction.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
159
|
Posted - 2014.06.23 00:39:00 -
[8] - Quote
Alpha 443-6732 wrote:Seymour KrelbornX wrote:Alpha 443-6732 wrote:GeneralButtNaked wrote:Huge nerf to tanks, remove them from Ambush, and the poor little infantry STILL can't do anything?
Yeah, this community sucks. Not as people, but as gamers.
Knowing that you guys are the ones giving CCP feedback, and not the year plus of solid feedback from real FPS players, I can say with a high degree of confidence that Legion is going to suck balls.
I would say get good, but clearly, even with years of practice, most of you still couldn't punch your way out of a wet paper bag with scissors in your hand. This is why PC stats should've always taken priority. All the pubbies had to do was not stick their heads into the barrel of the blaster tank and everything would've been fine. the sad truth is, if you don't have balance at the lowest tier, you wont have balance at the highest. you cant make the roof of a building before you construct the foundation. What's stopping high quality feedback from being the foundation of a balanced game?
nothing... but high quality feedback doesn't come just from top tiered players.... take fox gaden as a prime example.
he is not very good at playing dust, but he understands dust mechanics better than most top tiered players ever will. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
159
|
Posted - 2014.06.23 00:41:00 -
[9] - Quote
True Adamance wrote:Alpha 443-6732 wrote:Seymour KrelbornX wrote:Alpha 443-6732 wrote:GeneralButtNaked wrote:Huge nerf to tanks, remove them from Ambush, and the poor little infantry STILL can't do anything?
Yeah, this community sucks. Not as people, but as gamers.
Knowing that you guys are the ones giving CCP feedback, and not the year plus of solid feedback from real FPS players, I can say with a high degree of confidence that Legion is going to suck balls.
I would say get good, but clearly, even with years of practice, most of you still couldn't punch your way out of a wet paper bag with scissors in your hand. This is why PC stats should've always taken priority. All the pubbies had to do was not stick their heads into the barrel of the blaster tank and everything would've been fine. the sad truth is, if you don't have balance at the lowest tier, you wont have balance at the highest. you cant make the roof of a building before you construct the foundation. What's stopping high quality feedback from being the foundation of a balanced game? You assume that players of PC have valuable things to say. Given the chance Sota would lobby for the inclusion of Hatsune Miku in Dust and your prescious PC battles would see beams of energy, Gundam, and Magical Girls everywhere.
ROFL! I when my main and other alts get off ban I will like this post as many times as I can. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
160
|
Posted - 2014.06.23 06:57:00 -
[10] - Quote
Operative 1125 Lokaas wrote:True Adamance wrote:Seymour KrelbornX wrote:right?
nobody wants them in ambush, no one wants to play OMS (because tanks) some have begun talk of limiting them or removing them altogether from dom...
it seems to me, with well over a year of failing to balance AV/tanks, ccp has no idea what to do with them.
let me just say what we are all thinking; tanks are the red headed step children of dust.
tankers, please tell us, why should we miss you when you're gone? if there are no tanks on the field, what role do you serve that is uniquely yours?
LAVs and dropships are great transports, and infantry hack objectives.
what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you. I think mores the point from an EVE player is what do you infantry do and why should we keep you.....? However I will properly answer your question once I can put I into a persuasive and coherent argument. Lol, yeah. I remember the EVE forums pretty much giving a collective FU to even having ground troops. This post only proves that small turrets on tanks need to be made viable and useful. Then we'd have a reason to be on the field against infantry. Oh, right. We already had that with the large blaster turret and you TANKOPHOBES complained. Well, maybe tanks should exist because this is a game about ground warfare and not a console arena game. I say go ahead and put more content in the game or pull the plug. With new content we could get more heavy weapons that would be anti-tank capable and give heavies an actual job too rather than just easy mode kills. No amount of short term rebalancing is going to make this game work.
you're right this game is about ground warfare.... those 16 man armies really portray warfare accurately eh?
maybe if we had 300 v 300 and much larger maps we would have room for tanks. yes? no? |
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
165
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Posted - 2014.06.23 16:48:00 -
[11] - Quote
Alpha 443-6732 wrote:Seymour KrelbornX wrote:Alpha 443-6732 wrote:Seymour KrelbornX wrote:Alpha 443-6732 wrote:
This is why PC stats should've always taken priority.
All the pubbies had to do was not stick their heads into the barrel of the blaster tank and everything would've been fine.
the sad truth is, if you don't have balance at the lowest tier, you wont have balance at the highest. you cant make the roof of a building before you construct the foundation. What's stopping high quality feedback from being the foundation of a balanced game? nothing... but high quality feedback doesn't come just from top tiered players.... take fox gaden as a prime example. he is not very good at playing dust, but he understands dust mechanics better than most top tiered players ever will. He is an exception to the rule. Also remember I'm saying that stats or statistics, not necessarily feedback. A good player doesn't necessarily mean a good arguer. ... um you said... high quality feedback... look at your previous post.... |
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