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Thread Statistics | Show CCP posts - 2 post(s) |
XxGhazbaranxX
Eternal Beings Proficiency V.
1479
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Posted - 2014.06.16 11:32:00 -
[1] - Quote
SAIRAX SIS wrote: GÇ+GÇ+GÇ+HMG is very very OPGÇ+GÇ+GÇ+
rush a heavy and get killed by a heavy. Simply put ,stop attacking them head on and use your distance advantage. Seriously HMG has a 33 meter optimal at proto level by which at that same optimal they are doing about 50% of their damage because of spread. AR which is the shortest ranged rifle and has an optimal of 41 meters at militia level which means that at that distance you are already out damaging the heavy with your militia AR.
People want to rush a heavy, a point, round a corner without intel; they meet their death and blame it on how OP the HMG. You are not meant to win against an HMG with a medium suit and a rifle at the HMG's range, period. Wanting more of a chance s just asking for the heavies to go back into uselessness.
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
Eternal Beings Proficiency V.
1480
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Posted - 2014.06.16 11:51:00 -
[2] - Quote
people also seem to forget they don't have an equipment slot
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
Eternal Beings Proficiency V.
1482
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Posted - 2014.06.16 13:59:00 -
[3] - Quote
Hakyou Brutor wrote:LOL, get good. Try to run something other than a heavy, I do.
I run heavy, scout, logi, and tank. I'll tell you this, heavies are ridiculously broken, so broke it's not really even run to play as one. Anyone within 30 meters gets absolutely slaughtered. Seriously, try running a scout or logi or something, see how "balanced" the heavies are.
Edit: I love how hardly anyone is complaining about heavies even thought they're obviously so broken, guess they just don't want their FoTM to be nerfed.
I have 47 million sp. I ran logi first in chromo, then specced into heavy when HMG was broken, then got into scouts before they were buffed. I have millions in vehicles and am training commando. Tell me something about this game I havent done and I will take the time to get it done. I
I can tell you the heavy is fine where it is. I never say this but people really just have to get gud... I'm not proud of that and will probably never say it again but it had to be said
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
Eternal Beings Proficiency V.
1492
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Posted - 2014.06.16 20:39:00 -
[4] - Quote
Lorhak Gannarsein wrote: Oh dear. We have to be 50m or more to stand a chance, or in a very specific fitting?
Ohh wait so i guess your weapon is OP because I can't beat it at it's designated range with my HMG... Dear dear
You are basically saying you don't want to have to use your weapons intended range for combat but want to kill everything easily without a mind for what you are doing. That is why ranges exists in weaponry; each is the winner in their domain. Stop getting into the heavies optimal and become cannon fodder to then come on the forums and cry OP.
If you don't want to engage in your weapons intended range and want to just rush at a heavy at it's intended range then you have to expect to be on the losing end period.
It's like saying scout speed should be nerfed because they can run faster than medium suits. It's what they are supposed to do.
Either learn how to counter or keep dying.
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
Eternal Beings Proficiency V.
1501
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Posted - 2014.06.17 07:13:00 -
[5] - Quote
Arcturis Vanguard wrote: ...Secondly I am willing to see an increase to heat build up for non burst variants. Forcing a heavy to manage heat build up while being a door buster will sperate dedicated heavies from those that might have spec for "crutch". Burst variants, as of 1.8 post hotfix alpha, can easily overheat with multiple target engagements. It's a skill shot weapon close range with strafing targets.
I will never agree that the heavy suit needs a tweak while assault suits are underpowered with their intended role. Ccps main focus should be on the assault suit and implementing a change to give them life within this game. Once this happens and new data can be obtained, if the heavy and their weapon are "OP" then I'm for tweaks to balance.
I agree with both these ideas. Heat build up would control some of the more sprayish FOTM chasers and would be a happy medium. Adding more heat to the burst variant would be a bit too muc since you only get around4 bursts before you overheat which is maybe enough for two well fit people of the sameskill and suit level.
As for assaults this is even more relevant. Until assaults are fixed there is no way to know how we should balance the HMG.
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
Thank you CCP ratttati.
Plasma Cannon Advocate
Dust 514 Survivor
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