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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
199
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Posted - 2014.06.16 09:35:00 -
[1] - Quote
Seriously, we're not even done fixing the Caldari Scout and now everyone is QQing about heavies...
WE DIE TO EVERYTHING JUST LIKE YOU. We are slow and that is a very huge weakness trust me.
Get better gun game, flank us or engage us at range. If it is a city map use explosives or go home because that is the ONLY map a heavy excels at, the rest of you are perfectly at home in any map, but we have to struggle in open areas and hide in corners.
Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
Is there even anything I didn't mention? So yeah, we die to everything. Our effective combat zone is just different than yours. Get better at picking your engagements against us and you will die to heavies less.
Heavies do NOT need to be nerfed. This will just make your woes with the cloaky scouts even harder because we are their hard counters. Nerf us, it's effectively a Scout Buff.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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HOWDIDHEKILLME
Dying to Reload
242
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Posted - 2014.06.16 10:20:00 -
[2] - Quote
Please listen to him... Since heavy is the next FOTM ( because they suck and are practically defenseless ) and I won't know what to use next without the forum gods telling me what's OP. Btw would someone please chase me with a rep tool, ammo, injector and stuff so my wallet gets fat and my k/d makes me feel good. I'm tired of supporting all the fat crybabies.
Lonewolf till I die
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Long Evity
1597
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Posted - 2014.06.16 10:28:00 -
[3] - Quote
HOWDIDHEKILLME wrote:Please listen to him... Since heavy is the next FOTM ( because they suck and are practically defenseless ) and I won't know what to use next without the forum gods telling me what's OP. Btw would someone please chase me with a rep tool, ammo, injector and stuff so my wallet gets fat and my k/d makes me feel good. I'm tired of supporting all the fat crybabies. Your wallet gets fat from making WP - so Logi would be making more - not the heavy who gets the least amount of WP of any class.
I am not who you think I am, only but just a dream.
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SAIRAX SIS
Nyain San General Tso's Alliance
72
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Posted - 2014.06.16 11:14:00 -
[4] - Quote
Velociraptor antirrhopus wrote:Don't nerf my gun gun gunSeriously, we're not even done fixing the Caldari Scout and now everyone is QQing about heavies... WE DIE TO EVERYTHING JUST LIKE YOU. We are slow and that is a very huge weakness trust me. Get better gun game, flank us or engage us at range. If it is a city map use explosives or go home because that is the ONLY map a heavy excels at, the rest of you are perfectly at home in any map, but we have to struggle in open areas and hide in corners. Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
Is there even anything I didn't mention? So yeah, we die to everything. Our effective combat zone is just different than yours. Get better at picking your engagements against us and you will die to heavies less. Heavies do NOT need to be nerfed. This will just make your woes with the cloaky scouts even harder because we are their hard counters. Nerf us, it's effectively a Scout Buff.
Heavy isnot too OP. but...
GÇ+GÇ+GÇ+HMG is very very OPGÇ+GÇ+GÇ+
LOL
hi :) yoroshiku ne !
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
206
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Posted - 2014.06.16 11:20:00 -
[5] - Quote
Long Evity wrote: Your wallet gets fat from making WP - so Logi would be making more - not the heavy who gets the least amount of WP of any class.
Eh. I'd say that's Assault. We outdo them from sheer kills. I'll get more WP than everybody on my team just running my basic heavy. But I do understand what you're saying.
SAIRAX SIS wrote: Heavy isnot too OP. but...
GÇ+GÇ+GÇ+HMG is very very OPGÇ+GÇ+GÇ+
LOL
Not outside of its effective range which is pretty much 50 meters. And even inside that range a rifle can out-DPS me as long as they keep their distance.
Regular HMG is not OP. The Burst however... is another story entirely. It could use a slight nerf or change and I wouldn't be bothered.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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BL4CKST4R
Villore Sec Ops Gallente Federation
2779
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Posted - 2014.06.16 11:29:00 -
[6] - Quote
Heavies get popped by everything that 1 shots anything so remove some items from your list, rifles at medium to long is pretty standard since that is their job that's my biggest fear as a Gallente but then again I use a long range rifle since short range weapons suck. Aside from the HMG of course.
IMO heavies are fine but need more drawbacks, you get extremely high fire power and HP with mostly a sacrifice to speed. And that is only like a 30% difference for 2x the power and 2x the HP. Heavies can also he used at the same cost as a smaller frame suit and can be called it just as easily. It's like tank spam, you can call them in anywhere and everywhere and reap tons of rewards unless some people just focus on killing you and just you.
supercalifragilisticexpialidocious
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XxGhazbaranxX
Eternal Beings Proficiency V.
1479
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Posted - 2014.06.16 11:32:00 -
[7] - Quote
SAIRAX SIS wrote: GÇ+GÇ+GÇ+HMG is very very OPGÇ+GÇ+GÇ+
rush a heavy and get killed by a heavy. Simply put ,stop attacking them head on and use your distance advantage. Seriously HMG has a 33 meter optimal at proto level by which at that same optimal they are doing about 50% of their damage because of spread. AR which is the shortest ranged rifle and has an optimal of 41 meters at militia level which means that at that distance you are already out damaging the heavy with your militia AR.
People want to rush a heavy, a point, round a corner without intel; they meet their death and blame it on how OP the HMG. You are not meant to win against an HMG with a medium suit and a rifle at the HMG's range, period. Wanting more of a chance s just asking for the heavies to go back into uselessness.
Plasma Cannon Advocate
Dust 514 Survivor
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
206
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Posted - 2014.06.16 11:42:00 -
[8] - Quote
BL4CKST4R wrote:IMO heavies are fine but need more drawbacks, you get extremely high fire power and HP with mostly a sacrifice to speed. And that is only like a 30% difference for 2x the power and 2x the HP. Heavies can also he used at the same cost as a smaller frame suit and can be called it just as easily. It's like tank spam, you can call them in anywhere and everywhere and reap tons of rewards unless some people just focus on killing you and just you.
First of all they are indeed more expensive, at the same tiers, than light and mediums. One of my full proto sentinels costs 150-200K.
It's nothing like tank spam. You are not accounting for a couple of the drawbacks.
- Bigger hitbox - Scan profile - Ability to scan - Inability to dual tank
You simply cannot dual tank any heavy except Minmatar unless you're willing to sacrifice damage mods. So this means each Sentinel has a clear and defined weakness.
They are big, slow, easy targets. Aim and shoot.
A scout will know where the heavy is before the heavy sees the scout. A medium suit with passive scan skill doesn't even need a precision or range amp to pick up a heavy on radar.
There have been times where I haven't even been able to scan a heavy on my passive when he snuck up behind me. That's how bad the heavy's passive scans are.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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XxGhazbaranxX
Eternal Beings Proficiency V.
1480
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Posted - 2014.06.16 11:51:00 -
[9] - Quote
people also seem to forget they don't have an equipment slot
Plasma Cannon Advocate
Dust 514 Survivor
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
206
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Posted - 2014.06.16 11:52:00 -
[10] - Quote
XxGhazbaranxX wrote:people also seem to forget they don't have an equipment slot
Which can be a serious pain in the ass.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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m621 zma
Seraphim Initiative..
141
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Posted - 2014.06.16 12:22:00 -
[11] - Quote
I mainly play as 'not a heavy' and TBH don't see any problems with Heavies or HMG's
But, as most of you cried for nerfs to all my stuff, I say nerf you all back to the clone vats.
Will save me from having to don my fat suit again unless I'm bringing out a forge gun - i hate being a slow ass waddler.
But seriously, Heavies/HMG's seem to be working as intended. |
Arkena Wyrnspire
Fatal Absolution
14552
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Posted - 2014.06.16 12:55:00 -
[12] - Quote
Velociraptor antirrhopus wrote:
First of all they are indeed more expensive, at the same tiers, than light and mediums. One of my full proto sentinels costs 150-200K.
They're not more expensive. That's just as expensive at proto, probably less so. My logi costs over 200k. It isn't possible for a heavy to cost more than about 180k, even if you're using proto weapon and sidearm, proto grenades, protosuit, and all complex modules. Speaking of all complex modules, the heavy is the only class that can fit all complex modules and proto without and fitting compromises whatsoever. The only time I managed to exceed resources was when I stacked energizers on a proto Calsent for an experiment.
Quote: It's nothing like tank spam. You are not accounting for a couple of the drawbacks.
- Bigger hitbox - Scan profile - Ability to scan - Inability to dual tank
All the sentinels come dual tanked before fitting by virtue of having 500+ HP in both health pools. The ability to scan is hardly much worse than an assault's. Scan profile is a stat that's only important to scouts nowadays
You have long since made your choice. What you make now is a mistake.
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Hakyou Brutor
G0DS AM0NG MEN
758
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Posted - 2014.06.16 13:09:00 -
[13] - Quote
LOL, get good. Try to run something other than a heavy, I do.
I run heavy, scout, logi, and tank. I'll tell you this, heavies are ridiculously broken, so broke it's not really even run to play as one. Anyone within 30 meters gets absolutely slaughtered. Seriously, try running a scout or logi or something, see how "balanced" the heavies are.
Edit: I love how hardly anyone is complaining about heavies even thought they're obviously so broken, guess they just don't want their FoTM to be nerfed.
"I never pull out" ~Ace Boone, 2014.
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XxGhazbaranxX
Eternal Beings Proficiency V.
1482
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Posted - 2014.06.16 13:59:00 -
[14] - Quote
Hakyou Brutor wrote:LOL, get good. Try to run something other than a heavy, I do.
I run heavy, scout, logi, and tank. I'll tell you this, heavies are ridiculously broken, so broke it's not really even run to play as one. Anyone within 30 meters gets absolutely slaughtered. Seriously, try running a scout or logi or something, see how "balanced" the heavies are.
Edit: I love how hardly anyone is complaining about heavies even thought they're obviously so broken, guess they just don't want their FoTM to be nerfed.
I have 47 million sp. I ran logi first in chromo, then specced into heavy when HMG was broken, then got into scouts before they were buffed. I have millions in vehicles and am training commando. Tell me something about this game I havent done and I will take the time to get it done. I
I can tell you the heavy is fine where it is. I never say this but people really just have to get gud... I'm not proud of that and will probably never say it again but it had to be said
Plasma Cannon Advocate
Dust 514 Survivor
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Dingleburt Bangledack
213
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Posted - 2014.06.16 14:08:00 -
[15] - Quote
Arkena Wyrnspire wrote:They're not more expensive. That's just as expensive at proto, probably less so. My logi costs over 200k. It isn't possible for a heavy to cost more than about 180k, even if you're using proto weapon and sidearm, proto grenades, protosuit, and all complex modules. Speaking of all complex modules, the heavy is the only class that can fit all complex modules and proto without and fitting compromises whatsoever. The only time I managed to exceed resources was when I stacked energizers on a proto Calsent for an experiment. My heavy fit costs ~220k, so... not sure where you're getting this 180k limit from.
As for fitting all complex mods, I seem to remember a dev mentioning a reduction to Sentinel CPU/PG would be a thing sooner or later. Don't remember where or when I read that but I wouldn't argue against it were it to ever happen. |
Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5296
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Posted - 2014.06.16 14:15:00 -
[16] - Quote
Velociraptor antirrhopus wrote:Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
That's what everyone gets killed by- however, when you have that much eHP, getting killed by that stuff that easily just shows that you suck.
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pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Cody Sietz
Bullet Cluster Lokun Listamenn
3351
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Posted - 2014.06.16 14:20:00 -
[17] - Quote
REs are getting nerfed thanks to heavy QQ.
3-4 shotgun rounds, provided you can get within 4 meters and the heavy doesn't do a super spin and instagib you.
The HMG can easily fight with any medium range rifle. Never a one sided fight, the HMG needs a real sharp dropoff after 30 meters IMO.
Vehicles murder everyone(not a real point)
Mass drivers...really...really?
Other heavies...see the above 2 points.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Hakyou Brutor
G0DS AM0NG MEN
758
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Posted - 2014.06.16 15:02:00 -
[18] - Quote
XxGhazbaranxX wrote:Hakyou Brutor wrote:LOL, get good. Try to run something other than a heavy, I do.
I run heavy, scout, logi, and tank. I'll tell you this, heavies are ridiculously broken, so broke it's not really even run to play as one. Anyone within 30 meters gets absolutely slaughtered. Seriously, try running a scout or logi or something, see how "balanced" the heavies are.
Edit: I love how hardly anyone is complaining about heavies even thought they're obviously so broken, guess they just don't want their FoTM to be nerfed. I have 47 million sp. I ran logi first in chromo, then specced into heavy when HMG was broken, then got into scouts before they were buffed. I have millions in vehicles and am training commando. Tell me something about this game I havent done and I will take the time to get it done. I I can tell you the heavy is fine where it is. I never say this but people really just have to get gud... I'm not proud of that and will probably never say it again but it had to be said No amount of strafing counters the fact that a heavy can down my proto scout in literally one second.
"I never pull out" ~Ace Boone, 2014.
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Vitharr Foebane
Terminal Courtesy
1405
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Posted - 2014.06.16 15:08:00 -
[19] - Quote
Hakyou Brutor wrote:XxGhazbaranxX wrote:Hakyou Brutor wrote:LOL, get good. Try to run something other than a heavy, I do.
I run heavy, scout, logi, and tank. I'll tell you this, heavies are ridiculously broken, so broke it's not really even run to play as one. Anyone within 30 meters gets absolutely slaughtered. Seriously, try running a scout or logi or something, see how "balanced" the heavies are.
Edit: I love how hardly anyone is complaining about heavies even thought they're obviously so broken, guess they just don't want their FoTM to be nerfed. I have 47 million sp. I ran logi first in chromo, then specced into heavy when HMG was broken, then got into scouts before they were buffed. I have millions in vehicles and am training commando. Tell me something about this game I havent done and I will take the time to get it done. I I can tell you the heavy is fine where it is. I never say this but people really just have to get gud... I'm not proud of that and will probably never say it again but it had to be said No amount of strafing counters the fact that a heavy can down my proto scout in literally one second. umm... dont stand still and expect to win???
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Vitharr Foebane
Terminal Courtesy
1405
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Posted - 2014.06.16 15:11:00 -
[20] - Quote
Scheneighnay McBob wrote:Velociraptor antirrhopus wrote:Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
That's what everyone gets killed by- however, when you have that much eHP, getting killed by that stuff that easily just shows that you suck. So basically this gentleman is telling you the heavy weaknesses and and you are blowing him off because it works on everybody????
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Bax Zanith
154
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Posted - 2014.06.16 15:14:00 -
[21] - Quote
Is it the KDR obsessed pepole complaining? The one thing a heavy dos best is kill, because its the only thing the heavy can do. Itsthe FOTM chasers with there caldari scouts and combat rifles that are calling us OP, ist it? Recently iv been using my amarr assault suit. Iv had no problem with heavies at long range, and my assault suit only has 450 EHP. If I find a heavy coming at me up close, then yes, I expect I'm going to die. I don't see a problem with heavy suits, but I think the HMG might have a bit to much range on it. I also suggest that in order make the suit more of a specialization thing, it should have a slightly slower hack speed.
To KDR people complaining about heavies: just remember that you can do more than kill.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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Cody Sietz
Bullet Cluster Lokun Listamenn
3351
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Posted - 2014.06.16 15:23:00 -
[22] - Quote
Vitharr Foebane wrote:Scheneighnay McBob wrote:Velociraptor antirrhopus wrote:Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
That's what everyone gets killed by- however, when you have that much eHP, getting killed by that stuff that easily just shows that you suck. So basically this gentleman is telling you the heavy weaknesses and and you are blowing him off because it works on everybody???? Maybe because they aren't heavy weaknesses?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4448
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Posted - 2014.06.16 18:10:00 -
[23] - Quote
Rattati attempting to balance the game for stupid people.
His quest will never be done. |
Vitharr Foebane
Terminal Courtesy
1412
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Posted - 2014.06.16 18:21:00 -
[24] - Quote
Cody Sietz wrote:Vitharr Foebane wrote:Scheneighnay McBob wrote:Velociraptor antirrhopus wrote:Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
That's what everyone gets killed by- however, when you have that much eHP, getting killed by that stuff that easily just shows that you suck. So basically this gentleman is telling you the heavy weaknesses and and you are blowing him off because it works on everybody???? Maybe because they aren't heavy weaknesses? Does it negate the Heavy's strengths? Sure does so that would be a weakness.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Delta 749
Kestrel Reconnaissance
3028
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Posted - 2014.06.16 18:36:00 -
[25] - Quote
Tells people to get good Uses a suit with 1200 ehp and damage resistance |
Arkena Wyrnspire
Fatal Absolution
14565
|
Posted - 2014.06.16 18:50:00 -
[26] - Quote
Dingleburt Bangledack wrote:My heavy fit costs ~220k, so... not sure where you're getting this 180k limit from.
It comes from mine cost 174k with a proto weapon, proto sidearm, proto grenade, and all complex modules. There is literally nothing I could do to increase the cost.
You have long since made your choice. What you make now is a mistake.
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Atiim
NoGameNoLife
9513
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Posted - 2014.06.16 18:55:00 -
[27] - Quote
Velociraptor antirrhopus wrote: [...]
I'm not going to state whether or not I believe Sentinels are balanced atm, but you don't honestly believe that Mass Drivers "slaughter" heavies do you?
Also, being countered by another unit of the same class is not a valid reason when relating to balance.
Amarrians would prefer you be faithful... I'd rather you be logical.
Proud defender of Ishukone Corporation.
-HAND
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Adipem Nothi
Nos Nothi
1930
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Posted - 2014.06.16 19:00:00 -
[28] - Quote
Atiim wrote: Also, being countered by another unit of the same class is not a valid reason when relating to balance.
"Of course I can resist AV attacks from infantry; I'm in a tank and I'm bigger than them. I'm not OP because other people have tanks that are the same size as mine." - Spkr
Shoot scout with yes...
- Ripley Riley
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Lorhak Gannarsein
Legio DXIV
3579
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Posted - 2014.06.16 19:00:00 -
[29] - Quote
Vitharr Foebane wrote:Scheneighnay McBob wrote:Velociraptor antirrhopus wrote:Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
That's what everyone gets killed by- however, when you have that much eHP, getting killed by that stuff that easily just shows that you suck. So basically this gentleman is telling you the heavy weaknesses and and you are blowing him off because it works on everybody????
Oh dear. We have to be 50m or more to stand a chance, or in a very specific fitting?
Wait - MD? You can just wave the HMG to kill people. How in the hell are you getting killed by MD? YOU HAVE 25% RESISTANCE TO IT.
And as far as remotes are concerned, I lured a 2xheavy/logi combo onto an RE today. Blew it up, got the logi. The two heavies survived.
SG? It takes you about half a second of DPS to kill him. It takes him two full seconds to kill you. And you barely have to aim.
Rifles? Are you seriously saying 'being dramatically out-ranged is a serious disadvantage'?
Other heavies? Well, we had this with scouts, and we had this with HAVs. Not so balanced.
God, you guys make me want the nerf hammer to hit you again. V. Antirrhopus and Mr. Foebane, you guys might want to cool your jets and start debating instead of foot-stamping.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
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XxGhazbaranxX
Eternal Beings Proficiency V.
1492
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Posted - 2014.06.16 20:39:00 -
[30] - Quote
Lorhak Gannarsein wrote: Oh dear. We have to be 50m or more to stand a chance, or in a very specific fitting?
Ohh wait so i guess your weapon is OP because I can't beat it at it's designated range with my HMG... Dear dear
You are basically saying you don't want to have to use your weapons intended range for combat but want to kill everything easily without a mind for what you are doing. That is why ranges exists in weaponry; each is the winner in their domain. Stop getting into the heavies optimal and become cannon fodder to then come on the forums and cry OP.
If you don't want to engage in your weapons intended range and want to just rush at a heavy at it's intended range then you have to expect to be on the losing end period.
It's like saying scout speed should be nerfed because they can run faster than medium suits. It's what they are supposed to do.
Either learn how to counter or keep dying.
Plasma Cannon Advocate
Dust 514 Survivor
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Heimdallr69
Nyain San
2569
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Posted - 2014.06.16 20:56:00 -
[31] - Quote
Velociraptor antirrhopus wrote:Don't nerf my gun gun gunSeriously, we're not even done fixing the Caldari Scout and now everyone is QQing about heavies... WE DIE TO EVERYTHING JUST LIKE YOU. We are slow and that is a very huge weakness trust me. Get better gun game, flank us or engage us at range. If it is a city map use explosives or go home because that is the ONLY map a heavy excels at, the rest of you are perfectly at home in any map, but we have to struggle in open areas and hide in corners. Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
Is there even anything I didn't mention? So yeah, we die to everything. Our effective combat zone is just different than yours. Get better at picking your engagements against us and you will die to heavies less. Heavies do NOT need to be nerfed. This will just make your woes with the cloaky scouts even harder because we are their hard counters. Nerf us, it's effectively a Scout Buff. Use an assault suit.. Then tell me what you think and no I will not chase fotm like everyone else so don't bother telling me to use a different class.
Removed inappropriate content - CCP Logibro
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Bethhy
Ancient Exiles. General Tso's Alliance
1976
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Posted - 2014.06.16 21:04:00 -
[32] - Quote
HMG just needs it's aim assist removed or toned down alot.
You have this big giant circle and a wide spread. Your good.
same with shotgun... At some point that giant crosshair is enough. |
Vitharr Foebane
Terminal Courtesy
1416
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Posted - 2014.06.16 21:10:00 -
[33] - Quote
Heimdallr69 wrote:Velociraptor antirrhopus wrote:Don't nerf my gun gun gunSeriously, we're not even done fixing the Caldari Scout and now everyone is QQing about heavies... WE DIE TO EVERYTHING JUST LIKE YOU. We are slow and that is a very huge weakness trust me. Get better gun game, flank us or engage us at range. If it is a city map use explosives or go home because that is the ONLY map a heavy excels at, the rest of you are perfectly at home in any map, but we have to struggle in open areas and hide in corners. Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
Is there even anything I didn't mention? So yeah, we die to everything. Our effective combat zone is just different than yours. Get better at picking your engagements against us and you will die to heavies less. Heavies do NOT need to be nerfed. This will just make your woes with the cloaky scouts even harder because we are their hard counters. Nerf us, it's effectively a Scout Buff. Use an assault suit.. Then tell me what you think and no I will not chase fotm like everyone else so don't bother telling me to use a different class. Yet by trying to nerf the Heavy into USELESSNESS you are spitting in the face of every heavy and telling them to use a different class...
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Heimdallr69
Nyain San
2569
|
Posted - 2014.06.16 21:19:00 -
[34] - Quote
Vitharr Foebane wrote:Heimdallr69 wrote:Velociraptor antirrhopus wrote:Don't nerf my gun gun gunSeriously, we're not even done fixing the Caldari Scout and now everyone is QQing about heavies... WE DIE TO EVERYTHING JUST LIKE YOU. We are slow and that is a very huge weakness trust me. Get better gun game, flank us or engage us at range. If it is a city map use explosives or go home because that is the ONLY map a heavy excels at, the rest of you are perfectly at home in any map, but we have to struggle in open areas and hide in corners. Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
Is there even anything I didn't mention? So yeah, we die to everything. Our effective combat zone is just different than yours. Get better at picking your engagements against us and you will die to heavies less. Heavies do NOT need to be nerfed. This will just make your woes with the cloaky scouts even harder because we are their hard counters. Nerf us, it's effectively a Scout Buff. Use an assault suit.. Then tell me what you think and no I will not chase fotm like everyone else so don't bother telling me to use a different class. Yet by trying to nerf the Heavy into USELESSNESS you are spitting in the face of every heavy and telling them to use a different class... I never said nerf it now did I? But I also realize it's the most OP suit in the game.
Removed inappropriate content - CCP Logibro
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Heimdallr69
Nyain San
2569
|
Posted - 2014.06.16 21:22:00 -
[35] - Quote
Vitharr Foebane wrote:Heimdallr69 wrote:Velociraptor antirrhopus wrote:Don't nerf my gun gun gunSeriously, we're not even done fixing the Caldari Scout and now everyone is QQing about heavies... WE DIE TO EVERYTHING JUST LIKE YOU. We are slow and that is a very huge weakness trust me. Get better gun game, flank us or engage us at range. If it is a city map use explosives or go home because that is the ONLY map a heavy excels at, the rest of you are perfectly at home in any map, but we have to struggle in open areas and hide in corners. Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
Is there even anything I didn't mention? So yeah, we die to everything. Our effective combat zone is just different than yours. Get better at picking your engagements against us and you will die to heavies less. Heavies do NOT need to be nerfed. This will just make your woes with the cloaky scouts even harder because we are their hard counters. Nerf us, it's effectively a Scout Buff. Use an assault suit.. Then tell me what you think and no I will not chase fotm like everyone else so don't bother telling me to use a different class. Yet by trying to nerf the Heavy into USELESSNESS you are spitting in the face of every heavy and telling them to use a different class... I never said nerf them. But don't denie they are the most OP suit in the game. Unlike some people I don't need a crutch.
Removed inappropriate content - CCP Logibro
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Adipem Nothi
Nos Nothi
1932
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Posted - 2014.06.16 21:27:00 -
[36] - Quote
Heimdallr69 wrote: I never said nerf them. But don't denie they are the most OP suit in the game. Unlike some people I don't need a crutch.
I agree with you about heavies, but there's the matter of your crutch ... don't you drive a Blaster Tank? Perhaps it won't be crutch for long, but it has been for well over half a year. Why walk with a crutch if you don't need it?
Shoot scout with yes...
- Ripley Riley
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boba's fetta
Dead Man's Game
686
|
Posted - 2014.06.16 21:31:00 -
[37] - Quote
the hmg needs only one nerf. the stupid range the boiundless has. nerf the hmg in any other way and see it used as much as the flaylock.
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Heimdallr69
Nyain San
2570
|
Posted - 2014.06.16 21:49:00 -
[38] - Quote
Adipem Nothi wrote:Heimdallr69 wrote: I never said nerf them. But don't denie they are the most OP suit in the game. Unlike some people I don't need a crutch.
I agree with you about heavies, but there's the matter of your crutch ... Perhaps it won't be a crutch for much longer, but the Blaster Tank has been ridiculously good for over half a year. Perhaps you don't need a crutch, but there's denying you used one. Alot. Indeed but if you recall which side used tanks first? That's right I'd call mine to kill your tanks then I'd smash your team with my blaster as punishment for the opposing team using tanks. Yes it's a crutch but which side started it? I retaliate and make people pay for it. Fight a crutch with a crutch that's how this game's always been. I might have 1k out of 44k kills with a tank. Now if I have to prove heavies are OP I too can spam them so let's just see how much people will protect this crutch before I expose it as one.
Removed inappropriate content - CCP Logibro
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Adipem Nothi
Nos Nothi
1933
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Posted - 2014.06.16 21:52:00 -
[39] - Quote
Heimdallr69 wrote:Adipem Nothi wrote:Heimdallr69 wrote: I never said nerf them. But don't denie they are the most OP suit in the game. Unlike some people I don't need a crutch.
I agree with you about heavies, but there's the matter of your crutch ... Perhaps it won't be a crutch for much longer, but the Blaster Tank has been ridiculously good for over half a year. Perhaps you don't need a crutch, but there's denying you used one. Alot. Indeed but if you recall which side used tanks first? That's right I'd call mine to kill your tanks then I'd smash your team with my blaster as punishment for the opposing team using tanks. Yes it's a crutch but which side started it? I retaliate and make people pay for it. Fight a crutch with a crutch that's how this game's always been. I might have 1k out of 44k kills with a tank. Now if I have to prove heavies are OP I too can spam them so let's just see how much people will protect this crutch before I expose it as one. Well played. +1
Shoot scout with yes...
- Ripley Riley
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Heimdallr69
Nyain San
2570
|
Posted - 2014.06.16 21:56:00 -
[40] - Quote
Adipem Nothi wrote:Heimdallr69 wrote:Adipem Nothi wrote:Heimdallr69 wrote: I never said nerf them. But don't denie they are the most OP suit in the game. Unlike some people I don't need a crutch.
I agree with you about heavies, but there's the matter of your crutch ... Perhaps it won't be a crutch for much longer, but the Blaster Tank has been ridiculously good for over half a year. Perhaps you don't need a crutch, but there's denying you used one. Alot. Indeed but if you recall which side used tanks first? That's right I'd call mine to kill your tanks then I'd smash your team with my blaster as punishment for the opposing team using tanks. Yes it's a crutch but which side started it? I retaliate and make people pay for it. Fight a crutch with a crutch that's how this game's always been. I might have 1k out of 44k kills with a tank. Now if I have to prove heavies are OP I too can spam them so let's just see how much people will protect this crutch before I expose it as one. Well played. +1 I'm doing the same with rail tanks when I'm not on my ps4 I believe they are OP. It sucks that I have to prove things are OP but I guess it gives me a variety of gameplay.
Removed inappropriate content - CCP Logibro
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Adipem Nothi
Nos Nothi
1936
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Posted - 2014.06.16 22:02:00 -
[41] - Quote
Heimdallr69 wrote: I'm doing the same with rail tanks when I'm not on my ps4 I believe they are OP. It sucks that I have to prove things are OP but I guess it gives me a variety of gameplay.
What else are 50m SP players good for?
Shoot scout with yes...
- Ripley Riley
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Jotun Izalaru
Goonfeet
133
|
Posted - 2014.06.16 23:06:00 -
[42] - Quote
Heavies are stupidly overpowered and it's very easy to leverage them into huge amounts of success.
Leave them that way. I like fighting them. |
Arcturis Vanguard
Red Star. EoN.
129
|
Posted - 2014.06.16 23:22:00 -
[43] - Quote
I want to start off with the fact that I have been a dedicated heavy since the launch of chromosome. I swear that I will ***** slap anyone with my hmg that calls me a fotm chaser. Apparently anyone who is running a proto heavy and hmg is fotm, what overnight? Get real people. We all know how long it takes to build sp to spec that far.
I will not deny that an hmg slays suits in its optimum range. It's a mini gun. If it didn't, it would be highly unrealistic and a complete joke to have a gun in a game of that caliber that isn't very effective.
Now in my experience, heading outside the 40-45+ m range the hmgs spread is large enough that a heavy needs to expel a large supply of their clip to put someone down, that is of course the individual does not turn tail and run away. Also at the range most, if not all, rifles should do enough damage to make the heavy want to get to cover or risk taking too much damage and being too weak to engage another encounter without a good chunk of time to rep oneself.
I do not agree that a range nerf is warranted. It's small enough as is and most maps are open enough with enough high ground to take advantage of a heavies slow speed and small optimal range.
What I am willing to see is a reduction to overall clip size. With a reduced clip size, it will reduce the overall killing potential per clip with continuous spray. It will force heavies to think twice of spraying outside its optimum range as it would force a reload quicker and potentially put a heavy in a bad position. Reload time for heavies are long enough, even with the animation Sprint break. My lowest recommendation for clip size would 300-350.
Secondly I am willing to see an increase to heat build up for non burst variants. Forcing a heavy to manage heat build up while being a door buster will sperate dedicated heavies from those that might have spec for "crutch". Burst variants, as of 1.8 post hotfix alpha, can easily overheat with multiple target engagements. It's a skill shot weapon close range with strafing targets.
I will never agree that the heavy suit needs a tweak while assault suits are underpowered with their intended role. Ccps main focus should be on the assault suit and implementing a change to give them life within this game. Once this happens and new data can be obtained, if the heavy and their weapon are "OP" then I'm for tweaks to balance.
Amarr Heavy_
Amarr Assault_
Caldari Scout
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Vitharr Foebane
Terminal Courtesy
1418
|
Posted - 2014.06.16 23:37:00 -
[44] - Quote
Arcturis Vanguard wrote:I want to start off with the fact that I have been a dedicated heavy since the launch of chromosome. I swear that I will ***** slap anyone with my hmg that calls me a fotm chaser. Apparently anyone who is running a proto heavy and hmg is fotm, what overnight? Get real people. We all know how long it takes to build sp to spec that far.
I will not deny that an hmg slays suits in its optimum range. It's a mini gun. If it didn't, it would be highly unrealistic and a complete joke to have a gun in a game of that caliber that isn't very effective.
Now in my experience, heading outside the 40-45+ m range the hmgs spread is large enough that a heavy needs to expel a large supply of their clip to put someone down, that is of course the individual does not turn tail and run away. Also at the range most, if not all, rifles should do enough damage to make the heavy want to get to cover or risk taking too much damage and being too weak to engage another encounter without a good chunk of time to rep oneself.
I do not agree that a range nerf is warranted. It's small enough as is and most maps are open enough with enough high ground to take advantage of a heavies slow speed and small optimal range.
What I am willing to see is a reduction to overall clip size. With a reduced clip size, it will reduce the overall killing potential per clip with continuous spray. It will force heavies to think twice of spraying outside its optimum range as it would force a reload quicker and potentially put a heavy in a bad position. Reload time for heavies are long enough, even with the animation Sprint break. My lowest recommendation for clip size would 300-350.
Secondly I am willing to see an increase to heat build up for non burst variants. Forcing a heavy to manage heat build up while being a door buster will sperate dedicated heavies from those that might have spec for "crutch". Burst variants, as of 1.8 post hotfix alpha, can easily overheat with multiple target engagements. It's a skill shot weapon close range with strafing targets.
I will never agree that the heavy suit needs a tweak while assault suits are underpowered with their intended role. Ccps main focus should be on the assault suit and implementing a change to give them life within this game. Once this happens and new data can be obtained, if the heavy and their weapon are "OP" then I'm for tweaks to balance. I would say nerf clip size OR heat up rate NOT BOTH
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Arcturis Vanguard
Red Star. EoN.
130
|
Posted - 2014.06.16 23:46:00 -
[45] - Quote
Vitharr Foebane wrote:Arcturis Vanguard wrote:I want to start off with the fact that I have been a dedicated heavy since the launch of chromosome. I swear that I will ***** slap anyone with my hmg that calls me a fotm chaser. Apparently anyone who is running a proto heavy and hmg is fotm, what overnight? Get real people. We all know how long it takes to build sp to spec that far.
I will not deny that an hmg slays suits in its optimum range. It's a mini gun. If it didn't, it would be highly unrealistic and a complete joke to have a gun in a game of that caliber that isn't very effective.
Now in my experience, heading outside the 40-45+ m range the hmgs spread is large enough that a heavy needs to expel a large supply of their clip to put someone down, that is of course the individual does not turn tail and run away. Also at the range most, if not all, rifles should do enough damage to make the heavy want to get to cover or risk taking too much damage and being too weak to engage another encounter without a good chunk of time to rep oneself.
I do not agree that a range nerf is warranted. It's small enough as is and most maps are open enough with enough high ground to take advantage of a heavies slow speed and small optimal range.
What I am willing to see is a reduction to overall clip size. With a reduced clip size, it will reduce the overall killing potential per clip with continuous spray. It will force heavies to think twice of spraying outside its optimum range as it would force a reload quicker and potentially put a heavy in a bad position. Reload time for heavies are long enough, even with the animation Sprint break. My lowest recommendation for clip size would 300-350.
Secondly I am willing to see an increase to heat build up for non burst variants. Forcing a heavy to manage heat build up while being a door buster will sperate dedicated heavies from those that might have spec for "crutch". Burst variants, as of 1.8 post hotfix alpha, can easily overheat with multiple target engagements. It's a skill shot weapon close range with strafing targets.
I will never agree that the heavy suit needs a tweak while assault suits are underpowered with their intended role. Ccps main focus should be on the assault suit and implementing a change to give them life within this game. Once this happens and new data can be obtained, if the heavy and their weapon are "OP" then I'm for tweaks to balance. I would say nerf clip size OR heat up rate NOT BOTH
Those are just two options that I'm willing to discuss. Anything else shouldn't be an option unroll assaults are looked at
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III Scramble
|
boba's fetta
Dead Man's Game
686
|
Posted - 2014.06.16 23:58:00 -
[46] - Quote
no offence to the heavy that disagree's with a range nerf. but try the other hmg's they dont have anywhere the same kind of range. and the hmg is a cqc weapon 45m is not cqc.
heat build up being increased is something i can agree with. dont manage your heat build up and you deserve to die. clip size i cant
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castba
Amarr Templars Amarr Empire
485
|
Posted - 2014.06.17 00:50:00 -
[47] - Quote
Heat build up increased on non-burst Hmg variants? +1 for a reasonable "nerf" suggestion. |
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CCP Rattati
C C P C C P Alliance
2667
|
Posted - 2014.06.17 00:58:00 -
[48] - Quote
I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Heimdallr69
Nyain San
2572
|
Posted - 2014.06.17 01:01:00 -
[49] - Quote
Arcturis Vanguard wrote:I want to start off with the fact that I have been a dedicated heavy since the launch of chromosome. I swear that I will ***** slap anyone with my hmg that calls me a fotm chaser. Apparently anyone who is running a proto heavy and hmg is fotm, what overnight? Get real people. We all know how long it takes to build sp to spec that far.
I will not deny that an hmg slays suits in its optimum range. It's a mini gun. If it didn't, it would be highly unrealistic and a complete joke to have a gun in a game of that caliber that isn't very effective.
Now in my experience, heading outside the 40-45+ m range the hmgs spread is large enough that a heavy needs to expel a large supply of their clip to put someone down, that is of course the individual does not turn tail and run away. Also at the range most, if not all, rifles should do enough damage to make the heavy want to get to cover or risk taking too much damage and being too weak to engage another encounter without a good chunk of time to rep oneself.
I do not agree that a range nerf is warranted. It's small enough as is and most maps are open enough with enough high ground to take advantage of a heavies slow speed and small optimal range.
What I am willing to see is a reduction to overall clip size. With a reduced clip size, it will reduce the overall killing potential per clip with continuous spray. It will force heavies to think twice of spraying outside its optimum range as it would force a reload quicker and potentially put a heavy in a bad position. Reload time for heavies are long enough, even with the animation Sprint break. My lowest recommendation for clip size would 300-350.
Secondly I am willing to see an increase to heat build up for non burst variants. Forcing a heavy to manage heat build up while being a door buster will sperate dedicated heavies from those that might have spec for "crutch". Burst variants, as of 1.8 post hotfix alpha, can easily overheat with multiple target engagements. It's a skill shot weapon close range with strafing targets.
I will never agree that the heavy suit needs a tweak while assault suits are underpowered with their intended role. Ccps main focus should be on the assault suit and implementing a change to give them life within this game. Once this happens and new data can be obtained, if the heavy and their weapon are "OP" then I'm for tweaks to balance. Personally I don't want anything nerfed but I will prove when something is OP, it's who I am. But you are right assaults should be looked at before tweaking the other suits.
Removed inappropriate content - CCP Logibro
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Heimdallr69
Nyain San
2572
|
Posted - 2014.06.17 01:02:00 -
[50] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. I'm impressed.
Removed inappropriate content - CCP Logibro
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Vencio
Edimmu Warfighters Gallente Federation
10
|
Posted - 2014.06.17 01:20:00 -
[51] - Quote
Despite the game's flaws and errors, we must all understand this is still a new - child game in which it is still developing. We are what we make a difference for the devs, therefore we shouldn't be criticizing nor target greatly upon negating what people's classes are doing that's harming some others. Truth to be told, its all about skill...
Anyhow, Rattati thanks for sticking with Dust and my deepest respects unto you as a fellow Dust Player
PS: Not sure if it was you that played today as Ghenkis Khan, but you play damn well good...cheers! |
Long Evity
1627
|
Posted - 2014.06.17 01:53:00 -
[52] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. For once, we're on the same page.
I am not who you think I am, only but just a dream.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
898
|
Posted - 2014.06.17 01:59:00 -
[53] - Quote
CCP Rattati wrote: rational words of a wizard
And here I was, worrying that rationality would not prevail.
I am a minotaur.
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Dingleburt Bangledack
213
|
Posted - 2014.06.17 02:38:00 -
[54] - Quote
Arkena Wyrnspire wrote:Dingleburt Bangledack wrote:My heavy fit costs ~220k, so... not sure where you're getting this 180k limit from. It comes from mine cost 174k with a proto weapon, proto sidearm, proto grenade, and all complex modules. There is literally nothing I could do to increase the cost.
I have one fit with a Six Kin Burst HMG, Ishukone ASMG, Basic Flux Grenade, Comp Damage Mod, Comp Plate, and three Comp Armor Reps. It comes out to 196,665 isk.
You obviously haven't tried very hard if you think there's no way to increase a Sentinel's fitting cost past 180k.
Edited for spelling errors. |
Scheneighnay McBob
Cult of Gasai
5314
|
Posted - 2014.06.17 02:41:00 -
[55] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Try not to get too crazy with pure damage output- remember you just adjusted everything because TTK was too low.
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Vitharr Foebane
Terminal Courtesy
1419
|
Posted - 2014.06.17 02:45:00 -
[56] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. o7 Thank you for not falling prey to the wails of the butthurt
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
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CCP Rattati
C C P C C P Alliance
2679
|
Posted - 2014.06.17 02:58:00 -
[57] - Quote
Scheneighnay McBob wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Try not to get too crazy with pure damage output- remember you just adjusted everything because TTK was too low.
Yup, and also keep in mind that ehp stacking is no longer the only viable fitting, coupled with shield changes in Bravo, I recommend players take the Assault out for a testdrive in the post Bravo landscape.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Xocoyol Zaraoul
Superior Genetics
2005
|
Posted - 2014.06.17 03:13:00 -
[58] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
I'm okay with that, as current HMG's overheat a little too slowly.
My Standard overheats on the 286th round. My Advanced overheats on the 301st round My Prototype overheats on the 336th round (Or 338th, I forget) My Gastun literally can not overheat, all 425 and barely makes it to the reload.
I suggest you make HMGs somewhat easier to overheat, and add some skill to help partially negate that, as currently overheating is so rare I honestly forget to even watch for it, and can't remember the last time I've done it.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Atiim
NoGameNoLife
9536
|
Posted - 2014.06.17 03:19:00 -
[59] - Quote
Xocoyol Zaraoul wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray. I'm okay with that, as current HMG's overheat a little too slowly. My Standard overheats on the 286th round. My Advanced overheats on the 301st round My Prototype overheats on the 336th round (Or 338th, I forget) My Gastun literally can not overheat, all 425 and barely makes it to the reload. I suggest you make HMGs somewhat easier to overheat, and add some skill to help partially negate that, as currently overheating is so rare I honestly forget to even watch for it, and can't remember the last time I've done it. It should also be mentioned that it is impossible for the CRD-9 & Carthum Assault Scrambler Rifles to overheat as well. I'd suggest looking into that too.
Amarrians would prefer you be faithful... I'd rather you be logical.
Proud defender of Ishukone Corporation.
-HAND
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Enkidu Camuel
NoGameNoLife
224
|
Posted - 2014.06.17 03:20:00 -
[60] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
See CCP? this is a true dev right here, give this man a medal and a huge paycheck now.
a++ püñ Gùò_Gùò a++püñ PRAISE HELIX a++ püñ Gùò_Gùò a++püñ
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Heimdallr69
Nyain San
2575
|
Posted - 2014.06.17 03:21:00 -
[61] - Quote
CCP Rattati wrote:Scheneighnay McBob wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Try not to get too crazy with pure damage output- remember you just adjusted everything because TTK was too low. Yup, and also keep in mind that ehp stacking is no longer the only viable fitting, coupled with shield changes in Bravo, I recommend players take the Assault out for a testdrive in the post Bravo landscape. I never stopped using assaults all you need is a good gun. Though I guess that'll make it easy for me to tell the difference. I look forward to it.
Removed inappropriate content - CCP Logibro
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Xocoyol Zaraoul
Superior Genetics
2006
|
Posted - 2014.06.17 03:24:00 -
[62] - Quote
Heimdallr69 wrote:I never stopped using assaults all you need is a good gun. Though I guess that'll make it easy for me to tell the difference. I look forward to it.
Last time I saw you I could have sworn it was in a fatsuit with a light weapon
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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wripple
WarRavens Final Resolution.
191
|
Posted - 2014.06.17 03:30:00 -
[63] - Quote
Why not just limit them to only being able to use Heavy weapons and Sidearms? You're not a true heavy in my book if you use anything other than a forge or HMG on a fat suit,, and my main concern with heavies is the MLT Sentinal + Rail Rifle / GEK AR easy mode allot of scrubs seem to be falling in love with these days. |
Heimdallr69
Nyain San
2575
|
Posted - 2014.06.17 03:30:00 -
[64] - Quote
Xocoyol Zaraoul wrote:Heimdallr69 wrote:I never stopped using assaults all you need is a good gun. Though I guess that'll make it easy for me to tell the difference. I look forward to it. Last time I saw you I could have sworn it was in a fatsuit with a light weapon Haha it would be possible if I had a fatsuit, I need more fittings I have mine full with cal ass and gal ass fittings from speed to tank and a few glass canons. With every rifle. I need more fitting slots! I don't even have them named I always have to search each one to see what I want to try, such a mess.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4453
|
Posted - 2014.06.17 03:32:00 -
[65] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
Buff assault? Yes.
Call the assault the counter to the heavy? No.
The heavy is the only suit in the game that has one definable role and nothing else. You don't get to make a counter to the heavy unless it's another suit with only one definable role. |
Heimdallr69
Nyain San
2575
|
Posted - 2014.06.17 03:49:00 -
[66] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Buff assault? Yes. Call the assault the counter to the heavy? No. The heavy is the only suit in the game that has one definable role and nothing else. You don't get to make a counter to the heavy unless it's another suit with only one definable role. I don't think that's what he meant I took it as buffing assaults as a counter to nerfing heavies not that assaults should be the counter to heavies.
Removed inappropriate content - CCP Logibro
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10693
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Posted - 2014.06.17 04:05:00 -
[67] - Quote
Heimdallr69 wrote:Himiko Kuronaga wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Buff assault? Yes. Call the assault the counter to the heavy? No. The heavy is the only suit in the game that has one definable role and nothing else. You don't get to make a counter to the heavy unless it's another suit with only one definable role. I don't think that's what he meant I took it as buffing assaults as a counter to nerfing heavies not that assaults should be the counter to heavies.
Dunno about that Assault should be all about the DPS, thus their DPS at range should allow them to kite and destroy Sentinels.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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iliel
Inner.Hell
58
|
Posted - 2014.06.17 04:12:00 -
[68] - Quote
CCP Rattati wrote:Scheneighnay McBob wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Try not to get too crazy with pure damage output- remember you just adjusted everything because TTK was too low. Yup, and also keep in mind that ehp stacking is no longer the only viable fitting, coupled with shield changes in Bravo, I recommend players take the Assault out for a testdrive in the post Bravo landscape.
Please include the time-to-overheat decrease to hmgs in Bravo. Then, maybe, real assaulters might show their faces. |
Heimdallr69
Nyain San
2576
|
Posted - 2014.06.17 04:13:00 -
[69] - Quote
True Adamance wrote:Heimdallr69 wrote:Himiko Kuronaga wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Buff assault? Yes. Call the assault the counter to the heavy? No. The heavy is the only suit in the game that has one definable role and nothing else. You don't get to make a counter to the heavy unless it's another suit with only one definable role. I don't think that's what he meant I took it as buffing assaults as a counter to nerfing heavies not that assaults should be the counter to heavies. Dunno about that Assault should be all about the DPS, thus their DPS at range should allow them to kite and destroy Sentinels. Perhaps you're right.
Removed inappropriate content - CCP Logibro
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XxWarlordxX97
BurgezzE.T.F
4323
|
Posted - 2014.06.17 04:16:00 -
[70] - Quote
Velociraptor antirrhopus wrote:Don't nerf my gun gun gunSeriously, we're not even done fixing the Caldari Scout and now everyone is QQing about heavies... WE DIE TO EVERYTHING JUST LIKE YOU. We are slow and that is a very huge weakness trust me. Get better gun game, flank us or engage us at range. If it is a city map use explosives or go home because that is the ONLY map a heavy excels at, the rest of you are perfectly at home in any map, but we have to struggle in open areas and hide in corners. Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
Is there even anything I didn't mention? So yeah, we die to everything. Our effective combat zone is just different than yours. Get better at picking your engagements against us and you will die to heavies less. Heavies do NOT need to be nerfed. This will just make your woes with the cloaky scouts even harder because we are their hard counters. Nerf us, it's effectively a Scout Buff. Someone who knows what he's talking about yyyyeeesss
I'm a Elite heavy
"I don't rage.I get even"
Please donate isk if you want me to pub stomp you
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XxWarlordxX97
BurgezzE.T.F
4323
|
Posted - 2014.06.17 04:18:00 -
[71] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
What about the Shotgun scout?
I'm a Elite heavy
"I don't rage.I get even"
Please donate isk if you want me to pub stomp you
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DeathwindRising
ROGUE RELICS
359
|
Posted - 2014.06.17 05:11:00 -
[72] - Quote
True Adamance wrote:Heimdallr69 wrote:Himiko Kuronaga wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Buff assault? Yes. Call the assault the counter to the heavy? No. The heavy is the only suit in the game that has one definable role and nothing else. You don't get to make a counter to the heavy unless it's another suit with only one definable role. I don't think that's what he meant I took it as buffing assaults as a counter to nerfing heavies not that assaults should be the counter to heavies. Dunno about that Assault should be all about the DPS, thus their DPS at range should allow them to kite and destroy Sentinels.
except hmg range is too high and assault are too slow. if you see a heavy and youre not +70m away already, you wont be able to get out of range, and its accuracy in hip fire makes it so he can suppress you while advancing on your position. if you try to take quick shots and duck into cover youll die since the hmg gets more accurate the longer you fire it.
honestly though, its rof is over compensating for its supposedly short range. 2000 rpm at 1 damage per shot will still kill most of us in 4 seconds. thats why i keep finding myself amazed by hmg out dps'ing me at ranges beyond my RRs optimal range (75m), which is stupid.
my suggestion, the hmg needs a "cone" of fire. basically it shoots with a dispersion, but the dispersion is cone shaped ">"
so at up until the hmg's max optimal range, it would have it current accuracy, but after that, its fire becomes more like this "<"
it makes it so that no matter what, if your firing at something outside your optimal range, you cant hit it because youre just spraying bullets literally around your target instead of at it.
the further into your effective range you go the more inaccurate it is. id actually do this for all the weapons. |
Vitharr Foebane
Terminal Courtesy
1426
|
Posted - 2014.06.17 05:16:00 -
[73] - Quote
DeathwindRising wrote:honestly though, its rof is over compensating for its supposedly short range. 2000 rpm at 1 damage per shot will still kill most of us in 4 seconds. thats why i keep finding myself amazed by hmg out dps'ing me at ranges beyond my RRs optimal range (75m), which is stupid.
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
900
|
Posted - 2014.06.17 05:27:00 -
[74] - Quote
XxWarlordxX97 wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. What about the Shotgun scout?
Considering a recent "discussion" I had, the only the thing that the shotgun scout is a counter to is a scrub (which is me, apparently)...
Anyway, I think shotgun scouts ought to be able to counter each racial heavy, but a lack of an armour-biased shotty inhibits it.
I am a minotaur.
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Long Evity
1643
|
Posted - 2014.06.17 05:33:00 -
[75] - Quote
Enkidu Camuel wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. See CCP? this is a true dev right here, give this man a medal and a huge paycheck now. I agree - why isn't this guy CEO of CCP yet?
I am not who you think I am, only but just a dream.
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Timtron Victory
Tech Guard RISE of LEGION
66
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Posted - 2014.06.17 07:04:00 -
[76] - Quote
This thread was interesting the first few pages until it became a silly egotistical fest. My this and my that crap
Proud Christian
Jesus Loves You
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XxGhazbaranxX
Eternal Beings Proficiency V.
1501
|
Posted - 2014.06.17 07:13:00 -
[77] - Quote
Arcturis Vanguard wrote: ...Secondly I am willing to see an increase to heat build up for non burst variants. Forcing a heavy to manage heat build up while being a door buster will sperate dedicated heavies from those that might have spec for "crutch". Burst variants, as of 1.8 post hotfix alpha, can easily overheat with multiple target engagements. It's a skill shot weapon close range with strafing targets.
I will never agree that the heavy suit needs a tweak while assault suits are underpowered with their intended role. Ccps main focus should be on the assault suit and implementing a change to give them life within this game. Once this happens and new data can be obtained, if the heavy and their weapon are "OP" then I'm for tweaks to balance.
I agree with both these ideas. Heat build up would control some of the more sprayish FOTM chasers and would be a happy medium. Adding more heat to the burst variant would be a bit too muc since you only get around4 bursts before you overheat which is maybe enough for two well fit people of the sameskill and suit level.
As for assaults this is even more relevant. Until assaults are fixed there is no way to know how we should balance the HMG.
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
Thank you CCP ratttati.
Plasma Cannon Advocate
Dust 514 Survivor
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
671
|
Posted - 2014.06.17 07:16:00 -
[78] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. scouts and heavys are only OP if your in a assault suit so yes the simple solution is buff the assault suit to the same power as the other suits. im very happy that there is a dev that finally is working on the game that seems to understand how to achieve balance +1 to good sir.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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BL4CKST4R
Villore Sec Ops Gallente Federation
2781
|
Posted - 2014.06.17 11:25:00 -
[79] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
At that time heavies had almost the same dps as a light weapon (a bit higher) and their HP could be matched by a Logistics suit.
supercalifragilisticexpialidocious
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
231
|
Posted - 2014.06.17 21:15:00 -
[80] - Quote
Bumping this to help stem the tide of scrubs QQing about heavies because they're bad at this game. Nobody cried about the heavies before there were racial variants.
Why is it these kinds of people come on here, and want an easy mode? The game is supposed to be difficult, and it's more than possible to kill a heavy, you just have to NOT SUCK.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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XxWarlordxX97
BurgezzE.T.F
4327
|
Posted - 2014.06.18 14:52:00 -
[81] - Quote
Vicious Minotaur wrote:XxWarlordxX97 wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. What about the Shotgun scout? Considering a recent "discussion" I had, the only the thing that the shotgun scout is a counter to is a scrub (which is me, apparently)... Anyway, I think shotgun scouts ought to be able to counter each racial heavy, but a lack of an armour-biased shotty inhibits it.
It all ready is where have you been?
I'm a Elite heavy
"I don't rage.I get even"
Please donate isk if you want me to pub stomp you
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
273
|
Posted - 2014.06.18 16:09:00 -
[82] - Quote
by the way, to reiterate
i just got done getting proto stomped to hell in my proto heavy with a competent proto logi on me. Yeah.
Stick to medium to long range and you'll tear us to shreds. Stop QQing because you're not doing it right.
And an advanced scout absolutely destroyed me in my proto. PLEASE DON'T NERF TURNING SPEED.
Also, basic remotes are still deadly as hell, it just takes an extra shot to finish me off in my proto now.
It's a miracle... I'm tearing heavies apart with my GEK again... tears form in my eyes
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Fox Gaden
Immortal Guides
3747
|
Posted - 2014.06.18 16:59:00 -
[83] - Quote
Rock, Paper, Scissors
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
276
|
Posted - 2014.06.18 17:04:00 -
[84] - Quote
LISTEN TO THIS MAN. +1
Heavy turning speed should NOT be changed, we already get slaughtered by basic/adv scouts in our proto, dancing round us
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Jake Diesel
Legion-10
166
|
Posted - 2014.06.18 19:23:00 -
[85] - Quote
Xocoyol Zaraoul wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray. I'm okay with that, as current HMG's overheat a little too slowly. My Standard overheats on the 286th round. My Advanced overheats on the 301st round My Prototype overheats on the 336th round (Or 338th, I forget) My Gastun literally can not overheat, all 425 and barely makes it to the reload. I suggest you make HMGs somewhat easier to overheat, and add some skill to help partially negate that, as currently overheating is so rare I honestly forget to even watch for it, and can't remember the last time I've done it.
Try a burst variant. You'll hit that heat max in no time. I've done it quite often because I was soo used to the standard hmg's. |
Jake Diesel
Legion-10
166
|
Posted - 2014.06.18 19:31:00 -
[86] - Quote
Vitharr Foebane wrote:Arcturis Vanguard wrote:I want to start off with the fact that I have been a dedicated heavy since the launch of chromosome. I swear that I will ***** slap anyone with my hmg that calls me a fotm chaser. Apparently anyone who is running a proto heavy and hmg is fotm, what overnight? Get real people. We all know how long it takes to build sp to spec that far.
I will not deny that an hmg slays suits in its optimum range. It's a mini gun. If it didn't, it would be highly unrealistic and a complete joke to have a gun in a game of that caliber that isn't very effective.
Now in my experience, heading outside the 40-45+ m range the hmgs spread is large enough that a heavy needs to expel a large supply of their clip to put someone down, that is of course the individual does not turn tail and run away. Also at the range most, if not all, rifles should do enough damage to make the heavy want to get to cover or risk taking too much damage and being too weak to engage another encounter without a good chunk of time to rep oneself.
I do not agree that a range nerf is warranted. It's small enough as is and most maps are open enough with enough high ground to take advantage of a heavies slow speed and small optimal range.
What I am willing to see is a reduction to overall clip size. With a reduced clip size, it will reduce the overall killing potential per clip with continuous spray. It will force heavies to think twice of spraying outside its optimum range as it would force a reload quicker and potentially put a heavy in a bad position. Reload time for heavies are long enough, even with the animation Sprint break. My lowest recommendation for clip size would 300-350.
Secondly I am willing to see an increase to heat build up for non burst variants. Forcing a heavy to manage heat build up while being a door buster will sperate dedicated heavies from those that might have spec for "crutch". Burst variants, as of 1.8 post hotfix alpha, can easily overheat with multiple target engagements. It's a skill shot weapon close range with strafing targets.
I will never agree that the heavy suit needs a tweak while assault suits are underpowered with their intended role. Ccps main focus should be on the assault suit and implementing a change to give them life within this game. Once this happens and new data can be obtained, if the heavy and their weapon are "OP" then I'm for tweaks to balance. I would say nerf clip size OR heat up rate NOT BOTH
Agree. I'm for heat up rate. It's already a pain in the butt to deal with lack of nanohives. I'd like the hmg heat up to not be too dramatic, but enough that the shooter just can't empty the entire clip without any heat jams. The burst is like this. It's pretty easy to heat up with the burst.
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Jake Diesel
Legion-10
166
|
Posted - 2014.06.18 19:45:00 -
[87] - Quote
XxWarlordxX97 wrote:Vicious Minotaur wrote:XxWarlordxX97 wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. What about the Shotgun scout? Considering a recent "discussion" I had, the only the thing that the shotgun scout is a counter to is a scrub (which is me, apparently)... Anyway, I think shotgun scouts ought to be able to counter each racial heavy, but a lack of an armour-biased shotty inhibits it. It all ready is where have you been?
Lol. I laugh at scouts who say that their shotgun isn't strong enough to drop a heavy. A good scout player can easily two-shot any heavy with a militia shotgun with the exception of an advanced fully tanked Gallente Sentinel or proto. For those, an advanced or maybe even proto shotgun is required.
On average, scouts can three shot any heavy. That includes the Gallente Sentinel. Please, no more buffs to shotguns. |
Baal Omniscient
Krusual Covert Operators Minmatar Republic
1730
|
Posted - 2014.06.18 21:29:00 -
[88] - Quote
Velociraptor antirrhopus wrote:Long Evity wrote: Your wallet gets fat from making WP - so Logi would be making more - not the heavy who gets the least amount of WP of any class.
Eh. I'd say that's Assault. We outdo them from sheer kills. I'll get more WP than everybody on my team just running my basic heavy. But I do understand what you're saying. SAIRAX SIS wrote: Heavy isnot too OP. but...
GÇ+GÇ+GÇ+HMG is very very OPGÇ+GÇ+GÇ+
LOL
Not outside of its effective range which is pretty much 50 meters. And even inside that range a rifle can out-DPS me as long as they keep their distance. Regular HMG is not OP. The Burst however... is another story entirely. It could use a slight nerf or change and I wouldn't be bothered. As much as I want to agree with you, the "not outside it's optimum" argument can be used for everything short of Caldari and Amarr tech. I HATE that argument. Shotty's OP? NK's? SMG's? ACR's? Not outside their optimum. "But they can be put on a faster and/or unscannable suit!" Which is why you have 3x their eHP potential and a gun that melts everything short of another heavy WITHIN it's optimal in under a second.
Dust Vet Tip (not necessarily directed @ the OP): No matter your playstyle, the goal is to always fight the enemy on your terms instead of theirs. Getting them to do so distinguishes the really good players/squads from the ordinary ones. It's YOUR job to MAKE SURE they fight you inside your optimal, not their's. How you do that is up to you.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Dj grammer
Red Star. EoN.
268
|
Posted - 2014.06.24 17:08:00 -
[89] - Quote
Enkidu Camuel wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. See CCP? this is a true dev right here, give this man a medal and a huge paycheck now. +1
why ccp?
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axINVICTUSxa
DETHDEALERS RISE of LEGION
132
|
Posted - 2014.06.24 17:27:00 -
[90] - Quote
Oh Forum gods please Please PRETTY PLEASE nerf the Plasma Cannon...
I roast too many Heavies with Proto HMG's with my Allotek that I get too much hatemail and my inbox is full of spam. :3
-Dmitri
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
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axINVICTUSxa
DETHDEALERS RISE of LEGION
132
|
Posted - 2014.06.24 17:48:00 -
[91] - Quote
Arcturis Vanguard wrote: Those are just two options that I'm willing to discuss. Anything else shouldn't be an option unroll assaults are looked at
Last night I managed to play a couple matches with Arcturis Vanguard and I can say that the man is a skilled Heavy. He obviously knows what hes doing, unlike many of the FOTM Heavies I see around.
It is around someone like him that I am willing to sacrifice my Logi Suit, knowing that by keeping him alive will help our team out greatly.
I would also like to mention that by far heavies are not really FotM, SKILL is. The entire enemy team was filled with heavies It was heavy vs heavy but in the end Arcturis carried our team and won out against enemy heavies, 51/2.
To be honest, I didn't even need to rep him all that much. It was the one time in history that I've ever seen a Heavy score more WP than its Logi.
Thank you Arcturis for opening my eyes.
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
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Posted - 2014.06.24 18:17:00 -
[92] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
I would suggest giving assaults an improved sensor range so that they aren't so blind. Then they can effectively counter heavies by knowing exactly where they are. I have no problem killing heavies when I can fight them on my own terms. It's when I run into them because my scans were completely blind, that's when it gets frustrating.
Newb
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