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Thread Statistics | Show CCP posts - 2 post(s) |
Heimdallr69
Nyain San
2569
|
Posted - 2014.06.16 20:56:00 -
[31] - Quote
Velociraptor antirrhopus wrote:Don't nerf my gun gun gunSeriously, we're not even done fixing the Caldari Scout and now everyone is QQing about heavies... WE DIE TO EVERYTHING JUST LIKE YOU. We are slow and that is a very huge weakness trust me. Get better gun game, flank us or engage us at range. If it is a city map use explosives or go home because that is the ONLY map a heavy excels at, the rest of you are perfectly at home in any map, but we have to struggle in open areas and hide in corners. Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
Is there even anything I didn't mention? So yeah, we die to everything. Our effective combat zone is just different than yours. Get better at picking your engagements against us and you will die to heavies less. Heavies do NOT need to be nerfed. This will just make your woes with the cloaky scouts even harder because we are their hard counters. Nerf us, it's effectively a Scout Buff. Use an assault suit.. Then tell me what you think and no I will not chase fotm like everyone else so don't bother telling me to use a different class.
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Bethhy
Ancient Exiles. General Tso's Alliance
1976
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Posted - 2014.06.16 21:04:00 -
[32] - Quote
HMG just needs it's aim assist removed or toned down alot.
You have this big giant circle and a wide spread. Your good.
same with shotgun... At some point that giant crosshair is enough. |
Vitharr Foebane
Terminal Courtesy
1416
|
Posted - 2014.06.16 21:10:00 -
[33] - Quote
Heimdallr69 wrote:Velociraptor antirrhopus wrote:Don't nerf my gun gun gunSeriously, we're not even done fixing the Caldari Scout and now everyone is QQing about heavies... WE DIE TO EVERYTHING JUST LIKE YOU. We are slow and that is a very huge weakness trust me. Get better gun game, flank us or engage us at range. If it is a city map use explosives or go home because that is the ONLY map a heavy excels at, the rest of you are perfectly at home in any map, but we have to struggle in open areas and hide in corners. Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
Is there even anything I didn't mention? So yeah, we die to everything. Our effective combat zone is just different than yours. Get better at picking your engagements against us and you will die to heavies less. Heavies do NOT need to be nerfed. This will just make your woes with the cloaky scouts even harder because we are their hard counters. Nerf us, it's effectively a Scout Buff. Use an assault suit.. Then tell me what you think and no I will not chase fotm like everyone else so don't bother telling me to use a different class. Yet by trying to nerf the Heavy into USELESSNESS you are spitting in the face of every heavy and telling them to use a different class...
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Heimdallr69
Nyain San
2569
|
Posted - 2014.06.16 21:19:00 -
[34] - Quote
Vitharr Foebane wrote:Heimdallr69 wrote:Velociraptor antirrhopus wrote:Don't nerf my gun gun gunSeriously, we're not even done fixing the Caldari Scout and now everyone is QQing about heavies... WE DIE TO EVERYTHING JUST LIKE YOU. We are slow and that is a very huge weakness trust me. Get better gun game, flank us or engage us at range. If it is a city map use explosives or go home because that is the ONLY map a heavy excels at, the rest of you are perfectly at home in any map, but we have to struggle in open areas and hide in corners. Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
Is there even anything I didn't mention? So yeah, we die to everything. Our effective combat zone is just different than yours. Get better at picking your engagements against us and you will die to heavies less. Heavies do NOT need to be nerfed. This will just make your woes with the cloaky scouts even harder because we are their hard counters. Nerf us, it's effectively a Scout Buff. Use an assault suit.. Then tell me what you think and no I will not chase fotm like everyone else so don't bother telling me to use a different class. Yet by trying to nerf the Heavy into USELESSNESS you are spitting in the face of every heavy and telling them to use a different class... I never said nerf it now did I? But I also realize it's the most OP suit in the game.
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Heimdallr69
Nyain San
2569
|
Posted - 2014.06.16 21:22:00 -
[35] - Quote
Vitharr Foebane wrote:Heimdallr69 wrote:Velociraptor antirrhopus wrote:Don't nerf my gun gun gunSeriously, we're not even done fixing the Caldari Scout and now everyone is QQing about heavies... WE DIE TO EVERYTHING JUST LIKE YOU. We are slow and that is a very huge weakness trust me. Get better gun game, flank us or engage us at range. If it is a city map use explosives or go home because that is the ONLY map a heavy excels at, the rest of you are perfectly at home in any map, but we have to struggle in open areas and hide in corners. Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
Is there even anything I didn't mention? So yeah, we die to everything. Our effective combat zone is just different than yours. Get better at picking your engagements against us and you will die to heavies less. Heavies do NOT need to be nerfed. This will just make your woes with the cloaky scouts even harder because we are their hard counters. Nerf us, it's effectively a Scout Buff. Use an assault suit.. Then tell me what you think and no I will not chase fotm like everyone else so don't bother telling me to use a different class. Yet by trying to nerf the Heavy into USELESSNESS you are spitting in the face of every heavy and telling them to use a different class... I never said nerf them. But don't denie they are the most OP suit in the game. Unlike some people I don't need a crutch.
Removed inappropriate content - CCP Logibro
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Adipem Nothi
Nos Nothi
1932
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Posted - 2014.06.16 21:27:00 -
[36] - Quote
Heimdallr69 wrote: I never said nerf them. But don't denie they are the most OP suit in the game. Unlike some people I don't need a crutch.
I agree with you about heavies, but there's the matter of your crutch ... don't you drive a Blaster Tank? Perhaps it won't be crutch for long, but it has been for well over half a year. Why walk with a crutch if you don't need it?
Shoot scout with yes...
- Ripley Riley
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boba's fetta
Dead Man's Game
686
|
Posted - 2014.06.16 21:31:00 -
[37] - Quote
the hmg needs only one nerf. the stupid range the boiundless has. nerf the hmg in any other way and see it used as much as the flaylock.
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Heimdallr69
Nyain San
2570
|
Posted - 2014.06.16 21:49:00 -
[38] - Quote
Adipem Nothi wrote:Heimdallr69 wrote: I never said nerf them. But don't denie they are the most OP suit in the game. Unlike some people I don't need a crutch.
I agree with you about heavies, but there's the matter of your crutch ... Perhaps it won't be a crutch for much longer, but the Blaster Tank has been ridiculously good for over half a year. Perhaps you don't need a crutch, but there's denying you used one. Alot. Indeed but if you recall which side used tanks first? That's right I'd call mine to kill your tanks then I'd smash your team with my blaster as punishment for the opposing team using tanks. Yes it's a crutch but which side started it? I retaliate and make people pay for it. Fight a crutch with a crutch that's how this game's always been. I might have 1k out of 44k kills with a tank. Now if I have to prove heavies are OP I too can spam them so let's just see how much people will protect this crutch before I expose it as one.
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Adipem Nothi
Nos Nothi
1933
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Posted - 2014.06.16 21:52:00 -
[39] - Quote
Heimdallr69 wrote:Adipem Nothi wrote:Heimdallr69 wrote: I never said nerf them. But don't denie they are the most OP suit in the game. Unlike some people I don't need a crutch.
I agree with you about heavies, but there's the matter of your crutch ... Perhaps it won't be a crutch for much longer, but the Blaster Tank has been ridiculously good for over half a year. Perhaps you don't need a crutch, but there's denying you used one. Alot. Indeed but if you recall which side used tanks first? That's right I'd call mine to kill your tanks then I'd smash your team with my blaster as punishment for the opposing team using tanks. Yes it's a crutch but which side started it? I retaliate and make people pay for it. Fight a crutch with a crutch that's how this game's always been. I might have 1k out of 44k kills with a tank. Now if I have to prove heavies are OP I too can spam them so let's just see how much people will protect this crutch before I expose it as one. Well played. +1
Shoot scout with yes...
- Ripley Riley
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Heimdallr69
Nyain San
2570
|
Posted - 2014.06.16 21:56:00 -
[40] - Quote
Adipem Nothi wrote:Heimdallr69 wrote:Adipem Nothi wrote:Heimdallr69 wrote: I never said nerf them. But don't denie they are the most OP suit in the game. Unlike some people I don't need a crutch.
I agree with you about heavies, but there's the matter of your crutch ... Perhaps it won't be a crutch for much longer, but the Blaster Tank has been ridiculously good for over half a year. Perhaps you don't need a crutch, but there's denying you used one. Alot. Indeed but if you recall which side used tanks first? That's right I'd call mine to kill your tanks then I'd smash your team with my blaster as punishment for the opposing team using tanks. Yes it's a crutch but which side started it? I retaliate and make people pay for it. Fight a crutch with a crutch that's how this game's always been. I might have 1k out of 44k kills with a tank. Now if I have to prove heavies are OP I too can spam them so let's just see how much people will protect this crutch before I expose it as one. Well played. +1 I'm doing the same with rail tanks when I'm not on my ps4 I believe they are OP. It sucks that I have to prove things are OP but I guess it gives me a variety of gameplay.
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Adipem Nothi
Nos Nothi
1936
|
Posted - 2014.06.16 22:02:00 -
[41] - Quote
Heimdallr69 wrote: I'm doing the same with rail tanks when I'm not on my ps4 I believe they are OP. It sucks that I have to prove things are OP but I guess it gives me a variety of gameplay.
What else are 50m SP players good for?
Shoot scout with yes...
- Ripley Riley
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Jotun Izalaru
Goonfeet
133
|
Posted - 2014.06.16 23:06:00 -
[42] - Quote
Heavies are stupidly overpowered and it's very easy to leverage them into huge amounts of success.
Leave them that way. I like fighting them. |
Arcturis Vanguard
Red Star. EoN.
129
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Posted - 2014.06.16 23:22:00 -
[43] - Quote
I want to start off with the fact that I have been a dedicated heavy since the launch of chromosome. I swear that I will ***** slap anyone with my hmg that calls me a fotm chaser. Apparently anyone who is running a proto heavy and hmg is fotm, what overnight? Get real people. We all know how long it takes to build sp to spec that far.
I will not deny that an hmg slays suits in its optimum range. It's a mini gun. If it didn't, it would be highly unrealistic and a complete joke to have a gun in a game of that caliber that isn't very effective.
Now in my experience, heading outside the 40-45+ m range the hmgs spread is large enough that a heavy needs to expel a large supply of their clip to put someone down, that is of course the individual does not turn tail and run away. Also at the range most, if not all, rifles should do enough damage to make the heavy want to get to cover or risk taking too much damage and being too weak to engage another encounter without a good chunk of time to rep oneself.
I do not agree that a range nerf is warranted. It's small enough as is and most maps are open enough with enough high ground to take advantage of a heavies slow speed and small optimal range.
What I am willing to see is a reduction to overall clip size. With a reduced clip size, it will reduce the overall killing potential per clip with continuous spray. It will force heavies to think twice of spraying outside its optimum range as it would force a reload quicker and potentially put a heavy in a bad position. Reload time for heavies are long enough, even with the animation Sprint break. My lowest recommendation for clip size would 300-350.
Secondly I am willing to see an increase to heat build up for non burst variants. Forcing a heavy to manage heat build up while being a door buster will sperate dedicated heavies from those that might have spec for "crutch". Burst variants, as of 1.8 post hotfix alpha, can easily overheat with multiple target engagements. It's a skill shot weapon close range with strafing targets.
I will never agree that the heavy suit needs a tweak while assault suits are underpowered with their intended role. Ccps main focus should be on the assault suit and implementing a change to give them life within this game. Once this happens and new data can be obtained, if the heavy and their weapon are "OP" then I'm for tweaks to balance.
Amarr Heavy_
Amarr Assault_
Caldari Scout
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Vitharr Foebane
Terminal Courtesy
1418
|
Posted - 2014.06.16 23:37:00 -
[44] - Quote
Arcturis Vanguard wrote:I want to start off with the fact that I have been a dedicated heavy since the launch of chromosome. I swear that I will ***** slap anyone with my hmg that calls me a fotm chaser. Apparently anyone who is running a proto heavy and hmg is fotm, what overnight? Get real people. We all know how long it takes to build sp to spec that far.
I will not deny that an hmg slays suits in its optimum range. It's a mini gun. If it didn't, it would be highly unrealistic and a complete joke to have a gun in a game of that caliber that isn't very effective.
Now in my experience, heading outside the 40-45+ m range the hmgs spread is large enough that a heavy needs to expel a large supply of their clip to put someone down, that is of course the individual does not turn tail and run away. Also at the range most, if not all, rifles should do enough damage to make the heavy want to get to cover or risk taking too much damage and being too weak to engage another encounter without a good chunk of time to rep oneself.
I do not agree that a range nerf is warranted. It's small enough as is and most maps are open enough with enough high ground to take advantage of a heavies slow speed and small optimal range.
What I am willing to see is a reduction to overall clip size. With a reduced clip size, it will reduce the overall killing potential per clip with continuous spray. It will force heavies to think twice of spraying outside its optimum range as it would force a reload quicker and potentially put a heavy in a bad position. Reload time for heavies are long enough, even with the animation Sprint break. My lowest recommendation for clip size would 300-350.
Secondly I am willing to see an increase to heat build up for non burst variants. Forcing a heavy to manage heat build up while being a door buster will sperate dedicated heavies from those that might have spec for "crutch". Burst variants, as of 1.8 post hotfix alpha, can easily overheat with multiple target engagements. It's a skill shot weapon close range with strafing targets.
I will never agree that the heavy suit needs a tweak while assault suits are underpowered with their intended role. Ccps main focus should be on the assault suit and implementing a change to give them life within this game. Once this happens and new data can be obtained, if the heavy and their weapon are "OP" then I'm for tweaks to balance. I would say nerf clip size OR heat up rate NOT BOTH
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Arcturis Vanguard
Red Star. EoN.
130
|
Posted - 2014.06.16 23:46:00 -
[45] - Quote
Vitharr Foebane wrote:Arcturis Vanguard wrote:I want to start off with the fact that I have been a dedicated heavy since the launch of chromosome. I swear that I will ***** slap anyone with my hmg that calls me a fotm chaser. Apparently anyone who is running a proto heavy and hmg is fotm, what overnight? Get real people. We all know how long it takes to build sp to spec that far.
I will not deny that an hmg slays suits in its optimum range. It's a mini gun. If it didn't, it would be highly unrealistic and a complete joke to have a gun in a game of that caliber that isn't very effective.
Now in my experience, heading outside the 40-45+ m range the hmgs spread is large enough that a heavy needs to expel a large supply of their clip to put someone down, that is of course the individual does not turn tail and run away. Also at the range most, if not all, rifles should do enough damage to make the heavy want to get to cover or risk taking too much damage and being too weak to engage another encounter without a good chunk of time to rep oneself.
I do not agree that a range nerf is warranted. It's small enough as is and most maps are open enough with enough high ground to take advantage of a heavies slow speed and small optimal range.
What I am willing to see is a reduction to overall clip size. With a reduced clip size, it will reduce the overall killing potential per clip with continuous spray. It will force heavies to think twice of spraying outside its optimum range as it would force a reload quicker and potentially put a heavy in a bad position. Reload time for heavies are long enough, even with the animation Sprint break. My lowest recommendation for clip size would 300-350.
Secondly I am willing to see an increase to heat build up for non burst variants. Forcing a heavy to manage heat build up while being a door buster will sperate dedicated heavies from those that might have spec for "crutch". Burst variants, as of 1.8 post hotfix alpha, can easily overheat with multiple target engagements. It's a skill shot weapon close range with strafing targets.
I will never agree that the heavy suit needs a tweak while assault suits are underpowered with their intended role. Ccps main focus should be on the assault suit and implementing a change to give them life within this game. Once this happens and new data can be obtained, if the heavy and their weapon are "OP" then I'm for tweaks to balance. I would say nerf clip size OR heat up rate NOT BOTH
Those are just two options that I'm willing to discuss. Anything else shouldn't be an option unroll assaults are looked at
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III Scramble
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boba's fetta
Dead Man's Game
686
|
Posted - 2014.06.16 23:58:00 -
[46] - Quote
no offence to the heavy that disagree's with a range nerf. but try the other hmg's they dont have anywhere the same kind of range. and the hmg is a cqc weapon 45m is not cqc.
heat build up being increased is something i can agree with. dont manage your heat build up and you deserve to die. clip size i cant
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castba
Amarr Templars Amarr Empire
485
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Posted - 2014.06.17 00:50:00 -
[47] - Quote
Heat build up increased on non-burst Hmg variants? +1 for a reasonable "nerf" suggestion. |
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CCP Rattati
C C P C C P Alliance
2667
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Posted - 2014.06.17 00:58:00 -
[48] - Quote
I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Heimdallr69
Nyain San
2572
|
Posted - 2014.06.17 01:01:00 -
[49] - Quote
Arcturis Vanguard wrote:I want to start off with the fact that I have been a dedicated heavy since the launch of chromosome. I swear that I will ***** slap anyone with my hmg that calls me a fotm chaser. Apparently anyone who is running a proto heavy and hmg is fotm, what overnight? Get real people. We all know how long it takes to build sp to spec that far.
I will not deny that an hmg slays suits in its optimum range. It's a mini gun. If it didn't, it would be highly unrealistic and a complete joke to have a gun in a game of that caliber that isn't very effective.
Now in my experience, heading outside the 40-45+ m range the hmgs spread is large enough that a heavy needs to expel a large supply of their clip to put someone down, that is of course the individual does not turn tail and run away. Also at the range most, if not all, rifles should do enough damage to make the heavy want to get to cover or risk taking too much damage and being too weak to engage another encounter without a good chunk of time to rep oneself.
I do not agree that a range nerf is warranted. It's small enough as is and most maps are open enough with enough high ground to take advantage of a heavies slow speed and small optimal range.
What I am willing to see is a reduction to overall clip size. With a reduced clip size, it will reduce the overall killing potential per clip with continuous spray. It will force heavies to think twice of spraying outside its optimum range as it would force a reload quicker and potentially put a heavy in a bad position. Reload time for heavies are long enough, even with the animation Sprint break. My lowest recommendation for clip size would 300-350.
Secondly I am willing to see an increase to heat build up for non burst variants. Forcing a heavy to manage heat build up while being a door buster will sperate dedicated heavies from those that might have spec for "crutch". Burst variants, as of 1.8 post hotfix alpha, can easily overheat with multiple target engagements. It's a skill shot weapon close range with strafing targets.
I will never agree that the heavy suit needs a tweak while assault suits are underpowered with their intended role. Ccps main focus should be on the assault suit and implementing a change to give them life within this game. Once this happens and new data can be obtained, if the heavy and their weapon are "OP" then I'm for tweaks to balance. Personally I don't want anything nerfed but I will prove when something is OP, it's who I am. But you are right assaults should be looked at before tweaking the other suits.
Removed inappropriate content - CCP Logibro
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Heimdallr69
Nyain San
2572
|
Posted - 2014.06.17 01:02:00 -
[50] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. I'm impressed.
Removed inappropriate content - CCP Logibro
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Vencio
Edimmu Warfighters Gallente Federation
10
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Posted - 2014.06.17 01:20:00 -
[51] - Quote
Despite the game's flaws and errors, we must all understand this is still a new - child game in which it is still developing. We are what we make a difference for the devs, therefore we shouldn't be criticizing nor target greatly upon negating what people's classes are doing that's harming some others. Truth to be told, its all about skill...
Anyhow, Rattati thanks for sticking with Dust and my deepest respects unto you as a fellow Dust Player
PS: Not sure if it was you that played today as Ghenkis Khan, but you play damn well good...cheers! |
Long Evity
1627
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Posted - 2014.06.17 01:53:00 -
[52] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. For once, we're on the same page.
I am not who you think I am, only but just a dream.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
898
|
Posted - 2014.06.17 01:59:00 -
[53] - Quote
CCP Rattati wrote: rational words of a wizard
And here I was, worrying that rationality would not prevail.
I am a minotaur.
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Dingleburt Bangledack
213
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Posted - 2014.06.17 02:38:00 -
[54] - Quote
Arkena Wyrnspire wrote:Dingleburt Bangledack wrote:My heavy fit costs ~220k, so... not sure where you're getting this 180k limit from. It comes from mine cost 174k with a proto weapon, proto sidearm, proto grenade, and all complex modules. There is literally nothing I could do to increase the cost.
I have one fit with a Six Kin Burst HMG, Ishukone ASMG, Basic Flux Grenade, Comp Damage Mod, Comp Plate, and three Comp Armor Reps. It comes out to 196,665 isk.
You obviously haven't tried very hard if you think there's no way to increase a Sentinel's fitting cost past 180k.
Edited for spelling errors. |
Scheneighnay McBob
Cult of Gasai
5314
|
Posted - 2014.06.17 02:41:00 -
[55] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Try not to get too crazy with pure damage output- remember you just adjusted everything because TTK was too low.
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Vitharr Foebane
Terminal Courtesy
1419
|
Posted - 2014.06.17 02:45:00 -
[56] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. o7 Thank you for not falling prey to the wails of the butthurt
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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CCP Rattati
C C P C C P Alliance
2679
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Posted - 2014.06.17 02:58:00 -
[57] - Quote
Scheneighnay McBob wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Try not to get too crazy with pure damage output- remember you just adjusted everything because TTK was too low.
Yup, and also keep in mind that ehp stacking is no longer the only viable fitting, coupled with shield changes in Bravo, I recommend players take the Assault out for a testdrive in the post Bravo landscape.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Xocoyol Zaraoul
Superior Genetics
2005
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Posted - 2014.06.17 03:13:00 -
[58] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
I'm okay with that, as current HMG's overheat a little too slowly.
My Standard overheats on the 286th round. My Advanced overheats on the 301st round My Prototype overheats on the 336th round (Or 338th, I forget) My Gastun literally can not overheat, all 425 and barely makes it to the reload.
I suggest you make HMGs somewhat easier to overheat, and add some skill to help partially negate that, as currently overheating is so rare I honestly forget to even watch for it, and can't remember the last time I've done it.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Atiim
NoGameNoLife
9536
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Posted - 2014.06.17 03:19:00 -
[59] - Quote
Xocoyol Zaraoul wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray. I'm okay with that, as current HMG's overheat a little too slowly. My Standard overheats on the 286th round. My Advanced overheats on the 301st round My Prototype overheats on the 336th round (Or 338th, I forget) My Gastun literally can not overheat, all 425 and barely makes it to the reload. I suggest you make HMGs somewhat easier to overheat, and add some skill to help partially negate that, as currently overheating is so rare I honestly forget to even watch for it, and can't remember the last time I've done it. It should also be mentioned that it is impossible for the CRD-9 & Carthum Assault Scrambler Rifles to overheat as well. I'd suggest looking into that too.
Amarrians would prefer you be faithful... I'd rather you be logical.
Proud defender of Ishukone Corporation.
-HAND
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Enkidu Camuel
NoGameNoLife
224
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Posted - 2014.06.17 03:20:00 -
[60] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
See CCP? this is a true dev right here, give this man a medal and a huge paycheck now.
a++ püñ Gùò_Gùò a++püñ PRAISE HELIX a++ püñ Gùò_Gùò a++püñ
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