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Thread Statistics | Show CCP posts - 2 post(s) |
Vitharr Foebane
Terminal Courtesy
1405
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Posted - 2014.06.16 15:08:00 -
[1] - Quote
Hakyou Brutor wrote:XxGhazbaranxX wrote:Hakyou Brutor wrote:LOL, get good. Try to run something other than a heavy, I do.
I run heavy, scout, logi, and tank. I'll tell you this, heavies are ridiculously broken, so broke it's not really even run to play as one. Anyone within 30 meters gets absolutely slaughtered. Seriously, try running a scout or logi or something, see how "balanced" the heavies are.
Edit: I love how hardly anyone is complaining about heavies even thought they're obviously so broken, guess they just don't want their FoTM to be nerfed. I have 47 million sp. I ran logi first in chromo, then specced into heavy when HMG was broken, then got into scouts before they were buffed. I have millions in vehicles and am training commando. Tell me something about this game I havent done and I will take the time to get it done. I I can tell you the heavy is fine where it is. I never say this but people really just have to get gud... I'm not proud of that and will probably never say it again but it had to be said No amount of strafing counters the fact that a heavy can down my proto scout in literally one second. umm... dont stand still and expect to win???
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Vitharr Foebane
Terminal Courtesy
1405
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Posted - 2014.06.16 15:11:00 -
[2] - Quote
Scheneighnay McBob wrote:Velociraptor antirrhopus wrote:Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
That's what everyone gets killed by- however, when you have that much eHP, getting killed by that stuff that easily just shows that you suck. So basically this gentleman is telling you the heavy weaknesses and and you are blowing him off because it works on everybody????
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Vitharr Foebane
Terminal Courtesy
1412
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Posted - 2014.06.16 18:21:00 -
[3] - Quote
Cody Sietz wrote:Vitharr Foebane wrote:Scheneighnay McBob wrote:Velociraptor antirrhopus wrote:Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
That's what everyone gets killed by- however, when you have that much eHP, getting killed by that stuff that easily just shows that you suck. So basically this gentleman is telling you the heavy weaknesses and and you are blowing him off because it works on everybody???? Maybe because they aren't heavy weaknesses? Does it negate the Heavy's strengths? Sure does so that would be a weakness.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Vitharr Foebane
Terminal Courtesy
1416
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Posted - 2014.06.16 21:10:00 -
[4] - Quote
Heimdallr69 wrote:Velociraptor antirrhopus wrote:Don't nerf my gun gun gunSeriously, we're not even done fixing the Caldari Scout and now everyone is QQing about heavies... WE DIE TO EVERYTHING JUST LIKE YOU. We are slow and that is a very huge weakness trust me. Get better gun game, flank us or engage us at range. If it is a city map use explosives or go home because that is the ONLY map a heavy excels at, the rest of you are perfectly at home in any map, but we have to struggle in open areas and hide in corners. Heavies get SLAUGHTERED by:
- Remotes (proto will still kill us after Hotfix Beta)
- Shotguns (3 quick hits in the back, both scout and heavy full proto, BARELY enough time to react and we still die)
- Rifles at medium range or longer
- Vehicles, we can't run away as easily
- Mass Drivers
- Other Heavies
Is there even anything I didn't mention? So yeah, we die to everything. Our effective combat zone is just different than yours. Get better at picking your engagements against us and you will die to heavies less. Heavies do NOT need to be nerfed. This will just make your woes with the cloaky scouts even harder because we are their hard counters. Nerf us, it's effectively a Scout Buff. Use an assault suit.. Then tell me what you think and no I will not chase fotm like everyone else so don't bother telling me to use a different class. Yet by trying to nerf the Heavy into USELESSNESS you are spitting in the face of every heavy and telling them to use a different class...
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Vitharr Foebane
Terminal Courtesy
1418
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Posted - 2014.06.16 23:37:00 -
[5] - Quote
Arcturis Vanguard wrote:I want to start off with the fact that I have been a dedicated heavy since the launch of chromosome. I swear that I will ***** slap anyone with my hmg that calls me a fotm chaser. Apparently anyone who is running a proto heavy and hmg is fotm, what overnight? Get real people. We all know how long it takes to build sp to spec that far.
I will not deny that an hmg slays suits in its optimum range. It's a mini gun. If it didn't, it would be highly unrealistic and a complete joke to have a gun in a game of that caliber that isn't very effective.
Now in my experience, heading outside the 40-45+ m range the hmgs spread is large enough that a heavy needs to expel a large supply of their clip to put someone down, that is of course the individual does not turn tail and run away. Also at the range most, if not all, rifles should do enough damage to make the heavy want to get to cover or risk taking too much damage and being too weak to engage another encounter without a good chunk of time to rep oneself.
I do not agree that a range nerf is warranted. It's small enough as is and most maps are open enough with enough high ground to take advantage of a heavies slow speed and small optimal range.
What I am willing to see is a reduction to overall clip size. With a reduced clip size, it will reduce the overall killing potential per clip with continuous spray. It will force heavies to think twice of spraying outside its optimum range as it would force a reload quicker and potentially put a heavy in a bad position. Reload time for heavies are long enough, even with the animation Sprint break. My lowest recommendation for clip size would 300-350.
Secondly I am willing to see an increase to heat build up for non burst variants. Forcing a heavy to manage heat build up while being a door buster will sperate dedicated heavies from those that might have spec for "crutch". Burst variants, as of 1.8 post hotfix alpha, can easily overheat with multiple target engagements. It's a skill shot weapon close range with strafing targets.
I will never agree that the heavy suit needs a tweak while assault suits are underpowered with their intended role. Ccps main focus should be on the assault suit and implementing a change to give them life within this game. Once this happens and new data can be obtained, if the heavy and their weapon are "OP" then I'm for tweaks to balance. I would say nerf clip size OR heat up rate NOT BOTH
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Vitharr Foebane
Terminal Courtesy
1419
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Posted - 2014.06.17 02:45:00 -
[6] - Quote
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. o7 Thank you for not falling prey to the wails of the butthurt
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Vitharr Foebane
Terminal Courtesy
1426
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Posted - 2014.06.17 05:16:00 -
[7] - Quote
DeathwindRising wrote:honestly though, its rof is over compensating for its supposedly short range. 2000 rpm at 1 damage per shot will still kill most of us in 4 seconds. thats why i keep finding myself amazed by hmg out dps'ing me at ranges beyond my RRs optimal range (75m), which is stupid.
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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