deezy dabest
Sacred Initiative of Combat Killers
660
|
Posted - 2014.06.22 15:41:00 -
[1] - Quote
Seymour KrelbornX wrote:right?
nobody wants them in ambush, no one wants to play OMS (because tanks) some have begun talk of limiting them or removing them altogether from dom...
it seems to me, with well over a year of failing to balance AV/tanks, ccp has no idea what to do with them.
let me just say what we are all thinking; tanks are the red headed step children of dust.
tankers, please tell us, why should we miss you when you're gone? if there are no tanks on the field, what role do you serve that is uniquely yours?
LAVs and dropships are great transports, and infantry hack objectives.
what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you.
LOL you obviously read the forums much more than you play.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
|
deezy dabest
Sacred Initiative of Combat Killers
660
|
Posted - 2014.06.22 16:27:00 -
[2] - Quote
Baal Omniscient wrote:deezy dabest wrote:Seymour KrelbornX wrote:right?
nobody wants them in ambush, no one wants to play OMS (because tanks) some have begun talk of limiting them or removing them altogether from dom...
it seems to me, with well over a year of failing to balance AV/tanks, ccp has no idea what to do with them.
let me just say what we are all thinking; tanks are the red headed step children of dust.
tankers, please tell us, why should we miss you when you're gone? if there are no tanks on the field, what role do you serve that is uniquely yours?
LAVs and dropships are great transports, and infantry hack objectives.
what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you. LOL you obviously read the forums much more than you play. You'd be surprised, Seymor is on for at least 4 hours daily from my experience.
Then I stand corrected.
Most of our squads that we run have no huge issue with tanks anymore for a couple of reasons.
a) We usually have our own proto tanker.
b) We have worked extensively on using cover to let tanks get bored or left vulnerable to AV while trying to hit us. b.1) This includes sticking close to new players and setting rally points and showing them first hand how to "tease" the tanks.
c) Everyone has a "mauler" suit or the equivelant non AUR militia fitting. Having 4 people spawn on a roof with double damage mod militia forges will clear out any tank.
d) We generally have our sniper with us that does nothing but call out locations of vehicles and infantry so we generally have time to prepare before the tanks arrive.
At this point tanks are just an easy way to get an extra orbital. Between damage points and points from revives / spawns / triage of blueberries, a tank coming out is an easy 1500 points in the first few minutes he is around.
The real issue with them as someone pointed out in another thread earlier is map layouts. There are several map / socket combos that leave infantry totally vulnerable to tanks while making AV extremely difficult thanks to little high ground and wide open areas so tankers can quickly retreat and recharge.
DISCLAIMER: I am not a tanker and the only tank fit I own is a militia rail with 2 damage mods in case thats what it comes to.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
|