Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Heimdallr69
Nyain San
2575
|
Posted - 2014.06.17 03:21:00 -
[61] - Quote
CCP Rattati wrote:Scheneighnay McBob wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Try not to get too crazy with pure damage output- remember you just adjusted everything because TTK was too low. Yup, and also keep in mind that ehp stacking is no longer the only viable fitting, coupled with shield changes in Bravo, I recommend players take the Assault out for a testdrive in the post Bravo landscape. I never stopped using assaults all you need is a good gun. Though I guess that'll make it easy for me to tell the difference. I look forward to it.
Removed inappropriate content - CCP Logibro
|
Xocoyol Zaraoul
Superior Genetics
2006
|
Posted - 2014.06.17 03:24:00 -
[62] - Quote
Heimdallr69 wrote:I never stopped using assaults all you need is a good gun. Though I guess that'll make it easy for me to tell the difference. I look forward to it.
Last time I saw you I could have sworn it was in a fatsuit with a light weapon
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
|
wripple
WarRavens Final Resolution.
191
|
Posted - 2014.06.17 03:30:00 -
[63] - Quote
Why not just limit them to only being able to use Heavy weapons and Sidearms? You're not a true heavy in my book if you use anything other than a forge or HMG on a fat suit,, and my main concern with heavies is the MLT Sentinal + Rail Rifle / GEK AR easy mode allot of scrubs seem to be falling in love with these days. |
Heimdallr69
Nyain San
2575
|
Posted - 2014.06.17 03:30:00 -
[64] - Quote
Xocoyol Zaraoul wrote:Heimdallr69 wrote:I never stopped using assaults all you need is a good gun. Though I guess that'll make it easy for me to tell the difference. I look forward to it. Last time I saw you I could have sworn it was in a fatsuit with a light weapon Haha it would be possible if I had a fatsuit, I need more fittings I have mine full with cal ass and gal ass fittings from speed to tank and a few glass canons. With every rifle. I need more fitting slots! I don't even have them named I always have to search each one to see what I want to try, such a mess.
Removed inappropriate content - CCP Logibro
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4453
|
Posted - 2014.06.17 03:32:00 -
[65] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
Buff assault? Yes.
Call the assault the counter to the heavy? No.
The heavy is the only suit in the game that has one definable role and nothing else. You don't get to make a counter to the heavy unless it's another suit with only one definable role. |
Heimdallr69
Nyain San
2575
|
Posted - 2014.06.17 03:49:00 -
[66] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Buff assault? Yes. Call the assault the counter to the heavy? No. The heavy is the only suit in the game that has one definable role and nothing else. You don't get to make a counter to the heavy unless it's another suit with only one definable role. I don't think that's what he meant I took it as buffing assaults as a counter to nerfing heavies not that assaults should be the counter to heavies.
Removed inappropriate content - CCP Logibro
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10693
|
Posted - 2014.06.17 04:05:00 -
[67] - Quote
Heimdallr69 wrote:Himiko Kuronaga wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Buff assault? Yes. Call the assault the counter to the heavy? No. The heavy is the only suit in the game that has one definable role and nothing else. You don't get to make a counter to the heavy unless it's another suit with only one definable role. I don't think that's what he meant I took it as buffing assaults as a counter to nerfing heavies not that assaults should be the counter to heavies.
Dunno about that Assault should be all about the DPS, thus their DPS at range should allow them to kite and destroy Sentinels.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
|
iliel
Inner.Hell
58
|
Posted - 2014.06.17 04:12:00 -
[68] - Quote
CCP Rattati wrote:Scheneighnay McBob wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Try not to get too crazy with pure damage output- remember you just adjusted everything because TTK was too low. Yup, and also keep in mind that ehp stacking is no longer the only viable fitting, coupled with shield changes in Bravo, I recommend players take the Assault out for a testdrive in the post Bravo landscape.
Please include the time-to-overheat decrease to hmgs in Bravo. Then, maybe, real assaulters might show their faces. |
Heimdallr69
Nyain San
2576
|
Posted - 2014.06.17 04:13:00 -
[69] - Quote
True Adamance wrote:Heimdallr69 wrote:Himiko Kuronaga wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Buff assault? Yes. Call the assault the counter to the heavy? No. The heavy is the only suit in the game that has one definable role and nothing else. You don't get to make a counter to the heavy unless it's another suit with only one definable role. I don't think that's what he meant I took it as buffing assaults as a counter to nerfing heavies not that assaults should be the counter to heavies. Dunno about that Assault should be all about the DPS, thus their DPS at range should allow them to kite and destroy Sentinels. Perhaps you're right.
Removed inappropriate content - CCP Logibro
|
XxWarlordxX97
BurgezzE.T.F
4323
|
Posted - 2014.06.17 04:16:00 -
[70] - Quote
Velociraptor antirrhopus wrote:Don't nerf my gun gun gunSeriously, we're not even done fixing the Caldari Scout and now everyone is QQing about heavies... WE DIE TO EVERYTHING JUST LIKE YOU. We are slow and that is a very huge weakness trust me. Get better gun game, flank us or engage us at range. If it is a city map use explosives or go home because that is the ONLY map a heavy excels at, the rest of you are perfectly at home in any map, but we have to struggle in open areas and hide in corners. Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
Is there even anything I didn't mention? So yeah, we die to everything. Our effective combat zone is just different than yours. Get better at picking your engagements against us and you will die to heavies less. Heavies do NOT need to be nerfed. This will just make your woes with the cloaky scouts even harder because we are their hard counters. Nerf us, it's effectively a Scout Buff. Someone who knows what he's talking about yyyyeeesss
I'm a Elite heavy
"I don't rage.I get even"
Please donate isk if you want me to pub stomp you
|
|
XxWarlordxX97
BurgezzE.T.F
4323
|
Posted - 2014.06.17 04:18:00 -
[71] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
What about the Shotgun scout?
I'm a Elite heavy
"I don't rage.I get even"
Please donate isk if you want me to pub stomp you
|
DeathwindRising
ROGUE RELICS
359
|
Posted - 2014.06.17 05:11:00 -
[72] - Quote
True Adamance wrote:Heimdallr69 wrote:Himiko Kuronaga wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Buff assault? Yes. Call the assault the counter to the heavy? No. The heavy is the only suit in the game that has one definable role and nothing else. You don't get to make a counter to the heavy unless it's another suit with only one definable role. I don't think that's what he meant I took it as buffing assaults as a counter to nerfing heavies not that assaults should be the counter to heavies. Dunno about that Assault should be all about the DPS, thus their DPS at range should allow them to kite and destroy Sentinels.
except hmg range is too high and assault are too slow. if you see a heavy and youre not +70m away already, you wont be able to get out of range, and its accuracy in hip fire makes it so he can suppress you while advancing on your position. if you try to take quick shots and duck into cover youll die since the hmg gets more accurate the longer you fire it.
honestly though, its rof is over compensating for its supposedly short range. 2000 rpm at 1 damage per shot will still kill most of us in 4 seconds. thats why i keep finding myself amazed by hmg out dps'ing me at ranges beyond my RRs optimal range (75m), which is stupid.
my suggestion, the hmg needs a "cone" of fire. basically it shoots with a dispersion, but the dispersion is cone shaped ">"
so at up until the hmg's max optimal range, it would have it current accuracy, but after that, its fire becomes more like this "<"
it makes it so that no matter what, if your firing at something outside your optimal range, you cant hit it because youre just spraying bullets literally around your target instead of at it.
the further into your effective range you go the more inaccurate it is. id actually do this for all the weapons. |
Vitharr Foebane
Terminal Courtesy
1426
|
Posted - 2014.06.17 05:16:00 -
[73] - Quote
DeathwindRising wrote:honestly though, its rof is over compensating for its supposedly short range. 2000 rpm at 1 damage per shot will still kill most of us in 4 seconds. thats why i keep finding myself amazed by hmg out dps'ing me at ranges beyond my RRs optimal range (75m), which is stupid.
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
900
|
Posted - 2014.06.17 05:27:00 -
[74] - Quote
XxWarlordxX97 wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. What about the Shotgun scout?
Considering a recent "discussion" I had, the only the thing that the shotgun scout is a counter to is a scrub (which is me, apparently)...
Anyway, I think shotgun scouts ought to be able to counter each racial heavy, but a lack of an armour-biased shotty inhibits it.
I am a minotaur.
|
Long Evity
1643
|
Posted - 2014.06.17 05:33:00 -
[75] - Quote
Enkidu Camuel wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. See CCP? this is a true dev right here, give this man a medal and a huge paycheck now. I agree - why isn't this guy CEO of CCP yet?
I am not who you think I am, only but just a dream.
|
Timtron Victory
Tech Guard RISE of LEGION
66
|
Posted - 2014.06.17 07:04:00 -
[76] - Quote
This thread was interesting the first few pages until it became a silly egotistical fest. My this and my that crap
Proud Christian
Jesus Loves You
|
XxGhazbaranxX
Eternal Beings Proficiency V.
1501
|
Posted - 2014.06.17 07:13:00 -
[77] - Quote
Arcturis Vanguard wrote: ...Secondly I am willing to see an increase to heat build up for non burst variants. Forcing a heavy to manage heat build up while being a door buster will sperate dedicated heavies from those that might have spec for "crutch". Burst variants, as of 1.8 post hotfix alpha, can easily overheat with multiple target engagements. It's a skill shot weapon close range with strafing targets.
I will never agree that the heavy suit needs a tweak while assault suits are underpowered with their intended role. Ccps main focus should be on the assault suit and implementing a change to give them life within this game. Once this happens and new data can be obtained, if the heavy and their weapon are "OP" then I'm for tweaks to balance.
I agree with both these ideas. Heat build up would control some of the more sprayish FOTM chasers and would be a happy medium. Adding more heat to the burst variant would be a bit too muc since you only get around4 bursts before you overheat which is maybe enough for two well fit people of the sameskill and suit level.
As for assaults this is even more relevant. Until assaults are fixed there is no way to know how we should balance the HMG.
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
Thank you CCP ratttati.
Plasma Cannon Advocate
Dust 514 Survivor
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
671
|
Posted - 2014.06.17 07:16:00 -
[78] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. scouts and heavys are only OP if your in a assault suit so yes the simple solution is buff the assault suit to the same power as the other suits. im very happy that there is a dev that finally is working on the game that seems to understand how to achieve balance +1 to good sir.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
|
BL4CKST4R
Villore Sec Ops Gallente Federation
2781
|
Posted - 2014.06.17 11:25:00 -
[79] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
At that time heavies had almost the same dps as a light weapon (a bit higher) and their HP could be matched by a Logistics suit.
supercalifragilisticexpialidocious
|
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
231
|
Posted - 2014.06.17 21:15:00 -
[80] - Quote
Bumping this to help stem the tide of scrubs QQing about heavies because they're bad at this game. Nobody cried about the heavies before there were racial variants.
Why is it these kinds of people come on here, and want an easy mode? The game is supposed to be difficult, and it's more than possible to kill a heavy, you just have to NOT SUCK.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
|
|
XxWarlordxX97
BurgezzE.T.F
4327
|
Posted - 2014.06.18 14:52:00 -
[81] - Quote
Vicious Minotaur wrote:XxWarlordxX97 wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. What about the Shotgun scout? Considering a recent "discussion" I had, the only the thing that the shotgun scout is a counter to is a scrub (which is me, apparently)... Anyway, I think shotgun scouts ought to be able to counter each racial heavy, but a lack of an armour-biased shotty inhibits it.
It all ready is where have you been?
I'm a Elite heavy
"I don't rage.I get even"
Please donate isk if you want me to pub stomp you
|
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
273
|
Posted - 2014.06.18 16:09:00 -
[82] - Quote
by the way, to reiterate
i just got done getting proto stomped to hell in my proto heavy with a competent proto logi on me. Yeah.
Stick to medium to long range and you'll tear us to shreds. Stop QQing because you're not doing it right.
And an advanced scout absolutely destroyed me in my proto. PLEASE DON'T NERF TURNING SPEED.
Also, basic remotes are still deadly as hell, it just takes an extra shot to finish me off in my proto now.
It's a miracle... I'm tearing heavies apart with my GEK again... tears form in my eyes
|
Fox Gaden
Immortal Guides
3747
|
Posted - 2014.06.18 16:59:00 -
[83] - Quote
Rock, Paper, Scissors
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
276
|
Posted - 2014.06.18 17:04:00 -
[84] - Quote
LISTEN TO THIS MAN. +1
Heavy turning speed should NOT be changed, we already get slaughtered by basic/adv scouts in our proto, dancing round us
|
Jake Diesel
Legion-10
166
|
Posted - 2014.06.18 19:23:00 -
[85] - Quote
Xocoyol Zaraoul wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray. I'm okay with that, as current HMG's overheat a little too slowly. My Standard overheats on the 286th round. My Advanced overheats on the 301st round My Prototype overheats on the 336th round (Or 338th, I forget) My Gastun literally can not overheat, all 425 and barely makes it to the reload. I suggest you make HMGs somewhat easier to overheat, and add some skill to help partially negate that, as currently overheating is so rare I honestly forget to even watch for it, and can't remember the last time I've done it.
Try a burst variant. You'll hit that heat max in no time. I've done it quite often because I was soo used to the standard hmg's. |
Jake Diesel
Legion-10
166
|
Posted - 2014.06.18 19:31:00 -
[86] - Quote
Vitharr Foebane wrote:Arcturis Vanguard wrote:I want to start off with the fact that I have been a dedicated heavy since the launch of chromosome. I swear that I will ***** slap anyone with my hmg that calls me a fotm chaser. Apparently anyone who is running a proto heavy and hmg is fotm, what overnight? Get real people. We all know how long it takes to build sp to spec that far.
I will not deny that an hmg slays suits in its optimum range. It's a mini gun. If it didn't, it would be highly unrealistic and a complete joke to have a gun in a game of that caliber that isn't very effective.
Now in my experience, heading outside the 40-45+ m range the hmgs spread is large enough that a heavy needs to expel a large supply of their clip to put someone down, that is of course the individual does not turn tail and run away. Also at the range most, if not all, rifles should do enough damage to make the heavy want to get to cover or risk taking too much damage and being too weak to engage another encounter without a good chunk of time to rep oneself.
I do not agree that a range nerf is warranted. It's small enough as is and most maps are open enough with enough high ground to take advantage of a heavies slow speed and small optimal range.
What I am willing to see is a reduction to overall clip size. With a reduced clip size, it will reduce the overall killing potential per clip with continuous spray. It will force heavies to think twice of spraying outside its optimum range as it would force a reload quicker and potentially put a heavy in a bad position. Reload time for heavies are long enough, even with the animation Sprint break. My lowest recommendation for clip size would 300-350.
Secondly I am willing to see an increase to heat build up for non burst variants. Forcing a heavy to manage heat build up while being a door buster will sperate dedicated heavies from those that might have spec for "crutch". Burst variants, as of 1.8 post hotfix alpha, can easily overheat with multiple target engagements. It's a skill shot weapon close range with strafing targets.
I will never agree that the heavy suit needs a tweak while assault suits are underpowered with their intended role. Ccps main focus should be on the assault suit and implementing a change to give them life within this game. Once this happens and new data can be obtained, if the heavy and their weapon are "OP" then I'm for tweaks to balance. I would say nerf clip size OR heat up rate NOT BOTH
Agree. I'm for heat up rate. It's already a pain in the butt to deal with lack of nanohives. I'd like the hmg heat up to not be too dramatic, but enough that the shooter just can't empty the entire clip without any heat jams. The burst is like this. It's pretty easy to heat up with the burst.
|
Jake Diesel
Legion-10
166
|
Posted - 2014.06.18 19:45:00 -
[87] - Quote
XxWarlordxX97 wrote:Vicious Minotaur wrote:XxWarlordxX97 wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. What about the Shotgun scout? Considering a recent "discussion" I had, the only the thing that the shotgun scout is a counter to is a scrub (which is me, apparently)... Anyway, I think shotgun scouts ought to be able to counter each racial heavy, but a lack of an armour-biased shotty inhibits it. It all ready is where have you been?
Lol. I laugh at scouts who say that their shotgun isn't strong enough to drop a heavy. A good scout player can easily two-shot any heavy with a militia shotgun with the exception of an advanced fully tanked Gallente Sentinel or proto. For those, an advanced or maybe even proto shotgun is required.
On average, scouts can three shot any heavy. That includes the Gallente Sentinel. Please, no more buffs to shotguns. |
Baal Omniscient
Krusual Covert Operators Minmatar Republic
1730
|
Posted - 2014.06.18 21:29:00 -
[88] - Quote
Velociraptor antirrhopus wrote:Long Evity wrote: Your wallet gets fat from making WP - so Logi would be making more - not the heavy who gets the least amount of WP of any class.
Eh. I'd say that's Assault. We outdo them from sheer kills. I'll get more WP than everybody on my team just running my basic heavy. But I do understand what you're saying. SAIRAX SIS wrote: Heavy isnot too OP. but...
GÇ+GÇ+GÇ+HMG is very very OPGÇ+GÇ+GÇ+
LOL
Not outside of its effective range which is pretty much 50 meters. And even inside that range a rifle can out-DPS me as long as they keep their distance. Regular HMG is not OP. The Burst however... is another story entirely. It could use a slight nerf or change and I wouldn't be bothered. As much as I want to agree with you, the "not outside it's optimum" argument can be used for everything short of Caldari and Amarr tech. I HATE that argument. Shotty's OP? NK's? SMG's? ACR's? Not outside their optimum. "But they can be put on a faster and/or unscannable suit!" Which is why you have 3x their eHP potential and a gun that melts everything short of another heavy WITHIN it's optimal in under a second.
Dust Vet Tip (not necessarily directed @ the OP): No matter your playstyle, the goal is to always fight the enemy on your terms instead of theirs. Getting them to do so distinguishes the really good players/squads from the ordinary ones. It's YOUR job to MAKE SURE they fight you inside your optimal, not their's. How you do that is up to you.
PSN ID: AlbelNox2569
Cross Atu for CPM1
|
Dj grammer
Red Star. EoN.
268
|
Posted - 2014.06.24 17:08:00 -
[89] - Quote
Enkidu Camuel wrote:CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. See CCP? this is a true dev right here, give this man a medal and a huge paycheck now. +1
why ccp?
|
axINVICTUSxa
DETHDEALERS RISE of LEGION
132
|
Posted - 2014.06.24 17:27:00 -
[90] - Quote
Oh Forum gods please Please PRETTY PLEASE nerf the Plasma Cannon...
I roast too many Heavies with Proto HMG's with my Allotek that I get too much hatemail and my inbox is full of spam. :3
-Dmitri
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
|
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |